I like his voice, I want to.follow this guy personally
@GaneshThisSide4 ай бұрын
The video is really helpful, can you please make a video how can we rig the facials also?
@ryanjstever Жыл бұрын
really appreciate you and your tool! Ive been having issues on how to export the metahuman after all this. Is tried following other videos you have on exporting but I dont know what to select in the outliner. When import the animation in Unreal it crashes every time.
@TimDownsAnimation Жыл бұрын
Can we please get actual update notes for v6? I didn't even know there was a 6 until like a week ago but the website doesn't seem to have any details on what's new.
@AdvancedSkeleton Жыл бұрын
v6 Update notes available here: facebook.com/AdvancedSkeleton/posts/pfbid0x1kWKpGv7C3SEexCjUHi4jaXRareoQxDnxN6dHvatFcv1QS2hStXPcbjjcRoLwuTl Or go to: www.animationstudios.com.au/advanced-skeleton-download And scroll to the bottom of the page, an click on the Changelog buttons
@TimDownsAnimation Жыл бұрын
@@AdvancedSkeleton ooohhhh! thank you! sorry lol
@TimDownsAnimation Жыл бұрын
@@AdvancedSkeleton okay actually now I have another question sorry lol. What happened to the nHair dynamics feature? That was really useful where I work. I know there's other ways of setting that up myself, but I wasn't expecting the feature to be gone in v6
@JonCG Жыл бұрын
Awesome as always Oyvind.
@grossimatte Жыл бұрын
How did you open the bones picker panel?
@JUYAN16 Жыл бұрын
The thing is, I don't see the point in using the Advanced Skeleton rig on the Metahuman because it's already rigged. What if I want to use my own custom mesh with different UV's and topology? Will it still work with the Metahuman head?
@kaancaglarketenci85719 ай бұрын
Mocap eşleştirici xsens ile uyumlu olacak mı? Bunu dört gözle bekliyorum
@RairAfair7 ай бұрын
And how to have also facial controls?
@JohnnyRampant Жыл бұрын
can we edit the meta human rig for change of proportions? I want to use the face capture stuff but on a unique body shape with longer limbs ect...
@favyijomah1889 Жыл бұрын
Welldone oyvind 👏👏👏👏
@HugoArcier Жыл бұрын
Is there a way to export it back as a Metahuman for UE?
@klaudikus Жыл бұрын
I mean what about getting the data back into UE? That's probably the most important part of the whole process... should have been part of this tutorial.
@SadPanda449 Жыл бұрын
Here for this as well.
@J3Xiao Жыл бұрын
Hello, after I generate the controller, the shoulder setting of metahuman is incorrect. Why is this?
@RaviHathiwal11 ай бұрын
how to do facial rig on Metahuman rig in maya ?
@kaancaglarketenci8571 Жыл бұрын
Will mocap matcher be compatible with xsens? I'm looking forward to this
@mendezcakson Жыл бұрын
Hello, i imported a model from daz into maya. Now when i tried to rig it with the advance skeleton, i had an error that says * *Clashing Names Detected* Names that AdvancedSkeleton needs to use, are detected in the external skeleton. To proceed, a NameSpace will be added to the external skeleton, to avoid the name-clashes The clashing names are: Head I have tried several ways to resolve it but to no avail. Please any help?
@CarlosSantos-qn8oc Жыл бұрын
Hello Is this free version complete or do we have to buy a paid version which is more complete? Thanks
@shameelsha10 ай бұрын
please make a video for connectin mixamo file to metahuman
@FirdausAmir Жыл бұрын
why when I import the rig become so small ?
@Juliya_Go Жыл бұрын
the same problem
@GabrielHenrique-yh4vm Жыл бұрын
I found a solution, creat a cube drag the root_drv on to cube mesh to link it. Now -90 in the X axis of the cube, drag the root_drv fiel outside and creat your AdvancedSkeleton rig. It's working!
@znalthumboz Жыл бұрын
Thanks for your info,
@mendezcakson Жыл бұрын
This is awesome
@GabrielHenrique-yh4vm Жыл бұрын
I was a problem with the RIG beacuse it's creat a small RIG. I foun a solution to creat corretcly. Creat a cube drag the root_drv on to cube mesh to link it. Now -90 in the X axis of the cube, drag the root_drv file outside and creat your AdvancedSkeleton rig. It's working!
@kaancaglarketenci8571 Жыл бұрын
Will it be compatible with Xsens ?
@kaancaglarketenci8571 Жыл бұрын
It would be great if we could match it with xsens in the mocap matcher part
@theanonymous2581 Жыл бұрын
Will it cause any issues in unreal engine if we rotate root joint 90deg
@kaancaglarketenci85719 ай бұрын
Will mocap matcher be compatible with xsens? I'm looking forward to this
@metafluencer63404 ай бұрын
Will mocap matcher be compatible with xsens? I'm looking forward to this