Aiming Down Sights - #14 Creating A First Person Shooter (FPS) With Unreal Engine 4

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Virtus Learning Hub

Virtus Learning Hub

Күн бұрын

Пікірлер: 277
@JackChappleShow
@JackChappleShow 3 жыл бұрын
Years later, hope this helps everyone...You can spawn a blank actor BP, with just a camera component. Do it at begin play. Attach actor to the same mesh and socket as in this video. Except now, you can use 'set view target with blend' from your player controller. Now you can smoothly move the camera from 'aiming' to 'not aiming', instead of just deactivating and activating it. I was stuck on this a little bit, and this random devsquad vid helped me get there lol. thanks!
@niceteam9549
@niceteam9549 3 жыл бұрын
Thank you!
@m.raflyyanuar9886
@m.raflyyanuar9886 3 жыл бұрын
Thanks!
@AmaliePreecha
@AmaliePreecha 3 жыл бұрын
dude thats awesome, took some time to figure out from your explanation but it works amazing. if anyone needs instructions feel free to text
@seanwieland6660
@seanwieland6660 2 жыл бұрын
@@AmaliePreecha If you wouldn't mind explaining, I would be very grateful. Thank you in advance!
@AmaliePreecha
@AmaliePreecha 2 жыл бұрын
@@seanwieland6660 so you create a blueprint Class actor and just ADD a camera into it. Then in the character at begin play you spawactor that actor. Make a reference and attach the actor to component. I created a socket called scope not muzzle in the AK skeleton. Then when you right click you set view target with blend to that actor reference you made and get player controller. And at release i set it to self in new view target
@haroo5738
@haroo5738 3 жыл бұрын
when your aligning ads change the field of view to around 50-70 makes it so much easier
@deansamuel5881
@deansamuel5881 6 жыл бұрын
Today, We are going to learn about "all that good stuff". :D
@MoneyMagnet_HQ
@MoneyMagnet_HQ 4 жыл бұрын
Congrats Virtus you just won the award for most times "Good Stuff" was said in a youtube video
@williamdonisthorpe5816
@williamdonisthorpe5816 5 жыл бұрын
I had a few issues with this one when pinpointing the aim and figured a way to make it easier. Click on the new AK mesh(The one we made invisible). Set the scale to exactly 1 and just match the AK placement to the one in game (If you run the game and then in a separate window drag the weapon to the exact placement in the view port, then place the camera, it's spot on). Just a tip for anyone who struggled with the positional values on the weapon like me. If you do this, remember to make the view port AK invisible again then. Great tutorials overall! :)
@tingamer2508
@tingamer2508 4 жыл бұрын
if anyone is having issues with ADS camera no following the aim down sights, make sure that when you created the ak dummy skeletal mesh, you made the parent socket the "weapon_attach"
@OtakuWrath
@OtakuWrath 6 жыл бұрын
These are great guides, I've followed along so far and with the knowledge i learned here i managed to fix all the little things like preventing the character from sprinting when crouching or aiming.
@kartoon5112
@kartoon5112 3 жыл бұрын
How
@operationalhumanbeing9916
@operationalhumanbeing9916 4 жыл бұрын
the best thing about your tutorial is you never make them complex
@OFFICER125GAMINGOFFICIAL
@OFFICER125GAMINGOFFICIAL 3 жыл бұрын
And he explains what everything doessss
@olliveraira6122
@olliveraira6122 5 жыл бұрын
When lining up the ADS-cam you dont actually have to compile and click play again, you can just keep the game running while lining it up and if you temporarily disconnect the RMB release socket in the event graph you will be able to see the changes live ;)
@taylorthompy9157
@taylorthompy9157 4 жыл бұрын
if you go to editor preferences>viewport> and scroll down to grid snapping you can disable the grid and align ur iron sights to perfection *chefs kiss*
@arnoroll
@arnoroll 4 жыл бұрын
I used the fonction "Set view target with blend" instead of deactivate/activate this allows a smooth transition between cameras
@cheddarchees
@cheddarchees 4 жыл бұрын
You the man! Thank you!
@fraydizs7302
@fraydizs7302 4 жыл бұрын
It doesnt let me connect the cameras to "Set view target with blend"
@rhettosbment2384
@rhettosbment2384 3 жыл бұрын
Looking for a way to make this work? Camera's in the thirdpersoncharacter are components and set view target with blend only will work with actors, do I need to create whole new camera systems?
@39nova77
@39nova77 2 жыл бұрын
@@rhettosbment2384 you create a blank blue print with just a camera in it. However I haven't worked out how to do all this correctly yet.
@jmr2008jan
@jmr2008jan 3 жыл бұрын
Tip: When you change the walk speed while ADS'ing, subtract a value from maxwalkspeed then add that value back in when not ADS'ing. Do the same for crouch and sprint (except add a value to maxwalkspeed for sprinting then subtract when no longer sprinting.) This allows you to have each movement state (walk/run, sprint, crouch, and ADS) affect maxwalkspeed in any combination without having to deal with all the combinations of movement states. I used 200 for all values with a default walk/run of 500. Therefor spinting goes to 700, crouch is 300, ads takes whatever state you are in and subtracts 200 from max etc. Sprinting while crouched and ADS'ing puts you back up to 500, but I plan to implement a fatigue/stamina system so that sprinting always depletes your stamina.
@JordansCoasterWorks
@JordansCoasterWorks 7 жыл бұрын
Hey Virtus. Loving your tutorials. everything works amazing. in one of your upcoming videos can you show us how to fix the animations some of the transitions can be jerky mainly while changing direction in crouch. but also going backwards in the standard walk/run and also when you hold two direction keys at the same time. appreciate the help. Thanks mate :)
@the_specialist2051
@the_specialist2051 7 жыл бұрын
Want to have some fun? Hit Shift and Right Mouse Button to get some motion sickness
@headhunter80konmine65
@headhunter80konmine65 7 жыл бұрын
The_Specialist haha ok
@vexonen
@vexonen 7 жыл бұрын
wanna have more fun? press ctrl and then shift
@brunnersamuel4615
@brunnersamuel4615 5 жыл бұрын
Just add a isaiming variable and a branch before sprint
@gus9797
@gus9797 4 жыл бұрын
do all 3
@genericallyentertaining
@genericallyentertaining 4 жыл бұрын
As a UE4 noob, I'm very proud that I figured out how to fix this problem by myself.
@SolitarySubstructure
@SolitarySubstructure 7 жыл бұрын
Between "Follow Camera Deactivate" and "ADS Camera Activate" you can place "set field of view" for ADS camera. 60-70 seems to have a good sight picture. (FollowCamDe)-->(SetFieldofView)"ADS"--->(ADSCamAct)
@SolitarySubstructure
@SolitarySubstructure 7 жыл бұрын
Mine had transition lag. With BP i had no lag
@VirtusEdu
@VirtusEdu 7 жыл бұрын
Today we take a look at setting up a simple aiming down sights system for our FPS. Enjoy!
@Marcelo_DevRussi
@Marcelo_DevRussi 7 жыл бұрын
Hi Virtus I`m loving your tutorial videos! I am doing a school project and I'm having doubts and some difficulties in the rigging part of the gun, could you do some kind of tutorial for this? Thanks! And continue doing this amazing videos
@harinadhmarthala4132
@harinadhmarthala4132 7 жыл бұрын
can u tell me how many videos are yet to be posted and how much time will take for it?
@AlexGomez-fy5cn
@AlexGomez-fy5cn 6 жыл бұрын
Hello! Good vid! But I have a question.. Why can't I rotate the second camera up and down? I can only rotate it to the sides while I am aiming. I have been stuck with this a few hours and cannot solve it... Thanks! Hope u can help me
@LtWret
@LtWret 3 жыл бұрын
I found making an additional "sight" socket on the AK model alot easier for binding the camera
@maplecadegamesdevloppement2588
@maplecadegamesdevloppement2588 7 жыл бұрын
nice job Virtus :D
@iBot.
@iBot. 7 жыл бұрын
Looks so good! Nice!
@brunnersamuel4615
@brunnersamuel4615 5 жыл бұрын
I added persistent aim, when you click aim it stay aimed, and when you click again it leave aimed, when you hit sprint, it get out of aim and run, pretty usefull in case of surprise. Damn this tut is so usefull !
@rigooandu
@rigooandu 5 жыл бұрын
How? Explain pls
@marcosbiensuave
@marcosbiensuave 4 жыл бұрын
I'm trying to make just that but with the pressed aim action, any suggestions?
@isaakvanwegen2784
@isaakvanwegen2784 5 жыл бұрын
for the material I just made a quick metal map so the wood isnt metalic and the same with roughness so the wood is rough and the metal shiny
@RegressStage
@RegressStage 7 жыл бұрын
When i move the character up and down the camera isnt moving with it when im at iron sight camera...
@vexonen
@vexonen 7 жыл бұрын
ok watch all videos up to this one about camera and copy everything but do it with ads camera edit: just watch ep 12 edit2: idea just hook it up to weapon attach or whatever you called it
@franciscoarana3735
@franciscoarana3735 6 жыл бұрын
@@vexonen Aligning it with weapon attach worked for me, bringing the dummy AK into the viewport seems rather pointless
@goruntuleme-wg6ns
@goruntuleme-wg6ns 5 жыл бұрын
@@vexonen *Please help i can't*
@vexonen
@vexonen 5 жыл бұрын
@@goruntuleme-wg6ns chief this was 2 years ago i have no clue how to do it now
@hawzie_9023
@hawzie_9023 7 жыл бұрын
for people who can't look up or down while aiming make sure that the parent socket of the skeletal mesh (ak) is weapon attachment or base then attach camera to muzzle
@tripleunder
@tripleunder 3 жыл бұрын
what does this even mean
@daveybeau
@daveybeau 3 жыл бұрын
it wont let me set the new skeletal mesh or camera to a new socket? cannot change socket on inherited components? please help someone lol
@mr.sunshine4432
@mr.sunshine4432 5 жыл бұрын
To anyone not able to select the parent socket with spyglass, this is what i did: -Drag details panel to the left and then back to the right and see if it works (was a little bug) -Or drag the gun skeletal mesh and attach to the character skeletal mesh you have, then attach camera to the gun skeletal mesh and see if it works :)
@hawzie_9023
@hawzie_9023 7 жыл бұрын
when i go close to my mesh it starts disappearing from where im looking even tho im not that close
@charliebrownau
@charliebrownau 7 жыл бұрын
3:05 - Gday . Love your UE4 tutorials
@RakazakTV
@RakazakTV 5 жыл бұрын
For some reason after doing this it completely broke all animations and the control rotation. I went back to check to see if I messed anything up and I didn't its still the same as the control rotation tutorial. Can anyone help? Thanks.
@tom.0919
@tom.0919 5 жыл бұрын
The same thing happened to me too! I don’t know what it is and I’ve spent an hour trying to fix it but haven’t had any progress.
@grindx1292
@grindx1292 3 жыл бұрын
@@tom.0919 did you get it working
@tom.0919
@tom.0919 3 жыл бұрын
@@grindx1292 No, eventually I just gave up on the game Sorry
@abcbcacba
@abcbcacba 7 жыл бұрын
You have the best tutorials! keep it up, please don't stop with this fps tutorial! I have so many questions, like will you make tutorials about Vertical and Horizontal recoil, attachments, how to add other weapons, how to customize weapons, actual bullets, respawn, AI, Death, Sounds for when shooting or when reloading etc etc and other stuff. and btw I have a question, I tried to change the way my character was holding his gun but it wouldn't change, it would change in the skeletal mesh weapon preview thing but it wouldn't change when I pressed play.
@abcbcacba
@abcbcacba 7 жыл бұрын
yes i did
@gustavholst501
@gustavholst501 7 жыл бұрын
Make sure you move the weapon attach and not the ak47
@dandroid4488
@dandroid4488 7 жыл бұрын
You have to wait or restart the project, i had the same problem :)
@Da0ll
@Da0ll 7 жыл бұрын
You have to go 0 press key apply and ready
@ratboyOwO
@ratboyOwO 6 жыл бұрын
sprinting while using ADS is fun
@alectucker1665
@alectucker1665 7 жыл бұрын
Please! I need some help! My view is tilted when I aim down sights and idk how or why it's happening
@rubixboot6347
@rubixboot6347 4 жыл бұрын
UrBoyPickle sane
@pizleg4203
@pizleg4203 3 жыл бұрын
Did you readjust the new camera's rotation in the thirdpersoncharacter blueprint viewport?
@ricardovega1407
@ricardovega1407 4 жыл бұрын
The AK47 that you have in the ThirdPersonCharacter ViewPort will not appear in the game since is hidden, in order to align correctly the sight you have to copy the "Relative Location" and "Relative Rotation" of the Weapon_Attach on the Swat_Skeleton and paste it into the AK47 (the one in the ThirdPersonCharacter ViewPort) "Location" and "Rotation". That's how I make mine work, if this is not true please correct me.
@zbstepps765
@zbstepps765 6 жыл бұрын
my weapon when aiming down sight is to the left but when i change the rotation it doesnt change please help
@devsantos3753
@devsantos3753 2 жыл бұрын
How do I activate and deactivate the aim of a specific weapon?
@adhiraj_18
@adhiraj_18 4 жыл бұрын
The the scope camera is not properly synchronising with the ak47 rifle. I followed the video twice. However the basic camera does work. Please tell me what to do next.
@rebelstrategist
@rebelstrategist 5 жыл бұрын
Cool, this gave me a great idea to implement for the vehicles I'm implementing.
@pegassus-oj1zj
@pegassus-oj1zj 3 жыл бұрын
you really did watch an FPS tutorial to make a car ?
@owngamesgamer4030
@owngamesgamer4030 6 жыл бұрын
my camera is still cliping and i saw that only in that video pls help
@sumantbag01
@sumantbag01 4 ай бұрын
can this process be made to run smoothly instead of all of a sudden change in cameras ???
@dandroid4488
@dandroid4488 7 жыл бұрын
BTW can you make that when you press the ADS button you deactivate the sprint, I tried with some conditions but it messes up with the max walk speed :)
@phaeton01
@phaeton01 6 жыл бұрын
how would you sweep between the two cameras? since using the activate/deactivate method produces a snapping effect?
@phaserx3294
@phaserx3294 3 жыл бұрын
Use interpolation, I don't really know a lot about that, but you can find some really good tutorials about interpolation on KZbin
@zinx-YT
@zinx-YT 4 жыл бұрын
I put my camera in my mesh and the socket is right hand it still work
@michaelrothkopf4088
@michaelrothkopf4088 5 жыл бұрын
Would you show us the position/rotation values for the camera?
@mdarbaz3003
@mdarbaz3003 4 жыл бұрын
i am saving my files closing the application..when i try to open it says failed to load assets
@modelingchiapet145
@modelingchiapet145 7 жыл бұрын
is there a way to make the aim transition smoother
@wlofa
@wlofa 4 жыл бұрын
Did you find out how?
@rared3g3n95
@rared3g3n95 4 жыл бұрын
Why is his idle aiming swat character higher then mine in terms of aiming the gun
@samuelrussell4046
@samuelrussell4046 5 жыл бұрын
i try to add ak as the skeletal mesh and nothing happens but when i use another asset the load in
@StopItRyan
@StopItRyan 2 жыл бұрын
Okay looks like nobody replied to the requests about running into the issue I had where the gun would follow the yaw (left and right) but not the pitch (up and down) when in ADS view. To fix this you need to go to your character's blueprint class and select Use Controller Rotation Pitch under the Pawn settings. That was 30 minutes of faffing about that I'm never getting back and hopefully that can help you. Also this tutorial works perfectly in UE5.0.3.
@jaytmez
@jaytmez 2 жыл бұрын
Camera seems to be very shaky when the player moves sideways. How to fix that?
@joe-tq1ov
@joe-tq1ov 4 жыл бұрын
Hey thank you so much!!! this is great! i got a problem that the animations are not smooth..when i walk left and right and move the mouse left and right the gun is jumping side to side and not staying in place. what can i do?
@bellocktx5800
@bellocktx5800 2 жыл бұрын
Could you fix it_ I got the same issue
@kezaruzero1647
@kezaruzero1647 4 жыл бұрын
why when i go to left(A) or (D)right my gun point at that direction aswell
@ohomemquebrinca
@ohomemquebrinca 7 жыл бұрын
Great!! Could you show how to put a point on the HUD to aim the gun in the first camera??
@wimblesoft
@wimblesoft 6 жыл бұрын
Hi Vertus. Could we add camera for each gun_baseBP and activate it when we want, instead of adding to CharacterBP?
@zxmbardi
@zxmbardi 3 жыл бұрын
Can anyone just put there Ads camera rotation and settings down below please?
@almightykodadon
@almightykodadon 7 жыл бұрын
I am having the hardest time with the parent socket. I cant even change it & when I hover over it it says.. Select a dofferent parent socket - cannot change socket on inherited componentes.. Please I need some assistance
@almightykodadon
@almightykodadon 7 жыл бұрын
TheSundayGamer ok I'll give that a try
@sebastianbarra4505
@sebastianbarra4505 5 жыл бұрын
Hello, I have a question: I follow this course from the beginning but I did not want to put the camera on the character's head, but leave it as a third person. All good until when I "aim" the character moves the weapon only in the Z axis but when moving sideways does not move. Any solution or idea how to achieve it?
@JonathanFenton1980
@JonathanFenton1980 7 жыл бұрын
hi, great video. but i did notice a camara hop when strifing left and right using "A" and "D" whilst holding right mouse and aiming down the sights. the camera jumps, even though the iron sights stay in the same position, the area aiming at changes when press A or D, then reverts back
@jaspreetmaan121
@jaspreetmaan121 7 жыл бұрын
Please continue the sequencer series...
@teddybear1143
@teddybear1143 6 жыл бұрын
What about having custom aights like holographic or red dot?
@garvitbhardwaj5478
@garvitbhardwaj5478 4 жыл бұрын
Can someone tell me the coordinates of ads camera please
@talkyofficial
@talkyofficial Жыл бұрын
thank you
@gianniskotzia8370
@gianniskotzia8370 4 жыл бұрын
it writes me (can't play in editor when performing duplicate component operation)
@jessicayokoscarcella9719
@jessicayokoscarcella9719 2 жыл бұрын
Hey Virtus great tutorials , im stuck at a certain part though and cant seem to find the problem, after adding the sprint animations everything works but the animations dont activate so myy character is just gliding please advise what to do
@Drayken
@Drayken 7 жыл бұрын
Also, another problem is that when you release RMB while crouching you can now crouch at 600 speed instead of 300.
@imvirpil
@imvirpil 7 жыл бұрын
Virtus you made it so complicated! You could´ve just pressed the "Simulate" button. You made it way harder than you should´ve
@michaelrothkopf4088
@michaelrothkopf4088 5 жыл бұрын
Whats the simulate button?
@piotrrehmus3796
@piotrrehmus3796 6 жыл бұрын
When I did that too, a problem has come. When I aim, the weapon is not in the middle in the screen, but slightly offset to the right. Can someone tell me how I can fix that?
@melius0
@melius0 4 жыл бұрын
i cant select a socket for the camera anyone who knows how to select???
@josephstauss2033
@josephstauss2033 4 жыл бұрын
the ak isn't a skeletal mesh for me :/ how to fix?
@snootnootsnipes2255
@snootnootsnipes2255 5 жыл бұрын
I followed the tut perfect but when I aim in my character auto looks down I think it is because of something from the mouse aiming system but idk pls halp
@incendiaryagenda3569
@incendiaryagenda3569 5 жыл бұрын
You've probably figured something out by now, but my fix was to put the ADSCamera as a child of Mesh (Inherited) in the ThirdPersonCharacter Viewport. Then you can attach it (in the Parent Socket tab) to Weapon_Attach, the hand-point for the gun set in the earlier videos. From there, it will probably jump your camera way off to the side, so you'll have to go back into the viewport to fix it. You'll probably notice it jumped the ADSCamera way off away from your pawn. Move it back, scale it like before, and you should be good to go!
@Ryan_GameDev
@Ryan_GameDev 3 жыл бұрын
@@incendiaryagenda3569 thanks so much this really helped, thank you
@adambubbleboo5237
@adambubbleboo5237 3 жыл бұрын
Guys i have a lil problem, first the ads is not smooth, it just snaps from lef to right depending on what direction I'm moving and it looks weird, plus it doesn't allow me to look down while ads is activated. Any fixes?
@stormolflak
@stormolflak 3 жыл бұрын
Very interesting approach I see, good job though
@gerardocardenas8805
@gerardocardenas8805 6 жыл бұрын
Hola Virtus, en este video cuando camino hacia la izquierda en el lugar, la camara se mueve bruscamente, es decir no se mantiene fija. como se puede solucionar eso?
@Nolanabbott13
@Nolanabbott13 3 жыл бұрын
Puede que tenga algo que ver con la configuración de la cámara, simplemente vuelva a ver el video e intente ver cómo se ve. También lo siento, respondí tan tarde
@etiennec.7513
@etiennec.7513 5 жыл бұрын
And all that good stuff.
@v5games324
@v5games324 6 жыл бұрын
makes it a lot easier if you pause your animations
@wolfmanproject1982
@wolfmanproject1982 3 жыл бұрын
Helllo guys! --When make zoom with mouse Right click button then moved second camera only left & right. Up & down don't moved... --Please help me.
@TjwithA5.0
@TjwithA5.0 5 жыл бұрын
im having trouble with the left hand connecting the gun going up and down
@rastazorastra1772
@rastazorastra1772 5 жыл бұрын
The left hand is not suppose to stay connected at all times as its not attached to the weapon via parent socket. Otherwise it makes reloading impossible.
@Drayken
@Drayken 7 жыл бұрын
When I switch from left to right movement the weapon's aim gets fucked up, is there a way to always keep the weapon aiming at the center of the screen?
@aiden6343
@aiden6343 5 жыл бұрын
does anybody know the best location for the weapon attach socket? i cant get it to fit properly
@lionlion7538
@lionlion7538 3 жыл бұрын
while im aiming i can only look left and right cant look up or down anyideas?
@grindx1292
@grindx1292 3 жыл бұрын
found a fix? i didnt
@39nova77
@39nova77 2 жыл бұрын
kzbin.info/www/bejne/d3LHaJpuqdubm6s 6:40 You have one of your links coming out of X instead of Y
@guyrolifts
@guyrolifts 4 жыл бұрын
i started to do this process and once i added the second camera i preesed play and i had 2 guns... and my body was gone along with all the animations
@guyrolifts
@guyrolifts 4 жыл бұрын
please if somebody sees this tell me what to do. at this point im thinking i have to start all the way from the beginning. i cant sprint or crouch anymore, my camera isnt locked onto where im aiming anymore and my whole body is completely gone
@ricardovega1407
@ricardovega1407 4 жыл бұрын
@@guyrolifts maybe in the "Deactivate" function(on the ThirdPersonCharacter Event Graph) instead if "Skeletal Mesh" you put "Mesh"
@FR_Fizy
@FR_Fizy 2 жыл бұрын
thanks!
@SolitarySubstructure
@SolitarySubstructure 7 жыл бұрын
TIP* I own a few Kalashnicovs and they do not have a "metallic shine" . They have a dull matte finish. Some "blued" weapons have a shine but those are mostly pistols and "blue" weapons rust really easy just with finger oil...
@patsanoob
@patsanoob 4 жыл бұрын
Whenever I release my ADS input, my camera doesn't return to its original position but to the left side of the character's head for some reason. Anybody else ran into this problem and found a solution? I'm using Unreal 4.24
@franklimburns7938
@franklimburns7938 4 жыл бұрын
Same thing is happening to me.Have you found a solution? I keep moving the ADS in the character blueprint viewport but it doesn't affect where the camera is in game.
@adalbertolima3852
@adalbertolima3852 4 жыл бұрын
Check if you re using set Auto activate rather than Activate on the Input Blueprint made for the ADS system on ThirdPersonCharacter Blueprint. It seems the Auto activate actually turns off the adscamera after the first release. This worked for me.
@wreckwreck4282
@wreckwreck4282 5 жыл бұрын
Does anyone know how to fix the issue where when my rifle "unscopes" it doesnt go back to the first cameras original view but instead some random spot in the middle of the characters body?
@johnkeyes9482
@johnkeyes9482 2 жыл бұрын
Hello Virtus, I use UE5, I had done these stuff days before. Today I open the engine but the HUD doesn't show anything. I compiled the FPSHUD and it said "Binding: Property ' /Script/UMG.ProgressBar:PercentDelegate ' on Widget ' ProgressBar_0 ': Member:GetPercent_0 Unable to bind DoubleProperty, unsupported type". How to solve it?
@GAMINGHARIN
@GAMINGHARIN 3 жыл бұрын
Hi Virtus, Please please please reply me for I can't turn rotate left and right while aiming. How to fix that? and other than these everything is fine
@youngmanic5546
@youngmanic5546 4 жыл бұрын
When I zoom in, I cannot walk without it zooming back out. What did I miss?
@jsk7654
@jsk7654 6 жыл бұрын
Qucik Question, Im following along your tutorial but for some reason when my doesnt walks but just keeps running and when i try to aim and run it moves the camera all over the place and if i shoot it fires the bullets in all direction because the camera is moving with the hand
@TheJimmyJazz1994
@TheJimmyJazz1994 4 жыл бұрын
Wondering if anyone could help? My projectile (bullet) fires forward, but when I link the ADS camera to the muzzle, it's facing backwards... really weird. If I face my muzzle backwards - so my rifle shoots projectiles back into the character - then the linked ADS correctly looks forward! This happened when I tried to re-size the rifle skeletal mesh to fit the character's hands more... no idea how to fix it.
@Zenmaster_Phil
@Zenmaster_Phil 5 жыл бұрын
I accidently deleted some steps with ctrl Z and now my Default Cam is the SceneCaptureCam and Aiming doesnt work at all now :'( plz halp
@Checometer
@Checometer 4 жыл бұрын
In case you never figured this out, ctrl+Y is redo. Very helpful.
@AcidLemon
@AcidLemon 7 жыл бұрын
Please make this tutorial at Multiplayer setup
@alimughal4897
@alimughal4897 6 жыл бұрын
my spine is moving up and down but not right and left while firing help??
@dazbird905
@dazbird905 7 жыл бұрын
Nice Tut Virtus. Do you know of a good way to use prone for characters, or pawns as it's suggested. Always been a sticking point for game devs using Unreal. Would be nice to get a tutorial on that at some stage. Many thanks for your time ;)
@stefanburchardt6909
@stefanburchardt6909 7 жыл бұрын
I love your vids! They are great! Could tou maybe do game menu?
@bobaustin5701
@bobaustin5701 5 жыл бұрын
When I aim up and down the ADScam my left hand raises and lowers while moving up and down
@Peacemotiv
@Peacemotiv 3 жыл бұрын
did you fixed it
@delta_two_fourgaming14
@delta_two_fourgaming14 3 жыл бұрын
Learning so much through this series.. so much so I found a fault with the move speed in the latest engine, for some reason it came up with an error, so you have to get reference to the character movement, attach it to normal walking speed target, it might be just me but hey ho. thanks for the tuts
@thalanoth
@thalanoth 5 жыл бұрын
This is driving me nuts, but while I'm editing the thirdpersoncharacter in viewport, how do I make him STOP BOBBING AROUND in his idle state. Attempting to align the camera for the muzzle while ADS is damn frustrating to do while the entire model is slightly swaying. It's like trying to level a washing machine while on a boat lol...
@gursanjjamsinghalang9998
@gursanjjamsinghalang9998 6 жыл бұрын
Hey Virtus, I'm not able add iron sights because whenever i turn my weapon from left to right the camera moves but it isn't in alignment please someone tell me how to fix it. Thank You
@whitesfatal
@whitesfatal 6 жыл бұрын
I need some help the projectile isn't firing straight how do I fix it???
@gamister5026
@gamister5026 5 жыл бұрын
White In one of his videos he actually said how to fix it im not sure which was it
@evanwestermann1542
@evanwestermann1542 5 жыл бұрын
Having Trouble Looking Downward When i try to move the follow camera below horizontal (looking at the ground), it starts to move upward again. This happens even when aiming down the sights using then ADS Camera also.
@randwilliams2937
@randwilliams2937 5 жыл бұрын
you need to bind the camera to the muzzle, not the character model.
@tripleunder
@tripleunder 3 жыл бұрын
@@randwilliams2937 how do you do that
@feraafiir5443
@feraafiir5443 7 жыл бұрын
Virtus can you make a tutorial on how to switch between pistol and possibly a knife with animations on the next episode?
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