Join my discord if you want to chat more about the changes! discord.com/invite/g6D2NsjZx2
@Verinia7 ай бұрын
I appreciate a reasoned perspective on this. Don't go to Spectrum right now, because it's on fire with all the haters. I think this is one of MANY steps towards CIG's vision for future medical gameplay/systems, if it's meant to be permanent. People need to be patient, but also CIG doesn't explain why they do anything. What's the damn vision, CIG? Maybe if we knew, there'd be less doom posting about it.
@Space-Tech7 ай бұрын
Agreed. My whole thing is let them cook, we're all still testing things. I would appreciate more vision statements tho 😅
@fairq60637 ай бұрын
Amen brother
@Ponial7 ай бұрын
At first I thought that when you respawn in these ships you wouldn't get any gear, no undersuit/helmet. Would be a good way to balance it out, so prep a ship by taking gear with you as set amount of tries.
@Space-Tech7 ай бұрын
I had thought the same thing, was very surprised when I saw it gave me a white suit!
@The_0G_Chad7 ай бұрын
Should cost 15k per clone. The same at cost for a medivac. I never understood how this service was free. In real life healthcare is one of the most expensive parts.
@vonrosphe30986 ай бұрын
@@The_0G_Chad It's an Alpha. It's nice that we can respawn now in small med beds. But this will all change. Maybe multiple times. We will see when CIG give us a official release version of SC.
@BizzMRK7 ай бұрын
Considering CIGs track record, I almost expect a massive nerf or even a revert after the sale of the Nursa ends considering this might negatively affect their sales of the Apollo and galaxy medical module in the future. While these ships obviously still have their benefits, the respawn capability of the T2 and T1 beds in those was by far their biggest selling point. Requiring storage for medical supplies which are consumed when respawning might be a good approach for balancing though. Another problem that might occur could be bush wookie Nursa or C8Rs littered all around Ghost Hollow for example, turning the whole thing into a wave defense mission, atleast for as long as they have backup armor and weapons stored in there. The Nursa especially will be very hard to locate even from a ship considering the very low signature of ground vehicles and dense forest. Overall I like the change though, granted it still needs to be balanced, since not only are many deaths still results of bugs instead of player action but CIG is also finally starting to turn the tech demo into an actual game and as Jared always said in ISC they make it realistic and then dial it back until it is fun and nothing about adding another 30 minutes of chores ontop of 10 minutes of gameplay is fun.
@Space-Tech7 ай бұрын
Really well articulated. Having some finite resource that gets consumed on respawn is a small way to perhaps bring the smaller respawn ships back into balance maybe?
@pandemoniumcrow5 ай бұрын
@@Space-Tech I Know im late but would like to add two things, Primarily that Medical Supplies are already a tradeable commodity in game, so having them be useable would be a big benefit, and would also make ships like the Galaxy much more appreciated with its 64SCU base cargo cap, things like the Nursa and C8R would need to have a 1SCU grid added somewhere, or have an internal buffer only capable of a handfull of respawns before needing a resupply. Furthermore the other importatn thing to remeber is CIG has already stated in the past that with death of a spaceman imprint degredation will be a thing, meaning different tiers of bed will impact the imprint in different ways, meaning a tier 1 may be able to respawn near indefinately, although more likely only 10-20 times, while a tier 3 may only be able to respawn someone a couple times before pretty much destroying the imprint beyond readability. Thats my take on it at least and i think the best way to balance it would be a combination of supplies and respawn count limits, incentivising people to not just use a C8R on its own, and giving medics a better loop for orgs in battles, for example they need to pick up a few people and heal them, but after that they need to go straight back to the mothership to quickly resupply before heading back off.
@Space-Tech5 ай бұрын
Really appreciate the comment! As you pointed out we already have medical supplies, having them also be a consumable feels like a double win to me :)
@cygnus66237 ай бұрын
While it is arcade like, it will cut down on having several ships stranded outside bunkers. It has been a while since I've died in a bunker, but it does happen. When the servers are fast, the NPC's are very tough! Recently played 20fps server and shot one guy and the rest pinned me in the elevator in seconds and barely finished them off and limped out.
@Space-Tech7 ай бұрын
I wonder if we've lost something by the risk being lowered if you die inside a bunker, will it still get the heart pumping as much if you spawn right outside?
@brianw34157 ай бұрын
With the new live, the enemies outside can be vicious on MT in the crap weather at night. Your viser is covered in water drops and fog while they see you with no problems.
@mayoluck7 ай бұрын
Right now ai is not "good" even though they rush you. They know where your at now even with silencers. So they are still broke just broke in the opposite direction.
@Space-Tech7 ай бұрын
A 30 fps server can be deadly
@The_0G_Chad7 ай бұрын
If they added cyberpunk style body modifications, and upgrades including weapons and night, vision implants, and basically built-in tactical devices, things like the Apollo could re-clone you with all of your implants and powers where as other medical beds would give you a basic meatbag. Hell, they could even do the jump clone route where the clone only has a four hour lifespan from a tier 3 bed. Basically looking at a tier 3 jump clone like a spare tire, just able to get your shit back to the station to where you can get a proper rec clone. This would balance combat heavily because if you wanted to invade or assault something, you would have to bring a heavy medical ship in the first time you respawned, you would be fighting guys with thermals and tactical systems and built-in weapons with your run of the mill body that has a four hour clock on it. Imagine how cool that gameplay would be . The Apollo could get contracted as a mercenary doctor to support an invasion, Clone bodies with advanced military parts would also become valuable and only tier one beds could remove the implants and resell them. This would create a black market element to the game where you could be a ripper Doc. This would also create conflict so people might want to shoot and harvest others organs . It would actually be simple coding wise as well . All these new HUD features they created for the Moby glass in combat would be implants. One combat implant would look like the HUD does now with all of the features enabled . You could adjust statistics for certain implants. Exploration implants, for instance, could have better resolution for the map, and could keep more data from your ships pings. A combat implant , could keep track of many more targets and detect ships further out that were incoming. A covert implant or law enforcement implant would allow you to scan other players for their inventory and their implant clone set up. This would not be hard to implement in the game currently, but it would massively open up the game and create more opportunities, as well as making all these ships relevant. Imagine being in pyro and being attacked in your carrack and repelling borders where both sides lose their soldiers. The Pirates only have a tier 3 bed. While the explorers are respawning with their full combat loadouts, and all the sudden the tables have turned. The Pirates, who had the advantage now do not. Now they are fighting fully implanted ship defenders with heavy armor they can see their body heat through walls, while they just have the mk 1 eyeball and less armor
@DualsPortvet7 ай бұрын
I like it. I don't care if it takes away from medical game play. I wake up at 5am don't get home until 6:30 pm or later if I stop to eat. I get home change closes make dinner and IF I can get on I don't until 7:30 - 8pm. So I only have an hr or 2 to play. Having the new ground vehicle spawn bed means I can now jump in the game, do a couple of bunkers and IF or when I go down, I don't have to wait 20 min or more for someone to come get me, and that's IF anyone will. That also means if I do die, I spawn closer to my gear so the chances of recovery are higher. And seeing I have a LOT of RIL gear, that's important to me.
@GnomeKr7 ай бұрын
My dreams of being a medic finally are becoming a reality, now I can offer people respawn points and just waiting for them to (hopefully not) die during their mission, this may come in handy with helping newer players. This also means JT will become a massive hunting ground for any possible medical ships around the area, which is both worrying and exciting
@Space-Tech7 ай бұрын
Jump town is going to be a completely different beast for sure
@gnaruto77697 ай бұрын
This changes medic from a purely reactive to a logistical role. I personally really like it as it keeps us playing for longer
@GnomeKr7 ай бұрын
@@gnaruto7769 Imagine doing Siege of Orison now, people will gladly take their medical ships and just sit them around the platforms as a easy way to enter the battle again if anything goes wrong
@gnaruto77697 ай бұрын
Except that becomes expensive very quickly if you die repeatedly. This change lets us actually play the game for more instead of looking at hospitals and trams
@dito4lyfe7 ай бұрын
i like it. I wanted us to revert back to this as soon as they took respawns away from the Cutty Red. The original change made me feel like i needed a medical degree to heal myself. I needed to know which drug was for what injury, then i needed to know what drug i needed to detoxify myself if i overdosed on the drug to fix my leg injury.
@case17377 ай бұрын
CIG working toward Death of a Spaceman has created, imo, a lot of features that weren't ever going to be sustainable. The realities of a persistent multiplayer universe where bugs and lag can occur should take precedence over ideals regarding the use of the threat of death to create engagement. So, I'm pretty excited about this change as it signals (to me) that CIG is starting to accept the fact that while death should matter, it shouldn't be as insanely punishing and that the strength of their server strategy isn't going to allow for perfect bug-free gameplay that the Death of a Spaceman model would have required.
@Splincir7 ай бұрын
Yeah, regardless of bugs or not, death of a spaceman in the strictest sense of a "sim" was always a horrible idea, and about the worst game design in the history of gaming. Seeing them seemingly starting to recognize that this is a game and it should be fun first is refreshing and gives me some hope that someone there actually plays their game or any game for that matter, and maybe has worked on a game before. Any game design that has a player staring at a screen for 5 to 30+ minutes, or spending as much time to get back to actually "playing" the game, should be doa in a design meeting. Shouldn't have made it past a drawing board let alone onto a list of features. This is a welcome change they can iterate on till it feels right. Adjust ranges and capabilities of larger ships to give them value still and you've got something that provides far more gameplay and value than anything they were considering before.
@Space-Tech7 ай бұрын
And if/when we do get to that "bug free" place, we can always revisit this to see if it's still a positive impact :)
@asheliagaming2 ай бұрын
I'm still new to the functionality of medical ships. What I wonder is how can a C8R be a great bunker runner, when physical cargo is required for loot, but also to bring spare sets of gear to equip after we die?
@yordantonchev67857 ай бұрын
I am kind of on the fence about the change and totally agree that the medical gameplay needs rework in this new case. There were orgs offering extract and revive services in the past. Now not that much needed with this change. Carefully placed corpses with loot next to the bunker elevator and a med ship/"nursa" :D make any medical gameplay unneeded. Personally am supporter of the idea that each tier respawns you, but with certain injuries not healed (say it fixes only what it normally can fix). Then feel free to extend the range on bigger medical ships too.
@RobinHartJones7 ай бұрын
I think they need to set the respawn range according to the power available (with a geometric or exponential increase as you go up the power supply sizes) . This could mean the Nursa needs to be within 3-5km of the Battle while the C8-R can be 10km, the Cutty-Red 30km etc. Or just make a unique decision for each individual ship model and say it is down to the quality of the power supply as well as the size.
@Space-Tech7 ай бұрын
Ship dependent would be a very interesting approach. If they don't think it would be too complex I'm very much on board
@Void_Tiger_7 ай бұрын
It's very welcome to see regeneration return to tier 3 beds. The Cutlass Red was marketed as a respawn capable ship, and it was a sad, sad day when CIG removed that ability. The Apollo with a tier 1 medbed should have a range closer to 100Km, to maintain it's value (strictly my opinion).
@cygnus66237 ай бұрын
Agree with you. Nicely stated. Very likely how it will flush out...number will very.
@HikariLight1217 ай бұрын
I doubt its going to stay. They may only be doing it due to the many bugs popping up killing players and once things stabilize they will remove it.
@hawk20867 ай бұрын
Edit: I meant Cutty red not Apollo was supposed to be a space ambulance. "The Apollo was marketed as a space ambulance, it was never supposed to respawn."
@HikariLight1217 ай бұрын
@@hawk2086 The Apollo is advertised to have a T1 bed for respawns. I meant the respawns on the T3 beds on the C8R, cutty red and the med ursa are not going to be permanent.
@Space-Tech7 ай бұрын
Yeah what a crazy way for the Cutty red to once again regain it's marketed feature. I don't think these changes are here to stay, but it'll be interesting to see what CIG is thinking long term
@stundardutch53207 ай бұрын
I like these changes. But also am fully aware things might change in the future. They are figuring out as that go
@Space-Tech7 ай бұрын
Yup, just gotta trust the process :)
@ArcaneDgR7 ай бұрын
I completely disagree with a devaluing of the Apollo. There is more to medical game play than a respawn point (imo)
@Space-Tech7 ай бұрын
That's totally fair. I just think that one of the flagship features of the apollo was the tier 1 bed, which has been devalued imo. I'm hoping we see the other beds get a lot more depth :)
@ArcaneDgR7 ай бұрын
@@Space-Tech The modularity of the two medical bays, coupled with wound severity, give this ship an edge as a purely medical vehicle under capital size. Once balance has been addressed (like respawn timers, DNA degradation, medical supplies cost, etc), I feel it will have a solid place in ship roles.
@Rockyroad3212 ай бұрын
@@ArcaneDgR for a capital ship it needs more med bays
@ArcaneDgR2 ай бұрын
@Rockyroad321 the Apollo is not a Capital ship
@Rockyroad3212 ай бұрын
@@ArcaneDgR well it is a big ship, def not capital.
@ZAD3N07 ай бұрын
Permanent yes please, quality of life, less time wasted.
@Space-Tech7 ай бұрын
Totally see that perspective, especially with the chance of dying to bugs
@Nemoticon7 ай бұрын
I like this change because it benefit pretty much everyone in the game... however, I think additional changes, development is required to make sure this doesn't kill of the players who want to focus in on medical gameplay. The change is great for convenience, but I'm sure more will be done to support, expand and reward players who want to be emergency medical response units.
@Space-Tech7 ай бұрын
100% it calls for more depth for medical gameplay
@michaelcacace14147 ай бұрын
Well the apollo is imo for flying around and doing rescues but also for large scale battle mobile hospital
@ianwilson42867 ай бұрын
I would like to see the need to trasfer my code to a bed before to just repawning in one that is close.
@Space-Tech7 ай бұрын
Maybe it's about giving more control to prevent you spawning somewhere you don't want to?
@RobinHartJones7 ай бұрын
Am I misunderstanding you? You won't just spawn in whichever ship is closest. You will need to have moved your respawn point there beforehand like you do when you move your respawn to a Carrack or a new station. Interestingly, the original plan for respawning was that only party members spawned on the ships medbed and the person who died was given a choice whether to do that or go to the nearest public medbed. For people not able to, or unwilling to, spawn in a ship, the original plan was that you spawned at the nearest medical facility which could be at an outpost on the moon you are on or could be on the nearest station.
@danny19882217 ай бұрын
Correction this makes the Apollo more valuable being that the bed type relates to the distance you are allowed to respawn it will be valuable to an org that needs multiple beds to spawn rapidly and get back into the fight asap. Also needing a lvl 1 tier to spawn with indefinite distance will be something to factor in to a mission where you wouldn't be able too leave it close because of the distance needed to leave the ship in safety while you are at the mission. Having to leave it closer with multiple beds adds a base like in jump point or anywhere else that also has to be defended from another team trying to destroy it to gain advantage. They opened up way more options to play. And the game was dying with all these "realistic" features. Most people work and dont want to get into a game and work another 1-2 hours just to try to get a simple task finished.
@wopsterke7 ай бұрын
Not at all. Why do i need the medical dronebed then? The whole purpose got thrown in the trash mate. Bamboozled is what we are
@sauriak82867 ай бұрын
They should rename SC to Team Fortress 3. It's easier to grant respawn at will than correcting bugs and much more profitable i guess.
@saosaoldian67427 ай бұрын
This was such a needed thing! DOAS is not ready to be implemented. I highly doubt it will be permanent but DOAS needs to be implemented at the feature complete, almost finished state of SC 5-15 years from now. I really like your idea of needing a few sparce resourses on the spawn ship, limiting the respawns, like "soylent green" or "flesh goo" or something. Or you respawn with 10% less health each time. Anyway, for the health of the testing environment (I don't call it a game yet), this is a very good change.
@Space-Tech7 ай бұрын
Agree pretty much across the board :) thanks for the comment!
@LostTerminalVideos7 ай бұрын
I definitely think that this is just a temporary measure while the game is still riddled with bugs. As things get better with the player experience, I imagine we will go back to many of these beds not allowing respawns, and instead being used simply for medical treatment and transportation
@MyN0N4M37 ай бұрын
Game will always riddled with bugs though, also, if you give the community something, it is rather hard to take it away again without creating a massive sh*t storm
@LostTerminalVideos7 ай бұрын
@@MyN0N4M3 I mean sure the game might always be a buggy mess, but it also might not be in the future. As for taking something away, sure it'll cause a sh*t storm for a little bit, but people will forget about it after a while. Just look at Master Modes. People were upset at first, but now a lot of that anger has calmed down and people are just trying to point out issues and help CIG improve the system until it can be it's best. The same would happen with removing the new bed respawning system once they're at a stage where they want to make death more punishing again
@Space-Tech7 ай бұрын
I think it's temporary as well. They've taken away tier 3 respawn from the Cutty red before, I can definitely see them doing it again
@Blenderbarn7 ай бұрын
I accidentally bought the Cutty red when I just started, I thought it was just a color thing, it would be nice if it had some cool new features!
@Space-Tech7 ай бұрын
Hahaha here we go! Unexpected buffs are the best eh :)
@merlinfanboy5567 ай бұрын
I'm still quite uncertain if they keep it this way. However, 20km/50km are still quite limiting and more of a "personal use" thing, whereas the Endeavour and Apollo are more of a "commercial" variant with more resources, higher tier beds (I can imagine for higher quality clones?) and I expect their respawn range to be multiple orders of magnitude higher.
@ViniciusConsorte7 ай бұрын
I really hope thats only temporary based on the game state of random deaths due to bugs, and when its working properly only T1 are respawnable.
@hawkzulu56717 ай бұрын
Its in the 3.23.1 patch notes and available in the PTU. All medbeds on ships will be respawn points - the difference is the range... tier 3 beds will have 20km range, tier 2 50km range, etc
@ViniciusConsorte7 ай бұрын
@@hawkzulu5671 i know.... im an active tester. What i meant is in a future game state, not in a few days... what i mean is in a beta stage or released game, T2 and T3 beds are not supposed to give you respawn even at 10meters away from it.
@TransamJc7 ай бұрын
@@hawkzulu5671 it does not mean it permanent
@Space-Tech7 ай бұрын
Yup. I think this can be a great addition for now, while also interested to see how it impacts a game where we don't die to bugs as often!
@TransamJc7 ай бұрын
@@Space-Tech this might actually help them test tier one. ranges on equipped ships
@vik12D6 ай бұрын
It makes the Alpha less brutal. Long term, you'll want to avoid respawning to avoid permadeath and reputation loss. I think the different tiers should have different treatment times and each bed should only hold one clone for respawn.
@brssnkl7 ай бұрын
I hope they add something like a signal level so that only some ships can detect your death during the storm in pyro or smt
@rp29747 ай бұрын
Bro pyro is like a year away don't worry about it
@Space-Tech7 ай бұрын
Yeah the med beds glitching out would be a crazy thing for sure
@Bland-797 ай бұрын
They need to make the resources consumed to respawn super expensive. That resource needs to be so expensive that healing would be preferred over respawning on purpose when injured. Also the distances for respawning per medical tier need to be far greater for the higher tiers. I still think going to a bed should be required when logging out or at least make it to where you wake up in the nearest bed even if you log off outside of your ship.
@guanocrazy68027 ай бұрын
I think they should keep the respawn until the game is more fleshed out for release (it gives more freedom for testing bugs). As a way to balance it going forward, they should make the range at which you can respawn be based on the power plant you have in your ship and put a respawn timer that is decreased based on your coolers. This gives ships like the Apollo a better incentive to be used over the Pisces or Med Ursa.
@ellismendez7 ай бұрын
what are the two slots for under the C8R internal screen terminal?
@Space-Tech7 ай бұрын
Very likely where we will put that respawn resource I mention I believe :)
@ShadowOfMachines7 ай бұрын
I'm going to guess they want more players in ground combat, giving smaller vehicles the capability to respawn players would certainly encourage that. Given how close the small ones would need to be, it would also get players used to the fact that these beds would need to be closer. When they eventually make it so the medical beds have to be used to keep someone alive instead of respawing them, players will already know how close they should be. I would not be surprised if they had some new ground events soon, make it so it'll be a lot more convenient to have respawns nearby. I don't think they would keep it this way, but if they did then there should still be a difference between the beds. I'd guess the beds would only have so many charges for respawns, and each respawn would probably cost a fair amount in materials.
@schlagzahne67417 ай бұрын
God no, besides it could just be a temporary thing until they get the game to work a little better. Also i am pretty sure med beds will require resources to work, thus why cutty red and apollo have cargo. Also apollo will have medical drones and the ability to have 6 beds at tier 3. 20km isnt a huge distance so enemy factions could easily hunt down a repawn vehicle.
@Space-Tech7 ай бұрын
I suppose we're also waiting to understand the value of having 6 beds vs 2. I'm definitely leaning towards this change being temporary though!
@corporationi47857 ай бұрын
@Space Tech, 600i can fita the Nursa so we getting 50% of rework of it
@Space-Tech7 ай бұрын
Hahaha hell yeah!
@Xeonzs7 ай бұрын
I'm really skeptical about this and I hope they revert it, it makes no sense that a t3 bed can be a respawn, but not fix a concussion. It also essentially removes the entire gameplay loop / worry of having medical ships or medical ships that can do quick extraction / stabalization like a C8R or Cutlass red. Why bother getting an apollo or medical module for a galaxy now. One of the selling points of carrack over the odyssey was the respawn for example, but now it's like just put a nursa/C8R in the odyssey and why bother with a carrack. I really looked forward to going down to planets, drugging someone with the medical gun, bringing them to my C8R rescue pisces to stabilize them on the T3 bed while I fly them to my carrack / medical galaxy to fully heal on the bed in that, but that entire idea has been destroyed now, cause people will just respawn at their 60 dollar respawn point which fits in basically any medium ship and bigger. This makes me miss out on that interaction with people, me feeling useful, they glad someone took the time (and payment) to go and save them. That's all just gone now. It also takes value way from ships like the 600i and polaris, who had a benefit / boon / selling point of coming with good quality medical beds, now it's like why bother, just put a nursa in the back, that selling point is now rendered moot. This is as someone who loves the idea of valueing your gear and life like you do in Tarkov, instead of just not caring about your life at all as if it's some call of duty deathmatch. If these changes stay and the value of the galaxy and apollo aren't improved I'll be melting those for sure and I'll have even less reason to keep the carrack. It would just be "Got medical concerns? Just get a C8R or nursa and don't even bother looking at anything other medical related"
@Rockyroad3217 ай бұрын
It being a permanent change just makes sense, especially since they said they want to speed up the time it takes to get back into gameplay after a death.
@Skar38rus7 ай бұрын
i personally think it's ok if it would be good balanced with some sort of resourse consumption on the ship so respawns wouldn't be infinite and bigger ships would give u opportunity to respawn on bigger range and less resource. and Yeah, respawn timer needed also. It's not fun to kill an enemy in bunker and he comes to u faster then u can leave this bunker
@RobinHartJones7 ай бұрын
Use of resources was part of the original plan and perhaps still is.
@Space-Tech7 ай бұрын
I think this is definitely still the plan because all med beds have slots for the placement of some resource. Including the new one on the Nursa :)
@Skar38rus7 ай бұрын
@@Space-Tech really? where?
@Space-Tech7 ай бұрын
Right underneath the console beside the bed!
@Rockyroad3217 ай бұрын
Anyone know if a nursa can fit in a c1?? That would be op asf
@asheliagaming2 ай бұрын
It won't fit in a C1. It might fit in a Freelancer Max, otherwise you gonna need a bigger ship.
@Rockyroad3212 ай бұрын
@@asheliagaming found out it’ll fit in the c1 if you pop the wheels off
@asheliagaming2 ай бұрын
@@Rockyroad321 But then it fully depends on the C1 tractor to move around ;)
@zenerworks75537 ай бұрын
That is awesome news, tired of wasting an hour because I get stuck in the floor or I randomly get stuck on something
@Space-Tech7 ай бұрын
Agreed, it definitely feels like the current state was too punishing for how many bugs there are
@Chase_The_Calm_Gaming7 ай бұрын
It's only temporary. Helps sell ships but remember it will go away like it did before. Don't spend real money for this feature unless you of course you want to.
@Space-Tech7 ай бұрын
Yup, will be very important to include that warning for these ships going forward
@TransamJc7 ай бұрын
It will be temp! How I know is the fact that this is a alpha build. CR has always been a proponent of screwing up punishes you. Death of a spaceman has always been the name of the game and like you said with all the bugs etc. they will allow it. But just don’t expect it to stay given the modularity in both the hope galaxy and Apollo.
@Space-Tech7 ай бұрын
My thoughts exactly!
@The_0G_Chad7 ай бұрын
This is a good change. However, they need to do what Eve did and make clones cost money. In real life, Jump clones would be expensive. 15k or the same cost as a medivac is fair. You can still survive bugs and glitches but it cost something to die. This way people are suing because it’s more convenient. Also it should cost extra to put a tracker in your corpse. So it cost something to be able to retrieve your body. This is a good balance for the hard-core players who don’t want the game to get too easy and not wasting peoples time and having people with jobs actually able to play the game.
@Space-Tech7 ай бұрын
Some great ideas!
@josephjohnson98577 ай бұрын
I agree the tier two range needs to increase drastically.
@Space-Tech7 ай бұрын
Yup. The difference isn't large enough imo
@Luciphell7 ай бұрын
1:55 Bit by bit, CIG makes StarCitizen more casual friendly, sacrificing sim features for "accessibility". Just remember, you all paid for this.
@Space-Tech7 ай бұрын
There's still a chance this is only temporary!
@boomrr077 ай бұрын
Glad to see you’re still here lol
@Space-Tech7 ай бұрын
Hahaha been a minute. But I'm back in full swing now :) appreciate ya as always
@JL-rj9fl7 ай бұрын
I'm not a fan, it feels like the game is leaning a bit too far towards the direction of casual accessibility (in a sense of "dumbing down" these medical gameplay nuances among other things). I'd like to see them do things like remove objective markers, give medical ships real purpose, make those Tier 1 and 2 beds really valuable to have. Medical is an entire role people want to do in the game (I'm not one of these people, so this isn't about me), and we should give them the tools to fulfill it and be desirable members of the community to team up with. It's a fine line - the game needs to cater to the masses to some degree, but I feel like we're in danger of losing those immersive sim elements that makes SC such a great experience.
@Alopen-xb1rb7 ай бұрын
Lately, it feels like CIG had a change of heart and is moving away from the hardcore sim. It makes the game more casual friendly and will increase sales. I guess the question is CR dabbling in casual friendly due to current bugginess or is this the ultimate goal?
@Space-Tech7 ай бұрын
Well said. Tbh I'm torn if this is intended to be a permanent. I think this is a great change for today's game when dying to bugs is a common occurance, and earning up to a tier 1 bed can be wiped at any time, but long term I think it has the potential to really water down medical, just as you mentioned.
@JL-rj9fl7 ай бұрын
@@Space-Tech Thanks Space! I'm heavily conflicted by this as well. Part of me wonders what the answer is if it isn't temporary. Maybe physicalized inventory is the answer? Perhaps the C8R has just enough extra internal space for a sidearm and a basic space suit but no more? Enough for someone to risk trying to get stuff back. No big weapons or armors since there is no armor, weapon rack, or cargo grid spot to pack them in a container. Limited medical supplies for respawning? It's tough, I wish CIG could be more transparent and clear on this.
@le0castle7 ай бұрын
NURSA is gonna be awesome
@Space-Tech7 ай бұрын
100%
@recoandmidnight15556 ай бұрын
I will still get an Apollo regardless. For one I’m tired of always having to go to a station to heal at teir 1 or 2 injuries. Now I love medical gameplay. Going and helping players in need and getting paid on top of it. Now me personally I will charge extra for those treatments for a player in need. Heck I might make it a better deal if I get armor and a weapon out of it. Can’t have enough of those for combat medics lol. But still even if i won’t get as many rescue missions. It’s fine at least you still got like 24 scu space on the Apollo. So you can still make money until a rescue mission comes up. I’ve run my cutless red many times. Granted 12 scu doesn’t give the best profits but it’s better than nothing.
@vasilizaitsez74557 ай бұрын
I hope this change sticks. This has increased the value of all med vehicles. Consumables and range are the way to balance. Persist injuries on respawn?! Please! This defies the most vivid of imagination in trying to lore balance this concept. The limited storage on small ships will limit use of respawn. You will only be able to carry a limited amount of FPS gear for respawn.
@spawnandbatman69757 ай бұрын
Is this only available on the ptu?
@Space-Tech7 ай бұрын
For now, yes :) it'll be out by the end of the week though!
@Alopen-xb1rb7 ай бұрын
It’s just a ploy to sell Nursas. They will test it for awhile and probably revert. Later. If left in it destroys the medical game loop does it not? Why request a medivac when you can just respawn in a C8R or nursa outside the bunker. That said I prefer the respawn. As in the video THE most annoying aspect of SC is the plethora of player killing bugs and the lengthy respawn. Most of my nights end with an annoying death and I just can’t being myself to bother spending 20+ minutes getting back.
@Splincir7 ай бұрын
You are assuming every player will have these or want to engage in their use. Imo this gives more options and opportunities for those that want to provide medical gameplay to also engage in the small scale elements with their friends. Promotes group play and bringing fighters and support to missions and not just the carrack because it has a respawn bed. With balancing this could be implemented in a way that greatly improves that game over time and makes it less of a time sink (ie. Waste of time) each time you die. Cost and time can still be involved, but in a different way. Players staring at a screen for anywhere from 5 to 30 minutes is horrible game design and was never going to work outside of the 500 people who wanted that. Reality is they need more people to play and staring at your screen simulator just inst appealing to the vast majority of players. Hence why no successful games do this or ever have.
@Space-Tech7 ай бұрын
Yeah death to bugs is absolutely too punishing in today's version of the game. I hope we get more clarity on the long term vision of the medical gameplay
@Alopen-xb1rb7 ай бұрын
@@Splincir I don’t disagree with you. Nursas paired with corsairs,MSRs or connies are going to be everywhere until engineering nerfs bigger ships🫣.
@doubledigital_7 ай бұрын
This is awesome to be honest and in the rovers as well!! ( the medical one ) thats going to be soooo good for doing bunker missions.. no more being shot at by turrents you can just park away driver over and boom u got a med bed if ya get killed ^_^ love it.
@wopsterke7 ай бұрын
It sucks. It takes away the while weight of dying
@guynamedmaggi55207 ай бұрын
@@wopsterkeI die to so many bugs and bullshit I think this is good, everyone saves time especially with friends. I think it's a win all around.
@Space-Tech7 ай бұрын
This is definitely going to save people a LOT of time. I think it's worth revisiting though when we stop dying to bugs as frequently :)
@Cain36977 ай бұрын
Bounty Mission Player: I died and it will take me 15 minutes to fly back to the mission :''''( CIG: We've got you bro! Trader: Lagged while landing and crashed, losing my cargo that will take hours to earn back. CIG: ...okay
@Space-Tech7 ай бұрын
Oof. The plight of cargo traders is not lost on me my friend. Hopefully we see those cargo missions make an entrance soon!
@Mullins237 ай бұрын
This is meh but not great, the balance should have been how many times you can respawn in each ship. Tier 1 Apollo (Many resources can respawn 24+ and heal everything) Tier 2 Cutlass Red (small resource can respawn 3-4 times and Ambulance) Tier 3 C8R (Injury and ambulance maybe 1 respawn)
@Curveball7 ай бұрын
This is going to be difficult for CIG to figure out. If any medical med can respawn a player, then medical gameplay will become far less important in the overall scheme of the game. Why lay in a downed state for 10+ minutes waiting for someone to come revive you when you can just backspace and respawn in your ship outside the bunker you got downed in? Then you have the added issue of having to destroy their ship or vehicle that has a medical bed in it so they cannot come for 'revenge' 1 minute after you down them. Then you get a crime stat for destruction of property, even if you were not the aggressor. CIG needs to think this through, not just stumble through it, trying different things and seeing what sticks.
@Space-Tech7 ай бұрын
This is going to be a tough one no doubt. I wish we got more clarity on the permanence of this change
@IronPhysik7 ай бұрын
the best way to balance different bed types could be a cooldown timer and a "creation" timer so for example a T1 bed can create a new body every 5 minutes with a 5min cooldown between creations T2 takes 10min to create a body, with 20min cooldown T3 takes 15min with 30min cooldown that way its still worthwhile to have higher tier beds.
@Space-Tech7 ай бұрын
Really really like this suggestion!
@IronPhysik7 ай бұрын
@@Space-Tech in addition you could make it that lower tier beds dont respawn you with full health so a T3 only can spawn with 50% health, T2 with 75 and T1 with 100% and the only way to be able to get back to full health is to visit a T1 bed that would make more sense than injuries persisting through a death
@nagita21417 ай бұрын
I have made the EXACT same points that you put into this video, that's insane! Allow me to share this with people! :D
@Space-Tech7 ай бұрын
Hahaha that's cool to hear! Thanks for sharing!
@proon.7 ай бұрын
yea spectrum is pretty hot... that edward_dragon guy sure knows how to kick up a fight XD
@Space-Tech7 ай бұрын
I don't even want to step into spectrum for a day 😅
@Kino_Chroma7 ай бұрын
I regret pledging everyday. I know it's an alpha, and I know the game was always going to change, but I feel literally scammed by their promises and marketing strategies. They promised a hardcore space simulation and sold high priced packages, but now that they have reached market saturation at nearly a billion dollars, they need to completely flatten the skill ceiling in every aspect of the game to attract new money.
@Space-Tech7 ай бұрын
I can see where you're coming from, my friend. I suppose all we can do is wait it out to see what the final destination looks like, and voice our opinions when we disagree with the changes. I do hope you stick around in the community because it's an important perspective :)
@wolfe1978nm6 ай бұрын
Yeah, but you want other players in the game. An empty universe won't do you any good. I could see something like a T3 having a 15 minute timer on respawn, plus not having a "perfect" spawn where you may have leg or arm nerve issues (reduced aim, shakes, carry weight, etc) until you can get back to a proper facility. T2 improves on that, T1 allows for a spawn without issues and a shorter timer.
@nerfi29837 ай бұрын
I think the change will stay but the t3 capability will be nerf, the range isn't enough for the t1 and t2 to be relevant.
@StevenBalboa-bh6pt7 ай бұрын
Each tier bed should have X amount of respawns to balance
@Furstaide7 ай бұрын
the only consistency in SC in change, nothing set in stone... NOTHING (other than price increases) ;)
@Space-Tech7 ай бұрын
Too real 😅
@Volf19167 ай бұрын
The respawn is really down to this being a stop gap to keep players in the action and reduce the data loss because of restart and return. Thisnis still a test bed and keeping the action going is needed. Beds will likely be returned to lower functionallity. When bugs and server crashes are reduced and worked on.
@Space-Tech7 ай бұрын
My thoughts exactly
@daveroles37837 ай бұрын
Color me surprised that CIG boosted up med beds right before releasing a new vehicle with a med bed. Another marketing ploy that is 100% a cash grab. If you don’t believe me, this will not be the first time they have done this with med beds.
@Luciphell7 ай бұрын
Until the ship sale ends at least. Then they will change it back. Typical predatory business practice by CIG.
@Skyrage017 ай бұрын
Just respawning like that is way over the top for any tier and it will become a huge issue if kept as is later on after all the annoying bugs and whatnot are fixed. A middle ground is going to be needed eventually anyway. My suggestion is that your vehicle needs to have an emergency medical pick-up drone of some sort available as well which zips out and picks up any bodies that are registered to the bed. The upside is that you get your gear with you as well. As for the speed of the drone, that is a balance issue. 300km per hour on that sucker perhaps? That is 5km per minute so at 20km range you will have to wait 8 minutes before you are back in action. Having several drones should be possible but they should be bulky. And of course the healing itself REALLY has to use some sort of resources in order to have a limit.
@Space-Tech7 ай бұрын
Very cool idea! At the very least some sort of reason for longer timers on worse beds is great!
@grifson_10657 ай бұрын
I feel like this isn't intended to be permanent. Just something to ease the burden of the current PU where you can die cuz you walked into a wall funny. The tier 2 beds having regen already didn't make sense; It can't heal severe injuries but it can regen an entire body?? The tier 1 bed, capable of healing anything, is the only one that makes sense to be able to build an entire body.
@kal-nor7 ай бұрын
Hmm the medical rover is coming on sale, and i suspect the Apollo soon and maybe a few medical modules for other ships like retaliator, they cash in on sales and then change it back at a later date. I smell money grab.
@Space-Tech7 ай бұрын
I'm trying to avoid that cynicism, but I'd be lying if I hadn't thought about that :/
@kal-nor7 ай бұрын
@@Space-Tech from a youtube perspective I appreciate that as it’s certainly makes better viewing. I do hope they have thought this through though and doing it for the right reason. I’m not really a fps guy. I’m the type that waits in the ship if needed for fast getaway or eyes in the sky. (think wash from firefly but not as good a pilot - lol) so having a alternative role and working as driver for rover for fps missions is certainly appealing.
@Splincir7 ай бұрын
@@kal-nor yeah, many people see this as hamstringing medical gameplay, but I think it just provides more opportunities for it.
@Octopoessy7 ай бұрын
@Poxtor7 ай бұрын
The changes wont be permanent...
@Space-Tech7 ай бұрын
I don't think so either. Should be interesting either way :)
@wopsterke7 ай бұрын
Its a horrible decision... Death of a spaceman... Hah!
@Space-Tech7 ай бұрын
I do wonder what plans for death of a spaceman are now. We haven't heard much for so long
@simwirx7 ай бұрын
Yes!!! Now they are moving back towards it being more fun for us who have little time to play. Every time I die and get pushed back to where I began, I just SIGH and alt f4 as I just don’t have time to fly all the way back or even worse…keep running to and riding the subways all over again!
@Mejfkl7 ай бұрын
Everything will be arcade from now.
@Space-Tech7 ай бұрын
I definitely see that side
@danny19882217 ай бұрын
Why because if I die I won't have to waste another 45 min to get all my stuff back.. arcade for you, but it is needed and it's a feature that was here and should have never been taken off
@Personyoureadabout7 ай бұрын
@@danny1988221 kills search and rescue and medical beacon gameplay
@danny19882217 ай бұрын
@@Cryazote then go play another game and stop crying about it
@bryanlucas20017 ай бұрын
I hate to say it but there will not be a huge player base if it isn’t… it’s definitely a double edge sword. We all want the hardcore sim elements but let’s be honest, there isn’t a super hardcore sim that has more than 40k people playing them. If it gets too tedious, only the players who have spent a lot of money will play. Notice the influx of new players after flight has been changed?
@theSmolniy7 ай бұрын
This is stupid. Why have medpens now in bunker or a medgun, if we can just respawn in the nearly parked ship. Huge stupidity. It will took away all the efforts and worries for the character during those missions.
@Space-Tech7 ай бұрын
Those missions will definitely lose their high tension moments as you mention. Big question marks about if this change is permanent or not though
@theSmolniy7 ай бұрын
@@Space-Tech Without fear of death the whole game will be affected negatively.
@SimpHarderPlz7 ай бұрын
Huge step in the right direction... fuck traveling an hour
@Space-Tech7 ай бұрын
Death to bugs being as punishing as it was, definitely wasn't fun. Should be interesting to revisit once the game is in a less buggy place
@Datawarlock7 ай бұрын
Who cares. AI will be making better games long before this thing is ever in beta.
@zolmazzoboto60857 ай бұрын
You'll be waiting a very long time for that. Maybe you didn't actually look into what you wrote...
@Datawarlock7 ай бұрын
@@zolmazzoboto6085 Oh, I'm well aware... considering it only took 12 years to put an actual 'kill 10 rats (dogs/cats/whatever they're supposed to be' mission in this game lol