Age of Sigmar Fourth Edition: Stormcast and Kharadron Overlords Full Battle Pack Reviews!!

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Battleshock Wargaming

Battleshock Wargaming

19 күн бұрын

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Пікірлер: 18
@BattleshockWargaming
@BattleshockWargaming 17 күн бұрын
Chapters: 00:01:36 Stormcast Eternals 01:09:00 Sacrosanct Expansion 01:32:50 Kharadron Overlords
@Stryder467
@Stryder467 17 күн бұрын
Flying High and Descend from the Clouds are pretty limited in their usage due to how the Deployment Phase works. I've been told that if you put an Admiral and an Ironclad in the clouds, for example, you cannot benefit from the Ironclad's Great Endrinwork (Because it can't be targeted, and you make those selections at the end of Deployment) OR the Admiral's Flagship buff (Same reason). Drekki's Aelsling buff on the Frigate has the same problem. If you plan on using this, make sure you have a full understanding of Deployment so you don't lose any value because you decided to use a cool Battle Trait. PREDICTION ALERT: Transport Skyfarers are what's going to make people angry with KO. Redeploy, Power Through, and Countercharge shenanigans will be strong here, and the key to achieving victory as KO will be leveraging Transport Skyfarers' synergy with Command Abilities that let you move your Skyvessels out of turn, and thus move your infantry out of harm's way, or toward a terrain piece your opponent wanted to control that turn. Iron Sky Attack Squadron is just great. Hero Phase, Movement Phase sometimes, Shooting Phase, Charge Phase, Combat Phase, End of Combat abilities - once per phase per aircraft. This is awesome. The Frigate can carry KO infantry into battle when it charges, even infantry that were transported that turn (The infantry can't use Charge Abilities, true, but the Frigate is using the Charge Ability, not them, so this interaction is legal), so don't discount Aether-Runners immediately. It also increases the leverage that Bomb Racks has during your Movement Phase. Special Procurement has the same limitation I cited above. You have to select a Hero that has been deployed onto the table, and not in the clouds. Still, not a bad pick to get a bonus Artefact *after* you see what you're going to fight? I think our Artefacts are great with the Mag-Bolas being the situational pick with heavy impact (Imagine Archaon only getting 1 Charge die for a double-turn's worth of attempts). Grundcorps Wing is just disappointing. This should be throughout the whole game, and I'm packing 35 Thunderers, and 3 Gunhaulers in my collection. Our Heroic Traits are awesome. I'm taking Cunning Fleetmaster for sick Redeploy action for the strongest pick, but all of them are fun on the right Heroes. Grudgebearer on Endrinmaster W/ Dirigible Suit, for sure, and Endrinmaestro on Aether Khemist buffing those Thunderers with range and Rend (Admittedly 2/3rds of the time). Our Artefacts are all great. Once per game, can't fail, strong utility against most factions and playstyles for each one. Correction regarding Brokk's ability: You can allow Skyvessels to Run and Shoot/Charge later. However, Transport Skyfarers does not, in any sense, say that infantry that are transported are counted as having done the same movement. A Skyvessel can Run, transport infantry, and said infantry can still shoot. They did not declare a Run, after all. Infantry can even shoot after hitching a ride during a Redeploy with Covering Fire. Endrinriggers are not only cheaper for points, have better melee (Skywardens have much stronger range, and do beat them in both phases if totaled), and heal Skyvessels. The Skywarden Curse continues. Great Sky Cannon takes it for me. Admiral giving that thing +1 to its Attacks is much stronger against 4d6+1, but you can also stack it with All Out Attack. Great Volley Cannon has slightly better averages against weaker armor, but random attacks can make things *really* go wrong. You *can* use Assault Boat with Countercharge. Countercharge says you can use Charge Abilities as if it was your charge phase. I'm not sure if I would do it, since it is 2 CP that you need for things like Power Through and Redeploy. Frigates can enable certain Battle Tactics with Assault Boat since transported units are counted as having charged. Still not sure if this is a strong option, though. Sorry to be 'that guy', but KO is my main. I've been pouring over this for a couple of days.
@brantwilson
@brantwilson 17 күн бұрын
I need to come back to this comment
@Stryder467
@Stryder467 17 күн бұрын
@@brantwilson Why is that? xD
@brantwilson
@brantwilson 16 күн бұрын
@@Stryder467 I was tired as hell but wanted to read through what you said. Im a newer player and picked KO and have been nervous.
@Stryder467
@Stryder467 16 күн бұрын
@@brantwilson They look strong! They're a good pick, loads of fun, perhaps the best version of them so far.
@deanolsan5484
@deanolsan5484 13 күн бұрын
​@Stryder467 is there any way to effectively play them using all 3 blimps this edition? Because it's something I want to do as I'm thinking of starting them but I didn't know if it was possible or not
@cardiac777
@cardiac777 17 күн бұрын
What do you guys rate the iron drakes/iron breakers and hammeres? Would you recommend them over fireslayers or overlords?
@BattleshockWargaming
@BattleshockWargaming 11 күн бұрын
Cities of Sigmar dwarves are looking really spicy right now, especially hammerers! But as always, things shift and change every few months, and the player is the single biggest factor in an army's performance. So if you're looking for an army to get into, rule of cool is the best rule to follow.
@cardiac777
@cardiac777 11 күн бұрын
@BattleshockWargaming Thank you for advice, opinion and for getting back to me guys it's appreciated. Hammerers and iron boys it is.
@surpriseandterror9698
@surpriseandterror9698 16 күн бұрын
Skywardens + Brokk are a solid block for hunting down particular targets. Put em in a frigate and either Deep Strike or not. 18 Skypike attacks (with Brokk's boost), hit/wound on 3+ in both melee and shooting. Honour Guard - Priority Target and they go to 2+ on the enemy general's regiment, or give them an anti-keyword for a pip of rend and just melt something on the flank objective Also: the bombs aren't for damage, the bombs are for movement. Every model counts for Objective Control in this edition, so having an extra move + fly means more bodies on the point. They move 12''. They can shoot something, charge something, hit something, and then move a foot over enemy models. That rules, actually.
@that_ry_guy_9552
@that_ry_guy_9552 5 күн бұрын
Amen dude wardens + Brock + endrinmaster on foot gives ba k much needed movement.
@jarodbrown4715
@jarodbrown4715 16 күн бұрын
SCE let’s goooo!!!!! Angels from on high!
@ensomining
@ensomining 11 күн бұрын
⛏️⛏️⛏️
@shendu1337
@shendu1337 17 күн бұрын
i',m sorry, but you overestimate so much in this tome. its in the run of being the worst army in the game atm with how costly evrything is and how little impact evrything has compared to many other armies/scrolls. there is simply not enough damage/survivability in sce compared to other armies, nor is there enough control score vs units of 10/20 models.
@jarodbrown4715
@jarodbrown4715 16 күн бұрын
People slept on SCE once before and the world proved them wrong. Let us cook and we will touch base on this again.
@cardiac777
@cardiac777 17 күн бұрын
If I could find more people to game with here in the uk I'd probably start a dwarven army. I love the dwarves 💯🪓⚒️🔨
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