Which one are you? The small brain, medium brain or gigabrain transporter? Honest answers only.
@byronvonedmund3 жыл бұрын
Yes
@That-Comrade5553 жыл бұрын
MD BRAIN TANK
@flukenchrome92593 жыл бұрын
I’d say md brain
@jaxpot77753 жыл бұрын
I dunno. Medium I'd say.
@GDKsan3 жыл бұрын
sigma brain
@AdmiralTails3 жыл бұрын
I feel like it should've been mentioned that being inside a transport will protect units from global damage CO powers.
@armorbearer97023 жыл бұрын
Pretty useful tip to know if you are up against Drake.
@kingandcountry12423 жыл бұрын
And missiles too I think
@RunicRhino223 жыл бұрын
@@kingandcountry1242 assuming the transport isn't 1 shot
@davidpham6973 жыл бұрын
@@RunicRhino22 he means the rocket silo with 3 Hp health dmg, not the anti air missile
@zena22393 жыл бұрын
@@RunicRhino22 Units can't die from missiles
@alexs53683 жыл бұрын
GigaChad Mangs: "Hey Girl, wanna hop into my APC?"
@koolaiddamianicbackup60282 жыл бұрын
gigachad is actually an hormone drugie who sell NFT soo. he litteralt cheat and spite over whose that truly work out theirs body.
@YourFunkiness2 жыл бұрын
You and 4 of your friends?
@robertharris60926 ай бұрын
Gigachad mangs: "well that girl has to walk"
@shadospawn91423 жыл бұрын
I think the reason T copters have 2 vision is because they are flying so they have a better viewpoint? All air units have 2 vision except the B copter which has 3.
@DarkCyberElf3 жыл бұрын
Strangely enough, as though the units "evolved" through the increased need for better and better units in a bleak, war-torn future, Days of Ruin's Fighters have 5 vision, which I got so used to that I forgot what their original vision range was lmao
@Leah-Heala Жыл бұрын
@Yami Requiem yeah some units have increased vision range, fighters basically obliterate a vast majority of air units in that game but imo it sorta NEEDED the extra vr because of so much more competition. Crusiers *wipe air units off the face of the earth* seaplanes also hurt. Not to mention half of the fighters role was taken by duster which is very cheap and easy to use as a discount fighter that can hurt copters and infantry assuming nobody has any of the stronger planes.
@goku444420016 ай бұрын
My thoughts exactly. Same reason infantry/mechs get better visions on mountains; higher ground = further vision.
@luiseduardolopezdelgado56003 жыл бұрын
Transports bring something different to the table. APCs can refuel and recharge 2nd weapons to any unit. Transports Copters ignore terrain and thus being useful if used. Landers can carry 2 units (4 if you load APCs with Inf. or Mechs) can carry them on sea. But don't forget this, a low HP transport is more useful than a ded transport.
@novastar61122 жыл бұрын
hence why the coinflip is so annoying
@repo89233 жыл бұрын
20:36 "they can take many hits from the landers" -Mangs
@fadeemblem76653 жыл бұрын
That 95% damage on landers is why Cruisers are quite a bit better in Dual Strike. In Dual Strike Cruisers can finish off 1 HP Landers, and so a combo of Sub+Cruiser is great at patrolling the sea and keeping away any attempts to land a ground force. I really wish AW1 and AW2 had the Cruiser chip damage, it feels so dumb looking at a 1 HP enemy lander in AW2 with your Cruiser nearby and not being able to finish it off.
@butteredsalmonella3 жыл бұрын
Pre-Dual Strike Cruiser is so god awful.
@aaronconnell32713 жыл бұрын
I'm still surprised that AWBW uses the advanced wars 1&2 cruiser over the dual strike one. Dual strike made cruisers a good unit to deploy in heavy naval maps rather than a unit you deployed sometimes if there were a lot of subs
@GurgleOneSixSix3 жыл бұрын
@@aaronconnell3271 The AW1 and 2 cruiser has an absolutely ridiculous, terribly designed matchup with the B-Copter. It takes so much damage. So the AWDS version is much better, albeit still overpriced.
@RunicRhino223 жыл бұрын
To think Cruisers, probably one of the most terrifying things to come across that isn't a Battleship or Carrier strike group, is so pathetic in AW :(
@yourlocalmilkman9163 жыл бұрын
@@RunicRhino22 in dor theyre scary as sht
@ShawFujikawa3 жыл бұрын
I think it’s pretty ridiculous that Battle Copters do less damage to Landers than they do to Cruisers, a dedicated anti-air naval unit.
@yosefyonin68243 жыл бұрын
well you can argue that transports have much more armor since their were solely desgined to protect everyone inside, while cruisers have lots of weapons and high-tech gadgetry on board which makes it less durable to air attacks
@ShawFujikawa3 жыл бұрын
@@yosefyonin6824 It's not that it's not realistic, it's just not consistent. Why do Battle Copters do so little to Anti-Airs despite them being less armoured than tanks? Why do Subs do less damage to cruisers than they do to battleships, a ship that is easily far more heavily armoured?
@yosefyonin68243 жыл бұрын
@@ShawFujikawa yeah its mostly dumb balance reasons. if copters could hit AA's hard copters would be hilariously overpowered. if submarines didn't do massive damage to battleships they would have been hilariously worthless. so it seems the desginers simply didn't care about cruister-copter encounters considering they are quite rare
@CyrogenicNation2 жыл бұрын
@@ShawFujikawa you should also consider manoeuvrability on top of armour. in real life naval combat, capital ships like the battleship aren't as agile as screening cruisers. yes, they may have more armour, but they can't avoid torpedoes as easily as cruisers so subs could hit more despite the armour. similarly, for battle copter/anti-air engagement, anti-air looks like it could avoid shots easier than the tanks while also shooting back and making the copters less effective. "but what about recons that are more mobile than anti-air?" they don't have the offensive capabilities to effectively blunt a copter attack, so copters could engage for longer and attack them more.
@LeviAuren Жыл бұрын
That’s more of a cruiser issue than a copter issue
@billbadson75982 жыл бұрын
That gigabrain transport approach has really motivated me. Next time I ask a girl out, I’m going to let her know I’ll drive her to the restaurant , but she has to walk over to my house first to get in the car. I’m sure she’ll understand after I explain the mechanics.
@BigBlueandWhite3 жыл бұрын
One cool tip: If your opponent has global damaging co power and you know your opponent is going to use it, you should hide your units inside any of these transporters so they won't take any damage from those.
@tanphamnhat9692 жыл бұрын
That is how crusier protect copter from other cruiser
@RunicRhino223 жыл бұрын
2:16 Well... It's higher in altitude, so it can see more ground than the APC or lander
@xlsfd3 жыл бұрын
And yet, despite their effectively infinite supplies, APCs cannot supply themselves. Two APCs can fuel each other, but a single one will run out of fuel at some point if not resupplied.
@robertharris60922 ай бұрын
Something even better. 2 APCs that are out of fuel can refuel eachother.
@thebrazillianguytm21863 жыл бұрын
This series are really interesting, and pretty useful to people new to the series like me, you are awesome Mangs
@Hajimaruto3 жыл бұрын
You are the best tank CO
@Mac_Omegaly3 жыл бұрын
Welcome to the game. Hope you enjoy it whenever it comes out. (Or play online.)
@thebrazillianguytm21863 жыл бұрын
@@Hajimaruto oh, thnks culture man u.u
@SucyTanuki3 жыл бұрын
12:10 its not a joke but i always found hilarious how there's just a gigantic bunch of units in the corner of the map and Mangs doesn't talks about it until later
@ddt92923 жыл бұрын
I've always had the idea of a CO that allows transports to counterattack with machine guns, BUT cant attack with them. The first power would allow them to attack with little tank shell(apc), a battle copter rocket(transport cop) and sub missiles(landers) with the addition of more movement. The superpower would do the same but medium tank shell, bomber bomb, stronger sub firepower, benefit adyacent infantry or mechs with 20% attack and a 40% defense boost for transports. The nerf for day to day is minus 10% attack on all direct units except infantry.
@caellanmurphy47513 жыл бұрын
a game from the superfamicom wars era NECTARIS/MILITARY madness had the idea that APCs could shoot and counter but coudnt shoot/counter while in transit. namely it also has a few other ideas like a INDIRECT 6 range artillery which has a move of 0 meaning APCS or other transports had to ferry it to a location in which case it was a stationary unit permanently.
@SirDavid2903 жыл бұрын
And Super Famicom Wars has both a supply truck and the APC being separate units, APC attacks and counter attacks like a recon, Supply truck only refueled stuff.
@Davtwan3 жыл бұрын
I was hoping to submit an APC/transport-based CO for Mangs’ contest, but I ran out of time.
@zeroakira5843 жыл бұрын
I have the same idea but it comes with a twist. Instead of fighting back, the APC will carry 2 land mines. Each deals 2 damage to all ground units when they step into the tile where the mine is dropped. The mines have the effect of fog of war unless your opponents send a unit to the tile adjecent to the mined tile, which will make them easy targets to be destroyed by any types of damage (mine will only have one HP). The APC itself will have 2 types of "Drop" commands: either infantry or mine. But you can only choose one. And to resupply mines again, garrison in bases is required, resupplying using other APC or Black boat does not work.
@archmagusofevil3 жыл бұрын
@@Davtwan he's doing round 2. You can finish up your idea and submit
@Supahvegetah3 жыл бұрын
Gigabrain transporter = have so much distance that you need to destroy your own army for extra movement
@alucardpg3 жыл бұрын
You are a pretty lucky guy Mangs, you won all the coin flips (battlecopter vs transport copter, sub vs lander, battleship vs lander, and bomber vs lander)! 4 for 4. There is only a 6.25% of that happening. Great video.
@kirbyis4ever3 жыл бұрын
Can't believe Mangs put the Dual Strike Luck skill on in real life.
@rraune75153 жыл бұрын
If you consider, that the lander can carry twice as many units as an APC or T-Copter can, they aren't actually that overpriced. The same trip of ferrying two units to a place and coming back (assuming it's within 1 day of movement) takes the lander 2 days and the APC/T-Copter 4. This stays at the same 2:1 ratio over longer distances too. So on a map that allows for transports to ferry infantry to a place you want them, they can actually do better than the other options. Especially when Battle Copters might come out early. They also transition well into the later stages of the came, where you can then use them to boost your tanks, Anti-Air etc to the frontline
@semajniomet9815 ай бұрын
In addition, they can carry more unit types.
@henke373 жыл бұрын
If you want to go for completeness, show units using their backup weapons while out of ammo.
@TheEmperorGulcasa3 жыл бұрын
I kind of feel like they should have added a mass transit for infantry in there somewhere. Something like a transport convoy for the land and/or a transport plane for the air that could carry 2 units of infantry like a lander. This could have added a late game option for infantry COs to give higher mobility for larger portions of their army. I also liked the DoR idea of rigs constructing support structures, although the options were a bit niche. I would have liked to have seen like defensive fortifications or roads or something.
@RunicRhino223 жыл бұрын
Yeah, roads, bunkers, etc. And maybe an option for tank units on plains to spend a turn to put their tanks into a hull down position, and they need a turn before they can move again
@TheEmperorGulcasa3 жыл бұрын
@@RunicRhino22 Yeah, I always thought it woulda been cool to have constructible defenses and such. Lots of potential options. I was thinking of also maybe a pilbox type thing that could let infantry get extended range if they started the turn there, allowing a kind of immobile artillery structure if you get some mechs in there. I could see defense construction really bogging the game down in heavy choke point areas if they are too cheap to make though.
@crowhaveninc.21033 жыл бұрын
What about pipe transports? Sure, they only work on maps designed with them in mind, but you could give them insane movement + the ability to carry more than 1 infantry/mech.
@TheEmperorGulcasa3 жыл бұрын
@@crowhaveninc.2103 In general the pipe mechanic would need to be restructured to be more prevalent in maps. For example, if you could construct like pipe seams connecting facilities together to get income, and conversely destroy enemy pipe seams to cut off their income. Something that would make fighting around pipes more central would make pipe vehicles and including pipes in maps more worth while.
@crowhaveninc.21033 жыл бұрын
@@TheEmperorGulcasa That actually sounds pretty cool
@keenices19723 жыл бұрын
8:38 "I deleted a lander because my unit limit is capped, so i will delete a lander and deploy another lander on a harbor to continue demonstrating it." - Mangs with his math again
@DimitryViktorovich3 жыл бұрын
FUN FACT: In the AW1, the Yellow Comet T-Copter actually uses the Orange Star T-Copter unit model in the battle animation screen. For some reason, Nintendo didn't fix that issue in the AW2, and it FINALLY got the proper Yellow Comet T-Copter unit model in the Advance Wars: Dual Strike.
@markusjagering74498 ай бұрын
0:52 "I want to make a separate video about the black boat". So, when is it coming? It would be a great opportunity to bring back the unit analysis series.
@sr.lontra3 жыл бұрын
Missile-chan didn't even get a chance to show her power against T-copters 😔
@GurgleOneSixSix3 жыл бұрын
:c
@semajniomet9815 ай бұрын
Trust me, she would've OHKOd.
@jacobmosovich3 жыл бұрын
Gives me an idea for a transport specialist CO. T Copters and APCs carry two infantry and Landers carry 3 units as a day to day. First power increases movement by 1 and defense for transports. superpower allows dropped units move and attack the same turn as well as previous power boost. No other additions or reductions to the army.
@JaxOf73 жыл бұрын
The CO's visual design could be a New York taxi driver or a limo driver.
@samuelduff57163 жыл бұрын
Seems a bit strong, probably needs some downside
@pudding33873 жыл бұрын
Uber troop delivery guy
@TomMs6543 жыл бұрын
@@samuelduff5716 1000 higher prices for each unit ?
@Nitosa3 жыл бұрын
@@samuelduff5716 maybe doing a eagle, like with a 30% defense nerf.
@SaaScofagus2 жыл бұрын
I absolutely love the thumbnails of this series, very well done.
@Over9000BPM3 жыл бұрын
The reason I actually like playing as Hawke is because he turns every single one of these coin flips into guaranteed kills.
@BrutusAlbion3 жыл бұрын
Would have been cool if mechs were capable of firing stingers at air units ... would make mech spam even more funny.
@junkszy9123 жыл бұрын
Here's an interesting idea what if the APCs and rigs were in the same game. APC would have higher defense and the ability to counter attack but can't resupply. Rigs have lower defense but can resupply. Would be interesting to see with the advance wars mechanics.
@sturm21863 жыл бұрын
Let me guess you main grimm
@TheEmperorGulcasa3 жыл бұрын
APCs could be more costly and carry 2 units. Being a mass transit vehicle for an infantry centric army.
@RocketHarry865 Жыл бұрын
@@TheEmperorGulcasa I would have Truck and APC. Truck: +Cheaper +Carry can carry 2 infantry units +Can resupply +Almost as fast as recons on roads - Unarmoured so it takes more damage than Recons and can be one shot by artillery, missiles, tanks, battle copters and mechs - Lacks weapons - Has wheels so they will be slowed down by plains and forests APC: + Has the same armour as Tanks allowing them to survive against heavy fire better than trucks + Has machine guns allowing it to defend itself against infantry - More Expensive - Can only carry a single infantry unit - Slower than trucks, though its treads allow to move on plains without slowing down - Can not resupply
@robertharris60922 ай бұрын
Isnt that hoow it works in famicom wars?
@kirbyis4ever3 жыл бұрын
Always remember though: when in doubt, ROADBLOCK APC. Protects the infantry behind them they are dropping off, and more powerful units are needed to take them out entirely since they're hardy.
@nessquake3 жыл бұрын
Good video mangs! Love your content as always :)
@solidskullz57363 жыл бұрын
APCs are awesome, basically shields that can resupply
@tthetlp37333 жыл бұрын
In AW1 against the AI, best choice when it comes to shields
@doubl24803 жыл бұрын
So the gigabrain play is actually the make the girl walk the biggest distance (probably in heels). Got it. Mangs' isn't exactly a Gentlemangs xD
@Sweaper3 жыл бұрын
You can check Everdan's games for some transport uses in PvP matches, dpsi just did a video on him
@fortunastreet3 жыл бұрын
They actually removed the coin flip for destroying a transport copter with a battle copter in Days of Ruin, as b-copter have only 85% damage vs t-copter in that game. Same for the sub vs lander match-up. Battleship only deals 75% to landers. For some reason, bombers still have 95% against landers, still a coin flip.
@MrMarket19873 жыл бұрын
I mean, Bombers SHOULD be bombing hard. That and fighter planes were the big foil for ships in general once they got too close as warfare strategies developed.
@fortunastreet3 жыл бұрын
A single level on the bomber does the trick, throught.
@ojhat3 жыл бұрын
ah... APCs... if I had been able to submit for the competition (perhaps one day, who knows) my most eagerly-interested mechanic I want to explore is the idea of buffing APCs, and ONLY APCs, to become insane impenetrable fortresses on treads; they can't attack, and would probably cost $1000~$2000 more, but it would take 2-3 Medium tank shots to take them out, turning these barely appreciated transport resuppliers into insane blockade units the enemy has to play around or bust through. really I wish there were alot more Custom COs in the competition that focused on modifying transports; transports take good skill to use, but not alot of players like to build them. It would be fun to see what could be done with modifying the mechanics of transport units more.
@jeremymiller33053 жыл бұрын
You should be the new Nell in Advance Wars Reboot providing the field training tutorial of unit analysis. Can you imagine you will voice a character in the reboot to take over Nell's position like her second in command! I know that won't happen but one can dream. I love when you tell Nell to shut up!! Too funny! On a war room like dire range fighting vs Eagle in Advance Wars 1, I build t-copters to move infantry faster without the terrain hindering movement! Obviously mid-game when they almost run out of fuel, I build an APC to supply my t-copter. I wait on the next turn to build nothing, because the anti-air has less movement, so I will build a fighter to protect my transport copter. It would be nice if landers cost less money and more maps let you utilize naval units better. I wish in the reboot, the landers will have more defense so subs, bombers, and battle ships won't one hit kill them.
@cynical_boy3 жыл бұрын
HALLO gentleman, thanks for keeping with these series
@Terrgore3 жыл бұрын
Transport units, the unsung hero of every AW match.
@alex_zetsu3 жыл бұрын
Wow, that's horrible that they're not trapping people "because it's the meta" another strike I have against AWBW. I always thought that was a bug and since it's a hobby project I could excuse imperfections because programming is really hard. Mangs, I really want to see you play AW2 multiplayer again, with full animations on.
@StivKobra3 жыл бұрын
Looking forward to that aircraft carrier video. Them being one of, if not the most important ship type in modern naval warfare. It's such a shame that naval warfare is not as viable in advance wars, I really like naval warfare in such games.
@akaneriyun47743 жыл бұрын
Yep. Modern naval warfare is basically CVs and subs going at it with some escorts to protect them.
@Amokhunter2 жыл бұрын
Tera-Brain approach: Building the map so your demonstration actually makes sense :P
@GundamDroid3 жыл бұрын
I like these! I was thinking of doing this on my twitch channel when the remaster comes out!
@mimizdani81943 жыл бұрын
01:30 technically 7 extra movement units as the APC put out the infantry a time away
@zenknight48392 жыл бұрын
7:55 Just to say tho, maybe it didn't pass your mind but, landers, at times, can bring in reinforcements that would need immidiete attention like mega tanks or neos The price is insane, that's for sure, but the capability to bring heavy to very heavy land units without needing to cap factories is, imo, a big advantage. As if the enemy managed to hold the barracks, you can push them back with (admittedly, they could just push back with the same units or more) the heavier units you brought in with the lander
@4shadow1003 жыл бұрын
You forgot about the Rigs from Days of Ruin. The fact that they can make temporary airports and ports makes them one of the most important units in the game, way more so than their APC counterpart. I believe their temporary ports and airports block an enemy vision of the property during fog of war and you can make a bunch or temporary ports on a whole shoreline to reduce the time a navy unit that isn't a lander or patrol boat can take to get to an area. Jay Islands is a very good map to show this off.
@caellanmurphy47513 жыл бұрын
id have to test this(EDIT COOL this does indeed work) i disagree this makes them the most important but FOG strikes would be great
@NeatChill3 жыл бұрын
Mangs is only doing unit analysis for advance wars 2 units right now since that’s the system used by advance wars by web and his most commonly showcased advance wars game.
@Benjaminy2k3 жыл бұрын
The copter probably has two vision because it flies 😂
@Eltrotraw3 жыл бұрын
14:40 Holy crap. Considering your damage values with Recons vs. Missiles, do you think the damage tables got swapped between the Missile and APC when being attacked by Recons?
@nngnnadas3 жыл бұрын
Re:the girl analogy: But in this case it's Sami driving the apc, and all the infantry are dudes.
@acephilosopher91863 жыл бұрын
Could also talk about leapfrogging Infantry as the giga-giga brain strategy! Maybe something to bring up in a "Capture Game" tutorial video? :)
@Posby953 жыл бұрын
Leapfrogging? What's that? Genuinely curious.
@davidmowbray63522 жыл бұрын
@@Posby95 it's where you relay 2 infantry in 1 apc in such a way that there is always one ready to be loaded in the next day as you drop one off and repeat.
@bon7029 Жыл бұрын
Advance Wars Logic: APCs can refuel 5 jets in mid air from the ground and can hold enough fuel and ammunition to refuel and rearm a battleship, but the drivers can't just pop open their own fuel tank and put a jug in.
@tanphamnhat9693 жыл бұрын
Gunboat in Days of ruin also can transport infantry like both APC and T.copter and also can fight back but with 1 ammo
@jacks78523 жыл бұрын
I really do think the most interesting thing about the lander is its ability to have 2 units loaded into it at once. Feels like the type of ability that could actually be really impactful in some very rare cases on the right style of map if utilized properly. But with the other restrictions on the lander such as its cost and restriction on where it can drop units off I just am not sure of what that extremely rare situation would be outside of essentially a full Naval map.
@caellanmurphy47513 жыл бұрын
in fog of war theres potential for ambush plays in a few maps as you could probably slip a few rockets past the enemies in FOG. in days this becomes doubly annoying since in dark conflict/days cities not only hide units but you cant MOVE-SCUM like AW1-2 DS SFW
@Suika_Ibuki_The_Drunk_Oni3 жыл бұрын
Yayyyy! Triple feature, lets get hauling!
@Fungi1273 жыл бұрын
There was one more thing in AWBW that was different to the AW carts. On the cartridge, you can pick up and unload one unit, and that ends the APC's turn. In AWBW you can unload multiple times per turn, essentially giving 4 move to 3 infantry for a turn and 6 move to 1 infantry in that same turn. I am not sure it's still possible (I played AWBW a long time ago) but I always thought it was a cool interaction in AWBW, which hardly gets utilized but can make movement a bit more complicated.
@Posby953 жыл бұрын
Broke: Picking up girls with a car Woke: Picking up girls with an APC
@noobnoobyify3 жыл бұрын
Virgin: Picking up girls with your APC Chad: Girls walk 2 days to your APC
@Notaflamingo3 жыл бұрын
My wish has been granted
@memelurd73412 жыл бұрын
There's a map in AW2 where all the bases are separated by rivers, meaning that the only way to attack other players effectively is with infantry and air units.
@Yearofthebows243 жыл бұрын
The only situation other than islands where landers are more useful is if there's a giant waterway or coastline connecting everyone or close to the front lines. That way, you can gigabrain load tanks and artillery and send them to their destination a turn or 2 early. Other than that, T copters all day
@5000Rox3 жыл бұрын
A nice reason to use your apc to take a hit for another unit is that the apc will work just fine at 1 hp (just be careful it doesn't shot by anything). I remember using a few damaged apc to move units trough not dangerous areas and the full hp ones would see more front line action.
@DarknessDpa3 жыл бұрын
I am definitely a mix of big brain and giga brain as if I can park close enough for the infantry to hop in, I will but if it's a little too far then I will get the APC in range so the infantry can hop in the next turn. Interesting to learn more about certain transports.
@FlashGamersNetwork3 жыл бұрын
10:50 Is a funny comparison
@nitorishogiplayer34653 жыл бұрын
I really liked the small/medium/giga brain segment lol. I realized you didn't talk about missiles vs T copters. Not that it'd be something you're likely to run into, but yeah.
@Jhonnywmr3 жыл бұрын
This is better than history channel
@eziostone11093 жыл бұрын
24:34 I like use transport in this game, I usually use the medium brain approach XD
@AlphaSquadZero3 жыл бұрын
Landers can make sense on water maps where you need to reinforce some area of land with ground troops as your opponent has heavy land presence and BBs won't do.
@I-ONLY-BUILD-MECHS-AND-DUSTERS3 жыл бұрын
Basically I don't recommend opening a transport unit unless you have a specific idea in mind for it. Fun fact, landers actually have the best armor in the game for their price, at least against land units, taking less damage than medium tanks while also being cheaper.
@Ghan043 жыл бұрын
I don't think you mentioned it but APCs tend to be a bit more useful against Drake because of his fuel drain. You can actually start to run out of fuel on larger maps.
@thepersonwhocomentz3 жыл бұрын
I'd honestly just eliminate the Lander altogether and give its functions to the Cruiser (along with a general Cruiser buff). If there's one thing I don't like about AW beyond naval combat sucking, it's the fact that transport units have no way of fighting back, which is completely not how things are designed by any sensible armed forces. Give APCs Recon guns, give T-copters B-copter guns, and let the Cruiser do the Lander's work.
@robertharris60922 ай бұрын
The APC should logicly have machine guns. But thatd really make the recon even more niche. Esp outside or fog. And would prob completly replace the recon on maps wirhout fog and barely any roads. Itd also prob make it way too easy to kill infantry. if not only your tanks can shoot them but also your transports. Then itd prob get too easy to interupt caps. I suppose you could make it where the APC can only defend itself but not attack. But who attacks APCs eith infantry? Mechs would maybe be the only situstion itd actually helpm and thats only if the APC had a good defense boost or was on a friendly city repairing. The LCAC only has some mahine guns. So i guess its be able to attack infantry? But itd be pretty rare to see. Against ships its have no defense. The chinook has no weapons though.
@Jawmax3 жыл бұрын
You didn't talk about the damage Missiles do the Transport Copters.
Small tribia/detail i juts noticed. The APC says it resupply ammo, fuel and "rations". Do you think that would be a left over of a "fuel" mechanic for infantry units or just flavor text?
@gicrueldad95203 жыл бұрын
Is actually in the game, Infantry and Mechs doesn´t use Fuel, they use Rations, if you use the R Button to check the info (Fire Emblem basics over there), you can check literally everything on the data of an unit, if you go to the Fuel part of Footsoldiers, it will say they use Rations and will stop movement if they ran out of them.
@suddenllybah3 жыл бұрын
copters also have the extra 2 fuel per turn for just existing to strain the fuel supplies.
@ColdEmperor3 жыл бұрын
I’d prioritize the lander just because I love sea battle. The ships need to be redone in the remakes. I really hope they do. I want to see naval ships be utilized much more often. For your question, medium brain. I tend to want an infantry not left in the open since it’s rare you’ll need those extra spaces. You’ll just send your apc and infantry to their deaths.
@M30W3R3 жыл бұрын
Local Egg Man asserts dominance over Imaginary Gamer GF by making her walk six extra tiles towards the APC limousine
@art-games62302 жыл бұрын
I think that the transport copter has 2 vision because it flies, it has a bird eyes perspective
@7coloredalice3 жыл бұрын
I feel that the black boat is more similar to the other two than the lander is. They only transport infantries, have comparable cost and the single target repair also resupplies, like the APC. The lander would probably be the odd one of the 4.
@Damoney1253 жыл бұрын
If I had to guess, the 95% attack scenarios are probably that way to make CO's more distinct. Since some CO's have attack boosts or defense boosts that make those outcomes more superior or inferior.
@flukenchrome92593 жыл бұрын
Can’t wait for the battleship next
@Leo-ok3uj3 жыл бұрын
Honetly, I usually prefer to build another TCopter instead of an APC when the TCopter needs fuel (they cost the same after all), I can see why to do the APC, but personally create land militar units is more important than create aereal militar units.
@Tzumiko3 жыл бұрын
Don't know if it would be part of the analysis, but it would be nice to see the difference in sprites between the different nations and maybe info from what real life army equipment the Artists got their inspiration. Nonetheless without this, it is still a really informative video, keep it up :3
@alex_zetsu3 жыл бұрын
There was one time I did open up with an APC and Mechs and almost won, but this was due to luck not because it was a smart thing to do at all. I was Andy and my opponent was Sonja with random weather. Turns 1, 2, and 3 were all infantry + infantry + infantry for me. For some reason, I decided to build a Recon on turn 4. I did get some millage of it. Turn 5 I went Mech + Mech + Mech. I successfully interrupted one of his caps involving his infantry. The next engagement I took with it was when I drove onto a city and caught his only Mech on a River. The third successful engagement I took was hitting one of his infantry on the roads from his city. Back to the transport. So I used an APC to plop one of my Mechs in a forward position and went back to fetch another unit. My opponent, other than his mech, went with mainly infantry but used a lot of tanks. He trapped a tank on one of my infantry and thanks to that I could finish the capture of that city. Another one of his tanks shot at my Recon which parked itself on one of his cities. But by pure luck, that left open his tank to be shot at by my Mech. My APC went back to retrieve an infantry and for some stupid reason I plopped it on a River. His third tank drove past the frontlines for some reason and got a first strike on a Mech that was plodding along caught out on a road. My third Mech walked 2 spaces to one of my cities and attacked his tank. A few turns later his first tank which got trapped on an infantry earlier parked itself on a neutral city and I was able to cross the river onto a road to take a shot at it with the healed Mech. I came out ahead and it was not due to me being smart but luck and fog of war. Then it would rain three days in a row after that. Safe to say 7 out of 8 times he should have won the early game. His three tanks should have punished me hard. Opening up with the Recon wasn't that bad since I got some millage out of it, but after that my build order was bad. It was amazing I survived long enough to get to that point. Much later in the game I was ahead by 6 cities and comfortably ahead, sending a big death ball of Neotanks, tanks, Mechs, and battlecoptors. I managed to lose this too. After awhile, I saw the Recon I placed on my HQ took fire from a battleship, which I thought was odd since there were 2 islands with a silo, a seaport, and 2 cities, but since both sides had a neutral airport 3 tiles away from a starting base, I figured he'd just build a coptor. Then I saw three landers drop off his troops. There was 1 Neotank, 3 Tanks, 1 APC, 1 something lost in fog of war despite my recon seeing the transport, and 1 Rocket. I started to rush units back and then I got a battlecoptor shot down my a missile. At one one I figured I'd easily have three Neotanks go back and attack his Mech before it reached my HQ, surely despite giving him a first strike on my Neotank with his I'd at least stop the HQ cap and still be ahead in 6 properties. It was raining and movement was difficult, but I'd just run across the roads. Nope, he was busy sending Mechs across a river I never noticed in fog of war and I trapped a Neotank on a Mech. I sent out a tank to diagnose the problem and realized I couldn't even attack the offending Mech since another one was next to it. So I sent the second Neotank to kill the second Mech and in doing so I uncovered another Mech in the forest. I sent the third Neotank to kill the first Mech. I had 3 turns to respond between the time I saw him unloading his landers and the time my HQ started being capped, but the units I produced kept getting stuck on his Mechs and infantry he snuck over. Well both sides made many mistakes. My initial build order was dumb. He often neglected to attack from mountains on turns he could have. Too often I'd attack his units from roads despite having 2 movement left in my tank to move to plains. I'd rely on forests hiding my units as long as he didn't have his super power figuring he'd never use his normal one. He'd often chose to cripple a 10 HP unit of mine than kill a 7, 8, or 9 HP unit of mine. In the span of 6 turns 3 of his full HP Medium tanks and 3 of mine were attacked on roads by enemy Neotanks with 7, 8, 9, or 10 HP. And we both often used artillery as roadblocks. I don't mean one artillery blocking a tank and then shooting the tank with another indirect. Sometimes we just used an artillery as a roadblock where a Tank would attack it and then only a direct unit could attack the offending tank. It was very fun.
@alphaqhard1213 жыл бұрын
Hey Mangs congratz on 100k subs man Also can you make Game Analysis videos for all the advance wars games just like how you make the unit analysis videos where you go over how good/bad the game is and etc? Advance Wars Advance Wars II Advance Wars Dual Strike Advance Wars Days of ruin Advance Wars By Web Advance Wars Reboot (After it comes out and you finish it)
@peterwhitaker63803 жыл бұрын
Can you release a shortened video just showing the small brain, medium brain and giga brain approaches to loading a transport?
@linkandzelda60033 жыл бұрын
Ah, APC's, my own version of tanks. Btw what? Cruiser can refuel copters? Never knew about that
@JaxOf73 жыл бұрын
You forgot the biggest reason to build APCs & Landers over Transport Copters. Missiles.
@FabianL963 жыл бұрын
the thing about giga brain often your bases are close to eachother so you automaticly pick the small brain or medium brain
@AndrewChumKaser3 жыл бұрын
Copters get more vision because they're up in the air and can see further.
@TheAGamer1333 жыл бұрын
Maybe one day we can bypass that 50 unit limit. (Excluding AWBW)
@LCTesla2 жыл бұрын
Building at least one transport in every game is a no-brainer. Two is usually worth it. Dropping off mechs next to your hardware units for extra cover can be really invaluable, especially when dropping them in forrests or mountains in fog of war.
@MrRaui3 жыл бұрын
But how well do transports do in a mirror match-up?
@nigelkilliktee54183 жыл бұрын
Funny how the apc can refill other units but not itself, would be ludacris to build another apc just to refill the apc that ran out of fuel
@kyledean19663 жыл бұрын
Drake isn’t the Naval specialist because of his defensive buffs to Naval units, it’s the +1 movement to landers (and Black Boats) I hope you liked the suggestions I sent you about a Drake vs Sami/Sensei (I’m Cuddly btw)
@JuanMatteoReal3 жыл бұрын
I'm back. Most APCs are based upon the M113 design. Should have at a machine gun like in Super Famicom Wars. Most (if not all) TCopters are based upon CH-47 Chinook. Who cares about Lander design? Yellow Comet T-Copter is bugged; it's showing OS T-C.
@Marcelo_DBZ_Music Жыл бұрын
Why, yes. I do set up my APC unit 3 spaces away from where my infinitry is gonna be two turns ahead of time to get them farther in less time. How did know?
@yofyo3 жыл бұрын
When you go lategame in War Room and need to bust a base, nothing beats Stealths and APCs :)
@tthetlp37333 жыл бұрын
When you do the the Black boat, Don't forget the Missile-Boat
@KretenSedam3 жыл бұрын
Imagine keeping your infantry in the small and medium brains and then unloading them the same turn you did the big brain one.
@davidmowbray63523 жыл бұрын
The real gigabrain is to relay 2 infantry with apc so as one exits another is ready to be loaded the same turn.
@franbh943 жыл бұрын
Wait, how does AWBW handle a transport unloading an unit into another in FoW? The unloaded explodes? The one who was before? Or what?
@LiveFromTheAsylum2 жыл бұрын
There's a few maps that have these vestigial little harbors hanging around. Most of the time, players ignore them because naval combat is expensive and inefficient in most maps. But on fog of war, you can sneak a lander around to drop a scouting unit behind enemy lines or to make a run at capturing an enemy factory or HQ if they aren't paying enough attention. I don't recommend it as a common tactic, but you should never completely ignore the opportunities a harbor can offer.