how are you liking the new update? finally got sorting, just make sure to set a keybind for it. wait until you start mining gold and setup auto seller market for the copper platters ohlala the money starts rolling in. getting ready to start emerald, sapphire mining. great video. thanks for the help you have given me from the start. your going to love using the mountain mover explosive when clearing out big areas underground. not quite sure if you plan on setting up a base underground tho. the new update did a lot of optimization and the game doesnt stutter/freeze up like it was before for me in an underground massive base. cant wait to watch your next vid. keep up the great work.
@Krypt0niteАй бұрын
I’ll be honest I haven’t been able to experience the new update as of yet, me and my wife just welcomed a little girl into the world. But I’m glad sorting is now available, and I’m excited to see the optimisation has been sorted, that a main reason why I’ve been staying about ground but I will most likely do an underground base in a new playthrough . Appreciate your feedback should have another video out soon 👍
@Blaze_1961Ай бұрын
Not 100% sure but, I've noticed when I remove the orc camp flags the orcs do not respawn even after a game reload. I asked on steam but the devs have not confirmed.
@Krypt0niteАй бұрын
Hmmmm thats interesting, I’ll be honest I’ve not noticed, it’s not something I’ve paid much attention too, but definitely something I will have a look at and confirm if I can.
@SooshiYumАй бұрын
Hmm i tried this and not only did the orcs spawn so did a lot of the camp. This is an issue that I wish was answered by the devs. I would like to know if there is a way or will be. I mean that's why there are defenses I am guessing, because why would you need them after finding a way to get them to not respawn.
@Krypt0niteАй бұрын
@SooshiYum ahhh that’s a good point, defenses would kind of be pointless if orc/goblin spawns could be destroyed indefinitely
@Blaze_1961Ай бұрын
@@Krypt0nite I got a response from the developer. "Camps generate a certain number of enemies that are the camp inhabitants. They don't always all spawn at once, once you kill them all, the camps empty (I have plans for changes to this at a later date). If however they aren't emptying, that's a problem I'd like to fix. The flags and other buildings there have nothing to do with it, it's just decoration. I would love to do some sort of nearby camp replenishment system where nearby camps of a same enemy type replenish the camp and rebuild what was destroyed, but that's a far in the future idea."