FidelityFX supports RX 500 cards and even GTX 1000 cards good news for rx 570/580 users and even better news for gtx 1080ti users
@MooresLawIsDead3 жыл бұрын
Yep - AMD is making DLSS a complete waste of time for devs.
@terabyte19063 жыл бұрын
Good I was wondering if it would work on older gpus like RDNA 1
@tacticalguy64733 жыл бұрын
I am very happy as an 1080ti user, literally best investment of my life.
@Zorro333133 жыл бұрын
#DEADLSS ( ͡° ͜ʖ ͡°)
@adiffkindofswag11483 жыл бұрын
FSR for PS4 Pro and Xbox One X. 🤯
@bgtubber3 жыл бұрын
Jensen Huang: "To all my Pascal gamer friends, it is safe to upgrade now" * AMD brings out FSR super resolution which supports even Nvidia GPUs * Me with my 1080 Ti: No, I don't think I will. 🙃
@simulify87263 жыл бұрын
Me: laughs in GTX 1060 6GB OC'ed
@Zenheizer3 жыл бұрын
laughs in 4GB 1050ti with 25fps 1080p in MSFS2020 low
@Jontae42883 жыл бұрын
Yeeeeeeees take that crazy gpu prices
@eugkra333 жыл бұрын
yes you will when you realize it looks like crap on those cards, and the performance gains are less than shown. They were only 41% because the 1060 at 6gb is VRAM limited to get that dog shit 27fps. On a 11gb card it's probably more like a 10-30% gain at best for that blur.
@maesde3 жыл бұрын
@@eugkra33 what is it to you? Feel free to spend your money in newer cards, we are just happy these new tech helps our older gpus and help us be happy with our performance on new games. My 1080ti is definitely going to test this when it comes out.
@MassimoTava3 жыл бұрын
Can’t wait to use FSR on my 1080 Ti, this card may never get replaced lol
@fidamdsaini84523 жыл бұрын
Guys who bought 1080tis at launch have the BEST return on investment
@nikasukiashvili26223 жыл бұрын
@@fidamdsaini8452 1070 is great too. It performs really good with G-Sync(I have Freesync monitor which supports G-Sync) even in demanding games
@rambojack103 жыл бұрын
I'm so glad I bought mine right after the 20 series reveal before the market got all jacked up.
@gungrave103 жыл бұрын
@@fidamdsaini8452 I argue its Radeon Vii xD
@bgtubber3 жыл бұрын
@@gungrave10 I don't think so. Radeon VII is a card that costs the same as GTX 1080 Ti, launched 2 years after 1080 Ti was released and has the same if not a bit worse performance. We are talking about a card that's 2 years newer! That's pretty bad. GTX 1080 Ti _is_ the better ROI.
@walter2743 жыл бұрын
This might bring GPU prices down. If a game implements this, its basically a GPU upgrade.
@Fearzzy3 жыл бұрын
well gpu prices are goign down regardless, just gotta stay patient
@bepisman31613 жыл бұрын
@@Fearzzy profitability on mining is going down it should only be a few months before the market normalizes
@bertjedekat3 жыл бұрын
@@bepisman3161 for now probably going back up I. A few months to. Loo
@HH-le1vi3 жыл бұрын
@@bepisman3161 it'll be a long time before the market normalizes to where you can get a GPU for a decent price. A chip shortage isnt solved in months. It takes years and there's a 25% tariff as well so GPU prices will be at least 25% higher than before even without a chip shortage
@dampflokfreund3 жыл бұрын
You can also turn down resolution to get a free GPU upgrade. From the first look of it, FSR doesn't look all that great and is leagues behind DLSS. But let's wait and see.
@WayStedYou3 жыл бұрын
Looks like AMD is gonna try do what freesync did to Gsync where nvidia basically had to make it useable by everyone eventually
@raulsantos63943 жыл бұрын
Oh boy I love this Lisa Su queen's gambit hahahaha hope it does it.
@devindykstra3 жыл бұрын
I just hope Nvidia isn't able to somehow steal the brand recognition like they did with the "Gsync compatible" instead of Freesync.
@kyleingram63303 жыл бұрын
Yeah but Nvidia countered freesync through marketing with "G-SYNC compatible" monitors, and AMD let them get away with it. They need to make sure to correctly market their features over Nvidia this time.
@MrNside3 жыл бұрын
@@kyleingram6330 I think they should just agree (I know it's unlikely) to adopt a 3rd marketing term for universally compatible games. AMD doesn't have to make it as open as a standard as they did with Freesync, and could basically hold it over Nvidia until Nvidia legally agree not to be shady.
@DuyLeNguyen3 жыл бұрын
@@muckdriver I think you're mistaken, manufacturers PAY Nvidia to get their products tested so they could display the G-Sync compatible logo on their products, not the other way around.
@sparkyunofficial11193 жыл бұрын
The fact that this new feature supports cards back from Polaris and Pascal is already a big power move! Like hell yea! Free FPS, 10 points for AMD
@pipyakas3 жыл бұрын
not Polaris 10 though, or at least not yet as per their words
@robertstan2983 жыл бұрын
They just drstroyed nVidia's fanboy market. I can't see any GTX 1000 owners wanting to upgrade in a rush to a RTX 3000 card now, especially considering the GPU market is still insane.
@robertstan2983 жыл бұрын
@@pipyakas I doubt that's the case. RX 400/500 = GCN4, RX Vega = GCN5. If some GCN4 cards support it, then I'm pretty sure all will. Either officially or through a driver hack.
@pipyakas3 жыл бұрын
@@robertstan298 one would think that's the case, but what's more bizzare is that Unreal Engine 5's new Temporal Super Resolution is going to support all GCN generations, not just 5 (and maybe 4) like FSR, AMD's own solution. and with this still being a game code implementation instead of globally applying on a driver level, its reachability is not better than DLSS by much. Especially when it's spatial upscaling only
@RafitoOoO3 жыл бұрын
Lisa Su is the Chaddest of the Chads
@JokerDoom3 жыл бұрын
So AMD pretended like they had NOTHING as a DLSS competitor so NVidia would get cocky, going so far as to pretend they don't even know how they're going to implement it yet. And as it turns out, they have a fully operational battlestation.
@Fearlessphil1003 жыл бұрын
Nah....that would be a "Death Star" actually! lol.
@spire1073 жыл бұрын
FSR looked bad in the demonstration though, at least the one with the GTX 1060 on the quality mode. Watch the video again and look closely. FSR is incredibly blurry.
@alexleveille82483 жыл бұрын
@@spire107 right, I would not expect it to be stellar before we actually see it an action, all we have right now is AMD's PR
@GodKitty6773 жыл бұрын
FSR looks like normal image upscaling. There should be great performance uplift. So far we just have a few images from godfall.
@InnuendoXP3 жыл бұрын
@@spire107 The 4K upscaling looked good, the 1440p in "performance mode" on the 1060 looked blurry, like sub-1080p internal. I think we just don't have enough info to go on. Later this month when we see it in action & tested, probabkly a Digital Foundry breakdown .etc DLSS's issue at lower resolutions was that it had its own performance overhead so you would barely even get a performance uplift sometimes when using it to upscale to 1440p or 1080p - FSR might be similar, which is why they didn't even bother showing a "quality" setting at 1440p as it would look sharp, but the performance uplift would be unimpressive.
@Jabid213 жыл бұрын
AMD FSR strategy: If no one else can get supersampling, everyone gets supersampling.
@andyjoelharper34483 жыл бұрын
HELL yeah!
@eddiek81793 жыл бұрын
But indications are it's shit supersampling. Even worse than DLSS 1.0. Why is that a good thing?
@alouisschafer72123 жыл бұрын
@@eddiek8179 bc this will work on pretty much every GPU made in the last 5 years
@eddiek81793 жыл бұрын
@@alouisschafer7212 That does not really matter, does it? Especially when the idea of this is to have graphic fidelity while gaining FPS. If the image quality is poor what is the point of it? This is essentially just lowering your graphic setting to medium or worse. That can be done with any game even now regardless of which GPU or their availability. The ability to have it everywhere is moot when the objective is to maintain good image quality while increasing performance. The advantage of it being available for many GPUs is only valid when it does what it is supposed to do. When Nvidia did it with DLSS 1.0, they were vilified because people felt the image quality was not up to par despite it being pretty okay and yet people okay with this now despite it being worse than DLSS 1.0? Why? Because it's AMD?
@SCComega3 жыл бұрын
@@eddiek8179 No, because it's platform agnostic. Also, it didn't really look all that bad, a lot of people who complained about bluryness took it out of stream frames where the entire display (including the side without FSR) was blury, though whether it was due to stream compression or motion blur I'm not certain. The actual quality on the "quality" setting they demo'd seemed to be between DLSS 1.0 and 2.0 in quality, closer to the latter but not quite there. And there's still an "ultra quality" setting that will be available, that wasn't demo'd.
@CNC-Time-Lapse3 жыл бұрын
The fact that AMD is the only GPU hardware supplier for console gives them a massive advantage. it’s a no brainer for developers to support it.
@mingyi4563 жыл бұрын
Nintendo Switch using Nvidia hardware : Am I a joke to you?
@CNC-Time-Lapse3 жыл бұрын
@@mingyi456 LOL Good point.
@andyjoelharper34483 жыл бұрын
@@mingyi456 Yes! Switch will be outdated in a few years.
@mingyi4563 жыл бұрын
@@andyjoelharper3448 Nintendo : Laughs in Switch Pro Anyway I am not even sure if it still has Nvidia graphics, maybe it will switch to AMD graphics? I actually agree with your point because they always have a habit of coming up with new gaming platforms and abandoning old ones.
@thebravegallade7313 жыл бұрын
@@andyjoelharper3448 depends on wheter the switch pro is going to have DLSS, as that in itself will be a HUGE incentive since PS5/xbox series is going to take a while to spool up and the ps4 and xbone likely won't support this new thing
@J_DAZ3 жыл бұрын
Could be huge if Steam goes with AMD for the SteamPal, too.
@s4091boat3 жыл бұрын
Steampal is vr standalone headset with xr2 onboard.
@shanrishae65523 жыл бұрын
@@s4091boat everyone listens to bellular instead of thrillseeker
@Mathias-bz2kr3 жыл бұрын
@@s4091boat no, why would it be headset, they already have the index, which is still top of the class. Why do you think steam made a steam client for a base of 5-3% of desktop users with fewer gamers. Why do you think that valve is developing a tool to play windows games easily on linux(proton). As a linux (linux mint) user I think valve is making a SteamOS 2.0, as they have the fixed the faults with steamOS, too much varience in specs for a console and few game availability. The steampad is probably produced by valve and Proton works with around 80% of games. Better thing yet is that they don't have to do any development themselves other than the firmware and drivers. The userspace is already there, Steam big picture mode. The backend(probably ubuntu) is also there.
@chillroze3 жыл бұрын
I still am in shock that FSR is going to be compatible with RDNA, Vega and Polaris I mean that's insane!!! But they also straight up said it's going to work on Nvidia all the way till Pascal (GTX 1000) and as a 1070 owner this hypes me up. Imagine using the 5600G with this or previous gen APU?!?!
@benjaminoechsli19413 жыл бұрын
The mindshare *explosion* that could take place here. "Hey guys running old hardware! Yes, you too, Intel and Nvidia fans! Here's a way to *double* your framerate *for free!* And if you want *more...* come buy RDNA 3~" What a "good guy" move.
@VoldoronGaming3 жыл бұрын
FSR is designed to kill off dlss....very shrewd move making it hardware agnostic.
@VoldoronGaming3 жыл бұрын
@did doesnt matter. It is a consumer friendly move. People with any card in the last 4 or 5 years wont have to upgrade....or if you have an amd apu.
@jt57653 жыл бұрын
@did you pay significantly for that DLSS improvement though. FSR requires no special silicon design to run just bog standard Graphics units.
@juzujuzu45553 жыл бұрын
This could be made to work with ANY DX12 cards at least, it's just if there's really motivation for them to do so. So at least 900 series from Nvidia and any GCN GPU from AMD ( at least from 2013 ). VRAM limitations might be the issue for getting support for old cards, but I kind of think we are going to get support for older generations still than what's now announced. That is such a great PR move and wouldn't require much work.
@johns703 жыл бұрын
Someone just spiked the Fine Wine with Ecstasy…
@InnuendoXP3 жыл бұрын
Coke more-like, with enough on the side to go around.
@eddyr49843 жыл бұрын
We’ll see where it goes, good presentation Tom !
@nefinhier27943 жыл бұрын
Ý
@Zorro333133 жыл бұрын
Scott "Jebaited" Herkelman strikes again. I just watched the keynote and Scott fckin killed it. #DEADLSS
@Troonielicious3 жыл бұрын
Vaseline Lss
@spire1073 жыл бұрын
FSR looked pretty horrible in the demonstration on the GTX 1060. Blurry as hell. Hopefully it looks better running on modern AMD hardware.
@wile1234563 жыл бұрын
@@spire107 low res FSR definitly needs some CAS sharpening on top
@andyjoelharper34483 жыл бұрын
@@spire107 well, guess you will check it out on June 22nd. I am hoping for the best.
@evalangley39853 жыл бұрын
Well... FSR is REALLY NOT the biggest AMD announcement... it was 3DV stack...
@Iriseon3 жыл бұрын
Exactly. More cache > post-processed upscaling. There’s no replacement for displacement.
@chrisdpratt3 жыл бұрын
3DV was the most ground-breaking announcement, but FSR is still the most important to gaming. If this generation of GPUs is any indication, we're reaching the limits of what GPUs can do without just unlimited power and thermals. The 3080 mobile is a prime example, because when you cram it into a laptop and choke its power supply with a battery, it can't even perform as well as it's lesser siblings. If you have $2000 to dump on a GPU, you've always been okay, but bringing nearly the same visuals and performance to the masses, especially in power and thermally constrained situations like laptops will be absolutely revolutionary, if AMD can pull it off.
@mnomadvfx3 жыл бұрын
@@chrisdpratt "If this generation of GPUs is any indication, we're reaching the limits of what GPUs can do without just unlimited power and thermals." This is because game engine devs haven't really been using the hardware more efficiently until UE5. UE5 is the true mindblowing game changer of this year. Because UE5's new tech relies heavily on IO access the GPU itself is about to be displaced in importance by the SSD and general system IO performance. This is why the next gen of graphics cards are probably going to end up with built in SLC flash stacks to make them ideal for gaming and optimal for DirectStorage, because the data can just go straight to the GPU instead of going through the main system PCIe bus first. HBM has already kind of teed this up with DRAM, and AMD 3D V cache is extending SRAM. All we need now is faster access to a long lasting high speed storage class memory and the GFX card will be king once more in priorities. Ironically AMD already blazed this trail with the Radeon SSG professional cards, so I think that they are likely to be fast out of the gate on this. It would also increase efficiency a lot for mobile gaming platforms, as flash memory access is a pisser for power draw.
@anonymoususer693 жыл бұрын
If Intel incorporates FSR rather that going with proprietary software, along with the consoles which we know will use it, then I don’t know how Nvidia incentivizes developers to use DLSS, especially if there’s a huge gap in time to implement the features
@kevadu3 жыл бұрын
Nvidia is still going to be a larger percentage of the PC market than AMD and Intel combined, by a significant margin. Consoles are completely different. Many of the tools used for software development on consoles are different than PC development anyway. This will just be one more difference.
@jaredgarbo36793 жыл бұрын
@@kevadu No
@kevadu3 жыл бұрын
@@jaredgarbo3679 No? In the Steam hardware survey Nvidia has over 75% of the share of GPUs. AMD has a *lot* of work to do if they want to change that.
@DanielLopez-ob9jz3 жыл бұрын
@@kevadu the problem is, is that if fsr also works on nvidia gpus and only looks slightly worse and also works on consoles, what is the incentive for a developer to go through the pain of implementing dlss when it already works on all hardware already?
@BNOVA3 жыл бұрын
@@kevadu I think he was talking about tools being that different from PCs to concoles in terms of Game development.
@enerjustics3 жыл бұрын
Until the benchmarks come out, it is only speculation that it runs any better on AMD hardware than it might on nVidia cards. Great win for gamers to have an open standard that is easy to implement
@aminorityofone3 жыл бұрын
hence why the referral to watch gamersnexus and/or hardware unboxed for reviews.............
@AngelicHunk3 жыл бұрын
Not on the current cards when it comes out, but perhaps on future (RDNA 3) AMD cards-similar to how Tensor cores accelerate DLSS.
@juzujuzu45553 жыл бұрын
I would bet my house that it runs better on RDNA than Nvidia as there's no point in making FSR the way it's made if it wouldn't run faster in RDNA, especially RDNA2 as this has been developed in conjunction with RDNA2. But now AMD has RDNA3 pretty much design complete with most likely circuitry accelerating FSR, thus possibly giving it huge boost. As RDNA3 is also MCM, I kind of think they might put out real 8K gaming card, at least real with FSR. Otherwise I think every game will work 4K 200hz with FSR max quality mode. But I kind of think FSR still needs work to deliver good enough quality, but the basic technology should allow FSR getting better and better without games needing to change anything after having that initial support done. Don't quote me on that though.
@Aurummorituri3 жыл бұрын
It’s a good thing, but not really competitive yet. That Godfall comparison with the pillars between native and FSR went from sharp to Vaseline. It looked noticeably worse. There’s no DL in their SS and it shows. You can’t just magic up DLSS 2.0 quality on old cards without dedicated hardware.
@juzujuzu45553 жыл бұрын
@@Aurummorituri Could you elaborate what that DL part from DLSS is so magic about? Nothing? I thought so. It's pure marketing term, just like Nvidia has always been. Only thing DLSS uses is tensor operations, the same that RDNA2 has too. Older GPUs couldn't do that fast enough though. I don't know what the quality will be when this comes out, but the best upscalers on TVs are really magic, and there's no "machine learning" there, and it shouldn't be needed. DLSS was clever way to utilize tensor cores to create something that AMD then didn't have in their GPUs. Nvidia didn't want to build different GPUs for gaming and professional market, so they figured that they use tensor cores for DLSS and use AI machine learning as their marketing buzzwords. Though I don't claim that the quality seemed that impressive on the pillars, however I find that really really weird. Why would they show that part of the game where it was that noticeable, and why they didn't have Radeon sharpening on, as that would have taken care most of the problem. I truly think they are playing some 4D chess here as it's the only thing that makes sense. Still I'm not expecting it to be quality mode DLSS competitor.
@TheDMSCorp3 жыл бұрын
The fact that FSR will work on Polaris is a huge deal
@m33p03 жыл бұрын
rx 580 lives on!!!
@greensamurai58053 жыл бұрын
I was thinking the same thing ! My rx570 will play ms flight sim just fine now !
@wiryantirta3 жыл бұрын
MY VEGA 64 IS IMMORTAL!
@sinom3 жыл бұрын
I hope it also works on the 480
@catalinmanea9693 жыл бұрын
@@sinom it should work , basically rx 480 its 99% an rx 580 , just minor tweaks
@nikomitk80913 жыл бұрын
I love how AMDs marketing strategy basically consists of making everything cheaper and available to far more people. Not only they benefit of it but everyone else.
@MrWarface13 жыл бұрын
Same could be said about the 4 stripe spaddidas shoes from payless. Man are you brainwashed lol
@LyonPercival3 жыл бұрын
Nvidia on the other hand... 🤑🤑🤑
@MrWarface13 жыл бұрын
@@LyonPercival you get what u pay for.
@RmnGnzlz3 жыл бұрын
I imagine they used the Radeon Image Sharpening they released las year as a base. I don't think a lot of people even know that tool exists and it's a shame because it makes 720p high settings look better than 1080p medium settings on most games so it just means more FPS with the same overall image quality for free.
@lionelt.91243 жыл бұрын
You can look at AMD's github account and they have a lot of open source code with a MIT license. It's a pretty sweet if you can know some c++.
@ca9inec0mic583 жыл бұрын
ikr, RIS is just so good.
@Antagon6663 жыл бұрын
I'm sorry, but you must be partially blind. 720P doesn't look better with any kind of sharpening. Maybe 90% resolution, then yes...
@RmnGnzlz3 жыл бұрын
@@Antagon666 Have you tried 720p high + RIS vs 1080p medium native? That's what I'm comparing.
@Antagon6663 жыл бұрын
@@RmnGnzlz Unless your monitor is like 7inch, or you are watching it from 20m, the 720p image will look wrong on 1080p screen because of the rescaling artifacts. But hey, it's your opinion, if you are happy with stretched and oversharpened 720p, good for you ! It's kind of backwards: increasing detail level, but decreasing resolution, so you can't see most of the changes from higher settings.
@LiveType3 жыл бұрын
While this sounds great, I'll believe it when I see it. The easy dev implementation is a plus though. As long as it provides a noticeable benefit with far less requisite knowledge and dev time, goodbye dlss.
@78MatWar873 жыл бұрын
Agreed, i think nvidia will just continue buying out the publishers, keep sending their techs to "assist" devs and continue forcing dlss on us for a long time before we see any change.
@NatrajChaturvedi3 жыл бұрын
Yes it needs to be attractive to devs and needs to be easy to implement BUT BUT the thing with DLSS is that its already built a reputation with gamers AND any game that implements it gets a huge boost in sales which is why so many games already released are implementing it post-release. So, which will devs prefer? more sales or going with tech that isn't exciting to the average joe gamer?
@marvyrvygarvy4083 жыл бұрын
@@NatrajChaturvedi Having FSR availble on a broad spectrum of cards will give devs more incentive of impmenting FSR. According to Steams hardware survey most PC gamers dont have an RTX card that means they dont have DLSS.
@pipyakas3 жыл бұрын
while it's great that it opensource, it's also spatial only so I'll take it with a mountain of salt comparing to UE's Temporal SR UE is also vero prominent and multiplatform, which make it only slightly less reachable than FSR
@sundarchip3 жыл бұрын
DLSS will still be better than FSR because it runs on dedicated hardware (tensor cores).
@purpleguy30003 жыл бұрын
What I like most about AMD's apparent FSR strategy is (as long as the resulting image looks good) that it's a move that doesn't even necessarily boost their own GPU sales but just discounts DLSS as a purchase incentive. It's clear to see they've learned the lessons from their previous botches like Freesync and have a lot of confidence with what they have coming down the pipeline.
@genx1563 жыл бұрын
What was the botch with Freesync ?? I must have missed it 🤷♂️ When I bought my new monitor a while ago, the dude at SCAN said just buy a G-Sync as it's just way better (so got an Acer X34A) and never payed attention to anything else 😁
@thecooletompie3 жыл бұрын
@@genx156 >What was the botch with Freesync AMD had no oversight of the label at all and questionable monitors with freesync 'support' came out. With freesync ranges below the maximum refresh rate and terrible minimums of 45-50fps. Lets also not to forget that some monitors suffered heavily from stuttering. Now if freesync is implemented properly you shouldn't be able to tell the difference which is the case for modern freesync (gsync compatible) monitors. now on, FSR the screenshots don't look promising but perhaps the blur is less noticeable when actually playing a game.
@gctdonyre3 жыл бұрын
Nvidia will do what they've always done, conform to the default standard. Just like they did with adaptive sync, they'll also conform to the FSR once it becomes widely adopt and preferred by devs and gamers. Other graphics settings from AMD already work on Nvidia's hardware (Tress FX, and Fidelity FX CAS).
@gctdonyre3 жыл бұрын
@Morfidus Mor Think about it this way, they're DLSS is a private brand, they have to pay devs to use it in their games, or devs who do asked for it for their engine have to have a license (meaning probably coinciding contract to make sure if they're using any middleware from Nvidia that they can't implement AMD's own equivalent features). However, with AMD's open licensing through their OpenWorks Program which is where FSR falls under (if my memory serves me right), the devs can implement the code as they please w/o having to pay any fees, and even go as far as improving the code and making it their own for their engine. Just like how tressFX became for a lot of square enix games (Tomb Raider, and Deus Ex, and recent Final Fantasy). Everybody benefits.
@bigboi59623 жыл бұрын
Gamers aren’t going to prefer the option that looks significantly worse
@pete63003 жыл бұрын
I have been saying AMD was making a big move by getting into consoles. Consoles will pressure game devs to utilize AMD's software and assist with implementation.
@t1e6x123 жыл бұрын
AMD has been in consoles for a good while...
@imo0987653 жыл бұрын
@@t1e6x12 but those consoles were always behind the curve from the start. This gen they at least are on it
@addamrobin23 жыл бұрын
PS4 and Xbox One has been since 2013 Why is it that 18/20 top cards in Steam Hardware is Nvidia?
@Noman10003 жыл бұрын
AMD's plan to support older nvidia cards is basically like "if I can't have any new sales you can't either" levels of petty 🤣
@JTCPingas3 жыл бұрын
AMD is trolling Nvidia and Intel super hard and I love it.
@masterkl163 жыл бұрын
You can tell AMD was tight about Nvidia reverse engineering their sam/rebar technology. Maximum pettiness.
@LyonPercival3 жыл бұрын
Petty? Huh... that must be a HIGHLY privileged perspective for people who are at 10xx and cant afford the overpriced stuff now...
@Noman10003 жыл бұрын
@@LyonPercival Given I haven't bought new in box hardware since 2014 for cash reasons I think I'm qualified to call you a headass pretending to be a representative of the poor poor people. Good thing I bought my 1070 at a hood gas station off craigslist for 200 bucks a year before the crazy chip shortage.
@mnomadvfx3 жыл бұрын
It's not a plan, I think it's based on specific OpenGL extension support in those GPU µArchs necessary for FSR.
@AwesomeBlackDude3 жыл бұрын
Nvidia be like: *Uh Oh*
@rhysmuir3 жыл бұрын
What about RDNA2 in Samsung's exynos? with talks of a switch pro, It would be cool to see if they try and make a competitor to the switch - especially since AMD is in every other console, and with FSR it could be really competitive.
@chrisdpratt3 жыл бұрын
It worked for Adaptive Sync. Nvidia was first with G-sync, then AMD came out with FreeSync as an open standard, and made it work for everything, including Nvidia cards (for the most part). Now, virtually every monitor on the market is FreeSync. As long as FSR doesn't look like complete garbage, they the market will quickly swing that way, especially given that's the only path forward for the next gen consoles. Any cross platform game coming out will support FSR first, and maybe DLSS if they feel like it.
@InnuendoXP3 жыл бұрын
Good to see AMD compensating for their limited financials with sound strategy. Undercutting DLSS seems like a masterstroke, and it'll be good to see how it'll benefit the console ecosystem too, as 4K is a steep fidelity target. Though it's probably not visually important that most things in the game run at 4K native, so long as edges look sharp enough & there's no sub-4k stairstepping or shimmering visible a 1440p internal render is probably more than enough.
@espinj3 жыл бұрын
It awesome watching your leaks come to fruition. No one should be sleeping on AMD anymore. Keep up the good work bro 💪
@thefluxlife3 жыл бұрын
The moment I heard FSR would be a platform agnostic technology and even backward compatible, the more I started focusing on AMD/RDNA 2. I presume DLSS will be a better/premium product overall, but FSR well be a more-than-a-good-enough solution.
@robertjif63373 жыл бұрын
What they are trying to say is, why develop game for dlss if u can develop it using fsr and it can be used on consoles, pc and mobile later maybe
@andyjoelharper34483 жыл бұрын
No one likes a party pooper! LOL FSR rulz
@NatrajChaturvedi3 жыл бұрын
Yes it needs to be attractive to devs and needs to be easy to implement BUT BUT the thing with DLSS is that its already built a reputation with gamers AND any game that implements it gets a huge boost in sales which is why so many games already released are implementing it post-release. So, which will devs prefer? more sales or going with tech that isn't exciting to the average joe gamer?
@Alecxace3 жыл бұрын
@@NatrajChaturvedi console market will likely drive wide spread adoption, considering that the market is larger on that side (and the big 2 run on AMD). 🤷🏽♂️
@marvyrvygarvy4083 жыл бұрын
@@NatrajChaturvedi not everyone has a DLSS capable GPU. Most PC gamers have a Pascal gpu . Since FSR will be available to a broader amount of users I would assume it would be more attractive for devs.
@francescogiuseppearagona11093 жыл бұрын
The thing i find funny is that FSR can work (as i understood) also on nvidia GPUs, even ones without tensor cores, like the GTX 1660, so they actually beated nvidia at their own game on their own soil. And there you have it: FSR working on consoles, laptops, dedicated graphics (intel, AMD, nvidia) and maybe also on mobile phones (Exynos 2200), and then... Can you imagine playing an RTX game on a 1080ti or 1660 with FSR and getting good frame rates?
@cuthelar74533 жыл бұрын
Hey First of all love the super serious AMD red, Secondly are you doing a reaction to today's Keynote ? Keep up the great work 👍👍
@MooresLawIsDead3 жыл бұрын
Look out for tomorrow's Broken Silicon...
@cuthelar74533 жыл бұрын
@@MooresLawIsDead yes!!! Well hopefully Dan gets overtime seems like he'll be busy this week 😂😂
@spire1073 жыл бұрын
@@MooresLawIsDead FSR image quality on the GTX 1060 demonstration looked abysmal.
@JoshDoubleU3 жыл бұрын
AMD: Hey want some free FPS? 1080ti owners: yeh sure!!! AMD: Better ask mommy if thats ok Nvidia: NO!!
@disturbedspacemonkey3 жыл бұрын
Tom, as a huge AMD supporter, everything about DLSS you just spoke about is contradicted by other reviewers. DLSS 2.0 was actually not hard to implement and Nvidia even has a plug in to UR4 so the devs dont need to code it at all. They are working on plugins for the engine used in final fantasy also. Is these plugins work I can see games coming out with both options easily. Is the exaggeration on difficulty out of proportion? other than that, great look into the future, keep it up!
@jake1523 жыл бұрын
Ya I think you're right. The Fabled Woods has DLSS 2 and it's just one guy and he said he did it over a weekend.
@ziizoraka49853 жыл бұрын
☝️🤓if its so easy to turn on, why havent all the devs just turned it on for free performance on nvid?
@w1ngnuts3 жыл бұрын
Last I heard implementing (and shipping) a DLSS implementation requires your game be 'blessed' by nvidia. Maybe the program is more open now, but I've heard a lot of studios were put off by Nvidia's requirements.
@jake1523 жыл бұрын
@@ziizoraka4985 they have, it's only been out for about 3 months but that's why there's already been so many DLSS games recently.
@sokool39943 жыл бұрын
@@ziizoraka4985 Because the implementation is different. FSR runs on shader cores if I remember, while DLSS runs on Tensor cores. While that means DLSS can provide a much better quality, it would need those Tensor cores to work properly, which makes it less accessible.
@Snowjob1093 жыл бұрын
so nice of joe roagn to give you his old podcast set
@Pushing_Pixels3 жыл бұрын
FSR working on Pascal (which can't run DLSS) was the killer move vs Nvidia. The icing on the cake is that APUs will now become viable 1080p gaming machines.
@1GTX13 жыл бұрын
Nvidia is going to kill Pascal xD
@digitaldewi16623 жыл бұрын
Just got here after watching AMD's Keynote. So happy that my RX 570 will support it!
@Dinkleberg963 жыл бұрын
yeah boiiiiiiiii! Same here
@dr.noscopegaming6303 жыл бұрын
Finally i can play apex legends on 144hz on low setting +fsr on my rx 570
@lynnmckenney19873 жыл бұрын
I'm psyched to be able to hit freesync (100hz) on my 3440x1440 with my 5700xt (without it hitting intense temps)!
@TerraWare3 жыл бұрын
I'm sure Nvidia know whatever AMD are doing. If you have some people you trust leaking stuff to you I can only imagine the leakers Nvidia probably has on AMD and probably the other way around.
@bancodrut3 жыл бұрын
not relevant if the important information like "corporation secrets" are kept in a tight circle of higher up people. Corporate espionage does exist but this doesn't mean that they don't know how to keep the goods safe at home. Even if you know the "What" but don't know the "By how much" it would be harder to counter because you don't really know what you go against. Just like now, we know what FSR is but we still don't know by how much FSR enhances the experience in comparison, or even if it comes close to compare.
@chudchadanstud3 жыл бұрын
@@bancodrut Lol Corporate espionage does exist. There are literally former CIA and KGB spies who get paid to do this. The leaking is pretty much proof of how easy it is to get information out. If only the higher ups had it, there will be 0 leaks. These leaks are from engineers.
@tech-i82963 жыл бұрын
Lisa Su is a very smart woman, I like her
@jinzoboy3 жыл бұрын
Looks like it’s AMD’s order 66 move
@PSYCHOV3N0M3 жыл бұрын
Which Jedi is Nvidia? 😂😂😂
@djnorth20203 жыл бұрын
Yeah hence the red Sith lights. 😎
@MrAdhiSuryana3 жыл бұрын
Lisa Su isn't playing around, I'm glad
@joer88543 жыл бұрын
This is definitely a go for the throat move. AMD is going for universal adoption of AMD products. With games universally adopting AMD technologies like FSR and Freesync etc it only makes sense to develop for AMD products first with Nvidia being an afterthought. AMD absolutely just low key caused a major shift with this one. I absolutely didn't expect that. On top of that with AMD extending the life of Nvidia products such as the 10 series cards they just got a ton of goodwill from staunch Nvidia fans. It will be interesting to see how this plays out.
@djnorth20203 жыл бұрын
Just raises the question, how good would DLSS have to be to be considered by game devs? They have a lot of products on customers (best 90%?) but sounds like FSR might be a better option.
@Lemard773 жыл бұрын
That 5900X prototype with 3D stacked 128MB of extra L3 cache was quite impressive, with 12% extra performance for that alone. Surprised it wasn't leaked until they showed it. Looks like this tech will definitely come to Raphael.
@wrekaf23753 жыл бұрын
product released by the end of the year... AMD is a relentless machine.
@nathangamble1253 жыл бұрын
@@wrekaf2375 They didn't say _released_ by the end of the year, but _in production_ by the end of the year. Based on that it will probably launch around next February, or maybe at CES (though more likely announced at CES and available from Feb).
@enzicoxe3 жыл бұрын
if this has 1: better image quality (or roughly the same) 2: has better performance 3: support for more gpus + games (which it will have) amd will win
@Sinesterr3 жыл бұрын
i think 1: No 2: yes 3: yes.. still a win in my book
@WA-Y3 жыл бұрын
Will it support nvidia 1650?
@MrWarface13 жыл бұрын
Wow it doesn't do any of those... except #3.. amd loses like always. luckily you are used to it.
@enzicoxe3 жыл бұрын
@@Sinesterr for me it looked the same, altho i do agree i cant fully say yet
@enzicoxe3 жыл бұрын
@@MrWarface1 it more then doubled performance lol...
@TooLateNate3 жыл бұрын
Really wish FSR would go the route of how CAS did. CAS is now integrated directly into ReShade and can be put into any game very easily for some noticeably decent improvements. I know a bunch of people run LumaSharpen, but I always find that CAS does a better job per texture rather than sharpening the whole scene and creating artifacts. If we could get the ability to run FSR on current games and gain finely-tuned control, that would be amazing. If it has to be pushed into each game separately, I'll be a lot less enthused and treat it more like DLSS.
@pottuvoi23 жыл бұрын
Looks like it doesn't need much additional buffers, so it should be within limitations of Reshade. (I guess reshade allows bigger output buffer.) Really bummed that Fxaa4 didn't get released back in the day, should have been similar.
@jjoonathan71783 жыл бұрын
I hope AMD can execute this time because we've seen this movie again and again: PhysX, CUDA and OpenCL, GSync and Freesync, each time AMD promises an open, standard solution, hypes it way up, and then underdelivers so badly that a big gap remains for a long time, filling back catalogs with nvidia exclusive features. Hopefully CPU cashflow makes the equation different this time.
@hunn200043 жыл бұрын
If AMD had bought PhysX, then every game and GPU would have it.
@InnuendoXP3 жыл бұрын
By that same token though, Nvidia bought PhysX, then neutered it, and because it's proprietary, games barely have it. Reduced from tens of thousands of particles & objects being thrown around everywhere by your whirlwind powers in a multiplayer arena in Cellfactor - to "look Geralt's hair strands animate all fancy"
@bigboi59623 жыл бұрын
@@InnuendoXP almost every game today uses forms of PhysX
@InnuendoXP3 жыл бұрын
@@bigboi5962 lmao no it doesn't, and where it does there's either an AMD equivalent, or it's some gilded lily that really doesn't matter & you have to squint to see the difference.
@JTCPingas3 жыл бұрын
@@InnuendoXP Isn't PhysX basically dead now?
@InnuendoXP3 жыл бұрын
@@JTCPingas Basically. Never left gimmicksville after the Nvidia aquisition, and open standards achieve similar effects to the gimmicks making them a minor bragging point nobody actually cares about. Maybe there's some application outside gaming like in automotive or medical physics simulation, but as far as gaming goes, basically dead yeah.
@34zakk3 жыл бұрын
AMD just went like: If everyone has something like DLSS, no one will.
@endiburhan3 жыл бұрын
Wow, your explanation made me remember how Amd launch first polaris, they made people like me, can enjoy AAA game in 1080p, they made polaris as standard for gaming, is it same move? So excited how they empowering old GPU like mine, everything going interesting now... Good content as always👍🏼👍🏼👍🏼
@ApocDevTeam3 жыл бұрын
The only thing they're killing is my damn patience!
@NatrajChaturvedi3 жыл бұрын
LOL I waited years for AMD to "save me" and now I finally gave up and just bought a 3070
@bladerj3 жыл бұрын
yeah, they arent ready i mean, who needs blurry antialising when we can get blurry upscaling with better performance ? i like the compromise
@pauljones91503 жыл бұрын
WHERES THE DOGGO :( 🐕 Aside, very very passionate and interesting presentation
@lucas56563 жыл бұрын
I'm really excited how it will work on my rx580. I bought it 2 years ago for 130 Euros, now an upgrade would cost my a fortune. In Europe there is no way to get anything at MSRP.
@nathangamble1253 жыл бұрын
I got a 480 for £85 2 years ago. Hoping it will work as well because it's Polaris, but not counting on it.
@emp19853 жыл бұрын
Oof. Sounds DLSS is heading to the same place as GSYNC did with FreeSync.
@alistermunro70903 жыл бұрын
With a 3080, I'm having a hard time trying to find a decent Freesync panel that doesn't flicker at low frame rates. Gsync is still the premium option even after all this time.
@MrWarface13 жыл бұрын
@@alistermunro7090 ya bro. I got bamboozled into a freesync panel. It was trash.
@habibismail85423 жыл бұрын
FreeSync work like charm with my FreeSync monitor and 1060 GSync just overpriced because it's Nvidia TeCnOLoGy
@alistermunro70903 жыл бұрын
@@habibismail8542 What panel did you get? They all seem to have flicker at low frame rate :(
@habibismail85423 жыл бұрын
@@alistermunro7090 I have LC32HG70 VA QLED and yes a have flicker with some games when frame rate drop to 30fps
@smartsuka3 жыл бұрын
I just finished watching the AMD presentation. I couldn't help but think, "Man wouldn't it be cool to get Moore's Law and Jim from Adored back together for a podcast interview?" I would love to see what you two both think of some of these announcements coming up and speculating for fun what might be possible. I'm just imagining having enough memory on the CPU you could run your entire OS on it without the need for RAM with 3D silicon stacking. Or even stacking a small amount of more permanent solid state storage. I mean....why not?
@KingTiberius3 жыл бұрын
There have been a lot of technologies that have won out that haven't been the "best" but have other advantages. If it truly is far easier to implement then that would be a massive advantage. I can only imagine the dollar signs in the developers eyes when they start to think about the lack of effort they might be able to put in to have FSR versus DLSS.
@benjaminoechsli19413 жыл бұрын
And being open-source, like many of AMD's technologies, developers will be able to benefit from improvements that other developers make to the program, further increasing the profits to be made/saved using FSR. Brilliant.
@GordonGartrell3 жыл бұрын
Yup. VHS vs Betamax kinda move
@abonis63893 жыл бұрын
This is definitely going to help me and my AMD laptop that can’t even run Halo 3
good day to you Tom.. Thank-you for the Hardwork bringing the Tech News
@mmmuck3 жыл бұрын
If fsr can also be used in unreal engine for content creation, it's going to be a killer.
@willgart13 жыл бұрын
now they have to implement a good and fast video encoding.
@dabriudabriuiutubiu3 жыл бұрын
you were wrong, the biggest announcement was the 3d cache
@johnpatrick80353 жыл бұрын
To be fair, I don't think anyone leaked that. I suspect that AMD leaked the other stuff on purpose to throw people off the trial. And yeah, that was definitely the biggest announcement. Imagine what they can do with that and GPUs....
@dabriudabriuiutubiu3 жыл бұрын
@@johnpatrick8035 I know, I was just messing with him haha
@chapstickbomber3 жыл бұрын
Those millions of 1060 owners seeing an AMD feature improve their performance so much is going to drive them to Navi23 in droves.
@WA-Y3 жыл бұрын
Will it work on 1650 too?
@kunal_2653 жыл бұрын
@@WA-Y yep
@Hhff3513 жыл бұрын
Finally my 1050ti laptop can play games
@azraeihalim3 жыл бұрын
Can't wait to see FSR in APU portable console like Aya Neo. Finally a 1080p 6 hours PC gaming on handheld device I suppose.
@Bare_Essence3 жыл бұрын
And quality loss is the issue. Based on the limited preview information, quality suffers quickly as you turn up the frame rate with FSR. We'll have to wait for the actual hands on reviews. However, the fact that you can turn up the frame rate with acceptable/understood loss, this will still become something important since it works for everything. I'm curious what the reviewers will say about it. Will they think the quality loss is not acceptable.
@AHR_James3 жыл бұрын
I said a while ago, you can tell NVidia are worried by the number of streamers they're paying off to advertise DLSS.
@johnpaulbacon83203 жыл бұрын
Thanks for this nicely done video. AMD has always been about the Open standards. it's curious that FreeSync wasn't more supported then G-Sync due to the fact that FreeSync is open and could even be used on Nvidia cards.
@Aurummorituri3 жыл бұрын
MLID: “Nvidia isn’t ready for FSR!” Nvidia: “Yeah. I need to take my leather jacket off first. My ashy elbows could really use some Vaseline.” Come on mate, you saw the presentation. Look closely and it’s DLSS 1.0 all over again. It’s great and all that it exists but it’s far from competitive yet. Until AMD can put the DL with the SS to inject detail back into the image like Nvidia it’s going to be a blur-fest.
@-gordozian-26113 жыл бұрын
Great to see AMD making FSR so widely adoptable across many platforms. A great start to a new technology and this will mature very very well I feel and the performance uplifts will get way better over time. Well done AMD
@yissnakklives88663 жыл бұрын
FSR may not be "as good" as DLSS 2.0 initially, but with this level of impact and ease of implementation, it will also improve, and since it doesn't rely on specific hardware to support it, this will be improved in large part by driver updates and game patches.
@loki763 жыл бұрын
Actually it's worse than DLSS 1.0. It can NEVER come close to DLSS 2.0 unless AMD start using actual Machine learning inference and AI to do it properly. This FSR is blurry AF.. When real comparisons come out and if the people testing it are honest you will see it's pure garbage and pointless. You might as well just resolution scale the game and put a sharpness filter on.
@JonDoe-uq1mk3 жыл бұрын
@@loki76 How do you know any of this?
@loki763 жыл бұрын
@@JonDoe-uq1mk Because of what I said in my comment, you can read, right?
@JonDoe-uq1mk3 жыл бұрын
@@loki76 Are you some sort of insider or graphics expert? You just sound like a fanboy.
@loki763 жыл бұрын
@Sayandeep Singha Don't get me wrong. I want FSR to be great. I plan on getting an RDNA 3 next year. Especially if the rumors of it's performance is true. But reality doesn't change the fact that DLSS is based on Machine learning, ground truth images and hardware that can utilize it specifically. You will see when it's out and testing and comparisons are done.
@xOubax3 жыл бұрын
Been away for awhile and Jeepers Tom, that's a great new studio you got! Nice use of the attic is it?
@MooresLawIsDead3 жыл бұрын
Upstairs in new house!
@knightmaremedia77953 жыл бұрын
They aren't that worried , their 3080 t.i has a msrp of 1.2k... I'm getting on the amd train
@frederick8o83 жыл бұрын
Awesome content !!! Can you plz make your back ground symmetrical lol 😝
@exe163 жыл бұрын
FSR is gonna be BIG for APUs, especially with the GPU shortage right now.
@joer88543 жыл бұрын
I have a feeling that games in the future will almost universally adopt an AMD optimization first strat. Why wouldn't you since all the AMD tech works on Nvida products. G-sync? Nope, why when Freesync works on everything. DLSS? Nope, why when FSR works on everything? If I'm a developer I look to AMD for optimization because the Nvidia tech only nets me a small portion of the market. If I optimize for AMD it benefits everyone and appeals to everyone. Nvidia just became a non-option when it comes to optimization.
@exe163 жыл бұрын
@myname ismyname yeah! If they make a 3 chiplet design with 8 cores and 16-20 RDNA2/3 cores in the future it's gonna be a game changer for entry level gaming, productivity, laptops...
@PLAYER_420693 жыл бұрын
FSR's performance is all speculation, so we can't say if it has good enough image quality for the frames & resolutions AMD is targeting. However, if it is good and can be improved over time, what would really put the screws to DLSS is if X DG2 were to implement the same (or close to) hardware improvements for running FSR as RNA 3, will. Having two cards that excel in FSR will more or less kill DLSS, and force Nvidia cards to adapt vs. the other way around.
@Fearzzy3 жыл бұрын
even if it works only 50% as well as dlss it will be a hit by a default if it works on older hardware
@joeyjojojr.shabadoo9153 жыл бұрын
Pascal continues to haunt Nvidia. I LOVE IT.
@haukionkannel3 жыл бұрын
I was super surpriced that first games using fsr comes out this year… i was expecting one year. That is very promising! I have allready seen many nVidia gpu owner very happy that their old 1060 and similar gpus running faster using fsr! That is stupendous food thing about the posibility of fsr to become popular and get wider support by game makers!
@gzubeck33 жыл бұрын
Is it me or does anybody else want to see an lcd monitor displaying a warp field screen saver in his new attic starship? LOL!
@tanmaypanadi14143 жыл бұрын
green screen background instead of lcd and he can use elgato product to change the colors as he feels like.
@bmw5303 жыл бұрын
red team FTW
@thecooletompie3 жыл бұрын
Since FSR is only spatial we will have to wait until reviewers get their hands on it to determine if it's worth using or if it will end up like DLSS 1.0 (which was also only spatial). These concerns are also echoed by anandtech. www.anandtech.com/show/16723/amd-formally-unveils-fidelityfx-super-resolution-open-source-game-upscaling
@fml2233 жыл бұрын
Its like David and Goliath. AMD about to sling that rock!
@milkmanza3 жыл бұрын
While it's great news that AMD have a competitor to DLSS coming out, we still need to see how it compares visually. I think it's a bit early writing off DLSS when we haven't yet seen any examples of what the output quality of FSR will be by comparison. I for one am taking a wait and see approach to this tech.
@Innosos3 жыл бұрын
This video felt like reiterating what's already obvious. Guess we'll see how FSR actually performs. I'm not too optimistic.
@joer88543 жыл бұрын
Considering FSR will be an option for every card in existence, it's likely to be what every game enables. It's likely that alone makes DLSS a thing of the past eventually. I don't know if that's a good thing or a bad thing, but it's the "Microsoft" type strategy. Universal adoption is a powerful thing. Remember, if developers aren't willing to invest the time to adopt DLSS it's not worth the expense to have it.
@tanmaypanadi14143 жыл бұрын
for some reason I feel it works with a mix of how Sony's upsampling tech works and sapphires trix feature works with windows.
@ZacDonald3 жыл бұрын
@@joer8854 if Epic's TSR is better, there's no reason for any game on UE5 to use FSR.
@ivanaytor933 жыл бұрын
Yeas, save money, save resources, being able to keep gps longer is great news.
@TooMuchTech3 жыл бұрын
But what about 1440p gamers with 3090's😮
@tommybro53133 жыл бұрын
Tables turn this generation when both business and consumers wins together. This is very nice, AMD.
@alexjackson80193 жыл бұрын
Still gonna wait for next gen on this one. Hoping some fear will make everyone fight harder for my money.
@leicestersq13 жыл бұрын
FSR sounds really good. Needs to get out there though and properly prove itself. If it is better than DLSS, it just shows that first mover advantage isnt always as good as you might think.
@mast85363 жыл бұрын
It's a bit optimistic to think FSR will be a DLSS killer. Can't imagine something that requires actual silicon (tensor cores) and AI will be worse than comparitively dumb tech. Realistically FSR is probably just upsampling 1080p with image sharpening or some other post processing. Definitely don't have high expectations but I would love to be pleasantly surprised.
@Sinesterr3 жыл бұрын
Even if DLSS is better, if every game supports FSR and the chances of that are good because of consoles, it can still kill or at least make life of DLSS very tough... take Freesync and G-Sync as example
@mast85363 жыл бұрын
@@Sinesterr why should I want DLSS to die? Isn't it a good feature?
@thecooletompie3 жыл бұрын
@@Sinesterr People said this about open-gl back in the day with the ps3 but that never took of and devs for the ps3 preferred to use libgcm. Or as a more recent example the last gen consoles were made with AMD hardware and people expected software better support for AMD graphics cards but that also never happened. I'm not sure whether sony and ms are interested in FSR since they already demonstrated last gen that they can make decent image upscalers themselves.
@Sinesterr3 жыл бұрын
@@mast8536 where do i say i want it to die? If it cost money and time to implement, most developers want to put in tech that works on a broad range of hardware, and in this case thats is going to be FSR
@Sinesterr3 жыл бұрын
@@thecooletompie i get what you are saying but imo is this case wildly different, OpenGL was never going to be a standard with DirectX around, this tech can work with consoles and it up to the developer to implement this in their games, and i think you can already see games that work much better on AMD hardware, if thats because of consoles or not is hard to say but i think it is
@ShruteshKumar3 жыл бұрын
Going by the preview images AMD shared, AMDs solution is nowhere near DLSS atm, it does not even have a temporal component, and looks a lot more blurry than native resolution. The best thing about DLSS is how it can actually ADD detail because it is using AI based upscaling, and it has a very stable temporal image leading to almost negligible jaggies or shimmer in motion, even less than the native image. AMDs solution is really good for people who do not have DLSS capable systems, but it's highly unlikely it will be comparable to DLSS in quality. I hope I am wrong, because more options is always good.
@ZadesLegacy3 жыл бұрын
Lisa Su after humiliating Intel "One down... one to go..."
@chinyong81663 жыл бұрын
I think nvidia is more focused now on non-gaming frontiers like research, ai and connectivity of everything 5g/6g and beyond, based on their conference call. thats a way bigger market compared to just gaming. in a decade from now gpus will be needed everywhere. what are your thoughts?
@nothingspecial42323 жыл бұрын
my fear is that FSR is gonna be similar to DLSS 1.0's reception
@paulojamesminimoisaac78583 жыл бұрын
no they won't, amd is fully aware how dlss 1.0 work, do you think they will copy how it works?
@nothingspecial42323 жыл бұрын
@@paulojamesminimoisaac7858 maybe re-read what I said? I think you forgot the last word of my comment
@thecooletompie3 жыл бұрын
The screenshots don't give me a lot of confidence, the blur is noticeable. Now here's hoping that it won't have the horrific artifacting that DLSS 1.0 had (remember what happened to things like fences in FF15). This won't be a freesync situation where if implemented properly the difference is near impossible to tell. The only thing that AMD can hope for is that DLSS will be replaced since it's more difficult for devs to implement and game devs are notoriously lazy and incompetent (due to the shitty salaries and working conditions all the studios offer).
@bigboi59623 жыл бұрын
@@paulojamesminimoisaac7858 FSR is pretty much a worse copy of DLSS 1.0
@NatrajChaturvedi3 жыл бұрын
Yes it needs to be attractive to devs and needs to be easy to implement BUT BUT the thing with DLSS is that its already built a reputation with gamers AND any game that implements it gets a huge boost in sales which is why so many games already released are implementing it post-release. So, which will devs prefer? more sales or going with tech that isn't exciting to the average joe gamer?
@sokool39943 жыл бұрын
They'll prefer the one that's easier to implement and have the potential to be more popular.
@gismo35643 жыл бұрын
One thing you are missing on what would developers implement, is scalability of the implementation. Let's assume that you are making a cross platform game,a good FSR implementation will have positive effects on PC, console or even mobile. Don't underestimate the mobile gaming market in terms of profitability.
@OrjonZ3 жыл бұрын
I see DLSS Lite, DLSS compatible... Nvidia will hijack it like everything else.
@robertjif63373 жыл бұрын
This time they don't have the required hardware tho
@TrueThanny3 жыл бұрын
It's done in the game, and the graphics card has no say over whether or not it's used, short of engineering some kind of sabotage on the code it uses. I'm not sure even nVidia would stoop quite that low.
@Lautarorx3 жыл бұрын
The demos showed at computex don't make it look that good at lower-than-4k resolutions. Honestly, I think it looks like a mix of Radeon Sharpening and fxaa.
@logzeronan3 жыл бұрын
AMD killing DLSS with purely spatial upscaling? ROFL You guys are delusional.
@spire1073 жыл бұрын
haha yeah, oh well, let people be excited
@logzeronan3 жыл бұрын
@@spire107 Personally I hope that AMD and Intel will add DL acceleration to their GPUs in the future. It has uses besides upscaling.
@Innosos3 жыл бұрын
Agreed. While DLSS will almost certainly get you a better result the ease of implementation and its open source design and therefore spread of FSR will probably lead to a much wider use base.
@Simon-gc6uf3 жыл бұрын
Yeah those 2 people with DLSS capable GPUs are laughing too.
@janklaassen64043 жыл бұрын
@@Simon-gc6uf There are probably more Nvidia 2000 and 3000 users than all AMD card users together. On Steam there are 5x more Nvidia users than AMD users.
@iiStryker3603 жыл бұрын
you've nailed it! two things that are going to make AMD FSR very difficult for nvidia to compete: its open source and on both consoles
@nathanmoes58533 жыл бұрын
Hope this comes out for more games than dlss. Would be nice to have in ac Valhalla too!
@IrelandVonVicious3 жыл бұрын
The best thing Nvidia did this year was getting drivers for Linux. AMD has been my go to for decades because they support Linux so much better.
@0Harriz03 жыл бұрын
AMD: You get FSR, you get FSR and you get FSR. EVERYBODY GETS FSR!!!!!!11!! Nvidia: We offer you 10-15% more performance for JUST a 60% price increase. What a bargain hehhh??
@renzobarai11893 жыл бұрын
AMD marketing strategy is overkill bruh. 1) FSR almost benefit many GPU & APU, that's make AMD will recognize as HERO or savior while GPU shortage these day. 2) GTX users will benefit if FSR can give 10-30% fps, that's make Nvidia up coming GPU market will drop duo to price still spiking. 3) Ryzen 5000 APU + FSR, that's will benefit market for low budget users to upgrade rather than buying Nvidia GPU even GTX 1650 still expensive.