El video está genial, muchas gracias. Tengo una consulta, realice la migración a un nuevo proyecto, salta, corre, camina, todo bien... pero cuando quiero que salte un obstáculo, haga "climb" o "vault" no lo hace, sabes a que se debe esto? Saludos.
@GUMLIVES5 ай бұрын
Debes migrar los obstáculos del proyecto original y esconderlos dentro de los obstáculos de tu proyecto.
@RandallOviedo5 ай бұрын
@@GUMLIVES Muchas gracias, ya lo probé y así funciona excelente.
@mihaiioantabacaru77586 ай бұрын
Very nice tutorial! Could you make one where you import your custom MetaHumans made with MetaHuman Creator? Would really appreciate it. Thanks!
@GUMLIVES6 ай бұрын
Let me think about it, just bringing a MH to a project takes like 10 minutes, hehe!
@HussinKhan6 ай бұрын
Hello Gabe! I miss your videos. Question, can these animations be used in sequence.
@GUMLIVES6 ай бұрын
Yes, on their own they will not be super awesome because they are very focus on being useful for fame movement and not cinematics. Although you can record a character with this gamemode while paying and then use that captured animation in any cinematic.
@HussinKhan6 ай бұрын
@@GUMLIVES cool thanks! When you say record meaning using take recorder right?
@luisalberto74176 ай бұрын
Is there a way to get the FBX of that orange character?
@GUMLIVES5 ай бұрын
Yes you can export skeletal meshes.
@Radwalls6 ай бұрын
awesome!
@Sen3D5 ай бұрын
"A custom model" as long as it's a Paragon model which is live retargeted by the way.
@GUMLIVES5 ай бұрын
If you provide the retargeting assets for your “custom model” you can follow the same steps as me, but creating those assets are outside the scope of this tutorial.
@KiwiHawk-downunder-nz5 ай бұрын
Now we just need merge this with that UC asset they just dropped lol