AGAINST THE ODDS - The Far Escape - Turn 7, 2nd Battle(2/2) - Graviteam Tactics Mius Front

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Tonci87

Tonci87

Күн бұрын

Welcome to the Far Escape Campaign in Graviteam Tactics Mius front.
September 1941.
The Armies of the Soviet Southwestern front have been encircled near Kiev.
The Cavalry Mechanized Group Belov is sent to attack Romny and open an escape corridor for the encircled forces.
Can the German Units at Romny stop the Soviet onslaught that is heading their way?
Is this the best WW2 Strategy game? GTMF Features and Gameplay:
• Is this THE BEST WW2 S...
Graviteam Tactics Mius Front Playlist:
• Graviteam Tactics Mius...
Link to my on-map Artillery Tutorial:
• How to use On-Map Arti...
Mods used:
Ruki Soundmod
steamcommunity...
Link to the Steam Store Page for Mius Front:
store.steampow...
Link to the Steam Store Page for Tank Warfare Tunisia:
store.steampow...
What the developer has to say about the game:
"Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.
Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
-New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
-Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
-High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
-Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
-Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
-Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
-Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
-Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
-Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
-Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
-Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
-Advanced control of the off-map artillery, featuring various fuse settings and shell types.
-Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
-Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
-Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability."

Пікірлер: 31
@swaggaming2564
@swaggaming2564 14 күн бұрын
These last few episodes’ after battle reports have been very satisfying, seeing the huge (comparatively) areas of land captured compared to the first few, where just one tile changing hands was a big deal. Hopefully you’ll finally be able to break out into the Soviet’s rear and take the rest of the AO before the turns run out.
@Tonci87
@Tonci87 12 күн бұрын
I doubt that I`ll be able to capture the map. The Soviets keep bringing fresh troops forward, while my own are slowly ground down. I hope to capture one of the big objectives on the eastern edge to secure a campaign victory
@Ulvdk
@Ulvdk 14 күн бұрын
Another Nerve wrecking episode. But the end results were very good . The men seems to have good confidence in their commander, as we see examples of bravery from several of them.
@calumlittle9828
@calumlittle9828 13 күн бұрын
When I came up against the KV in my own campaign in this I ended up just thinning out my men, letting them through, bypassing them and racing to rout the rest of the enemy until a surrender, a bit cheesy but very effective.
@pp-wo1sd
@pp-wo1sd 13 күн бұрын
Not that cheesy as it did happen historically , tanks would drive over the enemy frontline and keep driving , leaving their own infantry unsupported
@Tonci87
@Tonci87 12 күн бұрын
Absolutely valid tactic.
@nemanja4758
@nemanja4758 13 күн бұрын
The BT at 1:06:25 was actually taken out by AP rounds from a machinegun most likely. 7.92x57 is a rifle cartridge, the 7.92 rounds with the 318 at the end of the name are from the AT rifles. An MG crew decided to fight a tank head on and actually won.
@Tonci87
@Tonci87 12 күн бұрын
They do have AP rounds. I guess they can penetrate such thin armor if they shoot from close enough
@cookudysu90
@cookudysu90 14 күн бұрын
Those two KV-1s killed 74 men between them!
@ZayMTGChopcheesy
@ZayMTGChopcheesy 14 күн бұрын
Absolutely crazy just think how much they actually killed during the war. PTSD worthy tanks
@RM97800
@RM97800 13 күн бұрын
@@ZayMTGChopcheesy They definitely caused PTSD for the entire German chain of command. T-34 caused the creation of the Panther tank and KV-1 caused the Tiger tank, yet again affirmed the German love for the 88mm gun, and caused major shift in focus towards tank destroyers,
@arkadiy9321
@arkadiy9321 12 күн бұрын
@@RM97800 a small correction: the requirements for the Tiger (close to the final vehicle - 88mm gun and 100mm armor) were set in May 1941, before any sort of unexpected Red Army tanks were encountered, so they weren’t driven by the desire to outclass KVs/T34s
@RM97800
@RM97800 11 күн бұрын
@@arkadiy9321 You're right. I should've known it wasn't born from the German-Soviet tank gap, because it was originally intended as a breakthrough tank (so instead of being made to fight the KV tanks, it had identical role on the battlefield as them), not the "ambush antitank hunter-killer" it ended up being in late war.
@nikbear
@nikbear 13 күн бұрын
Super intense episode, when those KV's arrive, they genuinely are terrifying 😮
@beefers96
@beefers96 7 күн бұрын
I used to do WWII reenactments and our unit had a really big motor pool. I've had to chance to ride in a STUG and it's crazy to think of how that would have been, staring down a T-34 like that. It's cramped, it's dark, it stinks like diesel - add to that the threat of actual death in real life and it's really crazy what tankers and gunners did in those days. The sound mod you're using really brings home just how loud and miserable getting hit in a tank would be - even without a penetration.
@ZayMTGChopcheesy
@ZayMTGChopcheesy 14 күн бұрын
Truly a great episode, grand commander. From the sea to land . You defeat all
@RM97800
@RM97800 13 күн бұрын
Another display of early war might of the Soviet armor, and another display of the fact that tanks don't win battles on their own (Wehraboos will be shocked to learn about it when it finally goes through their thick skulls). There's a reason why they're called a Force Multiplier in modern US doctrine. That doesn't mean they ain't scary and can't massacre helpless infantry. The heavy tank PTSD that Germans suffered in France (Char B1, Somua S35, Matilda II) and in Soviet Union (KV-1, T-34) definitely played an important role in German late war heavy tank and heavy tank destroyer obsession. Also, the question is, where's Goering and the Luftwaffe doing during this scenario!? A competent air force can easily suppress the enemy armor advantage and maybe even destroy it.
@arkadiy9321
@arkadiy9321 13 күн бұрын
Nighttime close air support isn’t really a thing at the time. Red Army had their biplanes doing night bombing runs, but that was against stationary targets and with questionable effectiveness
@arkadiy9321
@arkadiy9321 13 күн бұрын
I would expect Werhaboos to know that tanks don’t work on their own better than anyone else :) Given that a German tank division was the first one to have 2 infantry regiments to 1 tank regiment ratio (unlike those of US and USSR at start of the war)
@RM97800
@RM97800 12 күн бұрын
@@arkadiy9321 I forgot it started as a nighttime battle since the second episode of this battle start with sun already out. Nevermind then.
@RM97800
@RM97800 11 күн бұрын
@@arkadiy9321 wehraboos most likely don't know about this, because there's no logistics or OoB in War Thunder 😂.
@arkadiy9321
@arkadiy9321 11 күн бұрын
@@RM97800 indeed, for those who consider WoT and WT the pinnacle of simulation, there is no hope LOL
@2brokenpc
@2brokenpc 13 күн бұрын
Hi Tonci, thanks for another awesome episode! Watching your man being massacred by the KV and T34s is not easy. A few questions: 1. Just wondering with the historical hindsight - soviets had much better and more tanks than Germans did, would it make your fight easier if you over prepare your anti-tank capabilities for each battle? Feel like you had no 8.8 on the battle filed was really a shame. 2. It seems the Stugs are under utilized in your fighting, even though I completed understand they haven't got the long barreled guns. Do you think you can make them more helpful in your future battles? Thanks and looking forward to your next episode!
@Tonci87
@Tonci87 12 күн бұрын
Yeah the 8.8 cm guns are really the only thing I have that can reliably kill the KVs. But I only have a very small number of those. I´m trying to get them into battle, but I lost a few, others are low on ammo, or somehow always end up just outside of the battle area. I´ll try to get more use out of the Stugs, but they really can´t fight enemy tanks head on and don´t have much ammunition. The´ll get more to do in the next episode :)
@goodfellowboris8958
@goodfellowboris8958 12 күн бұрын
Hey Tonci, played this game a while but never knew you could sweep a sector like you do at 12:35 . What combination of keys must I press to do this?
@Tonci87
@Tonci87 12 күн бұрын
You mean how to orient your formation? Press Space to bring up the order wheel, then you can select the order and hold the right mouse button to define the orientation
@goodfellowboris8958
@goodfellowboris8958 12 күн бұрын
@@Tonci87 ahhh right yes that is what I meant, thanks bro great video. Any smaller scale DLC's you recommend as I don't have much time to play the bigger ones.
@Tonci87
@Tonci87 12 күн бұрын
@@goodfellowboris8958 Well scale is relative in this game. This campaign here only has 10 turns and takes place on a small map, but the amount of units involved is insane. I will always recommend the Croatian Legion Campaign (also featured on my channel) if you want to play something that won´t take too much time and won´t be as complex as many other campaigns.
@goodfellowboris8958
@goodfellowboris8958 12 күн бұрын
@@Tonci87 okay cheers mate, have a good one.
@francescomolina
@francescomolina 13 күн бұрын
You win or lose the battle on the operational map ❗️if you dont bring the 8,8 (from reserve) to frontline you cant fight the KVs ... thats what i did to get a draw
@Tonci87
@Tonci87 12 күн бұрын
But if I bring to much from the reserves then I loose that secondary objective which can bring me the necessary points to push me past a draw... Hard choice
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