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In part 2 of our advanced character removal series, Julian Kreusser explores how to effectively use camera tracking and automation to stabilize complex scenes. This tutorial uses both traditional methods and new techniques to simplify the process. Watch as Julian demonstrates how to manage point clouds, use ST maps, and more. Link to part 1 here: • Advanced Removals | 01...
Below are links to the following resources:
Nuke script available on our Learn page: learn.foundry....
Action VFX footage: www.actionvfx....
How to denoise: learn.foundry....
The Cattery: community.foun...
Roto with Copycat tutorial: • Using CopyCat for Roto...
PxF_TimeMerge: www.nukepedia....
Chapters:
0:07 - Recreate BG Parallax Without Multiple Geo Planes
18:52 - Cleaning Artifacts in the BG
23:12 - Restore the Plate
25:32 - Automatically Match the Lighting
32:00 - Restore Sharpness