Years later, hope this helps everyone...You can spawn a blank actor BP, with just a camera component. Do it at begin play. Attach actor to the same mesh and socket as in this video. Except now, you can use 'set view target with blend' from your player controller. Now you can smoothly move the camera from 'aiming' to 'not aiming', instead of just deactivating and activating it. I was stuck on this a little bit, and this random devsquad vid helped me get there lol. thanks!
@niceteam95493 жыл бұрын
Thank you!
@m.raflyyanuar98863 жыл бұрын
Thanks!
@AmaliePreecha3 жыл бұрын
dude thats awesome, took some time to figure out from your explanation but it works amazing. if anyone needs instructions feel free to text
@seanwieland66602 жыл бұрын
@@AmaliePreecha If you wouldn't mind explaining, I would be very grateful. Thank you in advance!
@AmaliePreecha2 жыл бұрын
@@seanwieland6660 so you create a blueprint Class actor and just ADD a camera into it. Then in the character at begin play you spawactor that actor. Make a reference and attach the actor to component. I created a socket called scope not muzzle in the AK skeleton. Then when you right click you set view target with blend to that actor reference you made and get player controller. And at release i set it to self in new view target
@haroo57383 жыл бұрын
when your aligning ads change the field of view to around 50-70 makes it so much easier
@deansamuel58816 жыл бұрын
Today, We are going to learn about "all that good stuff". :D
@MoneyMagnet_HQ4 жыл бұрын
Congrats Virtus you just won the award for most times "Good Stuff" was said in a youtube video
@williamdonisthorpe58165 жыл бұрын
I had a few issues with this one when pinpointing the aim and figured a way to make it easier. Click on the new AK mesh(The one we made invisible). Set the scale to exactly 1 and just match the AK placement to the one in game (If you run the game and then in a separate window drag the weapon to the exact placement in the view port, then place the camera, it's spot on). Just a tip for anyone who struggled with the positional values on the weapon like me. If you do this, remember to make the view port AK invisible again then. Great tutorials overall! :)
@tingamer25084 жыл бұрын
if anyone is having issues with ADS camera no following the aim down sights, make sure that when you created the ak dummy skeletal mesh, you made the parent socket the "weapon_attach"
@OtakuWrath6 жыл бұрын
These are great guides, I've followed along so far and with the knowledge i learned here i managed to fix all the little things like preventing the character from sprinting when crouching or aiming.
@kartoon51123 жыл бұрын
How
@operationalhumanbeing99164 жыл бұрын
the best thing about your tutorial is you never make them complex
@OFFICER125GAMINGOFFICIAL3 жыл бұрын
And he explains what everything doessss
@olliveraira61225 жыл бұрын
When lining up the ADS-cam you dont actually have to compile and click play again, you can just keep the game running while lining it up and if you temporarily disconnect the RMB release socket in the event graph you will be able to see the changes live ;)
@taylorthompy91574 жыл бұрын
if you go to editor preferences>viewport> and scroll down to grid snapping you can disable the grid and align ur iron sights to perfection *chefs kiss*
@arnoroll4 жыл бұрын
I used the fonction "Set view target with blend" instead of deactivate/activate this allows a smooth transition between cameras
@cheddarchees4 жыл бұрын
You the man! Thank you!
@fraydizs73024 жыл бұрын
It doesnt let me connect the cameras to "Set view target with blend"
@rhettosbment23843 жыл бұрын
Looking for a way to make this work? Camera's in the thirdpersoncharacter are components and set view target with blend only will work with actors, do I need to create whole new camera systems?
@39nova772 жыл бұрын
@@rhettosbment2384 you create a blank blue print with just a camera in it. However I haven't worked out how to do all this correctly yet.
@jmr2008jan3 жыл бұрын
Tip: When you change the walk speed while ADS'ing, subtract a value from maxwalkspeed then add that value back in when not ADS'ing. Do the same for crouch and sprint (except add a value to maxwalkspeed for sprinting then subtract when no longer sprinting.) This allows you to have each movement state (walk/run, sprint, crouch, and ADS) affect maxwalkspeed in any combination without having to deal with all the combinations of movement states. I used 200 for all values with a default walk/run of 500. Therefor spinting goes to 700, crouch is 300, ads takes whatever state you are in and subtracts 200 from max etc. Sprinting while crouched and ADS'ing puts you back up to 500, but I plan to implement a fatigue/stamina system so that sprinting always depletes your stamina.
@JordansCoasterWorks7 жыл бұрын
Hey Virtus. Loving your tutorials. everything works amazing. in one of your upcoming videos can you show us how to fix the animations some of the transitions can be jerky mainly while changing direction in crouch. but also going backwards in the standard walk/run and also when you hold two direction keys at the same time. appreciate the help. Thanks mate :)
@the_specialist20517 жыл бұрын
Want to have some fun? Hit Shift and Right Mouse Button to get some motion sickness
@headhunter80konmine657 жыл бұрын
The_Specialist haha ok
@vexonen7 жыл бұрын
wanna have more fun? press ctrl and then shift
@brunnersamuel46155 жыл бұрын
Just add a isaiming variable and a branch before sprint
@gus97974 жыл бұрын
do all 3
@genericallyentertaining4 жыл бұрын
As a UE4 noob, I'm very proud that I figured out how to fix this problem by myself.
@SolitarySubstructure7 жыл бұрын
Between "Follow Camera Deactivate" and "ADS Camera Activate" you can place "set field of view" for ADS camera. 60-70 seems to have a good sight picture. (FollowCamDe)-->(SetFieldofView)"ADS"--->(ADSCamAct)
@SolitarySubstructure7 жыл бұрын
Mine had transition lag. With BP i had no lag
@VirtusEdu7 жыл бұрын
Today we take a look at setting up a simple aiming down sights system for our FPS. Enjoy!
@Marcelo_DevRussi7 жыл бұрын
Hi Virtus I`m loving your tutorial videos! I am doing a school project and I'm having doubts and some difficulties in the rigging part of the gun, could you do some kind of tutorial for this? Thanks! And continue doing this amazing videos
@harinadhmarthala41327 жыл бұрын
can u tell me how many videos are yet to be posted and how much time will take for it?
@AlexGomez-fy5cn6 жыл бұрын
Hello! Good vid! But I have a question.. Why can't I rotate the second camera up and down? I can only rotate it to the sides while I am aiming. I have been stuck with this a few hours and cannot solve it... Thanks! Hope u can help me
@LtWret3 жыл бұрын
I found making an additional "sight" socket on the AK model alot easier for binding the camera
@maplecadegamesdevloppement25887 жыл бұрын
nice job Virtus :D
@iBot.7 жыл бұрын
Looks so good! Nice!
@brunnersamuel46155 жыл бұрын
I added persistent aim, when you click aim it stay aimed, and when you click again it leave aimed, when you hit sprint, it get out of aim and run, pretty usefull in case of surprise. Damn this tut is so usefull !
@rigooandu5 жыл бұрын
How? Explain pls
@marcosbiensuave4 жыл бұрын
I'm trying to make just that but with the pressed aim action, any suggestions?
@isaakvanwegen27845 жыл бұрын
for the material I just made a quick metal map so the wood isnt metalic and the same with roughness so the wood is rough and the metal shiny
@RegressStage7 жыл бұрын
When i move the character up and down the camera isnt moving with it when im at iron sight camera...
@vexonen7 жыл бұрын
ok watch all videos up to this one about camera and copy everything but do it with ads camera edit: just watch ep 12 edit2: idea just hook it up to weapon attach or whatever you called it
@franciscoarana37356 жыл бұрын
@@vexonen Aligning it with weapon attach worked for me, bringing the dummy AK into the viewport seems rather pointless
@goruntuleme-wg6ns5 жыл бұрын
@@vexonen *Please help i can't*
@vexonen5 жыл бұрын
@@goruntuleme-wg6ns chief this was 2 years ago i have no clue how to do it now
@hawzie_90237 жыл бұрын
for people who can't look up or down while aiming make sure that the parent socket of the skeletal mesh (ak) is weapon attachment or base then attach camera to muzzle
@tripleunder3 жыл бұрын
what does this even mean
@daveybeau3 жыл бұрын
it wont let me set the new skeletal mesh or camera to a new socket? cannot change socket on inherited components? please help someone lol
@mr.sunshine44325 жыл бұрын
To anyone not able to select the parent socket with spyglass, this is what i did: -Drag details panel to the left and then back to the right and see if it works (was a little bug) -Or drag the gun skeletal mesh and attach to the character skeletal mesh you have, then attach camera to the gun skeletal mesh and see if it works :)
@hawzie_90237 жыл бұрын
when i go close to my mesh it starts disappearing from where im looking even tho im not that close
@charliebrownau7 жыл бұрын
3:05 - Gday . Love your UE4 tutorials
@RakazakTV5 жыл бұрын
For some reason after doing this it completely broke all animations and the control rotation. I went back to check to see if I messed anything up and I didn't its still the same as the control rotation tutorial. Can anyone help? Thanks.
@tom.09195 жыл бұрын
The same thing happened to me too! I don’t know what it is and I’ve spent an hour trying to fix it but haven’t had any progress.
@grindx12923 жыл бұрын
@@tom.0919 did you get it working
@tom.09193 жыл бұрын
@@grindx1292 No, eventually I just gave up on the game Sorry
@abcbcacba7 жыл бұрын
You have the best tutorials! keep it up, please don't stop with this fps tutorial! I have so many questions, like will you make tutorials about Vertical and Horizontal recoil, attachments, how to add other weapons, how to customize weapons, actual bullets, respawn, AI, Death, Sounds for when shooting or when reloading etc etc and other stuff. and btw I have a question, I tried to change the way my character was holding his gun but it wouldn't change, it would change in the skeletal mesh weapon preview thing but it wouldn't change when I pressed play.
@abcbcacba7 жыл бұрын
yes i did
@gustavholst5017 жыл бұрын
Make sure you move the weapon attach and not the ak47
@dandroid44887 жыл бұрын
You have to wait or restart the project, i had the same problem :)
@Da0ll7 жыл бұрын
You have to go 0 press key apply and ready
@ratboyOwO6 жыл бұрын
sprinting while using ADS is fun
@alectucker16657 жыл бұрын
Please! I need some help! My view is tilted when I aim down sights and idk how or why it's happening
@rubixboot63474 жыл бұрын
UrBoyPickle sane
@pizleg42033 жыл бұрын
Did you readjust the new camera's rotation in the thirdpersoncharacter blueprint viewport?
@ricardovega14074 жыл бұрын
The AK47 that you have in the ThirdPersonCharacter ViewPort will not appear in the game since is hidden, in order to align correctly the sight you have to copy the "Relative Location" and "Relative Rotation" of the Weapon_Attach on the Swat_Skeleton and paste it into the AK47 (the one in the ThirdPersonCharacter ViewPort) "Location" and "Rotation". That's how I make mine work, if this is not true please correct me.
@zbstepps7656 жыл бұрын
my weapon when aiming down sight is to the left but when i change the rotation it doesnt change please help
@devsantos37532 жыл бұрын
How do I activate and deactivate the aim of a specific weapon?
@adhiraj_184 жыл бұрын
The the scope camera is not properly synchronising with the ak47 rifle. I followed the video twice. However the basic camera does work. Please tell me what to do next.
@rebelstrategist5 жыл бұрын
Cool, this gave me a great idea to implement for the vehicles I'm implementing.
@pegassus-oj1zj3 жыл бұрын
you really did watch an FPS tutorial to make a car ?
@owngamesgamer40306 жыл бұрын
my camera is still cliping and i saw that only in that video pls help
@sumantbag014 ай бұрын
can this process be made to run smoothly instead of all of a sudden change in cameras ???
@dandroid44887 жыл бұрын
BTW can you make that when you press the ADS button you deactivate the sprint, I tried with some conditions but it messes up with the max walk speed :)
@phaeton016 жыл бұрын
how would you sweep between the two cameras? since using the activate/deactivate method produces a snapping effect?
@phaserx32943 жыл бұрын
Use interpolation, I don't really know a lot about that, but you can find some really good tutorials about interpolation on KZbin
@zinx-YT4 жыл бұрын
I put my camera in my mesh and the socket is right hand it still work
@michaelrothkopf40885 жыл бұрын
Would you show us the position/rotation values for the camera?
@mdarbaz30034 жыл бұрын
i am saving my files closing the application..when i try to open it says failed to load assets
@modelingchiapet1457 жыл бұрын
is there a way to make the aim transition smoother
@wlofa4 жыл бұрын
Did you find out how?
@rared3g3n954 жыл бұрын
Why is his idle aiming swat character higher then mine in terms of aiming the gun
@samuelrussell40465 жыл бұрын
i try to add ak as the skeletal mesh and nothing happens but when i use another asset the load in
@StopItRyan2 жыл бұрын
Okay looks like nobody replied to the requests about running into the issue I had where the gun would follow the yaw (left and right) but not the pitch (up and down) when in ADS view. To fix this you need to go to your character's blueprint class and select Use Controller Rotation Pitch under the Pawn settings. That was 30 minutes of faffing about that I'm never getting back and hopefully that can help you. Also this tutorial works perfectly in UE5.0.3.
@jaytmez2 жыл бұрын
Camera seems to be very shaky when the player moves sideways. How to fix that?
@joe-tq1ov4 жыл бұрын
Hey thank you so much!!! this is great! i got a problem that the animations are not smooth..when i walk left and right and move the mouse left and right the gun is jumping side to side and not staying in place. what can i do?
@bellocktx58002 жыл бұрын
Could you fix it_ I got the same issue
@kezaruzero16474 жыл бұрын
why when i go to left(A) or (D)right my gun point at that direction aswell
@ohomemquebrinca7 жыл бұрын
Great!! Could you show how to put a point on the HUD to aim the gun in the first camera??
@wimblesoft6 жыл бұрын
Hi Vertus. Could we add camera for each gun_baseBP and activate it when we want, instead of adding to CharacterBP?
@zxmbardi3 жыл бұрын
Can anyone just put there Ads camera rotation and settings down below please?
@almightykodadon7 жыл бұрын
I am having the hardest time with the parent socket. I cant even change it & when I hover over it it says.. Select a dofferent parent socket - cannot change socket on inherited componentes.. Please I need some assistance
@almightykodadon7 жыл бұрын
TheSundayGamer ok I'll give that a try
@sebastianbarra45055 жыл бұрын
Hello, I have a question: I follow this course from the beginning but I did not want to put the camera on the character's head, but leave it as a third person. All good until when I "aim" the character moves the weapon only in the Z axis but when moving sideways does not move. Any solution or idea how to achieve it?
@JonathanFenton19807 жыл бұрын
hi, great video. but i did notice a camara hop when strifing left and right using "A" and "D" whilst holding right mouse and aiming down the sights. the camera jumps, even though the iron sights stay in the same position, the area aiming at changes when press A or D, then reverts back
@jaspreetmaan1217 жыл бұрын
Please continue the sequencer series...
@teddybear11436 жыл бұрын
What about having custom aights like holographic or red dot?
@garvitbhardwaj54784 жыл бұрын
Can someone tell me the coordinates of ads camera please
@talkyofficial Жыл бұрын
thank you
@gianniskotzia83704 жыл бұрын
it writes me (can't play in editor when performing duplicate component operation)
@jessicayokoscarcella97192 жыл бұрын
Hey Virtus great tutorials , im stuck at a certain part though and cant seem to find the problem, after adding the sprint animations everything works but the animations dont activate so myy character is just gliding please advise what to do
@Drayken7 жыл бұрын
Also, another problem is that when you release RMB while crouching you can now crouch at 600 speed instead of 300.
@imvirpil7 жыл бұрын
Virtus you made it so complicated! You could´ve just pressed the "Simulate" button. You made it way harder than you should´ve
@michaelrothkopf40885 жыл бұрын
Whats the simulate button?
@piotrrehmus37966 жыл бұрын
When I did that too, a problem has come. When I aim, the weapon is not in the middle in the screen, but slightly offset to the right. Can someone tell me how I can fix that?
@melius04 жыл бұрын
i cant select a socket for the camera anyone who knows how to select???
@josephstauss20334 жыл бұрын
the ak isn't a skeletal mesh for me :/ how to fix?
@snootnootsnipes22555 жыл бұрын
I followed the tut perfect but when I aim in my character auto looks down I think it is because of something from the mouse aiming system but idk pls halp
@incendiaryagenda35695 жыл бұрын
You've probably figured something out by now, but my fix was to put the ADSCamera as a child of Mesh (Inherited) in the ThirdPersonCharacter Viewport. Then you can attach it (in the Parent Socket tab) to Weapon_Attach, the hand-point for the gun set in the earlier videos. From there, it will probably jump your camera way off to the side, so you'll have to go back into the viewport to fix it. You'll probably notice it jumped the ADSCamera way off away from your pawn. Move it back, scale it like before, and you should be good to go!
@Ryan_GameDev3 жыл бұрын
@@incendiaryagenda3569 thanks so much this really helped, thank you
@adambubbleboo52373 жыл бұрын
Guys i have a lil problem, first the ads is not smooth, it just snaps from lef to right depending on what direction I'm moving and it looks weird, plus it doesn't allow me to look down while ads is activated. Any fixes?
@stormolflak3 жыл бұрын
Very interesting approach I see, good job though
@gerardocardenas88056 жыл бұрын
Hola Virtus, en este video cuando camino hacia la izquierda en el lugar, la camara se mueve bruscamente, es decir no se mantiene fija. como se puede solucionar eso?
@Nolanabbott133 жыл бұрын
Puede que tenga algo que ver con la configuración de la cámara, simplemente vuelva a ver el video e intente ver cómo se ve. También lo siento, respondí tan tarde
@etiennec.75135 жыл бұрын
And all that good stuff.
@v5games3246 жыл бұрын
makes it a lot easier if you pause your animations
@wolfmanproject19823 жыл бұрын
Helllo guys! --When make zoom with mouse Right click button then moved second camera only left & right. Up & down don't moved... --Please help me.
@TjwithA5.05 жыл бұрын
im having trouble with the left hand connecting the gun going up and down
@rastazorastra17725 жыл бұрын
The left hand is not suppose to stay connected at all times as its not attached to the weapon via parent socket. Otherwise it makes reloading impossible.
@Drayken7 жыл бұрын
When I switch from left to right movement the weapon's aim gets fucked up, is there a way to always keep the weapon aiming at the center of the screen?
@aiden63435 жыл бұрын
does anybody know the best location for the weapon attach socket? i cant get it to fit properly
@lionlion75383 жыл бұрын
while im aiming i can only look left and right cant look up or down anyideas?
@grindx12923 жыл бұрын
found a fix? i didnt
@39nova772 жыл бұрын
kzbin.info/www/bejne/d3LHaJpuqdubm6s 6:40 You have one of your links coming out of X instead of Y
@guyrolifts4 жыл бұрын
i started to do this process and once i added the second camera i preesed play and i had 2 guns... and my body was gone along with all the animations
@guyrolifts4 жыл бұрын
please if somebody sees this tell me what to do. at this point im thinking i have to start all the way from the beginning. i cant sprint or crouch anymore, my camera isnt locked onto where im aiming anymore and my whole body is completely gone
@ricardovega14074 жыл бұрын
@@guyrolifts maybe in the "Deactivate" function(on the ThirdPersonCharacter Event Graph) instead if "Skeletal Mesh" you put "Mesh"
@FR_Fizy2 жыл бұрын
thanks!
@SolitarySubstructure7 жыл бұрын
TIP* I own a few Kalashnicovs and they do not have a "metallic shine" . They have a dull matte finish. Some "blued" weapons have a shine but those are mostly pistols and "blue" weapons rust really easy just with finger oil...
@patsanoob4 жыл бұрын
Whenever I release my ADS input, my camera doesn't return to its original position but to the left side of the character's head for some reason. Anybody else ran into this problem and found a solution? I'm using Unreal 4.24
@franklimburns79384 жыл бұрын
Same thing is happening to me.Have you found a solution? I keep moving the ADS in the character blueprint viewport but it doesn't affect where the camera is in game.
@adalbertolima38524 жыл бұрын
Check if you re using set Auto activate rather than Activate on the Input Blueprint made for the ADS system on ThirdPersonCharacter Blueprint. It seems the Auto activate actually turns off the adscamera after the first release. This worked for me.
@wreckwreck42825 жыл бұрын
Does anyone know how to fix the issue where when my rifle "unscopes" it doesnt go back to the first cameras original view but instead some random spot in the middle of the characters body?
@johnkeyes94822 жыл бұрын
Hello Virtus, I use UE5, I had done these stuff days before. Today I open the engine but the HUD doesn't show anything. I compiled the FPSHUD and it said "Binding: Property ' /Script/UMG.ProgressBar:PercentDelegate ' on Widget ' ProgressBar_0 ': Member:GetPercent_0 Unable to bind DoubleProperty, unsupported type". How to solve it?
@GAMINGHARIN3 жыл бұрын
Hi Virtus, Please please please reply me for I can't turn rotate left and right while aiming. How to fix that? and other than these everything is fine
@youngmanic55464 жыл бұрын
When I zoom in, I cannot walk without it zooming back out. What did I miss?
@jsk76546 жыл бұрын
Qucik Question, Im following along your tutorial but for some reason when my doesnt walks but just keeps running and when i try to aim and run it moves the camera all over the place and if i shoot it fires the bullets in all direction because the camera is moving with the hand
@TheJimmyJazz19944 жыл бұрын
Wondering if anyone could help? My projectile (bullet) fires forward, but when I link the ADS camera to the muzzle, it's facing backwards... really weird. If I face my muzzle backwards - so my rifle shoots projectiles back into the character - then the linked ADS correctly looks forward! This happened when I tried to re-size the rifle skeletal mesh to fit the character's hands more... no idea how to fix it.
@Zenmaster_Phil5 жыл бұрын
I accidently deleted some steps with ctrl Z and now my Default Cam is the SceneCaptureCam and Aiming doesnt work at all now :'( plz halp
@Checometer4 жыл бұрын
In case you never figured this out, ctrl+Y is redo. Very helpful.
@AcidLemon7 жыл бұрын
Please make this tutorial at Multiplayer setup
@alimughal48976 жыл бұрын
my spine is moving up and down but not right and left while firing help??
@dazbird9057 жыл бұрын
Nice Tut Virtus. Do you know of a good way to use prone for characters, or pawns as it's suggested. Always been a sticking point for game devs using Unreal. Would be nice to get a tutorial on that at some stage. Many thanks for your time ;)
@stefanburchardt69097 жыл бұрын
I love your vids! They are great! Could tou maybe do game menu?
@bobaustin57015 жыл бұрын
When I aim up and down the ADScam my left hand raises and lowers while moving up and down
@Peacemotiv3 жыл бұрын
did you fixed it
@delta_two_fourgaming143 жыл бұрын
Learning so much through this series.. so much so I found a fault with the move speed in the latest engine, for some reason it came up with an error, so you have to get reference to the character movement, attach it to normal walking speed target, it might be just me but hey ho. thanks for the tuts
@thalanoth5 жыл бұрын
This is driving me nuts, but while I'm editing the thirdpersoncharacter in viewport, how do I make him STOP BOBBING AROUND in his idle state. Attempting to align the camera for the muzzle while ADS is damn frustrating to do while the entire model is slightly swaying. It's like trying to level a washing machine while on a boat lol...
@gursanjjamsinghalang99986 жыл бұрын
Hey Virtus, I'm not able add iron sights because whenever i turn my weapon from left to right the camera moves but it isn't in alignment please someone tell me how to fix it. Thank You
@whitesfatal6 жыл бұрын
I need some help the projectile isn't firing straight how do I fix it???
@gamister50265 жыл бұрын
White In one of his videos he actually said how to fix it im not sure which was it
@evanwestermann15425 жыл бұрын
Having Trouble Looking Downward When i try to move the follow camera below horizontal (looking at the ground), it starts to move upward again. This happens even when aiming down the sights using then ADS Camera also.
@randwilliams29375 жыл бұрын
you need to bind the camera to the muzzle, not the character model.
@tripleunder3 жыл бұрын
@@randwilliams2937 how do you do that
@feraafiir54437 жыл бұрын
Virtus can you make a tutorial on how to switch between pistol and possibly a knife with animations on the next episode?