I'm enjoying your video. I have a question. What kind of effort should I make to apply the CR_Mannequin_BasicFootIK provided by the default 3rd person template to your project? When you simply add a Control Rig node, feet stick to the ground and you can't get results.
@925_deepakvishwakarma78 күн бұрын
Is this available in c++ code ?
@adrenaline_101512 күн бұрын
i am wandering if you can make the same idea but using the ball to control the character movement directions without making the character roll around himself like orientation movment < i mean if you make the ball in the character capsule 💊 centre and when you move the ball in any direction the character fallow it and pick animations for all directions ... making the ball move in circles around the capsule >> circle 1 ⭕ normal walk the ball far of the center 2 MM C2 ⭕ slow movment 1 MM far of the center by pressing hotkey and C3 ⭕ sprinting and fast movement 3 MM far way out of the center .... and this only control down body only << making the upper body move with the camera view or any attached object like weapon >>> if you understand my idea tell me if it is possible to make in unreal
@TheLostCrusader.15 күн бұрын
Hi, great tutorial. I know it's been a long time since you published it, but I have a question: you made it so that if the object to be looked at is too far behind the character, they won't turn to look at it. I need to do something similar, but instead of not looking at it, the character should turn as much as possible in the direction of the object, while staying within natural limits. So, they should give the impression of looking behind them, but without actually turning their head and neck 180°. Do you know how I can do this? Thanks a lot.
@kanzarihaithem649621 күн бұрын
Hi there, thank you for such work it's amazing, I'm trying to find the old version of this tutorial and I can't find it, can you please redirect me to that playlist, thank you
@47humza29 күн бұрын
Can you make tutorials on urdu?
@NotMewooАй бұрын
really great tutorial!
@ABentPaperclipАй бұрын
this is really cool, i feel like i've watched a dozen videos on stride warping/orientation warping but this is the first one where I've actually started to "get it", one thing I don't understand- on many of the videos I've watched they've talked about needing curves baked into your animation for foot placement/distance traveled. how are you avoiding this? I'm assuming this isn't root motion animation otherwise you wouldn't need stride warping in the first place. do you have distance curves in your locomotion animation? and if you do, how do you create them in the first place?
@ABentPaperclipАй бұрын
Ignore me- I see where you set it up in part 10! very useful series, i've learned a bunch, thank you!
@praveenjaiprakash3422Ай бұрын
Around 16:34 when I play it the character only rotates 45 angles when I make the interp value 0. The rotation is also not as smooth as yours. pls help
@EmptyPenАй бұрын
Can you make a tutorial about chracter began slow then run with pivot turn ...like dmc5
@ricardocamara896Ай бұрын
Hey there! are you still planning to make a tutorial or make it available in your patreon?
@CesarLorenzonАй бұрын
Very very useful! Thanks!
@Sergey_Oleshko2 ай бұрын
How can I make it so that the character's direction is preserved, these are coordinates, and the animation of the turn is played from them? Let's say the character stops at -90 and then decides to turn another -90. But not from the standard 0 position, but from the one where they stopped. You have an interesting foundation for study, and I've already started over 3 times and got stuck in the same place, I can't find a solution.
@adailtonfoco100616 күн бұрын
Hello, I think you are trying to find a new starting angle, but you won't find it, because the position your character is in, despite being "-90" is the "0" position, however when starting from the " -90" will start a "-90" position
@Sergey_Oleshko16 күн бұрын
@adailtonfoco1006 Thank you for answering my question. I'll try to come up with something! 👍
@Sergey_Oleshko2 ай бұрын
Hello, please tell me how to make smooth animation transitions during rotation. Currently, they start from the first frame and when I rotate, for example, by -90 degrees, it starts unfolding from the 0 degree position. Because of this, the transitions in rotations look incorrect and jerky. 😟
@GameDevAraz2 ай бұрын
wow well done looks really good
@2fox9892 ай бұрын
My character always turn forward in 0 , and only after looong input what could be wrong pls help?
@NOOBLMAO2 ай бұрын
reminds me of lugaru's character motion
@lennysmileyface2 ай бұрын
How does this compare to the normal system or the new animation matching?
@wesleywinchester18902 ай бұрын
Can you do a tutorial?
@Sergey_Oleshko2 ай бұрын
We were so looking forward to your new publication, but there is no sound on the video. 🤔
@iva_creative2 ай бұрын
Thanks you! This is what I needed!
@OverwatchMedia2 ай бұрын
Question: Does this work properly when running on clients. Does it show the pivots and stops and turn in place on both clients?
@cyberbum96883 ай бұрын
Hi! This looks amazing, but I noticed the patreon page is gone? Does anyone have the project files?
@nemesisxx883 ай бұрын
Can you make a tutorial of an zombie enemy biting or grabbing player? That would be sweet and can donate for your hard work.
@lanaruiz25963 ай бұрын
or just make part of the file available to look at and understand perhaps..?
@lanaruiz25963 ай бұрын
will you post the tutorial? I'm desperate not to know how to do it and your modeling is exactly what I'm looking for🥹
@Double_J-Edits3 ай бұрын
Amazing, did it in 5.4 still works amazingly
@BartonBixenstine3 ай бұрын
Can I ask -- the pivot transitions look very nice, but transitions 90 degree transitions (A key then W key, for example) are less appealing in my implementation. Any advice?
@trs-george3 ай бұрын
Very helpful, thank you. The UE documentation is not very good, unfortunately.
@ch0arrim3 ай бұрын
Thank you so much! The part where you rotate the arrow really helped me!
@Manadono3 ай бұрын
amazing help !!
@killkiss3 ай бұрын
I don't understand why no one noted the following point. I probably missed something. The animation is for a 90 degree (or 180) rotation. The animation is triggered when the yaw delta is between 45 and 135 (or > 135). This doesn't match. The effective rotation follows the curve but not in the same proportion. (For example: 50 degrees for rotation and 90 degrees for animation) We can see the problem on a ground that is not uniform, there is a slight slipping of the feet. This does not happen if the rotation is close to 90° but is visible otherwise. A solution would be that target yaw = current yaw + - 90 (or 180). You can achieve this by giving a value of +-90 or 180 to the TurnInPlace curve.
@Sergey_Oleshko3 ай бұрын
Hello, please add animation setup for squat position, rotations in place, and switching idle animation in this state. 🙏
@TheFrostgrim3 ай бұрын
Dude, you are absolute legend ! Works perfectly fine for me in 5.4. A huge bag of gratitude to you.
@chungkury36343 ай бұрын
Hi,I very like your tutorial , and I have some questions while learning this tutorial, the stopping animation I use has rootmotion, but if I use this animation, it will slide and the character not moving, I want to know how to use rootmotion in stop animation❤
@dedhead93223 ай бұрын
Great video!
@cubesugar424 ай бұрын
Brother Kashif, I'm so happy to have met a precious person like you. You're a great man!!
@cubesugar424 ай бұрын
What a great and big-hearted person you are. My brother, you are the light of this world.
@CGBear4 ай бұрын
Does your Patreon still live? I've seen people are complaining about broken links to the projects. And seems like author is not responding to anybody... Is there any point on subscribing or is this account abandoned already?
@bekarvideos36774 ай бұрын
❤
@azythegreat4 ай бұрын
Crouch has a camera snap issue and from what I know, SpringArm has CameraLag option to resolve the problem. How to enable CameraLag using this camera manager?
@kojo-walker4 ай бұрын
Sir please do this in UE4
@kojo-walker4 ай бұрын
Hi sir please can you do this in UE4
@gaceele4 ай бұрын
The only one tutorial in the whole internet that explains you what are the axis for
@b1tfl1p4 ай бұрын
you know, at first I thought the video being silent to be a detriment. Then I realised just how much of a boon it is when I opened spotify.
@b1tfl1p4 ай бұрын
Also for anyone wondering, this setup is roughly the same in UE5
@HaboRoars4 ай бұрын
Hi, what if I dont want to have my state to go to idle while turning? Because I would rather to have it pivot while running since I have turn 180 run animation.
@Kkurox4 ай бұрын
I was thinking of joining your patreon to get the logic behind it, but I see you're missing it.
@brcore5 ай бұрын
It looks like the best system on KZbin rn!! Are there crouch and jump mechanics in this system?
@art0ni6414 ай бұрын
He ignores these questions also this isn't scalable for me cause how do you modify the camera during gameplay for aiming or even in game events
@robertwiseman70335 ай бұрын
Fantastic video. Exactly what I was looking for. Cheers
@art0ni6415 ай бұрын
What about jumping? In v1 there was no jumping got stuck😢