I think that they should make it so that large deserts occasionally have sand storms that add sand to the ground like snow layers. They could make it so that the sand will “get caught” on the side of blocks, so if you want to farm sand you would still have to grind hard and make the desert level, then build a large wall in an area, then make it so the floor around it can drop out and collect all the newly formed sand blocks after the storm is over.
@daniellewis17897 ай бұрын
But this needs to build up a sand layer that can't itself have sand lay on top of it, or you risk having sand stack to the world limit. Same way snow has partial blocks that build up from weather.
@enderboy-db3sh7 ай бұрын
This would not be greenlit by Mojang. Because it is a mechanic outside of the players control, which permanently changes the world. It is a mechanic which would be forced on players. Creepers are only in the game because they're iconic, but even lightning now has a counter, in form of the lightning rod. Falling snow barely changes the landscape and is easy to remove and ender men cannot pick up valuable blocks by design
@brittany10497 ай бұрын
Yes! That’s an awesome idea
@jonahcraven86697 ай бұрын
@@daniellewis1789 There's already a gamerule setting that affects how deep snow layers can stack, they added it in 1.20.2. I could absolutely see a 'sand layer' block that builds up on the side of blocks through a weather events. Maybe it's always the same direction, maybe it picks a random direction when the sandstorm rolls in, then it builds up sand piles against the sides of pre-existing blocks up to a certain height. Maybe let it stack up in such a way that it builds up to a pile about two or three blocks tall, as long as it has a wall to build up against, then let it keep piling up more against that same stack, so it would naturally build up into sand dune-type shapes. Whether that would be mineable directly into sand blocks, or if it would drop a snowball-type item that crafts into sand, either way could work, especially now that we have Crafters to help condense it. Maybe even set it up so that the sand only piles up against specific blocks, so the player can remove those blocks if they don't want sand piling up against their builds.
@Taolan84727 ай бұрын
You could also borrow the powdered snow mechanic. Cauldrons in sandstorms generate sand blocks that can be collected by right-clicking the cauldron.
@squirrelking52037 ай бұрын
Crushing gravel into sand with a falling anvil is a common suggestion. Any reason to have falling anvils in a farm
@deryorsh7 ай бұрын
Sounds somehow moded.
@HelenaOfDetroit7 ай бұрын
I wonder if the new hammer head block (don't remember its actual name) could be used for this. The thing is, where does the gravel come from? Because turning gravel into sand is ok, but then you need to get a source of gravel. IMO sand is easier to gather than gravel. But if there was a way to automate gravel production then having a method to automatically turn it into sand would be cool.
@a3jan7 ай бұрын
@@deryorsh sounds less modded than a weapon that increases damage the further you fall 🤷♂️
@wChris_7 ай бұрын
@@HelenaOfDetroit you get gravel via piglin trading. and if you build a Gold farm its fully AFKable
@gasagronnychannel9507 ай бұрын
@@deryorshWhat does "modded" mean anymore, have you even seen latest snapshots? I would expect to see most of those mechanics and tools in a modded dungeon mod
@eduarddlabola96887 ай бұрын
I find the mining fatigue a good game mechanic as it makes most players explore the structure and not just dig through it, while it doesn't force you, as you can always bring some TNT to break through walls if you really want to (since it's under water, you just have to surround the TNT with blocks).
@d4n6247 ай бұрын
place a pressure plate and then a tnt above it, swim under the tnt onto pressure plate and it still explodes since the plate isnt waterlogged
@paulwesley38626 ай бұрын
or put a gravity block like sand on top of the tnt before igniting
@Yorick2577 ай бұрын
Sand is tiny quartz crystals irl. So, maybe instead of crushing gravel, we should crush quartz (blocks or even items). And I personally like the idea of using anvils
@StenaAbelle7 ай бұрын
Heavy rock feels very mod-y. If wind/sand storm comes for ‘rain’ in the desert in a desert update, and either having a cauldron fill up or have a new similar sand catcher block.
@rudrodeepchatterjee7 ай бұрын
Iskall, you should bring one of your allays with you on your sand mining expedition. It will collect the sand you leave behind as well as sand that you don't collect or miss out on, which will speed your collection up.
@BrimstoneMoth7 ай бұрын
allays are stupid, an get lost a lot
@Ekipsogel7 ай бұрын
@@BrimstoneMothallays can be used though. Stop hating on underused features when a use is available.
@thehotwheelsreviews6 ай бұрын
@@BrimstoneMoth they follow their owner, but they don't teleport like dogs. If your actually using them, then they'll never get lost
@Nysteria7 ай бұрын
20:30 It might be a language barrier issue, but in case you don't know, if you take thorns damage from the guardians, you ARE doing something wrong. They only deal thorns damage when their spikes are out. If you hit them when the spikes are in, they don't damage you. Not saying that it makes the mechanic any better, just that that explanation isn't totally accurate.
@lolglolblol7 ай бұрын
Well, he was talking more about a player's initial reaction to fighting them. Plus, even experienced and knowledgable players tend to mess up one or two of their attacks anyways.
@Nysteria7 ай бұрын
@@lolglolblol Right, but the initial reaction should still be "I'm doing something wrong" because they are, they're hitting them when they're not supposed to. Of course, that is assuming that the spikes mechanic is done well, which it really isn't, I'm not saying that it's a good mechanic, just that the player would be correct in thinking they did something wrong in that specific scenario.
@Waffles176437 ай бұрын
He probably didn’t know bc you’re totally right that the player IS doing something wrong
@dustinanderson1187 ай бұрын
The new mace head for smashing gravel
@thge077 ай бұрын
This is the best suggestion
@radnus067 ай бұрын
Thats what i thought too!
@TheFuckingKrayz7 ай бұрын
Mace head + piston = crushing piston
@Froggenheimer427 ай бұрын
same thought
@TheVindicar7 ай бұрын
@@TheFuckingKrayz Then mace heads better become craftable, because making a redstone machine require a limited treasure block is not a good idea.
@ltskai7 ай бұрын
9:22 I like that the term “Arizona dads” is slowly getting spread around the other hermits lol
@ptacraftgamer75287 ай бұрын
About the magnet Idea, you could use allays to simulate It, if you are going to collect a lot of a material type, like wood or sand, having like 2 or 3 allays with you would be enough for you to just mine while they collect the dropped blocks and bring back to you
@clehric80597 ай бұрын
Totally agree, magnets are already in the game imo with the allay. Bonus if your inv is full they will still carry your stuff to you when you box it up
@NavyGravy2617 ай бұрын
You should be able to find thorns books in the monuments so that it makes it easier for people to put two and two together as to why the fishes hurt you when you hit them
@ProfBits7 ай бұрын
Regarding reneweable sand: 1. Create a block based on the heavy core, lets name it "Crusher" 2. This "Crusher" block is affected by gravity 3. When it falls onto a block, the block is changed eg. Stone -> Cobble, Gravel -> Sand, Deepslate -> Cobbel Deepslate, Birck -> cracked bricks, Glass, grass, leaves, etc. -> air, each converison has a cost and the faster the block collides the more it can crush. This happens in place, no items involved.
@m1k3y_m17 ай бұрын
14:30 I didn't even realize that you use a shader until you turned it off and everything looked worse. Thats the best kind of shader
@lolglolblol7 ай бұрын
I'd go and make sand kind of a counterpart to snow. Thunderstorms in the desert could turn into sandstorms and make sand layers pile up. Maybe even collect the sand in a cauldron to make quicksand (as a counterpart to powder snow). Then add a mob or mechanic that mirrors the snow golem in that it can reliably create sand layers no matter the weather. If not a mob, then that could be the crushing mechanic that many mods use. I like to imagine some piston interaction, maybe when you push sandstone next to a specific block, it grinds it a bit and causes sand particles to fall that create sand layers when they land.
@digitaldritten7 ай бұрын
i like this idea
@HyenaPlayGames7 ай бұрын
For Farmable sand, I would go with the Husk's having a small chance of dropping a block of sand, how Zombies can drop Iron and Drown can Drop Copper. Or Go with the Create route and have Gravel turn into sand. Another option could be how Stone turns into Cobblestone, and have Sandstone turn into sand.
@AwesomeSheep487 ай бұрын
I think sandstone would be a better choice than gravel.
@dandymcgee7 ай бұрын
How are you going to get sandstone in an automated farm? lol
@martinc75617 ай бұрын
the husk drop is probably the best option as it would give them an actual reason to be there.
@ShiMusume7 ай бұрын
I like the idea of something like a sand elemental. Thing is it doesn't drop sand. Instead it shoots an attack that when it makes contact with a player/ mob/ wall becomes sand that is on the ground. This could even be a mob that could spawn during sandstorms that we could capture and make our own farms with.
@Brenilla7 ай бұрын
The one block at a time, thing with tnt and moss logic is that the player still only interacts with one block vs interacting with multiple. You light a tnt block you bonemeal a moss block. (That’s also why redstoners machines still count to because you place/break one thing or push lever or button. Theirs probably a way to have larger effects wile still using this.
@immabird78617 ай бұрын
Ilmango did a modded Skyblock series where everything was renewable. To get sand you had to dry out coral and then put running water over it and it would decay into sand items over time. I thought that was really clever.
@BrimstoneMoth7 ай бұрын
I think because glass is made from sand in the game, but glass can be bought from librarians making it renewable, would be nice to have a crusher thing that you give stacks of glass and it gives back sand, probably not in the same ratio, like 1:2 or 1:4... that would be more accurate lore wise, or maybe 1 glass + 1 gravel make 1 sand, inside a machine that crushes the glass with help of the gravel. We already have gravel for concrete and coarse dirt, so why not for sand too.
@MortZar7 ай бұрын
Technically sand is nor crushed up gravel. It is pulverised rocks shifted for the silicon parts, which makes up most of the sand. The rest becomes the gravel of the oceans
@dhkoster7 ай бұрын
I like having the mace (or anvil, sure) instamining any glass down to sand. I also think sand next to lava should turn in-world to glass, while concrete powder should turn to colored glass.
@lolglolblol7 ай бұрын
TNT doesn't go against the "one block at a time" philosophy. Otherwise you could argue that pistons, moss, water spilling, or even tree growth go against it. "One block at a time" means that the player only ever interacts with one block, but that interaction is free to cause a cascade of bigger events.
@G33v3s7 ай бұрын
As to the young old conversation. I'm an old man dad who remembers a time before Google, let alone social media, and I love your content, so your audience is also aging with you. And Minecraft content is something I can enjoy with my kids while I probably won't understand a lot of things in their lives. Keep going for us old codgers!!
@Ka-el2bq7 ай бұрын
rip TFC, I still miss his videos a lot, but I'm glad his not in pain anymore
@hippoqueen68407 ай бұрын
They're adding a mace, why not have you right click with it (like how you right click logs to strip them with an axe) to pulverise blocks? stone -> cobblestone -> gravel -> sand you could set up an afk cobblestone generator where you autoclick cobblestone, and after 2 observer pulses, the sand gets pushed onto a torch and collected. The only problem would be making sure your mace doesn't break lol.
@lomiification7 ай бұрын
You should have to like bounce on it though, or the fall height would determine how much transition the fall does. If you hit it from 20 blocks up, you turn the stone directly to sand, and also the sand falls on you in entity form
@dino_drawings7 ай бұрын
I think the biggest issue with a crusher, is that people would want to crush a lot of other things, which would make other features obsolete(mainly crushing stone to gravel, would make gravel from piglins obsolete). Imo, something that was theorized from a screenshot shared by a developer, which later was clarified to be nothing, but it was layers of sand, like snow layers, but sand texture. Thus people theories of this being a way to farm sand. An event like a sand storm, would pile up sand that you could dig up as sand blocks, the way snow can pile up to 8 layers, if the gamerule is set that high.
@simonbell197 ай бұрын
You could have a waterfall erosion mechanic, where water from falling from a certain height will change the properties of a few blocks but potentially iteratively like the way copper ages. Stone > cobble > gravel > sand
@DirkDwipple7 ай бұрын
Stone to cobblestone. Cobblestone to gravel. Gravel to sand.
@moople90667 ай бұрын
Agreed, Iskall didn't elaborate why he doesn't like that, but that pipeline from a cobblestone farm seems nicely in line with the new crafter pipelines for wood products, for example
@dandymcgee7 ай бұрын
Sand to glass. owait..
@moople90667 ай бұрын
@@dandymcgee Glass to stone... somehow 🧠
@claymoreclatterclaw46487 ай бұрын
Iskall claims he has no uncle traits and then casually says I might bust out the roller skates
@ion00577 ай бұрын
here's a vanilla-esque way to make sand renewable: if the block above gravel is flowing water, start timer (timer resets and stops if flowing water is removed). when timer runs out, the gravel block is changed into a sand block. most flowing water is unnatural, and rarely does it ever touch gravel, cold oceans are all source blocks of water. so, it's a very controllable scenario, which you would have to build a farm for like cobble and basalt generators. it would be akin to turning mud into clay by using dripstone. even in cases of natural running water on top of gravel, it makes sense that the gravel around water erodes, so like a waterfall down to a gravel beach, it makes sense that where the water lands, there is sand rather than gravel
@lolglolblol7 ай бұрын
21:00 Did Iskall forget about Ocean Explorer Maps there? Although I admit that they're a pain to get. Or was this specifically about the 'unraided' part? That does make me wish that there was a way to reset structures, though. Would allow you to make mini bosses repeatable and multiplayer friendly. Maybe they'll rework structures to use challenge spawners and vaults in the future. I also think that if you don't reset a structure/keep it's spawners intact, then mobs shouldn't respawn there. That way you could truly conquer structures and move into them yourself without having to deal with special spawns.
@kohalal8757 ай бұрын
To add to the sponge discussion, I spent a whole evening looting 35+ monuments and it was always nice to get lucky and have 3 or more sponge rooms, and you never have enough of them when you need to drain a huge volume of water
@FenrisWolfUy7 ай бұрын
If you are removing huge volumes of water, why not use flying machines to remove most of it?
@kohalal8757 ай бұрын
@@FenrisWolfUy it was not too big so I could do it with less time than learning to do flying machines and gather all the components + I like draining with sponges it's not hard it's just long
@racheeerach7 ай бұрын
My sister and I have looted probably 15 monuments and have never found a sponge room. We are on Bedrock though, so it's possibly a difference between the versions. We also may just have a terrible seed because in the more than three years we have played on our realm, we have found one enchanted apple. Lame.
@kohalal8757 ай бұрын
@@racheeerach I think the average per monument that I got was 1.5, I sometimes would get none for a couple in a row but 15 is insane, idk how bedrock works though
@DJBaphomet7 ай бұрын
Upgrade Aquatic has it be renewable through having the sand generate from having a bubble column going into a sandstone block above the water, and it's pretty interesting to automate due to this method. They even extend it to gravel by having cobble be the generating block instead of sandstone It's a pretty cool concept, and fun to work around since there's plenty of ways of breaking the falling sand/gravel entity Also as for the One Block At a Time sentiment. TNT and Moss still fall under this mindset, as the player specifically has to interact with *one block*, setting it off of their own volition, which then proceeds to interact with more blocks. Compare that to something like a modded hammer, where the player inherently interacts with 9+ blocks at a time, unlike TNT or Moss where you interact with just one block to affect multiple others. It's mostly about the player's direct actions and intentions when it comes to block interaction (and is also why I find instamining kinda bad, cause it sorta breaks the philosophy when you can break things by accident cause of your mining speed)
@beachybird12517 ай бұрын
Age is just a state of mind. Love your creative, goofy energy. Never change. I am in retirement now and enjoy your content very much. I have time to play video games now, something I never did before.
@_asteroidmerchant7 ай бұрын
You don't stop playing when you get old, you get old when you stop playing.
@thod-thod7 ай бұрын
You could crush it with a heavy core from 1.21
@Yellow_Paint7 ай бұрын
The Heavy Core from the upcoming update seems like a perfect item to use for crushing sand. Why else would they make it placeable?
@prathameshjoshi17477 ай бұрын
I don't remember whose playthrough it was but there was a mod that made sand obtainable using flowing water on corals. It was skyblock playthrough. It was probably ilmango. This way it is farmable like bonemeal on coral block -> coral fan coral fan + flowing water -> sand block for red coral fan it gave red sand.
@sappical7 ай бұрын
That’s pretty neat! I think that’d be a great way to do it especially because the coral fans are pretty useless mechanic wise
@spicymattball70317 ай бұрын
Crush cobble between two pistons to turn it into gravel and same for gravel to sand. The pistons could be placed perpendicular to a cobble generator, and the generated gravel could fall onto a torch for automatic collection or into another piston crusher to be turned into sand.
@HenkTheUnicorn7 ай бұрын
The new windcharge would be fun for farming sand. Basically you'd bombard cobblestone or gravel directly with a windcharge and it erodes it to sand.
@tartarusfire94167 ай бұрын
14:54 MMX, yes! Subregister vectorization in the same clock cycle was such a boost
@gabrielzimmer17177 ай бұрын
As a small addendum to the magnetized thing, I could see that maybe only being able to go on metal tools so maybe diamond can’t get magnetized, but netherite tools could incentivizing that mechanic some as well
@JTSCORPIO307 ай бұрын
I am 43 and still watch all the hermits and also play minecraft
@phishphan497 ай бұрын
sponges are one of the most rewarding & and balanced blocks in the game - it break the mojang rule of "one block at a time" for sure as it voids a fair number of water source blocks, they have no ornamental use - and the fact that we talk about a stack of sponges as precious in the same way like... i memorized a shulker loader long ago for all stone and dirt etc... because it's nice to have too much than not enough. It's the perfect example. everything about the sponge is just *good*. It's a good block that still feels good to obtain like half a stack of... it's more satisfying to obtain than diamonds or netherite... and using them is just obnoxiously satisfying. In my long term survival world sponges are one of the very few blocks i'm still excited to find. I have like 18 stacks.... which.... thats sooo many monuments lol... I've had back to back to back to back 0 sponge rooms in a row... 0 sponge rooms is a possibility.. i generally drain those out of spite.
@combrade-t7 ай бұрын
30:30 Fr, I generally have a rule of thumb that when I build a farm I build it so that in 30 mins of AFKing it will produce probably about as much as I will want for quite a while, within reason in terms of complexity ofc. I'd like to build Doc's insane wood farm he has for that very reason, since the whole idea with his setup is very quick and minimal loading. Heck he even chucks the bonemeal in from ages away to maintain the production. Also for renewable sand one of my favourite ways is a carpet mod addon that lets I think it was gravel be crushed into sand when an anvil lands on it. I think the one I used was from a non-gnembom addon that let me do cobble -> gravel -> sand or somethn I can't recall. Personally I'm not a huge fan of mob-based farms, hence I like the renewable gravel from it too. I do think husks should have a chance to drop gravel though, both to make an alternate route for sand production possible that should be generally faster since you have to go to the desert to make it, and also just to make the mob more interesting. Two ways to make materials renewable is ideal. Lotta stuff is renewable through villagers which imo basically doesn't count, and bartering is better but its still so disconnected. Technically right now sand is renewable in two ways: Through End portal duplication, and through wandering traders. Can buy 48 at a time as a trade from wandering traders.
@gjorgdy7 ай бұрын
For my own server I use tnt 'crafting'. exploding blocks crushes them, like cobble -> gravel -> sand
@Praying_Mantis37 ай бұрын
My grandma was in the first generation of gamers, she played games until she passed away at 85.
@zinczombie7 ай бұрын
With the guardians' thorns feeling unsatisfying that's because when they swim their spikes retract and no longer deal damage to you. It's meant to be unsatisfying, to get the player to break line of sight and make them move, or move closer which makes them swim away and become vulnerable again
@HeieiX7 ай бұрын
The Origin Realms public server has an enchantment called Siphon that pulls drops directly to you. It behaves somewhat like a magnet but there’s no grabbing someone else’s items from across a room.
@saphilasagiri20777 ай бұрын
There is already a mod called AnvilCraft that is out recently, adding numerous features involving anvils crushing, and magnets to manipulate and automation of such process.
@saphilasagiri20777 ай бұрын
The creators of this mod basically got inspired by the Create mod and are trying to use implement gimmicks from the Create mod in a more 'Vanilla' way. The mod was first released as a datapack that can function in vanilla, but they went all the way to make it a mod.
@V9727 ай бұрын
I think Abnormal's Upgrade Aquatic did it best: buble column produces falling sand entities if below sandstone, which then drop as items
@skylark.kraken7 ай бұрын
I have a big desk, it's a dining table. I only spent £80 on it, desk of the same size is a few times more expensive. The desk is 220x84cm, this is with 2 40cm leaves in it (so the length can be 220, 180, 140cm). I've had it for 12 years now and it's been rotting off and on (can't smell it but there's one patch which gets a bit wet and green during the summer from lap heat). I have a quad 27" setup (3 wide, middle monitors are stacked), with my Corsair 680X on my desk (it's wide and can still fit and I only need to scoot my right monitor forward a tiny bit to open up the door to clean the dust filters). I want to replace it and I'm probably just going to either buy a slab of wood or glue pieces together myself (I can borrow a load of the really long clamps) and I want it deeper because while where I sit my eyes are 80-90cm away from my monitors (which is a good distance, you're meant to barely touch the screen with arms outstretched and I have a 15cm gap) but I want it to be more like 120cm because I dislike focussing so close, I also wait to raise up my monitors and I'll make something for that because I found out you can get these touch screens made for shop shelves and there's a few that would work embedded in monitor stands and I could make some apps to go there so I have a timer to hand, and to my left I can have a timeline of my day and a calendar synced with my phone. Anyway, buy a dining table if you want a big desk but also want less work.
@ytphillipsbros7 ай бұрын
The delivery on “this is a f***ing pyramid scheme was just perfect”
@juniperjenny2877 ай бұрын
Please don't spend too much time worrying about your age...you're right on my age and watching you and the Arizona dads (and other grownups) encourages me that it continues to be OK for a video game to be a way to relax and learn new things.
@dennisolsson31197 ай бұрын
Same here. TFC was really an inspiration for me because of this very reason. Imagine growing old and still have this much fun with so easy means.
@Fritosbadact7 ай бұрын
Add a pulverisor block to feed various types of stone into stone into, to create gravel, that can be pulverized again into sand.
@erinkarp7 ай бұрын
It'd be cool if the desert occasionally had sandstorms, which left behind a sand equivalent of snow layers that could be mined to make sand
@rensiknosaj7 ай бұрын
Hold on... a desk *6 Meters* Long?!
@clearwax7 ай бұрын
When an anvil drops onto an end rod it breaks into a “sand pile” 9 “sand piles” make a sand block. …Or just a new crafting recipes… Red sand = Redstone block surrounded by blaze powder. Reg. sand = Glowstone surrounded by blaze powder (This would make the two types of sand farmable while kind of trying to attempting at balancing… it would also add another use for blaze powder)
@LelouchVee7 ай бұрын
Countertops for custom desks are brilliant. It's an easy DIY project which makes for a great weekend job and allows you to perfectly fit a desk in any kind of weird space you've got. Just a tip - an oscillating multi-tool is a great and easy way to cut into a countertop in a situation like Iskall has here. No need to detach the desk, drill anything or fiddle with a jigsaw. Just mark it out and do a nice plunge cut.
@stressfreesoul7 ай бұрын
I've been using a self-made datapack that makes coral fan smeltable, into sand. It's meant creative farm building and renewable sand.
@andrewjamesgrantsnider7 ай бұрын
Some kinds of fish create sand. Might make some sense to have some of the tropical fish occasionally turn gravel into sand kind of like a sheep eating grass.
@EldanForrester7 ай бұрын
Crushing mechanic would be cool. For example it would be cool making a cobblestone farm, then Cobblestone crushes into gravel and gravel crushes into sand.
@JaklizTheEngineer7 ай бұрын
maybe a gravel piston crusher/grinder with a block of netherite, so farmable sand is not as easy to get or maybe have a crusher head covered with diamonds and the diamonds would slowly wear out and you would have to replace them so it would give another use-case to diamonds
@wynnefox7 ай бұрын
See, I like the idea of something we call a "Grind stone" and it can take raw ores and split them into 2 dusts, so you get ore doubling. Then Have it go from Stone to cobble, cobble to gravel, Gravel to sand, and sand is deleted. We can put it in some group of engineering stuff too. Call it the, "Create update"
@Senpasen7 ай бұрын
I feel like for sand they could implement some sort of crafting chain like how you can turn dirt + gravel into coarse dirt, and turn that into more dirt than you started with Make some sand equivalent of coarse dirt that you can then turn into more sand. fits in line with an already established mechanic and isnt just some big ass farm you can build and have a lifetime supply after an hour of AFKing. Maybe just like 1 sand + 1 gravel makes 2 of this new block which you can then use the brush on to turn back into normal sand, that kinda thing!
@Dalejr8cjs3 ай бұрын
Heavy stone could be affected by gravity like sand but look just like normal stone and could be used in pitfall traps.
@RagingViking9017 ай бұрын
"I do not have OCD, but I have limits!" I'm totally using this
@projectafterworld25577 ай бұрын
If you wanna convince mojang to add "pulverizing" into vanilla minecraft, the way to do it would probably be to exploit their design obsession with being "Educational". IRL, stone becomes gravel and then later sand from being eroded and weathered. Minecraft doesn't have wind, but it's had waterfalls for an absurdly long time. Water erosion from having flowing water land on a block would be possible in game as a random tick, turning smooth stone into gravel, and gravel into sand. At least that's how I'd do it.
@Superokiko7 ай бұрын
From clearing out a monument a couple days ago, I can confirm that sponge rooms are not guaranteed
@toyloliSpare7 ай бұрын
I think the best way to have renewable would not tie things to generation, it should be sky island compatible! I would cure a Husk like we do villagers, to get a Desert Trader, a mob that barters like Piglins. Then make a way to make husks in a sky island compable way.
@chromacat2487 ай бұрын
I don’t remember who I got this idea from (I think it was antvenom? probably xisuma), but, enchanted shulker boxes. **Accumulation**: When you pick up an item, and a shulker box with this enchantment has more of that item in it, the item will go into the shulker box instead of your inventory. **Siphoning**: When you consume an item (eating food, placing blocks) that you have 1 stack or less of in your inventory, and a shulker box with this enchantment has some of that item in it, it will consume from the box instead of your inventory.
@Shadows_price7 ай бұрын
They do have the Mace now, so they could use it to break gravel and it drops sand. The magnetism could use durability per block sucked, the chance for durability dropping affected by level and Unbreaking.
@DominikGuzowski7 ай бұрын
To make the gravel-sand machine more interesting and less easy to get, is make the heavy stone or some alternative a falling block, like anvils. Then, just like anvils when they fall and destroy dropped items, the heavy stone could also destroy most blocks from 3+ drop height, but some blocks would get converted, such as gravel to sand, but also stone to cobblestone, maybe even cobblestone to gravel and sand to clay. This approach would make it so the machine would have to move the block up and down to do the conversion, making the machine quite a bit more interesting than a simple piston, and would introduce interesting block decompositions.
@thod-thod7 ай бұрын
you don’t need the 2 redstone dust on your saAnd machine
@michaelstocker66267 ай бұрын
It could be made from smelting coral, like fan coral. It’s easily farmable
@danielfleming55857 ай бұрын
Guardian or elder guardian lasers could turn gravel or cobblestone into sand :) personally I think gravel to make it so a sand farm is super late game since you would want to also have a gold farm and bartering setup for that, although then you have some kind of needing to place the gravel block repeatedly issue but oh well :) autoclickers!
@justinnamilee7 ай бұрын
IMO for sand farming just change the husk loot table, the farms have unique restrictions (can't have a roof over them, i.e. can't do multi-platform), and the mob wanders the desert already. That's what I did for my own datapack anyway, heh. E-Z
@lomiification7 ай бұрын
Sand should come from a lot of different places, and there should be different kinds of sands. Common sources of sand: 1. Dead sea life thats been pushed around by water 2. Stones falling through rivers 4. Galciers pushing across vast tracts of land
@dandymcgee7 ай бұрын
I think if Mojang built "a machine" for crushing stone into gravel, it would end up just being a static workstation block like the grindstone. For technical reasons, unfortunately. Would be cool to be able to build more animated factories though, if it didn't cause tons of lag or duplication glitches.
@Talos-mf1lx7 ай бұрын
Glass when you punch it could turn to a sand pilles so you can turn glass back to sand maybe
@MasterRobbe7 ай бұрын
They should let you wash the sand of husks by using splash water bottles. That way this item becomes useful.
@discotechgaming7 ай бұрын
Once we finally get a renewable source of sand, I wonder if big servers like Hermitcraft will start to faze out TNT duping. I know that a lot of players only put up with it because sand is finite, and now that we have crafters, sand automation is the only missing piece for completely automated TNT crafting.
@ultimatewager7 ай бұрын
I can't believe he pulled out the graph in the KZbin video. Iskall really is a born jester.
@Midori94007 ай бұрын
i would assign another use to the grindstone where you can turn cobblestone into gravel and gravel into sand
@milohobo91867 ай бұрын
If you ever feel too old to "do this" streaming minecraft thing, just remember TFC who gave us so much. I miss him.
@increasing_entropy50737 ай бұрын
Sand farm concept: flowing water on a stone block turns it into sand with a very long tic timer. It models the was real sand is made and doesn't make it too easy to farm.
@selinesbeau7 ай бұрын
This would be a big addition really, but if wind were added to the game, blowing the sand and you could collect it off a wall of wool or slime.
@wChris_7 ай бұрын
you should bring alays with you when sand mining. They will pick up the items you miss and will probably prevent despawning.
@prodigalmarine57727 ай бұрын
You know, the Tampa Bay Lightning have a kick butt Swede in Victor Hedman.
@Neowarshark7 ай бұрын
Dude made a chart (Iskall) and I'm like I been watching since he did his singleplayer pirate island skull base of doom thing lol. This season iskall85 you are doing good by doing like episode 19-20 and adding more content inside that said it being it made between 19-20 so pure Genius Content Creator move.
@honeynut40487 ай бұрын
what if mojang added an erosion mechanic? Similar to dripping water out of mud makes clay, running water over cobblestone turns it into gravel then sand eventually
@davedave6727 ай бұрын
Regarding age... I'm over 50 and just started playing Fortnite (zero build) with a couple slightly younger friends. We're surprisingly good and place in the top 5 most of the time (and win occasionally)! What we lack in reaction time we try to make up for with tactics & teamwork. You're never too old to play games.
@Matt437 ай бұрын
Your graphs rant brought me back to Office Space "I deal with the customers so the engineers don't have to, I'm a people person dammit!"
@dantheman86427 ай бұрын
I've been rewatching season 6 in between videos. Just watched the opening of "The Black Pearl".
@krafnamlologamingxd44427 ай бұрын
Im so happy when watching you stream HC, I like that you are openly expressing your opinion
@adamasher73017 ай бұрын
Percentages dont go on a bar graph, but it doesnt really matter after you explain it.
@ShayanQ7 ай бұрын
The things you suggested aside from sand farming all already exist in vannilla in better ways. Magnets - allays exist Shaders - bedrock edition has rtx and now shaders Compass to structures - cartographer villagers
@minako92447 ай бұрын
I think that instead of gravel, quartz could be crushed because sand is technically made by eroding quartz bearing rock
@analogbunny7 ай бұрын
I would have Husks occasionally drop 2-5 sand the way that Drowned drop copper. I know you said it would be boring, but it would be consistent with Minecraft's own internal rules.
@analogbunny7 ай бұрын
... also it would be double boring, but buying sand off villagers would also be internally consistent. What they're doing with the librarians could apply to the masons; different biome masons would buy and sell different kinds of stone, clay, brick, or terracotta. Or just have them all sell sand and consider it a by-product of cutting stone.
@zainzargar117 ай бұрын
They have maps for structures tbh so compass it's needed