Advance Wars Returns: Amazing ROM Hack!

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Mangs

Mangs

Күн бұрын

▷ Download: tinyurl.com/4awjrz8z
▷ Stream: tinyurl.com/2yux6w33
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🎥 Join Me: tinyurl.com/yxnb64y4
🎮 Twitch: tinyurl.com/ha72w8v
💰 Patreon: tinyurl.com/m235fe2
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🕑 Timestamps:
0:00 Intro
1:25 Andy
3:04 Max
4:09 Sami
5:18 Flak
6:28 Nell
7:38 Olaf
8:33 Grit
9:46 Colin
11:04 Hachi
12:07 Kanbei
13:35 Sonja
14:54 Sensei
16:35 Hawke
18:07 Eagle
19:44 Drake
20:59 Jess
22:24 Lash
23:36 Adder
25:01 Sturm
26:23 Unit Changes
28:43 Outro
Advance Wars Returns: Amazing ROM Hack!
Advance Wars Returns is a romhack of AW2 and it contains a brand new story with 42 new campaign missions in both a normal and a hard difficulty, a completely new War Room with 30 missions, an AWBW section in Vs. Mode for your PvP desires and reworked CO-Power mechanics and COs. The Patch can be applied using LunarIPS.
#advancewars #multiplayer #nintendo

Пікірлер: 660
@Mangs1337
@Mangs1337 3 жыл бұрын
▷ You can download the hack here: tinyurl.com/4awjrz8z
@generalbitter6660
@generalbitter6660 3 жыл бұрын
Looks like a great hack i would like to play in the future! I forgot this hack but its great that you show it to us now! Will you do the campaign?
@generalbitter6660
@generalbitter6660 3 жыл бұрын
Will you do a Tier List about this game too? Mangs Lash/Jess/Adder vs Panzergraf Sami/Hawke/Sturm
@hydracollector3588
@hydracollector3588 3 жыл бұрын
thanks,i saw your videos last month a now i play AW every single day,and with this new hack i will play even more,cuz the maps certainly will refresh my experience.
@darkmeraldpvp6531
@darkmeraldpvp6531 3 жыл бұрын
@Mangs I'm playing on Mobile ummm i had try to patch my emulator (My Boy) doesn't detects it as a GBA file once i did it Ummm is there even a Fully patched Rom link for this Game?
@gillian6792
@gillian6792 3 жыл бұрын
@@darkmeraldpvp6531 did you have extract it ? I exit rom patcher app for android and ios ;)
@bigtimetimmyjim6486
@bigtimetimmyjim6486 3 жыл бұрын
My only complaint is that the maker of ROM hack didn't change Andy's profile to "Miss: Airports".
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
His downside could be not having access to air units.
@Voidling242
@Voidling242 Жыл бұрын
I think it should be Airport Jokes. He must be getting really tired of them by now.
@ekkehard8
@ekkehard8 Жыл бұрын
@@Voidling242 The jokes continue to fly. They have nowhere to land.
@Voidling242
@Voidling242 Жыл бұрын
@@ekkehard8 At least your creative with 'em
@MrMarinus18
@MrMarinus18 Ай бұрын
I would have liked with Kambei that they made him have +25% atk/def but have 50% weaker counter attacks. I think that's fairly intuitive since he would have 25% stronger attacks on his turn and 25% weaker attacks on the opponent's turn. What makes Kambei so powerful is AW2 is that he's difficult to engage on properties or forests as he will strike back harder than you have. Having him get 50% weaker counter attacks means you can grind him down on your turn if you're clever. The +25% higher defense is there at all times but that's balanced out by his +20% deployment costs which means that while his units last longer they also come out slower.
@rakaydosdraj8405
@rakaydosdraj8405 3 жыл бұрын
If anyone gets Sturm's old "ignore terrain" ability, it should be flak. He seems the type to barrel rockets and recons through woods at max speed.
@Bunnymafia8150
@Bunnymafia8150 3 жыл бұрын
Imagine if he took damage by doing it as a trade off, but allowing treads and tires to go through mountains. That’d be pretty damn scary
@Nightmare_52
@Nightmare_52 3 жыл бұрын
what do you mean you cant cross a mountain in your truck?!? *tosses them over it and it takes 1-2 damage*
@megatennepster3833
@megatennepster3833 3 жыл бұрын
Don't forget indirect bombers
@Nightmare_52
@Nightmare_52 3 жыл бұрын
thats just flak chucking the bombs out of the plane instead of letting them drop properly
@zinoneus3733
@zinoneus3733 3 жыл бұрын
This comment section is gold!
@denwur4367
@denwur4367 3 жыл бұрын
Can we please, PLEASE have a campaign playthrough? This ROM hack looks great so far!
@lecoutcritique8854
@lecoutcritique8854 3 жыл бұрын
the ROM hack IS really good, and the campaign is pretty intense.
@el_mr6439
@el_mr6439 3 жыл бұрын
28:38 no need to ask ;)
@vodkawhisperer3923
@vodkawhisperer3923 3 жыл бұрын
+1
@gliscaradu1424
@gliscaradu1424 3 жыл бұрын
Ayup
@marylovesdavidcook
@marylovesdavidcook 3 жыл бұрын
Please do this Mangs.
@whichDude
@whichDude 3 жыл бұрын
Play Kanbei Vs Flak. No counter attack match! BATTLE OF THE SLOW!!!
@CloudyDaze
@CloudyDaze 3 жыл бұрын
I second this. I WANNA SEE BIG MUSCLE MEN
@ianleather5699
@ianleather5699 3 жыл бұрын
Sonja is slowly becoming Sturm with the way she moves through forests. Before long, she'll be the one putting on the mask
@dirkbastiaandejong997
@dirkbastiaandejong997 3 жыл бұрын
"Nobody cared who I was until I put on the mask"
@Eladio316
@Eladio316 3 жыл бұрын
@@dirkbastiaandejong997 why did I know that somebody wrote this under OPs comment before I opened the replies lmao
@a-s-greig
@a-s-greig 3 жыл бұрын
@@Eladio316 baneposting is absolute
@brandonwilliams6119
@brandonwilliams6119 3 жыл бұрын
Sonja about to become the Tiki of Advance Wars
@sevret313
@sevret313 3 жыл бұрын
Nah, putting on a mask would restrict her view from all the death and destruction she's creating. Why start a war if you cannot see your enemies scream in pain.
@Firguy
@Firguy 2 жыл бұрын
You ever notice how Max and Sami are Orange Star CO's but their default colors are primarily defined by Blue and Green? This symbolizes Max's relationship with Grit, a *Blue* Moon CO and Sami's romantic interest in Eagle, a *Green* Earth CO.
@jawwer12
@jawwer12 3 жыл бұрын
I really like how they gave Adder sidewinder's other localised name for his second power. Also, I feel like Sonja got buffed without needing anything more, and Sturm was way overnerfed.
@semiclassical7620
@semiclassical7620 3 жыл бұрын
Theory: Von Bolt stole Sturm's outfit to infiltrate Black Hole, but is really really bad at it
@jawwer12
@jawwer12 3 жыл бұрын
@@semiclassical7620 Nah, considering his statline, he's just high on the same fumes that made him lose at the end of AW 1.
@tim0boy891
@tim0boy891 3 жыл бұрын
Kanbei vs Sturm
@minnick66
@minnick66 3 жыл бұрын
Use case for Samurai Armor: if they didn't change how defense calcs that is a gauranteed uninterruptable HQ capture (160% + 4 stars = 200% def = 0 dmg).
@ninjaexperto7217
@ninjaexperto7217 3 жыл бұрын
yes that is a thing
@alexlehrersh9951
@alexlehrersh9951 3 жыл бұрын
you forgot luck and damaging powers
@minnick66
@minnick66 3 жыл бұрын
@@alexlehrersh9951 Luck is flat damage added but it is still applied before defense in the formula which would still reduce it to zero, so no help there. CO's with damaging powers would work though.
@projectpitchfork860
@projectpitchfork860 3 жыл бұрын
@@alexlehrersh9951 Damaging Powers can't kill units.
@Nitosa
@Nitosa 3 жыл бұрын
@@projectpitchfork860 but it would interrupt the cap for one turn, which is the point.
@sevret313
@sevret313 3 жыл бұрын
No indirect bombers for Flak, I'm disappointed.
@nonymouswisp8176
@nonymouswisp8176 3 жыл бұрын
It would have to be his only ability to prevent him being busted
@Nitosa
@Nitosa 3 жыл бұрын
@@nonymouswisp8176 but in this mod he has 50% less counter attack so it seems fair tbh.
@Rislear
@Rislear 3 жыл бұрын
No ability to build battleships on ponds either
@bobbertcanuck1935
@bobbertcanuck1935 3 жыл бұрын
Mangs: They took a page from day's of ruin's books. * selects the battleship * Me: Battleships can move and shoot! Mangs: Ships can move on bridges and shoals! Me: oh.
@Pocket_Shield
@Pocket_Shield 3 жыл бұрын
I got scared for a moment when he said that
@alejandro_rodriguez_99
@alejandro_rodriguez_99 3 жыл бұрын
@@Pocket_Shield with that price, rockets could be the new battleship in naval maps.
@gilbertosantos2806
@gilbertosantos2806 2 жыл бұрын
@@alejandro_rodriguez_99 well, i mean it would be accurate for the modern era. i.e The Moskva.
@IONATVS
@IONATVS 3 жыл бұрын
If I’m understanding it correctly, the 40% * Funds/Income figure for Colin basically adjusts power of money so that the it does the same amount if you save the same number of turns worth of income regardless of the overall size of your economy-a single turns worth of money saved instead of spent = a 40% bonus, while 2 full turns of money saved = and 80% bonus. IE it will be equally good on high-income maps as low-income maps. To get the full 300% (ie +210%) would require Colin to save for a little over 5 turns not counting gold rush or 3.5 turns if he popped gold rush every turn, and ofc if he’s building units it’ll take a lot longer than that.
@baldbro3693
@baldbro3693 3 жыл бұрын
Balanced Naval units? That ought to be fun!
@joltz..2042
@joltz..2042 3 жыл бұрын
IT SO IS
@soulhoney1227
@soulhoney1227 3 жыл бұрын
Well tomorow he will stream this hack
@soulwarrior_ex1140
@soulwarrior_ex1140 3 жыл бұрын
Kanbei must have counterattacks too!
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
I shall deploy a mountain of counterattacks!
@ghillieguy52
@ghillieguy52 3 жыл бұрын
best thing about the hack is the more situational powers can exist while the other power is good in any game mode
@calemr
@calemr 3 жыл бұрын
That was my first thought on seeing Andy's. Recover from damage, Or make a push forwards.
@deezcastforms
@deezcastforms 3 жыл бұрын
I think for Kanbei, since it specifically says that he focusses on blocking, he should still have his 30% defense to show that.
@MrMarinus18
@MrMarinus18 2 жыл бұрын
Also have him gain 30% attack. Without counterattack that 30% isn't nearly as devastating.
@sarim742
@sarim742 2 ай бұрын
Yeah, Even colin looks stronger than him.
@demonzabrak
@demonzabrak 3 жыл бұрын
If you know the guy that made the mod, please ask them to swap the names of Sami’s abilities. I don’t know why they thought double time shouldn’t be the speed increase and why victory March shouldn’t be the capture increase, but… obviously that’s backwards.
@NeatChill
@NeatChill 3 жыл бұрын
Think they used this logic: Double time - doubling capture rates Victory *march* - marching = movement and moving affected by speed. Honestly I think you could justify it either way round though since double time is a military phrase I think ?
@demonzabrak
@demonzabrak 3 жыл бұрын
​@@NeatChill Yeah, it is. It means "march at doubled speed." A Victory March is when you form up and march through a recently captured area as a show of force, to pacify the non-combatants. It shows off how not-to-be-fucked-with you are. I was in the infantry, it's backwards. They literally swapped the meanings of the two phrases.
@neonoah3353
@neonoah3353 2 жыл бұрын
I agree with this, i popped victory march twice thinking that it had its og effect, only to remember that yeah, they swaped the effects...
@nngnnadas
@nngnnadas 3 жыл бұрын
+20% defence to transport, really good, in particular vs the AI amiright?
@nonymouswisp8176
@nonymouswisp8176 3 жыл бұрын
I would make a funny comment but I’m distracted by the scary apcs
@nameplease8811
@nameplease8811 3 жыл бұрын
I mean advance war 2 ai isn’t that dumb
@ShowersTheVap
@ShowersTheVap 3 жыл бұрын
APC go brrr
@NicoTheCinderace
@NicoTheCinderace 3 жыл бұрын
@@nonymouswisp8176 Yeah, the APC's are the root of all evil. >:(
@nonymouswisp8176
@nonymouswisp8176 3 жыл бұрын
@@NicoTheCinderace agreed
@AdmiralTails
@AdmiralTails 3 жыл бұрын
27:25 You missed the fact that fighters now have 6 vision instead of 2, letting them do something useful beyond just destroying other air units, as a flying super-recon. 29:55 Are you sure that being able to play hard campaign from the start isn't just your save file you loaded to have all the COs? Clearing the campaign is a requirement for that after all...
@neonoah3353
@neonoah3353 2 жыл бұрын
No, you can play the hard campaign at start by holding select when choosing New game.
@dorkbink1698
@dorkbink1698 3 жыл бұрын
Allowing naval units to move on bridges is really good for map design. Now boats can have a presence throughout a whole map without needing a bunch of open ocean that restricts land units. Pretty cool
@EvilDMMk3
@EvilDMMk3 3 жыл бұрын
The funds/income in the calculation basically means that the more properties he has the more money he needs to have saved up to get the bonus. If he has an income of 5000 and 50,000 saved up that would be 400% (but capped at 300%) if its income was 10,000 and he had 50,000 saved up then that would only be 200%. It means the power is less easy to max out on Big maps and actually means that what it is effectively measuring is how much money you’re saving not how much money you have.
@ShadowOfCicero
@ShadowOfCicero 3 жыл бұрын
It also means it's not dependent on the size of the map. It effectively now has the same effect as you could achieve with 12 properties before no matter how many you actually have.
@jamess1877
@jamess1877 3 жыл бұрын
This is how powers should have worked, the choice enables you to form strategy and use the power according to the situation, whilst normally they are restricting and unbalanced. Love this hack
@DrewPicklesTheDark
@DrewPicklesTheDark 3 жыл бұрын
I always loved the COs where the normal and super powers had completely different effects, so this is neat to see. Quite disappointed with Sturm though, he got the Blizzard nerf (i.e. this is pretty OP and needs to be nerfed, so let's nerf it until it's useless). 5 stars for 1 missile, and you don't even get the atk/def bonus? Not to mention his other "improves his d2d power" ability, and his d2d is just Grimm (i.e. not great). For Sturm I personally would make his units 110/110 on D2D (his "power" of lack of says it needs to make D2D stronger) and also have the no terrain penalty, but weather cripples him more (rain is like snow, snow reduces everything to 1 move). His CO power needs to either be cheaper, have the meteor do more, or give his units a buff. A single missile is not worth 5 stars.
@NerfedFalcon
@NerfedFalcon 3 жыл бұрын
They barely changed Sensei at all. His strategy is still the same as it was: spam B-copters, win game.
@neonoah3353
@neonoah3353 2 жыл бұрын
Meh, the mechs being at 5 hp does make a difference, since you cant generate income from them, and if you dont combine them, they will just be destroyed very essilly.
@whattheshmitty
@whattheshmitty 3 жыл бұрын
Guess I have to send him Advance Wars Alpha in the mail now
@HanakkoLove
@HanakkoLove 3 жыл бұрын
I think someone working in that hack had a crush on Sonja ngl... 👉👈
@quentinlatreille5775
@quentinlatreille5775 3 жыл бұрын
I would like you to play Hawke actually to see how good he is cause thats hard to tell. Adder could be intetesting too !
@neonoah3353
@neonoah3353 2 жыл бұрын
Idk about multiplayer, but in the campaign, that defense boost is REALLY annoying. That 1 sonja mission where you have to capture his hq, unless you bring 2 artillery with the apc/infantry, his tank in the hq is pretty much indestructable.
@hhluca8062
@hhluca8062 3 жыл бұрын
your first match should be Hawke vs Kanbei, the match will never end, infinity stream.
@HellBound1100
@HellBound1100 3 жыл бұрын
Not really, with this balancing Hawk would smoke Kanbei.
@hhluca8062
@hhluca8062 3 жыл бұрын
I think it's closer than that, but I do give the advantage to Hawke
@whichDude
@whichDude 3 жыл бұрын
Kanbei Vs Flak. Kanbei can't counter attack. Flak has 50% firepower penalties on counter. Neither can do damage on enemy phase. Just a slow brutal game with player phase offense only.
@MrMarinus18
@MrMarinus18 2 жыл бұрын
With Kambei actually putting it back to 30% atk/def but keeping his no-counterattack downside is a good way to balance him. What makes him so powerful is that he gives such devastating counterattacks with his increased stats which makes it impossible to fight him. Without counter-attacks you can beat him by just chipping away at his units.
@pepperoni6616
@pepperoni6616 3 жыл бұрын
The two powers thing is gonna be fun to see in pvp. You'll never know which power is popped until you attack and with both costing the same, this should, in theory, change how ending the turn will play out. Can't wait to see more from you Mangs
@Albortomagico
@Albortomagico 3 жыл бұрын
I entering the video: *WOW is Falk finally gonna be good?*
@projectpitchfork860
@projectpitchfork860 3 жыл бұрын
No.
@shooby9496
@shooby9496 3 жыл бұрын
I like that naval units can pass under bridges but I kinda have reservations about them being able to be parked on bridges to block them.
@calemr
@calemr 3 жыл бұрын
Sorta like putting infantry around a jet fighter so it can't move...
@shooby9496
@shooby9496 3 жыл бұрын
@@calemr True.
@JD-tp2lj
@JD-tp2lj 3 жыл бұрын
I vote for playing Drake. Would be cool to see how OP naval units can get following the price decreases. Alternatively Sonja looks really interesting, particularly for multilayer. Such a shame they destroyed Kanbie. Feels like a missed opportunity to create a challenging but viable playstyle, where your opponent is guaranteed to have more units than you.
@owentucker1809
@owentucker1809 3 жыл бұрын
I think the counter can work if you give him increased defense to compensate, something like his original +30/40
@shoopdahoop678
@shoopdahoop678 3 жыл бұрын
I personally would like to see a change whereby air units don't obstruct unit movement. Battleships on bridges makes sense since you'd reasonably have to open up the drawbridge to allow the ship to pass, which would block ground unit movement, but the idea that a fighter flying at 2km altitude somehow blocks tanks from passing underneath is kinda weird.
@megatennepster3833
@megatennepster3833 3 жыл бұрын
So give them pass, but also enemies also have pass against them? Could give them some utility
@RunicRhino22
@RunicRhino22 3 жыл бұрын
Or we could say that the bridges are really high enough for battleships to clear the bridge unimpeded? :P
@AlphaSquadZero
@AlphaSquadZero 3 жыл бұрын
That sounds like it would need an entirely new system just to be able to interact with the unit you actually want to select/attack.
@ShadowOfCicero
@ShadowOfCicero 3 жыл бұрын
In the mobile knockoff Petit Wars, a unit could block a unit if and only if it could shoot at it.
@M30W3R
@M30W3R 3 жыл бұрын
One thing I wish they'd add from Xenesis' hacks is the ability to deploy Subs pre-dived, so you can use the m for the element of surprise. In general, all stealth based units should follow that path.
@edgelord8337
@edgelord8337 3 жыл бұрын
Anything that balances naval units is a good mod since they are overpriced and easily shut down by air units and can be ignored.
@IONATVS
@IONATVS 3 жыл бұрын
While anything to make naval units more useable is great, honestly I would’ve preferred if they were rebalanced by buffing their defense and power (and making it so battleships can move & fire in the same turn) instead of just making them cheaper-the core fantasy of fielding a navy is that they are hard to kill, expensive to operate JUGGERNAUTS that land and air units can only touch with luck, numbers, and strategy, so balancing them by making their cost a better tradeoff with land and air units, while *effective* isn’t as interesting or cool as leaning into that and upping their power to JUSTIFY their massive investment, IMO. Good enough for a homebrew balance patch, but just not quite ideal IMO.
@demonzabrak
@demonzabrak 3 жыл бұрын
@@IONATVS facts
@the_bane_of_all_anti_furry
@the_bane_of_all_anti_furry 2 жыл бұрын
me would just make battleships have more health and make cruisers be able to shoot at land targets and have lower price but also a weak naval attack for submarine i would increase is fuel and is speed
@Orillion123456
@Orillion123456 3 жыл бұрын
Olaf I feel a bit sad about. Should maybe have been "1 damage + snow weather" or "stat boosts + snow weather", I don't like that one of them is just the damage without any weather at all. Colin changes seem exactly on-point. The day-to-day are now exactly what you'd expect from the thematics of the character (cheap but garbage) and his gold rush is a reasonable 4 star instead. Kanbei... oof. Where to begin? I think the "cannot retaliate" change would only make sense balance-wise if he was WAY more focused on defense. Like +20%/+40% or +30%/+60% or something. Nerfing the day to day bonuses down to +20%/+20% would make sense as a nerf on it's own (as dual strike did), but to do that ON TOP of the ridiculously gamechanging removal of counterattacks is just ... not okay. Not to mention that "not counterattacking" does NOT fit his thematic whatsoever considering the original devs gave him a counterattack-focused superpower. Please leave that on flak where it belongs and just give us a mild version of AW2 Kanbei, not this thematically-unfitting not-countering cripple. Sonja changes feel cool and thematically fitting, but it's probably too strong to have treads only cost 1 to move through forests. Splitting countering and FoW utility into two separate powers is perfect, tho. Sensei changes are on-point mechanically and thematically. Same for Eagle, both well thought through and reasonable. Sturm and Hachi have descended down from their unapproachable S-tier thrones and joined the mortals in the fray? Huh. I don't like that Sturm has become Grimm, maybe he should have been more defensively-oriented instead, but i guess it's still fine.
@rhettorical
@rhettorical 3 жыл бұрын
I really don't like the way powers are done, but I appreciate the creativity in this hack. The dream would be for Nintendo to add modding tools to the reboot so people can do stuff like this. Which won't happen, but I can dream. I also don't like boats stopping on bridges and moving over shoals, just because shoals are shallow water so it doesn't make sense, and it's not like you can park a boat on a bridge and stop people walking on the bridge.
@JuanMatteoReal
@JuanMatteoReal 3 жыл бұрын
Yup. Rip Nell's and Eagle's normal power.
@lecoutcritique8854
@lecoutcritique8854 3 жыл бұрын
Actually this way of handling power is really fun to play, it had a real tactical choice for the players
@jerri1918
@jerri1918 3 жыл бұрын
the old co power system gave you the tactical choice of using your cheaper and less powerful co power, or waiting it out for longer to go for the stronger super co power
@rhettorical
@rhettorical 3 жыл бұрын
@@jerri1918 Which I feel is better, personally. I'm not opposed to the two-choice single-power feature, I just don't like it personally.
@Snocone333
@Snocone333 3 жыл бұрын
the logic of the game's movement already is wack. Why can heavier infantry move further in mountains despite having more equipment? Why cant planes fly over pipes, why can everything with treads move farther than wheeled things on paved ground where they should be slower. its gameplay balancing worth the disbelief, in my opinion. We shall see how it plays if it was worth further "AW logic!"
@artstsym
@artstsym Жыл бұрын
Kanbei notes: I like the "unable to counter" weakness, it's very unique, but it needs an appropriate strength, something like "+20% A/D, Additional +5% A/D for each star," and his choice of powers keeps the star bonus for the turn while offering either movement speed or counterattacks.
@pvtblu1613
@pvtblu1613 3 жыл бұрын
Pretty sure Lash gets a 50% defense increase from terrain effects
@jorgep8032
@jorgep8032 3 жыл бұрын
I would imagine the hawks rework on Sonja instead, making her more defensive, I would much rather have another star in woods and reefs for her or something like that, we all know you are going to play adder first don’t even ask, drake sounds interesting
@hexkirn
@hexkirn 3 жыл бұрын
22:07 *gain* 120% defense. That is either a typo (i. e. raise defense to 120%) or quite a strong power.
@Kralex121
@Kralex121 3 жыл бұрын
I get that the creator wanted to differentiate Nell and Flak more while also giving Nell a second power that has something to do with luck, but I don't care for Flak in this game. Basegame Flak has one of the most fun ideas for a day to day ability, so if you get rid of it, it better be something good. Giving him better first strikes but bad counter attacks just seems worse. Especially if the trade is gonna be as ridiculous as 10% vs 50%. Feels like an unneeded nerf for an already bottom tier CO. Also Kanbei was hit pretty hard. Maybe I'm just overestimating the importance of counter attacks, but it seems like he would need more defense to make that work.
@EdicRoss
@EdicRoss 3 жыл бұрын
Hilariously enough, Mangs when talking about Kanbei when originally reviewing him, he pointed out that it was just not feasible to go against Kanbei's units in equal trades. You will always end up losing. Kanbei's units would just resist your attacks and then hit back harder (using the attack/def bonuses in tandem), so I understand the concept of removing counterattacks entirely from him. This makes Kanbei players forced to play more thoughtfully and have to be more overall aggressive. They cannot just sit on properties and be unkillable.
@AhrimanHJ
@AhrimanHJ 3 жыл бұрын
I dunno I can still see at a glance who is insanely broken OP
@Phlegmatic-
@Phlegmatic- 3 жыл бұрын
Massacred Kanbei, Advance Wars counter attacks can decide a match..
@ninjaexperto7217
@ninjaexperto7217 3 жыл бұрын
it not that big of a deal, he still hits hard, and remenber the 20% ofence and defence, so in general, he is still good. Also if you are in a city you have 50% defence so yeah, capture game is a joke
@Phlegmatic-
@Phlegmatic- 3 жыл бұрын
@@ninjaexperto7217 Then have fun facing Lash as Kanbei LULW
@Nirual86
@Nirual86 3 жыл бұрын
in a way that completely negates his defense boost in many matchups because every unit can chip away at his units with impunity. Doesn't change anything for indirects on either side, transports or other situations where his units wouldn't be able to counterattack anyway of course but still.
@GyaruRespecter
@GyaruRespecter 3 жыл бұрын
One thing I never understood is why Rachel gets the extra 1 HP healing, but Andy does not. A lot of people meme about repairs not mattering because you need to pull the units from the frontline, but there are a lot of situations where it's a decent tactic. Since Andy is already supposed to be about healing, that would give him a day-to-day bonus while also keeping up with his playstyle. Make it interesting as well, you could even throw in an extra HP point if the unit is healing in an naval base or factory (but not airports, of course) and make those HP points not cost any extra funds.
@KopperNeoman
@KopperNeoman 3 жыл бұрын
Nerfing Andy's air units compared to his others because "lol andy not know what airport is" seems like a weird thing for a serious balance mod. Especially since AW1 was clear that Andy only didn't know the WORD Airport - he knew what the structure was.
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
I'd like a D2D where if a unit was repaired last turn, it has more offense this turn. Could be cool with Andy, Rachel, or someone new.
@GyaruRespecter
@GyaruRespecter 3 жыл бұрын
@@KopperNeoman Your sarcasm detector is working wonders today.
@olympusgolemoflight7198
@olympusgolemoflight7198 3 жыл бұрын
They could have at least given Flak indirect bombers. Edit: I love the new Hawke stats. The best offense is a good defense!
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
And amphibian battleships. Being stuck in ponds sucks, man.
@KopperNeoman
@KopperNeoman 3 жыл бұрын
Hawke is "best offence is a good defence" though. Stronger counters and more defence but less attack.
@olympusgolemoflight7198
@olympusgolemoflight7198 3 жыл бұрын
@@KopperNeoman My apologies. I am an idiot.
@projectpitchfork860
@projectpitchfork860 3 жыл бұрын
The best offense is being able to attack. 200% defense isn't very useful with 1% firepower.
@furiouscorgi6614
@furiouscorgi6614 25 күн бұрын
​@@projectpitchfork860remember the defense calc, it makes you unkillable
@HanakkoLove
@HanakkoLove 3 жыл бұрын
Advance Wars Stream? LET'S FOCKIN GOOOOOOO
@rhysofsneezingdragon1758
@rhysofsneezingdragon1758 3 жыл бұрын
Man, with the changes to hawke, that menacing as hell CO music actually fits really well
@DraconisMarchVII
@DraconisMarchVII 3 жыл бұрын
Why? Because he's just going to be standing there... menacingly?
@sabinecannon2836
@sabinecannon2836 3 жыл бұрын
Downloaded and installed! Your content has gotten me back into AW, and I'm so happy to spice up the gameplay! tysm
@vodkawhisperer3923
@vodkawhisperer3923 3 жыл бұрын
play as adder :) im gonna check this campaign out right now. good luck for tomorrow mangs
@FIamestalker
@FIamestalker 3 жыл бұрын
Bullet Charge should've been named Covering Fire, would've been a better name for it in my opinion
@Namadu7
@Namadu7 3 жыл бұрын
That could get confusing for folks who played Dual Strike or AWBW, considering Rachel has a power by that name that does something completely different.
@DraconisMarchVII
@DraconisMarchVII 3 жыл бұрын
@@Namadu7 That’s fine. This is AW2, not either of those things. The new power names in this hack suck.
@demonzabrak
@demonzabrak 3 жыл бұрын
The implication of Colin’s math is that you need to divide your money by your income, so for each day of saved money you earn 40% attack. This means for the max of 300, you need 7.5 days worth of money. This assumes that during you capture no cities between when you start saving for the boost and when you use it.
@megatennepster3833
@megatennepster3833 3 жыл бұрын
That... that sounds kinda trash, but "sounds" and "is" are not the same. Maybe it's a better ability than I think, but it does go against the idea he's supposed to used several units.
@demonzabrak
@demonzabrak 3 жыл бұрын
@@megatennepster3833 honestly the mod seems at least as broken as the base game, just with all the tiers changes around.
@megatennepster3833
@megatennepster3833 3 жыл бұрын
@@demonzabrak I mean, it seems slightly less broken, not by much though. It's more Advance wars, but with slightly fewer cheap mechanics. Even that's arguable, tho
@demonzabrak
@demonzabrak 3 жыл бұрын
@@megatennepster3833 I finally finished the video (I stopped before the units because I wanted food), and unless they also changed the base stats of the units, not super impressed. Making naval units somewhat cheaper doesn’t really fix the problems with them. They needed to add a second gun to the battleship for anti air, remove the minimum range, and allow counter attacks. Also double it’s health, and leave the cost the same. 8000 cheaper as the only balance change is silly. Kanbei doesn’t counter attack, what the actual fuck. The mod clearly over corrects on some things and then somehow under corrects on everything else. In what world would a commander have his troops indoctrinated to not defend themselves? And yet, Colin only gets a 10% decrease to defense? It’s a bad mod.
@demonzabrak
@demonzabrak 3 жыл бұрын
@@megatennepster3833 to be clear, not a single bit of my annoyance is aimed at you. Tis but a game.
@unownenjoyer4662
@unownenjoyer4662 3 жыл бұрын
One of you guys should play as Drake.
@sev2136
@sev2136 3 жыл бұрын
Oh, so they murdered Flak to give us the option of choice.
@projectpitchfork860
@projectpitchfork860 3 жыл бұрын
To be honest, there wasn't much about Flak that could be murdered.
@dragontheseballs3838
@dragontheseballs3838 3 жыл бұрын
Love your channel Mangs. Love content like this. I look forward to playing this!
@Zetact_
@Zetact_ 3 жыл бұрын
The calc on Colin's Power of Money is interesting. It works based on your money compared to your income (say you have 10 properties but in the prior turn you ended with 5K money remaining, you start your turn with 15K and so your boost is increased from 40% to 60% because your 15K funds / 10K income = 1.5x), so saving money gives higher boosts, and if for whatever reason you spend before popping (likely just repair costs) you get a slightly smaller boost. I think the prevention of counterattacks are a neat idea to try but not as a day to day demerit, Kanbei is really strong normally but that seems a bit much. Sonja I think it'd be better if she moved faster only through her scouted firsts and reefs. The idea seems to be that she needs buffs for people if they don't play fog. If she needs to scout forests or use her power to get the bonus movement I think that might take off the Sturm feel.
@2097Pyros
@2097Pyros 3 жыл бұрын
Basically, there's actually less incentive to just flooding the map with Colin's units. Sure, his other power mitigates that somewhat, but as stated, it's now harder to use that one.
@SodaScarletMachine
@SodaScarletMachine 3 жыл бұрын
I'd love to see some sick Sonja tactics!
@QueenAleenaFan
@QueenAleenaFan 3 жыл бұрын
So far, this romhack is amazing. I've only watched this video and started playing the first mission of the campaign, but I like it.
@JokinAround
@JokinAround 3 жыл бұрын
Thanks for coming back to AW videos, I've missed them. My favorite ones are AWBW ones, I hope to see more.
@joshuaryan8545
@joshuaryan8545 2 жыл бұрын
About to go on a really long flight so thanks for sharing this rom hack!
@Nirual86
@Nirual86 3 жыл бұрын
Some pretty interesting ideas here but also some really bad ideas. D2D movement modifiers are far too common, as are counterattack modifiers. I also find the descriptions to be rather annoyingly inconsistent between "+20%" and "120%", for instance. Sensei has both in the same text box for no reason other than perhaps lack of space. I'd just use the +% modifiers in D2D and total stat effect for the powers to denote the total effect instead of possible confusion if the modifier is on top of the D2D and generic power boost.
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
Overdrive is now almost both Max powers combined. Lol And for one fewer star. The balance still seems borked. :D
@neonoah3353
@neonoah3353 2 жыл бұрын
Yeah, playing through the game i noticed how theres some cos that are way stronger while others are either the same as before or worse. Jess overdrive is ridiculously op, i would have made it cost more or remove the +1 movement and put it on her other co power.
@chrispratt3666
@chrispratt3666 2 жыл бұрын
Every time I see a "fix" to the AW2 balance the powerful COs are always over-nerfed. Gold Rush at 4 stars is the worst CO power in the game. Kanbei lost 10/10 and cant even counterattack? Sturm lost 40(!!!!) percent defense? I prefer seeing the weaker COs brought up a bit rather than the powerful ones take a bat to the knees.
@MrMarinus18
@MrMarinus18 2 жыл бұрын
With Sturm he still has that terrain ability which is huge especially for him. Because it makes it far easier to always get into cover without slowing down your army. With Kambei I actually think removing his counter-attack is a fun idea but they should put his better units back up to +30% attack/defense. One I actually disagree with the most is Flak. I actually think his original one is perfect. The good luck/bad luck really goes well with his sloppy style. Playing as Flak you can't really use very clever strategies that rely on tight win margins. You pretty much have to use brute force.
@Sakattack2023
@Sakattack2023 Жыл бұрын
Nerfs are a sign of bad designers. Always buff, usually the team isn’t creative enough for that though.
@Piqcked
@Piqcked Жыл бұрын
@@Sakattack2023 Except the people balancing the COs aren't the same that oned designed them in the first place... Also that's a shit statement to make. Balancing a (competitive) game is always hard and mistakes happen.
@Sakattack2023
@Sakattack2023 Жыл бұрын
@@Piqcked not really. People will always break a game and use what’s the most useful. It’s what we have done to EVERYTHING that’s ever existed. Nerfing shit because it’s the strongest is the lowest IQ solution to the problem.
@Evalora
@Evalora Жыл бұрын
@@Sakattack2023 would say that *defaulting* to nerfs is an easy way to spot sub-par gamedesign as some things really are just vastly overtuned and convolute balancing other mechanics around them more than they're worth, myself for whatever reason advance wars has a lot of extremely lopsided design, devs prol didn't play it very much
@prestodanford2247
@prestodanford2247 3 жыл бұрын
5:47 If the +10% Atk bonus is added first before the counter-attack reduction/penalty then Flak would counter with 55% the original strength, not 60% (Although the 5% difference isn't that big of a deal anyway). Unless I'm wrong and that the Atk bonus is added after the penalty.
@stephen4006
@stephen4006 3 жыл бұрын
Cool power idea for Adder: His units lose 1 movement, BUT they can actually move through enemy units like his own!
@stephen4006
@stephen4006 3 жыл бұрын
They nerfed Kanbei to all hell. You know who else doesn’t counter attack? Flak, but only during his super power. They made Kanbei a passive Flak!!
@neonoah3353
@neonoah3353 3 жыл бұрын
Nice, i would say that the only ones i didnt like a lot were sami and kanbei. But just the naval units patch was already good enough.
@thepersonwhocomentz
@thepersonwhocomentz 3 жыл бұрын
Shoulda given Flak his indirect bombers.
@shootingstardust97
@shootingstardust97 3 жыл бұрын
Think mangs did not notice but fighters now have 6 vision as well, essentially making them a 20k flying recon. Still hard to bring out on pvp maps though
@kesegoe9488
@kesegoe9488 3 жыл бұрын
Colin gets nerfed 😳
@WildBassfly
@WildBassfly 3 жыл бұрын
Play as Adder, obviously!!
@Donlot_
@Donlot_ 3 жыл бұрын
Can one of you play Drake? Would be cool to see some naval action
@tinkerknight1754
@tinkerknight1754 3 жыл бұрын
Sturm got transformed into Grimm, which isn't good at all
@montanarandall3126
@montanarandall3126 3 жыл бұрын
yeah sturm is overnerfed
@DraconisMarchVII
@DraconisMarchVII 3 жыл бұрын
@@montanarandall3126 Especially with that shitty missile power.
@montanarandall3126
@montanarandall3126 3 жыл бұрын
@@DraconisMarchVII actually I think that part is fine, its his day to day power that guts him.
@DraconisMarchVII
@DraconisMarchVII 3 жыл бұрын
@@montanarandall3126 That part would be fine if it didn't also charge slow. It could shore up the damage he will inevitably suffer day to day.
@timpuckett5093
@timpuckett5093 3 жыл бұрын
This looks like a lot of fun. The only thing I would change is I would make cruisers Dual Strike cruisers allowing them to fire on ships at reduced firepower.
@douglashtang
@douglashtang 3 жыл бұрын
Sensei's battle copter now moves like a Fighter.
@DraconisMarchVII
@DraconisMarchVII 3 жыл бұрын
During Airborne Assault at least.
@LazerBlade-yp1lf
@LazerBlade-yp1lf 3 жыл бұрын
thank you for show casing this mod, I would of never found this mod. downloaded it and patched it and played it. its really nice.
@hustlevania3318
@hustlevania3318 3 жыл бұрын
Mangs is so ahead of the curve on the aw reboot. Love it
@abadyr_
@abadyr_ 2 жыл бұрын
for collin his power of money basically = +40% power per "turn when you saved up your money" if you get 10 000$ a turn it will be +40% dmg per 10 000$ you have
@nin10doadict
@nin10doadict 3 жыл бұрын
Ooh, I would love to see you play through the campaign and new war room maps for this hack. They probably designed the maps around the new balance changes so that would be cool to see
@BearusAurelius
@BearusAurelius 3 жыл бұрын
Honestly the balance changes seem to be a bit much. Just my preference but I would prefer minor adjustments as opposed to complete reworks like some of the CO's received.
@arcturus64
@arcturus64 3 жыл бұрын
Given both player's favorite COs I'd guess the matchup would be Adder vs Jess? You could always switch it up by having Mangs play Jess and Panzergraff Adder.
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
Play the campaign, yess.
@Mishimachine
@Mishimachine 3 жыл бұрын
You're right, those Sonja buffs seem insane. 3 stars for counter break? Terrain mobility? They must have really thought she was trash.
@axltheriolu8791
@axltheriolu8791 3 жыл бұрын
I'm kinda sad they nerf my Girl lash but I understand why they did it. And also I'M GLAD THEY DIDN'T NERF HER INTO DUAL STRIKE Lash.
@megatennepster3833
@megatennepster3833 3 жыл бұрын
Dual strike in general, in terms of balance just... hurts. The only changes I was ok with were Jess, kanbei, and sensei, which were sensible. But nerfs like Lash, Max... and definitely Olaf... what did they do?
@robertharris6092
@robertharris6092 2 жыл бұрын
@@megatennepster3833 maxs nerf makes NO sense.
@anafu-sankanashi8933
@anafu-sankanashi8933 3 жыл бұрын
Sami's capture game still sounds unmatched.
@Drakken00
@Drakken00 3 жыл бұрын
I think, for Colin, Funds/Income = Days of income actually in your wallet. So with 5000 Income you gain +40% Attack every 5000 funds. with 12000 Income you gain +40% Attack every 12000 funds. With 7.5 x Income in your wallet you gain the cap bonus of +300% Attack. PS: Sorry for my limited english.
@ShowersTheVap
@ShowersTheVap 3 жыл бұрын
As much as Sonja does look pretty broken in this state, I really like the way they handled her luck - it fits her so well, being the cold and calculated sort, always dealing exactly the amount of damage she planned on doing. As for tomorrow's match, I'd kinda love to see you two playing Adder and Jess, seeing how some of your favourite COs feel under these new adjustments~ (Disclaimer: I'm biased, I am also a Jess waifu supporter.)
@reutermo
@reutermo 3 жыл бұрын
Really smart to have two "normal" powers instead of supers. Hope any potential Advance Wars games follow suit!
@NekuZX
@NekuZX Жыл бұрын
A lot of people, Including Mangs seem to really think Kanbei is very crippled by the lack of counterattacks. Having actually tried the character, I think its actually pretty well balanced. His defense is genuinely terrifying, and Samurai armor lets him do insane pushes against really heavy hitters. I've had Artillery on a road take damage from a full HP neotank and only take 3 HP damage in return. Its bonkers.
@Davtwan
@Davtwan 3 жыл бұрын
I think it still needs some tweaks, but this is definitely a step in the right direction.
@mauricesteel4995
@mauricesteel4995 3 жыл бұрын
I actually would love to see you and Panzergraf play with Andy Adventure Flak.
@purplekt1722
@purplekt1722 3 жыл бұрын
Flak vs Kanbei, the anti-counterattack CO matchup.
@biomerl
@biomerl 3 жыл бұрын
Sturns left eye is a plus symbol.
@Nekufan1000000
@Nekufan1000000 3 жыл бұрын
It's a neat idea, but I feel like some CO's got more overtuned and others got massively nerfed. Sturm is basically useless, though that might have to do with story things since it referenced the end of AW2 in his bio, some powers are just basically better than the other power the CO has in pretty much any given situation (Adder having +1 and attack up is probably better than +2 move and a -10 attack in anything but a capture rush as one example), and some COs are basically unchanged, but it's a nice concept. I think there could be some more tweaks to this and it could end up a really well-balanced hack. It's already moving in that direction with the naval units.
@caseyycaseyy1
@caseyycaseyy1 2 жыл бұрын
"Power of money should have a cap." *Sad Colin antimatter machine gun noises*
@slyllamademon2652
@slyllamademon2652 3 жыл бұрын
You know what would be an interesting concept? A CO with no powers, but they can deploy infantry from cities for increased cost, which means that if they gain ground somewhere they’re not supposed to be, they can push out of there and force the enemy away from the frontline.
@serrahool
@serrahool 3 жыл бұрын
Oh yeah Mangs! You are gonna love it! (We too)
@yoshifan2334
@yoshifan2334 3 жыл бұрын
What mangs didn’t point out is that Adder’s sidewinder DOESNT have the “no bonus stats” text, meaning that with the innate 10/10 on most powers, sidewinder is now a 2 star +2 move at +10 def, essentially a 2 star sidewinder from OG AW2 (since it didn’t give atk on powers). He’s gonna fuggin love Adder. Tbh Sturm seems kinda weak ngl. I get that this hack tried to bring balance to the COs, but if anyone would be allowed to be a bit on the powerful side I think it’d be Sturm. Especially odd as he only has one power with the text “to improve day to day performance” yet he still has such a glaring weakness. As Mangs pointed out, even with terrain freedom, Grimm stats D2D are pretty full of holes, and having the tied most expensive power in the game be literally just a missile, not even any stat buffs seems pretty underwhelming. EDIT: also Kanbei not having any counters d2d is kinda yikes. Seems to be balanced by the massive numbers on his powers, but that seems to make him kinda volatile. Could perhaps do with 10% less on both powers in exchange for a 10-20% defense buff when being attacked (IE: blocking like stated in his description)
@iiiDandudeiii
@iiiDandudeiii 3 жыл бұрын
Adder defeninlty op I think 2 stars for the plus 2 movement and as mangs has said about Colin 10% less fire power is nothing really I'd use it 90/110 units. Max had a 4 star power for plus 2 movement granted it didn't come with 10 percent loss in fire power but twice the cost of adder and in the case of kanbai I think reducing his counter to 0.5 would be good no counter at all your just a sitting duck even if your units have increased attack and defence kanbai was annoying because if you attacked first or he did he always got the drop on you at least reducing his counter makes it worth attacking him with a direct unit rather than just indirects
@pvtblu1613
@pvtblu1613 3 жыл бұрын
I would say remove kanbei's cost penalty
@robertharris6092
@robertharris6092 2 жыл бұрын
Adder will have 90/110 when using sidewinder. The extra 10% never stacks ontop of the bonus they already get.
@HenT8991
@HenT8991 3 жыл бұрын
Great reworks, my only concerns over the characters new abilities is Kanbei's Hawke's and Sturm's. I think they can keep Hawke how they worked his co power, but I think he should get 10% in attk and def, and maybe reduce his star rating by one, maybe not. Hawke and Sturm feel like they became the same 2 Sturms from AW1. Between Hawke and Kanbei I am iffy on their inability to counterattack.
@mrbigotes9974
@mrbigotes9974 3 жыл бұрын
Kanbei doesn't really feel it thar much, since unless your still on the capture game (S Armor basically secures caps), S spirit will be popped always, and in the end it makes it a more interactive end-game instead of a permanent 20% stronger army. Sturm was OVERNERFED like crazy. He's really bad xD Turning into Grimm is thrashy. Hawke's... interesting. His playstyle is lile rushing with an army of Baymaxs, and control as much space as you can. He doesn't do shit, but his presence is really annoying. He would really like making his power 4 stars tho.
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