Can You Beat Super Famicom Wars WITHOUT Losing Units?

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Mangs

Mangs

Күн бұрын

Пікірлер: 687
@Mangs1337
@Mangs1337 3 ай бұрын
Leaving a like & comment is very appreciated, also you can watch my other Deathless runs here! ▶Super Famicom Wars: kzbin.info/www/bejne/jqO3mI2moLmVm5I ▶Advance Wars 1: kzbin.info/www/bejne/rmHFfmWgbdV3mbc ▶Advance Wars 2: kzbin.info/www/bejne/a3yriYmpp66Zerc ▶Dual Strike: kzbin.info/www/bejne/Y33JeoB6ia-he5Y ▶Days of Ruin: kzbin.info/www/bejne/boemiaGPmtlqY9k
@sultancooks
@sultancooks 3 ай бұрын
Yo man keep on the good work i got on to aw after your aw1 deathless fun fact i didnt know that there was more then 4co :)
@PinkP0nyPr0ducti0n5
@PinkP0nyPr0ducti0n5 3 ай бұрын
Just at Mission 3, maybe you get it later in the game, but the AI (except for Caroline and Yamamoto) don't attack Bombers or Strikers with an Anti-Air Tank when the planes are at full HP. Edit: Nevermind, you get it really quickly.
@ianloeler6356
@ianloeler6356 3 ай бұрын
hay mangs. love your vids. could you do all the Advance Wars 2 war room maps as flak without losing a unit run.
@sveinhongset4725
@sveinhongset4725 3 ай бұрын
dident mangsk like olaf tho??
@caellanmurphy4751
@caellanmurphy4751 3 ай бұрын
I remember mr Yamamoto in shark straight it was brutal
@GermoDante
@GermoDante 3 ай бұрын
Bethany: "Did you take the trash out, honey?" Mangs after editing the video: "Yes, and I did it without losing a single unit"
@Rodri34451
@Rodri34451 3 ай бұрын
Mangs: "The trash bag turns red/green, succesfully taking out the trash"
@aaronfrazier3357
@aaronfrazier3357 3 ай бұрын
Nor losing a single enemy unit!
@NieOrginalny
@NieOrginalny 3 ай бұрын
"I built a lander so that a submarine on the other side of the mao would move towards it and not give vision on my t copter, letting it ambush a tank that was trying to interrupt my HQ cap without base blocking itself' is one of the most gloriously convoluted plans I've ever seen. You pulled a real Shikamaru to do this map for you, what a finale
@N.H.23
@N.H.23 3 ай бұрын
This map forced me to use my AI manipulation jutsu to its absolute limit...
@alexandrefillot9600
@alexandrefillot9600 2 ай бұрын
​@@N.H.23 deploying the lander be like : "Quantum Computing Technique : Machine Gaslighting."
@BlueEyes274
@BlueEyes274 3 ай бұрын
1:55:40 Ahh, THAT'S why Ephraim was surprised at Domination rules being on for Green Earth campaign. Mangs unintentionally may have made Countdown near impossible to do from that alone.
@thestabbybrit4798
@thestabbybrit4798 3 ай бұрын
Never ask a woman her age. Never ask a man his salary. Never ask Green Earth who was in charge of their faction back in 1998.
@Mangs1337
@Mangs1337 3 ай бұрын
LOL
@RandalfElVikingo
@RandalfElVikingo 3 ай бұрын
Yellow Comet, actually.
@AtomicRobloxProductions
@AtomicRobloxProductions 3 ай бұрын
"I hear he was a very happy man with a small mustache or something like that." - Eagle "What's a crime against humanity again?" - Andy
@panthekirb7561
@panthekirb7561 3 ай бұрын
@@RandalfElVikingo Yeah Mang's color choice confused me at first. It makes much more sense for Hetler to be Asian tbh.
@Gravitatis
@Gravitatis 3 ай бұрын
careful, the german government may censor this post
@synka5922
@synka5922 3 ай бұрын
9:30 this is a japanese game, they probably say "Banzai!"
@lanteanboy
@lanteanboy 3 ай бұрын
or Kanpai!
@Ghostly_One1
@Ghostly_One1 3 ай бұрын
@@lanteanboy Kanpai is typically just for toasting, so banzai would make more sense
@fangiscool1
@fangiscool1 3 ай бұрын
​@@lanteanboy definitely not kanpai
@maximilianprzybilski8293
@maximilianprzybilski8293 3 ай бұрын
ye but green earth troops say HEIL HI-
@jwn411
@jwn411 3 ай бұрын
​@@maximilianprzybilski8293ttler
@Bethany38326
@Bethany38326 3 ай бұрын
The little intro cutscene of the cute little soldiers on their tanks brings so much joy they're so adorable.
@Zorothegallade-rpg
@Zorothegallade-rpg 3 ай бұрын
The animations for loading units on carriers and capturing are also really nice
@JSlayerXero
@JSlayerXero 3 ай бұрын
Speculation, but here's a thought: the reason for Grit's and Max's stats in Advance Wars 1 was because they were originally designed for an engine closer to Super Famicom Wars where units attack simultaneously. Max was most likely designed to be a player CO for a campaign where you never had to fight the guy, so multiplayer balance would've been a complete non-factor in designing him with immense firepower to punch through everybody. What's more, is this guy needed to somehow win engagements against Kanbei, who has innately higher Defense than everybody else and ALSO hits harder on top of that. It would later change to the current system of the attacker going first before the second player counterattacks. They then played the campaign enough to note that it felt balanced enough for a singleplayer game and left it alone. Whether this is because they forgot about Max/Grit or because they simply didn't have more time to test is anybody's guess. If any of this speculation checks out then it would mean the reason the two of them were rebalanced for AW2 would, more than anything else, have to do with Grit being playable in the first place and now having to compare to Max directly on maps where both of them can be deployed at once unlike in AW1 where you only got one or the other even on the final map. At this point it would become painfully obvious that Max is just better and that Grit from AW1, while he has his niche, wouldn't be doing all that much in his campaign maps if he didn't have extra firepower and not just more range.
@menhirmike
@menhirmike 3 ай бұрын
Makes me wonder if there is any kind of Rom Hack for AW1 to make it simultaneous attack instead. I would assume that they've changed it early enough to balance the campaign about attacker going first, but it could be interesting to see how it plays.
@projectpitchfork860
@projectpitchfork860 3 ай бұрын
How units attack has nothing to do with the games engine. Graphics too btw.
@JSlayerXero
@JSlayerXero 3 ай бұрын
@@projectpitchfork860 If it's not a game engine, what then is the correct collective term for the basic rules and game mechanics that everything else is built on top of? Don't leave me hanging here.
@Rokk_
@Rokk_ 3 ай бұрын
@@JSlayerXero my first choice of words wouldn't be "engine" but at the same time it's also splitting hairs, I think this guy is just being pedantic.
@JakesFavorites
@JakesFavorites 3 ай бұрын
It was a launch title, right? Had to come out when the GBA itself did which would crunch things, even though they were used to making the same game for every new Nintendo console.
@njp4321
@njp4321 3 ай бұрын
In the victory screen they are shouting "Banzai!" which literally means "ten thousand years" in Japanese. Its meaning isn't really well reflected in the literal translation, though. It's used, in general, to wish long life for someone or something. It is a traditional thing to shout, specifically, with regard to the Emperor of Japan, basically wishing that he reigns for ten thousand years. In that latter connotation it is an abbreviated form of a famous Japanese battle cry, "tennouheika banzai!" (literally "may the Emperor live ten thousand years!") Basically it is the little soldiers in the game shouting the equivalent of "great job, may you lead us forever!" (I posted this before getting to the part where it said wrong answers only! lol. My bad.)
@robertharris6092
@robertharris6092 3 ай бұрын
Its also what samurai shout when doing a suicide charge.
@isenokami7810
@isenokami7810 3 ай бұрын
I really like the railgun concept in SFW, particularly when compared to Dual Strike’s Piperunners. Piperunners are strong, sure, but they can only move on pipes that the rest of your army can’t, and require a base to be right next to pipes to deploy without blocking that base. They just end up in places where your army isn’t and need specific consideration in maps; an annoyance for both players and map makers. Meanwhile, the Railgun has a similar concept, but has its own deploy property, runs on rails that other units can at least go over, and functions as a transport. Add in the indirect fire on top of that makes it incredibly useful, pretty much the opposite of Piperunners.
@caellanmurphy4751
@caellanmurphy4751 3 ай бұрын
partially units can indeed move over it and infantry are fine but to tanks and wheeled vehicles its basically the equivelent of AW FORESTS as they have a 3 and 4 move penalty iirc making the transport part VERY useful
@Ephraim225
@Ephraim225 3 ай бұрын
James Bond? Star Wars? Nah man. When they ask what movie I want to watch, I link them this.
@notZabami
@notZabami 3 ай бұрын
Just watched James bond yesterday, it's really good! Though I agree, I think this is better, especially because its free!
@notZabami
@notZabami 3 ай бұрын
Also props on the Ch11 performance!
@brandonwilliams6119
@brandonwilliams6119 3 ай бұрын
Even better if you’re watching it late at night or to help with falling asleep
@TheCryogoose
@TheCryogoose 3 ай бұрын
A pleasant surprise to see a collab here
@zanevincent7174
@zanevincent7174 3 ай бұрын
Bames Jond?
@N.H.23
@N.H.23 3 ай бұрын
2 hours of pure insanity!? With guests? THIS is the pinnacle of the deathless challenges, on a game with maps so terribly balanced that it's no wonder this video is the longest of the bunch. I know what I'm going to watch as a movie tonight! I will say this again, Mangs, but thank you for giving me the opportunity to be part of the crazy journey that was this challenge. Mangs really worked hard on this one and deserves a lot of praise : one needs to attempt this challenge first to truly understand the level of dedication and craziness you need to make such a video. Ephraim and I helping out was just the cherry on top to help ease his mind when facing such infuriating designs. In the end, this game was still fun to tackle with the "puzzle" mindset. I'm happy to have been able to show the limits of what was possible and add another perspective on such a challenge. And, even though I'm not done with this game yet, I first want to erase some terrific memories of it for a while, and I'm not the only one feeling the same... xD Oh, and, did you guys found the hidden egg?
@merabledawnspark5827
@merabledawnspark5827 3 ай бұрын
MY..... GOD MAN XD Truly, no challenge is impossible for you XD Interesting how the AI behaved a bit differently here than the ones in the GBA. Think that's why with each new release of Advance Wars, Intelligent Systems keep finding ways to improve the AI?
@N.H.23
@N.H.23 3 ай бұрын
@@merabledawnspark5827You have no idea how much I wanted to talk about this for the past month xD I also broke a few days ago Final Battle and Royal Channel down to their lowest day count possible while doing it deathless (as well as Countdown, I found something crazy for the whole "Train in the way" issue in the end) but it was too late and I don't think me taking over the video would have been great anyway, seeing Mangs beat these is the fun of these videos too. So I'll just make videos on these and more in the future instead ^^ As for the AI, it's closer to the GBA games than you think, but the GBA games have AI values telling the game what type of behavior each unit need to follow, with these behavior being a lot more broad and developped. This game, on the other hand, each CO is that specific value, each CO will make all units act a certain way (with less and simpler options than on the GBA, of course). Advance Wars 1 has something similar but only for Olaf and Kanbei when using Infantries and Artilleries, compared to every other CO who have a different behavior with these units. But yes, with new games, and reusing part of the previous AI, that's effectively why IS was finding ways to improve the AI and create new behaviors, with the DS era being a huge step-up with more memory and processing power while also learning from the mistakes of the previous games.
@merabledawnspark5827
@merabledawnspark5827 3 ай бұрын
@@N.H.23 Considering how much work has been put in, I can only get a few ideas as to that XD For the AI, huh. That's pretty interesting. For me, I've never played Super Famicom Wars, so this is a bit of a surprise to hear that it is almost behaving like its GBA counterpart :P Now this is making me really curious on the Switch version. I did notice a few of the AI's behavior in terms of how they use their power, but the movement I'll have to pay extra close attention on that detail.
@N.H.23
@N.H.23 3 ай бұрын
@@merabledawnspark5827For example, in the GBA games, for identical units on identical terrain, the AI attacks units clockwise. Same here. Another thing, for both games, when targeting a unit (which unit to move towards), the AI chooses the unit placed first in memory. One difference is how the AI values some units and how it values confirmed kills versus damaging units. It seems to me there are slight varations in how the AI handles this, confirmed kills in Advance Wars might have a lot more weight. At least, with how easy it is to bait the AI in attacking healthy units first in SFW sometimes, it feels like so. Refueling also works a bit differently and took into account how difficult it is to refuel in this game, so air (not Copters) and naval units tend to go refuel extremely early for example, once reaching under 50% fuel. Pretty sure the other units works more or less like in the GBA games. I could go on but you get the idea. The base for the SFW AI is really similar to the GBA games. But it's still a way simpler version of the GBA AI at the end of the day, so a lot of what happens in SFW is basically just the AI "choosing" between 2 different behaviors at best, then having slight variations in movement thanks to RNG, nothing more. The rest is CO-dependant as I said in my previous comment, so some COs like Rogenski have a (pretty big) chance for some units (Infantries and Indirects mostly) to never attack for example, while others don't. I've always heard that Hetler was a defensive CO for example so he also probably has difference like these. While a CO like Yamamoto is probably hyper offensive (I haven't played against him, yet ^^').
@Rislear
@Rislear 3 ай бұрын
did you use your real voice for the VO this time?
@frjoethesecond
@frjoethesecond 3 ай бұрын
In real life, you have to build your vehicles in factories and train your soldiers far away from the front near the supply hubs. The way SFM handles this is quite realistic. You can land, repair and re-supply away from home, but there's no way you're going to be building stuff. Plan your logistics in advance or be punished. Also, these types of strategic-bombers are useless against ships in real life too. Ships can easily dodge bombs unless they're moored in a harbour. The striker is equipped with armour penetrating missiles specifically designed for destroying ground based vehicles.
@KopperNeoman
@KopperNeoman 3 ай бұрын
So what you're saying is that SFW bombers should get a damage bonus against ships docked in harbours?
@frjoethesecond
@frjoethesecond 3 ай бұрын
KopperNeoman Sure, although I'd also say that aircraft should take some damage when attacking units positioned on bases, airports and harbours to represent AA fire. Different types of air units would take different amoints of damage depending on their speed and stealth capabilities.
@VainerCactus0
@VainerCactus0 2 ай бұрын
Well, there are Naval Strike Missiles of various sorts plus the Rapid Dragon delivery system in the works. Of course, Rapid Dragon is for cargo planes but you get the idea.
@thomasbuckley1436
@thomasbuckley1436 3 ай бұрын
I think strikers in this game are more to represent naval bombers/close air support in comparison to the normal bombers. The bombers in these games are more indicative to large bomber squadrons taking out major static targets deep into enemy territory. They really can't handle moving targets very well, and in naval situations a near miss is more pronounced then on land. Dedicated naval bombers or CAS, meanwhile tend to use torpedoes for their main missile weaponry which can reck ships from under the sea. Meanwhile the fighters are just that, fighters with the express purpose of defending or attacking other planes, and are thus usually better equipped at taking out bombers and cas than they are in reverse, as you said. It's actually funny because of the sort of Air triangle those three have (Bomber/Strikers > Anti-airs > Fighters > Bomber/Strikers) Not to mention the old infamous story during one of the US's training fights the air commander 'broke the rules' by having his fighters/attack planes come in too low for the ship AA to handle. Tactical bombers surely wouldn't be able to do that, but strike planes did. It made large battleships overall obsolete after WWII if air was in anyway play. And if you had enough air to be protected, you'd be better off cost-wise just using cas, bombers, and artillery even to do the battleships job anyway...
@ZeroNumerous
@ZeroNumerous 3 ай бұрын
Strikers represent multi-role planes like the F-15, Typhoon, etc etc. Hence why they're called Strikers, named after Strike Fighters: en.wikipedia.org/wiki/Strike_fighter Fighters represent interceptors like the F-106, F-14, F-22, etc etc. They (usually) lack ATG capabilities in favor of air superiority missions.
@coldwintersknight9793
@coldwintersknight9793 3 ай бұрын
Man Mangs committed a warcrime against poor Ephraim making him play Bounty River
@semajniomet981
@semajniomet981 Ай бұрын
"Mangs... we're supposed to be friends!" ... "What? Domination? Mangs, you turned on Domination rules? In the Green Earth campaign?... And good luck to you Mangs!"
@DeejusProductions
@DeejusProductions 3 ай бұрын
Jesus, props to NH on that last mission....I'm impressed
@N.H.23
@N.H.23 3 ай бұрын
Thanks Deejus, glad to have impressed you of all people, it was worth scratching my head on this.
@feasibilyheretical
@feasibilyheretical 3 ай бұрын
Some these maps designs make alot more sense to me with context that they had rails on them, unlike their versions in the later advanced wars games.
@yamatoko219
@yamatoko219 3 ай бұрын
Well hot damm! This is honestly the last thing I expected! 1:30 AM....but I still have a bottle of soda and chips.
@setythewindsage6576
@setythewindsage6576 3 ай бұрын
I was one of the crazy people to stick it out to the end. And it was a hell of a good time. Awesome video egg.
@GodammmitKalcour
@GodammmitKalcour 3 ай бұрын
Someone was really hungry when they named those first few islands.
@MrJinglejanglejingle
@MrJinglejanglejingle 3 ай бұрын
Damn... Man brought on the myth, the legend, the one and only around for the true final map of the game. 10/10, honestly.
@rRecoveryProd
@rRecoveryProd 3 ай бұрын
1:55:50 Kanbei's Error as a FIELD TRAINING map?! MADNESS!!
@Horatio-sj2es
@Horatio-sj2es 3 ай бұрын
The famicom maps shouldn’t have been ported over to war room maps. Without river boats, trains, and labs they are awful. No wonder they felt extremely tedious and outdated compared to the campaign and other maps.
@Albortomagico
@Albortomagico 3 ай бұрын
1:00:10 I think i just heard millions of Lash players wetting themselves
@VainerCactus0
@VainerCactus0 2 ай бұрын
10 stars would be nuts.
@njp4321
@njp4321 3 ай бұрын
I'm new to Mangs, but I've been binging his videos in my downtime the last couple days. Seeing this really makes me want him to do his take on the classic TurboGrafx-16 game Military Madness (aka Nectaris).
@David-jx4gw
@David-jx4gw 3 ай бұрын
They should have kept the domination victory, once one side has 75% of properties they have pretty much won, it is annoying fighting to the last unit and most of the time HQ is protected by bases.
@caellanmurphy4751
@caellanmurphy4751 3 ай бұрын
I do like that this rule bit mangs in the ass man eph hit the nail on the head dear lord if it was Yamamoto or billy gates
@SoldierOfFate
@SoldierOfFate 3 ай бұрын
That would make some maps sheer hell though. Namely, AW2's final mission since Sturm starts out with a monstrous amount of 32 bases, while each of your armies barely start out with 7.
@ikiry0830
@ikiry0830 3 ай бұрын
@@SoldierOfFate True but in this it was an optional victory you could turn on or off so maps where it wouldn't work could avoid using it/it could be used for more evenly arrayed maps.
@Xerberos542
@Xerberos542 3 ай бұрын
The soldiers are clearly shouting "Lisan al Gaib".
@Flawskiii
@Flawskiii 3 ай бұрын
Bro, any deathless run is always beyond entertaining to watch. I didn't watch it all in one sitting as I had to sleep, but had the tab open to watch it when I woke up lmao. Well done as usual, insanely entertaining video!
@DavisG603
@DavisG603 3 ай бұрын
Ahhhh THIS is the big project you've been hyping up! This'll be good
@dimasdwiki6146
@dimasdwiki6146 3 ай бұрын
They say Banzai! Banzai!
@charlettmoon2693
@charlettmoon2693 3 ай бұрын
Came here to say just that XD
@A_Different_Name
@A_Different_Name 3 ай бұрын
For anyone wondering, Banzai means "A thousand years". They're basically saying "Long live [the nation]!"
@collinthegamer510
@collinthegamer510 3 ай бұрын
Was gonna say that lol
@pajazosdiego
@pajazosdiego 3 ай бұрын
​@@A_Different_Name I thought it meant "You may live a thousand years" 🦧
@spectrastar2749
@spectrastar2749 3 ай бұрын
Just said that in another comment. My bad
@connorhilchie2779
@connorhilchie2779 3 ай бұрын
Man the SNES had all the best games FE4 (which I still need to find and play) Super Metroid Super Ghosts N Goblins Killer instinct The Megaman X games And I say this as a 2001 kid who grew up with all the old-school consoles. Love the video mangs, keep up the great work. Best of health and luck to you!!
@fakesmile172
@fakesmile172 3 ай бұрын
I genuinely think Super Metroid is one of the greatest games of all time. It has aged surprisingly well, especially considering the intense competition today that still fails to surpass it in some areas.
@brandonwilliams6119
@brandonwilliams6119 3 ай бұрын
I gotta say the SNES is one of my favorite video game consoles of all time with the Gamecube and Gameboy Advance tied as close secondaries!
@MajorZero61
@MajorZero61 3 ай бұрын
When it comes to FE4, you don't really have much of a choice aside from Yar Har Fiddle Dee Dee.
@goomba5566
@goomba5566 3 ай бұрын
One of the people crazy enough to stick around to the very end! This was a crazy adventure and it was really neat to see how some maps were back in Super Famicom Wars that I was previously only familiar with from from Advance Wars games. I think the biggest example that comes to my mind was Duo Falls which is a normally pretty easy war room map, but in this is one of the biggest slogs. And of course seeing the domination defeat on countdown was terrifying. Speaking of domination defeats I find them pretty interesting and would love to seem them return if Advance Wars ever somehow got a brand new game. With all that said amazing video as always and can't wait to see what bonkers challenge you do next!
@paumb64
@paumb64 3 ай бұрын
I can't even start to imagine how much time and effort this video took, enjoyed it a lot! Never played or seen anything about this game, and you explained everything very clearly as well, thanks for that
@BlueNinjaMage
@BlueNinjaMage 3 ай бұрын
This is incredibly useful for some research I've been doing on Super Famicom Wars, perhaps even my primary resource. Excellent gameplay, excellent commentary and explanation. Also, I've recently beaten ReBoot Camp's Bounty River, and I'm amused to learn that the map has ALWAYS been insufferable.
@ElBlocko
@ElBlocko 3 ай бұрын
Fun fact about Lost River: in the original Famicom Wars, heavy tanks and APCs could cross river tiles since vehicles have a movement cost of 6 on them, meaning it was actually fairer there compared to SFW.
@caellanmurphy4751
@caellanmurphy4751 2 ай бұрын
and in that game aas sucked even harder cuz they were solely anti-air and coudnt yet oblitherate infantry
@ElBlocko
@ElBlocko 2 ай бұрын
@@caellanmurphy4751 Don't forget about infantry and mechs actually being able to attack and retaliate against bombers.
@caellanmurphy4751
@caellanmurphy4751 2 ай бұрын
@@ElBlocko that i didnt know but man that reminds me of nectaris and watching my infantry lockdown hunter aircraft
@catisticallyspeaking
@catisticallyspeaking 3 ай бұрын
I don't even play advance wars anymore, these videos are simply too entertaining
@Roxas7713
@Roxas7713 2 ай бұрын
*laughs* and i never played them, yet i agree
@TheHej2
@TheHej2 3 ай бұрын
The mad man did it. He did it. and only a fool gives up without asking any friends
@OniramKenobi
@OniramKenobi 3 ай бұрын
Uh....Ball Island and Coral Lagoon put together make for an interesting picture
@menhirmike
@menhirmike 3 ай бұрын
Didn't expect an appearance of Wangs in this video!
@Noelle-M4
@Noelle-M4 3 ай бұрын
Well, that was a fun watch. GGs on getting through that hell. The Wars series aint my cup if tea, but glad you have fun with it, and look forward to what else you plan on doing.
@synka5922
@synka5922 3 ай бұрын
yooo I actually recommended this on your last deathless vid but then thought "wait, famicom doesnt have a campaign. how would he do it"
@MajorZero61
@MajorZero61 3 ай бұрын
One thing that's drawing my attention with Super Famicom Wars is how similar the unit sprites are to the later installments, Days of Ruin aside. It really helps with readability. Even with FE4 and FE5 I have to doublecheck things like Sages vs. Mage Fighters and Swordmasters vs. Heroes.
@maskie4189
@maskie4189 3 ай бұрын
18:31 This actually makes perfect sense. The super famicom wars bomber is a level bomber, which are ineffective against mobile ships which can just dodge the bombs. The striker however looks like a modern strike fighter, which are more effective.
@slugmaguts69
@slugmaguts69 3 ай бұрын
"Sorry babe i cant do dinner tonight, something important came up"
@lasselen9448
@lasselen9448 3 ай бұрын
I watched in a single sitting. That was insane. I feel sorry for your sanity (and your helpers'). Congrats on beating that challenge!
@ramen1010
@ramen1010 3 ай бұрын
I didn’t think we’d get anymore of these! My evening is set!
@AndrooTheNerd
@AndrooTheNerd 3 ай бұрын
What a wild ride. Congratulations on finishing this challenge and the collabs were wonderful. NH finding everything on the last map was mind-blowing.
@MrToasterWaffles
@MrToasterWaffles 3 ай бұрын
Can’t believe I watched this entire video religiously from start to end. Got me playing games with similar mechanics like Möbius Fromt 86’
@ancientstorm8393
@ancientstorm8393 Ай бұрын
Took a bit of time but sat through the whole thing as i ran through famicon wars myself. Thanks for always introducing me to these classics and banger rom hacks mangs! 🎉
@ChillstoneBlakeBlast
@ChillstoneBlakeBlast 3 ай бұрын
Wow, this was the secret project? Wars chads keep on winning
@gamermanzeake
@gamermanzeake 3 ай бұрын
This is an incredibly exciting and welcome surprise Mangs! I was not at all expecting you to run this game on this challenge, since SFW doesn't have a "traditional campaign." DoR and SFW are my two favorite games in the franchise. A lot of that largely has to do with the shared mechanics of promotions as well as similar units, and Naval combat being arguably the best in both games overall. The duster is a good analogy for the striker if you are considering where they are deployed from, i.e. airports. However, there is a far better comparison in the seaplane. That is the only plane in DoR that can attack all units save a submerged sub, and does good damage to said units. Simultaneous attacking in this game does pose an issue for folks not all too used to it, and more familiar with the later games... But, I actually think it is an interesting quirk that gives some uniqueness to this entry. It's crazy to me that the A.I. doesn't cheat in fog, yet in Thracia he most definitely does. I wonder if that choice was an intentional one. Thank you for referring to the AI as "he/him" instead of "they." It really is not difficult to speak proper English. "They" ALWAYS implies multiplicity. The term can never be used to address a singular being. In this case, the opponents you are fighting are MALE characters. Fictional or no, he is still male. One of only two options he could be, might I add. Awesome video!
@jkingsoul5115
@jkingsoul5115 Ай бұрын
1: Caroline, a female CO he did go up against. 2: they or them by grammar rules can refer to someone who you usually don't know, which is an instance of singular referral. "Who are they?" Before you talk about "proper English", maybe check yourself. It's really not hard...if your own word is to be taken as fact anyways.
@gamermanzeake
@gamermanzeake Ай бұрын
@@jkingsoul5115 I have spent the last ten years of my life professionally teaching Biblical and Formal English. Waste someone else's time, please. This referring to individuals as "them" is a new-aged bastardization of the language made to accommodate the abominable and degenerate.
@MerkeligStrormride
@MerkeligStrormride 3 ай бұрын
Idea: Advance Wars 2 Campaign without losing units, but with Mangsvance Wars
@isenokami7810
@isenokami7810 3 ай бұрын
I recall playing the AW2 campaign in Mangsvance Wars when I first checked it out, and even without a deathless challenge, Green Earth just seemed impossible. The first Eagle mission without Eagle’s fuel cost reduction and trying to play the first Jess mission against Pyre just were not happening.
@semajniomet981
@semajniomet981 Ай бұрын
@@isenokami7810 I've only made it to Blue Moon and Yellow Comet campaign, and I'm not even going for deathless. Folter is VERY challenging as a "tutorial" CO.
@sultancooks
@sultancooks 3 ай бұрын
‏‪3:17‬‏ Oooh yes my top tow nintendo charcters Hetier and Billy Gates
@thegoodoldays911
@thegoodoldays911 3 ай бұрын
Wasn't expecting the ephraim collab but I like that guy he's nice. Great job on another run!
@Zev95
@Zev95 3 ай бұрын
Oh damn this is a long video for sure! We appreciate it Mangs, good stuff.
@nerm7992
@nerm7992 3 ай бұрын
Not only did I sit through this from start to end, I actually binge-watched all the Advance Wars Deathless Playlist in chronological order (albeit over multiple days, I ain't gonna act like I just sit down and watch nearly 7 hours of Wars content in one sitting.)
@sircrashtonii9718
@sircrashtonii9718 3 ай бұрын
Watching NH's insanity after all of your suffering was a joyous triumph
@Mudlink
@Mudlink 2 ай бұрын
Sitting through this whole thing was fun. Seeing what this series was like back then is very interesting although with how big some of these maps are I don't think I'll ever play them myself. Still good job winning this challenge and see you for Gameboy Wars or Battalion Wars I guess (or Wargroove if you can do something similar with it).
@ろうにん浪人
@ろうにん浪人 3 ай бұрын
9:30 it sounds like they are saying かんぱい (kanpai). This is the japanese counterpart to cheers. It doesn't operate exactly like cheers but it is close enough in meaning.
@thedarvatar5690
@thedarvatar5690 3 ай бұрын
I watched through the WHOLE video and like you asked left a like and comment. That was awesome! I had no idea super famicon wars had so much charm with its animations, arguably more than advance wars. It's a shame they never localized it for non Japanese territories. It's fascinating how a minor difference like simultaneous attacks can alter gameplay. It reminds me of the board games axis and allies or twilight imperium, which as similar simultaneous attack and defense, making combat a high risk proposition. I also wish some of the units had survived the trip to AW, and especially railroads, which I think could add a nother strategic dimension to AW. Thanks for the video Mangs, it must've been quite the adventure!
@MrSuperpoder
@MrSuperpoder 3 ай бұрын
I was not expecting this, but I'm pleasantly surprised.
@isenokami7810
@isenokami7810 3 ай бұрын
I remember using stealth fighters in Dual Strike more for their function as strikers than the actual stealth function; can’t speak for actual SFW strikers, but in that regard stealth fighters were balanced imo. Yes, it could hit everything fighters and bombers could hit, but it would never hit as hard as either of those units. You build one, for that purpose at least, when you only have one airport and need to be able to hit either target set next turn; if you have multiple airports or setup time, though, building fighters and bombers like normal is often more optimal. A stealth can hit, but a bomber will kill.
@larsdejong7396
@larsdejong7396 3 ай бұрын
I've never even heard of this game before, nor seen the prototype versions of these maps. A couple of thoughts: 1: Coral Lagoon is actually a fun map with the AW rules, when the attacker strikes first. It's quite ridiculous how much momentum is lost due to simultaneous strike. 2: Can you still recover fuel and ammo by combining units? If so, that seems like an obvious thing to do with aircraft. 3: I like stally naval maps in general, and as such, I like bounty river from time to time... but my goodness, what were they thinking here? 4: If APC's are now unable to supply units, their price should be reduced to 3500, even if they have a machine gun. Recon's are still better for interrupting caps, and are obviously vital for vision. 5: Similar to riggs, supply trucks should be able to build temporary ports/airports in 1 turn, to extend the range of your planes. 6: Yeah, the anti-air setup in later games is definitely better. The flak gun is superfluous, and not having a good anti-air makes bombers overpowered. 7: Strikers might be overpowered. Their speed should drop to 7 squares, same as bombers. Being multi-purpose is enough of a flex on its own. 8: Now that I think about it... strikers are perfect for carriers in DOR, especially due to the supply issue. The price of the carrier should just be dropped to 15K. 9: From playing a lot of DS, I have come to believe that heavy tanks are a mistake: since only other heavy tanks can face them up close, you lose all momentum, and the game stalls hard. 10: Lost river and rivers four gave me another idea: what if riggs/supply trucks were allowed to build roads and bridges? Like engineering vehicles? It would still be a niche thing which probably won't see a lot of use outside of the war room, but it would be cool. 11: Rail guns would definitely be cool to see! A lot more interesting then piperunners, which are defensive units only. 12: If the Neo's would look like proto's, I would certainly by them more. They are so goofy. Anyway, this was a lot of fun to watch, and it makes me appreciate how much they improved the playability aspect of the game. Thanks a lot!
@N.H.23
@N.H.23 3 ай бұрын
2 - Yes, you still recover fuel and ammo by combining units and it is your best bet with air units, but you need them to be injured and it's not always easy, even more when doing this deathless because you don't want to take risks and some damage ranges aren't in favor of even attempting that. 4 - I agree. Another thing that makes transports bad is that, if they get damaged in this game, the unit inside does too, down to the same HP as the transport that unit is in (so injured transports are even worse at their job). 5 - That's why this game would really benefit from getting a remake/hack modernizing some of the ideas, the maps in particular being really bad. Imagine if Days of Ruin had been a spin-off series, still under the Advance Wars name but clearly being its own thing while Intelligent System would still give us "regular" Advance Wars games, and had been taking on some of Super Famicom Wars' best aspects and added on some the good new aspects of DoR like better Fog of War, Rigs, etc... We might have got more games in the future, à la Fire Emblem, instead of nothingness and a meh remake. 6 - I disagree on Flak Guns being useless, having only Missiles as an indirect anti-air unit isn't great in AW already (and in SFW they are even worse, they can't traverse Forest and Shoal tiles at all and only gives 1 vision in FoW) and Flak Guns really feels like a decent unit, having decent mobility compared to Missiles and still a decent range (both could be better but still enough for such a low price). And with how bad Anti-Airs are, they are more than needed. If Anti-Airs were slightly better though, they probably would need a slight buff but I think such a unit can really benefit a game like this one, after all it's not Advance Wars and doesn't play exactly like the same (nor should it). 7 - Strikers seem overpowered until they don't feel as much. Still a great unit but Fighters still hard counter you so you still need Fighters to counter opposing Fighters and Bombers just do more damage to almost everything while costing less. The only unit that would be worth getting a Striker for, outside of being able to slightly damage Fighters, is Battleships but it's not that big of a jump in damage to be worth it. 9 - Agree but this game is all about stall with how it's built so they probably were created with that in mind. One thing against big units is how they also get chip damage way faster than you would expect because of simultaneous damage, so Mechs and smaller Tanks aren't nice to attack when you get 1 to 3HP of damage every time. Also, Mechs being able to always do this much damage to Tanks is insane for a 3000 funds unit, no wonder Hetler is considered the worst CO to fight against when he is known to spam them, making winning a slog even more. 10 - I'm editing this comment to talk about that idea, seeing carbag's comment on this : it would be an amazing concept for this game because the gameplay works really well with the idea of stealing and reinforcing positions (which is completely different to what works with Advance Wars, being more about a slow map control, not a zone by zone one) so units able to build roads/bridges and fortifications would add to that aspect. I doubt in the SNES it would have been a thing but for a modernized spin-off, that would be great. And sadly most maps in this game don't really show off that aspect of map control zone by zone, the same maps that tend to not be as fun, to be just a boring grind, which are actually the same maps who work way better with the Advance Wars' gameplay (or just are bad maps in general). I still recommend you try the game to see these things and more for yourself but it's still a decently fun game. With better maps not as stally and taking into account the refueling issue, it would be a great game : the simulataneous damage, the fact you can't build outside of your main base, level-ups, etc... all of these things create a different but still similarly fun experience compared to Advance Wars.
@carbag7857
@carbag7857 3 ай бұрын
A unit capable of building fortifications and roads actually sounds like a fantastic idea, really unique as well
@larsdejong7396
@larsdejong7396 3 ай бұрын
@@N.H.23 6: Yeah, good point. Just being tracked already makes them necessary. I don't have a lot of experience with missiles anyway. I guess I am too used to DS, in which the AI actually cares about it's units to some extend, and doesn't just yeet them at an anti-air for no reason, so the focus is on outranging your opponent. Also, I wasn't necessarily thinking about an update, more about incorporating elements of this in new games, or in games like DOR. Even with the first strike advantage, AW is still a stally game, but with simultaneous strike, open tank battles become impossible, which cuts down any advance almost immediately. In addition, due to the poor anti-airs, bombers and strikers are overpowered, and can only really be countered with fighters- thus setting off a massive air war. So I don't think SFW should be used as the template, rather that some aspects of it are cool.
@N.H.23
@N.H.23 3 ай бұрын
@@larsdejong7396No worries on that, you haven't played it yet so it's pretty normal you can't see a good use in them when, as you said it, Missiles are so bad it's almost automatic to think any type of anti-air indirect would be (I expected the same at first when seeing them with their small range), but Flak Guns not being on tires make them able to do some work (they would need a bit more points in movement if Anti-Airs were to be buffed though). I was talking about "modernizing" the game and mentionning DoR for that reason, it would be better to take the best of both worlds for sure. But, where I will disagree, because I've played it for almost 2 months now, is how bad the stall would get : most indirects aren't that great, Rockets and Battleships sure are "strong" but both have glaring issues too (movement for one, being extremely expensive/limited for the other), so you are forced to go for direct combat anyway. Artilleries are really bad, they do a lot less damage. Missiles, well, you already know. And Flak Guns are decent but only for air units (and without them, you said it, air units would be even more king than they already are, that's why Anti-air units would need a buff anyway). Another issue is maps : the maps in SFW are horrendous, no amount of fast-paced combat would make these not a stall-fest. If the maps were built to create zones to conquer and defend, being more open so you don't get these huge one tile pathways you see on almost every map, and balance units a bit more, this game wouldn't be as stally. Or at least the "stall" would be more about defending than stalling. Maybe having better movement on some units or more ways to transport units would be better to combat stall while keeping what SFW is good at (maybe you could get a cheap train-like unit, that doesn't attack but is able to transport 4/5 units and move on rails but can't unload units unless the Depot tile is yours, so it lets you ferry units and help defend positions as you move forward). Plus, having a slower gameplay isn't that bad, it's the why that can be problematic or not : if it's slow but in a proactive way, aka defending zones and preparing the next push, it's not boring compared to "I need to kill Mech number 123 because the AI is spamming them and there are only one tile I can pass through and I can't even get a Domination win because the last property I need to capture to get to the threshold is beyond that huge chokepoint, thanks to the devs being dumb".
@larsdejong7396
@larsdejong7396 3 ай бұрын
@@N.H.23 The poor movement of rockets doesn't really bother me. If it gets to the point that I have to build them, the game is either stalling or gonna stall. It is much more of a problem for missiles, as planes can zoom around it's poor range all day long. You do make a good point about the maps, I was just making the point that it makes it even worse, even on maps with multiple fronts, like mial's hope or dire range. I do like the idea of an unarmed transport train. Let's just call it a lorry. :)
@ThunderMage924
@ThunderMage924 3 ай бұрын
I am very happy to have a new Deathless challenge run, and it's obvious that you put a staggering amount of time and effort into making these. I was especially excited that it was Super Famicom Wars, because while I was skeptical that it would even be possible with the simultaneous damage and everything, I absolutely LOVE when you play this game. I still often go back and watch your other videos on it! Thanks you so much for this!
@Dexterritory212
@Dexterritory212 3 ай бұрын
a very challenging indirect playthrough of super famicon wars cheers Mangs been looking forward to this am glad its out. Man those final secret maps are nuts and its cool each nation has their own one glad to see the surprise guests they have done great work^^
@Gravitatis
@Gravitatis 3 ай бұрын
please make more content of this game, youre literally the only person on youtube who makes super famicom wars stuff
@ColbyP4Fan
@ColbyP4Fan 3 ай бұрын
I've never played Super Famicom Wars, so super interested to see this video and how the challenge goes!
@zekenotech
@zekenotech 3 ай бұрын
This looked mind melting. Can't wait for "Can you beat Hector Hard Mode without losing any units?" Oh, and I did watch all the way through. 2+ hours of pure content entertainment.
@bkking18
@bkking18 3 ай бұрын
These are always super interesting to me. As a kid there were definitely stages that I struggled with and seeing Mangs beat them without losing a unit makes me realize I can definitely beat them normally.
@zapieczara9429
@zapieczara9429 3 ай бұрын
Watched all of it from the very beginning to the very end ;) Great effort! Congrats and thanks
@jooglebob
@jooglebob 3 ай бұрын
Great stuff Mangs! I’m glad you went through with this despite how incredibly long this must have taken.
@thundrr1929
@thundrr1929 3 ай бұрын
1:52:27 Plok's boss theme, aye? Nice taste!
@douglascostapinheiro4642
@douglascostapinheiro4642 Ай бұрын
Such a banger. Never thought I would hear it outside of whoisthisgit 😅
@mannydani9180
@mannydani9180 Ай бұрын
Man this was crazy...seemed more like it was insanity inducing rather than difficult, although it is kinda hilarious seeing how you nearly bricked yourself with domination on the green earth campaign. Would be kinda interesting to see what changes if domination is off but I think it would just drag things that already took forever out even more Fun challenge as always
@jansonlim91
@jansonlim91 2 ай бұрын
Wow great job Mangs! Didn't realise how much the series had evolved from its roots after all this time
@lukasneo91
@lukasneo91 3 ай бұрын
This was an amazing challenge!!, and having the collaboration of Ephraim and NH makes it even better!
@Cloud354
@Cloud354 3 ай бұрын
Well. Mangs. What is being said was Banzai. They are shouting Banzai.
@kaionline1280
@kaionline1280 3 ай бұрын
I watched the whole video in one go and wow... beating this game without a single unit dying must be the hardest thing I've ever seen in my life, and yet you managed it (with help of course, because some of these levels seem to be pretty tedious😅). Keep up the good videos, because I love the Advance Wars series. P.S: This last map is evil because holy @#$%... I hope there isn't another map this difficult if there's another game in the series.🤣
@Raptor747
@Raptor747 3 ай бұрын
FYI, Mangs, "casualties" means everything including mere injuries. The word you're looking for is "losses", which generally means deaths, or in the case of vehicles, completely destroyed vehicles. Anyway, love the humor style of this game. Really tongue-in-cheek.
@SteamWolf320
@SteamWolf320 3 ай бұрын
The translation says “casualties” but this could be an error I suppose.
@KopperNeoman
@KopperNeoman 3 ай бұрын
@@SteamWolf320 The use of "casualties" here would be accurate if each unit was an individual rather than a squad, which this challenge treats them as. (The Wars series are really inconsistent on that - some units are individuals and some are squads, so :P) Walking wounded aren't considered to be casualties, IIRC. A casualty is a unit that is too badly wounded or damaged to continue fighting.
@SteamWolf320
@SteamWolf320 3 ай бұрын
@@KopperNeoman Makes sense. I'm used to Advance Wars By Web which doesn't have the animations, so I don't think of the units as squads as much. That does explain mechanics such as joining injured units, however. I think some games have a mechanic where multiple units of the same type that are close together get boosts, thus forming what one might consider a squadron, but I would imagine a game with that mechanic would treat its units with more individuality.
@kibathewolfx9915
@kibathewolfx9915 2 ай бұрын
Of course we are crazy enough to watch the entire thing without any skips. We enjoy every second and all the effort you put into your videos 😊
@w4rd3n14
@w4rd3n14 2 ай бұрын
i like the rank mechanics for sfw and dor becouse otherwise you have no reason to keep units alive becouse that wastes resources either funds or time, but with promotions you have a reason to keep that 3 hp medium tank alive.
@starempresshel1211
@starempresshel1211 3 ай бұрын
Very surprising that it's possible but wow, amazing. Good to see the guests too and overall fantastic video. A challenge I had in mind was kind of thought of via the pokemon games. Can you beat the advance war campaigns if you have the worst luck possible. So your units never do increased damage, the enemies always hit max luck and if random weather is on, it will always be a problem for you. I get if that challenge idea is ignored since it might not really change a thing but it was a suggestion either way.
@monochromality
@monochromality 3 ай бұрын
12:28 i'd probably say it's moreso the seaplane from DoR but i do see the correlation between the duster and the striker. great vid btw
@Berkouilles
@Berkouilles 3 ай бұрын
Holy fuck that comes from nowhere. Watching this rn, I have never played that one so it will be even cooler to discover here !
@Starmitzy
@Starmitzy 3 ай бұрын
I have sat through every single one of these videos, banger after banger, I dare say, the banger-est of them all!
@ChaosXeronix
@ChaosXeronix 3 ай бұрын
Thanks for the awesome VOD. Ver ycool that we got some guests to apear. Well done all togeather!
@Spidy400
@Spidy400 3 ай бұрын
Great video! 2 hours and i understand how Famicom Wars inspired AW (and the changes that had to be made. The simultaneous attack is crazy)
@poeticteen00
@poeticteen00 3 ай бұрын
This was my favorite video of yours, so far. Amazingly done.
@brandonwilliams6119
@brandonwilliams6119 3 ай бұрын
Watching this late into the night I so comfy, thanks for continuing these crazy deathless challenges Mangs!
@nohrianguy
@nohrianguy 3 ай бұрын
Damn early membership bonis on this channel impossible
@joeseph2258
@joeseph2258 3 ай бұрын
I managed to watch the whole video through while taking my turns in AWBW and TinyWars. Good job on the challenge!
@lero4827
@lero4827 3 ай бұрын
Great job mangs! You and your friends made truly entertaining to watch.
@BoorishM
@BoorishM 3 ай бұрын
This was truly an amazing video. I am always super omega impressed by the whacky and insanely precise strategies NH uses. BIG kudos!!
@N.H.23
@N.H.23 3 ай бұрын
Thanks a lot Boorish, cool to still see you around ;)
@BoorishM
@BoorishM 2 ай бұрын
@@N.H.23 I'm subbed to your channel :D
@MrMarinus18
@MrMarinus18 Ай бұрын
I kinda hope they will try again having ships move through rivers. An idea I had is maybe that you have 2 kinds of naval units: Ships and boats. Ships are the standard ones but boats are the lander and maybe 2 more. They can move onto shoals and through rivers while ships can't and the 2 boats can each transport 1 infantry/mech while the lander can transport 2 units as normal. I think the good boats would be a torpedo boat that can attack naval vessels but has only 1 shot and a monitor that is basically a floating artillery with having to set up to shoot. I would think it would make control of the rivers quite important. I think both should have a light cannon that can take out infantry and deal some damage to light vehicles to make sure they aren't too easily walled. I think giving landers the ability to move slow units like rockets and heavy tanks quickly through rivers will make them more common to see. There could again be the rough seas but they are completely impassible to boats. Torpedo boats would be a cost effective answer to battleships so hiding them behind rough seas would be a good tactic. I think another naval unit that has been long overdue is a proper cruiser as the current "cruiser" is a destroyer. It would be a combined direct/indirect unit that can either move and shoot directly or not move and shoot indirectly up to 3 range. Basically a medium tank and an artillery piece combined. They would also have direct AA guns though not to the same power as the destroyer.
@geraldthepuppy9693
@geraldthepuppy9693 3 ай бұрын
The little soldiers are clearly praising Lord Kanbei
@ethanm2926
@ethanm2926 3 ай бұрын
Fun video, long but very entertaining, and something nice to watch as I've been sick all weekend. Thanks as always for the great content
@mochie9360
@mochie9360 3 ай бұрын
I took breaks but i did watch all of this video and guest appearences is something i missed from you mangs
@SturmAH
@SturmAH 3 ай бұрын
Ah yes! Well done! This was quite the ordeal but I was hooked from start to finish! 🎉🎉🎉
@nikoliaskos2596
@nikoliaskos2596 3 ай бұрын
Awesome video! These challanges are always so impressive to see. Have you ever considered trying the Cousin of the Wars series for these challanes, Battalion Wars?
@sasquatch8854
@sasquatch8854 3 ай бұрын
Thanks for the great video mangs. Took me an entire day to watch the video I can only image how insane the amount of time taken to make it was
@raderelcaroman1403
@raderelcaroman1403 3 ай бұрын
If super famicon wars is played on the famicon And the advance wars were played on the gameboy advance The DS entries are technically DS wars
@gabrielbitencourt1879
@gabrielbitencourt1879 3 ай бұрын
DS... Dual Strike... how did I not realize this before?
@nin10doadict
@nin10doadict 3 ай бұрын
Did have to take a few breaks and watched a lot of it sped up, but I did watch all of it. Well played to you and your co-contributors
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