Thank you so much for featuring my first character model on such an excellent video! If I knew it would end up here, I would've paid much more attention to the retopology 😅
@CGDive2 жыл бұрын
Hey, good to hear from the model creator! The model is awesome, thanks for making it available!
@ezpz46462 жыл бұрын
Hahaha 😆
@CGDive2 жыл бұрын
@@ezpz4646 glad you're having fun without context :D
@ezpz46462 жыл бұрын
@@CGDive Thank you. I just love hearing like minded people speak of relatable things. I'm a 3d artist myself.
@CGDive2 жыл бұрын
@@ezpz4646 Yeah, the CG community is a nice place! :)
@roguecherry2 жыл бұрын
This is by far one of the best workflows for rigging. Thanks for the great tutorial.
@forrestgump21142 жыл бұрын
I still get the notifications about your videos and I still watch them from time to time, unfortunately I left the 3D world two years ago, life became tough and it wasn’t paying enough, anyway just wanted to say hi and please do keep up the good tutorials you’re making, I learned a lot from you back in the days. Thank you.
@sanaullahraisofficial2 жыл бұрын
Sorry to hear that. Ups and downs are part of life.
@hamzahshuaib45282 жыл бұрын
@@sanaullahraisofficial Stay strong man, I hope you find better means. All is going to be good.
@CGDive2 жыл бұрын
Hey thanks for stopping by to say hi even tho you're no longer in the field. Sorry to hear things didn't quite work out for you. But it's never too late. Maybe you'll come around to cg again.
@sanaullahraisofficial2 жыл бұрын
@@jojomama3028 yeah agree.
@sanaullahraisofficial2 жыл бұрын
@@CGDive you are great man. I always watch your videos. :)
@ryut2 жыл бұрын
I have been learning Rigify wity your vids for the last 10days, and also was looking for AccuRig to Rigify tutorials, because my robot character has a weird proportion and Mixamo/Rigify doesn't work. Sooooo glad that you made this video, thank you so much! Will try it tomorrow! Thanks again.
@sellomogano39862 жыл бұрын
Finally soone who speaks in a calm way and getting to the point asap
@peterpanic70192 жыл бұрын
Thanks for making such easy to understand and thorough videos :) Learned a lot from them. Want to start the rigging course next
@kingsridge Жыл бұрын
Bro, thank you for such a thorough breakdown of this tool. I got what I was looking for, and then some! Subbed
@CGDive Жыл бұрын
Awesome, thanks! 🙏
@llYuki0okami2 жыл бұрын
7:00 u can click on it and move it with keyboard arrows
@CGDive2 жыл бұрын
I had no idea. Nice!
@SuperMontana20082 жыл бұрын
Can you do tutorial on adding a face to this? and rigging cloth, belts, armour, props?
@mudit_mathur2 жыл бұрын
I second that
@9b8ll2 жыл бұрын
Yes!! I hope you will do a tutorial on it one day
@byondent Жыл бұрын
Definitely would like to know how to add a face
@techmologue1869 Жыл бұрын
The comment section appears to have mostly never used mixamo before. I can definitely suggest some improvements. 1) Direct Website upload of the accuRig export, and I mean being able to use the same file over and over again, instead of re-rigging it all the time. 2) allowing for bone rotation / spacing tweaks within the viewer window before export. So that when one wants to use custom characters with different body proportions, hands/arms/feet/legs don't clip into the mesh. Mixamo does offer these things. - Don't get me wrong, I use ActorCore and the AccuRig tool, and I find it has a great library, but it feels a bit unsupportive towards custom (non-actor) characters that are not offered from the ActorCore library. Just my two cents.
@rachelshelby28142 жыл бұрын
Exactly what I needed! I had been missing the add on and was feeling very confused what I was supposed to do with an auto-rig program that didn't give me any control bones. XD
@RomboutVersluijs2 жыл бұрын
Very impressed with this tool, lets hope it stays free. Looks like an amazing replacement for Mixamo
@Oxidus2 жыл бұрын
It is free.
@willcastano35292 жыл бұрын
@@Oxidus but it looks like it's a windows only app, too bad.
@VirtualReality-zv5oh2 жыл бұрын
Tested this with a DAZ-character (around 330 000 tris only exported as fbx without optimizing anything) and it was perfect. Thank you for the this tutorial. 😁
@jc99_ Жыл бұрын
Best tutorial ever man!!! My Deadpool is looking fine affff ready for production!
@CGDive Жыл бұрын
Nice!
@Teqlor12 жыл бұрын
God, this is what I've been looking for all this time. Thank you so much!!!
@sulivarace7138 Жыл бұрын
Thank you for letting me discover this, after a few tries, it crashes at 11% when I finalize, it loads indefinitely on applying skin weights. But sometimes it ends up gone but the character disappears as if it had been erased. On the other hand with simple models it works well. I will therefore stick to Blender but I will probably try again in a few months to see if it will end up working correctly with the updates.
@DanielPartzsch2 жыл бұрын
Thanks. Wow that's awesome. I was hoping that they'd release a similar addon to the mixamo control rig but converting it to a rigify rig is even better as this is compatible with a lot of of other tools. Does it basically give you the same results and functionality as if you'd rig the character with rigify from scratch yourself (apart from the face of course)? Also maybe you could do a tutorial on how to add a face rig to this. Especially via the faceit addon would be great!
@CGDive2 жыл бұрын
I have this video showing how to add a face to Mixamo kzbin.info/www/bejne/bYinc6SOiaZ-esk Here it would be even easier. Just use the advanced Rigify option in the CC addon and generate the face. Then just add the weights of the face bones similar to the video above. I might make a video about this.
@emilybanach34802 жыл бұрын
@@CGDive Please do! I would love to learn more about this option!
@Kikinhocapoeira Жыл бұрын
@@CGDive Please do! This step is the only thing that's holding me back from moving on to learn unreal!
@guierumerb94982 жыл бұрын
Good, but I rather wait for a more optmized version cause in my tests, I compared it to Mixamo's and Mixamo's showed a better result for me. Maybe it depends on the mesh and how it was retopologized as well, but for now Mixamo is doing for me. However it was a great tutorial, thanks.
@SaintMatthieuSimard2 жыл бұрын
27:30 What would really help me is knowing about cross-compatibility between all the existing dopesheet standards pertaining to various bone sets and how to troubleshoot between it all. I've got a kinect but I'm clueless how to stick it all together. I wanted to make a character that follows my movements realtime for fun, but it's taking foreverlonger than I thought.
@CGDive2 жыл бұрын
Hi. "dopesheet standards pertaining to various bone sets" Rigs zero bells, sorry :)
@SaintMatthieuSimard2 жыл бұрын
@@CGDive Yeah I can't express what I mean really clearly because I'm a noob and English isn't my first language. There are all sorts of different rigs and all sorts of artists have all sorts of ways to rig their characters. What's the most universal way to travel through this all... Example if I download the kinect rig made by royalskies and I try to link it to the metarig and kinect data with the software with the big white bunny that I forgot the name and that costs a massive amount of money... I get all sorts of glitches so I assume some standards don't translate well. Anyways. I doubt I'll ever be a master at rigging, it's all way too advanced for a noob.
@SaintMatthieuSimard2 жыл бұрын
@@CGDive Bone sets... IDK, some people have sets of bones that are split right in the middle of the limbs like rigify, some use sets of bones that are much simpler, some uses really rudimentary sets of bones... Forgive my lack of vocabulary I'm trying to clarify what I meant. Say I download a random guy's super advanced armature and I want to load mixamo animations onto it and it ends up with the knee right in the middle of the forehead because something doesn't translate well.. Anyways... Like I said, it's moving so fast and people who started early are so advanced that I'll never catch up.
@ARTofTY-TV2 жыл бұрын
Really great video. This was the only one I could find that went through the animation retargeting process from actor core using accurig. The rest just showed accurig part.
@supremebeme2 жыл бұрын
yes side or front view would be great and UNDO please!!! amazing tool all round, better results than mixamo with difficult characters I found.
@StrangeAnimationStudio360VR5 ай бұрын
Looooooooooove you maaaaaan 🥰🥰 just subscribed ... thats we call GOLDEN TOTURIAL 😎
@CGDive5 ай бұрын
ha, thank you!
@gavin17662 жыл бұрын
Everything works, especially free, use until it is too late!Cool! Downloaded))
@mrlukanik49632 жыл бұрын
Hey, I'd like to see a tutorial about rigging your own model with rigify for example and make it compatible with UE mannequin rig at the same time)
@CGDive2 жыл бұрын
I have something like that in mind!
@pagemare8 ай бұрын
Perfect tutorial! This is what exactly I need for rigging!
@CGDive8 ай бұрын
Great to hear!
@DemsCreates Жыл бұрын
Amazing video, thank you for always covering these kinds of software!
@ZephrusPrime2 жыл бұрын
Thank you very much for breaking this down.
@raphaelguitarx5931 Жыл бұрын
AS ALWAYS CGDive, my friend always bringig great tools and ways to use them, I just tested on my custom Anime character and its quite good
@CGDive Жыл бұрын
That is awesome!
@raphaelguitarx5931 Жыл бұрын
@@CGDive can You make the second parte with adicional bones? Aditional like amor leg attached to the hip?
@Japleen_Couture Жыл бұрын
@@CGDivewhat is the minimum blender version requirement?
@TarnishedEldenKing2 жыл бұрын
thanks a lot for this, will definitely help me a lot as a still learning modder for Dark souls 3/sekiro/elden ring. mixamo was good but this seems like an even better replacement.
@Frostbitecgi Жыл бұрын
please make a video tutorial on how to retargate cascadeur animations to autorig pro. because it is very easyb to do physicaly correct animations in cascadeur. but we still want to use autorig pro in the process.
@RomboutVersluijs2 жыл бұрын
It would be nice if the addon checks for existing materials before adding them as copies. Guess that isnt that hard to add actually
@deodatusmaliti77902 жыл бұрын
Thanks works fine. Greetings from Italy
@ErrRationale2 жыл бұрын
Moving the points around the mesh also push them along axis I dont want them to. Example if I drag a point up in Z it also pushes back in Y, and if I go to correct that then Ill push fwd in Y and then see it pushed the point all the way down in Z. Frustrating I cant lock axis, you'd figure thats an essential feature for 3D programs.
@CGDive2 жыл бұрын
Yeah, I think I also mentioned that in the video. move/rot/scale gizmo would be nice.
@Animotions012 жыл бұрын
Hi All the the rigging & export functions work offline for me The free CC4 Blender pipeline tool is a great addon that I have used for the past year. however I recently moved back a Daz/Diffeomorphic/Expy kit animation pipeline Because it is cheaper than buying into the reallusion eco system and the Daz models look far better in blender than the CC4 avatars due diffeo implementing Daz joint correction morphs. Accurig is marketed as “tool for everyone” but in reality it is a free loss leader product to foment sales of the Reallusion’s motion libraries. Nothing wrong that,of course, but people need to realize this before declaring Mixamo “dead” or thinking they have a free alternative to complete solutions like the mighty Autorig pro for Blender.
@CGDive2 жыл бұрын
I agree with you pretty much 100%. Still, it's a nice new tool that could be useful to many people. And it's pretty new so hopefully, it will keep improving. Mixamo has been stale for ages.
@ayishaabdulbasithd10 ай бұрын
how you export offline please help me
@ayishaabdulbasithd10 ай бұрын
hi how can in export file offlie please reply @@CGDive
@CGDive10 ай бұрын
@@ayishaabdulbasithd Don't know sorry!
@moviemagicgillesdelage7 ай бұрын
Why is my add on not appearing? I downloaded the cc blender tools, but when I go to the add on and add the cc tools in my down loads nothing shows up for me to click the the box in the blender add on section. Why?
@KRX012 жыл бұрын
Very good job! I luv to see, Accurig->Blender->UE4 (5) locomotion workflow
@shivangipriya41532 жыл бұрын
Really thank you. Can you please show us how I can add control UI for full body as I try to find something I could not
@CGDive2 жыл бұрын
I've shown two ways already. 1. In this video 18:47 2. In this video if you like to use Auto-Rig Pro kzbin.info/www/bejne/jZrap6aVht6qg6M
@shivangipriya41532 жыл бұрын
Thank you. in Auto-Rig Pro is not suitable for me. I hope and I wish to find for Rigify add on.
@shivangipriya4153 Жыл бұрын
OK, thank you so much
@inifamily966 Жыл бұрын
thanks man I was struggling to manually rigfy my character
@Codrelan Жыл бұрын
AccuRig seems to do a great job with bones compared to Mixamo, but screws up weight painting pretty badly compared to Mixamo. I'm attempting a character that is wearing a robe with clothing under it. Any suggestions on improving AccuRigs weight painting?
@CGDive Жыл бұрын
I am not sure if either mixamo or accurig can do a great job of the weighting the robe...
@tommcadam9110 Жыл бұрын
Great tutorial! Thank you! I have a question. If I have a character with a tail, is there any way to add to the rig before exporting to blender?
@CGDive Жыл бұрын
I don't think so. You could add it in Blender.
@aleksandrrush40762 жыл бұрын
Wow! I've just subscribed on your channel! You helped me a lot
@travotravo61902 жыл бұрын
I just use Auto-Rig Pro for blender. It's awesome and full of features from being in development a while.
@سيفالدينوسمية2 жыл бұрын
Excellent video and excellent explanation I have a problem that appeared when I was importing into a blender. The character is small and the bones are scattered. Can I know the cause of the problem? I applied all the steps that you explained exactly.
@CGDive2 жыл бұрын
hmmm, no I haven't seen this problem. Is it possible that your Blender settings are customized? E.g. scene scale that is not set to 1.0?
@alan1122232 жыл бұрын
Same issue. Did you manage to resolve?
@CGDive2 жыл бұрын
@@alan112223 No, but I'd take a look at the initial scale of the object and make sure the scale is applied.
@alan1122232 жыл бұрын
@@CGDive ok, thanks!
@C.E.Alekperoff2 жыл бұрын
Thank you, that was very informative and useful!
@AlexiosLair2 жыл бұрын
I'm getting stuck on login because it is jsut white dialogue window for me and it doesn't seem to render login window properly...
@CGDive2 жыл бұрын
Submit a bug report :)
@arvoitusgames52782 жыл бұрын
Looks impressive! Thank you! I also got good results for my characters. Is it possible to convert this rig to Advanced Skeleton or HumanIK in Maya?
@CGDive2 жыл бұрын
No idea about Maya, sorry :)
@crystallinestranger2 жыл бұрын
This was incredibly helpful!!
@21coldness362 жыл бұрын
Thanks for the video! Very helpful and easy to follow instructions
@bryanrayobalandra7212 жыл бұрын
And you've earned a sub from as well. Hope you reach 1 million subs soon man I'm glad I could add to that number. Hope you're
@CGDive2 жыл бұрын
Thanks, Bryan! 1 Million subs coming soon(ish)
@airterrien33417 ай бұрын
Very usefull video. Would you know if it's possible to add a rigify head after the all process of converting the Accurig rig into a Rigify rig and join them ? Thanks a lot
@CGDive7 ай бұрын
Might be with a variation of this workflow kzbin.info/www/bejne/bYinc6SOiaZ-esk
@patrikkortvely1164 Жыл бұрын
Hi, I thank you very much for this tutorial. I have a qustion tho. Can I somehow update the animation before baking? Or after it? Thank you very much for your answer
@CGDive Жыл бұрын
You can, but it's not something I can explain in a comment. Learn animation and NLA in Blender. There are bits and pieces about thta in my Retargeting and Animation Playlists kzbin.info/aero/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP kzbin.info/aero/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ
@kneelbeforeLord16 күн бұрын
hey, thanks for the video! if you had to rig it for a medieval character with a chain mail and armor, how would you do it please? thx
@OduzzRocks2 жыл бұрын
This is very intuitive though... Well done. I've a question Pertaining to rigging the face. Do you think it can work if we bring in the rigify face rig alone and find a way to connect it to the main mesh if it might work with the face? Or if possible try out the Faceit blender addon with it
@CGDive2 жыл бұрын
I think it can be added by using the "Advanced" setting in the CC addon. But then you'll have to add the face weights manually which needs to be explained properly. I'll try to add this info in another video.
@OduzzRocks2 жыл бұрын
@@CGDive thank you so much
@VitusPolikarpusSM2 жыл бұрын
I like this tutorial, I'll try to practice it myself
@arcayleiv2484 Жыл бұрын
Hey, do you have a video where you show settings after rigify and show how to animate the rigified character? Or do you know a video which shows that? :)
@CGDive Жыл бұрын
See if this helps :) kzbin.info/www/bejne/rHzKeWiwja6Mo68
@ArcayleGoogle Жыл бұрын
Hey do you now how to prevent stretching of the mesh when i bring for exmple the hand or foot to far away of the character (how to keep the foot allways in a possible distance)
@CGDive Жыл бұрын
yes, select any IK control, go to N palen > Item. Under rig main properties, set IK stretch to 0.
@feklee2 ай бұрын
Very interesting! I am looking for characters in a certain static pose for archviz. I don't need animation. Can this be done with AccuRig?
@CGDive2 ай бұрын
I mean you can pose your rigged characters however your want. IF you are looking for pre-made poses, I am not sure sorry.
@Dude_Slick2 жыл бұрын
I have Auto-Rig Pro, so rigging is pretty easy. I would like better face rigging ability, but with shape keys and tweaks, I make do.
@ArcayleGoogle Жыл бұрын
Hey thanks for the video.The finished acu rig modell in blender deforms the modell with stretching if i pull sth furter from the character away than its pyhsically possible (hands or feet) do you know how to prevent such unreachable positions?
@CGDive Жыл бұрын
yes, select any IK control, go to N palen > Item. Under rig main properties, set IK stretch to 0
@rsunghun2 жыл бұрын
I really loved this tutorial. Could you talk about accurig - blender + actorcore - marvelous designer - blender pipeline? I know how to do each of them but I'm having difficulty put those in pipeline. Thank you.
@CGDive2 жыл бұрын
Oh, I don't have an MD license and my skills are lacking. I have used it a bit before but not enough to make tuts about it.
@angeldugarte7873 Жыл бұрын
Please i need help. the bones of the hands are not where they should be, nor are other bones like the chest. That happens when I apply the rigin in blender
@CGDive Жыл бұрын
"bones are not where they should be" not sure what that means, sorry :)
@FootyToonz2 жыл бұрын
Awesome vid as always
@parthchotaliya34682 жыл бұрын
great explanation great tutorial, keep up the good work!!!
@LifeLess1999 Жыл бұрын
Is there a way to link CloudRig Into the CCBlenderTools to autogenerate with this bone setup? It would make my very very happy if it were so!
@CGDive Жыл бұрын
I don't think it's possible, unfortunately.
@ekaterinamozharovskaya3053 Жыл бұрын
Thank you again! ))) Is it possible to import a rigged model to Accurig? (I mean - convert Rigify rig to Accurig and import it, like we do with Mixamo).
@CGDive Жыл бұрын
Ah, no. That's not possible AFAIK...
@baeredevelops Жыл бұрын
I did everything the tutorial taught me and thank you so much for doing it! But I still have a question. How can I add props like holding an axe to the character and mixing it with the animation? If you have a video about this, please just give me the link and again, thanks!
@aryamargax11 ай бұрын
I've seen you do this workflow about 3 times but whenever I export my character from Accurig into Blender my Rigify is always in red (no current character). I tried to export without the texture by unchecking it but it doesn't seem to do much. Any suggestions?
@antoniolattuca51582 жыл бұрын
thanks a lot!!! so nice reverb
@DesignerNetanel2 жыл бұрын
but now i noticed that the rigify controls are missing in the control panel which sucks, becuse my fingers are all messed up and i cant figure out a way to fix it...please help
@CGDive2 жыл бұрын
Can't offer a solution based on the limited info you provided.
@DesignerNetanel2 жыл бұрын
@@CGDive 😅sorry,what I meant is, when I generate rigify rig , u have the abbility to delete it tweak,and regenerate ,and there are tabs for rigify in the control panel. But with this ic creation add-on, u generate a rigify rig and u can't undo or regenerate and most important the rigify controls on the control panel are missing
@friendlyquestion2529 Жыл бұрын
For some reason my rig has a floating piece of clay whenever it extends its arm - how do I fix this?
@CGDive Жыл бұрын
most likely you have to learn to weight paint :) kzbin.info/aero/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
@kelvinchuks88852 жыл бұрын
Awesome Tutorial For a free stuff, Thanks men
@PoMkAc278 ай бұрын
So interesting tutorial, thank you man 😊
@ВалентинаК-п7и2 жыл бұрын
After importing the Accurrig to Blender I've noticed that fingers were not rigged properly. How can I move bones manually and re-generate rig and apply it to Rigify? Thanks!
@CGDive2 жыл бұрын
Yeah, good question. I've noticed that the AccuRig bones sometimes do not generate perfect fingers for Rigify. There is no good solution. You have to tweak the bones slightly to make them generate correctly. I am going to submit an improvement proposal.
@RomboutVersluijs2 жыл бұрын
@20:05 I had a little chat with the or one of the devs of the addon. That material issue you had is due to material names having a dot in the name. Their program doesnt go well with that and renames it with underscore. So if your materials are named properly, when you reimport the FBX. It will actually check for existing materials
@CGDive2 жыл бұрын
I see what you mean but it doesn't matter for my workflow. I always manually reapply my textures when going through fbx. As I explained in the video, I just don't trust fbx to import/export complex materials correctly.
@CGDive2 жыл бұрын
@UC7smBPF9eIBd-Tbj-IawXlw oh, cool. I'll test that later today. Might do an update video. There are a couple of additional techniques I learned since then.
@RomboutVersluijs2 жыл бұрын
@@CGDive You can perhaps read this issue i made. Though i think youtube will delete it, ill post it in a new comment
@CGDive2 жыл бұрын
@@RomboutVersluijs yeah, I saw it. No idea why it would be deleted.
@julianhees8320 Жыл бұрын
Hey, really nice video! My only problem is, after rigify when i try to make my own animation and pull the foot or hand controller to far away from the character its starts to stretch the mesh. Do you know how to prevent this (example that i cant pull the controller to far away)
@CGDive Жыл бұрын
Yeah, select one of the arm or hand widgets, then in the N-panel > Item set IK Stretch to 0 :)
@julianhees8320 Жыл бұрын
thank you
@HanSolocambo2 жыл бұрын
All rig solutions are always about biped. Can I rig anything with that or is it, again, only a solution for human-like meshes ?
@CGDive2 жыл бұрын
True. It's just the most common problem that people are looking to solve so there are a lot of solutions. :) If you use Blender, I recommend Rigify or Auto-Rig Pro for non-human characters.
@Good.Idea.Zlovakia2 жыл бұрын
Can someone who already tried free version tell me how many (regulary usable) animations are there to download freely?
@CGDive2 жыл бұрын
Very few. :)
@popsinspace25652 жыл бұрын
Can this be used on Space ship to open landing gear and wigs animation? In your opinion thanks for any help.
@CGDive2 жыл бұрын
Oh.... no. Just humanoids :)
@popsinspace25652 жыл бұрын
@@CGDive TY
@ReverseAltruism2 жыл бұрын
Hey CGDive! I was just wondering if you've ever experienced the rig's head control to be inside the head instead of outside the head at the top, the eyes controls are also inside the head. Have you maby had this issue before? I would love some advice if you had.
@CGDive2 жыл бұрын
Nope, sorry. Never heard of that problem 🙂
@ReverseAltruism2 жыл бұрын
@@CGDive So I figured out a way to fix it but it's a bit of a work around. I had to scale my character to a specific size and AccuRig it so the heads controls are the right scale. For some reason everything else is scaling according to the character size except for the head controls when I apply the CC/iC Rigify option.
@CGDive2 жыл бұрын
@@ReverseAltruism Ah scale is important. You should try to always work in "real scale" and all scales should be applied.
@ReverseAltruism2 жыл бұрын
@@CGDive Ahhh I see, so the real life scale equivalent in blender for the perfect result. Thank you for making this clear to me!
@Lync11112 жыл бұрын
So you guys did not care to add Modo in this line up correct, Or am I wrong, we can import into Modo software??
@CGDive2 жыл бұрын
If by "you guys" you mean the creators of this software, you got the wrong address :) I am just a guy who makes tutorials.
@Lync11112 жыл бұрын
@@CGDive My apologies to you. It is meant for the creators. Foundry is a well know company that sales Modo and Modo has been around long enough and I am just shocked Modo is left out of this example by them.
@CGDive2 жыл бұрын
@@Lync1111 I think Modo is awesome but it seems to have lost steam some years ago.
@carldubcats33852 жыл бұрын
ITS REALLY WORKED LOL THANK YOU DUDE
@nefnavarro2132 жыл бұрын
well understood. Thank you you are the best teacher.
@AndrewConway2 жыл бұрын
I would like to see how realistic the final renders are... But TY
@olliveraira61225 ай бұрын
I dont understand, why is it putting the metarig & control rig in the same armature and adding "DEF" in front of all the bone names (Rigify doesnt recognize the rig generated by this tool either)?
@Treloarian Жыл бұрын
im still having problems importing the mesh into unreal engine Need help as i get an error that says it failed to create the asset
@CGDive Жыл бұрын
Not sure. You may want t ask at an UE community.
@cire30a3 ай бұрын
ive been going through these... do you have a video of connecting a retargetted body with a seperate head with blenshape keys? specifically im using omniverse audio 2 face
@CGDive3 ай бұрын
Not at this time, sorry.
@ed_halley2 жыл бұрын
Nowhere in the video or on the website does it say what OS this software is for. I tried to go to a downloads page and it started downloading something without any choices of platform so I canceled it. Not a good look.
@CGDive2 жыл бұрын
Looks like their software is windows only for now. Bummer.
@houlaperes2 жыл бұрын
podemos animar animales? estoy intentando hacer una estampida de "ñus" pero no se como hacerlo. si hay alguna alternativa podrias redirigirme
@CGDive2 жыл бұрын
AccuRig can only rig humanos. You can learn Rigify if you have to rig non humans. Lots of videos on my channel ☺️
@carlosromero48202 жыл бұрын
that's so useful for beginners!
@INVICTUSSOLIS2 жыл бұрын
Awesome looking software. Anyone knows if there is support for Mac OS?
@CGDive2 жыл бұрын
Looks like it's Windows only...
@fabula872 жыл бұрын
Hy! How i can import a custom motion capture animation? Because if i try in that way..as from Cc it doesnt see it. Can you help me please?
@CGDive2 жыл бұрын
What do you mean by "custom"? Where did you get it from?
@fabula872 жыл бұрын
@@CGDive i mean from plask or other caprure way. From your video i intend that i can only import motions from the site. Its so? Many thanks😉
@CGDive2 жыл бұрын
@@fabula87 If you learn how to do retargeting you can transfer motion from any rig to any other. Here is my playlist kzbin.info/aero/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP
@fabula872 жыл бұрын
@@CGDive Many thaks!!! 😉😉🙏
@theworldsofhemlockthecat31752 жыл бұрын
Hello ! Accurig is a very powerful software (I have rigged characters which mixamo failed) but I want to know if a custom character rigged by accurig could use some mixamo animations (which have good quality and are free) for using in Unreal engine 5 ? That could be extremly usefull ! If you have any ideas, where’s wellcomed
@CGDive2 жыл бұрын
You could use retargeting. That way you can use any animation on any rig with some effort. But that's a good question. I'll try to figure out an optimized workflow.
@andrarte16026 ай бұрын
One question, does this addon work on the basic rig or just rigfy?
@ramanrafiq7888 Жыл бұрын
You are a literall dream saver
@NikitaIsLive2 жыл бұрын
Very well explained!
@soumyadeepdas86382 ай бұрын
Hello I'm having a big problem. I have a righed king kong model and when I'm gonna retarget animation it results some weired stretching. I can't get any solution. Can u help me?
@CGDive2 ай бұрын
I have indepth videos on retargeting, I hope they help! kzbin.info/aero/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP
@binyaminbass2 жыл бұрын
I'm assuming the Blender Addon's retargetting is only good for ActorCore to Rigify. IS that correct?
@CGDive2 жыл бұрын
yes, only their asset work with the addon. They seem to have gone to great lengths to ensure that. ;) But I have workarounds for other animations. One using Auto-Rig Pro is coming tonight and another one with Rigify will be uploaded next week.
@yanzhang98522 жыл бұрын
i just make a quick test with it and blender. The exported fbx file cannot give correct result.
@CGDive2 жыл бұрын
That's strange.
@heajungjung80702 жыл бұрын
The walking animation ends at 100 frames, how can I make it into an infinitely walking animation?
@CGDive2 жыл бұрын
You may want to learn about Blender's NLA :) kzbin.info/aero/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ
@munkmade2 жыл бұрын
was trying it out the rig is nice and everything was smooth. Really liked it. But once it got to me baking an animation onto the character, then using Animation Layers to try to do some light fixes to the animation... for some reason the rig's IK bones would just stop affecting the rig except for what was baked already. I can move the bones but they don't effect the mesh. Anyone else encounter this?
@CGDive2 жыл бұрын
The baking probably switches to FK mode. Do you know how to switch back to IK?