Adding Bleed to your designs in Dextrous

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Dextrous – the Board Game Design Tool

Dextrous – the Board Game Design Tool

Күн бұрын

Пікірлер: 6
@Zilong09
@Zilong09 3 ай бұрын
That's awesome. The little things add up
@Ashy_Feet
@Ashy_Feet 3 ай бұрын
This update/ information makes Dextrous SOOOO helpful. Thank you!
@DextrousGameDesign
@DextrousGameDesign 3 ай бұрын
Glad it was helpful!
@BNuts
@BNuts 2 ай бұрын
For my game, I'm making player mats that are essentially 4 cards arranged together, one of them cut in half and used on both sides of the central zone. This is so that when it's folded up, the mat can double as a deck box of sorts. Should I add on to the canvas areas to compensate for the Bleed and Safe Zone? The fact we don't add on when making the cards makes me think I shouldn't add on.
@DextrousGameDesign
@DextrousGameDesign 2 ай бұрын
Tbh it's hard to say because I'm not exactly clear what you're describing here. If you send me a sketch on the discord of how these components fit together I could give you some better advice. Having said that, here's some things to bear in mind: -If you do bleed like I show in this tutorial - Dextrous already adds on to the canvas area for you - watch closely! :D -Bleed is generally for when you're printing with a printer who is also cutting the cards for you (it's the margin for error essentially that they need). -If these 4 player mats are going to be printed as separate cards by a printer and then cut, you'll almost certainly need bleed. -On the other hand, if you're printing at home for prototyping purposes I'd recommend setting the card up for bleed in the layout editor, but then exporting with no bleed as it means you have to make less cuts (because the cards will share the same edges). -You can always add bleed later if you need it, but just be aware that if you want any background images to be *bigger than the size of cards/player mats* - this is the real mind-bender with bleed that confuses people - you need more art than you think essentially.
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