ADD THIS MOJANG - HermitCraft 10 Behind The Scenes

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vodskall85

vodskall85

Күн бұрын

Пікірлер: 311
@NavyGravy261
@NavyGravy261 7 ай бұрын
I think that they should make it so that large deserts occasionally have sand storms that add sand to the ground like snow layers. They could make it so that the sand will “get caught” on the side of blocks, so if you want to farm sand you would still have to grind hard and make the desert level, then build a large wall in an area, then make it so the floor around it can drop out and collect all the newly formed sand blocks after the storm is over.
@daniellewis1789
@daniellewis1789 7 ай бұрын
But this needs to build up a sand layer that can't itself have sand lay on top of it, or you risk having sand stack to the world limit. Same way snow has partial blocks that build up from weather.
@enderboy-db3sh
@enderboy-db3sh 7 ай бұрын
This would not be greenlit by Mojang. Because it is a mechanic outside of the players control, which permanently changes the world. It is a mechanic which would be forced on players. Creepers are only in the game because they're iconic, but even lightning now has a counter, in form of the lightning rod. Falling snow barely changes the landscape and is easy to remove and ender men cannot pick up valuable blocks by design
@brittany1049
@brittany1049 7 ай бұрын
Yes! That’s an awesome idea
@jonahcraven8669
@jonahcraven8669 7 ай бұрын
@@daniellewis1789 There's already a gamerule setting that affects how deep snow layers can stack, they added it in 1.20.2. I could absolutely see a 'sand layer' block that builds up on the side of blocks through a weather events. Maybe it's always the same direction, maybe it picks a random direction when the sandstorm rolls in, then it builds up sand piles against the sides of pre-existing blocks up to a certain height. Maybe let it stack up in such a way that it builds up to a pile about two or three blocks tall, as long as it has a wall to build up against, then let it keep piling up more against that same stack, so it would naturally build up into sand dune-type shapes. Whether that would be mineable directly into sand blocks, or if it would drop a snowball-type item that crafts into sand, either way could work, especially now that we have Crafters to help condense it. Maybe even set it up so that the sand only piles up against specific blocks, so the player can remove those blocks if they don't want sand piling up against their builds.
@Taolan8472
@Taolan8472 7 ай бұрын
You could also borrow the powdered snow mechanic. Cauldrons in sandstorms generate sand blocks that can be collected by right-clicking the cauldron.
@squirrelking5203
@squirrelking5203 7 ай бұрын
Crushing gravel into sand with a falling anvil is a common suggestion. Any reason to have falling anvils in a farm
@deryorsh
@deryorsh 7 ай бұрын
Sounds somehow moded.
@HelenaOfDetroit
@HelenaOfDetroit 7 ай бұрын
I wonder if the new hammer head block (don't remember its actual name) could be used for this. The thing is, where does the gravel come from? Because turning gravel into sand is ok, but then you need to get a source of gravel. IMO sand is easier to gather than gravel. But if there was a way to automate gravel production then having a method to automatically turn it into sand would be cool.
@a3jan
@a3jan 7 ай бұрын
​@@deryorsh sounds less modded than a weapon that increases damage the further you fall 🤷‍♂️
@wChris_
@wChris_ 7 ай бұрын
@@HelenaOfDetroit you get gravel via piglin trading. and if you build a Gold farm its fully AFKable
@gasagronnychannel950
@gasagronnychannel950 7 ай бұрын
​@@deryorshWhat does "modded" mean anymore, have you even seen latest snapshots? I would expect to see most of those mechanics and tools in a modded dungeon mod
@eduarddlabola9688
@eduarddlabola9688 7 ай бұрын
I find the mining fatigue a good game mechanic as it makes most players explore the structure and not just dig through it, while it doesn't force you, as you can always bring some TNT to break through walls if you really want to (since it's under water, you just have to surround the TNT with blocks).
@d4n624
@d4n624 7 ай бұрын
place a pressure plate and then a tnt above it, swim under the tnt onto pressure plate and it still explodes since the plate isnt waterlogged
@paulwesley3862
@paulwesley3862 6 ай бұрын
or put a gravity block like sand on top of the tnt before igniting
@Yorick257
@Yorick257 7 ай бұрын
Sand is tiny quartz crystals irl. So, maybe instead of crushing gravel, we should crush quartz (blocks or even items). And I personally like the idea of using anvils
@StenaAbelle
@StenaAbelle 7 ай бұрын
Heavy rock feels very mod-y. If wind/sand storm comes for ‘rain’ in the desert in a desert update, and either having a cauldron fill up or have a new similar sand catcher block.
@rudrodeepchatterjee
@rudrodeepchatterjee 7 ай бұрын
Iskall, you should bring one of your allays with you on your sand mining expedition. It will collect the sand you leave behind as well as sand that you don't collect or miss out on, which will speed your collection up.
@BrimstoneMoth
@BrimstoneMoth 7 ай бұрын
allays are stupid, an get lost a lot
@Ekipsogel
@Ekipsogel 7 ай бұрын
@@BrimstoneMothallays can be used though. Stop hating on underused features when a use is available.
@thehotwheelsreviews
@thehotwheelsreviews 6 ай бұрын
@@BrimstoneMoth they follow their owner, but they don't teleport like dogs. If your actually using them, then they'll never get lost
@Nysteria
@Nysteria 7 ай бұрын
20:30 It might be a language barrier issue, but in case you don't know, if you take thorns damage from the guardians, you ARE doing something wrong. They only deal thorns damage when their spikes are out. If you hit them when the spikes are in, they don't damage you. Not saying that it makes the mechanic any better, just that that explanation isn't totally accurate.
@lolglolblol
@lolglolblol 7 ай бұрын
Well, he was talking more about a player's initial reaction to fighting them. Plus, even experienced and knowledgable players tend to mess up one or two of their attacks anyways.
@Nysteria
@Nysteria 7 ай бұрын
@@lolglolblol Right, but the initial reaction should still be "I'm doing something wrong" because they are, they're hitting them when they're not supposed to. Of course, that is assuming that the spikes mechanic is done well, which it really isn't, I'm not saying that it's a good mechanic, just that the player would be correct in thinking they did something wrong in that specific scenario.
@Waffles17643
@Waffles17643 7 ай бұрын
He probably didn’t know bc you’re totally right that the player IS doing something wrong
@dustinanderson118
@dustinanderson118 7 ай бұрын
The new mace head for smashing gravel
@thge07
@thge07 7 ай бұрын
This is the best suggestion
@radnus06
@radnus06 7 ай бұрын
Thats what i thought too!
@TheFuckingKrayz
@TheFuckingKrayz 7 ай бұрын
Mace head + piston = crushing piston
@Froggenheimer42
@Froggenheimer42 7 ай бұрын
same thought
@TheVindicar
@TheVindicar 7 ай бұрын
@@TheFuckingKrayz Then mace heads better become craftable, because making a redstone machine require a limited treasure block is not a good idea.
@ltskai
@ltskai 7 ай бұрын
9:22 I like that the term “Arizona dads” is slowly getting spread around the other hermits lol
@ptacraftgamer7528
@ptacraftgamer7528 7 ай бұрын
About the magnet Idea, you could use allays to simulate It, if you are going to collect a lot of a material type, like wood or sand, having like 2 or 3 allays with you would be enough for you to just mine while they collect the dropped blocks and bring back to you
@clehric8059
@clehric8059 7 ай бұрын
Totally agree, magnets are already in the game imo with the allay. Bonus if your inv is full they will still carry your stuff to you when you box it up
@NavyGravy261
@NavyGravy261 7 ай бұрын
You should be able to find thorns books in the monuments so that it makes it easier for people to put two and two together as to why the fishes hurt you when you hit them
@ProfBits
@ProfBits 7 ай бұрын
Regarding reneweable sand: 1. Create a block based on the heavy core, lets name it "Crusher" 2. This "Crusher" block is affected by gravity 3. When it falls onto a block, the block is changed eg. Stone -> Cobble, Gravel -> Sand, Deepslate -> Cobbel Deepslate, Birck -> cracked bricks, Glass, grass, leaves, etc. -> air, each converison has a cost and the faster the block collides the more it can crush. This happens in place, no items involved.
@m1k3y_m1
@m1k3y_m1 7 ай бұрын
14:30 I didn't even realize that you use a shader until you turned it off and everything looked worse. Thats the best kind of shader
@lolglolblol
@lolglolblol 7 ай бұрын
I'd go and make sand kind of a counterpart to snow. Thunderstorms in the desert could turn into sandstorms and make sand layers pile up. Maybe even collect the sand in a cauldron to make quicksand (as a counterpart to powder snow). Then add a mob or mechanic that mirrors the snow golem in that it can reliably create sand layers no matter the weather. If not a mob, then that could be the crushing mechanic that many mods use. I like to imagine some piston interaction, maybe when you push sandstone next to a specific block, it grinds it a bit and causes sand particles to fall that create sand layers when they land.
@digitaldritten
@digitaldritten 7 ай бұрын
i like this idea
@HyenaPlayGames
@HyenaPlayGames 7 ай бұрын
For Farmable sand, I would go with the Husk's having a small chance of dropping a block of sand, how Zombies can drop Iron and Drown can Drop Copper. Or Go with the Create route and have Gravel turn into sand. Another option could be how Stone turns into Cobblestone, and have Sandstone turn into sand.
@AwesomeSheep48
@AwesomeSheep48 7 ай бұрын
I think sandstone would be a better choice than gravel.
@dandymcgee
@dandymcgee 7 ай бұрын
How are you going to get sandstone in an automated farm? lol
@martinc7561
@martinc7561 7 ай бұрын
the husk drop is probably the best option as it would give them an actual reason to be there.
@ShiMusume
@ShiMusume 7 ай бұрын
I like the idea of something like a sand elemental. Thing is it doesn't drop sand. Instead it shoots an attack that when it makes contact with a player/ mob/ wall becomes sand that is on the ground. This could even be a mob that could spawn during sandstorms that we could capture and make our own farms with.
@Brenilla
@Brenilla 7 ай бұрын
The one block at a time, thing with tnt and moss logic is that the player still only interacts with one block vs interacting with multiple. You light a tnt block you bonemeal a moss block. (That’s also why redstoners machines still count to because you place/break one thing or push lever or button. Theirs probably a way to have larger effects wile still using this.
@immabird7861
@immabird7861 7 ай бұрын
Ilmango did a modded Skyblock series where everything was renewable. To get sand you had to dry out coral and then put running water over it and it would decay into sand items over time. I thought that was really clever.
@BrimstoneMoth
@BrimstoneMoth 7 ай бұрын
I think because glass is made from sand in the game, but glass can be bought from librarians making it renewable, would be nice to have a crusher thing that you give stacks of glass and it gives back sand, probably not in the same ratio, like 1:2 or 1:4... that would be more accurate lore wise, or maybe 1 glass + 1 gravel make 1 sand, inside a machine that crushes the glass with help of the gravel. We already have gravel for concrete and coarse dirt, so why not for sand too.
@MortZar
@MortZar 7 ай бұрын
Technically sand is nor crushed up gravel. It is pulverised rocks shifted for the silicon parts, which makes up most of the sand. The rest becomes the gravel of the oceans
@dhkoster
@dhkoster 7 ай бұрын
I like having the mace (or anvil, sure) instamining any glass down to sand. I also think sand next to lava should turn in-world to glass, while concrete powder should turn to colored glass.
@lolglolblol
@lolglolblol 7 ай бұрын
TNT doesn't go against the "one block at a time" philosophy. Otherwise you could argue that pistons, moss, water spilling, or even tree growth go against it. "One block at a time" means that the player only ever interacts with one block, but that interaction is free to cause a cascade of bigger events.
@G33v3s
@G33v3s 7 ай бұрын
As to the young old conversation. I'm an old man dad who remembers a time before Google, let alone social media, and I love your content, so your audience is also aging with you. And Minecraft content is something I can enjoy with my kids while I probably won't understand a lot of things in their lives. Keep going for us old codgers!!
@Ka-el2bq
@Ka-el2bq 7 ай бұрын
rip TFC, I still miss his videos a lot, but I'm glad his not in pain anymore
@hippoqueen6840
@hippoqueen6840 7 ай бұрын
They're adding a mace, why not have you right click with it (like how you right click logs to strip them with an axe) to pulverise blocks? stone -> cobblestone -> gravel -> sand you could set up an afk cobblestone generator where you autoclick cobblestone, and after 2 observer pulses, the sand gets pushed onto a torch and collected. The only problem would be making sure your mace doesn't break lol.
@lomiification
@lomiification 7 ай бұрын
You should have to like bounce on it though, or the fall height would determine how much transition the fall does. If you hit it from 20 blocks up, you turn the stone directly to sand, and also the sand falls on you in entity form
@dino_drawings
@dino_drawings 7 ай бұрын
I think the biggest issue with a crusher, is that people would want to crush a lot of other things, which would make other features obsolete(mainly crushing stone to gravel, would make gravel from piglins obsolete). Imo, something that was theorized from a screenshot shared by a developer, which later was clarified to be nothing, but it was layers of sand, like snow layers, but sand texture. Thus people theories of this being a way to farm sand. An event like a sand storm, would pile up sand that you could dig up as sand blocks, the way snow can pile up to 8 layers, if the gamerule is set that high.
@simonbell19
@simonbell19 7 ай бұрын
You could have a waterfall erosion mechanic, where water from falling from a certain height will change the properties of a few blocks but potentially iteratively like the way copper ages. Stone > cobble > gravel > sand
@DirkDwipple
@DirkDwipple 7 ай бұрын
Stone to cobblestone. Cobblestone to gravel. Gravel to sand.
@moople9066
@moople9066 7 ай бұрын
Agreed, Iskall didn't elaborate why he doesn't like that, but that pipeline from a cobblestone farm seems nicely in line with the new crafter pipelines for wood products, for example
@dandymcgee
@dandymcgee 7 ай бұрын
Sand to glass. owait..
@moople9066
@moople9066 7 ай бұрын
@@dandymcgee Glass to stone... somehow 🧠
@claymoreclatterclaw4648
@claymoreclatterclaw4648 7 ай бұрын
Iskall claims he has no uncle traits and then casually says I might bust out the roller skates
@ion0057
@ion0057 7 ай бұрын
here's a vanilla-esque way to make sand renewable: if the block above gravel is flowing water, start timer (timer resets and stops if flowing water is removed). when timer runs out, the gravel block is changed into a sand block. most flowing water is unnatural, and rarely does it ever touch gravel, cold oceans are all source blocks of water. so, it's a very controllable scenario, which you would have to build a farm for like cobble and basalt generators. it would be akin to turning mud into clay by using dripstone. even in cases of natural running water on top of gravel, it makes sense that the gravel around water erodes, so like a waterfall down to a gravel beach, it makes sense that where the water lands, there is sand rather than gravel
@lolglolblol
@lolglolblol 7 ай бұрын
21:00 Did Iskall forget about Ocean Explorer Maps there? Although I admit that they're a pain to get. Or was this specifically about the 'unraided' part? That does make me wish that there was a way to reset structures, though. Would allow you to make mini bosses repeatable and multiplayer friendly. Maybe they'll rework structures to use challenge spawners and vaults in the future. I also think that if you don't reset a structure/keep it's spawners intact, then mobs shouldn't respawn there. That way you could truly conquer structures and move into them yourself without having to deal with special spawns.
@kohalal875
@kohalal875 7 ай бұрын
To add to the sponge discussion, I spent a whole evening looting 35+ monuments and it was always nice to get lucky and have 3 or more sponge rooms, and you never have enough of them when you need to drain a huge volume of water
@FenrisWolfUy
@FenrisWolfUy 7 ай бұрын
If you are removing huge volumes of water, why not use flying machines to remove most of it?
@kohalal875
@kohalal875 7 ай бұрын
@@FenrisWolfUy it was not too big so I could do it with less time than learning to do flying machines and gather all the components + I like draining with sponges it's not hard it's just long
@racheeerach
@racheeerach 7 ай бұрын
My sister and I have looted probably 15 monuments and have never found a sponge room. We are on Bedrock though, so it's possibly a difference between the versions. We also may just have a terrible seed because in the more than three years we have played on our realm, we have found one enchanted apple. Lame.
@kohalal875
@kohalal875 7 ай бұрын
@@racheeerach I think the average per monument that I got was 1.5, I sometimes would get none for a couple in a row but 15 is insane, idk how bedrock works though
@DJBaphomet
@DJBaphomet 7 ай бұрын
Upgrade Aquatic has it be renewable through having the sand generate from having a bubble column going into a sandstone block above the water, and it's pretty interesting to automate due to this method. They even extend it to gravel by having cobble be the generating block instead of sandstone It's a pretty cool concept, and fun to work around since there's plenty of ways of breaking the falling sand/gravel entity Also as for the One Block At a Time sentiment. TNT and Moss still fall under this mindset, as the player specifically has to interact with *one block*, setting it off of their own volition, which then proceeds to interact with more blocks. Compare that to something like a modded hammer, where the player inherently interacts with 9+ blocks at a time, unlike TNT or Moss where you interact with just one block to affect multiple others. It's mostly about the player's direct actions and intentions when it comes to block interaction (and is also why I find instamining kinda bad, cause it sorta breaks the philosophy when you can break things by accident cause of your mining speed)
@beachybird1251
@beachybird1251 7 ай бұрын
Age is just a state of mind. Love your creative, goofy energy. Never change. I am in retirement now and enjoy your content very much. I have time to play video games now, something I never did before.
@_asteroidmerchant
@_asteroidmerchant 7 ай бұрын
You don't stop playing when you get old, you get old when you stop playing.
@thod-thod
@thod-thod 7 ай бұрын
You could crush it with a heavy core from 1.21
@Yellow_Paint
@Yellow_Paint 7 ай бұрын
The Heavy Core from the upcoming update seems like a perfect item to use for crushing sand. Why else would they make it placeable?
@prathameshjoshi1747
@prathameshjoshi1747 7 ай бұрын
I don't remember whose playthrough it was but there was a mod that made sand obtainable using flowing water on corals. It was skyblock playthrough. It was probably ilmango. This way it is farmable like bonemeal on coral block -> coral fan coral fan + flowing water -> sand block for red coral fan it gave red sand.
@sappical
@sappical 7 ай бұрын
That’s pretty neat! I think that’d be a great way to do it especially because the coral fans are pretty useless mechanic wise
@spicymattball7031
@spicymattball7031 7 ай бұрын
Crush cobble between two pistons to turn it into gravel and same for gravel to sand. The pistons could be placed perpendicular to a cobble generator, and the generated gravel could fall onto a torch for automatic collection or into another piston crusher to be turned into sand.
@HenkTheUnicorn
@HenkTheUnicorn 7 ай бұрын
The new windcharge would be fun for farming sand. Basically you'd bombard cobblestone or gravel directly with a windcharge and it erodes it to sand.
@tartarusfire9416
@tartarusfire9416 7 ай бұрын
14:54 MMX, yes! Subregister vectorization in the same clock cycle was such a boost
@gabrielzimmer1717
@gabrielzimmer1717 7 ай бұрын
As a small addendum to the magnetized thing, I could see that maybe only being able to go on metal tools so maybe diamond can’t get magnetized, but netherite tools could incentivizing that mechanic some as well
@JTSCORPIO30
@JTSCORPIO30 7 ай бұрын
I am 43 and still watch all the hermits and also play minecraft
@phishphan49
@phishphan49 7 ай бұрын
sponges are one of the most rewarding & and balanced blocks in the game - it break the mojang rule of "one block at a time" for sure as it voids a fair number of water source blocks, they have no ornamental use - and the fact that we talk about a stack of sponges as precious in the same way like... i memorized a shulker loader long ago for all stone and dirt etc... because it's nice to have too much than not enough. It's the perfect example. everything about the sponge is just *good*. It's a good block that still feels good to obtain like half a stack of... it's more satisfying to obtain than diamonds or netherite... and using them is just obnoxiously satisfying. In my long term survival world sponges are one of the very few blocks i'm still excited to find. I have like 18 stacks.... which.... thats sooo many monuments lol... I've had back to back to back to back 0 sponge rooms in a row... 0 sponge rooms is a possibility.. i generally drain those out of spite.
@combrade-t
@combrade-t 7 ай бұрын
30:30 Fr, I generally have a rule of thumb that when I build a farm I build it so that in 30 mins of AFKing it will produce probably about as much as I will want for quite a while, within reason in terms of complexity ofc. I'd like to build Doc's insane wood farm he has for that very reason, since the whole idea with his setup is very quick and minimal loading. Heck he even chucks the bonemeal in from ages away to maintain the production. Also for renewable sand one of my favourite ways is a carpet mod addon that lets I think it was gravel be crushed into sand when an anvil lands on it. I think the one I used was from a non-gnembom addon that let me do cobble -> gravel -> sand or somethn I can't recall. Personally I'm not a huge fan of mob-based farms, hence I like the renewable gravel from it too. I do think husks should have a chance to drop gravel though, both to make an alternate route for sand production possible that should be generally faster since you have to go to the desert to make it, and also just to make the mob more interesting. Two ways to make materials renewable is ideal. Lotta stuff is renewable through villagers which imo basically doesn't count, and bartering is better but its still so disconnected. Technically right now sand is renewable in two ways: Through End portal duplication, and through wandering traders. Can buy 48 at a time as a trade from wandering traders.
@gjorgdy
@gjorgdy 7 ай бұрын
For my own server I use tnt 'crafting'. exploding blocks crushes them, like cobble -> gravel -> sand
@Praying_Mantis3
@Praying_Mantis3 7 ай бұрын
My grandma was in the first generation of gamers, she played games until she passed away at 85.
@zinczombie
@zinczombie 7 ай бұрын
With the guardians' thorns feeling unsatisfying that's because when they swim their spikes retract and no longer deal damage to you. It's meant to be unsatisfying, to get the player to break line of sight and make them move, or move closer which makes them swim away and become vulnerable again
@HeieiX
@HeieiX 7 ай бұрын
The Origin Realms public server has an enchantment called Siphon that pulls drops directly to you. It behaves somewhat like a magnet but there’s no grabbing someone else’s items from across a room.
@saphilasagiri2077
@saphilasagiri2077 7 ай бұрын
There is already a mod called AnvilCraft that is out recently, adding numerous features involving anvils crushing, and magnets to manipulate and automation of such process.
@saphilasagiri2077
@saphilasagiri2077 7 ай бұрын
The creators of this mod basically got inspired by the Create mod and are trying to use implement gimmicks from the Create mod in a more 'Vanilla' way. The mod was first released as a datapack that can function in vanilla, but they went all the way to make it a mod.
@V972
@V972 7 ай бұрын
I think Abnormal's Upgrade Aquatic did it best: buble column produces falling sand entities if below sandstone, which then drop as items
@skylark.kraken
@skylark.kraken 7 ай бұрын
I have a big desk, it's a dining table. I only spent £80 on it, desk of the same size is a few times more expensive. The desk is 220x84cm, this is with 2 40cm leaves in it (so the length can be 220, 180, 140cm). I've had it for 12 years now and it's been rotting off and on (can't smell it but there's one patch which gets a bit wet and green during the summer from lap heat). I have a quad 27" setup (3 wide, middle monitors are stacked), with my Corsair 680X on my desk (it's wide and can still fit and I only need to scoot my right monitor forward a tiny bit to open up the door to clean the dust filters). I want to replace it and I'm probably just going to either buy a slab of wood or glue pieces together myself (I can borrow a load of the really long clamps) and I want it deeper because while where I sit my eyes are 80-90cm away from my monitors (which is a good distance, you're meant to barely touch the screen with arms outstretched and I have a 15cm gap) but I want it to be more like 120cm because I dislike focussing so close, I also wait to raise up my monitors and I'll make something for that because I found out you can get these touch screens made for shop shelves and there's a few that would work embedded in monitor stands and I could make some apps to go there so I have a timer to hand, and to my left I can have a timeline of my day and a calendar synced with my phone. Anyway, buy a dining table if you want a big desk but also want less work.
@ytphillipsbros
@ytphillipsbros 7 ай бұрын
The delivery on “this is a f***ing pyramid scheme was just perfect”
@juniperjenny287
@juniperjenny287 7 ай бұрын
Please don't spend too much time worrying about your age...you're right on my age and watching you and the Arizona dads (and other grownups) encourages me that it continues to be OK for a video game to be a way to relax and learn new things.
@dennisolsson3119
@dennisolsson3119 7 ай бұрын
Same here. TFC was really an inspiration for me because of this very reason. Imagine growing old and still have this much fun with so easy means.
@Fritosbadact
@Fritosbadact 7 ай бұрын
Add a pulverisor block to feed various types of stone into stone into, to create gravel, that can be pulverized again into sand.
@erinkarp
@erinkarp 7 ай бұрын
It'd be cool if the desert occasionally had sandstorms, which left behind a sand equivalent of snow layers that could be mined to make sand
@rensiknosaj
@rensiknosaj 7 ай бұрын
Hold on... a desk *6 Meters* Long?!
@clearwax
@clearwax 7 ай бұрын
When an anvil drops onto an end rod it breaks into a “sand pile” 9 “sand piles” make a sand block. …Or just a new crafting recipes… Red sand = Redstone block surrounded by blaze powder. Reg. sand = Glowstone surrounded by blaze powder (This would make the two types of sand farmable while kind of trying to attempting at balancing… it would also add another use for blaze powder)
@LelouchVee
@LelouchVee 7 ай бұрын
Countertops for custom desks are brilliant. It's an easy DIY project which makes for a great weekend job and allows you to perfectly fit a desk in any kind of weird space you've got. Just a tip - an oscillating multi-tool is a great and easy way to cut into a countertop in a situation like Iskall has here. No need to detach the desk, drill anything or fiddle with a jigsaw. Just mark it out and do a nice plunge cut.
@stressfreesoul
@stressfreesoul 7 ай бұрын
I've been using a self-made datapack that makes coral fan smeltable, into sand. It's meant creative farm building and renewable sand.
@andrewjamesgrantsnider
@andrewjamesgrantsnider 7 ай бұрын
Some kinds of fish create sand. Might make some sense to have some of the tropical fish occasionally turn gravel into sand kind of like a sheep eating grass.
@EldanForrester
@EldanForrester 7 ай бұрын
Crushing mechanic would be cool. For example it would be cool making a cobblestone farm, then Cobblestone crushes into gravel and gravel crushes into sand.
@JaklizTheEngineer
@JaklizTheEngineer 7 ай бұрын
maybe a gravel piston crusher/grinder with a block of netherite, so farmable sand is not as easy to get or maybe have a crusher head covered with diamonds and the diamonds would slowly wear out and you would have to replace them so it would give another use-case to diamonds
@wynnefox
@wynnefox 7 ай бұрын
See, I like the idea of something we call a "Grind stone" and it can take raw ores and split them into 2 dusts, so you get ore doubling. Then Have it go from Stone to cobble, cobble to gravel, Gravel to sand, and sand is deleted. We can put it in some group of engineering stuff too. Call it the, "Create update"
@Senpasen
@Senpasen 7 ай бұрын
I feel like for sand they could implement some sort of crafting chain like how you can turn dirt + gravel into coarse dirt, and turn that into more dirt than you started with Make some sand equivalent of coarse dirt that you can then turn into more sand. fits in line with an already established mechanic and isnt just some big ass farm you can build and have a lifetime supply after an hour of AFKing. Maybe just like 1 sand + 1 gravel makes 2 of this new block which you can then use the brush on to turn back into normal sand, that kinda thing!
@Dalejr8cjs
@Dalejr8cjs 3 ай бұрын
Heavy stone could be affected by gravity like sand but look just like normal stone and could be used in pitfall traps.
@RagingViking901
@RagingViking901 7 ай бұрын
"I do not have OCD, but I have limits!" I'm totally using this
@projectafterworld2557
@projectafterworld2557 7 ай бұрын
If you wanna convince mojang to add "pulverizing" into vanilla minecraft, the way to do it would probably be to exploit their design obsession with being "Educational". IRL, stone becomes gravel and then later sand from being eroded and weathered. Minecraft doesn't have wind, but it's had waterfalls for an absurdly long time. Water erosion from having flowing water land on a block would be possible in game as a random tick, turning smooth stone into gravel, and gravel into sand. At least that's how I'd do it.
@Superokiko
@Superokiko 7 ай бұрын
From clearing out a monument a couple days ago, I can confirm that sponge rooms are not guaranteed
@toyloliSpare
@toyloliSpare 7 ай бұрын
I think the best way to have renewable would not tie things to generation, it should be sky island compatible! I would cure a Husk like we do villagers, to get a Desert Trader, a mob that barters like Piglins. Then make a way to make husks in a sky island compable way.
@chromacat248
@chromacat248 7 ай бұрын
I don’t remember who I got this idea from (I think it was antvenom? probably xisuma), but, enchanted shulker boxes. **Accumulation**: When you pick up an item, and a shulker box with this enchantment has more of that item in it, the item will go into the shulker box instead of your inventory. **Siphoning**: When you consume an item (eating food, placing blocks) that you have 1 stack or less of in your inventory, and a shulker box with this enchantment has some of that item in it, it will consume from the box instead of your inventory.
@Shadows_price
@Shadows_price 7 ай бұрын
They do have the Mace now, so they could use it to break gravel and it drops sand. The magnetism could use durability per block sucked, the chance for durability dropping affected by level and Unbreaking.
@DominikGuzowski
@DominikGuzowski 7 ай бұрын
To make the gravel-sand machine more interesting and less easy to get, is make the heavy stone or some alternative a falling block, like anvils. Then, just like anvils when they fall and destroy dropped items, the heavy stone could also destroy most blocks from 3+ drop height, but some blocks would get converted, such as gravel to sand, but also stone to cobblestone, maybe even cobblestone to gravel and sand to clay. This approach would make it so the machine would have to move the block up and down to do the conversion, making the machine quite a bit more interesting than a simple piston, and would introduce interesting block decompositions.
@thod-thod
@thod-thod 7 ай бұрын
you don’t need the 2 redstone dust on your saAnd machine
@michaelstocker6626
@michaelstocker6626 7 ай бұрын
It could be made from smelting coral, like fan coral. It’s easily farmable
@danielfleming5585
@danielfleming5585 7 ай бұрын
Guardian or elder guardian lasers could turn gravel or cobblestone into sand :) personally I think gravel to make it so a sand farm is super late game since you would want to also have a gold farm and bartering setup for that, although then you have some kind of needing to place the gravel block repeatedly issue but oh well :) autoclickers!
@justinnamilee
@justinnamilee 7 ай бұрын
IMO for sand farming just change the husk loot table, the farms have unique restrictions (can't have a roof over them, i.e. can't do multi-platform), and the mob wanders the desert already. That's what I did for my own datapack anyway, heh. E-Z
@lomiification
@lomiification 7 ай бұрын
Sand should come from a lot of different places, and there should be different kinds of sands. Common sources of sand: 1. Dead sea life thats been pushed around by water 2. Stones falling through rivers 4. Galciers pushing across vast tracts of land
@dandymcgee
@dandymcgee 7 ай бұрын
I think if Mojang built "a machine" for crushing stone into gravel, it would end up just being a static workstation block like the grindstone. For technical reasons, unfortunately. Would be cool to be able to build more animated factories though, if it didn't cause tons of lag or duplication glitches.
@Talos-mf1lx
@Talos-mf1lx 7 ай бұрын
Glass when you punch it could turn to a sand pilles so you can turn glass back to sand maybe
@MasterRobbe
@MasterRobbe 7 ай бұрын
They should let you wash the sand of husks by using splash water bottles. That way this item becomes useful.
@discotechgaming
@discotechgaming 7 ай бұрын
Once we finally get a renewable source of sand, I wonder if big servers like Hermitcraft will start to faze out TNT duping. I know that a lot of players only put up with it because sand is finite, and now that we have crafters, sand automation is the only missing piece for completely automated TNT crafting.
@ultimatewager
@ultimatewager 7 ай бұрын
I can't believe he pulled out the graph in the KZbin video. Iskall really is a born jester.
@Midori9400
@Midori9400 7 ай бұрын
i would assign another use to the grindstone where you can turn cobblestone into gravel and gravel into sand
@milohobo9186
@milohobo9186 7 ай бұрын
If you ever feel too old to "do this" streaming minecraft thing, just remember TFC who gave us so much. I miss him.
@increasing_entropy5073
@increasing_entropy5073 7 ай бұрын
Sand farm concept: flowing water on a stone block turns it into sand with a very long tic timer. It models the was real sand is made and doesn't make it too easy to farm.
@selinesbeau
@selinesbeau 7 ай бұрын
This would be a big addition really, but if wind were added to the game, blowing the sand and you could collect it off a wall of wool or slime.
@wChris_
@wChris_ 7 ай бұрын
you should bring alays with you when sand mining. They will pick up the items you miss and will probably prevent despawning.
@prodigalmarine5772
@prodigalmarine5772 7 ай бұрын
You know, the Tampa Bay Lightning have a kick butt Swede in Victor Hedman.
@Neowarshark
@Neowarshark 7 ай бұрын
Dude made a chart (Iskall) and I'm like I been watching since he did his singleplayer pirate island skull base of doom thing lol. This season iskall85 you are doing good by doing like episode 19-20 and adding more content inside that said it being it made between 19-20 so pure Genius Content Creator move.
@honeynut4048
@honeynut4048 7 ай бұрын
what if mojang added an erosion mechanic? Similar to dripping water out of mud makes clay, running water over cobblestone turns it into gravel then sand eventually
@davedave672
@davedave672 7 ай бұрын
Regarding age... I'm over 50 and just started playing Fortnite (zero build) with a couple slightly younger friends. We're surprisingly good and place in the top 5 most of the time (and win occasionally)! What we lack in reaction time we try to make up for with tactics & teamwork. You're never too old to play games.
@Matt43
@Matt43 7 ай бұрын
Your graphs rant brought me back to Office Space "I deal with the customers so the engineers don't have to, I'm a people person dammit!"
@dantheman8642
@dantheman8642 7 ай бұрын
I've been rewatching season 6 in between videos. Just watched the opening of "The Black Pearl".
@krafnamlologamingxd4442
@krafnamlologamingxd4442 7 ай бұрын
Im so happy when watching you stream HC, I like that you are openly expressing your opinion
@adamasher7301
@adamasher7301 7 ай бұрын
Percentages dont go on a bar graph, but it doesnt really matter after you explain it.
@ShayanQ
@ShayanQ 7 ай бұрын
The things you suggested aside from sand farming all already exist in vannilla in better ways. Magnets - allays exist Shaders - bedrock edition has rtx and now shaders Compass to structures - cartographer villagers
@minako9244
@minako9244 7 ай бұрын
I think that instead of gravel, quartz could be crushed because sand is technically made by eroding quartz bearing rock
@analogbunny
@analogbunny 7 ай бұрын
I would have Husks occasionally drop 2-5 sand the way that Drowned drop copper. I know you said it would be boring, but it would be consistent with Minecraft's own internal rules.
@analogbunny
@analogbunny 7 ай бұрын
... also it would be double boring, but buying sand off villagers would also be internally consistent. What they're doing with the librarians could apply to the masons; different biome masons would buy and sell different kinds of stone, clay, brick, or terracotta. Or just have them all sell sand and consider it a by-product of cutting stone.
@zainzargar11
@zainzargar11 7 ай бұрын
They have maps for structures tbh so compass it's needed
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