In this video I will be showing my best tips to get photorealism in my renders Patreon - www.patreon.com/user?u=901111... Join Discord - / discord Instagram - / ducky3d website - www.ducky3d.com
Пікірлер: 220
@Pain-st8uz3 жыл бұрын
Discord notifications better than KZbin now
@TheDucky3D3 жыл бұрын
Add link in the description
@hencydsouza3 жыл бұрын
Yep! I came here from the discord notification..
@3Dpants3 жыл бұрын
Can Anyone Checkout my channel?
@jwu1223 жыл бұрын
Product photographer here getting into blender because: 1. No more spending $$$$$$ on Lens with no chromatic aberration 2. No more focus stacking 10+ shots from each angle 3. No more Carpal tunnel syndrome from retouching imperfection Understanding the quality of light produced by different types of light modifier helps knowing how to use/mix hard/soft light on glossy/matt textures is very important.
@taylorreess4353 жыл бұрын
hey i's love to talk to you about photography and lighting if you have some time.i can show you some of my work.
@thedevil94423 жыл бұрын
meanwhile blender users adds chromatic aberration to their render
@ArunKumar-dv8zw3 жыл бұрын
@@thedevil9442 the irony, lol
@Jan-fj4ns2 жыл бұрын
photoshop gives you the option to hide abberations with one click.
@Alaguapatos022 жыл бұрын
I'm interested on your wrokflow. specially how you manage to get your products into blender.
@onerawartist3 жыл бұрын
I believe watching photography tutorials is the best help for photo realism, because if you think about it, in blender we have all types of cameras and lens and photography props , so what ever tip the photographer gives you, its free for you to use in blender ^^. Peter McKinnon is my number one go to for photography tips
@TheDucky3D3 жыл бұрын
Love Peter
@IronLordFitness2 жыл бұрын
That's where 90% of 3D wannabees are in the wrong 5In this post I won't necessarily talk about you One Raw Artist). Blender, like all the softwares on the planet, is just a coded interpretation of reality made by developpers. So between a software and reality, there is a lot of filters that distort reality (software limitations, computer's ones, developpers logic and so on). If you try to mimic reality you won't get a realistic result, especially on complexe scenes. The example I take everytime is the following : You took a picture with your smartphone of a landscape you love and want to reproduce it in Blender (or any software). You know everything about it : the day it was taken, the weather, the time it was taken and so on. To be as close as possible to reality, logic wants that you're gonna use some add ons to reproduce the position of the sun at this time, at this place, with the right sun's temperature, the right sun's position in the sky, its elevation... You also check which lens your phone (or DSLR it doesn't matter) is using. In your original picture's details you see the aperture of the lens and all those fancy stuffs and set your camera in Blender just like the real deal. Surprise! You'll never get a realistic result. Maybe the sun was at 2500K this day and your landscape appears orange-ish on the photograph. But due to software interpretation and other parameters in your scenes, objects scales, textures and all of this, the best setting for the sun's temperature could be 3500 or 4000K. Well, I don't know if that's clear, I don't speak english, but the best way to get real photorealistic renders, is to train your eyes to understand what is a realistic RENDER and what is not. Studying photography for 3D is only good for picture composition, which is really important by the way, but that's all.
@onerawartist2 жыл бұрын
@@IronLordFitness this was a year ago lol and yeah i agree, you shouldn't try to copy reality in that way, specially the scale of big things, there's tricks to do that, to copy the feeling of things.
@onerawartist2 жыл бұрын
@@TheDucky3D i would like to thank you again ^^ your videos has been a great help when i made the switch to blender. Now im a full time meta architect and blender is my only tool. Sometimes i get notifications about my old comments and i feel nothing but appreciation for this amazing community
@IronLordFitness2 жыл бұрын
@@onerawartist Haha no worries bro, sorry for replying to such an old comment, but this can help some beginners! Cobgrats for your switch to Blender! If you're an architect, caustics are coming to Blender and that's gonna be a huge game changer for all of us!
@HappyPrometheus3 жыл бұрын
"I Learned Photorealism so You Don't Have To" Are we talking here abut a direct transfer of consciousness, like Vulcan meld?
@TheDucky3D3 жыл бұрын
Yes
@IyeViking3 жыл бұрын
@@TheDucky3D can I book an appointment?
@sourdonkeyjuice3 жыл бұрын
Feel like this video needed more visual examples such as the volumetrics detail
@worldobserver46962 жыл бұрын
+
@Peter-gk1fr3 жыл бұрын
Thanks mate. Your videos are very interesting, but what I really like is the fact that You speak clearly, you don't have annoying music, & you are concise & to the point. Well done!!
@guinness113 жыл бұрын
As always, love the videos Ducky! Awesome info on making renders look photorealistic!
@mridulsarmah59743 жыл бұрын
Since my beginning in Blender to till date, following your tutorials has helped me quite a lot to grow. Just love each of them. Would look forward for more scifi animations and realism tutorials.
@TheDucky3D3 жыл бұрын
Thank you man!
@bgtubber3 жыл бұрын
Excellent tips. And that render looks awesome!
@warren39103 жыл бұрын
0:17 is a bit messed up
@pd51563 жыл бұрын
1:58 - in photography It's most about camera sensor not lens in terms of noise. You thought about "expensive" lens cus most the time "bright" ones (F1.4 etc) are more expensive, but lens do not produce noise. It's camera sensor. "Expensive" lens can only alow more light to enter sensor. You can make almost noiseless photos with a tripod and 50 usd lens :D...
@pile3333 жыл бұрын
I almost expected you to say that the nice mic was 3D and added with chroma key!
@TheDucky3D3 жыл бұрын
Lol that would be great
@AMTunLimited3 жыл бұрын
Full CGMatters move
@335haan53 жыл бұрын
Yea that would be cool, the mic does look like that though
@pile3333 жыл бұрын
@@AMTunLimited Mmmm...CGMatters is a master in editing and procedural editing but not a big modeler.
@AMTunLimited3 жыл бұрын
@@pile333 no but he's been doing a lot of compositing and 3D tracking.
@brunoberger94903 жыл бұрын
In case I‘m not sure wheter it‘s a rendering or a photograph I look for chromatic abberation. If it‘s there I know it‘s a rendering. 😉 In professional photography or even only at good amateur level you correct that optical flaw in post.
@hemantkokate57683 жыл бұрын
Every tip was very helpful! Thank you very much Ducky3D!
@shetkar9113 жыл бұрын
Best title ever seen. Love u mate
@cosmaura74763 жыл бұрын
Thankyou for this, some seem so obvious that its barely thought of but this was such a good reminder and helped a lot.
@iceseic3 жыл бұрын
I actually manage to make most of my render realistic with proper material and lighting this morning, this video will help me further. Thanks
@Centreus3 жыл бұрын
Dude the new intro is FIRE🔥🔥
@Abmotsad2 жыл бұрын
Super-ultra-informative video. I've been trying to do everything in Blender, but I'm realizing that the best result is going to come from some serious post-render work in other programs.
@braziliandutchy61703 жыл бұрын
Ooh photorenew👏🏽👏🏽 I'm big about surface imperfections when it comes to realism. I actually thought, you used procedural textures for the render you showed in your example.
@jeffkirchoff143 жыл бұрын
Me too mate
@pricklyprickle3 жыл бұрын
Rocking that winter hat!!
@michaelkubista3292 Жыл бұрын
whoa thank you so much, very useful information!
@CBSuper3 жыл бұрын
Great tips on photorealism. Thanks for sharing!
@jamesrodriguez88993 жыл бұрын
This'll definitely be helpful. Thanks as always!
@Problembeing3 жыл бұрын
Thank you for all you do, you’ve helped this n00b a lot.
@josenaveiro3 жыл бұрын
Great tips for Photorealism! I felt like I fail in each one of them. Thank you!
@TheDucky3D3 жыл бұрын
Just keep at it man!
@DenzelTheGriffin3 жыл бұрын
Thanks for an amazing tutorial man. Learned a lot. Photorealism is some hard stuff.
@KevBinge3 жыл бұрын
Good video. My team uses Houdini, Maya, Nuke... none of that beats getting out with a camera if one really wants to learn photorealism. Go shoot, learn how cameras capture light, and get off the computer lol. I’m glad you hit that along with practice.
@Tarang3D3 жыл бұрын
Great advice man🙌🏻
@suraj_3d2 жыл бұрын
a pure exact information everybody should follow that for every software!!!
@gregovchinnikov10463 жыл бұрын
Awesome new intro !!
@SadistRaddist3 жыл бұрын
Yes i do use lightroom to edit blender images and use kinemaster for color correction for blender videos. Not ashamed. All we have to worry is the output. And thanks to you i learned so much.
@tommullinerart3 жыл бұрын
Nice vid. Thanks. These same ingredients work well for photorealistic artwork too.
@AB3D-tutorials3 жыл бұрын
Great tutorial as always!
@Flux_One Жыл бұрын
Great tips 💪
@BlenderFan3 жыл бұрын
Thanks for this very helpful Blender Tips and happy blending with Blender.
@TheDucky3D3 жыл бұрын
I’m glad you liked it
@andersondallmann3 жыл бұрын
Thank you very much for your tips! :)
@anishroy2433 жыл бұрын
You are the only one who helped me learn Blender from scratch
@TheDucky3D3 жыл бұрын
I’m glad to hear that man
@danielmurray41043 жыл бұрын
I’m very excited to watch this video
@RunTheTape3 жыл бұрын
++ One important thing to take into account when using filmic log, is to have your output as a 16 bit image, and not 8.
@chryssdale5747 Жыл бұрын
Why? What's the difference?
@awsomeplayz3 жыл бұрын
thank your wonderfull tips this is very very useful
@dpm22133 жыл бұрын
There was a video I saw about fixing light intensities in blender and it has made a huge diff in my photorealism. When you add in a sun lamp the exposure should be blown out, bc it's a fuckload of light, then you adjust the exposure down to accommodate the sunlight like you would with a real camera. I think it was a cg cookie video.
@technotechmusic3 жыл бұрын
David Mason I never thought about that, but it makes a whole lot of sense, it’s not like you can change the power of the sun in real life
@Lucas729283 жыл бұрын
Great tips!
@scottcombs38823 жыл бұрын
Some damn good advice 👌
@stan62173 жыл бұрын
Thank you so much... Please keep inspiring us.....
@darhanbrat95253 жыл бұрын
thanks for useful information
@DeformCreativity3 жыл бұрын
Dear Ducky. Thank you for your videos. You are good at explaining things ! Do know anything that can help for tiling image textures? Anything you can recommend? Thank you 🙏
@spo0ds1523 жыл бұрын
thanks dude!
@mroovek3778 Жыл бұрын
Thanks very helpful
@7ens3nButt0n3 жыл бұрын
while filmic log give you that washed out look that is great for post, you should generally favour linear color space for compositing. i know not everyone likes to render 32bit exrs but linear is the way to go when you have not heard anything about gamma or ocio.
@thefreshest23793 жыл бұрын
There's a part of Filmic that's called false color, it shows you where it's blown out. Very healpful
@SLPanda0013 жыл бұрын
coolest intro ever !
@huggingpuppy26133 жыл бұрын
Ahhhhh love the intro
@loluniverse2163 жыл бұрын
Ducky 3d, I Owe you A lot bro!
@omarwael833 жыл бұрын
I agree with what you said very good tutorial.
@metaltrooper89473 жыл бұрын
Bro, u missed the "3" in your Description.
@Rafael-xr7ou3 жыл бұрын
Thank you for the great summary!!! ... Hurt when you said it takes days 🙃
@himanshunagnure47713 жыл бұрын
Nice!!
@supremebeme3 жыл бұрын
great advice
@scoutymcscoutface29573 жыл бұрын
Good video!
@nidhinravindran42233 жыл бұрын
He is the best🔥❤️
@popoka103 жыл бұрын
Iam glad am on this channel I should be better in blender only with your way of making tutorials
@suhaisstorrorarmy87803 жыл бұрын
new intro is the best :)
@tazegamer053 жыл бұрын
any chance you can show a tutorial for that filmic log so we know how to do that inside of photoshop since not everyone knows how to use that software?
@valtabohm2 жыл бұрын
Thanks bro
@gamedevstanislove3 жыл бұрын
Thank you!
@alexdib39152 жыл бұрын
Thank you
@ullaskunder3 жыл бұрын
Awesomeeeeee
@juglansregia14333 жыл бұрын
Thas a nice mike, Mike.
@213SmokeyBadazz2 жыл бұрын
Blender taught me that perfection is imperfection.
@rdtrmb.87822 жыл бұрын
Tips: Ctrl+shift+T woth node wrangler to use Principled BSDF with img
@chengmichael3 жыл бұрын
Nice Video!
@xaviersouri87273 жыл бұрын
I really like the new logo animation
@baykus7903 жыл бұрын
I wish Polyfjord, Ducky 3D and Blender Guru comes together, combine their powers and make a 2 hour film...
@IyeViking3 жыл бұрын
If it’s a live action one, then you need Ian Hubert.
@valaysalve23883 жыл бұрын
This is the video I needed....
@brilliantbastard69003 жыл бұрын
Not sure you mentioned it, but real world scale is also important for photo realism.
@ullaskunder3 жыл бұрын
Finally....🎉😁
@toriigatedigital3 жыл бұрын
Ever thought about dabbing you feet in cinema 4d, for the motion graphics/abstract work you do it is a pretty great program, only downside is the cost and perhaps community would to start from the beginning.
@TheDucky3D3 жыл бұрын
C4d was where I came from before blender
@IyeViking3 жыл бұрын
@@TheDucky3D would be so cool to see a video about your thoughts on using both programs for your types of work, talking about how Blender fairs with a “professional” software which is basically made for those types of things
@AN-ry8ee3 жыл бұрын
Looks better than real life
@jonathansgarden91283 жыл бұрын
Basically what I got out of this is "You can't be lazy dude". true, true
@sumitubale97833 жыл бұрын
You Can make a video for a smoke simulation please make that
@spitfirekryloff744 Жыл бұрын
One thing I've read online and started noticing is that, in real life, really hard contrasts and highly saturated colors are very rare. Nothing will ever be 100% black or 100% pure red, and the textures used/coloring done on the final render should reflect that
@MayKayy3 жыл бұрын
Nicee
@AmineLatrech3 жыл бұрын
thank you very much .....for the color management I use ACES is very very deference with the color ... i don't see anything like that
@amannin13 жыл бұрын
I wouldn't use Chromatic Aberration. It should only ever happen in areas of high contrast and is easily removed from photos with a single click, i.e. it's a tell-tale sign of amateur photography. Ducky's other points are solid though so listen to Ducky!
@sauravmistry49043 жыл бұрын
Can you make soft body and rigid body simulation tutorial video
@AnxulJyoti3 жыл бұрын
Yesterday, I was playing HyperScape and your logo showed up in game, I was wondering where have I saw this...? LOL
@zsoltoravecz18153 жыл бұрын
Acually on poliigon you find some procedutal textures too, couse they made some in substance designer. :)
@IyeViking3 жыл бұрын
I’m pretty sure he meant Blender’s procedural texture generation, it’s not exactly the best, but SD has been working on that for years and years
@mr.bun-bunny88303 жыл бұрын
About time KZbin notification came......either way discord is better.
@perryberry9233 жыл бұрын
i am joing your patreon like rn
@funky093 жыл бұрын
Early gang here
@bobross93703 жыл бұрын
3:26 Poliigon is mostly procedural textures made within Substance Designer? You are 100% able to make photorealistic procedural textures.
@TheDucky3D3 жыл бұрын
My point wasn’t that it’s impossible, but as someone with a lot of experience with procedural materials it’s incredibly difficult. Using image textures makes it wildly more easy and literally photo realistic
@IyeViking3 жыл бұрын
@@TheDucky3D @Bob Ross, I’m guessing Ducky meant procedural Blender textures, since those are really hard to perfect, Substance Designer has been perfected over a long long time, nothing’s going to beat that for a long time either, Blender is quite far behind in terms of procedural textures
@simple...56813 жыл бұрын
Wow
@r.i.p.44852 жыл бұрын
I love you lol.
@johnaart3 жыл бұрын
Adding bevels and surface imperfections make a huge difference... And this also applies to models not just texturing.
@samvidhkumar70143 жыл бұрын
Bro can you make how to render softbody tetris using cloth simulation in blender it will be nice 😁 hope you'll give a reply😲
@samvidhkumar70143 жыл бұрын
Reply bro😞
@groundbowl66703 жыл бұрын
Wait is there a new intro or did I come late Nice
@jmbbao2 жыл бұрын
You forgot the most important one: fresnel reflections on everything. With the correct amount for every object.
@Ahlg19902 жыл бұрын
That should be accounted for with a principled shader
@jaydevsingh30672 жыл бұрын
When using ultra wide focal length, lens distortion is an absolute need. Because no wide lens in the world is perfect and they produce terrible fish eye effect.
@WibuSableng3 жыл бұрын
what is on 5:24 , i mean.. where u get that compositing ?
@IyeViking3 жыл бұрын
That is Photoshop, you can also use Lightroom, but if you don’t want a subscription based software, I’d recommend Affinity Photo, it’s like the number 1 Photoshop competitor, I use it and it works just as amazing, it’s a paid software though, but at least it’s only a 1 time payment :)