A good bluff-snap I made was in round 1 of conquest. I had Mobius, the first location was Titan and the second location was mirror dimension that became Titan so I snapped on turn 4 and my opponent retreated despite me having no 6-cost cards in my deck. RIP Mobius.
@joshcstory Жыл бұрын
One thing I'd like to hear from an expert on is delaying your snap when a favorable location flips up. It would obviously be very situational, but for example in a ladder match, if Kamar Taj flips up and you're playing an on reveal deck, it might be more likely that the opponent stays through the snap after another location flips up, since it's not obvious whether they're snapping on Kamar-Taj. This is obviously more true if you're not playing a card on turn 1 so they don't know what deck you're playing. I could see it being more ideal to just snap on the turn the location flips, but just wait out the rope a bit so it doesn't telegraph your strength.
@AvgSoloPlays Жыл бұрын
You guys are amazing, keep it up!
@MasterKynar Жыл бұрын
Absolutely amazing
@An.Unsought.Thought Жыл бұрын
I can't bring myself to bluff because I just assume my opponent is too stupid to figure out what I'm bluffing about anyway. By the end of the game you've gotten 9/12 cards and the one time you didn't get your Taskmaster or your Odin, the opponent always calls your bluff. "(insert card that beats me here) does not exist in Marvel Snap, clearly." -my opponents. So if I don't have a card I absolutely need, I just don't bother snapping. I just can't trust my opponent to be smart enough to retreat. I tried faking that I had an Alioth once. My Galactus went off, I had priority. I snapped and my opinion called my bluff with his Alioth. Why would they risk it? And what's sad is that because their risk paid off, they are more likely to risk it next time too. There are people who are immune to bluffs because they are chronic gambling addicts thanks to this game going their way too often.
@MinhNguyen_Snap Жыл бұрын
LETSSS GOOO SEAAAAAA
@mannyo.2974 Жыл бұрын
I'm new to the game and one thing I'm still trying to figure out is how do you gain or give up priority
@Xuhtig Жыл бұрын
Winning or more points = priority
@JeremyHoffman Жыл бұрын
The person winning at the start of a turn has first priority that turn. Winning means having more points in two or more locations. If neither player is ahead in two or more locations, then total power is the tiebreaker. If that's tied too, then priority is assigned randomly I think. You can tell who has priority because their name banner will be extra glowy.
@mannyo.2974 Жыл бұрын
Thanks guys I got a better understanding of it now
@slouchengames Жыл бұрын
Thanks great video
@Kino_320 Жыл бұрын
Hello Lamb fam
@donaldbookhart9338 Жыл бұрын
Lamby can we get your take on a destroy list in the current meta
@ProjektReaper Жыл бұрын
Running alioth in conquest makes for some easy bluffs. Show your alioth in game 1. Then after turn 4 or 5vif you are ahead in 2 locations, just snap. Your opponent will almost always retreat, assuming you are holding alioth
@An.Unsought.Thought Жыл бұрын
Another reason Alioth just shouldn't exist in this game. They retreat because they have absolutely no recourse. The game used to be Rock, Paper, Scissors... Now its Rock, Paper, Scissors, Alioth! And Alioth beats Rock, Paper and Scissors.
@BarrettBaker_photos Жыл бұрын
I made a few today where I had almost the exact cards I needed but one and I snapped. I’ll never snap to 8 cubes but I’ll lose 2 cubes all the time
@MasterKynar Жыл бұрын
LAMBY TRADE SECRET 🤫
@andrewerickson3006 Жыл бұрын
"Calling Station"😂. Bluff requires risk, risk requires fear, fear requires intelligence. Bluffing in this game at any lvl save the highest...is a fools errand. Stay off the 4-8 limit tables to avoid the "Calling Stations" 😂