Advanced Movement System | Part-1 | Setup Camera Manager

  Рет қаралды 3,165

TechAnim Studios

TechAnim Studios

Күн бұрын

Пікірлер: 8
@张同浩-r1g
@张同浩-r1g 11 күн бұрын
is so good man
@akzork
@akzork 10 ай бұрын
When and why should we use a camera manager? The default camera works nicely and gives plenty of options for customization. Just wondering.
@TechAnimStudios
@TechAnimStudios 10 ай бұрын
I guess this is the right way of Handling the Player camera, same as like ALS. Thanks
@MrMannmalik
@MrMannmalik 10 ай бұрын
Man! your stuff is very deep and easy to understand. was looking something like this from long time. Thanks a lot! Can you please share those animations if possible? I am having issues while retargeting.
@TechAnimStudios
@TechAnimStudios 10 ай бұрын
Thank you. Yes you can get the animations and project files from my Patreon page.
@MaxStudioCG2023
@MaxStudioCG2023 10 ай бұрын
ok nice..how we call later this camera ..i meant before we drag and dropp the camera arm ,camera boom when need it in bp ...but now with this one how we call those in bp when need? :D
@azythegreat
@azythegreat 6 ай бұрын
Crouch has a camera snap issue and from what I know, SpringArm has CameraLag option to resolve the problem. How to enable CameraLag using this camera manager?
@kojo-walker
@kojo-walker 6 ай бұрын
Hi sir please can you do this in UE4
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