I've spend whole day trying to find solution and finally found this video at 23:49, so the day were saved)) Very usefull video. Thank you!
@3d-illusions2 жыл бұрын
No problem 👍
@Fafmagic3 жыл бұрын
Outstanding
@ObscureHedgehog3 жыл бұрын
You're a wizard Harry!
@badbunny_uk3 жыл бұрын
This is a great tutorial (along with Part 1). Really looking forward to the teased more advanced methods tutorials in this series ! Thanks.
@3d-illusions3 жыл бұрын
Thanks. Next tuts won’t be long, just got to finish a bit of programming first 👍
@dpgsince853 жыл бұрын
love your videos. informative
@3d-illusions3 жыл бұрын
Thanks dude 👍
@activemotionpictures3 жыл бұрын
Marvelous setup! Great video!
@3d-illusions3 жыл бұрын
thanks 👍
@gauthierruberti80653 жыл бұрын
Very clear tutorial thank you!
@MirceaKitsune2 жыл бұрын
Very useful and awesome once more, thanks for sharing! I tend to map the HDRI to the sky but indeed that makes it impossible to move the camera around as the distance of the background is infinite. I thought this technique would have more issues but it should and does work so I'll likely give it a try at some point.
@ikestrom3 жыл бұрын
This is very useful trick. Thank you for putting together this series! In Part 1 you used a Curves node to adjust the ground shader to match the HDRI color. In this one you mostly dealt with the noise issue, but not so much the color. I'm assuming that's because of the snow/white making it less noticeable. Makes me wonder if there's a way to set up the shaders (maybe with different View Layers) to combine the Emission shader for accurate color and the Principled BSDF for the reflections and shadows, to get the best of both worlds with minimum fuss.
@3d-illusions3 жыл бұрын
Thanks. Yes the white environment made it unnecessary to remove the colour cast which is caused by the hdri lighting itself. I’d generally stick with the rgb curve to remove the colour cast as it doesn’t require rendering 2 view layers. Having it gradually transition to emission often makes the colour cast unnoticeable though.
@AA-hg7xq3 жыл бұрын
So helpful and clear. Thanks.
@3d-illusions3 жыл бұрын
Cool, thanks 👍
@stefanguiton3 жыл бұрын
Excellent video
@sotal60093 жыл бұрын
Awesome 👌 Thanks
@3d-illusions3 жыл бұрын
No worries, thanks 👍
@toyxyz39173 жыл бұрын
This is a very helpful tutorial! Thank you!
@eobet2 жыл бұрын
This is a good method which worked very well... all up until the point where fireflies show up in the Cycles render!
@3d-illusions Жыл бұрын
That's the HDRI most likely. You'll need to tweak the indirect clamping in the render settings, or try the Turbo Render which comes with the Turbo Tools addon (that I develop)
@arjungowda64523 жыл бұрын
Thank you very much Br❤️
@3d-illusions3 жыл бұрын
No worries, thanks 👍
@RomboutVersluijs2 жыл бұрын
The lily addon has a node group for this. Everything is done by nodes and it can also catch shadows. Why not use a simple plain with shadowreceiver mode on?
@3d-illusions2 жыл бұрын
Hi, check out part one where I explain the benefits of this approach 👍
@RomboutVersluijs2 жыл бұрын
@@3d-illusions Yes saw that later. This is also a very nice approach
@agentdave3 жыл бұрын
is there a reason you use a cylinder instead of a dome, or does that make no difference?
@3d-illusions3 жыл бұрын
Done should also be fine. Make sure you bevel the bottom corners a bit still 👍
@Anze334432 жыл бұрын
May I ask how to adjust the shadow is not dark enough?
@3d-illusions2 жыл бұрын
Move the transparent area further from the object, or use a ramp node to make the transition between the two shaders happen over a smaller area