The latency numbers were unticked in the AMD Overlay and I noticed it too late. Sorry about that. For those interested the added latency in Cyberpunk was around 8ms. The added latency in Dragon's Dogma 2 and Palworld was about 10ms. These numbers are based on the AMD overlay. AFMF 2 stands for AMD Fluid Motion Frames, and it's a driver-level frame generation technique. Unfortunately it's not perfect as it is not game aware, so it doesnt have access to motion vectors, meaning that some UI elements might become garbled. Still, AFMF 2 is pretty good, and very useful in certain situations.
@VilczekWarr2 күн бұрын
AFMF2 is goated. Using it with my 240hz MSI monitor and 7900 xtx in 1440p to double basically any game to cap my refresh rate. CP2077 even in raster in 240 hz is something to experience trust me
@AstroAvenger2 күн бұрын
It's way better than AFMF 1, works great on Jedi Survivor, the frame gen lag was cut in half.
@Mostly_Positive_Reviews2 күн бұрын
Yeah, latency is better, it doesnt disable itself during fast motion, definitely a huge upgrade over AFMF 1.
@DesocupadoXtremo2 күн бұрын
was thinking specifically about this game, i tried Lossless Scalling but Cal's head was blurring for some reason, gonna try AFMF now
@miladtirdad5842 күн бұрын
it's all good till you go to koboh ( specially near the town or in pyloon). even aggressive fsr or lower settings won't keep me at 60 in broken places in jedi surviver. and i have a damn 6800xt!
@AstroAvenger2 күн бұрын
@@miladtirdad584 What CPU do you have?
@miladtirdad5842 күн бұрын
@@AstroAvenger 12100. i know it's not good for 6800xt. haven't upgraded since i had rx 580 and 900p monitor XD
@RuanLFC2 күн бұрын
For driver level frame gen its insanely good
@Mostly_Positive_Reviews2 күн бұрын
Yeah agreed. And so much better than AFMF 1 too. I can definitely find a use case for this.
@TerraWare2 күн бұрын
AFMF has come a long way, I always found the image quality to take quite a hit when panning the camera but does better the higher base FPS you have, which imo makes it ideal for high refresh rate displays. It can be particularly challenging to show exactly how it looks on a video too with a 60 FPS limit on YT
@Mostly_Positive_Reviews2 күн бұрын
Yeah indeed. I wouldnt recommend this when a game already has a decent FSR Frame Gen implementation, but there are some scenarios where it can be quite useful, and is a big step up from AFMF 1.
@s4yto2 күн бұрын
@@Mostly_Positive_Reviews fsr implementation will always be better since afmf is simply on a driver level
@AuroraElowin2 күн бұрын
@@s4yto for cyberpunk i find afmf to be better than the fsr 3 they implemented recently. I find them to be more stable and produce better image quality, to my eyes at least. But I find this to apply only for cyberpunk since their implementation for fsr 3 sucks and they didnt even bother implementing the latest one fsr3.1
@s4yto2 күн бұрын
@@AuroraElowin of course the official fsr 3 implementation is ass, you should use a mod for fsr 3.1 upscaler and frame generation instead, wayyyy better
@XDDX_NZ2 күн бұрын
Good example with Palworld since that game doesn't support FSR and ran kind of poorly on AMD from what I remember. The artifacting is really dependent on the game/engine, it feels like they tuned it well to games like Cyberpunk and UE5 games. It's a nice feature to have since it's just in the driver, hope they can make it even better with an AFMF3 or something like that, I wasn't really sold on AFMF1 but I'm happy they improved it. Btw there is a 'frame gen lag' setting for the AMD overlay which can show the added latency from AFMF so you can put a number to the extra input lag.
@Mostly_Positive_Reviews2 күн бұрын
Yeah, I still think it is situational, but it can definitely help in those situations. Cyberpunk is actually very enjoyable when using XeSS + AFMF 2 as the built-in FSR 3 Frame Gen is just horrible. Thanks for the reminder. After I made the video live I checked to make sure everything is fine and saw that I didnt tick the Frame Gen latency in the overlay... It's a new system I built this week so I did forget about one or two settings unfortuantely :( Thanks for watching though, appreciated!
@mal_yar2 күн бұрын
I'm very happy to use afmf in Baldur's Gate 3, where in this kind of game I think it performs very cool, especially since I'm using VSR and I need a full screen. The game just feels nice, but not the same as with lossless scaling, although afmf has almost no artifacts (I didn't notice) where there is no crosshair. I think it can also be used in competitive games where FPS is high, but it can drop in some cases, especially since there is almost no impact on performance
@Mostly_Positive_Reviews2 күн бұрын
Yeah, BG3 is actually a good example yeah. No really fast movement, no crosshair, and slower paced.
@shotgunsunday93292 күн бұрын
Thank God skneone knows about using the amd overlay so you can actually see what's going on. I have a 6800xt gonna make a similar video I guess to see what kind of improvement I get. Cheers mate.
@Mostly_Positive_Reviews2 күн бұрын
Lol. I didnt realize it was a thing of people not knowing, but it does explain a lot of comments I got on my previous AFMF video. Will check out your channel too 👍
@SuperMickyChowКүн бұрын
I've got exactly the same GPU and i was expecting to have to upgrade soon, but AFMF 2 has made me reconsider & saved me a bunch of cash. Thanks, AMD!
@elu5iveКүн бұрын
AFMF2 works even BETTER if you have an integrated graphics unit in the CPU. it can use it to offload some of the frame generation, so there's almost no performance cost
@Mostly_Positive_ReviewsКүн бұрын
I am trying to get my hands on something like an 8600G or 8700G and then I'll put it to the test as well. Seen many people say this, and actually saw a video of it working very well in conjunction with an AMD iGPU.
@elu5iveКүн бұрын
@@Mostly_Positive_Reviews any regular zen 4 (besides 7500f) would do the job too AND would compute better because of more cache, which makes 7600 a great budget choice. personally I will go with 7700 for my next build, because the price difference between these two is small, but the difference between 7700 and 7800x3d is huge
@Mostly_Positive_ReviewsКүн бұрын
Yeah indeed. I am looking for a 8700G for other reasons too, not just for this specific test, but we'll see. Might end up with just a 7600X as well.
@ConnorH211117 сағат бұрын
@@elu5ive you cant use AFMF with a 7000 series iGPU.
@elu5ive12 сағат бұрын
@@ConnorH2111 no one claimed otherwise. we've been talking about a hybrid config where the igpu is an addition to a dedicated one, if you didn't get that yet
@JOTIXOXOКүн бұрын
AMF2 is not only applying frame generation, it is algo applying FSR2, so the cost on the base fps is not that high
@Mostly_Positive_ReviewsКүн бұрын
There are a few ways to enable it. The method I used in the video does not enable any upscaling. But if you use profiles it can enable Image Scaling. It's best to rather use upscaling in game settings though.
@pcgameshardware8674 сағат бұрын
Awesome look at the AFMF 2 MPR
@benvideokidКүн бұрын
I was testing this on tdu solar crown last night and i decided to turn on ultra setting 4k taa vrr anti lag and fluid frames 2 and as long as there are no major frame drops in a sudden manner, i was getting a 60fps experience with no difference in controller lag that was perceived. It was a great update and i feel like my two year old card just got a new life
@Mostly_Positive_ReviewsКүн бұрын
If you play with a controller the additional input lag is even less perceptible, so it makes for a very good experience.
@west5385Күн бұрын
Why do u think CDPR implemented FSR so bad in this game? Why did they not add FSR 3.1? fsr 3 is still using fsr 2.2 upscaling which is worse than 2.1 and that is why they kept FSR 2.1 in the game. I think CD Projekt Red has Nvidia's balls in their mouth thats why they screwed over AMD users like myself. Also its nice to see a fellow South African on here. Keep it up👍
@Mostly_Positive_ReviewsКүн бұрын
Appreciate you stopping by. As I told someone else it's really nice to see so many South Africans finding my channel! As for CDPR's FSR 3 implementation, I can only guess. It does seem strange that they would risk further damaging their reputation, considering the game launched in a pretty rough state and they spend years getting it to where it is now. But nothing is impossible. Perhaps they just thought to implement it halfheartedly and call it a day as so many people were asking for it. Either way it really is a slap in the face of AMD users for sure, especially considering that FSR 3.1 is actually very good, especially the frame gen aspect of it. I am mostly an Nvidia user, and in games that support FSR 3.1 I use DLSS for upscaling and then FSR 3.1 Frame Gen as it is really good. Sucks that they couldnt implement 3.1 here.
@bnbnismКүн бұрын
Wait how is fsr 2.2 worse than 2.1 I thought it had better image quality and like a single frame diff
@Mostly_Positive_ReviewsКүн бұрын
@@bnbnism No idea how that works, but you can check Cyberpunk yourself to test this. It has the option to choose between FSR 2.1 and FSR 3.0. FSR 3.0 still uses FSR 2.2, and in Cyberpunk especially there is quite a big difference, and FSR 2.1 looks better.
@AsthmaQueen2 күн бұрын
when i was playing around with this in their preview driver, i saw that it worked well however frame times would become much less stable, and would notice more microstutter in games i tested it in.
@Mostly_Positive_Reviews2 күн бұрын
I saw another video a few weeks back where this was the case, so I was curious to see if it persisted. It seems to be quite a bit better in the latest driver. Do you have a specific game where there was an issue? Maybe I can test that as well.
@zakb74182 күн бұрын
after my lossless scaling get bug idk why my game not in full screen but half black.. I try afmf 2 in space marine 2 high setting with base fps 30-40fps i'm surprise felling smooth .. If they improvement little bit with graphic improvement in afmf2 this gonna be game changer for amd
@Mostly_Positive_Reviews2 күн бұрын
Yeah, if they continue this trend it'll be great to see what the next version is capable of.
@warnacokelatКүн бұрын
It is good. Much more improved compared to the previous version.
@smokejumper749Күн бұрын
Ive used afmf2 since the testing build came out and i gotta say its amazing especially for games like squad or strategy games. Finally a worhwhile amd exclusive feature! Its a very good reason to go for team red imo.
@Mostly_Positive_ReviewsКүн бұрын
Yeah, I had many doubts about AFMF 1 but this iteration is definitely usable in quite a few scenarios. I'd obviously recommend using a game's built-in frame gen if it has, but this is great for older games or indies that will never get upscaling or frame gen implemented.
@Floren_AndroКүн бұрын
For some reason it is recommended to set search mode to high and Performance mode to quality from 1440P. You haven't done it and you're still complaining that the pointer in cyberpunk and other AFMF2 adverse effects appear...
@Mostly_Positive_ReviewsКүн бұрын
When set to automatic on this system it sets search mode to high and performance mode to quality... I have tested it with manual settings compared to Automatic prior to making the video. Also, nowhere did I complain. I simply pointed it out so that people are aware that there will be artifacts when using AFMF.
@bobbymoisКүн бұрын
AFMA 2 is really good but i dont understand why Lossless Scaling feels way smoother then AFMA 2.
@obaidrehman286822 сағат бұрын
yeah exactly. playing gow ragnarok i was using lsfg yesterday i tried afmf 2 it looks good but during combat afmf2 is slightly laggy as compared to lsfg but image quality on afmf 2 is little better
@jeke841317 сағат бұрын
After switching AFMF to high and quality, It's just as good these days.
@ClumsyMercenaryКүн бұрын
finally something amd does better than nvidia
@riendodiablo2339Күн бұрын
its important to know thats your experience with afmf2 would be much better if your normal fps is much higher. try to get at least stable 60-80fps or higher and then turn on afmf2 and enyo a much smoother experience.
@Mostly_Positive_ReviewsКүн бұрын
Yeah 100%. I always say that, but completely forgot to mention it here. Aim for at least 60 fps before enabling any kind of frame gen for the best experience. The higher your base framerate the better the experience will be.
@theashenone9703Күн бұрын
AFMF 2 for me is not so great because of the tearing (You can easily see it in Palworld, I tested AFMF2 in AC Valhalla and it occured too). I have a monitor with freesync and it's unacceptable for me. I don't see tearing while using Lossless Scaling FG and sometimes there are less artifacts depending on the game. Basically having those alternatives it's better to check how it acts in specific games.
@Mostly_Positive_ReviewsКүн бұрын
The screen tearing in my video is because my capture card only supports 60Hz input. Anything over 60 fps will show tearing on the capture card. On my 165hz panel I enable v-sync + freesync and cap my framerate to 79 fps, so that with AFMF it runs at max 158 fps and then there's no tearing. But I agree, AFMF is very situational.
@jeke841317 сағат бұрын
I run AFMF 2 w/ high and quality option no matter the resolution. It's near perfect in EFT and The Forever Winter, only 8-10 ms of latency. I'm using it more than Lossless frame generation these days.
@Mostly_Positive_Reviews17 сағат бұрын
I think it's also a bit easier to use than Lossless as it's just a simple toggle. And it's great for games that dont support frame gen or upscaling natively.
@jeke84138 сағат бұрын
@@Mostly_Positive_Reviews True. And LSFG will always have a special place in my heart, but for any DX 11/12 games, AFMF 2 is the way to go.
@kami_sama08032 күн бұрын
intresting video bro
@Mostly_Positive_ReviewsКүн бұрын
Thanks man, appreciate it!
@1Grainer12 күн бұрын
CP is very bad with amd, they couldn't care less about implementing things, fsr 2.1 is getting worse by the version and 2.2 in fsr 3.0 is even worse somehow, it is nvidia showcase after all, i just don't get why they implemented xess 1.3, since it doesn't make sense why they didn't go with fsr 3.1 from what i get, AFMF frames can only be caught with capture cards since it's just pushed to display, that's why no AFMF footage will show any artifacting unless captured at output amd made tool to measure input latency, you could try it to measure AFMF 2 latency, compare it to FSR 3 in CP for example and even lossless scaling, would be good content
@Mostly_Positive_Reviews2 күн бұрын
CDPR really messed up with the FSR FG implementation. It's so dusappointing. I actually do use a capture card for all my footage, so it helps in that regard. Unfortunately the multiple layers of compression it goes through before it hits your screen via KZbin tanks the quality of the small details, so it's harder to see. Yeah, that's a good idea for a video. I was telling someone else I am working on doing a video on AFMF vs Lossless Scaling vs FSR FG vs DLSS and compare visual fidelity as well as latency.
@1Grainer12 күн бұрын
@@Mostly_Positive_Reviews i was looking at reticles, and i did see them disappear from time to time, so i wasn't sure if it was game issue or it was recorded using capture card, but compression did hide ghosting so i was more leaning on the in-game problem side darktide recently implemented FSR 3.1, overall it was bad, and even FG needs game reset, so same thing that happened in CP best FSR implementations are made by nixon with PS 5 ports, other than that, there's always problems with something, in most cases you want to use mods, which mostly do perfect or almost perfect job other video content could be FSR reactive masks, you can check it on GPU open, it's for translucent items, which are not affected by vectors, so you can consider them gifs that loop a video, for example holographic ad in game that in most cases will be butchered by FSR, but with that, it shouldn't be included in that upscale
@Mostly_Positive_Reviews2 күн бұрын
Yeah, I saw a video about Darktide and it looked a real mess. Same as with the first FSR 3 implementation in Avatar. And for sure, the Nixxes ports are really done well when it comes to FSR FG. I actually use DLSS Quality + FSR FG in Horizon and Ghost of Tsushima as the frame gen portion of FSR 3.1 is really good.
@roVer.11Күн бұрын
thats basically just what lossless scaling on steam does
@Mostly_Positive_ReviewsКүн бұрын
Kinda, but there are differences. AFMF automatically enables Anti-Lag, trying to reduce input latency, and it also works with more output configurations. For example Lossless requires Fullscreen mode the last time I checked, so it might not work in some games. But fundamentally they do the same thing.
@Fezzy9762 күн бұрын
MSI AB reporting 70"ish"% CPU usage but AMD overlay reporting 100% CPU UTIL???
@Mostly_Positive_ReviewsКүн бұрын
AMD reports CPU usage differently. I think it kinda reports it similar to GPU usage, and not necessarily per core percentage usages.
@justfun54792 күн бұрын
Nah bro, i will never use fake frames. I prefer to set lower settings.
@Mostly_Positive_Reviews2 күн бұрын
Yeah, that's fair. Some people dont like frame generation at all. I personally really like it but it's down to personal preferences for sure!
@Akash-qw3iu2 күн бұрын
This technology is useful if you are already getting above 60-70 fps, then it feels very smooth. I am playing Gta V at 160 locked fps with afmf 2, my monitor is 165hz, and it feels very fluid and there are no visible artifacts. But if you are getting below 50 fps in a game then it will stutter and you will see visual artifacts and tearing.
@Subhadip-om1sm2 күн бұрын
Shut up retard
@AuroraElowin2 күн бұрын
its not all magic. It requires you to have 60 fps and above and proper frametime in order to fully enjoy frame gen. If you have lower than 60 fps or have shitty frametime, only then you will get artifacts and such. Its useful for singe player games.
@aswadevg2 күн бұрын
which cpu are you upgrading to?
@Mostly_Positive_Reviews2 күн бұрын
Just a 12700K for this system for a slight bump. I also still have my q4600K bench system.
@Spectrulight2 күн бұрын
fellow South African
@Mostly_Positive_ReviewsКүн бұрын
Getting quite a few Saffas on the channel now, it's great to see!
@aaldrich1982Күн бұрын
Great video mate
@Mostly_Positive_ReviewsКүн бұрын
Thanks bud, appreciate it 🙏 Always nice seeing the Twitter folk on here.
@wombatchelsea232 күн бұрын
Please use* afmf responsibly *Use with chill
@Mostly_Positive_Reviews2 күн бұрын
I would agree, if I knew what witch chill was 🤣 Typo?
@Spiritual_Machines_GamingКүн бұрын
i tried it on Diablo IV and my system completely crashed though this might have been a Vram issue. It works very well on FFVII remake i was getting around 180fps on a AMD 6600.
@Mostly_Positive_ReviewsКүн бұрын
Yeah, I think it still has some kinks to sort out in some games. Glad it worked well in FF7 though, as the FF games can be quite GPU heavy.
@Spiritual_Machines_GamingКүн бұрын
Should I even mention the 300+ fps I was getting in Dragon Age Inquisition? I know it's an older game, but the amount of clutter on screen in the game rivals most games nowadays. also in a game where you have to command prompt to unlock the cutscenes from 30fps. AFMF2 has the cut scenes at 120fps but gameplay is still 300+ and it only uses about 4GB of vram on my system
@terrancecloverfield67912 күн бұрын
I wonder if AFMF2 results in less latency compared to DLSS 3?
@Mostly_Positive_ReviewsКүн бұрын
It's about the same on my system. I pinned a comment stating the added latency numbers, and on average it adds about 10ms. I saw pretty much the same with DLSS 3 FG in most games.
@stefanomacchi1977Күн бұрын
6800xt with fsr3+fg+afmf2 = 190 fps in 1440p with quality FSR3....
@SrUnr3al2 күн бұрын
Frame gen looks better on controller games.
@Mostly_Positive_ReviewsКүн бұрын
Yeah, feels better too as you are less inclined to notice the input latency.
@sjgghosh7677Күн бұрын
Amd's software now is far better... I can use fsr + afmf 2 on old unoptimize games like watch dogs 2 ... Also u can even use afmf2 on top of games frame gen .. the input lag is lower than the game without frame gen
@Mostly_Positive_ReviewsКүн бұрын
Yeah, this is exactly what AFMF is for. Older games that dont get official frame gen updates. It's not perfect, but works quite well in certain scenarios.
@samyt6812 күн бұрын
Elden Ring doesnt work well because it forces Vsync, any way to fix that without playing offline with custom modding.,
@Mostly_Positive_ReviewsКүн бұрын
Unfortunately not, the only way to uncap the framerate in Elden Ring is with a mod.
@rockyrocks6346Күн бұрын
How you getting 90+ fps at 1440p high xess quality setting. This doesn't seem right.
@Mostly_Positive_ReviewsКүн бұрын
What's not right about it?
@notmandolorian2 күн бұрын
Is this worth it for 1080p native no upscaling?
@Mostly_Positive_Reviews2 күн бұрын
I'd say so yeah. I'd prefer this over upscaling at 1080p to be honest, depending on the game, and also what your base framerate is. If you can get 60'ish FPS without it then it should work well enough.
@roki9772 күн бұрын
few days ago just for fun i cranck everything up in cp2077 even PT on 1440p with FG, FSR 3 perf. and got 60 to 70 fps on 7800xt. If i did that with 1st AFMF AND FSR2 before latest patch it would look like dog shit. Now with FG it look like x10 better and i dont see where all the rant about FSR 3 and FG in that game comes from. Its insane that you can get that fps on 7800xt with PT and not looking like dog shit. Even with 4k and some RT i get 70 to 90 fps on 7800xt with fsr 3 and FG and it looks far from crap. Someone did heavy pixel peeping on some bad spot again to shit on it...
@Mostly_Positive_Reviews2 күн бұрын
My issue with it was FSR 3 looked worse than FSR 2.1, and the frametimes were all over the place. If they implemented FSR 3.1 it wouldve been great. But yeah, 70-80 fps with PT is really not bad at all!
@roki9772 күн бұрын
@@Mostly_Positive_Reviews That bcs fsr 2.1 was already looking quite great in that game. I would struggle to find flaws with 4k performance. For real like, flickering on some neon panels but only from far away and only things like that. Ofc overall it looks softer than 4k and less up. but dlss does as well. I do not take screen shots and pixel peep, its not stills photography its gaming.. Everything is on my yt...
@CongaMaiDau764634 сағат бұрын
Today I got update 24.9.1 can use AFMF2 Let me ask why when I turn on AFMF2, the FPS drops severely? (I play the game GOW RAGNAROK 4K SCALE 2K ULTRA SETTINGS) And let me ask another question, in the video when you turn on AFMF2, is the FPS on the left or right correct? Tks.
@Ladioz2 күн бұрын
I wonder when the hell AMD is planning to fix their inaccurate overlay? especially when it comes to CPU. MSI says 61% usage AMD says 99% usage
@Mostly_Positive_Reviews2 күн бұрын
Yeah, CPU usage is hit and miss here, but the funny thing is on one of my other systems the CPU usage shows correct. But 2 of them show 100% usage when it's not even close to that.
@Godmode_ON242 күн бұрын
AMD calculates CPU usage and clock in a different way than MSI afterburner. I don't remember the details but I had researched it and it's intended behavior, not a bug.
@Ladioz2 күн бұрын
@@Godmode_ON24 Well it makes sense because when a game like cyberpunk or starfield feels heavy, the cpu usage is hitting 90 or 95%. when a game is smooth, it shows 30% usage
@SamirOtaku2 күн бұрын
well, if you would ask me i would prefer AMD overlay cause MSI calculate CPU usage in numbers of threads not cores which a thing 99% of games can't utilize all threads at the same time so yeah that's when it hits CPU Bound and still wondering why since it still under 50 or 60% in MSI Afterburner, not quite sure if that the case but it's similar to what I said
@LadiozКүн бұрын
@@SamirOtaku Alot of times on my 7700XT and 5800X3D the AMD overlay says that my cpu is at 90 to 99% usage. it pisses me the hell off. makes me feel like my cpu is outdated or something. or maybe it's the graphic card's problem
@yodamiszcz17002 күн бұрын
3:14 huh when I enable AFMF 2 it doubles my framerate but doesn`t show it is active
@Mostly_Positive_Reviews2 күн бұрын
Strange...could just be a reporting bug?
@ProtoType45882 күн бұрын
it requires directx 11 or newer vulkan i cant tell much of haven't tested afmf 1 worked with vulkan but there was talk about the vulkan support situation and i did not search afterwards about more info that said if your game ain't directx 11 you can use dgvoodoo2 on lower directx titles say you want to use afmf 2 on a directx 9 title due to how dgvoodoo works you can translate it to directx 11 or even 12 for directx 8 you can use like a directx 8 to 9 translater then dgvoodoo2 to translate it further yes a very frankenstein way to do things if vulkan works then dxvk is another solution to get afmf 2 working
@HorrorVibe86942 күн бұрын
why your cpu away 100% ? is that normal for AAA game ?
@Mostly_Positive_ReviewsКүн бұрын
The AMD overlay reports CPU usage differently. For actual CPU usage look at the overlay on the top left.
@guijiaqingКүн бұрын
Able to compare AFMF2 with it's main competitor - Lossless Scaling?
@Mostly_Positive_ReviewsКүн бұрын
Yeah, working out the logistics around it. Want to do Lossless vs AFMF vs FSR 3 FG vs DLSS 3 FG if I can.
@bob-ps2dn2 күн бұрын
have you tried lossless scaling? its on steam and i always used it due to how it barely causes any artifacting or ghosting as long as the fps is over 70, latency is increased but barely noticeable on my end
@andykuo20702 күн бұрын
That's not a real frame generation
@braukwood9252 күн бұрын
@@andykuo2070it’s very much the same thing as what AMD is doing. Both use frame interpolation, Nvidia is the only one generated actual frames.
@braukwood9252 күн бұрын
From my own testing and what I’ve read online lossless scaling still has better image quality and smoothness over AFMF2 but the latency is really damn good with AFMF2 which is the main thing lossless scaling struggles with.
@Mostly_Positive_Reviews2 күн бұрын
I have yeah, and it's also useful. I do think that AFMF 2 has lower input latency penalties than Lossless Scaling. I stand to be corrected, but lossless scaling also only works in Fullscreen mode, right? Or at least the first versions I tested did.
@JohnnyBoy-sy8jt2 күн бұрын
@@braukwood925 "Nvidia is the only one generated actual frames." not sure what you mean by this, DLSS Frame Generation are not "real frames" either
@TinfoilTimmy2 күн бұрын
Afmf 2 makes me want an iGPU. Imagine the frame generation with no performance hit whatsoever
@randomusername982374Күн бұрын
You still need base frames of at least 60fps
@TinfoilTimmyКүн бұрын
@@randomusername982374 well yeah, and then the iGPU handles the frame gen, with no frame gen load on the dGPU, sick!
@navdeepsingh3508Күн бұрын
I like the tech but more of this style tech comes, the more devs will get lazy with optimisation, this type of tech should be only limited to last gen or 2 and not available on new gen. Look at mh wilds requirments, they expect frame gen on at 1080p with 4060ti. Sure 4060ti isn't great but 60 series is the most popular and back in day 1060 was good for everything that came out.
@Mostly_Positive_ReviewsКүн бұрын
Yeah, Monster Hunter Wilds really put this in the spotlight. And not in a good way. Frame Gen to reach 60 fps will be horrible!
@gamesk64762 күн бұрын
I tried AFMF 2 in many games but they feel worse than playing without it... maybe it's a bug or something? I don't have this problem when using Lossless scaling
@TheJellyYogurt2 күн бұрын
1080p?
@Mostly_Positive_Reviews2 күн бұрын
Interesting. I had quite the opposite experience with Lossless Scaling, but it can vary wildly between systems and setups I have seen.
@gamesk64762 күн бұрын
@@TheJellyYogurt 1440P
@gamesk64762 күн бұрын
@@Mostly_Positive_Reviews Idk what's causing the problem, every review of AFMF 2 I've seen is positive but for me it makes the games almost unplayable... I think I'll reinstall the drivers. I am really unlucky with these frame gen apps/drivers... first Lossless scaling wouldn't work on the primary monitor (works well on my secondary monitor) and now AFMF 2 making games almost unplayable.
@onuraslan2513Күн бұрын
@@gamesk6476got the same problem here with the rx 7800xt. After i enable afmf2 in hogwarts legacy or rdr2, it feels really bad and slow even tough it says that i’m getting around 150-170fps in both games, it really feels like i’m playing in 50 or 60fps.
@awesomeeater1148Күн бұрын
currently using this to play farcry 6 on ultra at 240 fps on my rx 6800
@Mostly_Positive_ReviewsКүн бұрын
Far Cry games are actually a good use case for this tech for sure.
@H786...2 күн бұрын
the only important benchmark was latency ...
@Mostly_Positive_Reviews2 күн бұрын
I provided the latency numbers in the pinned comment.
@H786...2 күн бұрын
@@Mostly_Positive_Reviews thank you
@Mostly_Positive_Reviews2 күн бұрын
You're welcome 👍
@krspy133715 сағат бұрын
hm, i found out that AFMF 1 and 2 doesnt work for me unless i disable Resizable Bar but then i dont know if i have fully working AFMF, its smoother but has that blocky frame interpolation, AMD drivers in nutshell...
@Mostly_Positive_Reviews15 сағат бұрын
I actually had so many issues with this GPU since I got it 2 weeks back and was on the verge of returning it when the new drivers dropped. 99% of my issues disappeared with the latest driver. The last time I had this many issues with an AMD GPU was with my 6900XT back in 2022, beginning of 2023. It really is annoying because you dont know whether it's a driver issue or if the GPU is faulty 🤦♂️
@krspy133714 сағат бұрын
@@Mostly_Positive_Reviews on god, RX 6600 XT is my first dGPU since i was rocking laptops all my life and I'm kinda disappointed with it altough it's kinda my fault aswell, I bought it like 2 years ago where it was freshly after crypto boom so the prices were high but they were dropping and since there were lots of rumours about prices going up again i bought it when it was pretty affordable for me (2300 PLN) now it costs around 1000 PLN and starts to decline in latest games
@alger-y3q2 күн бұрын
but why the base fps drop from 90fps to 70fps ? is afmf2 GPU instive ?
@stopcallingmesid2 күн бұрын
yeah framegen is done on the gpu. if im correct nvidia said it was "supposed" to be used in cpu bound scenario's when they first revealed it.
@Mostly_Positive_Reviews2 күн бұрын
It does have overhead yeah. Same as Lossless scaling. FSR 3 FG and DLSS FG also have overheads, that's why it doesnt exactly double your framerate.
@Mostly_Positive_Reviews2 күн бұрын
Yeah indeed. It works much better in CPU bound scenarios.
@SpectrulightКүн бұрын
@@stopcallingmesid didn't know afmf was made by nvidia 😂
@stopcallingmesidКүн бұрын
@@Spectrulight no but they brought the current idea of framegen to the masses.
@MindBodyAndSoul1996Күн бұрын
how to show AMD fps counter
@Mostly_Positive_ReviewsКүн бұрын
Ctrl+Shift+O (oh, not zero)
@virgilio24022 күн бұрын
How you turn on the right fps metrics?
@sjgghosh7677Күн бұрын
Adrenaline....Go to the performance tab ... Overlay (the one at the right)..turn on overlay
@Mostly_Positive_ReviewsКүн бұрын
This. Or if you want to use shortcuts, press CTRL+Shift+O to toggle it on and off.
@firestroke6240Күн бұрын
can i use AFMF 2 in fps games, or its add some latency to the game?
@Mostly_Positive_ReviewsКүн бұрын
It does add a few milliseconds of input latency yeah. About 8-10 ms, depending on the framerate. I personally use DLSS Frame Gen in most games and I have no issues with it, except in online shooters.
@pablowolff602832 минут бұрын
how can i activate this in God of war ragnarok?
@vdfritzz2 күн бұрын
how can i not get awful vsyncing artifacts with afmf2?
@Mostly_Positive_ReviewsКүн бұрын
I use v-sync and then cap my framerate to just under half of my monitor's refresh rate. I use a 165Hz panel, so in RTSS I put an fps cap of 79, which then goes up to 158 fps with AFMF enabled. If you only have a 60hz monitor I would recommend not using frame generation as it will result in terrible input lag when v-sync is enabled, and anything above 60 fps will cause screen tearing.
@jeke841317 сағат бұрын
@@Mostly_Positive_Reviews Doesn't v-sync adversely affect AFMF 2? Why not use Chill to cap the frames?
@Mostly_Positive_Reviews14 сағат бұрын
You can do that too. My cap is just below my v-sync threshold so I never hit the v-sync limit in this case. I just always leave v-sync on for other games where I use FSR 3.1 FG, and then just cap my frames using RTSS when using AFMF.
@jeke84138 сағат бұрын
@@Mostly_Positive_Reviews Makes sense
@mikeekim2422 күн бұрын
Or game makers could do a better job.
@miladtirdad5842 күн бұрын
bro please tell me how you don't have any micro stutters? how's that line flat and your footage is smooth? i have a 6800xt (but weaker cpu, 12100) and i can't fix my damn game. fsr, afmf1 & 2 lower settings, undervolt and oc nothing fixes it. i played it since last year with rx 580 in 900p, rx 5700xt in 900p and 1440p and now 6800xt in 1440p and my fkin frames are never smooth like tsushima or doom. cp2077 is my top1 game in 23 years of gaming and this shitty frame pacing is killing me. please help me if you can and you know the fix.
@miladtirdad5842 күн бұрын
fyi with afmf2 when you driving and no one chasing you the game is like butter. but the second you get out of the car or hit a cop stutters attack you like max tac. also my crowd density is on low.
@Mostly_Positive_ReviewsКүн бұрын
Hey man, you arent going to like what I have to say haha. Unfortunately your CPU is holding you back in Cyberpunk. It is a very CPU intensive game, and 4 core CPUs do struggle with it. I remember even back when I had a 9600K it was a stutterfest.
@miladtirdad584Күн бұрын
@@Mostly_Positive_Reviews @Mostly_Positive_Reviews i thought the difference between 12100 and 12400 is very minimal (fps tests in yt says so). didn't know that it could fix my best ever game or even other cpu heavy games like space marine 2. ty really for tge advice. changing my cpu to 12400 wouldn't be expensive at all. it doesn't even need bios update. i will upgrade it as soon as possible fingers crossed. maybe my beloved cp2077 finally gonna run well.
@Mostly_Positive_ReviewsКүн бұрын
@@miladtirdad584 In general there is not that much of a difference, except in games that utilize more than 4 cores. You'll see that your CPU usage is probably pegged at 100% all the time with the 12100F, and that is what is causing the stuttering.
@miladtirdad584Күн бұрын
@@Mostly_Positive_Reviews actually yes. testing it right now. although it's locked at 60fps with rtss i have about 70% cpu usage idling in dogtown. goes up to 95% when running and dashing. gpu usage barely touches 61% at times XD awful. probably gonna explode if i turn crowd density to normal or high XD. i hope 2 more cores help me with cp2077, jedi surviver and other cpu hungry games. i feel embarrassed with my cpu gpu combo. I'm wasting a 6800xt.
@exoticspeedefy79162 күн бұрын
DLSS frame generation is a bit better in my opinion. I tested it with a mod that allows you to use it on AMD card in Cyberpunk 2077
@Mostly_Positive_Reviews2 күн бұрын
Yeah, in-game frame gen techniques are generally much better. This is just useful for games that dont have frame gen and for people who dont necessarily want to use mods.
@iam_veeee16 сағат бұрын
how did you record afmf 2. when i do it it didn't appear in the video
@Mostly_Positive_Reviews15 сағат бұрын
I use a 2nd PC and capture card for all my recordings. That way it captures everything without a performance hit.
@iam_veeee15 сағат бұрын
@@Mostly_Positive_Reviews i see, may i know what capture card you're using? Thank you
@Mostly_Positive_Reviews15 сағат бұрын
Yeah, sure. I use an Elgato 4K60 Pro MK2 that I bough off a retiring streamer 2nd hand for $150.
@haru-kun649514 сағат бұрын
Why does my Afmf 2 reduce my Base frame rate in Msi afterburner overlay?
@Mostly_Positive_Reviews14 сағат бұрын
Because it does have overhead. It uses some of the GPU power to generate the frames. That's why the more CPU bound you are the better it works. I did mention this in the video.
@haru-kun649514 сағат бұрын
@@Mostly_Positive_Reviews I never tried this before. But in your own personal experience can you really say that the frames are much smoother when its turned on?
@Mostly_Positive_Reviews13 сағат бұрын
Yeah, it definitely increases motion fluidity and it looks like 120 fps instead of 60. There are some artifacts, and input latency is higher than true 120 fps, but there are some good use cases for this for sure.
@toosboolsid5991Күн бұрын
try in wukong please
@Mostly_Positive_ReviewsКүн бұрын
In Wukong I would recommend using the game's built-in frame gen rather. But I'll test it anyway and update you here.
@5daysago8232 күн бұрын
Gtx Garbage or what?
@Mostly_Positive_Reviews2 күн бұрын
I dont understand?
@5daysago8232 күн бұрын
@@Mostly_Positive_Reviews Is this only for ADM cards?
@Mostly_Positive_Reviews2 күн бұрын
Ah okay. Yeah, it's built into the AMD driver suite, so only for AMD cards.