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MetaHuman vs Character Creator 4 | What you Need to Know

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Күн бұрын

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Пікірлер: 187
@David_Tangarife
@David_Tangarife 3 ай бұрын
CC4 isn't dying. Cc characters are super optimised. 12k polygons for a great looking character is awesome.
@justinyuvilla8944
@justinyuvilla8944 3 ай бұрын
Yeah it is cleary clickbait, if anything it shows it is better than metahumans and will only keep getting better
@chriswili9918
@chriswili9918 2 ай бұрын
​@@justinyuvilla8944except your not allowed to create customizable characters in game without an Enterprise license. Which is then also locked to corporations only.
@naufaldihilmi8507
@naufaldihilmi8507 Ай бұрын
you can import metahuman to blender and it'll give different LOD's , even the LOD4 is still looks very detail but much more optimize and have similar polygons that u stated
@RuthsDev71
@RuthsDev71 16 күн бұрын
​@@justinyuvilla8944Nah fam
@sk.mahdeemahbubsamy2857
@sk.mahdeemahbubsamy2857 3 ай бұрын
Well CC4 isnt dying. Cc characters are far more optimised and easier to use than metahumans. You can easily make changes to the characters however you want. It allows the artist far greater mobility than metahumans and the characters can be used in other 3D softwares seamlessly. The character files are also not huge like metahumans. Its easier to make accessories and animations for cc4 characters. The only thing bad about CC4 is reallusion's ridiculous price tag on everything thus not letting beginners or solo artists to use their products. On the other side Metahuman is free and ultra realistic but it comes at the cost of performance and space loss. Its also a headache to get it working on other softwares. But maybe in the future they will solve these issues. I think both are great but both has some issues that needs fixing.
@SkintSNIPER262
@SkintSNIPER262 3 ай бұрын
That's why you should wait for sales. I got CC4 and iclone 8 at a fraction of the cost.
@sk.mahdeemahbubsamy2857
@sk.mahdeemahbubsamy2857 3 ай бұрын
@@SkintSNIPER262 or wear an eyepatch😉😏
@themightyflog
@themightyflog 3 ай бұрын
@@SkintSNIPER262still expensive with too many plugins to actually get it to do what you need.
@SkintSNIPER262
@SkintSNIPER262 3 ай бұрын
@@themightyflog That's BS
@Unholyvamp-Stormscale
@Unholyvamp-Stormscale 3 ай бұрын
Another issue with CC4 is that it will permanently mainstream a large number of processes in the background (such as postgres.exe, RLRunUtility.exe), which can not be uninstalled completely. 😅
@813South
@813South 2 ай бұрын
Character creator is too expensive that’s the main problem
@ReadyMack-g
@ReadyMack-g 7 күн бұрын
How can a goblin character be created in CC v4.......... looked like it was a few clicks but i see no default Goblin character - thank you all -
@BrokenEquipment.
@BrokenEquipment. 6 күн бұрын
@@ReadyMack-g morph the character as far as you can and “bake” the changes. The sliders with reset to default and you can repeat the process until you get the look… or edit the default model in another program
@ReadyMack-g
@ReadyMack-g 6 күн бұрын
@@BrokenEquipment. so another Broken equipment software? like maya/blender/max/ZRush/Lightwave?
@WillyCash69
@WillyCash69 3 ай бұрын
Metahumans seems to suffer from the same problem that Stable Diffusion does. No matter how much you tweak the look of the person, they still have a similar look. SD has this issue as well, I can often spot SD Chics from across the room.
@blacksage81
@blacksage81 3 ай бұрын
Agreed, especially since most people prompt with 1girl, I found that if one prompts for specific facial features the 1girl effect is mitigated somewhat.
@bentontramell
@bentontramell 3 ай бұрын
Same gene pool 😊
@WillyCash69
@WillyCash69 3 ай бұрын
@@blacksage81 Believe it or not I spent months becoming an expert working with stable diffusion on multiple PCS, I was at the point where I was creating ultra dynamic prompts to create varieties of girls using all of the tricks and still once you start incrementing the resolution with image to image to get it to 4K, it would start slowly converging to the same stable diffusion girl face.
@danilolopez9203
@danilolopez9203 2 ай бұрын
Use lora? That issue was gone eons ago, besidies if you have sd 1.5 you can still use celebrity names in prompt
@ApexArtistX
@ApexArtistX 23 күн бұрын
Use Lora
@henkp.5709
@henkp.5709 2 ай бұрын
Biggest issue with CC4 is their very restrictive license (at least for game development), where you aren't allowed to use the characters in a "Character Creator". In itself this sounds logical since it prevents using their characters in competing programs. That is until you start to delve into what their definition of a "Character Creator" is, since they consider any game where the player can change or switch out the items/clothing using an inventory or something similar as a "Character Creator". Which means you can't use their characters in any game that even remotely resembles an RPG, or features purchasable skins and even the most simplistic games out there have some form of player item/clothing switching these days.
@abuDA-bt6ei
@abuDA-bt6ei Ай бұрын
good, im always looking for a reason to not buy something.
@ParikshitBhujbal
@ParikshitBhujbal Ай бұрын
So what u are saying is we cannot sell cc4 characters in UE marketplace to use in games? what software is best for this purpose then?
@caffeine8900
@caffeine8900 Ай бұрын
It's even worse than that. You can't buy a pair of shoes from their store and put it on two characters. According to their own license, it can only be used on a single character. UNLESS you pay for the extended license. At which point it is cheaper to just hire someone on fiver to model some clothes or hair for you.
@peterbelanger4094
@peterbelanger4094 22 күн бұрын
People need to just do whatever they want with stuff and let them go broke suing all their customers. Enough of this corporate greed. These licenses are insane and need to al be broken, for the good of mankind. ENOUGH already!!!
@RuthsDev71
@RuthsDev71 16 күн бұрын
​@@ParikshitBhujbalyes , it's genuinely bs . Criminal to say the least.
@coinopanimator
@coinopanimator 3 ай бұрын
They are both good. I tend to prefer the skin in metahuman but CC4 is so much easier to use.
@degibocu
@degibocu 3 ай бұрын
cc charges for everithing, and its very expensive. i recent start to use replikant, and its very good for make quick customizable character, even cartoon style with the same technology of metahumans
@themightyflog
@themightyflog 3 ай бұрын
Wish it was as versatile as daz
@yosuhanverdecia
@yosuhanverdecia 2 ай бұрын
I agree 100% and the worst thing about them is that I actually spent my money and bought cc3 and when they came out with cc4 I also had to pay almost full price in order to update, they are greedy and is so sad because they are software is actually good but people will buy it more if it was more accessible to people or at the very least just one time payment and access to future updates
@alekjwrgnwekfgn
@alekjwrgnwekfgn 2 ай бұрын
@@yosuhanverdeciasame with me, but I didn’t upgrade and won’t
@LifeLess1999
@LifeLess1999 2 ай бұрын
cc4 also looks like trash
@LifeLess1999
@LifeLess1999 2 ай бұрын
@@themightyflog why then all your great looking gen9 characters would look like gen3 characters after using cc4
@thom1218
@thom1218 2 ай бұрын
As cloaked advertisements go... this one needs some work.
@LifeLess1999
@LifeLess1999 2 ай бұрын
its hard to advertise for shitty overpriced software that looks like ps4
@WakingUniverseTV
@WakingUniverseTV 6 күн бұрын
And flipside, straight up metahumans wind up all looking very similiar, and don't have the same options to quickly costume, animate, and create the uniqueness that Character Creator offers. Together though, its an unbeatable combo.
@rowdywabbid
@rowdywabbid 2 ай бұрын
There is one big difference between the two. Final output of Metahumans can only be used within unreal engine. You can't use them in any other engine or do renders like in blender or maya.
@TacticalStrike-Happe
@TacticalStrike-Happe 2 ай бұрын
yes and no... yes it is not allowed to use Metahuman characters outside of unreal engine but you can use those characters in any 3D software if you want. I mean you just have to export it from unreal engine as a obj or something similar like fbx.
@LifeLess1999
@LifeLess1999 2 ай бұрын
lulz
@ReadyMack-g
@ReadyMack-g 7 күн бұрын
​@@TacticalStrike-Happe How can a goblin character be created in CC v4.......... looked like it was a few clicks but i see no default Goblin character - thank you all
@alekjwrgnwekfgn
@alekjwrgnwekfgn 2 ай бұрын
I did not upgrade. The pricing was insane - $50 less than the full price, also everything is an expensive add on. So that- and the developments with Unreal… I don’t need Reallusion.
@KenlieroGames
@KenlieroGames 2 ай бұрын
The only problem I find with CC4 is creating the hair. There is no good way to make hairs in CC4. It should support particle system already. Those polygon hairs look cartoonish. Their solution is to sell very pricy option, with premade limited options, which are not customizable. You pay your heart out to pick from premade hair stacks
@LifeLess1999
@LifeLess1999 2 ай бұрын
CC4 looks like trash
@WakingUniverseTV
@WakingUniverseTV 6 күн бұрын
I tend to purchase grooms in UE marketplace to put on CC4 characters if they are primary features.
@tallkevin01
@tallkevin01 3 ай бұрын
I’m would love to see a character builder for stylized, cartoony characters.
@bentontramell
@bentontramell 3 ай бұрын
MB-Labs
@jamad-y7m
@jamad-y7m 3 ай бұрын
Uh what? they already have cartoony characters in character creator. You can make your character look like anything.
@BrokenEquipment.
@BrokenEquipment. 6 күн бұрын
I make that in CC3
@SyrDoN
@SyrDoN 2 ай бұрын
reallusion+houdini fx here. love it.
@glenfoxh
@glenfoxh 11 күн бұрын
I think the big factor here is if someone is from a major studio with lots of cash for the best tools, or if you are an indie dev with both limited budget and time. It be like asking what is better, 3D Coat or the two Substance tool combo for texture work. Or asking if Blender 4.0 or ZBrush is the best for 3D sculpting. Price has a lot to do with it. In the case of 3D Coat or the the two Substance tools, neither is free. But one has a one time cost friendly payment for those on a tight budget, and the other will cost a lot wither one gets it on Steam with it's perpetual lenience for that one version or a very costly subscription payment plan on their own website. In short, you have to pay for the real good stuff. And if you don't have the cash, you got to work with what one can afford. Sometimes, getting what is best, has little to do with what one can or should get. Still, it is good to know what is the best too for the job, no matter the cost, for when even an indie dev can and wants to splurge on getting at least one real good tool out of the bunch. ^.^
@WakingUniverseTV
@WakingUniverseTV 6 күн бұрын
Also, the ease of animation, costuming, the ability to use animations on any character, the fantastic livelink and file transfer abilities to UE5, make CC4 and Iclone indespensible to my Unreal Engine workflow.
@Romeo615Videos
@Romeo615Videos Ай бұрын
this video leaves out a key piece of information.... price!!!!! CC4 is way overpriced... Metahuman is free and so is the face mocap. With CC4 you have to buy the skin, iclone, facelink, and other stuff just to get it up and running in the low-end software of iclone. he says it but he doesn't go over it in detail and most time after you make your char/animations you still have to send it to ue5 or blender to make a full scene and render. This was a crappy video
@JaridMitchell
@JaridMitchell 22 күн бұрын
Overpriced is an understatement 😂
@WakingUniverseTV
@WakingUniverseTV 6 күн бұрын
This is true. I work professionally so for me it is worth it, but for many people it may not be worth it to invest in Reallusion's pipeline. I would say I have invested 5k just in all the different plug ins and software to do full mocap and character design. I've also invested thousands more in costumes and props and animations. For me, it's all worth the ease of use as I can do in an hour what may take a day in vanilla UE5.
@YOUCANTDOTHATONTELEVISION
@YOUCANTDOTHATONTELEVISION 3 ай бұрын
As a user of character creator and iclone I will say that the thing I absolutely hate about it is literally everything comes with a hefty price tag. As an example just to be able to export to zbrush and do this with the shapekeys included you have to buy a plug in which is not cheap. There is no way to export anything from the program without using a specialized bridge tool so that it keeps the textures in place.
@geroldwaefler9485
@geroldwaefler9485 Ай бұрын
But its still bether than Autodesk Maya or any other Subscription Software !!!! You buy and pay one time and you pay only for new functions and this is very fair ! By Subscriptions you pay and pay and pay with no Ending ! If you owe a Software like CC4 and you have 4 months no time to work with it no problem. But if you have a Subscripton you pay also for the time where you have no time to use the Software...
@JustForKids
@JustForKids 7 күн бұрын
CC4 > MetaHuman any day of the week!
@AINIMANIA-greenscreen
@AINIMANIA-greenscreen 3 ай бұрын
DAZ + CC4 + Blender are a great combo imo
@MoneyShifted
@MoneyShifted 2 ай бұрын
thats wild tryna learn all them programs
@dinotv77w
@dinotv77w 2 ай бұрын
@@MoneyShifted Easy
@Kinos141
@Kinos141 2 ай бұрын
Sounds like a lot of work and expensive.
@user-je2lx7iv5g
@user-je2lx7iv5g Ай бұрын
please show tutorial
@phalhappy8612
@phalhappy8612 20 күн бұрын
why you need DAZ and CC4 together? I think Daz and Blender would be enough for the low end. If you plus Zbrush and MD that would make it to the entry of high end.
@mrkshh
@mrkshh 2 ай бұрын
Now the Merge lol) Now u can use CC characters with MH rig in UE
@WakingUniverseTV
@WakingUniverseTV 6 күн бұрын
and that is the best workflow, you get best of both, especially Metahuman animator.
@UltraVioletMilk
@UltraVioletMilk 17 күн бұрын
MetaHuman can't do stylized cartoon characters though
@WakingUniverseTV
@WakingUniverseTV 6 күн бұрын
I use both for different things. CC4's ability to manipulate a character's mesh is superior, and easier. I can then take a character mesh to mesh to metahuman and use metahuman's superior face rigging and AI algorithms to make the best animation. SO I get full custom capabilities and the best of UE5.
@michaeljfindley2068
@michaeljfindley2068 4 күн бұрын
Thank you. Very informative. I tried a MetaHuman trial version years ago and found it too limited for my needs. After investing considerable $ in CC4/iClone over several years, the import/export pipeline to Blender has made Blender/CC4/iClone my workflow and production tool.
@Painfroi
@Painfroi 3 ай бұрын
cc doesn't work on linux.
@Simone-lb8zr
@Simone-lb8zr 20 күн бұрын
Why not including licensing for content creation comparison (if any) ?
@AchakBrooks
@AchakBrooks 2 ай бұрын
Can I use CC to sell things created with it? If I am selling an animation using characters created with it, how do the end user rights work? A few years back, I wanted to use Character Creator to eliminate mundane steps in the base mesh, retopo/sculpt/paint, rig, export, animate workflow but the licensing system was too convoluted, so I chose not to. It was worded in a way that made it feel I had no rights to earn from selling the characters I create or use with the tool? So it seemed more like an expensive hobby toy than anything else.
@henkp.5709
@henkp.5709 2 ай бұрын
I seem to remember the Base of the character/mesh always remains their ownership, and as such you can only sell anything created using that Base in their own store. You should check their forums, there's a lot of discussions and questions similar to yours that the devs have responded to, and their licensing is sometimes far more limited than the wording of their license texts seems to indicate at first glance.
@yashbhatnagar1478
@yashbhatnagar1478 3 ай бұрын
can i import a character made in the character creator into the Unreal engine 5?
@SkintSNIPER262
@SkintSNIPER262 3 ай бұрын
yes
@enigmawstudios4130
@enigmawstudios4130 3 ай бұрын
Quite simple
@yashbhatnagar1478
@yashbhatnagar1478 3 ай бұрын
oh now i know that it is possible,thank you all
@Audiobooks-hy7cc
@Audiobooks-hy7cc 8 күн бұрын
I make a music video using Metahuman, but I'd like to know how to move hair by wind.
@musashidanmcgrath
@musashidanmcgrath Ай бұрын
If you're a 3D artist then CC4 is far more flexible/powerful/simple. You can pretty much create any type of biped/humanoid character and easily rig/skin clothes/props. You can do this with Metahumans too, but the process is a lot more involved compared to CC. With CC Headshot plugin or ZWrap you can also create hyperreal characters using scan data, and it's all tighlt integrated into Zbrush with a bridge plugin. And you also have the Face Tools CC plugin for Zbrush, which allows easy Film quality morph target workflow. And there's the new CC UE5 rig so it makes it even easier to bring CC to UE.
@P4TTT
@P4TTT Ай бұрын
Thanks for your opinion. I want to make my avatar and I already own iClone as well as CC4. What I found about Metahuman is limited face and body customization. I mean it is very basic but good for beginners. For professionals CC4 would be more flexible I guess.
@BrokenEquipment.
@BrokenEquipment. 6 күн бұрын
But you can’t do anything with the characters because the license issue. Which means you have to render in iClone… which is outdated. You absolutely cannot make modern 3D in iClone.
@musashidanmcgrath
@musashidanmcgrath 6 күн бұрын
@@BrokenEquipment. This is not true at all. The licence restricts selling assets from CC outside their store. It doesn't apply to using it in commercial games/films/etc. That would be ridiculous There are official reallusion bridges to other DCCs and an official UE rig.
@pabloj.garcia2559
@pabloj.garcia2559 3 ай бұрын
I am the only one that sees the skin of metahuman is 100 times better than any other program? And you can overcome the character creation limitation with other external tools. What is the point in using CC then?
@avon8794
@avon8794 2 ай бұрын
CC typically is not used for the rendering, you'd export it to a game engine like Unity or Unreal, or another rendering software like Maya, Blender etc. How good the skin looks will depend a lot on the rendering engine. CC also has a lot more options for customizing the skin than metahuman, especially if you get the SkinGen addon. CC also has more tools that weren't mentioned in this video. For example Headshot, which can create a character from an image of a face, generating the face textures with it. You need a very good image for the textures to be useable, but even with a poor image it can still be a good starting point for creating a unique face from scratch. The main downside of CC is that in addition to a pretty steep price tag to begin with a lot of content is behind additional addons or content packs, and they are not cheap. Hair and clothes are particularly expensive. The price seems adjusted for professional studios rather than hobbyists or indie devs.
@pabloj.garcia2559
@pabloj.garcia2559 2 ай бұрын
@@avon8794 Ah, I see. Thanks for the explanation!
@2sahn234
@2sahn234 Ай бұрын
Well for starters it's really not an apples-to-apples comparison by comparing a creation tool with a modding tool. i hate to say but yeah metahuman is just redesigned version of character creations that is in-mmo games and many look the same as alike, while the creation tool suchas MakeHuman , Daz3D or CC4 helps create characters' with personalities and unique characteristics whether be stylized, semi-real or realistic ones
@Phyzx420
@Phyzx420 3 ай бұрын
When it comes to the quality of characters Metahuman takes the win. Trust me i used both. You can sculpt a character in CC or Daz and used mesh to Metahuman is you need to. Not to mention using Face builder in Blender if you want to turn and image of a face into a 3d model. As for clothes we got chaos cloth which you can use clothes that you made in Marvelous Designer or Static clothes elsewhere and it gets skinned to the Metahuman. Only thing I say Good about CC is the character morphs. Metahuman is not an easy workflow but if you take the time to build a flow the results can be amazing. Reallusion does have great things about it also, it just depends save time but pay money or spend time and save money haha
@jagdishchauhan-tf2vz
@jagdishchauhan-tf2vz 3 ай бұрын
Workflow is trash and time consuming, i already tried . I have used metapie v2 and metaforge too but even you fast as flash in your w😊rk flow but still take too much time .. 3 day of making one character.. for metahuman.. lol ..
@Phyzx420
@Phyzx420 3 ай бұрын
@@jagdishchauhan-tf2vz I totally understand. I don't want to learn Maya for metapipe. Im just now getting the hang of Blender. I hear you can use shape keys and transfer them to your metahuman lower LODs or you can just stick with the higher LOD if you want the character just for cinematics. I'm even looking at Daz to Unreal bridge, use the metahuman head on daz body and blend in the textures using photoshop and substance. I'm not making my argument any better I know haha
@cjeff99
@cjeff99 3 ай бұрын
You can also use facebuilder with cc4. They now have a workflow in cc4 headshot for importing meshes
@Phyzx420
@Phyzx420 3 ай бұрын
@@cjeff99 Interesting I'm a look into that.
@jagdishchauhan-tf2vz
@jagdishchauhan-tf2vz 3 ай бұрын
@@cjeff99 i ll try
@paluxyl.8682
@paluxyl.8682 3 ай бұрын
I think both are not really perfect if you want to make game characters, the level of detail is too high also some hairstyles will not appear in Unreal. Not sure, but I think CC4 got rules that not allows you to make all kind of games ... I can be wrong but it's not allowed to make extremly violet games and adult games with the models.
@IndianCitizen04
@IndianCitizen04 3 ай бұрын
I think main difference between MH and CC is ease of use. CC character could be created and animated in iClone (another animation application from Reallusion) in no time even without motion capture. Both CC and iClone has some wonderful tools to do work in rapid pace. They both have great and super intuitive UI to work with. I tried MH but leave it temporarily to be mature more. I noticed Epic starting to take some features from CC and iClone and tried to incorporate in UE but all methods are not as easy to apply as CC and iClone. Moreover, CC and iClone has a wonderful pipeline with every prominent DCC app and Game Engine particularly with Blender which will make them still relevant even after metamorphosis of MH in future which has very limited pipeline features. Only thing that Reallusion should be look into is the steep price tag and that could make them irrelevant in future. Because the rapid change is making in Blender and its addon, in future you could make similar CC type fully rigged character in Blender (core Blender is free and will be free for ever) at fraction price for the addon.
@ReadyMack-g
@ReadyMack-g 7 күн бұрын
How can a goblin character be created in CC v4.......... looked like it was a few clicks but i see no default Goblin character - thank you all -
@TacticalStrike-Happe
@TacticalStrike-Happe 2 ай бұрын
I use both Metahuman and CC4 also DAZ and some other stuffs like Facegen etc..
@WakingUniverseTV
@WakingUniverseTV 6 күн бұрын
I use DAZ on occasion just to purchase costume elements.
@VelocityVFX
@VelocityVFX 3 ай бұрын
What about humangenerator for blender?
@terranborn56
@terranborn56 3 ай бұрын
CC4 also has tools to work with Blender, Unity, Unreal, Metahuman, Nvidia Omniverse and Zbrush as well is Iclone.
@user-qr4jf4tv2x
@user-qr4jf4tv2x Ай бұрын
if daz can stay for a long time then cc4 is here to stay
@Wellbeing_Kim
@Wellbeing_Kim 3 ай бұрын
There's a solution here for everyone. Epic Games just needs to acquire Realusion. Have you ever imagined a future where you can edit details as intricate as a character creator, just like MetaHuman?🤣
@TheKevphil
@TheKevphil 3 ай бұрын
Don't forget that you can apply clothing and even whole characters from DAZ, as well as static poses and props.
@Enigmo1
@Enigmo1 2 ай бұрын
yeah DAZ easily clears them in terms of character aesthetics variation. just doesn't have as good of a wrinkle system as metahumans probably
@chrisb3685
@chrisb3685 2 ай бұрын
CC is great for game resolution characters, the workflow is fantastic with a few quirks, and is heavily burdened with a confusing monetization scheme. I wish they added an option for a higher poly base, as the subdivided characters look quite "soft" and unrealistic and need more geometry to support higher fidelity. I would like to see a poly density for the base mesh similar to 3dscan store or metahuman, it would open up many possibilities. Ideally the meshes would degrade gracefully in resolution from a higher poly mesh somewhere around 50 - 100k quads. From a single cinematic mesh the resolution cascade would look like Cinematic > CC4+base(the highest resolution right now) > Game Optimized (CC game base) > INSTALOD (LOD1-3+). Taking time and workflow complexity out of the equation metahuman and even Daz offer more realistic charcters. Character Creator has the best workflow, but is the weakest of the three for cinematics and higher quality character animations.
@EveBatStudios
@EveBatStudios 2 ай бұрын
I'm combining both MH and CC4 into my workflow for Unreal Engine
@blacksage81
@blacksage81 3 ай бұрын
I think that MH is Epic doing some forward thinking. I forsee a time where nearly everything 3d can be done in the editor, and MH is just a foundational piece of that plan.
@pushingpandas6479
@pushingpandas6479 2 ай бұрын
Realilusion was good but the expensive update / upgrade costs render it not useful for me anymore.
@FelixVyra
@FelixVyra 3 ай бұрын
What about Daz or the Universal Human project for Blender?
@Dilligff
@Dilligff 3 ай бұрын
Been a Daz user for over a decade and I seem to be the only one that recalls CC started its life as a Daz plugin, because they (Daz) were too lazy to streamline the process of porting their characters to other software. First gen CC used was strongly tied to first and second generation genesis models until they gained notoriety and branched into their own thing. Never touched CC as it was pricey from the getgo, but I believe they still work well with Daz models and clothing as a result. But going back to the initial question, Daz has great characters and morphs thanks to their community PAs, but porting them is still a bit of a PITA even with their new bridge tools.
@thiagogita
@thiagogita 2 ай бұрын
No CC isnt dying. But i do agree with most of the coments that the CC problem is the price. Everything costs a fortune on Realilusion side.
@flufflepimp2090
@flufflepimp2090 Ай бұрын
I tried CC for 1 week. Getting all its parts installed and up and running and getting charged more and more money for all the parts I needed for mocap and other tools. I realy did not like it at all .
@gitbuh12345qwerty
@gitbuh12345qwerty 2 ай бұрын
too expensive, creates rather than solves bottlenecks, plus forces closed ecosystem in terms of content and interchange between other 3D packages, the pose editor is insanely useful but as soon as another tool (powered by AI) that does the same is available, lights out for cc4.
@williamminnaar6311
@williamminnaar6311 3 ай бұрын
CC4 is GREAT - it is very powerful and great to make characters - BUT - The quality especially in Unreal is not great - Especially for the PRICE - which is very high!! MetaHumans, even though limited a bit - the quality is HIGH and it is FREE!
@pabobeer
@pabobeer 2 ай бұрын
Has anybody found a way to get a Metahuman out of the UE environment to use elsewhere? Easy to do with CC4 characters
@k44devStudio
@k44devStudio 3 ай бұрын
I just started testing Character Creator 4 today and it's pretty neat!
@AINIMANIA-greenscreen
@AINIMANIA-greenscreen 3 ай бұрын
try to combine it with DAZ! It's a great combination.
@alekjwrgnwekfgn
@alekjwrgnwekfgn 2 ай бұрын
I hope you have plenty of money, cause all those add ons add up. And you have to pay nearly full price to upgrade it.
@MoneyShifted
@MoneyShifted 2 ай бұрын
cc4 has a lot of issues for me like clothing stuck together.
@P4TTT
@P4TTT Ай бұрын
Would you recommend the Headshot 2.0 plugin? I already have CC4 but I wonder if it does the job or there is any alternative to do it like it works in Mesh2Metahuman workflow?
@WakingUniverseTV
@WakingUniverseTV 6 күн бұрын
I use Headshot 2 forthe Mesh 2 Metahuman workflow. You can create the Mesh you want with Headshot 2 more easily than any other program. Then I take that head mesh into Mesh 2 Metahuman and can animate with Metahuman animator's superior algorithm.
@BighouseKaraoke
@BighouseKaraoke Ай бұрын
When it comes to using human models in Unreal, Metahuman has been "just theater" for over a year. A lot of publications promising miracles! Illusion. It doesn't export the custom characters anywhere! In Unreal's Quixel, the option to import custom models has not appeared for a long time, and Metahuman does not have any alternative mechanism for this. The nonsense of protecting your models and not being able to use other standards with FBX and things that really work is a big limitation. Models from competitors Caracter Creator and Daz sometimes work, but be patient! It's a soap opera, and everyone knows it. Congratulations to Twinmotion. Simplify instead of complicate. It's a shame that it doesn't work well when exporting skeleton models. I see a space here for someone to create something new that actually works.
@martin-cheers
@martin-cheers 3 ай бұрын
Aren’t meta humans licensed to be only used in Unreal Engine. Unreal engine is awesome but there are other use cases.
@h2diii
@h2diii 27 күн бұрын
thanks bro
@themightyflog
@themightyflog 3 ай бұрын
Cc4 is to expensive vs free. Metahuman just needs to fix the body stuff. 3 body types? Daz has the things they both miss but clunky and doesn’t work well with others.
@HalkerVeil
@HalkerVeil 2 ай бұрын
The problem with CC3 and CC4 is that every character made with it, seemingly no matter how much work we do, is obviously made in that software. And we can't figure out why.
@caffeine8900
@caffeine8900 Ай бұрын
I can get more realistic and varied characters with CC4. Also metahuman doesn't do non-humans well. Metahuman is fast though and CC4's licensing is absolute garbage. Don't use their content store. It's mostly very poor quality and you will have to buy extended licensing for game use. I buy their hair. Everything else is off limits because of their ***ty licensing. It would cost you tens of thousands of dollars to make a decent sized game using their marketplace content.
@bobslop9136
@bobslop9136 11 күн бұрын
So you can use a character made in CC4 in a commercial game without any restrictions unless you use some items from the Reallusion contentstore?
@crazyguy7585
@crazyguy7585 Ай бұрын
what u see on CC4 they come so far put so many years to development and the other side Meta human few years old and they keep updating. in future they will be the first chose of game developer and its totally free on the other side I Clone hungry for money and don't forget that Epic gives Reallusion Mega Grant for Development.
@LifeLess1999
@LifeLess1999 2 ай бұрын
character creator 4 dated looking characters and old gen feel metahuman....... Next Gen. pretty strait forward if you ask me
@yosupajin
@yosupajin 3 ай бұрын
3:00 may be they got a face mixer idea from DAZ?.............just maybe. So, like Blender, people don't choose for the UI, the power or just how easy and they convince themselves that that software is the best ever.................the power of the word "FREE" (when someone forgets that there is always an owner...........but that's another story). however DAZ is FREE and can do the same things (almost) as CC4 and much more than MetaHuman........but the interface is like this........ ..personal opinion ofc.
@JKC40
@JKC40 Ай бұрын
iClone came out years before character creator.
@meisterodenwald
@meisterodenwald 2 ай бұрын
Thanks for the video. It did build up hopes for CC4. NBut.... I am just messing around and doing a little gamedesign work in UE5 as a hobby. Therefore looking for some tool to easyly create and import characters on my UE Engine- So I don´t have to do animations myself. CC4 looks like the thing I want, but with that pricing I am absolutley shocked. I would pay like 60 EUR for a software, but this isn´t an option for anyone who is just doing it for fun. I am noot keen on it, but so Metahumans it is.
@geroldwaefler9485
@geroldwaefler9485 3 ай бұрын
Character Creator 4 and iClone 8 from Realusion are the Best and the Way to go for Character Creation and Character Animation, they are simply the Best !!!!!!!! But i love also Unreal Engine very much for Environments and rendering Landscapes Animations !!!!!!!!
@headroom.graphics
@headroom.graphics 3 ай бұрын
You need a Lot of Vram when you wanna have fun with the Unreal Engine.Character Creator is much faster on slower PC's
@alexpurkhalo711
@alexpurkhalo711 2 ай бұрын
Informative, thanks
@timothybowden4426
@timothybowden4426 Ай бұрын
Michael Pavlovich is on board with this tool… i think it probably goin to be heare a while Mr clickbait.
@Xodroc
@Xodroc 3 ай бұрын
I'd say, for actual use in a Game, you left out some critical comparisons. Shader Complexity and In Engine Optimization. The Material assigned by CC4 is pretty basic and probably has more draw calls than needed, but when you take a look at the MetaHuman Material it's setup in a way I haven't fully figured out or I'd probably transfer it to my CC4 characters. Which is going to be best for lots of characters on the screen at once?
@FPChris
@FPChris Ай бұрын
I'm not a fan of their licensing so I've accepted that I've wasted money and moved on.
@Taka-uq5sk
@Taka-uq5sk 3 ай бұрын
The only difference here between these two character creator systems is CC4 is easier to use for beginners and Metahuman is more advanced and complicated and it is better for professional artists (for sure that professional artist you mentioned was not as professional as you believe), if you doubt it just simply take a look at the companies who are using which one of them.
@fingfufar9878
@fingfufar9878 3 ай бұрын
Metahuman is nowhere near advanced as CC4
@Taka-uq5sk
@Taka-uq5sk 3 ай бұрын
@@fingfufar9878 yes of course you are absolutely right, please transfer your knowledge to kojima productions, Ninja theory and so many others since they are dying from lack of the knowledge you possesses here in KZbin 🤣
@fingfufar9878
@fingfufar9878 3 ай бұрын
@@Taka-uq5sk indeed, I'm right, if metahuman is better, then go ahead and prove using technical specificalities
@Taka-uq5sk
@Taka-uq5sk 3 ай бұрын
@@fingfufar9878 Are you on drugs?
@kilarbox
@kilarbox 3 ай бұрын
@@fingfufar9878 What Ninja Theory did with Metahuman in Hellblade 2 seems pretty advanced to me. Although CC obviously offers way more than bare-bone MH, it is still very limited if you're aiming for something more than generic looking characters. And due to the fact that CC bundle is $900, I'll take two MHs
@phecalelafia7850
@phecalelafia7850 2 ай бұрын
I's not even alive for small creators o begin with
@cmog6036
@cmog6036 3 ай бұрын
Metahumans are only for UE, there's a difference
@atlanteum
@atlanteum 3 ай бұрын
I do like the video, but feel compelled to point out... the year 2000 was not the dawn of a new millennium, but the final breath of the last one. Arthur C. Clarke has been pointing this out since the '60s. As for Metahumans, their crushingly monotonous and borderline-stoned appearance can be easily tweaked w Mesh To MetaHumans. My guess is, long-term, Epic will roll out more tools for customizing them directly inside Creator. Till then, we still have xGen, zBrush, Blender and [for people like me who can't sculpt for crap] Face Builder. And the incredibly powerful MetaPipe. I have CC4, and am eager to explore ways to incorporate it into a MetaHuman/ UE pipeline, but I believe the future, in general, lies with UE. In many ways, not just characters.
@peter486
@peter486 2 ай бұрын
GL rigging a meta human it dosent work, and if you are into creature design its just no go.,
@AutodidactAnimotions
@AutodidactAnimotions 3 ай бұрын
The metahumans look better but You need more expensive hardware to use them and the license only allows rendering in UE or Maya. and I don’t see any option for non human creatures & aliens for sci fi genre stuff. and you have very limited option for custom clothing for the Metahumans by default CC4 Characters have more variety but less realism and you can easily convert Daz characters & aliens into CC4 characters and you can animate convert to rigify render and them in Blender via a FREE blender pipeline tool on a lower spec PC’s with no NVIDIA GPU. There is also a free export preset for Maya with a FREE Characterization preset to convert the imported CC4 Character to Maya human IK for animation in Maya with one click it is alot easier to model and auto weight custom clothing for the CC4 Characters inside blender with preset to send the clothing back to CC4 at the proper scale as well as convert any clothing item from the vast Daz Clothing content store for the CC4 characters.
@themightyflog
@themightyflog 3 ай бұрын
Cc4 if they did subs I’d use it.
@Days.studio
@Days.studio 3 ай бұрын
Good teacher keep it up
@attilakovacs8329
@attilakovacs8329 2 ай бұрын
maya + metahuman
@1edber
@1edber 2 ай бұрын
also that CC4 only works only on a PC is a limiting factor for some. UE5 works decently on a Mac now which will open up the option for people who only have Mac computers.
@jagdishchauhan-tf2vz
@jagdishchauhan-tf2vz 3 ай бұрын
I have used every single character creator ,metahuman is trash ,daz3d or you can erotica hub ,daz is lacking in many way like animation and pipeline for animation,but i m still using daz because there are lots of morph to customise your character and import to cc4 .and cc4 skingen is best.then import your character in ue5 with auto setup .and animate your animation freely. Also 1 software is coming rebiium ( idk name correctly) but hoping to replace metahuman.. i mean metahuman really sucks
@arieldario3849
@arieldario3849 3 ай бұрын
Let's say CC4 for creation, rigging, chloting, and animation, then UE5 for render...
@ruudygh
@ruudygh 3 ай бұрын
You dont ever want to use metahuman in your movies or animations because every audience will notice it is metahuman.
@AutumnRed
@AutumnRed 3 ай бұрын
CC4 died at birth for me, I won't support a company that charges double as much money for an update than they did for buying CC3 completely new, the updates didn't justify that price increasement, I'm done with greedy companies like reallusion
@alekjwrgnwekfgn
@alekjwrgnwekfgn 2 ай бұрын
Me too
@mandoville
@mandoville 2 ай бұрын
Yeah man it was a huge diss...a betrayal.
@ApexArtistX
@ApexArtistX 23 күн бұрын
Metahuman is free
@ReadyMack-g
@ReadyMack-g 7 күн бұрын
@@ApexArtistX How can a goblin character be created in CC v4.......... looked like it was a few clicks but i see no default Goblin character - thank you all
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