AI Learns to play Geometry Dash || FINAL

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CodeNoodles

CodeNoodles

Күн бұрын

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@howlinghellgar2214
@howlinghellgar2214 2 жыл бұрын
The way the AI handles the ship never fails to make me nervous
@PenguinBoi27
@PenguinBoi27 2 жыл бұрын
Same
@KryllyxOfficial
@KryllyxOfficial 2 жыл бұрын
Imagine a video of just the ship entitled "All your anxiety in one video"
@game_onxx
@game_onxx 2 жыл бұрын
@@KryllyxOfficial Hehe, lol.
@Balls199
@Balls199 2 жыл бұрын
Same
@memetech-
@memetech- 2 жыл бұрын
It’s like cube but flying
@mazenyasser7208
@mazenyasser7208 2 жыл бұрын
The AI passing Dry out in the 1st gen is amazing.
@landon2plants
@landon2plants 2 жыл бұрын
did better than i have and i have done it over 100 times
@c0zmozys
@c0zmozys 2 жыл бұрын
@@landon2plantsyoure a human and its a neural network. do you see the difference here?
@AntVaz7
@AntVaz7 2 жыл бұрын
@@c0zmozys yeah but that neural network hadn’t evolved and adapted to the level yet, meaning that A.I., without evolving, still had more skill with only the knowledge learned from completing Poltergeist, Back On Track and Stereo Madness, tho i do get it, those levels provide with everything you need to pass Dry Out other than the basic upside down part
@DeamonDragoon
@DeamonDragoon 2 жыл бұрын
@@c0zmozys we also have neural networks in out brain
@landon2plants
@landon2plants Жыл бұрын
@@DeamonDragoon yes the reason AI has neural networks too is because it’s supposed to be mimicking intelligence/ humans
@PretzelBS
@PretzelBS 2 жыл бұрын
Funny how “once distance to next obstacle is close -> jump” is really all you need to do the majority of the level lol
@ziwuri
@ziwuri 2 жыл бұрын
well, most of these beginner levels are just piss-easy timings, no fakes, no complicated parts with orbs etc.
@cinemacat4108
@cinemacat4108 2 жыл бұрын
Lol you think this how stuff is made, neural networks require a lot of calculations and mathematical equations and calculus, you are talking about simulating an entire brain with gradient descent and back propagation algorithms, it's not only distance to next obstacle, he might have said that to make things simpler for viewers or else he wouldn't require any machine learning algorithms,it's more complicated ma friend.
@PretzelBS
@PretzelBS 2 жыл бұрын
@@cinemacat4108 dude you can see the node slowly turn red the closer it gets to an “obstacle” (which I think he just marked all the obstacles as what it needs to jump over lol)
@McTuber42
@McTuber42 2 жыл бұрын
@@cinemacat4108 🤓
@he2he
@he2he 2 жыл бұрын
@@cinemacat4108 what do you mean by simulating an entire brain? You can see the entire neural network in the top left.
@chrjsnt
@chrjsnt 2 жыл бұрын
Thanks for your hard work! I have a suggestion: To help improve watch time of your videos, commentary during periods where the AI is “training” may be helpful. I do not make videos but it is something I have seen in the past, so feel free to take it with a grain of salt. Keep up the good work 🤙
@CodeNoodles
@CodeNoodles 2 жыл бұрын
Thanks for the suggestion!
@theautonomous
@theautonomous 2 жыл бұрын
@@CodeNoodles I am also guessing you have seen "Code Bullet" and how he does his videos considering you use a similar style and soundtrack to him.
@Solutra
@Solutra Жыл бұрын
@@theautonomous the "soundtrack" is just non-copyright music, not really super interesting that he uses songs that sound similar
@theautonomous
@theautonomous Жыл бұрын
@@Solutra true lol never occured to me.
@richarddooley3655
@richarddooley3655 2 жыл бұрын
You should totally add the coins Watching AI learn their path towards multiple objectives would be cool
@TylerDunphy
@TylerDunphy 2 жыл бұрын
This really shows an interesting point in neural net development. If you use inputs that are extremely bimodal where it's nearly always in its best interest to act one way or another, the AI very quickly tunes it correctly! I think having the vertical check was very useful because in nearly all situations it is a bad idea to jump when something is above you. It is also nearly always useful to jump when an obstacle is directly in front of the player. It's really interesting to see how the AI nails this game once given the proper tools to succeed! Thank you for sharing this
@kormagogthedestroyer
@kormagogthedestroyer 2 жыл бұрын
Waiting for part 4 when you just recreate the entirety of geometry dash
@litterbox019
@litterbox019 2 жыл бұрын
ai beats vsc
@halwamaster
@halwamaster 2 жыл бұрын
AI beats Bloodlust
@jwjustjwgd
@jwjustjwgd 2 жыл бұрын
AI beats TON 618
@zahrannahyan9666
@zahrannahyan9666 2 жыл бұрын
@@jwjustjwgd woah no way an ai can beat the biggest black hole
@dirhi
@dirhi 2 жыл бұрын
@@zahrannahyan9666 that was a joke right
@atlasexists6924
@atlasexists6924 2 жыл бұрын
I can’t believe he was like “more?” And we said “More!” And he went “MORE!” AND GAVE US SO MUCH MORE STUFF
@Ultrasteel74
@Ultrasteel74 2 жыл бұрын
The reason its hard jump over triple spikes in your game is because the actual game's spike hit box is a small square that's on the tip of the spike
@cyphenec512
@cyphenec512 2 жыл бұрын
its not on the tip but more of around the middle
@undefined06855
@undefined06855 2 жыл бұрын
And also robtop squishes the spikes in a little, to make it easier
@brandonoverbey6948
@brandonoverbey6948 2 жыл бұрын
@@undefined06855 only on one triple spike in stereo madness
@GMD_Sander
@GMD_Sander 2 жыл бұрын
@@brandonoverbey6948 i know it also happens on cycles
@jwjustjwgd
@jwjustjwgd 2 жыл бұрын
@@brandonoverbey6948 every triple spike in the robtop levels is squished in
@Bed12344
@Bed12344 2 жыл бұрын
crazy how ur able to upload so frequantly with this high quality videos
@CodeNoodles
@CodeNoodles 2 жыл бұрын
Thanks so much 😊
@lcajueiro
@lcajueiro 2 жыл бұрын
@@CodeNoodles remember me when you get famous
@aykarain
@aykarain 2 жыл бұрын
Yeah :D
@sonicwaveinfinitymiddwelle8555
@sonicwaveinfinitymiddwelle8555 2 жыл бұрын
i thought the series ended. good that they did not edit: it would be awesome if you could release this project as game so we could experiment how the AI would try to straight fly (it does ship parts really weirdly compared to normal GD bots) 8:36 yellow portal is really weird when rotation is not changed 9:00 transition perfectly syncs edit2: i did not watch whole video before commenting lol
@Dexzler
@Dexzler 2 жыл бұрын
i see you everywhere
@alansmithee419
@alansmithee419 2 жыл бұрын
8:13 This is interesting. The neural net and task are so simple that one of the randomly generated nets of the starting pool was able to just do it first try. That's pretty dope.
@ultimategaming5633
@ultimategaming5633 2 жыл бұрын
Literally saw the 2, video before 10 minutes on my start page… pressed the subscribe button and then… CodeNoodles uploaded a new Video. I very like these Videos pls do more of AI and Neural Network Coding. Thank you
@CodeNoodles
@CodeNoodles 2 жыл бұрын
No, thank you!
@Rpoti27
@Rpoti27 2 жыл бұрын
@@CodeNoodles fu-
@DanTDMJace
@DanTDMJace 6 ай бұрын
AI Warehouse has infrequent but great AI content
@Zyodl
@Zyodl 2 жыл бұрын
CodeNoodles is a secret agent working for noodle companys because every time i watch a video i get insainly hungery and i am currently boiling water to make ramen... thank you
@lonelyPorterCH
@lonelyPorterCH 2 жыл бұрын
Would also be interesting to see how the ai behaves if it doesn't get reset after each level, so it could truly be learning
@geometrydashecx841
@geometrydashecx841 2 жыл бұрын
I hope your channel blows up. These vids are fun to watch
@IndyGibb
@IndyGibb 2 жыл бұрын
I love how much better at Geometry Dash the AI with 8 brain cells is than me.
@beepymemes
@beepymemes 2 жыл бұрын
The music syncs perfectly with dry out, I am at peace
@glasscannon1231
@glasscannon1231 2 жыл бұрын
bro yessss my favorite geometry dash KZbinr bro ur so good
@BlazingImp77151
@BlazingImp77151 2 жыл бұрын
I think it would be interesting to see how the AI from one level reacts to a different level. While they are mostly the same mechanics, in theory there might be some differences. Maybe a round where all the successful AI are brought into a brand new level and then see if they all win still. Ofc not saying you need to do it if you are done with the project, but I think it could be fascinating.
@BritishBoy
@BritishBoy 2 жыл бұрын
Absolutely my favourite series :DDDD Great job CodeNoodles!!
@GuiDuckz
@GuiDuckz 2 жыл бұрын
that one guy: decent enough. time for bloodbath!
@sqwiddy8770
@sqwiddy8770 2 жыл бұрын
I know a part 4 isn’t needed, but I think watching the AI figure out how to play a memory level would be cool. Something as simple as 3 paths and only 1 can let you pass or something a little more complex like the level marathon. Great video 👍 Edit: I did not watch the whole video before commenting
@godnyx117
@godnyx117 8 ай бұрын
Your hard work and productivity is amazing!
@cheddar69420
@cheddar69420 2 жыл бұрын
Cool video! I wasn't expecting it. What would be cool though is if they had coins. Like in the generation after it (if there even is one), they would try and get the coin, because they would be awarded.
@pentabitsmusic
@pentabitsmusic 2 жыл бұрын
7:18 Damn, this AI plays like everyone.
@doshi6311
@doshi6311 2 жыл бұрын
i was always going up
@danielyuan9862
@danielyuan9862 2 жыл бұрын
@@doshi6311 up is for the coin
@pahlboy25
@pahlboy25 2 жыл бұрын
11:20 seconds how do you do dis though all i see is files): i wanted to try this...
@rishabtirupathi9431
@rishabtirupathi9431 6 ай бұрын
I can't believe you just made a new version of Geometry dash! amazing!
@Mayeloski
@Mayeloski 2 жыл бұрын
I loved all 3 videos so much, keep the good work!
@KingLaZrButBad
@KingLaZrButBad 2 жыл бұрын
Discovered this channel recently and I love it
@seniorfluffs
@seniorfluffs 2 жыл бұрын
Part 10 : AI Beats Clubstep in Geometry Dash love ur job btw
@danielyuan9862
@danielyuan9862 2 жыл бұрын
I feel like at this rate, it's suitable for part 4
@JollySpider
@JollySpider 2 жыл бұрын
The AI finding the most dangerous way to complete the ship: *Walter White cooking GIF*
@3DVoidGaming
@3DVoidGaming 2 жыл бұрын
Yay New Ai Teaching Geometry dash Video
@zanertheslayer2407
@zanertheslayer2407 2 жыл бұрын
5:20 Has anyone noticed how this part syncs with the music?
@zionfultz8495
@zionfultz8495 2 жыл бұрын
Same icon beat both back on track and poltergeist, he is an MVP
@soyjakchud
@soyjakchud 2 жыл бұрын
certainly
@tyIer22
@tyIer22 2 жыл бұрын
I've been waiting for someone to do this :)
@samuelmunro555
@samuelmunro555 2 жыл бұрын
next you need to take the keystrokes and see if the actual level works. :) love your vids btw
@xahesuigd2185
@xahesuigd2185 2 жыл бұрын
This AI Beat back on track in 59 attempts, Im scared of what it can do...
@mathismt1222
@mathismt1222 2 жыл бұрын
ahahahahahahahahahahahahahahahahaahaahahahahahaaaaaaaaaahahahahahahaahaahahahahahahahahahahahahahahahahahahaahaahahahahahahaahahahahahahahahaahhaahahahahaaahaaahahahhahahahhahahahhahahahahahahahahahahahaha get it? because its impossi-
@pahlboy25
@pahlboy25 9 ай бұрын
1 year later still cant figure out how to work this
@hussmod
@hussmod 2 жыл бұрын
Please continue this series until the ai beats bloodbath, also I think you should commentate on the ai's progress to make the video more entertaining
@sparchamp2
@sparchamp2 Жыл бұрын
Cool! Now make the ai beat bloodbath
@thermalerosion4556
@thermalerosion4556 2 жыл бұрын
This ai beats the levels faster than most real people that play the game
@DeMooniC
@DeMooniC 2 жыл бұрын
Yeah and it handled upside down gravity like nothing lol
@NotNitehawk
@NotNitehawk 2 жыл бұрын
I'm actually not surprised they beat Dry Out on the first generation. The AI always seemed to either get really good, really fast, or get stuck on one part for a while (like in the first level)
@zekilla
@zekilla 2 жыл бұрын
Do you think it would be easier to just try and integrate the bot into the actual geometry dash?
@ahmed4363
@ahmed4363 2 жыл бұрын
probably not since its made specifically for this clone and he doesnt have Gd's source code so he can't exactly do anything about that
@Lukas99g
@Lukas99g 2 жыл бұрын
i hate how it always cuts it as close as possible in the ship parts
@Doubleblade1
@Doubleblade1 2 жыл бұрын
A problem I noticed, I play GD a lot, and if you make a part 4, would you be able to reverse the way that you rotate when you are upside down, the jumping and rotating while upside down makes me... eeeeeeeeee
@TidanOfc
@TidanOfc 2 жыл бұрын
Nice music taste
@soyjakchud
@soyjakchud 2 жыл бұрын
Lets go, new upload
@darkienl5886
@darkienl5886 2 жыл бұрын
Is it possible to put the winning AI of each level against each other to see which one can adapt the fastest to new levels?
@totallynormalminecart519
@totallynormalminecart519 2 жыл бұрын
If you make further parts I think it would also make sense to try making a level as hard as it can possibly go in this clone
@gamergod_yt3053
@gamergod_yt3053 Жыл бұрын
how an ai can be better than me in dry out :( nice video man, you need more recognition, your videos are too good!
@J3RiC3LL
@J3RiC3LL Жыл бұрын
Imagine it learning how to do blood bath or even better slaughterhouse that would be amazing
@J3RiC3LL
@J3RiC3LL Жыл бұрын
Or even better tidal wave 😂
@zFizment
@zFizment 2 жыл бұрын
You'll be famous if you continue with this project man
@danielyuan9862
@danielyuan9862 2 жыл бұрын
I feel like he's nearly reached the end of the things he can do in this series
@brodyperry2294
@brodyperry2294 2 жыл бұрын
I find videos of AI doing perfect runs very relaxing
@fahrenheit2101
@fahrenheit2101 2 жыл бұрын
Oh wow the AI fluked Dry Out - not to mention the couple of seconds of perfect straight fly. I reckon this could be trained to beat demons tbh - with the issue being you'd need to make said demons. Is there really no way to get your AI to work in the real game, because that would be really cool.
@johannbauer2863
@johannbauer2863 2 жыл бұрын
Nice! Time to watch some anxiety inducing flying! :D
@lake4433
@lake4433 2 жыл бұрын
I wanted to use the level editor but it feels very tedious. You can only grab the tile you are hovering over and cannot cycle through the titles, or at least I can't find a way to. Is there a button for cycling through tiles?
@CodeNoodles
@CodeNoodles 2 жыл бұрын
Mouse wheel scroll.
@DragonPanda4
@DragonPanda4 Жыл бұрын
I'd love to see it handle a demon level after all that. Maybe without all the fancy graphics, but seeing it overcome a really hard level would be very fun to see.
@piritosvajas2612
@piritosvajas2612 2 жыл бұрын
Hello, could you clarify something for me? So I don't know if I understand backpropagation well enough, the thing I currently doing is for every layer i--: for every weight i--: //output = neuron that the weight contects to A:= -(target[i]-output) B:= output*(1-output) //for ReLU C:= neuron that the weight coming from weight -= Learningrate*(A*B*C) bias -= Learningrate*(A*B)
@Hatter_lol
@Hatter_lol 2 жыл бұрын
the sync in back on track is sick!
@epsilonthedragon1249
@epsilonthedragon1249 2 жыл бұрын
Very cool stuff Quick question: if we record the AI playing a level and want to show it to you, how would we do that? Do you have a Twitter we can tag? Maybe a community post we can link videos in the replies to?
@CodeNoodles
@CodeNoodles 2 жыл бұрын
Good question. I will be making a public discord server soon so that would be the perfect spot for any clips.
@epsilonthedragon1249
@epsilonthedragon1249 2 жыл бұрын
@@CodeNoodles Ooooo, nice! Can't wait
@MRK_VR
@MRK_VR 4 ай бұрын
3:13 pause somewhere in 3:15 and player clips through objects
@alexsgarbagehut2517
@alexsgarbagehut2517 9 ай бұрын
Day 3838 of waiting until AI completes Tidal Waves
@someguy4252
@someguy4252 2 жыл бұрын
1:20 void sprinkler 1:22 pee pads 1:26 confetti sprayer
@dantheman7047
@dantheman7047 2 жыл бұрын
This is awesome 👏
@ArvidOlson
@ArvidOlson 2 жыл бұрын
Now add a neural network to make it alto adjust and learn every time it misclicks as well as letting it know when it has less than 10 seconds left on the clock so it heightens the accuracy req to not misclick then.
@mrhumanfry5996
@mrhumanfry5996 2 жыл бұрын
Okay *Now make it do Bloodbath*
@chiefgiorno
@chiefgiorno 2 жыл бұрын
Hi CodeNoodles, Awesome video! I wanted to know what those middle hidden neurons are composed of. -Thanks!
@CodeNoodles
@CodeNoodles 2 жыл бұрын
Those neurons are called hidden neurons. They don't represent any of the inputs to the network but rather act as another layer of computation for more complex behavior. They take in the outputs from the input neurons.
@superprobablylevel
@superprobablylevel 2 жыл бұрын
The fact a clone of the game is needed for this just shows how amazing RobTop's coding is
@ahmed4363
@ahmed4363 2 жыл бұрын
no it just shows that you cant easily extract the source code of the game
@marcespano2866
@marcespano2866 2 жыл бұрын
Making the A.I play Bloodbath when?
@pepperlane
@pepperlane 2 жыл бұрын
To make making the levels easier just make it so you can copy the levels from the game and drag them into your own version or have an external program change the files to the correct files to transfer the levels just to save you time
@thefrustrationempire4278
@thefrustrationempire4278 2 жыл бұрын
How did you make the glass library? I have been wanting to make my own library but I just can't figure out how
@CodeNoodles
@CodeNoodles 2 жыл бұрын
I made Glass by compiling various functions and classes into a dll. It isn't as hard as you might think. Just do research on how to make your own dll's.
@thefrustrationempire4278
@thefrustrationempire4278 2 жыл бұрын
Thanks
@tinpot.official
@tinpot.official 8 ай бұрын
now make it beat bloodbath
@jayxone
@jayxone 2 жыл бұрын
now make it beat slaughterhouse
@bennekin
@bennekin 2 жыл бұрын
Why is no one talking about how the icons rotate backwards when jumping in flipped gravity
@danielyuan9862
@danielyuan9862 2 жыл бұрын
Because everyone sees it
@bennekin
@bennekin 2 жыл бұрын
@@danielyuan9862 but it’s so painful to watch
@GMDTurbo
@GMDTurbo 2 жыл бұрын
“HE’S HACKING!”
@omaritwan
@omaritwan 2 жыл бұрын
Can you add a README file to the GitHub page or post a tutorial on how to download it?
@inferno38
@inferno38 2 жыл бұрын
Nice ! Now lets see if it can beat Clubstep and Deadlocked
@keltonman
@keltonman 2 жыл бұрын
How did dry out and the background music have quite good music sync at times?
@King_EnnardYT
@King_EnnardYT 10 ай бұрын
Bloodbath?
@baboonery3
@baboonery3 2 жыл бұрын
cool now make it do bloodbath
@randomlol-ya3063
@randomlol-ya3063 2 жыл бұрын
A.I.: - first generations are Chad's that do half of the level at the first time -give heart attacks to the viewer while flying
@dscq6402
@dscq6402 2 жыл бұрын
Please make this record the series of inputs given for the final result of each level so they can be ported into another software that can replay them in GD and also try more difficult levels like Clubstep
@aadenboy
@aadenboy 2 жыл бұрын
yeah but the problem is that the physics isn't exactly the same, so porting it over to GD would have problems
@dscq6402
@dscq6402 2 жыл бұрын
@@aadenboy True but im sure they could be refined enough to work for most levels
@SyncronedStuff
@SyncronedStuff 2 жыл бұрын
You are that one guy that would be able to make a fully working AI in the actual game.
@kids9699
@kids9699 2 жыл бұрын
With triggers
@lentilesgr
@lentilesgr 10 ай бұрын
How can you record the frames of the game so fast to prossess it?
@CodeNoodles
@CodeNoodles 10 ай бұрын
I made a clone of Geometry Dash, so it doesn't need to record anything.
@lentilesgr
@lentilesgr 10 ай бұрын
so the prompt wasn't the screen but the pos of the objects relative to the player (that i got from the vid) i suppose, the visuals hadn't any correspondence. That is helpful and quite a nice strat. I've been trying to make an ai for the original game and I'm making some progress. Anyways I'm really impressed that you are so active and that comment got a response! Thanks ❤
@YellowCardx
@YellowCardx 2 жыл бұрын
you should reverse the rotation of the cube in the reverse gravity section to make it seem more natural
@Ozzy08018
@Ozzy08018 2 жыл бұрын
At this rate you'll have them beating Sonic Wave while I'm still stuck on B.
@TotoGoodWeather
@TotoGoodWeather 2 жыл бұрын
I have a little question, why you don't use the same AI between each level ? It seems like you only overfitting your AI no ?
@silvio3461
@silvio3461 Жыл бұрын
Hello I would like to know if it's possible to create an AI which read the screen in real time, like this we don't need to create a geometry dash clone but use the "official" version ?
@Vaiave
@Vaiave 2 жыл бұрын
Idea: Create a skilled Ai on more complex things (blue orbs, ball gamemode, etc) and try to let it beat insane levels like xstep.
@alvesvaren
@alvesvaren 2 жыл бұрын
it would be amazing if you could train your AI on your clone and then hook into the real game and play the levels with your pretrained network for part 4 :)
@wintyrbarnes8533
@wintyrbarnes8533 2 жыл бұрын
wow, adding that vertical collision detection really improved things, huh?
@aw0rm
@aw0rm 2 жыл бұрын
Geometry dash saves its levels as a text document with some sort of encoding, people have been able to decode it into making it usable with code, is there a way you can make it so you can port a level over with just the level information? instead of having to make it manually.
@CodeNoodles
@CodeNoodles 2 жыл бұрын
It's definitely possible but the id's of all of the tiles would be different. Also the data wouldn't be in a continuous array like my clone so it would require some rounding of the positions. Definitely a good challenge though.
@aw0rm
@aw0rm 2 жыл бұрын
@@CodeNoodles yeah thats true.
@Speed-TV
@Speed-TV 2 жыл бұрын
if you trained it for days could it beat clubstep
@jademcshane07jade6
@jademcshane07jade6 2 жыл бұрын
what libary are you using?
@CodeNoodles
@CodeNoodles 2 жыл бұрын
Sfml for graphics and my own UI library called Glass.
@TomasPlays
@TomasPlays Жыл бұрын
i dont know if this is because of my pc/monitor because my monitor is 59hz instead of 60hz for stereo madness there were 2 outcomes. Either from the very begining the ones that just hold jump are the best ones and the ai devolves into a spam jump mess. Or one cube gets the memo instantly and gets to the ship part DIES at 34% 1-2 gens later it gets PAST 34% but then it gets stuck at 37% forever and never gets past it no matter how many generations pass. for back on track its the same thing as the first outcome for stereo madness. the second one is that it gets stuck at 53% because it doesnt stop holding. third one is that it gets to around 63% and gets stuck at the top of the screen, but after 5-6 gens one cube lets go at that part and beats the level. this only happened to me ONCE and it was the only level the ai beat. for polargeist first outcome same as the others. second one it gets to the ship and once its there it doesnt click at the begining of the ship and it dies and no matter how many gens later it doesnt get further. for dry out first outcome same as others. second one is that a cube gets to 21% ai loses the 2 braincells it had at it JUMPS before the jump pad instead of hitting it. no matter how many gens later it always jumps there. for base after base you know what the first outcome is. the other ones that it gets to 54% in the ship part and then it doesnt click/hold and then it never evolves to click there. this is by far the longest comment ive ever wrighten im not english so sorry if some of my wrighting is not understandable. have a good day. the ai sucks at ship
@jordan_cagle
@jordan_cagle 2 жыл бұрын
I’ll be honest I want to see this beat a level such as clubstep, but that could lead down a rabbit hole. Who knows it might lead to it beating slaughter house, but that would take a lot of work on your side.
@serpent268
@serpent268 2 жыл бұрын
funny how the ai straight flys so well. xD
@artiendes
@artiendes 2 жыл бұрын
Question, Why did you have to recreate the whole game, and not just make play the AI with a space bar input on an emulator of geometry dash?
@00_Jerosky
@00_Jerosky Жыл бұрын
now, make it pass slaughterhouse 💀💀💀
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