great effect, in one little time, a nice animation. thanks so much
@TomCowles5 жыл бұрын
Great work, really satisfying animation!
@Jay_Tee_vfx5 жыл бұрын
Thnk you so much!
@BrigitteDemba6 жыл бұрын
Amazing bro, you've really honed your skills, from 3D modeling to soundtrack production. Keep on inspiring us 👏😊🤗😎
@Jay_Tee_vfx6 жыл бұрын
Thank you so much Bribri!! :)
@Gabrielrenji9412 жыл бұрын
Expression part is not clear can u tell me please what have u written
@addlynadrian46247 ай бұрын
easy to follow! arigathanks!
@PaulKevin6 жыл бұрын
This is really good
@Jay_Tee_vfx6 жыл бұрын
Thank you so much! :)
@kamarotkizi5 жыл бұрын
How did the cylinder disappear in the 3:16 ? but it still appeared in the outliner.
@zneaznippy60445 жыл бұрын
press H on keyboard and it hifes the object
@Jay_Tee_vfx5 жыл бұрын
@@zneaznippy6044 Thank you for the help!
@leonardoartistic3dsimulati3285 жыл бұрын
Can't see the expression. It's blured and too small. can you write it here, please?
@Jay_Tee_vfx5 жыл бұрын
Hey!! Here you go; pCylinder1.rotateY = time * 50; I hope it helps! Let me know! 😊
@leonardoartistic3dsimulati3285 жыл бұрын
Thanks! It does work! Thanks for the quick reply.
@motionislive56213 жыл бұрын
How many years to operate with Maya same level?)
@rishabhgond37504 жыл бұрын
the expression is not working with me . When I tried it was simply rotating in y axis
@Jay_Tee_vfx4 жыл бұрын
The expression is meant to be on the cylinder's Y axis only, where have you put it? Remember not to delete history when trying this method, it depends on history staying as is
@pirdavod78054 жыл бұрын
perfect !
@vejko6 жыл бұрын
Beautiful job, congrats! Is it possible to make it loop seamlessly? I have tried similar things but there was always a jump at the end.
@Jay_Tee_vfx6 жыл бұрын
Thank you so much, Zsolt. In this instance, because the animation is on the main mesh and not on MASH itself, I just used an expression which loops automatically based on the keyframe thus I can even controll the speed of the spin in a much easier way. If you are using curves then I suggest keeping the curve linear and looping the animation in the graph editor under the Curves/Post Infinity/Linear. Otherwise, if your animation comes from the MASH node then you can add a "time" node that has a loop function setting in it. I hope this helps...
@javadsalimi97674 жыл бұрын
what is this exprition??i dont understand....what*50?!
@Jay_Tee_vfx4 жыл бұрын
Hey! It's time*50
@capgras38325 жыл бұрын
3:14 what did you do ?
@TheLillianYoung4 жыл бұрын
Since you haven't gotten an answer yet, i'll help you. What is it at 3:14 that's confusing?