This is not only a good foot rigging tutorial, but also a great tutorial to understand the overall bones system and the process of making it, I struggled weeks transitioning from Maya, and this video just made me have some hope at the end of the tunnel.
@josacra3 жыл бұрын
This is the best foot rigging tutorial. I was able to follow it because everything is clear and easy to follow. Thank you very much Joey Carlino.
@mynzelah68832 жыл бұрын
I second this notion.
@mariocasallas2 жыл бұрын
All the theory before the actual foot rig is fundamental to understanding the whole thing. Most tutorials lack this information and end up with a failed foot rig. Thanks a lot !!!
@Gametime055774 ай бұрын
Thank you so much for making this awesome tutorial for free
@Gredran Жыл бұрын
Joey I know you’re only human and have a list, but I wish you can do EVERYTHING lol. Like I learned Geo Nodes of course recently from you, but you’re still the most comprehensive and accessible blender rig tutorials out there! I know you can only do so much but it’s incredible how much knowledge you have and how you make it accessible lol
@yuggamiАй бұрын
This is the greatest rigging tutorial I've ever seen!!!!!
@conyponey2 жыл бұрын
thank you for explaining how the bones work and why they work- I've always known how to do certain things regarding rigging, but only from following tutorials exactly and not rly knowing what i was doing. but now i have a much better understanding of bones and i know how everything works now! and ofc ur foot rig is amazing i will definitely be implementing it into my models!
@JoeyCarlino2 жыл бұрын
Thanks, I'm glad I can help. It took a lot of experimenting for me to understand it well. I'm still learning and trying to get better with rigging.
@GGodis Жыл бұрын
One of the best tutorials I've found regarding foot IK! Does not break the humanoid bone parent sequental link that are required for Unity. Thanks!
@Janovich2 жыл бұрын
Great tutorial, thanks for sharing. One more thing I'd like to suggest. Make one extra control in the hierarchy called foot_control which is parent of both the toe_pivot and heel_pivot. Then make sure the heel_pivot is XZY Euler rotations, and lock Z so the combination of X and Y rotation goes together nicely. The only thing in this rig that doesn't play nicely is when you overstretch the IK (the toes bend downwards following the IK constraint) but thats something you normally wouldn't do anyway. Could be fixed by a limit distance to the upperleg but that brings its own issues.
@candyeyes1660Ай бұрын
you can also add a limit rotation constraint to the pivot.toe bone so it can't rotate below the floor
@ExploringUndercover Жыл бұрын
This is just the tutorial I needed. Your presentation is clear and easy to follow and not rushed and comedic like a lot of other channels. Thank you!
@mynzelah68832 жыл бұрын
The depth you went into with the constraints confused me at first, but than I realized how little I actually knew about them. Thank you so much for this amazing tutorial!
@pando5557-kz5uk4 ай бұрын
very comprehensive tutorial... thanks
@joelwalden55049 ай бұрын
A simply superb video on rigging the foot. It's really great how you break down things for beginners too -- a very thoughtful and well made tutorial. Thank you for taking the time to make it.
@knkcreationofficial3 жыл бұрын
Tq....bro...u clear my doubts.... Awesome tutorial..
@lillionsopon4 ай бұрын
Foot bone constraint bibble, thanks you for sharing this video!
@byeblogsinc.76555 ай бұрын
best tutorial, thank you dude.. i did it by my self and it works
@danfrissora502011 ай бұрын
Joey Carlino you are an absolute beast. God bless you brotha
@nikolaosatsounakas89273 жыл бұрын
Thank you mate !! The simplest and most effective solution i have seen so far. Works perfectly for a horse foot !!
@PeterSpiers2 жыл бұрын
Great tutorial. I think my rotations were different so when you were limiting rotation my positive and negative numbers were the other way around. But I appreciate you making this knowledge available as it is so much clearer now.
@robertyoung4062 жыл бұрын
30:23 if you dont have the same motion (for example, i can raise the foot but i cant make the foot bend on its toes), I found a fix that helped me and might potentially help you. On the Pivot.Foot Armature, under the COPY ROTATION constraint, try selecting the Invert [x][y][z] buttons. What got it to work for me was to enable all Axis[x][y][z] and enable all Invert[x][y][z]... Basically I enabled all 6 of them and it worked for me. Edit: you have to play around with it until you find what works for you. E.g. I found out I need to disable Axis [x][y] because it disrupted my control foot rotations when I want to turn my foot to the side
@Soul-gf9vv Жыл бұрын
Thank you for this comment 🙏 I spent hours trying to figure out what the problem was even though I literally copied every single step of this tutorial!
@_danzo73 жыл бұрын
Amazing work , you deserve a million subscriber
@howaboutthat96224 ай бұрын
awesome Joey...thanks for this
@mpix20002 жыл бұрын
Nice one! really clever and so elegant. Thank you. I was told to leave to the pole angle at zero, and to change the bone roll instead. so that i have the entire pole angle range from -180 to 180 if I needed it during the animation process.
@TimonDowdeswell2 жыл бұрын
Thanks so much for sharing this video! This is the best foot rool tutorial I've seen for Blender which works properly and logically! The explaination is clear and easy to understand.
@amirmaulana74636 ай бұрын
very good tutor with complete steps... love it. i wait for next tutor bro...
@tuanmemes Жыл бұрын
Thank you for the tutorial! Now i can make buckle my shoe video myself🎉🎉
@vistisfilm2 ай бұрын
Never knew about the inherent rotation setting!
@fergadelics Жыл бұрын
Best foot tutorial. You nailed it
@xiaonanwang93343 жыл бұрын
Love your content, you deserve more views and subscribers.
@blueberryhaze36032 жыл бұрын
your rigging methods have insane quality! TNX! on profesional explanation
@petermoss73872 жыл бұрын
just a great explanation of IK in general
@breezstudio96302 жыл бұрын
we want detail series as this video we love it man it's amazing and easy! Plese make MORE Tutorials in depth!
@KharlovN Жыл бұрын
Best blender rigging tutorial, thanks a lot
@louisecollins92138 ай бұрын
This tutorial is superb ! so well explained.
@gregger51362 жыл бұрын
Great job. As always. It's just so damn cool, that you share all this with us. I feel enlightened. 😀
@gumball13283 жыл бұрын
This is SOO good man. Thank you for sharing your knowledge.
@ezequielcunha2803Ай бұрын
great work and tutorial! thanks!
@StrangerObjects2 жыл бұрын
Best foot rig tutorial. Thanks !!!
@jalexorxe Жыл бұрын
the best foot advanced rig tutorial from entire fuckskjjkf youtube
@fernandohandig39982 жыл бұрын
i learned not only something, i think i hit the iceberg. thank you very much.
@nicreven4 ай бұрын
This is so cool oh my god
@ZaiFoxcoon Жыл бұрын
Nice tutorial ! It's very helpful !! Thank you for making it
@lalithaananthan30239 ай бұрын
you are awesome teacher. thank you very much
@wildhearts90062 жыл бұрын
Thank you. You explained it much easily and clear.
@MichelHabib6 ай бұрын
thank you for the effort
@JeffCheek3D3 жыл бұрын
Great tutorial! You explain things so clearly.
@oscarpatatan8133 Жыл бұрын
Master piece
@khamissjd43892 жыл бұрын
this is the best ik tutorial... thanks alot
@johnnyt10482 жыл бұрын
Excellent explanation
@jussirautiainen7772 Жыл бұрын
Freaking GREAT ... Thank You!!! Super good!!! Fantastic !!!
@rjcasiquin7446 Жыл бұрын
Thank you!
@DevEnabled Жыл бұрын
Hey, do you know if something has chaged with this setup in recent versions? I have the same setup for the IK bones you cover in Foot Rig 1. Unparented them etc. When I do something like move the to around though all of the IK bones start to offset their location where as yours the head of the bone stays in place and the entire bone just moves around nicely.
@Smov78 Жыл бұрын
hey, if you have found an answer for that, i will be really pleased if you can share it with me. I'm facing the same problem !
@Noob_cg4 ай бұрын
thank you bro
@danieldonaldson8634 Жыл бұрын
Brilliant
@samuelpascoal18972 жыл бұрын
Thank you 😎👍
@8Yaron84 ай бұрын
22:54 From that moment on, I had a problem with a flickering leg, it was in two positions at the same time, it turns out that copy rotation constraint was saved on this copied bone, which is why this problem occurred.
@aliakdogan94262 жыл бұрын
thank you
@cleverocean8527 Жыл бұрын
Thanks 😊
@randomclips94953 жыл бұрын
You are a genius man
@wadeeliason9692 жыл бұрын
Great tutorial. I was wondering how to set up a foot rig
@loganmoses21493 жыл бұрын
This whole series has been great so far, thank you. If you wouldnt mind answering a question, how did you change the appearance of your compass in the viewport so that it's less intrusive than the vanilla look?
@JoeyCarlino3 жыл бұрын
I'm not sure what you mean by compass. I think most of my interface is standard except I like to keep the location gizmo turned on. A lot of UI settings can be changed in the top right of the viewport under gizmos and overlays.
@loganmoses21493 жыл бұрын
@@JoeyCarlino I got it figured out. After browsing preferences I found what I was looking for. Thank you for the reply!
@danbellian56179 ай бұрын
Hey All! If you followed this tutorial but had nonsensical rotations (rotating on local Z still affects other joint's local Y despite having the axis disabled) when going up on the heels in pigeon-toed or duck-footed poses in Blender 3.8-4.0 try the following solution: 1.) Verify all Copy Rotations are in local space 2.) Set the "Order" of all constraints in your foot bones to "ZXY Euler" 3.) Set all bones rotation order to "ZXY Euler" in the Item tab It says prone to gimbal lock when highlighted over; but behaves much more normally.
@slowrest60412 жыл бұрын
This is it
@divinerain93993 ай бұрын
You say add copy rotation and it works when you rotate at the ball of the foot. I copy rotation and try to rotate at the ball of the foot and watch the bone isn't copying the rotation.. it just gets pushed forward.
@frenchinator14362 ай бұрын
I've followed this tutorial twice now, and up until the control foot segment at 30:00, I cannot get the foot pivot to bend on its when the heel pivot is rotated downwards. It simply wont work, has anyone else experienced this problem? I use blender 4.0 edit: I found the solution. Just play around with the Invert x,y,z axis on the foot pivot copy rotation constraint. I got it to work by disabling the x, y, and enabling everything else, including inverted axis
@ConinuyaАй бұрын
32:05 "You can see it's working" Meanwhile it is not working here and I really don't know whats wrong. everything moved like it should until that point (The only thing I had to change was mirror the x & z for the pivot foot.
@ConinuyaАй бұрын
I just had to give up lol. Found my solution. Naturally I had also had to invert the y axis
@a_blue_chicken1093 Жыл бұрын
Hello, great vid so far. Hope to learn a lot from the other videos of your channel. I did have a question. The add-on, I assume? On the left bottom, that showcases the python code of each action. Do you perhaps have a name for that? It seems quite useful.
@JoeyCarlino Жыл бұрын
Screen cast keys. It's built in, in the preferences
@a_blue_chicken1093 Жыл бұрын
@@JoeyCarlino Wtf! I checked it, yes its definitely there, I had opened an info window on top, that showcased the exact same results, but it took a bit too much space for my taste :D Thanks!
@kmytor Жыл бұрын
Hello, very good your tutorial, everything was fine, until I reached minute 30, something happens and does not do not move the foot as this in your video can you guide me that susece ? does not take the correct direction to move the ctl
@virtualadventurer1738 Жыл бұрын
Thanks. Something I'm struggling with is how to keep the ik controls lined up with the foot and leg bones when switching to FK animating? When turning off IK on the leg, I tried using a child of constraint for the IK heel so that it followed the main foot bone, but that causes dependancy issues, I also tried copy location on the IK heel to the foot bone, but that also had the same problems. I tried making a duplicate bone from the ik heel, and parenting that to the foot. The intent was to copy the ik heel to the fk heel's position when re-enabling IK, but of course because I'd rotated the foot bone when in FK mode, this roation got added to the IK bone's rotation. I could use this method and keyframe the bones the frame before the ik re-enable, and then reset their rotation and keyframe again on the frame where ik is re-enabled, but this provides a visible slight pause where the foot is forced to be in the same position (visually) over two frames. Any idea?
@BhiduLogKaAdda2211 ай бұрын
When I pull my leg controller below, the toes bend the wrong way
@haruka320311 ай бұрын
let's say you want to make the character do squats, you'd only have to move the entire body down right? (I use the hip bone which is the master bone to move the character down, and it moves everything down) But then won't the feet/legs also go down through the floor? So in this case, is there a way to lock the IK feet in place on the floor or something?
@JoeyCarlino11 ай бұрын
If your feet are using IK and you want them to move separately from the hips, then you'd have to unparent them from the hips. That's why most people have a separate root bone that isn't also a deforming bone
@haruka320311 ай бұрын
@@JoeyCarlino I found the problem, they were parented to my extra thigh bones because I wanted to use those extra bones for an FK full leg swing animation controller.
@CharlesDanielCharly3 жыл бұрын
Can you do an advanced rig tutorial for arm and hands?
@marcosgonzalez13043 жыл бұрын
Nice
@odoyomelody12 жыл бұрын
You tried... But that rigging pattern is not good for a walk or run Animation... For instance, you can't Animate a passing pose with that rig on a character that is running or walking.. So, you will have to work on your technic.. As for the copy constraints, few are are okay...but the rest are wrong... especially putting an ik on the toe bone is a wrong way to go because, that will affect a passing pose on a walk or run cycle.. you can't bend the toe properly.
@monarchblack300410 ай бұрын
At 1:14 you say "If I move this Boner round"... nailed it Carlino... not bad.
@mithubopensourcelab4822 жыл бұрын
Amazing. But lots of headache after watching this tutorial. Why ???
@aaaDKaaa2 жыл бұрын
Hey thanks for the help was really awesome. I have to say rigging is kind of a pain and process heavy. It would have been nice if you stop to name things to help keep stuff less confusing for the viewer, hard to see what bone you click sometimes. But again thanks I appreciate your time. Liked and subscribed all the way.
@9words403 жыл бұрын
what are thoseeeee
@ryandavies2032 жыл бұрын
This rig is flawed recently, 23:31, the copy rotation does not function the same anymore and ruins the rig
@alejandrobarajas4404 Жыл бұрын
I have that issue right now, not sure how to fix it :/
@loufourie91933 жыл бұрын
HI maybe silly question, but where do you connect the Pole Target for the leg? By parenting, or also copy location?