AI Learns to play Geometry Dash || Part 2

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CodeNoodles

CodeNoodles

Жыл бұрын

Let's make an AI to play Geometry Dash!
In my last video I coded a simple clone of Geometry Dash and in this video, I make an AI to play it using neural networks. The neural networks evolve based on which players make it the furthest in the level, and by the end they truly are unstoppable! I hope you guys enjoy the video and make sure to subscribe if you liked it!
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Пікірлер: 489
@CodeNoodles
@CodeNoodles Жыл бұрын
Hey, I decided to make a part 3 to play some more levels as you guys requested! kzbin.info/www/bejne/d2Ste6agj7GFidE
@JavaCake
@JavaCake Жыл бұрын
:)
@laty9f1
@laty9f1 Жыл бұрын
Hey man I love your video but please make the screen behind your png thing dark instead of white. I got my retinas burned out at 2 am😅
@TrideGD
@TrideGD Жыл бұрын
This AI is WAY too human-like, it struggled with the triple spike. The AI takeover is upon us
@DeMooniC
@DeMooniC Жыл бұрын
Yo what's up tride lol And yeah I didn't expect it at all to get so far just in the third attempt and struggle with the triple like a real human would do xd. Pretty insane stuff
@UnknownedYt
@UnknownedYt Жыл бұрын
Tride
@8rbit
@8rbit Жыл бұрын
i didnt excpect tride to be here lol
@HEJOK254
@HEJOK254 Жыл бұрын
It even learned straight fly
@dirhi
@dirhi Жыл бұрын
hi hello hi
@abugidaiguess
@abugidaiguess Жыл бұрын
the AI struggling at 63% for generations is pretty relatable tbh
@anonymous_poketuber2300
@anonymous_poketuber2300 Жыл бұрын
Tru
@Herobrinegrn1
@Herobrinegrn1 Жыл бұрын
How isn't it relatable?
@freeeng01
@freeeng01 Жыл бұрын
Haha, yes
@MathHunter
@MathHunter Жыл бұрын
love how 1 icon struck the whole ship thing
@Dandailo
@Dandailo Жыл бұрын
Its just a triple spike tho
@BusterBrown1217
@BusterBrown1217 Жыл бұрын
The network literally found the MOST anxiety inducing way to fly through that part. I'm not sure if I like it or not.
@mazenyasser7208
@mazenyasser7208 Жыл бұрын
Because it only clicks when it's absolutely necessary, not like us who may click for the fun of it.
@killcrap1
@killcrap1 Жыл бұрын
I was stressed watching the first time it got to 63 percent, it had so many near misses
@tungleson7066
@tungleson7066 Жыл бұрын
​@@mazenyasser7208Not a player but aren't that the best way of playing?
@circumplex9552
@circumplex9552 11 ай бұрын
​@@tungleson7066no, its much more risky to do minimum clicks in ship sections
@AceTechn0
@AceTechn0 Жыл бұрын
Dang Generation 3 carried hard, that last cube seriously changed the Best Attempt from like 12% to 63% solo
@ObvSilent
@ObvSilent Жыл бұрын
lol
@pandaframe3985
@pandaframe3985 Жыл бұрын
Even AI can fluke
@darkfir3.
@darkfir3. Жыл бұрын
@@pandaframe3985 fr
@oh-no-not-me
@oh-no-not-me Жыл бұрын
Fr 😭
@meesvanhaaren4459
@meesvanhaaren4459 Жыл бұрын
Ofcourse it died at the tripple spikr
@Commander_Chopper
@Commander_Chopper Жыл бұрын
It would be very interesting to see how the winner network would perform on a completely different level.
@firefoxgamingpg3d
@firefoxgamingpg3d Жыл бұрын
Make it perform on slaughterhouse or another extreme demon let's see how It performs
@_Fuscous
@_Fuscous Жыл бұрын
@@firefoxgamingpg3d He would have to rebuild the entire level in his remake, meaning he would need to implement every single feature that is in slaughterhouse and not in stereo madness from scratch. I think he's going to stick with 1.0 levels.
@niek_de_piek
@niek_de_piek Жыл бұрын
@@firefoxgamingpg3d Remember the neural network only works with Cube and Ship at the moment, because he used an input node for isFlying, instead of one for every gamemode.
@thatoneguy9582
@thatoneguy9582 Жыл бұрын
@@_Fuscous hard machine or some shit then
@Md5offical
@Md5offical Жыл бұрын
@@thatoneguy9582 back on track or poltergeist maybe
@puzzLEGO
@puzzLEGO Жыл бұрын
Now that the ai is trained, I wonder how it would perform on harder and harder levels
@Cynderace
@Cynderace Жыл бұрын
does it pain anyone else to see every single one of the artificial intelligence icons die to the same triple spike at 63% over and over until gen 11
@freeeng01
@freeeng01 Жыл бұрын
Actually, it behaves as my real neural network, when I started to play this game :D
@NerdyRulerz
@NerdyRulerz Жыл бұрын
I love how the nature of the AI means that it does the flight sections in a way that looks as half-assed as possible while still surviving
@ironici
@ironici Жыл бұрын
I love watching the nodes and connections change color. Since the input requirements are so simple, you can actually make sense of what the AI is thinking (unlike complicated networks)
@Orestekoa
@Orestekoa Жыл бұрын
It would be nice to see the AI learn some harder levels
@absoluterightsir4574
@absoluterightsir4574 Жыл бұрын
Yeah, like Slaughterhouse or Bloodbath
@OverHeatVD
@OverHeatVD Жыл бұрын
@@absoluterightsir4574 That would probably be too extreme. *no pun intended of course*
@BritishBoy
@BritishBoy Жыл бұрын
Hey! Thanks for the part 2! I was super hyped for this 😁 Also thanks for featuring my comment in the video :O the game is looking a helluva lot better now too! Hats off to you good sir ;)
@CodeNoodles
@CodeNoodles Жыл бұрын
Thanks, and thanks for the suggestion!
@BritishBoy
@BritishBoy Жыл бұрын
@@CodeNoodles anytime ;)
@evandobbs6030
@evandobbs6030 Жыл бұрын
I live that you explained the why behind some of the code in the neural network part. Most people just make it and implement it without explaining to the viewer what it does, and why.
@StormSB23
@StormSB23 Жыл бұрын
You could probably make a script that runs while geometry dash is running, and have it control the mouse or space bar so you can train it on the other mains levels, and even custom player levels.
@mollthecoder
@mollthecoder Жыл бұрын
Someone already tried that in the past, ended up making their own clone just like noodles bc it didn't work.
@sutsuj6437
@sutsuj6437 Жыл бұрын
You could probably do that, although that would require a lot of work. The real problem here is the "nearest obstacle distance" input, which the game doesn't directly provide anywhere in memory. "IsFlying" on the other hand would be simple enough with tools like CheatEngine.
@mira_nekosi
@mira_nekosi 4 күн бұрын
@@sutsuj6437 i'd just give the AI almost unchanged picture from the screen, probably with lower resolution and converted into YCbCr
@airtoumfake
@airtoumfake Жыл бұрын
Dang! Distance to the next obstacle must have been a really good metric! They made it so far so fast!
@elijahiscozy
@elijahiscozy Жыл бұрын
I've been watching you for quite some time now. you deserve way more than 32k subs, your coding is phenomenal!
@RealNostalqia
@RealNostalqia Жыл бұрын
Damn, amazing video! I love watching the AI "evolve"
@justarandomwoof2247
@justarandomwoof2247 Жыл бұрын
One of the rare channels where I have notifications enabled for! Your videos are really cool!
@theRealMaMo
@theRealMaMo Жыл бұрын
Such an underrated youtuber amazing video keep up bro 👍
@Sans20xyz
@Sans20xyz Жыл бұрын
I kept on forgetting this wasn’t the actual geometry dash! Amazing job, keep up the great work!
@mazenyasser7208
@mazenyasser7208 Жыл бұрын
I'm studying Deep learning and Neural networks and play GD as well so this was pretty fun to watch and learn... My experience is still limited as I'm still a beginner but this inspired me to continue studying it to maybe build Neural nets like this in the future. Keep it up please.
@azuritii
@azuritii Жыл бұрын
man not even the ai can handle that triple spike
@BNnnen
@BNnnen Жыл бұрын
you should make a part 3 and give it harder levels
@BritishBoy
@BritishBoy Жыл бұрын
I second this!!
@marcespano2866
@marcespano2866 Жыл бұрын
Just dont add back on track tho, might be too hard
@snowleopardseal
@snowleopardseal Жыл бұрын
and different gamemodes
@notphantom_4710
@notphantom_4710 Жыл бұрын
(yoo I'm in the video) The new version is MUCH better. You are very talented and I love your content. One pet peeve I have for GD clones is that they NEVER get the ship physics/rotation right. But I'm assuming it's very difficult to code. Keep up the good work 👍
@WojtekXD-bx7jb
@WojtekXD-bx7jb Жыл бұрын
8:03 That leading player's straightfly was insane lol
@noah_qt
@noah_qt Жыл бұрын
this is way to advanced, nice work dude
@stevenoct11
@stevenoct11 Жыл бұрын
S-tier username
@Nsquare_01
@Nsquare_01 Жыл бұрын
@@stevenoct11 by Nisha
@spectralkat1597
@spectralkat1597 Жыл бұрын
im trying to learn how to program and i would like to say, thanks for inspiring me and keep up the good work!!
@sentricityy
@sentricityy Жыл бұрын
been waitin for this video to come out
@grahamb.s.637
@grahamb.s.637 Жыл бұрын
you should try to teach it to play randomly generated levels.
@CodeNoodles
@CodeNoodles Жыл бұрын
That's a creative idea 💡
@theRealMaMo
@theRealMaMo Жыл бұрын
There is just one catch if the level is completely random impossible sections would occur so it would be smart to have prepared sections wich will spawn randomly and gets connected easily so that in a ship part suddenly a cube part spawns and in every part that spans could randomly generate some changes so it doesn’t get repetitive so fast
@anthonywong7906
@anthonywong7906 Жыл бұрын
Just a few things I noticed: First, there’s no coins, although to be fair, would be something else you would also have to code, which if it was me, would to be lazy to do. And second, I noticed the ai had some trouble with the 3 spike jumps. If that’s the case, it could also be a good idea to hard code the timings for the more difficult jumps so it doesn’t need to take as many attempts to learn it.
@CodeNoodles
@CodeNoodles Жыл бұрын
Good points!
@indoterror8886
@indoterror8886 Жыл бұрын
It's about learning not following orders
@SpykoYT
@SpykoYT Жыл бұрын
actually the problem isnt triple spikes its the fact that one it learns the timing for one type of jump it uses that one timing for ALL the jumps so if i made 2 spikes one space and another spike [forcing the ai to jump early] the ai will learn to jump early but because of this will never be able to perform a triple spike
@dompan9169
@dompan9169 Жыл бұрын
@@CodeNoodles or maybe just stop it from changing the path that already works. There’s no reason for it to mutate during a part it has already completed. It only needs to change just before the part where it previously died.
@Radu_-ro6fp
@Radu_-ro6fp Жыл бұрын
i think i can make some kind of history of their quest to beat the triple spike so 20 cubes randomly started going and trying to beat a level, which seemed impossible for few generations. eventually, after 2 generations, they successfully got to 12% of the level. but, everything changed when a brave cube successfully beat the jump of the 12%, and exploring way furthermore. he got around 3 times further than everyone else, and people were shocked out. eventually, he learnt them about this, and how to do the big part of the level, but there was one problem... THE TRIPLE SPIKE! many considered it impossible, so they retreat trying to jump over a little spike. and much much more generations later, 4 people got to the triple spike, but only 3 made it over it. then a guy just died. and then right at the end, another flew into a wall. but one brave soul, successfully beat the level, making everyone shocked and being a legend to this day.
@CodeNoodles
@CodeNoodles Жыл бұрын
Well put!
@The_octogamer
@The_octogamer Жыл бұрын
Your avatar makes me hungry. Also great video man
@unstoppblekid
@unstoppblekid Жыл бұрын
remember that straight flying (I don't think you know what it is) could look off because of the ship gravity (just helping). also keep up the great work.
@Xevf
@Xevf Жыл бұрын
Honestly, very cool! You should try(if you want) making it look at actual geometry dash, recognize obstacles and finish level. Would be very cool to see tbh.
@2to5Raccoons
@2to5Raccoons Жыл бұрын
Every single time you upload, I look at it and think "Oh, a Code Bullet upload!" then I look closer and realize it's actually a Code Noodles video! I swear one of these days it'll be the other way around
@alessandroscotton2510
@alessandroscotton2510 Жыл бұрын
Super cool!!! Good job man👍👍
@Eagleleadsmc
@Eagleleadsmc Жыл бұрын
You should make a level editor and release the full thing so that people can experiment with what the AI can beat
@user-fs8th1pg4y
@user-fs8th1pg4y Жыл бұрын
I think it will get downed because he stole some assets.
@Sur3sT
@Sur3sT Жыл бұрын
I dont think robtop would care too much
@xDLiLi1337
@xDLiLi1337 Жыл бұрын
Please continue working on it, it's amazing!
@elliothyson9154
@elliothyson9154 Жыл бұрын
It's cool seeing a person try to make ai play video games.
@hightierpeasant8048
@hightierpeasant8048 Жыл бұрын
he's like code bullet... but edible!!! great videos by the way 😊
@CodeNoodles
@CodeNoodles Жыл бұрын
Hah, thanks!
@MajesticUC
@MajesticUC Жыл бұрын
This video was very fun to watch. Very cool (:
@thomasprados9876
@thomasprados9876 Жыл бұрын
I'm actually pretty surprise that a neural network this simple can perform this good in a few generations, good job ;
@yannrolland4193
@yannrolland4193 Жыл бұрын
Very surprised too, only distance to next, not even next height relative to player ... Surprising
@minibrawl6733
@minibrawl6733 Жыл бұрын
I waited do long to see part 2 of this
@woweeeeee
@woweeeeee Жыл бұрын
The polargeist and back on track icons were the most intelligent ones
@jakinijeninja
@jakinijeninja Жыл бұрын
pls do part 3 with other levels i love this!
@Lord_Nodus
@Lord_Nodus Жыл бұрын
Cool, I also thought about making a neuron that will play in the GD, but I wanted to make it play in the normal version using screenshots from the screen. But I did not find a normal way to quickly get screenshots, and my programming skills were then insufficient for something other than Python, + the genetic algorithm is too long, since you need to run a level for each check
@Damiean_
@Damiean_ Жыл бұрын
I hope you get payed for this massive work.
@TheFinnish1
@TheFinnish1 Жыл бұрын
It was really suprising that the AI got through (most of) the new challenges first try, I believe if this generation was put into Back on track it would do pretty well!
@baphimitisgoated4674
@baphimitisgoated4674 Жыл бұрын
I think the reason it was struggling so much was because the ones that did better at jumping did worse at flying a way to fix this could be by making 2 separately categories of players being both flying and jumping and putting the best of the 2 together as the goat
@booklagecodwarrior
@booklagecodwarrior Жыл бұрын
Geometry Dash has a great hack that I think you know, Mega Hack v7 which has a lot of variables that you can see and a show trajectory mod which could be usefull for programming ai. It also has a macro recorder/replayer so you could maybe use that to record the best ai runs. Great video I enjoyed it!
@drippymissouri
@drippymissouri Жыл бұрын
Spikes in gd have a small hitbox so you can go in the spikes a little bit. It makes triple spikes less evil.
@beariley03
@beariley03 Жыл бұрын
I watched the first part right on the day you made part 2 lol 😂
@professorcube5104
@professorcube5104 Жыл бұрын
amazing video as usual
@GigaChadApple
@GigaChadApple 6 ай бұрын
It's funny and interesting how the AI was struggling at 63% with the triple spikes jump, because I'm sure that a considerable amount of people that played geometry dash cost that part.
@sutsuj6437
@sutsuj6437 Жыл бұрын
I think the giving the AI ray casts that can detect obstacles would be more interesting than just the distance to the nearest obstacle. I'm pretty sure these 2 simple inputs are nowhere near enough to play the later levels of the game (Expect if the neural network is so big that it can overfit, but that's lame).
@helloypiple3281
@helloypiple3281 Жыл бұрын
I wonna see how AI will try other levels in geometry dash!!! It's really interesting
@FlexNiko
@FlexNiko Жыл бұрын
interestingly while i was watching that footage at 3:00 i was thinking who codes like that, no changes, line by line and actually thought u might have setup some script or extension to do this for you 😂
@AndyGun11
@AndyGun11 11 ай бұрын
5:38 this AI was absolutely goated despite being only the 3rd generation
@ThegamingHouseSUB
@ThegamingHouseSUB Жыл бұрын
Can you teach these things in like private classes and stuff? This is so cool!!
@filipharvancik7052
@filipharvancik7052 Жыл бұрын
That flying part gave me so much anxiety, I cant even explain the amount
@StormSB23
@StormSB23 Жыл бұрын
Very Cool!
@POGnator
@POGnator Жыл бұрын
Honey wake up a new video of CodeNoodles dropped
@noobofnoobs6165
@noobofnoobs6165 Жыл бұрын
Loved the video! Btw, I noticed that the click/output indicator in the neural network visualizer didn’t seem to match up with the “gameplay.” For example, after the ship part it looked like the red was indicating when the A.I. *wasn’t* “clicking,” instead of the other way around. (Also, don’t think of the video as a hot mess, but more of a bunch of intertwined noodles :P) (omg I feel so smart for using so many big words)
@CodeNoodles
@CodeNoodles Жыл бұрын
Yeah, as I said, once the prediction is greater then the threshold the AI will jump but sometimes it doesn't blink because the next obstacle is too close for the value to drop enough.
@howlinghellgar2214
@howlinghellgar2214 Жыл бұрын
The squad rollin up to beat Stereo Madness
@granitestorm8206
@granitestorm8206 Жыл бұрын
“With the basic idea out of the way, lets code this neural network” Proceeds to write more code than I can even process with my smol brain
@iver4268
@iver4268 Жыл бұрын
It’s so interesting when flying that it will fly down to support blocks but it’s flying. Would be cool to add a reward for going faster
@CoderCatGG
@CoderCatGG Жыл бұрын
Yes, my comment is in the vid Also, could you code speed portals, wave and ufo and then add slaughterhouse (Top 1 right now) and let the ai improve on that?
@primeslash
@primeslash Жыл бұрын
hoping that he adds a part 3 where it gets even better, also im sure you guys noticed. the AI is barely making it in especially at the ship part, it didnt die by a pixel. this might seem bad or scary, but i think its actually a great trait to make it extremely more precise than a human and get through parts like that except super tight 6:05 is a good example, but it also just doesnt look right lol
@loganclarkplays8717
@loganclarkplays8717 Жыл бұрын
Please make more parts I wanna see the end of the game
@Md5offical
@Md5offical Жыл бұрын
Math Class: The rest of the class: Fails The nerd: 5:36
@pancake891
@pancake891 Жыл бұрын
Best sequel ever
@Heliomation
@Heliomation Жыл бұрын
Can't wait to see it try demon levels ~^w^~
@Dergy
@Dergy Жыл бұрын
I just wanna point out that one of the icons you grabbed was just the default mini icon
@ikilledaman
@ikilledaman Жыл бұрын
Really cool
@DrablyOlive
@DrablyOlive Жыл бұрын
6:31 I don't know why but that one going straight up into the ceiling cracked me up
@strangerguy323
@strangerguy323 Жыл бұрын
Really great vid! but you could have improved it that when the Ai of the last generation is the only one alive it resets, because it has no mutation so it will just die at the same place as before
@stuff7838
@stuff7838 Жыл бұрын
You should make it where whenever it dies, it tracks what it has seen, so then if it tries demons (bloodlust), it can predict the level, and read it at the front pixel
@soggycat_
@soggycat_ Жыл бұрын
Good video take a dallasgmd seal of approval
@memetech-
@memetech- Жыл бұрын
This is really cool, but I feel like it is missing a few things… not saying it *needs* all this, it is amazing as it, but if you feel like making it a touch better I would like to see these maybe: Ball mode, ufo mode, wave mode, small mode, upside down mode, advanced gameplay, pads, orbs, vertical gameplay, reverse portal, teleport portal, community made levels, speed portals, practice mode, triggers (which are unfair), coins, dual mode and my favourite - bad hitboxes
@black_m1n825
@black_m1n825 Жыл бұрын
So recreate the entirety of Geometry Dash, including 2.2 update.
@memetech-
@memetech- Жыл бұрын
Tried, failed. But again, an AI in GD is super cool, even if it is technically not even a tenth of GD
@stormRed
@stormRed Жыл бұрын
I'm beyond impressed
@jacabo136
@jacabo136 Жыл бұрын
seeing AI learn something stupidly hard wave levels would be an experience.
@Henrix1998
@Henrix1998 Жыл бұрын
How is it possible that only the horizontal distance to obstacles matters and not vertical?
@krauq
@krauq Жыл бұрын
he didnt specify how the input data is given, and i assume that its given like "a spike at height 4 is approaching ahead in 4 blocks"
@liamwhite3522
@liamwhite3522 Жыл бұрын
In Generation 11, at 8:43 a lot of the ships fell down onto the spikes but didn't die.
@pravinkhotare4379
@pravinkhotare4379 Жыл бұрын
And you used c++ to achieve this, respect!🔥
@davdaboss
@davdaboss Жыл бұрын
It would be cool to do this on some other levels like back on track
@HelloHSR
@HelloHSR Жыл бұрын
The Polargeist icon is goated
@zaneinsam649
@zaneinsam649 Жыл бұрын
It’s a nice AI you created there and over all that you rebuild the first level! But I have noticed: You hard coded where obstacles are, right? It’s fine and all but it would have been cooler if the AI would have worked by scanning the surrounding tiles or send some arrays in the direction of movement. I would understand why you have decided for this method becose it would have been way more work to do my ideas and it must have already taken so long to create the geometry dash (it would be to much time for my lazy brain I have to say), but if you had decided for my method you could use the AI also for other levels just by copying the maps and not more, also the AI would be able to decide for their own path and the most interesting thing: the AI would make more mistakes.
@CodeNoodles
@CodeNoodles Жыл бұрын
The maps aren't hard coded. The only thing that is hard coded is the networks architecture that's all. If the AI is good enough I can modify the map while it is playing and it adjusts automatically.
@argon1324
@argon1324 Жыл бұрын
I think what Zan may have meant is that you coded what counts as an obstacle for the AI to measure the distance to, as a property separate from the tiles. Where you put this hard coded obstacle is where the AI would die if it didn't jump. This allows the ai to not have to figure out where to jump itself based just on the tiles, and in fact the tiles don't have any baring on the ai's behaviour. So the ai just counts down until the next death point is x distance away, and then jumps.
@bluemax6668
@bluemax6668 Жыл бұрын
The only input used when not in the ship is the distance to the nearest obstacle, but in the code it just simulates the player for 180 simulations steps (while not jumping) and and the distance used is the one bewteen the player position and the furthest safe position of the player, so it just learns to jump x steps before dying and for the ship its the same thing but with an other value of x. So the neural nework and the evolution process is useless in this case because he could have hard coded it directly to jump x steps before death, that also mean that with this neural nework if you add for example two blocks to block the end bottom path at 6:09, it could never learn to finish the level because the simulation would say that there is a safe platform if doesn't jump.
@leihau
@leihau Жыл бұрын
While your clone is with no doubt really cool, I'd love to see an AI for the real game
@u1aq
@u1aq Жыл бұрын
mad underrated
@X3m.Gaming
@X3m.Gaming Жыл бұрын
i gues now that first level is beaten fun part can start part 3 should be intresting or these series will just turn in to remaking the game and that would be funny
@remiicatboy
@remiicatboy Жыл бұрын
Cool now make it play Back on Track
@tequinlake1091
@tequinlake1091 Жыл бұрын
I was wondering if you were using a program to write the code before you said it xD
@xav8930
@xav8930 Жыл бұрын
awesome video
@assolutogamer9418
@assolutogamer9418 Жыл бұрын
Try more levels maybe demons and let the AI run for some hours or days?
@kingstoncassell2501
@kingstoncassell2501 Жыл бұрын
Awsome
@HebbexProducciones
@HebbexProducciones Жыл бұрын
very awesomw tbh
@sqkriwvy
@sqkriwvy Жыл бұрын
the way ai plays as the ship gave me anxiety
@funnyrockangry
@funnyrockangry Жыл бұрын
wil you make it play a harder level maybe? electroman or something?
@katelynrogers804
@katelynrogers804 Жыл бұрын
Did you program “obstacle” points into the level? I notice that the input for this doesn’t seem to be comprehensively based on a specific screen or environment input but instead on a preprogrammed trigger. This AI then was mostly just evolving to get the timing right, as since it’s inputs are already so sanitized. If you ever do a part 3 it would be cool to make a “sense” system which takes a screen with block cords and types as input and generates the “distance from the next obstacle” signal itself…
@TacoPC
@TacoPC Жыл бұрын
Cool
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