*Take your Blender Rigging to the next level with my advanced Courses* academy.cgdive.com/courses
@0cyrhoe Жыл бұрын
Been playing with rigging for several years and never achieved more than "It's kind of alright, from a distance, at the right angle." Finally I've rigged a character and thought, "YES! THAT'S IT!" Thank you so much for this tutorial and for introducing me to ARP.
@CGDive Жыл бұрын
Thanks for sharing your experience. I am super glad it worked well for you!
@dave-cripps2 жыл бұрын
Also, ARP places the finger bones in the centre of the finger which results in rounded knuckles. If you want the knuckle bends to look sharp (i.e. more realistic) move the ball joint up closer to the knuckle.
@CGDive2 жыл бұрын
Nice tip, thanks!
@ih4269 Жыл бұрын
ARP mangled the bones of my model. Is bone roll important? I dont see an option for adjusting roll. Some fingers were not given adjustment rings, maybe thats why.
@dave-cripps Жыл бұрын
@@jangounchained2942 It's a 10 second tweak. I found Rigify much harder to learn than ARP and don't forget it includes mocap remapping
@KindTom12 жыл бұрын
Wow, thank you for making this tuorial series. This is probably the ONLY concise series on Auto-Rig pro. Even the creator has silent videos on their page that arent too helpful. I'm looking forward to the creatures tutorial as well. Rhank you so so much. Ive been watching all your Auto-Rig pro tutorials, they are the best. And thank you for contributing to improving the Add-on with your feature request.
@CGDive2 жыл бұрын
Thanks for your comment. We're just getting started! :)
@ivanm.6122 жыл бұрын
You can always ask the creator ;). I found the docs really helpful
@TranquilMarmot5 ай бұрын
Thank you so much for this! After watching it I bought auto-rig pro and was able to set up an awesome rig in literally seconds.
@CGDive5 ай бұрын
Great to hear!
@Pleotech10 ай бұрын
37:35 Really good thing to know about the "preserve volume" setting - great tutorial mate.
@DodaGarcia2 жыл бұрын
I've had ARP for a while and kept getting frustrated when the basic options wouldn't give me the results I wanted, so this video helped me lots! The fact alone that I could have been using different types of binding for different groups of vertices blew my mind.
@CGDive2 жыл бұрын
Glad the vid was useful. More are coming :)
@hotsauce7124 Жыл бұрын
Paint Weights question: At Time index 46:53 I turn on mirror symmetry on the X. 1. The weight normalization seems to re-assign weights across the X axis. For example, when I paint out weights around the left eye, new weights are created on the right side. 2. Another question of weight normalization, is there a way to lock the weights that I want to keep? For example, after painting the weights around the eye, I go to the eyebrows. I start painting the weights on the eye brows, and the weights around the eyes change. 3. If there is a way to lock the weights after they have been painted, it might help speed up the weight painting. 4. Thank you for making this tutorial.
@jeffdavies2824 Жыл бұрын
Only being able to give a single thumbs-up is a crime! I spent aboput 4 hours watching and rewatching portions of this video. It is a treasure trove of information! I'd give it 100 thumbs up if I could.
@CGDive Жыл бұрын
haha thank you. I have more ARP tutorials on the channel and more are on the way. All of them are here kzbin.info/aero/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq
@dave-cripps2 жыл бұрын
At the Smart Setup stage I've found setting finger thickness to 5 means the the control widgets are visible whereas leaving at three they are often hidden inside the hand
@sottozen Жыл бұрын
Grazie.
@CGDive Жыл бұрын
Prego! And thank you too :)
@dingambokiempl242 жыл бұрын
I'm disappointed for one reason, namely that I can't give 100 likes to your tutorial. I really want. Great job, great tutorial. A lot of knowledge. 100 out of 10.
@CGDive2 жыл бұрын
haha thank you!
@だんごうい2 жыл бұрын
The best product introduction, cover not only product's info but how to resolve the potential circumstances!
@kyounokuma8 ай бұрын
This is a fantastic video. I'm new to Blender, Auto-Rig Pro, and Voxel Heat Diffuse Skinning, and you answered all of my questions and more with this one video. It didn't take long for me to comprehend just how powerful Auto-Rig Pro is and the overall rigging and skinning process with these 3 tools. Thank you so much.
@CGDive8 ай бұрын
Nice! Glad it was helpful!
@petertremblay37252 жыл бұрын
Thank a lot mate, i was using ARP for the past 2 years without really knowing what i was doing but now you made it clear.
@Blendercage2 жыл бұрын
I just bought it having no understanding of rigging whatsoever. I’m gonna study this and rigify in hopes to actually learn something. Thank you for these videos.
@CGDive2 жыл бұрын
Keep at it and let me know if you need help. We have discord :D discord.gg/YFH5HUv
@SXR123_YT Жыл бұрын
I'm rigging up an anime styled model and there's an issue maybe you could help me with. The eyeball (white part) is basically just an empty hole while the iris floats in the head. The glint is also a separate model. How would I go about rigging this?
@CGDive Жыл бұрын
Anime is not my area of expertise but one way to approach is to imagine huge eyeballs and place the eye bone in their imaginary center. Then you would probably only weight the iris to the eyebone. Just some pointers to get you started.
@SXR123_YT Жыл бұрын
@@CGDive I appreciate the feedback!
@nassirbouhlala Жыл бұрын
WHEN IT CIMES TO RIGGING IN BLENDER YOU ARE JUST THE BEST
@CGDive Жыл бұрын
Thanks, Nassir!
@Element4ry Жыл бұрын
Excellent video, really amazing overview of the ARP. Btw, the "tang-bang" killed me :D
@omariparris.design Жыл бұрын
This is amazing. I just got auto rig pro and I know Im going to keep coming back to this video. Really helpful.
@CGDive Жыл бұрын
Great to hear!
@sottozen Жыл бұрын
Congratulations and thank you for this comprehensive guide, really well done.
@CGDive Жыл бұрын
Glad it's useful! Are you switching to ARP? I think you were using Rigify earlier, right?
@sottozen Жыл бұрын
@@CGDive Always used RIGIFY and I love it but, I spend too much time setting up the meta rig and, I hope, with ARP when rigging the face it will be more friendly.
@HardworkVsTalent_YSB2 жыл бұрын
I discovered Auto rig pro for the first time on this channel. I am yet to buy the add on but maybe future episodes of this course will finally convince me. I like what I am seeing so far!! thanks!!
@MatveyMotion Жыл бұрын
you can easily pirate the addon btw instead of spending like 50 bucks
@syntax_error68822 жыл бұрын
It's been a long time since I bought auto rig pro and I haven't looked into it yet. Thanks for your work .
@farukelge8825 Жыл бұрын
Bro, you just made my day THX so much I don't know where to start :)
@Elfedelazik Жыл бұрын
Thank you so much for this in depth tutorial series about Auto-Rig Pro (and Faceit) !!
@familiasolisvindas7214 Жыл бұрын
Thank you very much! In this very moment the documentation of the website is down, so this is great help!
@sottozen Жыл бұрын
I'm getting familiar with ARP, and I must say I'm really enjoying it. One question: with RIGIFY, there was an option to choose the parentage of the hands and feet. You could decide whether they were child of the root or hip bone. I can't seem to find how to do this in ARP. Does anyone know how to do it?
@CGDive Жыл бұрын
Yeah, if you select the IK hand control and go to Tool > Rig Main Properties, there is a Snap Child of button. By default you can switch between having the hand parented to "c_traj" (which is the root bone) or None. But you can go to Bone Constraints and add more Child of constraints which point to other controls such as the hips, head, etc. As you add more constraints the "Snap Child of" buttom will offer each target as an option. Hope this makes sense. It's not very intuitive but once you know it, you have a lot of freedom. I should make a tutorial about that. :)
@sottozen Жыл бұрын
@@CGDive ahhh I was thinking to use that! That “child of” option is so powerful in ARP. Once again, thank you for your great help!
@darysi63382 жыл бұрын
extremely comprehensive and i love the effort you put in with each video!!
@Ali-RS2 жыл бұрын
Thanks for your great tutorial, I discovered some new tips and techniques when using ARP that I did not know about. Keep up your great work :)
@modLlon Жыл бұрын
Awesome work! This is very easy to follow and explains it well
@Anarchronic Жыл бұрын
I believe the mysterious side lines are where the jowls are (for the inflate/hollow action, like when blowing a horn or trumpet)
@Fettman89 Жыл бұрын
The voxel heat skinning though an extra 30 dollars proved to be worth it, before I had weird skewing of my clothes, but using that everything looks just as it should.
@S9universe Жыл бұрын
i'm impressed kinda makes me wanna go deeper into rigging ♥
@ehsanmastan Жыл бұрын
best tutorial, thanks a lot, I watch it and took notes
@pieminator6969 Жыл бұрын
Fantastic tutorial for a fantastic Add-on! Thanks a lot for your effort making this series of tutorials!
@aymanfatani2 жыл бұрын
I really do appreciate your time on creating this tutorial, it helps a lot, Much luve bro 💕
@mattm7319 Жыл бұрын
Thanks this video was really in depth and with high quality information. Much appreciated and liked.
@CGDive Жыл бұрын
Glad it was helpful!
@kritzstudio2 жыл бұрын
Thank you very much for all the effort and work you are putting into this series, it is very useful and very useful for everyone!
@Crimson2711802 жыл бұрын
really great vid,got me up and running in no time, thanks allot
@br11bronc342 ай бұрын
these tutorials are really awesome, I go back to them all the time when I have problems with my rigg. However at the moment I find myself making cartoon characters, and ARP can be a bit annoying when your character has a disproportionately large mouth and eyes. It would be great to see how you approach a character like that. Best regards and thank you very much!
@Furry_Cultist2 жыл бұрын
Where is the another video? That's what you promised. I'm dying of expectation. No more patience. Excellent category
@CGDive2 жыл бұрын
Here is the full ARP playlist. More videos coming soon. Subscribe with notifications haha kzbin.info/aero/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq And here are my ARP Retargeting tutorials. kzbin.info/aero/PLdcL5aF8ZcJvvsiXT9kOvO6xCCv2r9sOW
@KeelanJon Жыл бұрын
Auto Rig pro is great for your standard humanoid character. But I'm finding it increasingly difficult to attempt anything else. In this case I'm trying to Rig an Ogre with a single eye and a missing hand. The documentation is awful and there seems to be little online resources that demonstrate to do anything other than a standard smart rig. Back to rigify for me until there is better documentation/support...
@CGDive Жыл бұрын
I am going to resume my series in the coming months and will show how to do more non-standard characters. The single eye should be doable in the newest versions. See this video about new features kzbin.info/www/bejne/pH-xn4mpYtepmJo And an arm is easy to remove. Go to Edit Reference Bones, select any bone of the arm, and click Disable. Then Match to rig. :) Here is the full ARP playlist if you haven't seen it kzbin.info/aero/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq
@KeelanJon Жыл бұрын
@@CGDive Thanks for the insights man, appreciate you taking the time to educate me!
@kru3d364 ай бұрын
Great video! Have used ARP for few years now so know it fairly well. But, learned a bunch of different ways to do things given the workflow you're using. Including the weight painting info. Have not spent too much time with weight painting. More so used ARP's corrective shape key feature to get the deformation I've needed. But this just filled some holes in my weight painting knowledge / skills. Thanks!
@CGDive4 ай бұрын
Nice. I got a whole series on weight painting if you are interested. :] kzbin.info/aero/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
@kru3d364 ай бұрын
@@CGDive That’s great. I am interested and will check it out. Btw, I’m going through the wholes series on ARP. You’re absolutely right, Lucas is great at responding to messages and overall support. I’ve had several back and forth with him. The ARP documentation is solid but the how-to tutorials are needed as you mentioned in video. Thanks for putting the time into this.
@milkyrinoa5921 Жыл бұрын
love you mate it's help me alot thank you from Indonesia!
@nassirbouhlala Жыл бұрын
THANKS ALOT FOR THOSE AUSOM TUTORIALS
@DominikOble Жыл бұрын
I used to on my model and it has serious issue with the rotation of the hand-IK which heavily deforms/twist the arm. Is this intended or did i do something wrong? Edit: The bones deformation bones werent properly placed before matching to rig. That fixed the issue.
@UnrealityByte10 күн бұрын
One thing to add, if you use Heat Maps and only are able to bind some of your human model(like the face and hands/arms but not the torso or legs) the trick is to go back to your original model and scale it up by 10. My original was 0.0010 and gave me these errors. Scaled to 0.0100 and AutoRig was able to bind the entire model OK. Voxelized worked better at the original smaller scale but my model's mouth would no longer open automatically. Just FYI :)
@Larry3D2 жыл бұрын
Thank you for this excellent tutorial. It comes at just the right time for me. I'm looking forward to the next video as I'm about to rig a turtle.
@noaburr2 жыл бұрын
So helpful. I've been using ARP for years and picked up a few useful tips from this. Somehow never realized the potential of binding selected bones/vertices only - this would've saved me SO much time completely redoing a rig because one aspect of it got messed up somehow. Some of the biggest pain-points for me are the knees (pushing the leg up towards the thigh causes the knee to really mess up) and the shoulders (specifically the serratus anterior muscle & underams when raising the arm up above the head). I can never figure out where the shoulder bones go especially on more muscular characters with bigger traps. It's been pretty frustrating trying to figure out how to fix those spots when the documentation doesn't really cover it and the tutorial videos are... rough. One thing I think would help demystify the addon for a lot of people (including myself) would be a video or downloadable example rig showcasing each aspect of a fully rigged character - where the bones are, how the weights look, where corrective shapekeys might be needed, how to control the rig correctly etc. *Especially* for realistic characters where proper deformation really matters. There's definitely some floating around out there, but for the most part they're cartoony characters. Either way, thanks so so much for this video. Stumbled upon it on accident and immediately started fixing one of my rigs with a lot of success.
@CGDive2 жыл бұрын
Great! I am actually working on a manual rigging course (will be free here on YT) which will feature a semi-realistic character and I am just working on bone placement for the shoulder right now. It's very important and can be confusing. This tutorial will take a while and won't be about ARP but it will apply to APR as well. I'll consider a full project with APR down the road.
@noaburr2 жыл бұрын
@@CGDive Awesome, thanks so much! I'm sure the information in the tutorial will carry over. ARP really suffers from being marketed towards those of us with little rigging experience while being difficult to diagnose & fix issues without rigging experience. A full ARP tutorial would be massively appreciated but no pressure at all.
@CGDive2 жыл бұрын
@@noaburr That is such a good point. That's why the series I envision should cover a lot of these fundamentals. Hopefully, people who complete it will be in a good place to use ARP, Rigify or continue digging deeper into manual rigging.
@rendcycle2 жыл бұрын
How do you create a Control Rig for 2 separate parts but without affecting the weight or rather model's shape of one of the objects? For example an Inorganic Head on top of an Organic Body. Moving the Organic Body can affect it's own shape but should not do anything to the Inorganic Head except changing it's Rotation if applied. Changes in Location & Scale will still follow the Organic Body of course. Was able to successfully do this in the past but I just couldn't repeat the process that I did. :-P EDIT: Just figured it out again. After creating the Control Rig for the Organic Body only, go to Object Mode and select all the Inorganic Body parts. While they're selected, go into Pose Mode and Shift + LMB the top of the head Bone (or Control Rig for that matter; Circular cyan shape). Then press CTRL + P to parent them those selected parts to said Bone. In the menu that appears below, check the "Relative" option for that parent Bone.
@andresgarciarubio741 Жыл бұрын
AMAZING TUTORIALS!! but i need some help...why do my character´s skin texture fails in some objects when i click "ok" ? they loose some nodes and scale changes in the noise
@CGDive Жыл бұрын
ohhhh.... I have no idea :) Not even sure if I understand the problem correctly.
@otto5378 Жыл бұрын
Really good tutorials, thank you.
@coughinggraphite2 жыл бұрын
Such a great video, helped me a lot, thank you so much!
@akashseth401410 ай бұрын
MY EYES KEEP MOVING FROM ITS POSITION
@CGDive10 ай бұрын
THIS MAY HELP kzbin.info/www/bejne/anXGqHaXYsh0jpI
@activemotionpictures2 жыл бұрын
All right, it's time to learn a new rigging addon :)
@Sairawkerh6 ай бұрын
Min 16:00 You join the mesh, seperate and undo . What is that for?
@CGDive6 ай бұрын
I just showed how to separate the meshes if they are not separate already. Mine were separate to begin with so I had to undo out of my little demonstration. :)
@VladimirRez2 жыл бұрын
Great tutorial! thank you so much for your work!
@Teewi2 жыл бұрын
Thx for making this awsom e tutorial for free :)
@AdrianLopez_vfxwolf2 жыл бұрын
Excellent tutorial!
@haianhnguyen978610 ай бұрын
thanks for making this video, i can fix my error
@CGDive10 ай бұрын
Glad I could help
@ashdalat. Жыл бұрын
btw there is a free addon name Spiraloid Vertex Group Mirror, I forgot to turn the x mirror but this addon helped me out, and the bone layer addon also works well, don't know if it compare with autorig pro cause the custom menu when making animation of autorig pro a bit chunky
@arunachalpradesh399 Жыл бұрын
please reply, at 37:20 you said auto rig pro automatically enables preserve volume which game engine like unity doesnt support. if i disable preserve volume from modifier option should i disable from auto rig pro bind option too ??. because you have disabled preserve volume from modier option but you have not disabled in auto rig pro bind option tab in video, so iam confused
@CGDive Жыл бұрын
If you disable it from the ARP options then it will disabled on the modifier when you press bind. At the end it's important if it's enabled or disabled on the Modifier.
@ptt61910 ай бұрын
Hey man question, I have a character that has a human body, but one of the arms is mechanical, and the character doesn't have eyes. When I try to rig my character without eye bones it doesn't let me. Should I just hide some tiny eyes inside the mesh? 🤣 And how can I rig a mechanical arm properly in this case, or is it all in the weight painting? (For having no deformations)
@donta42 Жыл бұрын
Firstly THANK YOU! amazing video and walkthrough! I am having a trouble with Smart mode, it doesnt build my HAND bones correctly (simple human hand with 5 fingers) The resulting bones are a big tangled pile with incorrect orientations. I see in the video walkthrough you provided on how to do simple nudges, and volume snapping for minor fixes. But what is the workflow to rebuild/fix hand bones that are mangled? I have tried to let ARP do it from scratch 20 times. Cheers!
@CGDive Жыл бұрын
Cheers! I can't say for sure. Either skip the automatic hand setup (it will be fine :) ) or fix the mangled mess manually. Automatic stuff is nice but not guaranteed to work.
@tdotg21612 жыл бұрын
Thank you! Awesome tut! Subscribing now!😀
@MLK-mv2cj4 күн бұрын
please more Auto-Rig Pro tutorials, bro
@CGDive4 күн бұрын
Noted!
@InfinityLearning3D Жыл бұрын
Thanks for the tutorial I learn a lot, not sure why but even with the mirror activated on X axis the paint skin weight didn't mirror properly on the face and on the ankle.
@CGDive Жыл бұрын
You probably have broken symmetry on your mesh. See this kzbin.info/www/bejne/qWTRaoijnpd9qpo
@thb23 Жыл бұрын
today i parched this addon but its not working on human gen 3 chracter, please help 🙏🙏🙏 after rig 💪🦵 not working 🙅
@CGDive Жыл бұрын
I can't help with that. Get in touch with the developers of the addons you use.
@ivanm.6122 жыл бұрын
I found out that parenting with blenders automatics weights will give good results especially aroubd the eyes. Then correcting the weight around the teeth a bit.
@Crypteed_ Жыл бұрын
Amazing guide, thx u!
@Booga_172011 ай бұрын
For whatever reason I can’t open the auto rig pro tab after editing the armature. What do I do?
@krissmart1846 Жыл бұрын
How do you go about rigging accessory meshes? Things like armor shoulder plate, capes, etc.
@shonsoul259610 ай бұрын
I know I'm late for this, I try to do the bind rig, when I do that , the screen freezes, is their a way to not let that happen? 🙁🙁🙁
@CGDive10 ай бұрын
Maybe your mesh is way to high-poly. It should not freeze. If it freezes with light meshes, it could be a bug and you should report it to the addon dev.
@onewayroad3765 Жыл бұрын
Hi can you help me. The rig layer UI is not showing up? I want to use the bone selected only feature
@Raspora10 ай бұрын
i did my smart basic it worked on the body and the head. but the eyes, glasses , cloths tail ears not connected. how can i rig everything with the extras?
@doxadakanalipe7722 жыл бұрын
I just installed the auto rig pro 3.65.49 and i use blender 3.2. i used the retarget features without any problems. I have problem the rigging features.. i used a low poly character and when i am at the final step to bind the character and i push the bind button blender stop responding..i tried several times and always happens the same thing..i don't have much experience and i can use any help i can get.. Any suggestions ?🙏🙏
@CGDive2 жыл бұрын
That's very strange. Low poly characters should finish binding within a couple of seconds. Please ask the addon dev for further details.
@doxadakanalipe7722 жыл бұрын
@@CGDive thank you for your answer
@emmyshinarts Жыл бұрын
Hello, pls i do have. Question with the Auto rig pro rig, its human I have an issue where by after posing my character and key it, and move to another keyframe a part of the rig goes haywire, (it could be the eyes, knee joint or ankle)and i try to repose and key it, but it still wont stay put Any ideas on how to fix this please?
@hotcher2 Жыл бұрын
Help! I can't find the tang-bang bone! 🤣 But seriously, this was incredibly helpful after buying Auto Rig Pro on sale today. Used your referral link too. Thanks!
@CGDive Жыл бұрын
Haha, that's a special bone 🤣 Thanks for your support!
@arashrostami3772 Жыл бұрын
hi I tried to parent my mesh to the bone with all method the voxel EN was too wired and I had issue for eye controller in the first one I don't remember the name it is started with an H doesn't matter finally I tried to parent my mesh to the generated bone with the Old method with Automatic Weight and weight paint all the trouble part and my model working fine my question is did I miss any thing from Auto Rig pro features by doing this or it doesn't mater it just one way to connect the mesh to the bone? for example can I retarget ? and I'm really appreciate if you can solve my problem in Rig the eye (in H started EN) or in voxel method It make another character with mud material :-)) it was crazy didnt try the third one because it need the add on .and thanks
@CGDive Жыл бұрын
It's just one way to bind mesh to bones so you are not missing anything. I show how to bind the eye in this video. Please watch it.
@AnabranAnimations2 жыл бұрын
Thank you for this series!! although I still consider ARP to be a good overall investment (particularly for the retargeter), I still think the facial rigging is a glaring weak spot compared to importing a Daz figure with the FREE diffeo add on that converts it to rigify and supports FAC’s(iphone facial capture) Daz native lipsync animation, and even imports audio based MOHO.dat files from papgayo or lipsyncotizer. or an Iclone Avatar already facial animated. As a sci fi guy who uses alot of helmeted/armored soldiers etc., ARP is great for building non speaking Characters for mocap animation in Blender But for easily audio based talking Character driven scenes I still have to rely on Daz/Reallusion imports. I really hope Artell ,the ARP dev, gives us more option for easier facial animation &lipsync.
@lainiwakura27672 жыл бұрын
You are the best!
@defonten2 жыл бұрын
Thanks for the great tut! One question, for some reason the weights that I'm painting around left eye won't transfer to the right eye for some reason - though I have Symmetry Mirror X mode turned on. Thanks in advance!
@CGDive2 жыл бұрын
It's possible that the mesh is not really symmetrical even if it looks that way. See this kzbin.info/www/bejne/qWTRaoijnpd9qpo
@BlackVulpes2 жыл бұрын
Edit: soon as I asked, I read the gumroad page, thanks in advance and I'll wait till september. I havent watched all the bought tutorial yet, but I was wondering if you didnt go over creating a rig from empty with ARP, I love its features but really want to learn how to customize everything from the start.
@WealthyHomeless Жыл бұрын
Hi todor, I am having an issue where locking vertex group dosen't work you see while fixing weight on my character i accidentally affected the other vertex group and later discovered that it was messed up but when i lock vertex group that i don't want to be affected before skinning it ends up skinning those too, in the documentation of arp it says that locking the group works but i doesn't for me, could you help me with this one. thanks in advance
@CGDive Жыл бұрын
I haven't used this particular functionality so I can't help much right now. If something that is in the manual doesn't work as expected you should report it as a possible bug.
@WealthyHomeless Жыл бұрын
@@CGDive First of all thanks for such quick response and about the vertex group I feel like there is a step that I'm missing but i guess I have to re-do it manually. Thanks again
@captainofnumenor8221 Жыл бұрын
13:00 32:25 Voxel heat Skinning 38:05
@ZomboidArea2 жыл бұрын
I hope you will show how to build monster / fancy rig from scratch without any template provided by ARP.
@CGDive2 жыл бұрын
Will do.
@aecii_3d4 ай бұрын
can I use my existing meta rig to create an auto-rig? the button to "match to rig" is grayed out. My character is already rigged with a meta rig, and weight painted... but i need better control.
@CGDive4 ай бұрын
I am not sure how to respond because you are using the word "metarig" in regard to Auto-Rig Pro. But "metarig" is a Rigify term. Also you say that your character is rigged with a "metarig" which is not something I would recommend. Here is my best guess: you character is rigged and weighted to a very simple deform rig without any IK controls and so on. And you want the controls. In that case you could use "Auto-Rig Pro Quick Rig" which is a paid extension for Auto-Rig Pro. There are other similar addons which you can find at the bottom of this page: addons.cgdive.com/sub-categories/blender-auto-riggers Hope this helps!
@TheConceptBoy27 күн бұрын
After adjusting the reference bones, auto rig pro tab is empty and the settings that include "Match to Rig" are gone
@CGDive27 күн бұрын
Shouldn't happen. You are either looking at the wrong place or you have a serious bug and you should report it.
@Yuzuhanaoka27 күн бұрын
You're not alone. 24:25 from here, In my case Auto-rig pro tree shows only "custom shapes" and "pose tools". Auto-Rig pro: Smart tree shows only disabled "Get selected Objects". I'm using Blender 4.2.5 LTS, ARP 3.73.39.
@CGDive27 күн бұрын
@@Yuzuhanaoka In case it's not clear, I can't help with these issues. You have to contact the addon dev and report the issues. I am sure they will be fixed quickly.
@facusandoval4074 Жыл бұрын
I love you bro. Thanks!
@denzel_mob15234 ай бұрын
Please CGDive, how can I add corrective bones and shape key drivers on ARP armature
@1009theking Жыл бұрын
Wow perfect ! just one problem, i got like 8 ads in this video !
@CGDive Жыл бұрын
Ask KZbin about the ads :) I also have the videos as a Gumraod product, $5 no ads.
@1009theking Жыл бұрын
@@CGDive Ok 👌
@elcondotierri1036 Жыл бұрын
Thx for the turorial but I have an issue, at 10.10 just after generated the reference bone my root bone and my spine 1 bone are not connected, do you have any solution? Thx you!
@CGDive Жыл бұрын
I don't understand this. There is no root bone in the Reference bones.
@bbkorp Жыл бұрын
So so so helpful! And well donnnneeee
@CGDive Жыл бұрын
Glad it was helpful!
@projectRaMan Жыл бұрын
What if your mesh is comprised of multiple parts? it seems that I can't use the 'Get Selected Objects' button if more than one object is selected.
@CGDive Жыл бұрын
You can absolutely pick multiple objects. Even the button is named 'Get Selected ObjectZZZ' :)
@mertkrajina4 ай бұрын
I tried to bind it for weight and it has a problem some parts move but some parts doesn't how can I fix this can someone explain pls
@Josprofera2 жыл бұрын
Hoping you can help ... I created a character in Make Human software.. imported it into blender (dae) altered my character... from there I imported it into Sketchup (dae). What showed up was the character from Make Human not the altered version where I had moved the arms and legs in blender I know there's some steps that I'm not doing . can you help me with what I'm doing wrong? Thanks John.
@CGDive2 жыл бұрын
I am not sure what you mean by "altered". It could mean different things :) But I assume that the character is rigged and you posed the character in pose mode. To keep the character in the posed position you have to either apply the armature modifier or export the animation (even if it's just one pose). If you are on discord, join our server. You can share mode details there discord.gg/YFH5HUv
@S1000RR_guy9 ай бұрын
the part after the eye setup where the bone thingy is it completely glitched out and now i have so much random bones but i dont know what too do because i cant see threw the skin either like you can where you can see the bones idk whats wrong with it but do you know how to fix it pls???
@hotsauce7124 Жыл бұрын
Is there a way to go back to the placing markers stage if you have already built the armature? Let say you have accidently built your body armature and you forgot to set up the face markers, is there a way to go back to the marker stage and set up the face markers?
@CGDive Жыл бұрын
Yeah, see the Fox video. There I used the face set up after already having a basic rig kzbin.info/www/bejne/p5Saqodjnd6bhas
@hotsauce7124 Жыл бұрын
@@CGDive Thank you!
@MelvilleG2 жыл бұрын
Thanks for yet another useful tutorial on rigging. Trying to figure out my AutoRigPro and I was wondering if there is a tweak to fine-tune the influence of the control bones? For instance, the eyelids follow the eyeball movement which I know how to reproduce with constraints. You just place a controller object and it pulls the eyelid controllers with a small force. But here they are hidden - where do we find them or is it possible at all?
@CGDive2 жыл бұрын
I couldn't fully follow what you are saying but the Rig settings are in the N panel, under Tool. See Rig main properties. They change depending on the control you have selected.
@eduardfrades6972 Жыл бұрын
Thanks for your video, one question, wich is better for face rigging? Face it or this one?
@CGDive Жыл бұрын
They are different. This is a bone based face rig and FaceIt is shapekey based.Each as benefits .It depends on which one you prefer for a specific porpose.
@eduardfrades6972 Жыл бұрын
@@CGDive wich one is more flexible?
@CGDive Жыл бұрын
@@eduardfrades6972 Not sure what kind of "flexibility" you need. A bone rig is a bit more flexible in the literal sense because you can move the underlying bones with almost unlimited freedom, at least in theory. A shapekey face is limited to the available shapes.