Advanced Movement System | Series Intro

  Рет қаралды 4,486

TechAnim Studios

TechAnim Studios

Күн бұрын

Patreon ▶ / techanimstudios
Hey Guys, In this new Tutorial Series I'll show you how I've creating this Advanced Movement System.
We'll cover Start/Stop/Pivoting/Turn in Place and much more.

Пікірлер: 22
@EnterReality
@EnterReality 8 ай бұрын
Sounds great! Couple of notes: - The stop is causing the spine to bend backwards too much, is like is someone is pulling the character from the torso, you may want to tun it down - Every time you stop the right foot behaviour seems like that it's receiving the input with a delay, since it always try to move/rotate in place a bit too long. Left foot looks perfectly fine when you stop. - At 1.45, you may notice that the feet rotation doesn't really stay consistent, since it looks that is trying to slightly rotate the feet, you may want to bind the rotation to the velocity as a clamp/multiplier. Looking forward to this series!
@TechAnimStudios
@TechAnimStudios 8 ай бұрын
Thanks for your feeback. -Stop is causing the spine to bend backwards too much, is because the animation itself. We can definately modify the current stoping animation to looks good when stopping. -Every time you stop the right foot behaviour seems like that it's receiving the input with a delay, is because I've only 1 stop animation which is from Left Foot, this can be resolved if we can have both Right/Left foot stopping anims. Thanks
@arrowsdev
@arrowsdev 8 ай бұрын
this is so great , this series may be the best there is about making advanced movement
@kanzarihaithem6496
@kanzarihaithem6496 22 күн бұрын
Hi there, thank you for such work it's amazing, I'm trying to find the old version of this tutorial and I can't find it, can you please redirect me to that playlist, thank you
@brcore
@brcore 5 ай бұрын
It looks like the best system on KZbin rn!! Are there crouch and jump mechanics in this system?
@art0ni641
@art0ni641 4 ай бұрын
He ignores these questions also this isn't scalable for me cause how do you modify the camera during gameplay for aiming or even in game events
@AbdulRehmanAshrafonline
@AbdulRehmanAshrafonline 8 ай бұрын
Nice work, good place to learn🎉
@TechAnimStudios
@TechAnimStudios 8 ай бұрын
Thanks! 😃
@marco638.52
@marco638.52 8 ай бұрын
Very cool man! I will follow these tutorials for my game.
@XXQQ456
@XXQQ456 7 ай бұрын
So if I follow this tutorial and make this 8 way locomotion system, would it be hard to change it later on to strafing locomotion?
@TechAnimStudios
@TechAnimStudios 7 ай бұрын
I'm also planning to add strafing in this locomotion system. That will help you to understand. Thanks
@XXQQ456
@XXQQ456 7 ай бұрын
@@TechAnimStudios Thank you for your great tutorial.
@feelSmoothie
@feelSmoothie 8 ай бұрын
looks really impressive! I'll try to replicate this in Godot Engine
@gawinchen6269
@gawinchen6269 8 ай бұрын
Nice work
@KosmicShark
@KosmicShark 6 ай бұрын
Could you give a technical answer for where I should implement turn animations? For example 135, 180, 45, and 90 degree left and right anims. Or would that be for a different type of locomotion system?
@TechAnimStudios
@TechAnimStudios 6 ай бұрын
If you’re planning to add idle turn animations then should be in Idle state machine. I’ve tutorial available also in the Advanced Movement system also.
@fromdelicias6556
@fromdelicias6556 6 ай бұрын
Hello! Does this locomotion system work with weapons? I tried to add weapon system to echo, but i couldn't make It working
@TechAnimStudios
@TechAnimStudios 6 ай бұрын
Yes. I’m planning to add weapons overlay soon, will share the results on my channel as well. Thanks
@abdulrehmanashraf-l9k
@abdulrehmanashraf-l9k 8 ай бұрын
Good work
@nelsunsmith
@nelsunsmith 8 ай бұрын
Awesome!
@47humza
@47humza 29 күн бұрын
Can you make tutorials on urdu?
@mane588
@mane588 8 ай бұрын
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