Advanced 3ds Max 01: Water without plugins using the art render

  Рет қаралды 28,519

kenzorman

kenzorman

Күн бұрын

How to create this pier scene in 3ds max. Using the noise modifier and the physical material

Пікірлер: 9
@thrillhouse900
@thrillhouse900 2 жыл бұрын
I've been using max forever and the noise map with a push modifier for cheap waves is genius.
@eorichard
@eorichard 6 жыл бұрын
It s strange to see that art renders more rapidly lots of polygons than bump mapping. Very interesting. ;)
@Mayn5
@Mayn5 4 жыл бұрын
thank you so much for this you saved me
@alexandradoroshenko2469
@alexandradoroshenko2469 4 жыл бұрын
your video is super useful! thank you
@Chanell_0
@Chanell_0 7 жыл бұрын
COOL!
@HdiKarray
@HdiKarray 5 жыл бұрын
great tutorial, but I would suggest you make a tutorial with Vray material instead and with much more ''huge'' scene friendly modifiers (I personally cannot use X7 Turbo smooth on a huge water surface along with an 8 million polygons scene)
@tommestre9440
@tommestre9440 4 жыл бұрын
I like your videos. I have a quest, how can I add Material-ID in render elements. In that list I only see Art renderer noise filter.
@albemanty
@albemanty 5 жыл бұрын
a great job. Where can I find the wharf material (Wood) ?.. I'm also doing a wharf. Thanks in advance
@kenzorman
@kenzorman 5 жыл бұрын
The material is based on this free texture www.textures.com/download/woodrough0109/36919 . I made it tile in photoshop then simply used the texture in both the diffuse and bump channels. It came out quite well so I didn't spend the time to extract the PBR set from the image using the substance tool set.
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