pick up objects in Cinema4D with PSR tag

  Рет қаралды 24,442

Ace5 Studios

Ace5 Studios

Күн бұрын

Пікірлер
@krapart
@krapart 9 жыл бұрын
honest to god, this is one of the most useful c4d tutorials ive ever watched. thanks again vozz
@ace5
@ace5 9 жыл бұрын
+witch doctor awesome! good to hear.
@KillerLinkPlayzGames
@KillerLinkPlayzGames 8 жыл бұрын
+Aleksey Voznesenski same
@ace5
@ace5 8 жыл бұрын
thanks!
@Polyworks3D
@Polyworks3D 5 жыл бұрын
Damn, that’s it right here. I had my school project on hold for 2 days because I was doing parent constraint, using strength, and object would fly away. You helped me a lot man, thanks!
@ace5
@ace5 4 жыл бұрын
yup, parent constraint is a bit unstable
@spixelhk5061
@spixelhk5061 7 жыл бұрын
Thank you so so so much. Please produce more tutorial videos like this. It helps so many people who are in frustrated and exhausted in searching solutions. Worth more views and subscriptions. p.s. subscribed
@phraupach
@phraupach 7 жыл бұрын
Smart use of the PSR tag! Thanks for a very clear tutorial.
@kuunami
@kuunami 7 жыл бұрын
Thanks for making this tutorial. This is the type of tutorial that's seems to be hard to find on youtube. Most of them seem to focus on basic walk cycles or movements.
@luisenrique-vx5wk
@luisenrique-vx5wk 8 жыл бұрын
You are a great teacher. Thanks for this great and very helpful tip.
@ace5
@ace5 8 жыл бұрын
you are very welcome! :)
@duoAcroart
@duoAcroart 7 жыл бұрын
Very professional, right to the point! Perfect man!
@tooandflow
@tooandflow 9 жыл бұрын
The weights/nulls trick is dope! I was trying this with Parent previously.
@ace5
@ace5 9 жыл бұрын
+tooandflow ye.. parent thing is super broke..
@tooandflow
@tooandflow 9 жыл бұрын
+Aleksey Voznesenski i assumed i was just being a fool. but parent seems to cause the object to jump when scrubbing. i have found that trying to turn the result into a motion clip kills the constraint tag. i had to looped the keys instead
@trevorfox9589
@trevorfox9589 4 жыл бұрын
Thanks so much. Just what I was looking for.
@ace5
@ace5 4 жыл бұрын
Glad it helped :)
@tobiaslorenz2990
@tobiaslorenz2990 8 жыл бұрын
Very useful! Thank you so much!
@ansstas_s
@ansstas_s 5 жыл бұрын
Thank you very much! You helped me to make an important part in my project.
@ace5
@ace5 5 жыл бұрын
you are very welcome! :)
@abelov001
@abelov001 Жыл бұрын
Love it!
@ace5
@ace5 Жыл бұрын
thanks!
@Whitespace_creatorverse
@Whitespace_creatorverse 4 жыл бұрын
Thanks man, I learnt something new
@ace5
@ace5 4 жыл бұрын
wooh!
@rafiohero1
@rafiohero1 8 жыл бұрын
Great Tuto !!! quite interesting !
@ace5
@ace5 8 жыл бұрын
Thanks!
@yuuzdesign5400
@yuuzdesign5400 3 жыл бұрын
You gave me a day thank you!
@ace5
@ace5 3 жыл бұрын
You're welcome!
@KrishnaKaipa
@KrishnaKaipa 3 жыл бұрын
wow... cool man thank you.
@kraphik3d
@kraphik3d 8 жыл бұрын
very good and useful tutorial thanks!
@ace5
@ace5 8 жыл бұрын
awesome!
@nopah
@nopah 4 жыл бұрын
hey thanks, is there a way to do the same for motion capture data?
@ace5
@ace5 4 жыл бұрын
Sure, just attach the nulls to the joints
@nopah
@nopah 4 жыл бұрын
@@ace5 here is a gif of what i want to do gyazo.com/ca78d12803c3d27534debaebdb231268
@ace5
@ace5 4 жыл бұрын
And how is this connected to picking things up?
@itsdavehimself
@itsdavehimself 3 жыл бұрын
Hey awesome and super helpful thanks! My goal is to have a character stumbling around while holding his head. With this technique I've gotten the hands to follow the head but they seem to still "slide" around the head. Is there a way to lock them in more tightly? or is there a better technique for this?
@abdulkarimarts
@abdulkarimarts 8 жыл бұрын
This amazing tutorial thank you man
@ace5
@ace5 8 жыл бұрын
You're very welcome!
@d3d74
@d3d74 5 жыл бұрын
nice tutorial
@ace5
@ace5 5 жыл бұрын
thanks!
@FredyRosero
@FredyRosero 4 жыл бұрын
Finaly! Thanks
@ace5
@ace5 4 жыл бұрын
:)) you're welcome!
@bobakatr
@bobakatr 8 жыл бұрын
thanks a lot ,very useful
@iacdxb
@iacdxb 8 жыл бұрын
HI Aleksay, Thanks foe sharing nice tutorials. Just one.... this White Man model yours or purchased from...? Thanks.
@ace5
@ace5 8 жыл бұрын
its not purchased i made it. :)
@viewee22
@viewee22 7 жыл бұрын
wow,,, awesome thank you so much
@iggorr25
@iggorr25 9 жыл бұрын
So very cool :D Can this method somehow be used in this example: 1 Gun the character picks up the gun and then grabs it with both Hands, after that he starts running and swinging his arms, I would like the gun to stay with both hands so I do not have to keyframe the other hand to follow the gun....... I hope I explained this good enough...... :D
@ace5
@ace5 9 жыл бұрын
sure, just psr constrain the other hand to the gun or the first hand. same method as i explained here.
@iggorr25
@iggorr25 9 жыл бұрын
Cool THX a lot :D
@animation_walk
@animation_walk 7 жыл бұрын
how can i get the character thanks this has been so helpful
@yoericktv9610
@yoericktv9610 7 жыл бұрын
😂
@makfarik
@makfarik 6 жыл бұрын
Спасибо большое
@ace5
@ace5 4 жыл бұрын
pozhalusta
@axelfernandohuezo8847
@axelfernandohuezo8847 7 жыл бұрын
Really cool but when the object it's animated I have problem between targets weights. A basketball player for example that changed the ball between his hand and the ball it's bouncing. what is the right way to do it?
@ace5
@ace5 7 жыл бұрын
you have an animated null for the ball bouncing, and you have nulls on the hands. Then you can contrain between them. You can actually use a sphere the same size as the ball instead of the bouncing null, so its easier to animate.
@axelfernandohuezo8847
@axelfernandohuezo8847 7 жыл бұрын
Thank u very much Aleksey I'll try this next time, I used a plugin named Easy parent and works fine to me! nitro4d.com/product/easy-parent-2/
@ace5
@ace5 7 жыл бұрын
im glad you found a solution, just be careful with plugins and rederfarms.
@GreekFireWarrior
@GreekFireWarrior 8 жыл бұрын
Very good video, nice and helpful, however something frustrating keeps happening to my object. It keeps randomly repositioning, so I have to close the file and re-open it and it sometimes goes back to the original position.
@ace5
@ace5 8 жыл бұрын
+GreekFireWarrior maybe you have a stray keyframe on the object?
@GreekFireWarrior
@GreekFireWarrior 8 жыл бұрын
+Aleksey Voznesenski No. I have read all over the internet that everyone who has used PSR/parent constraints, when they scrub through the timeline it skips frames or something so the object is repositioned. It has something to do with Maxons C4D. I just have to slow scrub the timeline to check it, then animate. Thanks :)
@ace5
@ace5 8 жыл бұрын
ah i know what it is. you have to have the object that you're carrying below the object that is holding it in the object manager. because c4d reads what is happening from top to bottom. so if you hand is below the ball, cinema 4d will look where the ball is first, and THEN look where the hand is, but its too late for the ball now, so it only updates it next frame.
@GreekFireWarrior
@GreekFireWarrior 8 жыл бұрын
+Aleksey Voznesenski wait so hang on? You mean place the object layer under the wrist control? So it looks like this 'R_FK_Wrist_con+>handpos>helmet (which is the object). But that means the object is parented to the wrist and is now following the hand before its picked up? Sorry I dont want to have this video full of my complications so can private message me if its better or any1 has this problem they can see it here? Whatever is your decision
@ace5
@ace5 8 жыл бұрын
its ok, maybe this will be helpful to someone else. :) Not not parented. Just below in the object manager. Doesn't matter where it is. Because c4d reads it like a book down the page. and then checks where the object currently is. I need to make a video about this :D
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