the wizmos or whatever they are called are literally the Kameks from Mario
@Ech_The_Sentiant10 ай бұрын
Boss fights are arguably the best part of any video game, and I’m really glad you made the visually distinct with excellent designs.
@Goodgis10 ай бұрын
I appreciate that! Thanks.
@Ech_The_Sentiant10 ай бұрын
@@Goodgis no problem! Also, have you considered giving the beetle a fan fire attack?
@ScopeCrepe10 ай бұрын
@@Ech_The_Sentiant Could you elaborate on fan fire?
@CYON4D10 ай бұрын
I disagree. For me, most bosses feel like mindless robots that do the same couple of moves over and over in a confined space until their obvious defeat. They were originally used as a difficulty spike in arcade machines that were designed to eat up tokens for more profit. I feel like they are still used as difficulty spikes to break the gameplay loop or artificially increase game duration. But it is a preference so I respect that as well.
@glorkish_james10 ай бұрын
I like the bosses but I think it’s the overall immersion of the world
@thatonedudelive726010 ай бұрын
It would be cool to see a video on what it takes to make an enemy from start to finish. Visuals, thought up attacks, scripting it, animating it.
@Blizar76010 ай бұрын
Yes
@matute0810 ай бұрын
YES 🗣🗣
@penguininpajamas10 ай бұрын
YES 🗣🗣🗣🗣
@Selrisitai9 ай бұрын
Yes! 🗣🗣🗣🗣🗣
@TheeLastBoi7 ай бұрын
Yes
@ledndrycow52910 ай бұрын
I hope this game becomes some kind of indie masterpiece like papers please, hollow knight, cave story, rain world, etc.
@Goodgis10 ай бұрын
That would be awesome, but I'm not putting that pressure on myself is it is my first commercial game. :D
@KarlFellOffTheCliff10 ай бұрын
You are one of the only game developer I’m still genuinely rooting for and waiting to see updates! Stay safe and stay strong Goodgis👍
@Goodgis10 ай бұрын
That seriously means a lot. I'm gonna try to make this the best game that I can!
@OmniCroissant10 ай бұрын
Nice update. At 1:38 you can see the crow flying away from the Am-bush's explosion (not sure of the name) without a scratch. It would be cool if they could damage other enemies, so you could detonate them strategically during fights.
@Flamsleburger10 ай бұрын
All of the monsters are so unique in their looks, and attacks. Gotta love all of the Mario inspired mechanics, too. Keep up the amazing work, Goodgis!
@Goodgis10 ай бұрын
Thanks so much! Will do!
@mamaluigi295410 ай бұрын
Kamek inspiration was fire
@Luukskywalker10 ай бұрын
4:01, Maybe you can make it so when you defeat one of them, the others get stronger (perhaps different attacks?)
@Goodgis10 ай бұрын
Yeah, that could be a cool idea. Like there attacks vary based on how many are left.
@zixm1210 ай бұрын
The wizmo boss fight trio reminds me of the boss at Luigi’s mansion floor 11. Anyway, I have to say, I really like the idea of the clock tower. Maybe you could also make a location with castles and knights. And name it: the forgotten castles
@Soko_i_am_funny_i_promisse10 ай бұрын
It would be lovely to see how you make youre art. Almost like an tutorial for backgrounds or animations
@zunoarofc10 ай бұрын
Boss fights are the part I have to think about the most for my game
@GilliganTF210 ай бұрын
A good thing that could make the gameplay even more enjoyable could be upgrades, every time you kill an enemy you get money, then you can find a seller and buy upgrades for your gun or your character like: Double Jump: your character has double jump but the bullets no longer boost you up More bullets: your gun has 4 bullets but only 2 help you do extra jumps (more intended for boss fights) Faster reload: you already know And so on, the special thing about upgrades could be that you can only use 1, so if you buy them all you could swap before boss fights and see what could be more effective, maybe you can have an upgrades that marks the location of collectables or something cool
@guimaster0610 ай бұрын
I love your work, I´m making a metrodvania to, for my school work, and your channel is a place where i took inspiration and i have to to a document when I have to write down the thanks and for sure i will put your channel. Congrats for your videos.
@pranavrs18410 ай бұрын
I have been slowly seeing the progress of Dewdrop Dynasty unfold. I really liked the tutorial and explored it completely. Even my friend seemed excited despite him not being used to liking Metroidvania games. Also, you are one of those who inspired me to code as a hobby
@StrawberryFox5610 ай бұрын
Love ya goodgis. I really hope your game is able to come out this year because I’m literally so excited to play it.
@Goodgis10 ай бұрын
Oh, it will! 2024 or bust!
@asleepsky10 ай бұрын
I just downloaded the demo and its super fun! The only thing i reccomend is changing the controls or atleast allowing w,a,s,d pleasseee
@noahm40310 ай бұрын
Hey I really love the boss fights and I think the game is coming along great! I think something that could be cool is to have the names of the bosses appear before their fights, I always enjoy that because it gives some more story and makes them feel more official, plus it doesn’t clutter the screen like a normal health bar would but it tells you when a boss fights starting. Hopefully that’s a good suggestion and I can’t wait to play!
@circumventboredom946310 ай бұрын
Cake dragons give me life, they're so cute!
@mkks455910 ай бұрын
Gizmo's Gearhouse looks very fun to traverse! The pendulums and gears will allow for great and unique platforming. The fact that this is the first Godot metroidvania I heard about makes me even more excited for the game.
@Rotat0_10 ай бұрын
This game looks sick! Whenever you post a devlog I get more hyped for release.
@SomeHumbleOnion10 ай бұрын
this devlog showcases SO much progress, I love it man!! Keep up the good work and can't wait to see more updates!
@bichaelafton10 ай бұрын
Watching the development unfold has been a great time. I've been working on my own metroidvania and your videos are a huge inspiration / motivator. Your particle effects and animations are INSANE.
@pawzfordayzstudios704610 ай бұрын
Bonzai beetle definitely needs the kind of intro cutscene where a super fancy blown up version of him slides in with the diagonal bars and his name and stuff. Have been watching the progress of this game for a while now, and it’s looking great! I can’t wait to play it and the new area looks amazing! Keep up the good work!
@Gumballmachine463710 ай бұрын
This is a nice update and I’ve been waiting for the next dewdrop dynasty update so this is really refreshing
@dom_underscore10 ай бұрын
I love this series! I'll be sure to get this game the second it comes out, I plan to become a game artist with my coder and music friend and these videos have taught and inspired me on game design quite a lot! I can see a lot of the inspirations for the game, mainly mario for the shell spin part of the armadillo boss and the little shapes that appear from the wizard boss are similar to kamek. I love it when game developers do that typa stuff!
@CoolManClash10 ай бұрын
I wish listed it! I am so hyped to play on my switch!
@RaghunathTambde10 ай бұрын
There was one boss which I liked in a certain game in which depending on the choice that boss can become our ally and then we fight the secret boss with the help of our ally boss loved that concept
@truetitan142510 ай бұрын
This looks pretty inspired by New Super Paper Mario, which was my favorite game as a kid, and it's in my favorite genre today, metroidvania! Definitely going to be checking it out.
@player_two6410 ай бұрын
I have been trying to make a metroidvania myself. This gives me the motivation I need. Thanks Goodgis!
@ianboyer222410 ай бұрын
Make sure that it’s clear that you can kill those boomerang guys without any upgrades because with their shields they look a lot like those big baldur beetle things from Hollow Knight that you need a spell to kill. I just think it might be a little unintuitive to lure its shield up to hit its feet if you don’t know that that’s the solution. Great video! Keep going man!
@lurkathon10 ай бұрын
When Dewdrop Dynasty releases, you're obligated to change your username from Goodgis to Greatgis.
@als_pals10 ай бұрын
I'm so so excited to play this! I haven't touched any of the demos or beta builds, hoping to keep a lot of surprises intact ☺️
@ByChristóforos10 ай бұрын
The demo is really fun. I found myself subconsciously timing the charge shot to navigate the map faster. The platforming is solid. So wonderful.
@ApollousasBear10 ай бұрын
For the Bonsai Beetle boss, it would be cool to add an attack with a windup that fires 6 rapid shots, like hip firing a revolver quickly like in those Wild West movies.
@cloodheegamedev10 ай бұрын
man your game looks soooo good right now. I can feel the time you've spend on gamefeel even through video. Well done! Wish you lucky reliase!
@ismaelanorve10 ай бұрын
I had followed the gamedevs of this game since you made the first video about dewdrop , can't wait to play it when its released !
@ScopeCrepe10 ай бұрын
thanks for the support!
@matangoldstien592210 ай бұрын
Looking forward to see how the game evolves, best of luck and happy new year 🥳
@SecondsGuess10 ай бұрын
The art style is perfect for this game! The bosses' designs and animations are really well made.
@FantaisiAnimations10 ай бұрын
One aspect of boss fights: The map. A good boss fight has a good setting. Maybe a cool background, platforms, and Music. A boss needs cool music.
@purple-blaze10 ай бұрын
Don't rush yourself to finish at the due date, waiting for a better game is always better
@souporwormgaming10 ай бұрын
I'd love to see a music devlog! I am focusing a lot on music composition for my own metroidvania project, so It'd be cool to see your approach.
@PeterReidJones2 ай бұрын
Goodgis & I have talked about doing this! Gamedev always tunnel visions things away, right? But we'll strive to make it happen! A few deets along the way though: I composed a majority of the game in Reaper. Since then, I have switched to Digital Performer for the last couple of tunes (Pro Tools was my first DAW and I've missed certain attributes of a time tested sequencer; we can get into that in the hopeful music devlog, if interested.) And musically, I blended VST sample libraries with my old school Roland SC-88VL! This half-rack DTM ROMpler contains the soundsets of the SC-88 & SC-55, along with cosmetically resembling the SC-55. Sound Canvas modules were used a TON in classic games (still are!!), so we figured that the 90s-early2000s nostalgia should persist as such!
@soulsborneseeker10 ай бұрын
Can't wait for this game! I featured it in a past video of upcoming metroidvanias!
@ScopeCrepe10 ай бұрын
In case Goodgis misses this comment, thanks so much for including it on behalf of Goodgis & Firith.
@NoahTheRobinson10 ай бұрын
i love the art and visual polish. the teleporting enemy having the big eyes when they die is funny
@Goodgis10 ай бұрын
Thanks! haha
@FrogIsGreat10 ай бұрын
This looks like a great game, what website do you use to draw the boss, enemy, and player?
@ScopeCrepe10 ай бұрын
Goodgis uses PyxelEdit
@orangeiris6410 ай бұрын
I love the armadillo, cactus, turtle thing! I hope one of the bosses is like a small worm that tries to trick you into getting caught by a fish hook lol
@sylana555610 ай бұрын
an option to refight bosses would be amazing, and a boss rush
@Neodx210 ай бұрын
I'm working on making a game myself and your devlogs are really useful to watch for inspiration, im loving ur work so far :)
@GamesBySaul10 ай бұрын
Very nice work! Boss fights are a chance for you to shine and do some badass behaviour, as its where you can have an enemy do some cool and unique behaviour which players won't necessarily see again so may as well make it stand out, and seems like you're doing that!
@fufudevs10 ай бұрын
Drop everything: there’s a new dewdrop Devlog!!! I’m hyped
@renataisabel140310 ай бұрын
i think you should make bonsai beatle jump in the air and start randomly shooting around so the player dont just spam jump to win
@realtbhandrew10 ай бұрын
I eagerly watch the development of this game! Good stuff!
@pixelamerica660110 ай бұрын
Bonzai Beetle goes in the air with a melee attack and then unloads his six shooter to the ground below before falling back to the ground. Forces the player to go on the defense for that section, I saw non-stop offensive play in your demonstration of him currently
@Ghoulgeek4 ай бұрын
If you still haven't added an ariel attack for Bonsai, I have an idea. Maybe he jumps up in the air and throws down a giant bomb or a nuke or something, which also gives him recoil and launches him up a bit. I also have another idea where when he's in the air, he uses a jetpack to hover and you have to dodge the flames coming out of it. An ariel kick would also serve the same purpose--although I don't think it's as cool.
@AlbertoTorreMontero10 ай бұрын
Happy new year Goodgis, nice to start the year with one of your videos, would be great If you showed more enemies and bosses
@LylonTheStreamer10 ай бұрын
I have wishlisted Dewdrop and gotten the testing game, and I'm so excited for the release!
@RKIOrbMage10 ай бұрын
The crows are the new primal aspids I love the bosses, the improvements to bonzai beetle are great. Love the idea for cake dragons. I was just wondering If you kept the idea. for a water area that you mentioned a big while ago. For the next devlog I would love to see more mechanics, those are my favorite :)
@tealmuchwow10 ай бұрын
So glad that you picked the Plok! music for this video
@Lukequest10 ай бұрын
A jester boss that is insanely hard with projectiles coming from all sides and…i dunno like messes with reality like making him bigger or the player bigger and just wonky effects that will make the boss extremely fun (also very fast and circus themed)
@CurvyTree5 ай бұрын
5:20 Grimm vibes? Nice work
@Goodgis5 ай бұрын
Grimm?
@CurvyTree5 ай бұрын
@@Goodgis From Hollow Knight.
@thenoseguy10 ай бұрын
Love the Tim Follin music. I actually got Plok in the mail yesterday
@onedrrgames7 ай бұрын
Your game looks fun and super cute! Love the art direction!
@TheCuriosityExtraordinaire7 ай бұрын
you should show us more enemies and your thought process for designing the attacks and other design features
@nebaleb10 ай бұрын
So hyped for this game. The art style is just 👌✨
@Simoss1310 ай бұрын
I feel game audio is the most underrated thing in video games. If you can do a video on audio selection to match your game theme that will be great.
@dappitydingdong121910 ай бұрын
From what I can see it looks like the boss attacks could be better choreographed, like because you know what attacks they are capable and when they might do it but a new player would have no idea
@Damimations10 ай бұрын
Gizmos Gearhouse looks awsome! And the mini boss-fight looks so cool! I would like to see more enemies and deep dive into them! The wait for this video was definitly worth it! (And thanks to you i picked Godot as my game engine and i am learning how to make great games like you :] )
@Jojo_gt10 ай бұрын
Goodis is one of the best game devs
@Goodgis10 ай бұрын
🥰
@Swausey10 ай бұрын
These Bosses LOOK SICK im super exited for this game and have been waiting for years cant wait for the release. and happy new year goodgis. and one more thing i think that you should add some more combat mechanics for a bit more variety then just shoot and charge then shoot maybe like a ground pound or a mario stomp to add more movement to the game.
@XpChains10 ай бұрын
Adding some platforms in the bonsai beetle fight might be fun.
@Crunchbars10 ай бұрын
what if you could make a game about forest creatures in a woods setting collecting near by materials to keep them safe from danger
@mistermamamia10 ай бұрын
Heck yeah, all the bosses look really cool! I’d love to hear some more about the mechanics, I’m curious if the ammolings survived or not.
@sinistarman10 ай бұрын
you should have him teleport into the air then throw a spread of tnt. and maybe have a second air attack that's like a dive, or a ground pound.
@MeloniestNeon10 ай бұрын
I played the demo a while back and I definitely agree that the cute cactus critter was way too bland for how long the fight went on, and a bit too fast for a first boss, so its cool to see it getting a little rework! The only change I'd suggest would be a stagger if you hit it enough times so give the player some time to breathe, HK style. Doesn't have to be on every boss, but time to just stand still and process information is always really useful in boss fights, even fast-paced ones.
@thatguystar81710 ай бұрын
As someone else said, gizmos gearhouse looks EPIC! Very nice!
@Goodgis10 ай бұрын
Aww, thanks! :D
@thatguystar81710 ай бұрын
@@Goodgis are you making a wasp boss? (Just a question), Also you're welcome!
@bonkaru10 ай бұрын
It’d be cool to see a video on concept art, and how you come up with original characters, enemies, bosses, etc. 4:10 was really cool, so a video on all the concept art would be sweet
@valentinfernandezcejas659010 ай бұрын
It was nice to see a new devlog! I missed these. Also I like the HP Flower having a face - didn't notice it on previows videos, did you just add it or I just missed it all this time? Also don't know if you remember since I just checked and I commented it more than a year ago lol, but the bullet indicator being right next to the flower feels just right - more than having a gun with the indicator, at least to me. Everything is looking really polished, congratulations!
@Originalshy10 ай бұрын
Please make a video on enemies! I would love to see how you design them
@JuhoSprite10 ай бұрын
Man, I really missed these devlogs, and this one is just before my birthday!
@Goodgis10 ай бұрын
Well Happy Early Birthday, dude! :D
@JuhoSprite10 ай бұрын
thank you@@Goodgis
@NotCitingDow10 ай бұрын
I would like to see your progress on the music of the game. Specifically audio, how you tackle sfx and music in different sections of the games.
@MostafaNassar10 ай бұрын
Making bosses is so much fun, the mage fight seems pretty intense :)
@Goodgis10 ай бұрын
It's probably one of my favorite things to work on.
@aaronhampton17546 ай бұрын
Boss fights are meant to show off what you learned. I think you should have the boomerangs shield guy have little children you fight before him, one throws boomerangs slowly and the shields slowly to teach the mechanics then have the boss fight. Else slow him down and have him wind up before throwing the boomerangs. He seems a bit quick to block so train the player up on his children/minions or slow down his reaction time
@maxrdev70310 ай бұрын
Great video! Boss fights are one of my favourite areas of video games. Cuphead definitely has the best boss fights in my opinion. Dewdrops bosses look great so far!
@marysineni98410 ай бұрын
Could you possibly show us the process of the new area making?
@JujuJimenezM10 ай бұрын
All the mario inspired stuff is beautiful
@etistyle9610 ай бұрын
the location looks more and more unique. Gj for the past year and hf for the next one ^^
@ELV13S10 ай бұрын
- i wanna see more of the ammolings!!! maybe next update??? -Bonsly could have a Grimm aoe attack in the air where he teleports in the middle of the screen and spam bullet hell style dynamites or shoots at player like Grimm in HK puffer fish attack. -clock work area and the Wizbros really reminds me og Haiku's level with a similar design, the secret boss there also looks like the Wizbros to me. -im still hoping for a shout out to my demake and atleast a boss homage on my mini boss "boots" from the demake XD [wishful thinking i know] -and lastly,...congrats on the new stuffs. youre not dead after all XD happy new year and have a great day ahead dadgis!
@darthlincz10 ай бұрын
Maybe you could add sub levels like in mario Odyssey, maybe to get money, keys, or a collectible. Love this project. Keep up the great work
@dextra_2470310 ай бұрын
i like the shield guy but maybe make the shield smaller by a few pixels just so it looks a bit more feezable
@eboatwright_10 ай бұрын
This is awesome!! I love the 3 on 1 boss fight, that looks so cool
@pemba9999 ай бұрын
im typically a immersive sim/3d guy, but this just looks so damn fun wishlisting now
@the_clumsy_wizard891010 ай бұрын
First vid of yours I've watched it looks really fun probably won't play it as my disabilities make Metroid type games way more difficult for me but I will suggest it to friends who like this type of game
@ObamaBinLaden52510 ай бұрын
The sprites and animations look so good!
@jollizoom973110 ай бұрын
make the beetle boss have a dig attack underground bc he’s a beetle
@minkhe10 ай бұрын
this looks soo good
@MathGoOli10 ай бұрын
Bonsai Beetle looks cool. You should "tease" this battle through the game.
@Stinkergaming1239 ай бұрын
what software to you use for your art
@smokeback10 ай бұрын
was so looking forward to a devlog or update nice!
@dapandared15 күн бұрын
3:06 ik this video is old but i think itd be cool to have an attack where she shoots spikes
@modley_the_m_guy10 ай бұрын
I thought this video was supposed to come tommorow? I'm not complaining, tho! New devlog, let's goooo! 🐝
@Goodgis10 ай бұрын
Yeah, I did it one day early because I got tired of waiting haha