You can "pack" bitter eggs into overgrowth soil, and uncraft them with a recycler 🤣, so they don't spoil.
@ZexMaxwellАй бұрын
That seems like cheating.
@submachinegun5737Ай бұрын
Good idea, you don’t even have to transport any spoilable ingredients to nauvis to make the soil
@submachinegun5737Ай бұрын
Although maybe the crafting recipe is considered a chemical change, so it might just recycle into itself and not its ingredients. Would have to check that
@andresmartinezramos7513Ай бұрын
That is fucking genius
@coldfanta4963Ай бұрын
@@ZexMaxwell it's not a bug, but a feature! Besides, you get 25% output either way
@ryangross5446Ай бұрын
Damn managed to get here with no views. Loving this series! It's keeping my own playthrough glued together lmao
@chimmy_jimАй бұрын
I'm at the point of letting the game run 24/7 to give it time to make more quality modules and higher quality items. Probably should get this done before I do so that will run up the resources. Yesterday had to start building a lot more ships as I need lots of resources from one planet to another, and the round the solar system ships are becoming too slow. Like I hit that plastic shortage you just did so I made a Gleba to Vulcanus Plastic Express ship and it helped a lot. Great series, thanks!
@starbreeze7249Ай бұрын
When things are needed in such massive quantities as you scale your base I think round trip ships are simply not going to work, specifically on planets that have zero of a specific resource but use it in high quantity. Legendary eggs is the real PITA for modules
@SignificantOwl29 күн бұрын
There's no need for importing plastic, it's just complicating things for no reason other than apparently wanting to launch rockets because it's space age. Vulcanus has enough space and enough coal to make plastic locally, especially once you have railguns and can easily clear out all worms to get to more 20mil coal patches. And power is infinite with fusion, too. Otherwise solar is also insane on Vulcanus.
@SAK_-26 күн бұрын
Rent a Server like me. It costs me about 10$ a Month and runs without any UPS issues till now ( 600SPM )
@melind82Ай бұрын
you can add stack inserters to the green build by having 2 output inserters, a stack inserter for a regular quality circuits, and a bulk inserter for everything else.
@deredware9442Ай бұрын
You should probably look into the math of productivity vs quality modules in the EM plants. Once productivity gets sufficiently high, which happens very quickly with EM plants, it is more resource efficient to use productivity in the EM plants and only quality modules in the recyclers.
@angeldude101Ай бұрын
Only having productivity modules in the EM plants also has the bonus effect of letting you use speed beacons with no quality penalty. The exact math is honestly pretty interesting, and it's gradual, so there are points where it's best to use 1 prod module and the rest quality modules, 1 quality module and the rest prod modules, or where a more even split is best. From what I can tell, it almost seems to depend entirely on how good the prod modules are and the quality modules don't seem to make any difference. The value of the modules also seemed to have a much larger effect than any intrinsic prod at least until it starts getting really close to the 300% productivity cap.
@cthulhu8977Ай бұрын
Enjoying the series! I look forward to the final form your module production takes. Big project considering how many other products you will need to up-doot as well.
@alexdeathnote1Ай бұрын
Finally I can eat
@NukeMarineАй бұрын
Try this pipeline for faster legendary: Foundry line for each base product (plates, gears, etc), but put quality mods in each foundry so a % of your base items are quality. At end of the line, first filter out quality items and route them somewhere for more sorting, then after that create an overflow filter to route common items to lava for disposal. This is essential as it makes free flowing of what are infinite base items. If you want more quality base items, make more item production lines. The higher quality base items you route to other production lines. At the recyclers, for items like green circuits built with infinite items, you can route overflow to disposal as well.
@MarkTheeuwesАй бұрын
since blue circuits get a productivity bonus, would it not just be easiest to recycle them infinitely and then use recyclers to get red and green chips?
@justinroberts2158Ай бұрын
There's a 300% productivity cap on all items, so at best you can only break even.
@AbsoluteHumanАй бұрын
Still it should be easier, and maybe even more efficient.
@justinroberts2158Ай бұрын
@AbsoluteHuman oh 100%. Basically everything that isn't upcycled is perfectly replaced so it's a sweet deal
@submachinegun5737Ай бұрын
@@justinroberts2158And that is op, since if you break even on recycling, every single input common resource can be converted into legendary outputs with enough processing since you don’t lose anything when upcycling
@justinroberts2158Ай бұрын
@@submachinegun5737 it really is an incredible change. Otherwise quality modules would be a monster
@xjoke6981Ай бұрын
if u want an exact amount of reciclers to process everything, I derived this formula: y = 4/(4-ax), x is the total productivity (base + productivity), a is the amount of items that stays in the belt (less then 100% if u take out higher quality items, the amount is 100% - the sum of the % of the higher quality u are taking ), y is the multiplier of the amount is entering ( if u have a red belt entering, 30 ITEMS/S and y = 4/3 u will need to consume 40 items/s). if a=1 and x=4 u will need an infinite amount fo reciclers
@ReijoRitariАй бұрын
Now with biter eggs I have question, can you "cross contaminate" plantes with different enemies? Like moving biters to gleba or spiderthingies from gleba to nauvis and have them survive there.
@M_1024Ай бұрын
Biters can survive in space, and pentapods survived in my test world which is technicaly nauvius, so probably yes.
@HeyHeyHaydenАй бұрын
Might be a stupid question, but how does Nilaus move buildings and belts like at 2:54? Its a lot quicker than copying, deleting, then pasting, but I can't figure out how to do it.
@1waleedmanАй бұрын
CTRL + X for cutting
@HeyHeyHaydenАй бұрын
@@1waleedman Thank you!
@thatguyfrominvincibleАй бұрын
5:22 I feel called out (I'm 50 hours in still stuck in nauvis closing in on rockets)
@jimjohnson3410Ай бұрын
2000 hrs in, already beat Space Age and I have never fully concreted a base. TLC will never give me their number.
@PrestonCamererАй бұрын
Loving the series!
@gabrielabraham5913Ай бұрын
Hey! what is the hotkey that is being used to quickly change the quality level without fiddling with the dropdown menu?
@alexacevedo6941Ай бұрын
Shift +Alt + Scroll up/down
@M_1024Ай бұрын
On the newest version it's just Alt + Scroll
@SmileynatorАй бұрын
And now the drop-down is gone in favor of buttons 😂
@Christian-jc6gfАй бұрын
Try putting a single tile of hazard concrete around the refined concrete, it looks great for minimal effort
@NaviachiАй бұрын
I just make plastic on Vulcanus with legendary refineries and processing plant. Bringing it from Gleba is just not keeping up with the demand in my case.
@drgonzolalalalaАй бұрын
doing the same with the cryogenic plants you can put in 8 prod modules in your plastic production and with some mining productivity and legendary miners coal is essentiallöy infinite there too. Too muchc hassle to ship it over from gleba in such vast quantitites
@daricoraАй бұрын
You could output the recyclers into a chest and use circuit conditions alongside stack inserters to only output items on the belt in full stacks. Just to maximize belt throughput, but it also makes the items on the belt look alot nicer
@RangersArcaniАй бұрын
Can you show one day how did you manage to set three circuits with different quality in the same section in your spaceship?
@nahblueАй бұрын
Pick quality first, then the item. Then it works. This stumped me at first.
@thatguyfrominvincibleАй бұрын
btw next ship could be sevastapol since you already have nostromo
@danielakeborgАй бұрын
Wont this setup eventually get stuck? If the recyclers produce a randome ammount of wires and plates. I cant see any overflows.
@syy1125Ай бұрын
It could, given enough time. You can model the imbalance of recycled ingredients with a random walk, and a random walk could hit an extreme given enough steps. But with the buffer sizes he set up, it should be ok for a long time before any issues arise.
@nahblueАй бұрын
@@syy1125 Nice notion. Expectation value of distance travelled with the random walk is sqrt(N) for N steps. So that means when we cross over into millions of produced items, we expect a buffer of just a few thousands to maybe overflow.
@fiachnaodonnell789529 күн бұрын
@@syy1125 Mine jammed after about 3 hours maybe, too much copper wire
@Sworn973Ай бұрын
1:00 looks like a bunch of sad faces on that BP 🤣
@Sim1st3rАй бұрын
I’m surprised you’re not going with your megabase in a book plastic build on Vulcanus since that relied on coal liquifaction directly that’s what I ended up using lol all it takes is to replace the heavy oil unloading assemblers with one simple liquifaction refinery to jumpstart the process
@philippeperrault84004 күн бұрын
He said in one of the videos that he is going to lean into the SA methodology of making items where it is easiest to make them. For plastic that is Gleba. On Vulcanus you chew through your coal pretty quickly using coal liquification, at least before you have rare or greater big mining drills. There also isn't as much coal as there is the other resources. I get the feeling coal on Vuncanus is like uranium on Navius only bit more rare.
@cinissАй бұрын
How did you insert cargo into silo with inserters? I cant get them to work
@alexacevedo6941Ай бұрын
Turn down automatic request on the rocket, and make sure you are not trying to insert LDS, Rocket fuel or Normal blue circuits (As those will be taken to make rocket parts)
@2LEGIT2QU1TАй бұрын
Is he playing with a mod that replaces the lava underneath substations and roboports to keep his grid looking to clean?
@reverseflow6903Ай бұрын
This run is vanilla. He’s been to Aquilo and he’s unlocked the landfill like platforms you can place on lava
@Sousa22koАй бұрын
I guess he is using the Aquilo's foundations that can landfill both lava and Fulgora's oil ocean
@TPixelAdventuresАй бұрын
doubt it. Nilaus got his science to the Landfill(?) tech so he can now pave over Lava and Ice Oceans in Vulcanus and Aquilo.
@2LEGIT2QU1TАй бұрын
Thanks all for the replies!
@IraRomfhАй бұрын
since you can filter quality, why not use sushi belts? you could fairly easily have 2 inbound belts and one return to make sure it does not get stuck and it would make this design 100% repeatable for every product. just a thought.
@the-slunchАй бұрын
I can't believe you aren't using the barbapiccola to export Lithium from Aquilo smh
@incriptionАй бұрын
Where was today’s vid?
@serignetoure163Ай бұрын
Been asking the same question
@gamingecko6475Ай бұрын
😢
@itzememarioАй бұрын
Noice
@kakacake8752Ай бұрын
Fast Legendaries: Its way easier, smaller, faster) to just recycle the output of ur regular crafts then input back into crafting, that way u only need regular qualtiy as input and out put is only legendary without overflow and no need of making the quality ingriedients. (for any item and anyplanet) For example a factory on vulcanus that creates 2 full belts on red , 1 belt of green, 1 belt of blue, into module speed 1,2,3 production (only module 3 with quality inside ). (all recyclers with quality modules) recycle the output . input the output of recycled module 3 into crafters for all other quality. You will get 1 full chest of legendary module 3 in 1 day (only thing needed like i said is 2 full belt of red , 1belt of green, 1belt of blue) same can be applied to any other item, (i recommend first item to do this is legendary quality 3 modules on fulgora)
@666Tomato6666 күн бұрын
that's what he does... he's not making high quality wire or plastic...
@htpc002WeirdhouseАй бұрын
Short "stripe" on these recycling builds is starved in all three colors of circuits.
@hailstorm7868Ай бұрын
Wouldn't it be better to make legendary copper, iron and plastic, then distribute them accordingly?
@Hlebuw3kАй бұрын
It would be way better to have quality modules along the entire processing line instead of just up-cycling at the last step. Quality mldules in foundries, in green circuits, in red, in plastic, in blue, this results in much more higher quality products and much less lost materials from recycling
@Bluelink13Ай бұрын
People have run the math on the subreddit: Once you have access to high quality t3 modules having production in your assembler machines are more effective at reducing material costs than simply more quality
@LetsPlayBrickАй бұрын
I’m a scrub 😭
@kitesquidАй бұрын
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@herodes6200Ай бұрын
0:48 Wtf? How did you do this? Its my dream to not always create 10000 blueprints because I want to copy just one thing :O