19:27 in hollow knight, after you die, you have to kill your shade to get back your "geo" which is like the currency in the game and if you dont go back to kill your shade you also have less "soul" which is like mana used to do spells
@jmboUnreal8 ай бұрын
I don't like that the first ghost despawns when you get killed again, tho. Because then everything is gone. In some boss rooms, you have to trigger the boss fight to get to your ghost. But getting a new ghost every time you die could cause problems in a death loop. It would be better if there were only one ghost, and the items added up every time you died. You would get it all back once you killed the ghost.
@cd76778 ай бұрын
Really bad timing, i just lost 8000 geo going wild in exploration without hitting the bank 😭😭😭
@YourBuddyZee8 ай бұрын
What if it was herobrine? We could close the loop on the legend by it spawning a herobrine mob or a more evil version of your character skin that is holding your stuff.
@plorby76808 ай бұрын
there has to be some negative to dying though, if there was one ghost that just got all your geo each time you die your just creating a bank. there would no worry about dying at all because you never lose anything@@jmboUnreal
@kingoftherevolution48558 ай бұрын
Loving that this is the go-to example when it was ripped directly from the massive fromsoft franchises lol
@leahc34758 ай бұрын
Totally agree! As a casual player losing all my stuff is the kind of thing that makes me lose interest in the game for months at a time
@alzbetakocmanova10278 ай бұрын
Same, I hate losing stuff to the point where I only play hardcore now - then I at least don't feel bad when I start a new world after dying, since there's literally no other way to continue playing.
@trcy97428 ай бұрын
I just put tombstones mod on.
@AlechiaTheWitch8 ай бұрын
I jusy play moddes to the point so that my character can enchant my itesm so theh don't dissapear
@murzkatze8 ай бұрын
Its stresses me out big time. Thats why I actually activated the "keep inventory after death". Its less stressful and makes it more enjoyable for me.
@elio63618 ай бұрын
@@alzbetakocmanova1027i just play with keep inventory on instead
@Brob3r8 ай бұрын
You can call it "Cave Busting"!
@Ringularity8 ай бұрын
Or "We have Vault Hunters at Home" TM
@Vanthill8 ай бұрын
I was thinking Diamond Dives
@ethanallred25438 ай бұрын
I really like cave busting
@lightkevlar8 ай бұрын
Cave Plunking
@alexlowe20548 ай бұрын
Hearing Iskall talk about how unfair and cruel the punishment for dying is reminds me that I stopped playing my previous minecraft world when I died, and lost a substantial amount of valuable gear. For my under developed single player world, that represented multiple hours of grinding, and it completely stopped my progress on my current project. It was so punishing that I haven't gone back to minecraft since then. Dropping item on death definitely needs a rework. Lots of recent updates have been all about exploration, yet dropping all your items on death is a great way to encourage players to avoid traveling to new unexplored areas, since it makes recovering your items effectively impossible.
@eswing21537 ай бұрын
There is no shame in “keep inventory on” it’s actually way less stressful
@johnwhittaker3118 ай бұрын
I think it’s a good idea. I always play with keepinventory on because I hate losing all my items. I’m rubbish at survival Minecraft, I die to mobs on easy mode all the time and it’s massive pain to try and fight off the mobs with 0 gear just to get my stuff back. I enjoy the game so much more with keep inventory on, but for players that aren’t terrible, having some sort of way to get their stuff back without a time limit would be a great thing. When gear is such a long grind, players shouldn’t have to do it all again because they misclicked a water bucket clutch for example
@colinfrazier10588 ай бұрын
Somewhat similar mechanic in hollow knight where if and when you die all of your money is lost and your mana doesn’t refill fully, if you die to your shade you loose it all for good
@RePorpoised8 ай бұрын
Oh yeah, if either your max health or armor went down everytime you produced a ghost, down to 5 hearts/armor, which would no longer spawn a ghost. The echo compass should then becomes a tool to track ALL previous deaths since they would have ghosts near each of them. I’ll probably think about this system a little more and come back with what makes the most sense to me.
@discotechgaming7 ай бұрын
I'm pretty sure Hollow Knight is the game Pearl was thinking of at 19:20.
@RedLameDog8 ай бұрын
Can I just say that when Iskall first started creating VH, I didn’t get it… but I come from Bedrock crew so didn’t get mods anyway… a few weeks back now a friend invited me to try VH and I am HOOKED! 🎉😁 finding the community and all of it great fun! Glad you found some fun through some hard times and have shared it with us 👍
@Buggy_babi8 ай бұрын
16:04 talking about it makes me realize that thats why some people dont take risks in their own worlds in minecraft, because the consequences can be so punishing. To grind for enough diamonds to make armor and weapons in itself is dangerous and can be extremely time consuming. Either via villagers or mining. And then risking it all to go to the nether or to the end? Sometimes it doesn't feel worth the risk when you put so much hard work into it. It keeps peoples options limited bc of items de-spawning and the immediate time limit which in the long term can cause more deaths bc of panic and rushing to get those items back.
@creativecraving8 ай бұрын
Yep! I started a new MC world with a grave mod, and I'm still not brave enough to find my first grave after 10+ hours of play. I died to a drowned, lol. I had some good items on me, too! I will be very happy when I dig that grave 🪦!
@Starrymite8 ай бұрын
I also get really demoralised when I die and loose stuff. It’s very dramatic and silly but I feel so down when it happens 😂 I just stay indoors at night
@SNerd428 ай бұрын
Minecraft is a sandbox game and I don't have the time to spend on it when it is that punishing. So I tried changing the game rule to retain inventory on death in my world and honestly the game has been a lot more fun for me. I can grind and risk and not have to be concerned about losing everything I grinded out. I also play through the night now which is something I had unconsciously stopped doing. It's a game, it's supposed to be fun. Play the way that is fun for you.
@vogelvrouw8 ай бұрын
@creativecraving I just died to the void twice, but u also had a gravestone mod and could recover my gear!! The gravestones make it so much safer to explore and take risks, i finally found some elytras in my game without just cheating them in
@Buggy_babi8 ай бұрын
@@StarrymiteThats fair honestly, sometimes when i die in the end or the nether with good gear it just feels so demoralizing because you most likely will die again or wont be able to find it because itll de-spawn by the time you arrive. I know i feel that way. Sometimes it just ruins the feel of a world so i need to make a new one even if i did really like the old one.
@Neanderstaal8 ай бұрын
I love the idea of a little tombstone and grave mound that appears where you die, with a game date/time for when you died, and also having to fight your ghost to get your stuff back. Edit: you should also get your full XP back from the ghost, and perhaps how much xp you have could also factor in to how powerful the ghost is.
@Wyrnikh8 ай бұрын
No, not full XP 1/2 - 3/4 at most. There should be SOME pain in the process.
@paulelderson9348 ай бұрын
The pain is having back up gear and travelling all the way back.
@arkthan12378 ай бұрын
I believe there's a mod for that
@brugbo6138 ай бұрын
There's several mods for that actually. Corail tombstone might be the most popular?
@bablela268 ай бұрын
The ghost is the zombie equiping all your armor and sword, and if you have thorns like a moron, then you have a real challenge right there XD
@skyecase59688 ай бұрын
that's just your armor and sword though(if you even die near a zombie/skeleton that has the tag to be able to pick up items). all your other stuffs, tools, blocks, etc are are still in that 5 minute time limit to despawn. this idea is saying it would hold all your inventory
@Waffles176438 ай бұрын
This just made me feel like everything in the shopping district is underpriced
@MagyarAdam158 ай бұрын
Yep, getting diamonds in the last few versions are so easy, the diamond doesn’t really worth anything. But the problem in the game is there is no any really good item that could be the new money. Most of the items are renewable, and the rest are either too easy to get (sand) or too hard (ancient debris).
@skandragon5868 ай бұрын
@@MagyarAdam15 just dont use a currency? build a farm, show people how to use it (or they ask you how) and then they can get the gold (or whatever) for themselves... or do what the US did when gold was deemed too valuable and scare... use fiat money... money that has value only because we agree it has value. Rename some paper or iron nuggets, or books might be useful, with the "copy of original" vs "copy of copy" feature...
@albuspercivalwulfricbriand53638 ай бұрын
@@MagyarAdam15pay in ancient debree
@digitaldritten8 ай бұрын
@@skandragon586 but part of the reason the shops exist is to promote hermit interaction and fun shenanigans
@skandragon5868 ай бұрын
@@digitaldritten yes i understand this, and the diamonds on Hermitcraft are essentially a fiat currency (after the first week or two)... with little intrinsic value, only worth trading because people use them to trade.
@catsandcrafts1718 ай бұрын
As an older, slower player, I totally agree about there needing to be something in between 'keep all inventory' and 'lose everything and waste hours of your life just grinding to replace it'. That's not fun gameplay. Having graves in modded is pleasant, still challenging in that you have to find your body again, but far less stressful.
@saffral8 ай бұрын
That arrow being flung off into the sky from the creeper explosion at 17:17 was pretty cool though. Dungeon Crawl Stone Soup has a neat effect with a ghost with some of your items on it, but it's a roguelike, so it's the ghost of your past life, and the items risk becoming cursed.
@sunnyreads_88 ай бұрын
Nice haul. I love it when hermits comment in game to a stream. You can tell that they really enjoy each other when they tune into their friend’s streams.
@polder1328 ай бұрын
A large majority of my worlds I play end because I die and lose all my gear and I end up more upset then anything and give up on the world and never touch it again
@DannyDevitoOffical-TrustMeBro8 ай бұрын
Same here. It’s especially punishing on bedrock because you’ll die to loading errors and glitches. I can’t actually go in and out of the nether in survival mode, I have to quickly switch to creative so the game doesn’t either glitch me into a block and suffocate me while the loading screen’s still up, or spawn a hostile mob on me, again while the loading screen is still up. I made the mistake of going to the nether for the first time in a new world while still in survival mode, because I had a creeper spawn right next to me, blow me up, and then have all my items dropped into a lava lake that was just a few blocks of netherrack below the portal. I didn’t play in that world again for months.
@bengoodwin21418 ай бұрын
For the death mechanic thing, I think it would make sense if the mob was using the exact same equipment you had in your inventory (and equips the best stuff) This would already add a small permanent punishment in that fighting it takes some durability from the armor.
@treestub36658 ай бұрын
3 things: 1. I love the name Cave Busting 2. The lighting on KZbin is great and easy to watch! 3. You might want to ask Cub where he did his mining. He did some strip/cave mining and that might be why you were struggling early on. Ps: we all love you and love this channel!!!❤
@faztastic-rz2nk8 ай бұрын
The game Hollow Knight has a system rather like the ghost system you suggested. The ghost will attack you with the spells you have collected in the game so far, and the health is proportional to your health when you died as well.
@YourNeighborNat8 ай бұрын
This was my guess for the game Pearl was thinking of as well.
@bluewolfchicken73108 ай бұрын
1:00 thats actually really valuable advice and as much as it seems like common sense, i feel like a lot of people have forgotten what common sense is
@alyssagabriel238 ай бұрын
"No! Develop your brain-head!" 😂
@_Unlived_8 ай бұрын
I cam for hermitcraft, stayed for vault hunters and now I’m here for you. I think many who watch you can agree on that, everything you do is with the idea of true fun behind it and its so refreshing to watch :)
@BerserkHerk7 ай бұрын
With a dead and dying parent, I get you. Thank you for continuing with Hermitcraft.
@ThisIsWizardsHandle8 ай бұрын
thank you so much for all the content iskall. i enjoy having something to put on in the background while working sometimes and also eating lunch, and these old school/slow paced style videos in which the personality and banter carries the video are perfect to watch/listen to in bulk while working etc. so thanks so much, truly. God bless
@deppies8 ай бұрын
I love how frequent and casual these videos are! You're such a great company Iskall!
@Loshi0_08 ай бұрын
There’s already a mechanic like that in Minecraft. A zombie or skeleton can pick up your loot and then they won’t despawn, but they will wear and use your loot against you. The only problem with it is that there has to be a mob that happens to walk over your loot
@Timmythy1238 ай бұрын
This ghost idea is SO COOL I would love to have that mod instead of just a grave or nothing. I like the idea of it scaling with your armour and gear level but I think there's another accumulative attribute you could use instead... _the game score when you die_ . You could make it pretty transferrable to the stats of the ghost and it increases things like strength, speed, and health (I don't think it should have armour points tho) and instead of trying to match long term players or people that don't die often with something more challenging than just end game gear with no further progression afterwards. For example, when you die and it gives you a score of 51, you get a pretty easy ghost to kill because you haven't been in the world as long/haven't been able to achieve more in the game. But when you die and get a score of 244 that means it falls within a second tier of strength, but keeps the first tier speed and health (make the range something like 201-299 or something) which means people that die more often get a lower score and the chance of multiple ghosts makes it more like trying to find the "true" one that's harder to kill and gives you your stuff back. This would make something like the echo compass more of a tracker than a glorified lodestone and also gives another reason to make the stupid thing in the first place, maybe if you ring a bell whilst holding it the ghost glows when in range like raid mobs? Sorry for the thesis, you pitched an amazing idea, I can't wait to see if anyone can take this further XD
@gardenmaster79338 ай бұрын
It’s always good to have help when checking contracts at any age
@melaniecutes8 ай бұрын
I will be honest, I'm not a fan of the vault hunter series. But I am a fan of you, And I can fully understand why the hermitcraft series took a pause. I'm just glad that you have gotten past the sad stuff. sad is a part of life, and its so easy to get stuck. proud of you
@parkersteinke58218 ай бұрын
The lighting is perfect, don’t need to turn up your brightness
@riztiz8 ай бұрын
on youtube atleast
@Hermitcraft_X8 ай бұрын
The ghost would be so much better then the stress of despawning or lack of challenge from keep inventory
@cheek28448 ай бұрын
I faced the same problem when I was running a server for friends; it was so demoralizing when they lost items to dying that it'd ruin a night or just discourage them from playing. We didn't have the infrastructure of a server like Hermitcraft where we could just buy new items; and though I made a trading hall and could get new gear in about half an hour, they often had more of a sentimental attachment to the gear they had crafted and grinded for enchantments and the like. We tried Keep Inventory, and while it took away the fear of dying, it also took away any fear of danger. People were jumping off cliffs to teleport back to their bases after mining. I noticed a lack of interest in improving or trying challenging things, because death was so cheap it just meant anything could require a grind rather than skill. We also tried a graves mod, but it had the issue of sometimes deleting blocks or outright not spawning sometimes, and really did clog up areas where you died over and over trying to reach the grave. The solution I found worked best was a combination of Keep Inventory mods. I set it up so that it would remove two thirds of your gear's durability (100% -> 33% -> 11% -> 7% -> 4%) and halve the number of items the stacks you were carrying (the rest dropped where you died). If your equipment was at/below 4% when you died they broke and were lost. If you only had one of a stackable item it would drop, as would certain NSIs you could configure (potions, books, boats, that kind of thing). It made death something to avoid, but not something that ruined your night: and you still had to make the death run to get half your stuff back if you didn't have them in a shulker or bundle. You only had to repair your gear rather than replace it unless you neglected them, and you still lost your levels so XP farms remained relevant. It was perhaps a little too convenient in my opinion, but my friends enjoyed it, so it was a success.
@ObsidianValkyrie8 ай бұрын
Valhiem has a grave system when you die and trying to get back to my body with poor backup gear is some of the most fun I've had in a game. My items WILL be there, but getting them back in a dangerous biome is a challenge that I will eventually overcome.
@kingoftherevolution48558 ай бұрын
I stopped playing minecraft entirely a few months ago (at least until 1.21) because i fell into a lava lake right after looting my like EIGHTH bastion and finally getting my first netherite template. I think a ghost mob that never despawns, equips the best gear you were carrying and is only hostile to YOU and can only be damaged by YOU is a great idea :)
@jeffreylopez77748 ай бұрын
The reason i watch your videos is because of the unique Iskall touch you give to the way you play and how you interact with us and other people. The person who made the comment about changing the way you do things is miserable and has nothing better to do. Do what iskall does best. Be Iskall. You rock.
@Ringularity8 ай бұрын
I have an queation iskall. I have always wondered why Vault Hunters didn't have any combat mechanic change(attack animation) Like in many other PC games or even in Minecraft's official animated videos. Our character can move their weapon in many different ways. Think how cool it would if we used two short swords to attack quickly or 2 big swords where you can cross them to block incoming attack and maybe stun the enemies with a Strength build. A Scythe or a Scikle with a Stick, where you use the first one to attack in wide area or use it in conjuction to Execute for even greater Damage and the Stick for pirmary attack. ⚒️ we can have soooo many different combos.
@TheParasiteDk8 ай бұрын
The whole items-despawn-on-death talk is the reason we use the corpse mod, in the modpack I play with, as it leaves all your stuff on a corpse where you died. If you die in the end to the void, you need to find the spot and go down to y-level 0 to get it back, but it's there, and if you die in lava, you need to remove the lava to get to your corpse, so it's still punishing to die, but not rage-quit punishing.
@davidlebaron3788 ай бұрын
Iskall points of interest: Iskall talks about his dogs priceless. Brings up his brother, his mother. Talking about his studio, all great to hear about. Hearing about Sweeden loved alot. Dillan is the best chat.
@Kate_Fyria8 ай бұрын
I love the 'graves' in vault hunters. It saved me early game when I fell into a ravine under my base and it was swamped with mobs and I didn't have the gear to get my stuff back yet. I was able to get it back later when I had time to reset my gear enough to take on the skeletons with bows that were my bane.
@verstamech8 ай бұрын
Tbh I am 100% on-board with having the Ghost Mob idea. I'd like to suggest some additional ideas for it: 1: You suggested the Ghost Mob being more hostile or dangerous depending on how strong your gear or weapons were. Additionally, (And I might be overlooking something here), I think the Ghost Mob should change its attacking behavior based on how you died. Like, for example, if another mob killed you, it'd inherit the offensive properties of that mob as well. Or if your death was environmental like falling from a high place, the Ghost Mob would hover above you out of reach like a Wither so you'd need to build up to it or shoot it. Y'know, something like that! I might be overlooking a reason why that can't work, but I think it's an interesting concept. 2: I feel there is a mutual understanding that the Ghost wouldn't pathfind too far away from where you died, like it'd only float around in a radius around your death point. But, just in case it isn't, there's that. 3: This one's for the lore-heads; maybe it could bear a similar appearance to an Allay or a Vex? Kinda like a third floating spirit-type mob? Or maybe its actual NAME would be called the "Spectator" or something? Kinda corny, but it gives this idea that these are what Hardcore players become when they die, since they can only spectate their worlds after the fact? 4: What happens if you die to the Ghost? Does another one spawn, or do your items also get absorbed by the same Ghost? Maybe it doubles in power or something with every death of yours to discourage just running in, getting a few hits in, dying, running back in, etc. until it's dead. My ideas aside, I genuinely hope someone at Mojang watches this video and considers this concept. It's a genius fix to what can be a frustrating mechanic
@Starrymite8 ай бұрын
Imagine after some time the ghosts starts to hunt you or if you enter a certain range
@kaielwyn8 ай бұрын
17:17 creeper explosion deflects the skeleton's arrow
@jpendersen12948 ай бұрын
"You can never expect, and you shouldn't try to change someone else, you can only change yourself, if that doesn't make you happy then, find happiness elsewhere. Don't find it on the expense of someone else." Sound advise Iskall, I couldn't agree more.
@jpendersen12948 ай бұрын
P.S. I started watching your content because of Hermitcraft, but I subscribed because of you and the content you make, I love the Vault Hunters series. It's you, your humor and your interactions with others in all of your content that I enjoy, keep up the good work.
@SuperDuckyWho5 ай бұрын
Just made a new "hub" on my server for the last update that was AGES away from the first... and one of the BIG issues is when you die with no active bed as an anchor. You go back to the OG hub region and... there's no way you're getting back before anything despawns, if the person can even find their way back. If there was just a death marker/grave or hell, even a way to re-anchor your main spawn... and if people want to argue "back in the day" well then back in the day there were no elytra or nether portals or even horses you could ride... so... Also, I LOVE seeing the hermits other projects. I AM trying to catch up on hermit craft, as you can see I'm like 2 months behind, but omfg these other game modes are so fun!
@DoDisturbedTv8 ай бұрын
I love your idea, Death Mechanic. The thing you discussed is why I use gravestone datapack in my single player worlds. And why i have keep inventory on when introducing friends to minecraft first the first time.
@SabsWhyTho2 ай бұрын
The vanilla tweaks datapack grave mod is a life saver, still consequences for death unlike keep inv, but your stuff isnt gonna go away. Honestly from mojang i'd even take no more exploding inventories. Like I could die next to my spawn in some water and there's like a 30% chance I'll still lose something cause stuff goes everywhere.
@birdienator73778 ай бұрын
The ghost mob sounds a bit like the shade in hollow knight and I really like that idea, makes it harder than just picking them up but without fear of losing them permanently
@dirganimation12088 ай бұрын
A wise words from Iskall, love it
@wynnefox8 ай бұрын
Gravestone mods are really nice. My favorite gives you a key to your grave stone and gives you an arrow to point to. If you get an enchanted key, it can teleport you to your grave.
@ixisnyx68608 ай бұрын
I like you on hermitcraft and I preferred the hermitcraft content, cause I enjoyed seeing you interact with the other hermits. Never been one for enjoying solo play, but I've stuck around feeling fairly confident you'd eventually finish up the project you where proud of(and should be), have fun, and hang out with your friends again. Never gone. Just waiting. : )
@MegaLokopo8 ай бұрын
With or without your suggestions the only punishment for dying in minecraft is time, it may as well ban you from playing for a few hours, the punishment would be the same. All keep inventory does is save time for those of us who want to play minecraft instead of getting stuck in death loops and being forced to restart our days or weeks progress.
@justcallmeness8 ай бұрын
Playing rn with a couple friends and we definitely turned "keep inventory" on. We have limited time together and we don't want to waste it on re-gearing or recovering a grave.
@Ganpan14O8 ай бұрын
In a similar vein I hate the idea that if your item's durability reaches 0 they're just gone. They made the whole alternative system for the elytra to stick around but be unusable until repaired but it's the only thing with it. Also i think item despawning in general needs a rework, in so many games it only despawns items when there's enough to be a problem, yet Minecraft doesn't despawn them even if there is a problem (I.E. a farm that's out of storage).
@billbillinger21178 ай бұрын
Why I like death systems used in many survival RPG games, like Conan Exiles. You die, you drop everything into a bag/headstone/body. You do usually have a time limit to go retrieve it around 10+ mins. In PVP instances they are usually lootable. Its a fairly level headed system of punishment. In minecraft though, if you spent 40 mins exploring a cave or nether only to die and the container dropped was timed for even 20 mins it would still make little difference in trying to recover. Best move would be a static lootable container with no timer.
@kcattattack8 ай бұрын
Favorite way to get diamonds is in underwater caves with potions of night vision and water breathing If you find the right cave it works out very well
@bluewolfchicken73108 ай бұрын
15:10 i have a mod that, when you die, you get a grave and chest where you died and all of your items are in there. It's a life saver and is much more fun than just having keep inventory
@taj19948 ай бұрын
I definitely agree about the death thing. I either won't play a modpack if it doesn't have a grave mod, or if I'm only playing single-player, I'll add one. If I'm playing Vanilla, I do use keep inventory, but it's only because worrying about stuff despawning is just annoying and tedious
@IDKisReal24018 ай бұрын
The ghosts could if there are multiple from the same player within a certain radius combine to decrease lag; they could only attack if you had weapons and be colored according to what "armour" they have
@TugiFox8 ай бұрын
Best place to cave for diamonds is in underwater caves. Diamonds have a higher chance of generating without any air blocks around them, so underwater the have a higher chance to generate even though it's stilkl easy to see them in the walls
@sc0rch3d8 ай бұрын
one of my favorite mods puts the death coords in the chat (the benefit). maybe the balance is that your items go into a chest and gets surrounded by 5 blocks of obsidian. :D
@TimmyGC8 ай бұрын
One of the harder modpacks like RLCraft (I don't think it was that one but I get them confused) has it where when you die, you have a grave, and a zombie you appears with your equipment. So that netherite sword with sharpness and fire aspect II? The zombie has that, and you have to kill it to get it back.
@LordTechnoPrime8 ай бұрын
My friends and I were End Busting one of us fell into the void with full Enchanted Netherite gear and it was pain
@katie_fletxh89108 ай бұрын
I 100% agree with the item thing when you die. In my current world, I have a terrible nether ( all tiny island in the sky above lava) so I die constantly to mobs pushing me in the lava so I have spent more hours grinding levels to remake my gear then anything else. I can't progress because of it
@lightkevlar8 ай бұрын
A grave marker and an undead version of yourself guarding it would be an interesting mod mechanic. Especially if it could break blocks to get to you, so you can't cheese it.
@MansakeLabsOfficial7 ай бұрын
This death mod has my head spinning, I have so many ideas! I think the ghost should just be using your equipment when summoned, because it's your ghost. If it uses an item, like a potion or food, or breaks your equipment, you don't get it back, making another aspect to managing durability. (It can't place blocks; maybe another gamerule?) I also think we should be able to pick up and move the urn, (or at least makea gamerule for it), and fight it where we want. (You'd still have to fight it to get your items back.) It can only be damaged by player attacks, (any player, for adding a social aspect to it). You could intentionally die with gear on multiple times, and have a hoard of ghosts! (Command Block shenanigans for maps?)
@bryanperez86368 ай бұрын
Man vault hunters made me an even bigger iskall fan like. I liked your hermit stuff but I truly became a fan when I learned about your vault hunters stuff.
@Blackwings45LL7 ай бұрын
I completely agree, I usually play with keep inventory to avoid losing my stuff, but it feels so cheaty then. I want to work for my stuff, but the anxiety of only having 5 minutes to get my stuff sucks. Ghost or gravestone would be so nice to have in vanilla
@ploxl14418 ай бұрын
Your way of reasoning trough things and the value system you apply is admirable and pleasant to listen to. Yes, dont stop being you
@lonecrusaider8 ай бұрын
19:04 Lemme tell ya'll a story. I was in the nether traveling. I was in a medium size area that was kinda closed off from the open areas mining quartz. I was attacked by piglins (no gold on) and tried to build up to avoid them. For some reason I had a bed on my hotbar and as I scrolled to the stack of cobblestone, in my haste I scrolled to the bed. Since I was speedily trying to get higher I clicked before I could stop myself and exploded. Here's the funny part, I was CERTAIN it would despawn but when I got there all the zombie pigmen were wearing all my gear and carrying all my weapons including my elytra! And it looked good on them lol. So I had to kill everybody in the area to get my gear back but I got it all thankfully so I fully understand the fear of losing all you gear, especially if it's high end gear.
@CadanL8 ай бұрын
I've also noticed the team thing when going out with my friends - though I was never a sports guy, I did go though all levels of Scouting and often did group activities with them
@HeieiX8 ай бұрын
I played Minecraft with keeping inventory after death settings when I first got started because I found death so frustrating and time wasting that it prevented me from progressing even though the only way I’d get better is to keep playing but death made me not want to. These days I play on a server called Origin Realms and they take a more Vault Hunters like approach to death.
@mackenziedrake8 ай бұрын
I like the spawning idea. Funniest death I ever had was in the Nether. I had to take my armor back from the four piglins who took my stuff. It was a good alternative to finding the goodies gone.
@dino_drawings7 ай бұрын
I feel like the reason for why the noodle caves(tiny caves) were added is for 1. Variety(of course) but also 2. At least judging by the Minecraft subreddit there is a surprising amount of people who do not like the big caves. Somehow.
@bumblebeerror90198 ай бұрын
Honestly I’d never thought about it before, but yea. I play on a server with a grave mod and there’s absolutely a chance you just can’t find your grave (it despawns after 6ish hours) and it’s a struggle sometimes to go get them but. Yea having a grave system would be way better than the chance of your items despawning while you find them. Like sometimes you find them SECONDS after they despawn. Sometimes you never find them and those are times I think it’s fair to have lost them. It feels like yea. That ones more on me. I died and I couldn’t find it. But yea. I like this idea a lot.
@stary_kartofel21378 ай бұрын
You could name the diamond hunting "power hour" It lasts an hour right?
@cathiz33878 ай бұрын
Pretty sure this one was 45 mins, but I think that makes calling it power hour funnier
@SolarisGO7 ай бұрын
I have never had a problem with the risk of losing items when dying. It really only ever happened to me in ways where it was problematic in the early game, but those are easy to recover from because what you lose is usually not that important or hard to replace. Late game I have lots of resources to easily replace things, and with enchantments, potions, and beacons it is hard to die in the first place.
@clownboy848 ай бұрын
what a great chat and you articulated exactly how I have been feeling about the game. and due to not having much time to play I often use spectator mode to get me back to my stuff. I feel bad afterwards like a cheat because it feels so bad. also 45min for that many diamond blocks highlight just how cheap things are in the shopping district.
@Quazap8 ай бұрын
I think a good option would be to make graves or ghosts into a totem you carry, so it's something that you can control. It would be fairly cheap/ easy to obtain, but still a resource you would use up. I also think that totems should have their own slot, so they can display floating around a player instead of taking up a hand slot. That way they are visible to other players (which is the only reason they require you to hold them) and are a lot less cumbersome to make use of.
@TheTentacola8 ай бұрын
Like people said, there are games that use a ghost to punish death. However, I haven't seen one that is actually a true challenge. Like the shade in hollow knight is always just a few hits. Scaling with gear is interesting, but might be tough to balance. Don't want people to never use high end gear because they can't kill their ghost if they do.
@beckybea47 ай бұрын
i agree, i like the mods where your body is left and you can loot it without it despawning
@IamAmzy7 ай бұрын
I had just got diamond armor and enchanted it and then died in the nether, I had no idea where I died and couldn't find my stuff. I raged quit for a while. So I love the idea of an urn and a ghost or some type of mob guarding it and also maybe when you die you get a compass that points to it or some kind of book that has the co-ords on it or a map that points the way, so you know where you died, seeing as Minecraft doesn't have minimaps, that could help with death markers.
@Keon1388 ай бұрын
I feel like the ghost idea wouldnt work in some maps where you are supposed to die. You did say that when you have no items, no ghost spawns but in some maps you collect items on the way. I think there should be a gamerule which is automaticly turned on for the ghost so that new players just keep it on and map makers can turn it off if it would break their map
@dbass95448 ай бұрын
I came across this issue myself in singleplayer. Keeping inventory ruins the challenge but losing your items within 5 minutes isnt fun especially early game. The vanilla tweaks gravestone is probably the best solution to it at the moment.
@Blazuchan8 ай бұрын
I personally find like, when you introduce VH and get to know people outside hermitcraft "comfort zone" is very like cool moments, especially with Cpt Sparklez, i just find it very fascinating.
@DogBehaviorGuy8 ай бұрын
re: teamwork sports growing up, but also military life will teach it. and that 'strong alone' attitude is *super* prevalent in the US. rugged individualism is so toxic.
@mapu18 ай бұрын
What I do is just make huge amount of backup item sets, and keep putting things in shulkers in ender chest. Fun fact, shulkers can fly into lava from 6 blocks away and loose all your items anyway. Also ghost mob would not be good cause you have to fight it with backup gear, and that would not be fun if you only have one good set of gear and you are not good at combat, so people bad at the game would have way harder time. I kinda just accept that going out and exploring means I gonna loose all my stuff.
@xxamdam8 ай бұрын
As a hardcore hermitcraft fan. Foolcraft seasons were dope. Any time the hermits have fun raises the passion. Sometimes refreshing the love of vanilla.
@Jonathan-Merry8 ай бұрын
You could treat this type of caving like end busting and compete with other hermits. You and another hermit could join a chat and go different directions then meet up after the timelimit then compare
@ShiMusume8 ай бұрын
There is one more addition that could be used in dying: Not only is it annoying to get your stuff back before dying it is possible to just lose where you died. Like what if you was flying to explore and splatted against a wall with an Elytra? I'd love to see something point to where you last died. That could work with that ghost suggestion. The marking would vanish after you kill the ghost or if you choose to clear it on your own.
@tinki47048 ай бұрын
Thats a good idea! I imagine a small bubble on the side of the screen in which way the ghost is right now. Or you would need to make a map and it shows it there idk, would give it an extra step. I honestly like you solution because when iskall talked about it i was very concerned about like what are you supposed to do if the ghost floats away? Its still a mob, its still moving. And especially in caves like the chance to find it again is super hard, even if you remember where you died.
@cinderheart27208 ай бұрын
I could see a vanilla way to get a grave is to have an item in your inventory when you die that gets converted into a gravestone with all your items.
@lucascasquero26468 ай бұрын
ISKALL THE KING
@tatuvarvemaa53148 ай бұрын
What about a hermit crab like cave creature that gathers your dopped gear and you have to hunt it down to get your stuff back. Like if the spot you died in had a trail leading to the direction of the mob and after following it X distance you have to fight it to get your stuff. (Bonus could be that it could lead you to its burrow with some misselanious loot like food, mob drops or common ores).
@sambojones86818 ай бұрын
Vault Hunters is not my play style at all, but I'm still invested in Iskall85. However I still enjoy Foolcraft and Funcraft, even made my own version of Foolcraft stripped down to run on my portable device, FClite, all thanks to the fantastic personality shared with the world that is Iskall85. Thank you sir.
@wanderingrebelinvestigatio20718 ай бұрын
When you're talking about the deaths in Minecraft needing to be redone with a drop chest or some sort of mob like a ghost that would drop your items to you you could easily have the ghost or mob that you have to fight to get your items back instead of having all of their stats based on the items you have you could also toss in something about the amount of levels you had when you died. Because this can make it even more of a challenge let's say your early game with nothing but iron gear and you die with let's say 100 levels you could have it so that the mob takes the armor ratings and the levels into account to make it an even stronger mob to fight and make it more of a actual challenge. This could also be a way to push players to gear up better
@cjhaedaten87118 ай бұрын
12:24 that's probably Cub when he did he's mining experiment which mining method yield the most of stuff
@PhanuelMB8 ай бұрын
17:00 I play with my sons (8 and 5 year olds) and we play with KEEP INVENTORY ON it is great for my kids to encourage them to keep playing after dying. I agree with you iskal, I would rather travel back to my grave than lose items to despawn.
@jacobrobinson73958 ай бұрын
I like the mini boss fight idea but I would expand on it. If you die to lava the ghost has fire resistance. Drowned water resistance and so on.
@btrzcouto8 ай бұрын
I love the idea, Iskall. I usually think that the grave mod is the right amount of punishing (because you still have to go to the place, and it's dangerous sometimes), but having to fight a mob would be so much fun! as a casual player, losing everything is really punishing, so in vanilla I usually keep my good tools in the ender chest, and go caving with an iron pick. and Pearl gave the perfect argument: when caving in deepslate is impossible to come back in time to get the items back.
@RebekahDawsonHBIC8 ай бұрын
As much as people dunk on the switch version of minecraft, I personally love it. Recently they have added a thing called "add ons" its sort of a mix between a texture pack and a mod; but it's for vanilla minecraft bedrock version, meaning it's pretty accessible now. Just got myself the grave add on that stores your items and you have to find your way back to it (still a pain if caving). They also have furniture now 🥳
@outsider82098 ай бұрын
So true on the "losing stuff" argument, I've always ran on older devises and with that bit of lag if I get diamond armor and it's good etc, I just don't go adventuring ot adventuring with my stuff cause I'm highly likely to just loose it with little access to benefiting from the adventure in the end which is awful if you spent so long aquiring the gear
@CheeseManFuu7 ай бұрын
I didn't truly believe in cave busting until I watched this video today, thought underwater caves were only mildly better than strip mining. Decided I needed a break from my nether highway and did some spelunking since I needed to sleep soon. I got 3 and a half stacks and a normal diamond ore in that same 45 minutes. I can see why inflation hit Hermitcraft so hard now.
@relifed8 ай бұрын
Graves are the one thing I always add, either with a mod or with a datapack. Losing all your stuff is just not fun, there's plenty of punishment in going back for your stuff. Other mechanic I really dislike is skipping the night by sleeping. Would be much better if they'd increase the length of the day a lot, and the length of the night a little. Right now you just plop down a bed every 10 minutes to skip the night, it's not even hard to do. Maybe instead they can require you to have a bed in a proper building and only have it speed up the time, bit like Terraria does.
@sincitychef788 ай бұрын
Iskall I'm a huge fromsoft fan ( dark souls, bloodborne, elden ring) and when tou die in one of those games, tour exp/money get dropped on the ground. Sometimes an enemy will pick it up, to get tour stuff back all you need to do is get back and grab or defeat the enemy that grabbed it without dieing again.... something like that in minecraft would be cool...