Thank you for this and all the other tutorials. They are all great!
@danemmanuelreyes91562 жыл бұрын
Just subscribed to your channel! Thank you for the free tutorial!
@zinteractive2 жыл бұрын
Awesome! Thank you!
@yhbbandara87632 жыл бұрын
Wonderful tutorial. Thank you
@zinteractive2 жыл бұрын
Thanks for watching!
@sanjeevxozz22943 жыл бұрын
Every options are easy to understand bro bczz of ur Explanation Tnx for the Amazing video 👌👌👌
@zinteractive3 жыл бұрын
thanks a lot for your continuous support
@challajagadeesh69255 ай бұрын
May I what are the list of main important modifiers, tools and options to learn complete modelling in 3ds Max?
@zinteractive5 ай бұрын
Modifiers: 1. Edit Poly/Edit Mesh: Essential for detailed polygonal modeling. 2. TurboSmooth: For adding smoothness and increasing mesh density. 3. MeshSmooth: Similar to TurboSmooth, used for smoothing objects. 4. UVW Map/Unwrap UVW: For mapping textures to your models. 5. Shell: Adds thickness to objects. 6. Bend: For bending objects. 7. Taper: For tapering objects. 8. Twist: For twisting objects. 9. FFD (Free-Form Deformation): For free-form deformation using control points. 10. Symmetry: For creating symmetrical models. 11. Array: For duplicating objects in a pattern. 12. ProBoolean: For advanced boolean operations. Tools: 1. Selection Tools: Various selection modes like vertex, edge, and face. 2. Transform Tools: Move, Rotate, and Scale. 3. Snap Tools: For precise alignment and placement. 4. Graphite Modeling Tools: A comprehensive set of tools for polygonal modeling. 5. Sculpting Tools: For adding fine details. 6. Paint Deformation: For deforming surfaces by painting. 7. Quick Slice/Cut: For adding new edges to your mesh. 8. Connect: For connecting edges. 9. Chamfer: For beveling edges. 10. Extrude: For extending faces. 11. Bridge: For connecting two edges with a face. 12. Weld: For merging vertices. Options: 1. Viewport Configuration: Customizing the viewports. 2. Material Editor: For creating and applying materials. 3. Layer Manager: For organizing your scene. 4. Scene Explorer: For managing scene objects. 5. Grid and Snap Settings: For precision modeling. 6. Rendering Settings: For configuring rendering parameters. 7. Pivot Adjustment: For setting pivot points. 8. Coordinate System: For working in different coordinate spaces. 9. Viewport Shading Modes: For different display options. 10. XForm: For resetting transformations. Best Practices: 1. Non-destructive Workflow: Use modifiers in a stack to keep your modeling non-destructive. 2. Naming Conventions: Use meaningful names for objects and layers. 3. Reference Images: Use reference images for accurate modeling. 4. Incremental Saving: Save your work incrementally to avoid data loss. Learning these tools and modifiers will give you a strong foundation in 3ds Max modeling. Practice and experimentation are key to mastering them.
@challajagadeesh69255 ай бұрын
@@zinteractive Thank You very much Sir
@jackrose-h6j4 ай бұрын
Can we sculpt here like in blender? for example cushion containing multiple folds and sofa with complex folds?
@zinteractive4 ай бұрын
In 3DS Max, you can indeed sculpt models like you would in Blender. This means you can create detailed objects with complex surfaces, such as cushions with multiple folds or sofas with intricate patterns. By using the sculpting tools available in 3DS Max, you can manipulate the mesh of your model to add fine details and create realistic textures. Just like in Blender, you'll have access to a variety of brushes and tools that allow you to push, pull, smooth, and shape your model to achieve the desired level of detail.
@challajagadeesh69255 ай бұрын
Hi Sir, when we add turbo smooth modifier it takes too much number of faces for smoothen the model right, but in maya for example take a simple box when we add insert edje loops at the corners of the box and press 3 it will be smoothen, like that the smoothing operation won't work here? Continuous question for previous one.
@zinteractive5 ай бұрын
In Maya, there's a different way to make models smooth without adding so many new faces. Imagine you have a simple box. In Maya, you can add something called "edge loops" near the corners of the box. These edge loops are extra edges that help define the shape of the box. After adding these edge loops, when you press the number 3 on your keyboard, Maya makes the box look smooth, but it doesn't add as many new faces as TurboSmooth in 3ds Max. So, in Maya, this method of adding edge loops and then pressing 3 helps to smooth out the model without making it too complex. It's a different technique that achieves a similar result but in a simpler way, which can be easier to work with and better for performance.
@challajagadeesh69255 ай бұрын
@@zinteractive I understood this sir, I am done some research on my doubt in KZbin then found that modifier for smoothing. The modifier is "Open Subdivision". Shall we use rather than turbo smooth?
@challajagadeesh69255 ай бұрын
@@zinteractive Hi sir, can you please clear my doubt?