How to create this pier scene in 3ds max. Using the noise modifier and the physical material
Пікірлер: 9
@thrillhouse9002 жыл бұрын
I've been using max forever and the noise map with a push modifier for cheap waves is genius.
@eorichard6 жыл бұрын
It s strange to see that art renders more rapidly lots of polygons than bump mapping. Very interesting. ;)
@Mayn54 жыл бұрын
thank you so much for this you saved me
@alexandradoroshenko24694 жыл бұрын
your video is super useful! thank you
@Chanell_07 жыл бұрын
COOL!
@HdiKarray5 жыл бұрын
great tutorial, but I would suggest you make a tutorial with Vray material instead and with much more ''huge'' scene friendly modifiers (I personally cannot use X7 Turbo smooth on a huge water surface along with an 8 million polygons scene)
@tommestre94404 жыл бұрын
I like your videos. I have a quest, how can I add Material-ID in render elements. In that list I only see Art renderer noise filter.
@albemanty5 жыл бұрын
a great job. Where can I find the wharf material (Wood) ?.. I'm also doing a wharf. Thanks in advance
@kenzorman5 жыл бұрын
The material is based on this free texture www.textures.com/download/woodrough0109/36919 . I made it tile in photoshop then simply used the texture in both the diffuse and bump channels. It came out quite well so I didn't spend the time to extract the PBR set from the image using the substance tool set.