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Game Info
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Developer: Sega
Publisher: Sega
Year of Release: 1993
Game Review & Impressions
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Released some time between 1993 and 1994, Jurassic Park is one of the very last, if not THE last game to use Sega's revolutionary super scaler technology. Leveraging Sega's System 32 arcade hardware, the game really is a master class in technology and programming, combining a huge numbers of on-screen sprites, parallax, pre-rendered CGI and clever use of perspective to get as close to a 3D as possible without actually being a true 3D engine.
Naturally, the fact the game was associated with one of the hottest movie blockbusters of all time goes some way to boosting the game's credentials, but this game really shows Sega's incredible prowess in the arcade space. Anyone who got to experience the sit-down arcade cab, complete with drapes/shutters to block out unwanted peripheral light, found themselves totally immersed in this dino-blasting experience.
Much like Alien 3: The Gun, Jurassic Park is a relatively simple on-rails shooter, with players shooting dinosaurs and objects which pop out in front of them. Personally, I think the actual gameplay is weaker than Alien 3, in part due to its repetitive nature, and also thanks to some weird inertia on the gun sights, but there's no denying the set-pieces, particularly escaping from the terrifying T-Rex, are excellent.
As stunning as Jurassic Park is, Daytona USA would, however, be launching at around the same time. The high-resolution, 60 Hz refresh rate racer with texture-mapped graphics would make even this masterclass in 3D fakery seem archaic by comparison - sprite scaling could only get you so far.
As a last hurrah, Jurassic Park was a fitting send-off for the technology which had powered Sega's top-of-the-line coin-op hardware for close to a decade.
Information & Trivia
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Video Notes
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Related Longplays & Videos
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Chapters
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