Will you guys make AS compatible with Cascadeur AI Animator?
@AdvancedSkeleton9 ай бұрын
It should already be compatible, export as FBX from Maya, and import to Cascadeur.
@mingsu92645 ай бұрын
How was the tongue controller specially created? Copying control points as described in the video does not work because the points are not linked to the tongue curve
@LaParodiaSV15 ай бұрын
Can you add a collider for the "Standard" Dynamics, to use for hair not going through other geometry?
@herokingsman758710 ай бұрын
After you bring CC4 character to maya and rig it, how can you rig with face because I have problems when I try rigging the face
@AdvancedSkeleton10 ай бұрын
There is no function that Automatically Rigs FaceSetup for CC4 characters. But you can Rig the Face as you would on any standard model. As shown here: kzbin.info/www/bejne/aJXNkmWfobt3qrs
@herokingsman758710 ай бұрын
Please sir when I try rigging the face manually, the character will fall, and it will stop building up the character's face
@AdvancedSkeleton9 ай бұрын
@@herokingsman7587 Most likely this is caused by the model not being clean and/or symmetrical. You can check this with the "Model Check" button, found in the Face>Pre section.
@Levi_Zacharias10 ай бұрын
Oh no he skipped gimbal lock visualizer! I was waiting for it.
@AdvancedSkeleton10 ай бұрын
Good spotting. Yes, the "gimbal lock visualizer" section of the video became too long. So this will be posted as it`s own video soon.
@AdvancedSkeleton10 ай бұрын
kzbin.info/www/bejne/m6HOXoieZ9R9j5o
@Levi_Zacharias10 ай бұрын
Thanks!@@AdvancedSkeleton
@JUYAN169 ай бұрын
No matter what version of Advance Skeleton I use, every single time I try to build the face rig I get some error from the lips. Everytime. And when I move my eye controllers, the eyes move outside of my mesh. It's been this way for years and don't understand why it isn't fixed by now.
@AdvancedSkeleton9 ай бұрын
Error during Lip Build, is usually caused by non-symmetrical model, Use the "Model Check" button, to check your model for symmetry. As for the Eyes moving, that sounds like the Eye-Fit-Locators are not in the center of the EyeBall geometry.
@nelsunsmith10 ай бұрын
how can I make the twist joints be leaf joints instead of a whole chain for the limbs?
@AdvancedSkeleton9 ай бұрын
In Body>UnrealJoints, click on "more", then in "more options:" click on the "Unreal TwistJoints Hierarchy" button.