This is AMAZING. Looks a lot faster than my xgen workflow. I have to try this.
24 күн бұрын
wow, amazing. Can you make a version for Maya 2022?
@martina_verde3DАй бұрын
looks really good!
@Hoshi_SHАй бұрын
It's great. XGen was a bit overkill for stills and simple animations. This completely replaces the XGen workflow for me. Thank you so much for making this.
@ИльяКальченко-ш2з23 күн бұрын
Magic!
@KongMin22322 күн бұрын
very useful!
@Hawk-hy2voАй бұрын
good work
@skapade2Ай бұрын
Please explain how to install the plugin and can I run on maya 2022??
@ahoge-pluginАй бұрын
Here is installation guide ahoge.wiki.gd/en/installation Currently there are versions for Maya 2024 and 2025. Later, I'll try to support more versions with future versions of Ahoge.
@LeonardoDevGamesАй бұрын
Excellent plugin!! Can you make a version for Maya 2023? because it will be great for creating metahuman hair. I don't know if it's possible but it would be good.
@ahoge-pluginАй бұрын
I'm finishing a new version of Ahoge and will publish it soon. The updated plugin will include color controls, and both color and width will be displayed in the viewport. After that, I'll work on automating the build process for multiple versions of Maya.
@fpashe489516 күн бұрын
I'd love to try this but Maya 2025 is not updating the script-plugin. I noticed after drag & dropping, according to the tutorial, the product should appear on the top set of tabs in Maya ... but nope. Unless it's hidden somewhere I cannot see?
@ahoge-plugin16 күн бұрын
You need to restart Maya and load the plugin in the Plug-in Manager.
@bonu_cha894916 күн бұрын
Amazing🤩 its very usefull for stylized characters hair😁 but can you guys say me can i simulate it 🥺 if i connect ahoge to geometry does it mean geometry movement from based nDynamic or joint is also move ahoge🤔
@ahoge-plugin16 күн бұрын
Yes, ahoge will follow the geometry just fine. There’s currently an issue with playback, it will be fixed in the next release. But, it renders without any problems, and motion blur is also supported.
@bonu_cha894916 күн бұрын
@ahoge-plugin Brilliant❤️🔥
@yuzenpro32634 күн бұрын
Can I export the hair as a texture? Assuming that initial geometry has UVs?
@ahoge-plugin3 күн бұрын
Not at the moment. I might implement Ahoge->"Textured Planes" converter in the future.
@yuzenpro3263Күн бұрын
@@ahoge-plugin This would be an awesome feature to have бро!
@Mido74242Ай бұрын
Can you add dynamic hair mode in ahoge please😊😊❤
@ahoge-pluginАй бұрын
I'm sorry, but I don't understand what 'dynamic hair mode' means. Could you please elaborate? Currently, you can animate hair by rigging the NURBS surfaces, and motion blur is supported, although it hasn't been fully tested yet.
@Mido74242Ай бұрын
@ahoge-plugin owh okay ☺️
@ambre_9127Ай бұрын
Sooo cool ! It makes me want to try
@katiemiller870813 күн бұрын
do u have tutorials on how to simulate it?
@ahoge-plugin10 күн бұрын
It's comming😸
@SolarEnergy8888Ай бұрын
It looks really cool! It seems to be more flexible to adjust than traditional hair cards! Is the completed hair model low-poly?
@ahoge-pluginАй бұрын
I'm not sure what 'low-poly' means. It can be set up as either low-poly or high-poly.
@K-fly-b4o27 күн бұрын
I have followed the tutorial for manual installation, but it still cannot be displayed normally in the workspace and the plug-in manager is not found
@K-fly-b4o27 күн бұрын
I am Chinese windows
@ahoge-plugin26 күн бұрын
@@K-fly-b4o I will install Chinese Windows later to see what's happening. You can try this manual ahoge.wiki.gd/en/installation
@K-fly-b4o24 күн бұрын
@@ahoge-plugin I've tried manual installation but it didn't work
@ahoge-plugin22 күн бұрын
@@K-fly-b4o I will install Chinese Windows and fix install.mel, hopefully by the next release.
@NeonMasterАй бұрын
Looks cool, but unfortunately, I don't know maya yet. Does something like this exist for blender? And one more question: if the Ahoge made by mesh base, could it possible to rig with armatures?
@habibi-mq7ybАй бұрын
Daz hair converter for blender. It converts mesh hair into particles system
@杨倩婷-s9o28 күн бұрын
您好,我想知道为什么我在创建 ahoge 头发时没有添加细分和头发数量的选项?
@ahoge-plugin27 күн бұрын
这个功能会在稍后添加。感谢您的反馈。
@neozyykunАй бұрын
is it possible to convert this to cards or it stays high poly
@faolanmalcadh4438Ай бұрын
it looks super cool, buut can we export it in marmoset for render ?
@ahoge-pluginАй бұрын
If Marmoset supports Alembic, then yes; however, there is currently only initial support, which will be expanded later. More formats are planned to be added in the future.
@ahoge-plugin20 күн бұрын
Marmoset is supported now.
@hoilumng824228 күн бұрын
Incredible, need one works for blender
@flioinkАй бұрын
Looks OK but you don't see any hair representation in the viewport. If you don't have an Nvidia card you're screwed because you gotta use Arnold CPU render to be able to see anything.
@ahoge-pluginАй бұрын
Hair is shown as wireframe in the viewport at the moment. The next version will have color and width shown.
@lethalramenАй бұрын
Is it possible to export this out to Unreal Engine?
@ahoge-pluginАй бұрын
Yes! You can export as alembic, and import in unreal engine
@柯江堤7 күн бұрын
做到
@armandogomezcoria3715Ай бұрын
this pluggin works with redshift??
@ahoge-pluginАй бұрын
As far as I know Redshift's SDK isn't freely available.
@EnginSarikaya3d19 күн бұрын
@@ahoge-plugin the plugin not work for redshift
@ahoge-plugin18 күн бұрын
@@EnginSarikaya3d I can't make it work without its SDK.
@MJ-jq1nlАй бұрын
does it work with V ray ?
@ahoge-plugin29 күн бұрын
Not yet. I don't know if V-Ray's SDK is available, I need to research it.
@MJ-jq1nl28 күн бұрын
@ahoge-plugin yes please!! Thank you
@harry_wang1400Ай бұрын
maya2018 pls❤
@ahoge-pluginАй бұрын
The plugin is written in C++17. It cannot be compiled against older versions of MtoA. The oldest version of Maya it can work with is 2023. It might change in the future, if I decide to rewrite everything.
@JonCG21 күн бұрын
Make Paypal also for payment, please.thank you
@ahoge-plugin20 күн бұрын
Unfortunately, due to our geographical location, PayPal is not available here. We will look into alternative methods.