You will be walking on air Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
Пікірлер: 13
@ricodetroit14 күн бұрын
Great insight on this spell!
@danielrowan471618 күн бұрын
Pg121 - Great spell to cover. Air walk is like the Intermediate between the MU spells Levitate and Fly. Super useful without being overpowered. On a second note, the Cleric in my party somewhat recently advanced to 9th level and the difference in usefulness and power of 5th from 4th level spells is substantial. Flamestrike, Cure Critical, Dispel Evil, Plane Shift, Raise Dead, the entire list are bangers.
@MarkCMG19 күн бұрын
Thanks for the video! Never been used at my own table but I've seen it used at convention games where I was a player, though not by myself (though I OFTEN play clerics). I like it and I like your take on it.
@yourseatatthetable19 күн бұрын
I have one caviot when it comes to Airwalk. If the caster chooses to climb vertically, like climbing a ladder, I rule it takes ones hands
@page121tabletoproleplaying419 күн бұрын
Good ruling.
@docsavage864019 күн бұрын
Never played a cleric of high enough level to get this spell so I never really red it closely. Great video.
@CaptCook99919 күн бұрын
This would be a handy spell to use when casting an Earthquake spell. You could hover directly over the area you wanted to affect.
@docsavage864019 күн бұрын
You realize earthquakes cause atmospheric waves as well? You don't want to hover right above one
@sebbonxxsebbon682419 күн бұрын
Being in the air far above would involve nothing but a bunch of dust in the air. You probably would not see much
@glenncox912819 күн бұрын
If your horse is used to wearing Horseshoes of Zephyr, it ought to take less time to train them to be used to AirWalk. Especially for Druids or Monks able to Speak With Animals, or those characters with Horsemanship proficiencies (Cavalier).
@AlanSmitheeman19 күн бұрын
Imagine this with Boots of Springing and Jumping or the Jump spell.