Alan Wake Cutscenes and Dialogue Game Movie Part 3 The Signal and The Writer

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StoryGamer

StoryGamer

5 жыл бұрын

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Alan Wake Cutscenes and Dialogue Game Movie Part 3 The Signal and The Writer
Alan Wake is an action-adventure video game developed by Remedy Entertainment and published by Microsoft Studios, released for the Xbox 360 and Microsoft Windows. The story follows best-selling thriller novelist Alan Wake, as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.
In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the fiction is continued by two special episodes, titled "The Signal" and "The Writer", that were made available as downloadable content (DLC) within the same year of the game's release. Together, they make the first season of a possibly longer story. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.
Chiefly written by Sam Lake, Alan Wake took over five years to create-an unusually long development time in the game industry. The game received positive reviews from critics, and is often praised for its visuals, sound, narrative, pacing, and atmosphere. Alan Wake was awarded the first spot in Time magazine's list of the top 10 video games of 2010. Alan Wake's American Nightmare, a full stand-alone title, was released in February 2012 on the Xbox Live Arcade service. A sequel was in development but was cancelled. However, the scrapped sequel became the foundation and inspiration of Remedy's next title, Quantum Break. en.wikipedia.org/wiki/Alan_Wake
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Link to this video - • Alan Wake Cutscenes an...

Пікірлер: 3
@hatmangates883
@hatmangates883 3 жыл бұрын
'twas a good one. Thanks. Really glad you're one of those that understand the importance of e.g. around 47:00 where there's no speech, but the moment's specific gameplay-mechanics adds to the story/presentation.
@joliverius1217
@joliverius1217 3 жыл бұрын
Thank u
@iRedders
@iRedders 5 жыл бұрын
Thanks for making this! Really enjoyed it
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