I find it interesting how Samurai Slice GBA is both the slowest and fastest game of Tengoku
@aplleprojdump Жыл бұрын
You transition between minigames so well! It flows really nicely, and I like it! As well as this being informative! SUPERB
@A425s Жыл бұрын
I'm glad you liked it! I tried my best to make all transitions flow as nicely as possible, and even though I'm not entirely happy with some of them (Quiz), it turned out alright in the end.
@soan0611 ай бұрын
@@A425s i just want to inform you, Remix 7's second section appears as the third section with 130 bpm instead of 132
@BinglesP7 ай бұрын
I remember these clips from your All-Perfect recordings, pretty cool how you got to reuse them like this! (I recognize the same strategy on Night Walk 2 of avoiding the beat under the Electric Fish as well as the one before it, since in my run of it I only skipped the ones directly below by themselves and I was fine)
@Nooby-the-guy3 ай бұрын
the transitio from Remix 3 to Tap Trial is CLEANNNNNNNNNNN
@soan06 Жыл бұрын
4:30 hold up a minute something ain't right here
@manstick64 Жыл бұрын
i think something you should know that at the end of karate man 2 the speed can range from normal speed (140.5bpm, just like the one you showed for the original), fast (166bpm just as you showed) or slow (about 100 bpm from what i meausred) otherwise cool to see this is back!
@BinglesP7 ай бұрын
Interesting how the slowest part of Speaky Snirits is actually 10 beats slower than the slowest part of Sneaky Spirits And the slowest remix is the last one(even if it technically isn't the "Final Remix" of Silver)
@tiaanvanrensburg1032 Жыл бұрын
I thought built to scale in tengoku was called polyrhythm, is it not? It would make more sense since there are multiple rhythms at the same time, and you arent really building anything
@yint.a Жыл бұрын
it is called polyrhythm but the translated version thought built to scale would suit better for the trilogy (or so i think)
@A425s Жыл бұрын
That's probably the case, yeah, even though polyrhythm is more descriptive of the gameplay.
@tiaanvanrensburg1032 Жыл бұрын
@@A425s weirdly it doesn’t actually use any real polyrhythms, the only time it does is in polyrhythm 2 with a 2:3 polyrhythm
@tiaanvanrensburg1032 Жыл бұрын
@@yint.a built to scale wii is a crime against humanity and doesn’t even use scales
@yint.a Жыл бұрын
@@tiaanvanrensburg1032 fr like it gets really repetitive after