Make sure to WISHLIST Dewdrop Dynasty on Steam...or Badgis might show up. tinyurl.com/DewdropDynasty
@benjeminpenguin57642 жыл бұрын
Way ahead of you!
@VengefulSpectre2 жыл бұрын
Don’t have a PC currently or a Steam Box but if to Switch I’ll be buying!
@pato85402 жыл бұрын
Hi goodgis I want to learn how to make video games but all the videos I’ve been watching didn’t helped me at all so could you please make a series of how to make games beginner friendly and explain how coding works and different kinds of codes and please make like part 1 , part 2, etc. And that all the things will be free and learning the basics of the game engine that you recommend to use but what I’m asking here is make really clear without so many things just the basics that then after many, many episodes every one could be a game dev! Please make it, it would mean a lot to me .
@Evitrea2 жыл бұрын
4:05 Be aware that adding too much abilities is often where Metroidvania title start to fall. Take the original Ori for example, in the late game there are waaaay too many abilities to learn, and many of them don't really add much to the game. In that game, many late game abilities feel like after-thoughts, as they have to underplay the projectile-jump to justify all the newly introduced jumps, which is rarely useful outside some collectibles designed specifically for them. My point is, adding new abilities can be dangerous, it can easily completely altered player's behavior and experience, or you can try to squeeze out the potential of the a mechanic but accidentally make the map design all over the place. I mean of course it can have an overwhelmingly positive effect, but you'll need a looot of long playtests to make sure things work out. Metroidvania design is kind of complex and non-predictable.
@Goodgis2 жыл бұрын
That's a great point! Thanks for sharing!
@ModBros84342 жыл бұрын
I think Hollow Knight avoided this problem very well by having each ability serve several purposes outside of just being a key Except Isma's Tear. It's definitely my least favorite upgrade
@haruhirogrimgar6047 Жыл бұрын
For me that wasn't a problem at all in the original Ori. But super true in Will of the Wisps (god that game was such a step down). In Ori 1 I used dashes, jumps, would bash off orbs I threw in good flow. In Ori 2 it was just dash, free bash, bash, free bash, dash, bash. Unless I had to use that dogsh't drill mechanic that deserved another half year of dev time.
@wellhellotherekyle2 жыл бұрын
It would be cool if you could go around collecting pollen, and once you have enough pollen you have access to another ability or two. Think of it like a super bar in a fighting game or something?? Game is looking awesome by the way!
@Goodgis2 жыл бұрын
Thanks for sharing! :D
@nesraspongx582 жыл бұрын
maybe it increases the power of some of your abilities, and you choose which, like maybe the gun does more damage and it would look like you are shooting honey from it (a small chance to make a honey based debuff on an enemy ???) the dash would do damage (same honey idea, maybe it would be a consistant thing) and such
@TheWeen3442 жыл бұрын
@@nesraspongx58 like a special currency for upgrades :D
@nesraspongx582 жыл бұрын
@@TheWeen344 yeah essncially
@dogbonestudios47832 жыл бұрын
Maybe it could play like the super meter in cuphead?
@Vailskibum2 жыл бұрын
Looks a lot better 👀
@Goodgis2 жыл бұрын
Thanks so much! I think so too!
@CoolModderJaydonX Жыл бұрын
Vailskibum?! Wow. Didn't expect YOU here, of all people. Not saying that's bad or anything, but wow.
@ShakyDawn2 жыл бұрын
Your story telling is awesome, don't get me wrong, the updates on the game are amazing, but the way you present them always put a smile on my face every time! Great job as always!
@Goodgis2 жыл бұрын
That really means a lot! Thanks so much.
@stevemcwin2 жыл бұрын
A couple of things that really make games looks way better in a lot of cases are lighting and parallax. Would definitely recommend messing with those two a bit.
@Goodgis2 жыл бұрын
Definitely! I'm planning on redoing the background artwork for all the locations.
@SquidGodDev2 жыл бұрын
Loved the editing on this one, especially the intro, and the genius idea to use Badgis to produce a storyline out of thin air. Excited for the Next Fest demo!
@Goodgis2 жыл бұрын
Thanks so much, Atsu! haha
@OUTSEET-ti1mt2 жыл бұрын
@@Goodgis what editing software you use not sponsored
@wohao_gaster74342 жыл бұрын
@@OUTSEET-ti1mt Probably sony vegas
@JuhoSprite2 жыл бұрын
@@wohao_gaster7434 I think he uses premiere cuz he has an adobe license
@microdavid70982 жыл бұрын
I'm yet to make that fan game. The lore is becoming bigger and bigger. Badgis now has a house! The videos are so crisp, and entertaining and the game looks amazing. Super happy about how this turned out
@Goodgis2 жыл бұрын
Oh boy! haha I can't wait. And thanks so much, David.
@Oliver-is5vw2 жыл бұрын
This game looks awesome. Super excited for its release. My only thought was why not use a honeycomb design for the health bar instead of a flower since Yoshi already did that and it’s the bee aesthetic that’s original. Loved the video. Keep up the good work.
@Goodgis2 жыл бұрын
Because flowers play a bigger role in this game than you think. ;) Also I did actually try a honeycomb and it didn't really fit. But thanks for the suggestion.
@allnamesaretaken12 жыл бұрын
@@Goodgis just my opinion but it looks weird having the health deplete counter clock-wise instead of clock-wise.
@decas55052 жыл бұрын
I would like that when you die the bee guy? (Sorry i dont know its name) kneels then the screen fades to black and then it finally dies or something similar. Make the player FEEL they messed up, make them feel regret for killing that cute guy, make them realise they NEED to play better Also i think the ¨droplets¨ should be grabbed when the player is near them kind of like a magnet, because they are so tiny and searching for each one of them individually kills the pacing imo Really good game, i expect great things from this project!!
@Goodgis2 жыл бұрын
Thanks for sharing! There actually will be a magnet feature but you'll have to unlock with another mechanic.
@decas55052 жыл бұрын
@@Goodgis Nice! But you should add like a mini version on it that the player starts with, because as i said the droplets are really tiny and searching for every one of them when you kill an enemy might kill the pacing
@Pika7822 жыл бұрын
Dewdrop Dynasty captured my attention! Considering buying this game when it comes out
@Goodgis2 жыл бұрын
Please do and make my indie dev dream a reality haha
@Pika7822 жыл бұрын
@@Goodgis dont worry I will :D
@vedoxg Жыл бұрын
Open your project every day even if you don't do anythink was the best advice anyone gave me so far! Thanks
@kiddbusiness2 жыл бұрын
3:26 That charge shot jump was too clean I'm really glad you are still working hard man I haven't watched you in a while I have to say I was shocked by the insanely good and flowing editing of this video and it was really really smooth I'm gonna go back and watch more of your vids man! Can't wait to play Dewdrop Dynasty man
@Goodgis2 жыл бұрын
Thanks so much! :D
@Kasiarzynka2 жыл бұрын
I have this project I started over 7 months ago (not a game, but a C# Windows Forms Application), where I basically made up stuff on the go by trying out what would work and what wouldn't. A lot of redundant code, by either being the exact same or very similar to the point where it can be generalized and placed in a function with an extra parameter. Some things are just not where they should be. Along the project, the concept of what does what and where it is, changed, too (I now have an extra sub-project for handling configuration and another one prepared to split data processing from the GUI project)... Long story short, I got to a point where I basically have to rewrite/re-put together the thing from scratch, in order for it to work properly and not go in circles. I already started because I could reuse two of the libraries in another project but it wouldn't work completely. It's still a pretty overwhelming task, though, especially if you're not a pro at programming. I kinda wanna get back to reworking the code (more), now thanks to this video, thank you for putting it out there.
@Goodgis2 жыл бұрын
You should! But don't get too caught up with everything. Ultimately your code is going to be a little messy and that's totally fine.
@GamesBySaul2 жыл бұрын
Really nice work! The changes you made just seem to have taken the game to that next level! Looking forward to the next one! 👀
@Goodgis2 жыл бұрын
Thanks so much! :D
@oldfallstorm30642 жыл бұрын
Finally! The time has come for a new devlog!
@Goodgis2 жыл бұрын
:D
@builtbyburnzy2 жыл бұрын
I love game dev because one tiny little change can completely improve the entire experience.
@Goodgis2 жыл бұрын
I know right?
@Habbitual2 жыл бұрын
It's always these small touches(talking about like how you flip when you run out of ammo) that can really effect how a game feels.
@Goodgis2 жыл бұрын
For sure!
@eboatwright_2 жыл бұрын
THIS LOOKS SO AMAZING! I love the pedal's (HP bar) animations, I love the blurry backgrounds, the bloom, and the new animations for Po!
@Goodgis2 жыл бұрын
Thank you so much! :D I've been having an absolute blast working on the game!
@eboatwright_2 жыл бұрын
@@Goodgis That's good
@subroutinedev23222 жыл бұрын
Nice video! I am surprised how much you have made in only one week, the game now looks much better and juicier :D Keep up the good work!
@Goodgis2 жыл бұрын
Thanks a ton! Will do! :D
@matangoldstien59222 жыл бұрын
Hey Goodgis, You sharing Milanote I was able to work so effectively on a project of mine It really saved it, so I want to say thank you!!
@Goodgis2 жыл бұрын
Super happy to hear that! :D It's my favorite.
@turtleturtleturtleturtle2 жыл бұрын
I got an idea for a powerful melee stinger attack but when you use it you take damage. Real bees die when they use the stinger but for gameplay reasons it would be just 1 or 2 damage.
@Goodgis2 жыл бұрын
Nice! :D
@yaaannn81262 жыл бұрын
the air flip when you have no amo is a genius move good job
@Goodgis2 жыл бұрын
Thanks so much! :D
@LotusKay362 жыл бұрын
Thanks for the devlog Goodgis! Here is an idea I had for your game: You remember a game called Titan Souls? What if after the character runs out of ammo, they can throw their gun at enemies but the gun remains on the ground/where the impact occurred until the character runs over the gun to pick it up again. This might be a fun mechanic where the player isn’t out of options if out of ammo BUT they need to be more strategic in this situation of mis-managing their ammo. With the penalty of mis-management being that the player is more at risk in this state but still able to push past enemies if they are skilled.
@Goodgis2 жыл бұрын
Woah, thanks for sharing!
@StevenLoprese2 жыл бұрын
You must be doing something right. This hit my algorithm. The movement in your game looks really smooth and fluid, yet snappy. Movement in games is so important, but often overlooked, and I think you have nailed it.
@Goodgis2 жыл бұрын
Thanks so much! :D
@Oterpungen9 ай бұрын
I really like this game and it just looks amazing. I hope everything goes smooth with release and that you continue making great games like this.
@porfelipe5349 Жыл бұрын
Congratulations for the spectacular game🤩! I found it very interesting and my question is if it will have different languages
@strawberrys0da7142 жыл бұрын
Every time you come out with one of these videos I get so HYPED! I can't wait to see how the finished game turns out, however long it may be.
@Goodgis2 жыл бұрын
That's awesome! I do too. :D I'm working hard to get this bad boy done.
@FabiulousGames2 жыл бұрын
Front flip when player runs out of ammo is a cool touch
@Goodgis2 жыл бұрын
Thanks! :D It definitely makes the game feel juicier.
@anawan2 жыл бұрын
Death animation is just so cute ! Incredible how gorgeous your game looks with just this limited color palette !
@Goodgis2 жыл бұрын
Thanks so much! :D
@Raymond13557 Жыл бұрын
if i may suggest a mechanic: Berserk it'll cost your stamina and nearly all your hp but you'd become invincible for 10 seconds, and any damage done will restore your hp to x amount of enemies slain
@ReeceGeofroy2 жыл бұрын
Definitely my most anticipated game of 2022/2023. Love what you are doing man, can't wait to play it!
@Goodgis2 жыл бұрын
Thanks so much, Reece! :D
@Bo-kq8tn2 жыл бұрын
this looks really cute, and the juice you added to all the animations looks REALLY satisfying! I'm not sure about having both rolling AND dashing as mechanics, unless they're just like, a visual change and do the same thing. I feel like I would get them confused often. But the dash just looks /so good/, the gradient is *chefs kiss* I also really like the little flip the player does when they run out of ammo middair, good visual communication+very satisfying to watch
@Goodgis2 жыл бұрын
Thanks for sharing! :D
@vexzyy5692 жыл бұрын
I just cannot express the things I feel when I look at this game like I’m just completely speechless
@Goodgis2 жыл бұрын
hehe
@scobro Жыл бұрын
@goodgis can you tell me how you re did your camera system? I've been struggling to make mine. yours is literally how I have envisioned the perfect camera system for my game.
@Selrisitai2 жыл бұрын
Idea: Jumping out of a roll gives you a long jump if you keep holding forward. You could make it impossible to do a shoot-jump afterward but it gives you more distance than a normal double or triple jump; alternatively, it gets you further overall and you can then use your gun-jumps for even greater distance. If you can roll _through_ enemies, being invulnerable to touch-damage during a roll (but not to attack damage?) it would open up strategies for both bosses and some standard enemies. Instead of the roll making you invulnerable to attacks, it can legitimately throw you forward rapidly, thus becoming a dodge rather than a moment of invincibility. I recommend that you keep one thing in mind: Whenever you add an ability, you need to then build the game around that ability, rather than having a game that's been built that you then throw random abilities into. Like I mentioned with the "rolling through enemies" thing: You'd have to ensure all of your enemies play nice with this mechanic.
@Goodgis2 жыл бұрын
Great suggestion! I've wrote them down. Thanks so much.
@GreenBlueWalkthrough2 жыл бұрын
Yep i've always kept tabs on my projects like most of the time I stare into/have open my KZbin creator tab or my davaint page or my novels, Table Top/Video games even if I'm to sick to do anything that day it helps me keep tabs on them and let me think of ideas for them or even tweak them in a small way... That said I don't look at my Itch.10 page enough or search though my projects folder that much just seeing where I put things. Which congrats on your late spring cleaning and also getting into next fest can't wait to see you there!
@Goodgis2 жыл бұрын
Thanks so much!
@smolblockboi2 жыл бұрын
I've no idea how you stick with a project for so long but it's really paying off! Very cool to see the progress.
@Goodgis2 жыл бұрын
Thanks so much! I've found that the longer I work on it, the easier it's been. :D
@yellowvideos52282 жыл бұрын
@@Goodgis can you make a video on how to make a 2d game on Godot I use that game engine and I suck at it so I need a video on how to use it
@SaeybinUnderFire2 жыл бұрын
I really like the flower petal idea. I wonder if it'd help if you can "reclaim" some of the bullets from the enemies you kill so that the player doesn't lose so much of it and also some sort of indicator (bar) to know how little they have left? Also in addition to dew drops, bullets can also be looted as well.
@Goodgis2 жыл бұрын
Thanks for the suggestion. :D
@mewwww172 жыл бұрын
Haven't watched one of your vids in a while but suddenly I feel like I'm watching a long-form short lol. Not sure how I feel about the new style, but hope it's working well for you! The game is constantly getting cooler.
@Goodgis2 жыл бұрын
Thanks so much!
@griffinbrooks67482 жыл бұрын
One good thing about camping for 3 days is that so many good youtubers appear in my notifications lol. Thanks Goodgis :D
@Goodgis2 жыл бұрын
Hey, I got you! haha
@nightbringer992 жыл бұрын
Wishlisted! I love the look of the game, and how it appears to play, and it's good to know it's being made by someone with such passion and attention to detail.
@Goodgis2 жыл бұрын
Thanks so much! :D
@Gremwu Жыл бұрын
I recommend having a debug scene where you can test new features and interactions
@pnvgordinho2 жыл бұрын
Your game looks super cool. I like the simple pixel art and the colors.
@Goodgis2 жыл бұрын
Thanks so much!
@beardyluke Жыл бұрын
Wow, you are inspiring! I work on my metroidvania too and your devlogs are interesting and educational!
@mattiaslaserskold1372 жыл бұрын
Just realized how well produced your videos are. So nice.
@Goodgis2 жыл бұрын
Thanks so much! :D
@sNIXerBars20092 жыл бұрын
Who knew the residents of dewdrop are made out of their currency.
@Goodgis2 жыл бұрын
It's a strange society.
@Bwubdle1982 жыл бұрын
I’m so excited for dewdrop and i’m glad that your able to work on it and make it better :)
@Goodgis2 жыл бұрын
Me too! :D
@itsmidge2 жыл бұрын
The game looks great, and your videos are slick as always. One thing that surprised me about your steam page is - no trailer yet. May I ask why? I would have guessed, especially with a successful youtube channel, that would be one of the most important things to get up early on a steam page. Thank you!
@Goodgis2 жыл бұрын
A bad trailer is worse than no trailer. I just want to have enough of the game and story to show off. (Also I'm waiting for the music from my composer.) :D
@LolaliciousSmiley2 жыл бұрын
If the game is the most fun with all the abilities, I think you should give the player those abilities asap. Upgrades can feel really good, but not at the cost of the greater experience. You should be able to play most of the game with those awesome movement skills. The dash is phenomenal, by the way. I love the way it animates and colors the screen!
@Goodgis2 жыл бұрын
Thanks so much! I'm thinking I might just make more abilities. Because abilities are the life blood of a Metroidvania.
@maxrdev7032 жыл бұрын
The game looks great! I love some of the new mechanics. The flower and movement especially. Can’t wait for the game to release. Super cool to see a drawn up Badgis!
@Goodgis2 жыл бұрын
Thanks so much! Yes, Badgis has a mind of his own.
@ВениаминВарфоломеев-э9ю2 жыл бұрын
Maybe you should try play with mechanic, when you in air and you hit an enemy, you reload one bullet. that's gonna make game more dynamic
@Goodgis2 жыл бұрын
Kind of like Downwell? That could be cool!
@Kajorz2 жыл бұрын
Not sure if you have it already but I think areas that have a chance to spawn a merchant that sells buffs would be a pretty cool idea
@Goodgis2 жыл бұрын
That could be awesome! Noted!
@Skeffles2 жыл бұрын
Brilliant to see you really trying to flesh out the game feel!
@Goodgis2 жыл бұрын
Thanks so much! :D
@ZooHair2 жыл бұрын
The game is evolving to an awesome project. Awesome work.
@Goodgis2 жыл бұрын
Thanks so much! :D
@PikachaoArt2 жыл бұрын
who would've thought a front flipping animation would turn a game from yes to YES!
@Goodgis2 жыл бұрын
I know right? haha
@djinni20052 жыл бұрын
I think as for abilities, taking the character theme into account could lead to some fun gimmicks. It's a bee, right? So a ground pound could have something to do with a stinger, or maybe later he can grow lazy wings to glide with.
@Goodgis2 жыл бұрын
I actually really like that idea! Thanks for sharing. :D
@keepitshort42082 жыл бұрын
Looks amazing You can add rage mode knowing when it's active can be defined by the color of the character, for reaction to boss fights you can add the way his expression change with the eyes adjustment or the antenna move fast or stay upright and static shaking I guess it's a small change I know but just an idea I'm sure you can think of something much better then this, Not sure if you will add a shotgun
@Goodgis2 жыл бұрын
Thanks for the suggestion! :D
@finbobyeetseggs61582 жыл бұрын
finally the devlog ive been waiting im actually so hyped
@Goodgis2 жыл бұрын
>:D
@supercyclone83422 жыл бұрын
Your game is really shaping up! Never underestimate the power of game juice! Also, I too picked up haiku for inspiration for my own metroidvania. It's pretty fun so far
@Goodgis2 жыл бұрын
Juice makes or breaks a game haha
@SussyFamilyyyАй бұрын
you should add when you beat the game you unlock a final power the wings you can fly!
@gavinanderson97112 жыл бұрын
Maybe it could be cool if you had a ground bounce that launched you forawrd in the direction you were facing
@Goodgis2 жыл бұрын
Interesting!
@HaydenTheEeeeeeeeevilEukaryote2 жыл бұрын
I think the atari graphics were a big draw faithful ones may cause issues, but with different saturations/brightnesses for things like the player/enemies/objects, platforms and non-interactable elements, would add distinction and clarity, plus the post processing would spice it up to look more interesting. This may be the best of both old and new? your new art looks great too though plus more seemed to go into it, so going back would be a shame in that sense but i loved how miniature the atari art made everything look, and how simple yet awesome the gun mechanic was to go with it with room to grow in complexity (which so far looks like youre doing that wonderfully) idk, the atari art captured a feel that drew me into this project in the first place that i feel is now gone, and maybe that isnt a bad thing. I’m of course still going to keep up regardless because this game still looks sick, but this is my feedback
@Goodgis2 жыл бұрын
Thanks for sharing!
@peterw3dart5222 жыл бұрын
7:04 honestly this is the reason I stopped working on platformers. I feel like people start working on platformers by default, even though they don't even play games like that. And then drop the projects because they get bored or because the game turns out bad. Make the games you would play yourself.
@Goodgis2 жыл бұрын
Yeah, they are most of the most popular genre's but if you love the genre then you should make a game in it. :D
@TheTeyKiller2 жыл бұрын
Nice video. tbh you were the reason that my ambition for wanting make games ignite again and so far it's been so fun. Thank you so much and please have a good day. ❤
@Goodgis2 жыл бұрын
That's very kind of you to say! Keep working hard and you'll be successful. :D
@spiral70432 жыл бұрын
Another great video, as always can’t wait for the next
@Goodgis2 жыл бұрын
Thanks so much! I'm trying to balance great videos and actually working on the game. haha
@spiral70432 жыл бұрын
@goodgis well you’re doing a good job
@rogercls2 жыл бұрын
Seems so awesome! Didn't like the colorful dash, though. Maybe just shades of yellow?
@Goodgis2 жыл бұрын
Interesting, what makes you say that? Having just yellow didn't read as well.
@rogercls2 жыл бұрын
@@Goodgis, I don't know, the colorfulness seems a little bit off taking into account everything else aesthetic-wise in the game. I would advise shades of yellow and perhaps a little other effect together, maybe some small sunflowers falling nicely from the dash.
@trentontyee25522 жыл бұрын
you should do if you charge shot up while in the air you do a ground pound that does area damage, it would really change up combat
@Goodgis2 жыл бұрын
Thanks for sharing! :D
@gureivideogame2 жыл бұрын
Displaying the HP through petals? Such a cool idea...
@Goodgis2 жыл бұрын
Thanks so much! :D
@MP_Indy Жыл бұрын
2:02 do you have a full screen shot of the dev map? Did you draw it by hand or was there a program you used? I know it could prolly be done in word or anything else, but just curious.
@Bogrin2 жыл бұрын
Just found your channel and gotta say I love the look of the game! Will be following for sure!
@Goodgis2 жыл бұрын
Thanks so much! :D
@GrandMaster1862 жыл бұрын
rolling + dropping a mine could be a fun upgrade
@Goodgis2 жыл бұрын
Heck yeah!
@cyrlaineaparecidacasagrand20102 жыл бұрын
Hi goodgis, I have a suggestion for you. What abbout an upgrade to the ammount of times you can shoot down?
@Goodgis2 жыл бұрын
Already added! But great suggestion. :D
@ELV13S2 жыл бұрын
can i suggest a change in the chest sprite? its gonna be like a flower unbloomed and when u open the chest it blooms? so its more organic in the game world? ability suggestions are diff bullet types where a certain lock requires a certain bullet to be destroyed? can even have elemental properties for combat and exploration like freezer bullets lets u make a temp platform from enemies, fire bullets gives u higher jump boost, wind bullets gives a knockback like dash so u can chain dashes in air black hole bullets lets u hover midair, etc?
@Goodgis2 жыл бұрын
Thanks for the suggestions! :D
@mohamedbensaid22582 жыл бұрын
a good one is replacement wing that let u glide for a short periode
@Goodgis2 жыл бұрын
I'm writing that down! :D Thanks for the suggestion.
@justonyx67212 жыл бұрын
You should make the drops fly into the player. It seems kind of painstaking to collect three tiny drops scattering in opposite directions each time you kill an enemy. Good video
@Goodgis2 жыл бұрын
You'll have to get the upgrade for it. ;)
@animationsbelike2 жыл бұрын
YAY! :D New Video the day is safed! btw. Crazy editing
@Goodgis2 жыл бұрын
🎉
@valentinfernandezcejas65902 жыл бұрын
Very good job! One thing that I'd say is that the gun seems a little bit off of place. It's not like it's bad drawn or anything, but doesn't follow the general bee/flowers aesthetic. I thought you could maybe use some hexagons or something more bee-related instead? In a piece of footage I could see you used some bee-like circles (like, with yellow and black strips). I don't think it looks as good as the gun, but imo something like that would work better. Also I already said this, but in case you didn't write it down, I loose nothing by repeating myself. I think it'd be cool if you made post-game dialogs for the NPC's, just as EarthBound did. I'll be looking forward for the release. This already looks very cool. Cheers. Edit: Typo
@Goodgis2 жыл бұрын
Interesting, but you don't feel like the Micro Rats, Dinosaurs, Vending machines, and futuristic machine crabs are out of place? haha
@TheWeen3442 жыл бұрын
The movement looks so good now wow
@Goodgis2 жыл бұрын
Thanks! :D
@73bugs212 жыл бұрын
you could make it so only 2 or 3 abilities can be equipped at a time. maybe you could buy different guns and they give passive abilities (speed, jumping higher / further, strength or more health)
@Goodgis2 жыл бұрын
That's a cool idea!
@yutdevmahmoud52712 жыл бұрын
i guess it will be great if you add an effect when you collect a coin to make it more impact full
@Goodgis2 жыл бұрын
I completely agree!
@lonelyfloat25822 жыл бұрын
badgis is officially canon! :D
@Goodgis2 жыл бұрын
*shhhh* He's listening...
@psyche3492 жыл бұрын
Hey, what an awesome game man, really, the graphics looks great and that death scene feels great too, thoose abilities really seem to take the game to a new level really, that front flip also gives alot of juice to, finally, hahahahaha, sometimes I also hear that voice that tells me "ohh I thought you said you were one of the good ones" XD TBH i love it. :P great great video.
@Goodgis2 жыл бұрын
Thanks so much! haha
@gamedevwithdrew2 жыл бұрын
Hey Goodgis! I would love to know how you incorporated your rolling animation after you run out of ammo, I myself am working on a metroidvania style game and am looking for a better way to work on my animations and StateMachines. Thank you so much for your videos!
@Goodgis2 жыл бұрын
Thanks so much! :D
@FireallyXTheories2 жыл бұрын
Running out of ammo has never felt so good!
@Goodgis2 жыл бұрын
I know right?
@JuhoSprite2 жыл бұрын
YESYESSYESS FINALLY I WAS WAITING FOR ANOTHER VID ON THE GAME
@Goodgis2 жыл бұрын
And this time you didn't have to wait 6 months! haha
@8x8BitGames2 жыл бұрын
This game be lookin JUICY
@Goodgis2 жыл бұрын
Thanks so much!
@Tams_house2 жыл бұрын
Shooting mechanics in this game is same as in game called Saving princess
@Goodgis2 жыл бұрын
Yup, I was actually childhood friends with the dev who made it. No joke!
@dakoi5472 жыл бұрын
What about a super long centipede that has its tail looking like a smiling face appears in the beginning area and if you talk to him a secret side quest shall begin. If you find him in every area and give him an item theme after the room like in the cheese mine you give him cheese rock and in the deeper region you give him heavily concentrated cheese rock or aged cheese rock. If you complete the side quest, you shall be given the key to his house and the house will be named "THE cave of thousands beasts" for the reason that it sounds like thousands of beasts trapped there. There could be two possible endings to this, one ending is you becoming friend with him who is actually rather shy and gets whatever is the equivalent of charm in this game that is named " The charming beast" and it ability is after a certain amount of time, an enemy shall become your friends ( could stack up to 5) if it affects a boss enemy, it attacks will decrease by 10% ( could stack up to 3) The second ending is when you end up breaking all of his things which is in fact made of everything you collected for him( if you break his thing after ending one, he will just go away and sob)so now he is mad. Battle insured, his first attack is he going to the background and periodically push out to attack, second is he goes into the ground then shoots up( this is a battle area wide attack), third is he throwing what you have break like cheese rock( he made them into a sculpture of you), forth is he spitting poison at you, fifth is he breaking chunk of the roof then fall down. In the second phase, he starts using his tail as a blade, his body now slowly makes the room smaller which also damages you when you touch it, all projectiles now break into three. If you kill him, you shall get " Might of thousands beasts" which triple your damage but also double each room amount of monsters.
@Goodgis2 жыл бұрын
Woah, thanks for sharing!
@dakoi5472 жыл бұрын
I'm surprised that you read it
@aonebrusssh58922 жыл бұрын
i don't usually write comments but this game looks incredible and I cant wait until I can play it. Great job
@Goodgis2 жыл бұрын
Glad you enjoy it! Thanks so much! :D
@taylorhancock58342 жыл бұрын
Ok, I’m a bit late to this, but a possible way to improve game feel in a retention kinda way would be to pull what…one of the Metroids did, I immediately forget which, and start the player with all the powers and take all of them away before the game “really” starts. It could give players more motivation to put up with any lacking points as they know that it will eventually return to that, but I’m unsure if this is truly a good idea.
@Goodgis2 жыл бұрын
That's actually a pretty good idea. :D Thanks for sharing!
@miler17172 жыл бұрын
Awesome devlog, whats the this (1:58) task "cards" program called btw? Looks real nice
@Goodgis2 жыл бұрын
It's called Milanote and I did a whole video on how I use it. :D
@miler17172 жыл бұрын
@@Goodgis thanks! I will check it out
@ianboyer22242 жыл бұрын
I clicked on that notification faster than.. something fast! Idk I can’t think of anything lol
@Goodgis2 жыл бұрын
Ahhhhh yeah! haha
@MattiaPiola2 жыл бұрын
Great video as always, and great work with the game! May I ask you what is the program you used for mind-maps/vision boards that can be seen at the 2:00 mark?
@Goodgis2 жыл бұрын
Thanks! :D And it's called Milanote
@seansimon79322 жыл бұрын
I think it would be great for gameplay if the amount of shots you have remaining could somehow be indicated on or near the player, so you don’t have to look up at the corner while platforming. Kind of similar to how the hair color changes in Celeste to show you when you’re out of dashes. Maybe something to do with the stripes on the bee?
@Goodgis2 жыл бұрын
That's an interesting point. You will get more ammo upgrades later on so what ever it is, it needs to scale.
@dogbonestudios47832 жыл бұрын
I'm so excited for the game to release!! Also, I think the game would be really cool if you made a port to nintendo switch when you're done! I think it would be really fun to play on the switch
@Goodgis2 жыл бұрын
Heck yeah!
@judsonewing58722 жыл бұрын
I have an ability idea: So, it's a ram. It's like the dash but much shorter and but does damage (If the dash does damage than the ram would just do more)
@Goodgis2 жыл бұрын
Ohh, that's an interesting idea.
@benjeminpenguin57642 жыл бұрын
Great devlog! very inspiring to my work! (Also I love Shaun Spalding)
@Goodgis2 жыл бұрын
Thanks so much! :D
@Itzame37562 жыл бұрын
Hi me from other account lol
@nitsuanovas22142 жыл бұрын
I would be cool to include a mountain that’s based off a ant hill! Also hear me out, a Queen Wasp Boss.
@Goodgis2 жыл бұрын
Creepy, we kind of already did that. There probably won't be any wasp boss though. Most of the bosses are even bugs.
@dungeonsfightercoding2020 Жыл бұрын
Is the Flower HP wheel a reference to the fact that Poe is a bee?