Patch 1.10 still hasn’t fixed aim punch. For some reason, they simply made it so the flinching cannot happen during hyperarmor windows. But they forgot I guess that tons of stuff in their game still are passively tankable Eg. Daggers or subsequent attacks. They should of imo just stopped all flinching animations on attack or casting windows instead of just hyperarmor.
@fallenforgotten70632 жыл бұрын
After the ultra greatsword wiffed that hard, I literally don’t blame him for returning home.
@gooseloose682 Жыл бұрын
i feel really sorry for him lmao
@a-youtube-rat2 жыл бұрын
I knew I wasn't crazy
@bobertastic6541 Жыл бұрын
Crazy? I was crazy once; They locked me in a room; a rubber room; a rubber room with rats; and rats make me crazy
@yourdad5799 Жыл бұрын
@@bobertastic6541 Crazy? I was crazy once. The locked me in a room. A rubber room. A rubber room with rats and rats make me crazy.
@GILGAMESH0692 жыл бұрын
That was especially a problem with malenia every third hit randomly missed her even if she's in range of my weapon which understandably made me really upset
@Amir02 жыл бұрын
I definitely recall this happening in PvE as well, especially with human width enemies like Malenia
@parrotilol2 жыл бұрын
the amount of times only 1 of my hammers hit malenia while im power stancing 2 collosal weapons is annoying like bro im swinging 2 20 ton hammers at u how tf r u changing their position but in the end i was the giga chad and beat her with pure strength only
@zthoop642 жыл бұрын
that actually might be malenia breaking the games mechanics. Swagapagos Turtle has some great videos showing she doesnt play by the games rules and has a unique mechanic that allows her to jump or block out of hitstun whenever she wants.
@GILGAMESH0692 жыл бұрын
@@zthoop64 I honestly don't think any of the problems he presented in that video are actually problem and he didn't highlight the true flaws in her design like waterfowl over aggression and inconsistent openings in phase 2 not dying to riposts etc... so what if she has infinite hyperarmor who would risk trading attacks with malenia anyway? Also people say she gets hyperarmor randomly which is not true she only has it on like 6 moves
@zthoop642 жыл бұрын
@@GILGAMESH069 I agree Waterfowl dance has many problems but the hyper armor becomes a bigger problem for most people. while the hyper armor may not be inconsistent, I personally think it feels so for most people because she can start one of her attacks at nearly any time and the hyper armor activates on the first frame of the animation, so she can power through at any time. I dont think its people trying to trade with her but attempting to use an opening to get a hit in but she can combo nearly every attack she has into another so there really isnt a "safe" moment to attack her sense ending one attack can cause her to go into another at any moment. or atleast for me these are the bigger problems.
@sukpoiu2 жыл бұрын
when we find out the detailed reasons behind these sorts of quirks, i get a little sad that they probably won't be fixed. Still good info to have regardless - thanks for making this.
@R1R1R22 жыл бұрын
‘Just level up adaptability’
@sadorphanboy19492 жыл бұрын
Ah I just thought the UG standing r1’s were so bad that they couldn’t even hit things right in front of you
@meathir4921 Жыл бұрын
I mean that happens all the time with short enemies or slopes.
@GlaiveMistress2 жыл бұрын
I notice and very much appreciate the increased production quality of your videos, imo you are a really good content creator and important part of the souls community!
@Amir02 жыл бұрын
Thanks a bunch
@savegdrive25832 жыл бұрын
ds2 chads keep winning
@gahfwa35412 жыл бұрын
LETS GOOOOOOOOOOOOOOOOOOO
@TheBrownestFalcon2 жыл бұрын
pls make ER more like DS2 with the DLC and patches, give more viability to more things
@DamascoGamer2 жыл бұрын
Another day, another W.
@kindlingking2 жыл бұрын
Ds2 may take a lot of Ls, but when it gets W, it's really huge one
@LyllianaofMirrah2 жыл бұрын
YES
@hobosorcerer2 жыл бұрын
Man... seeing how long the hitbox on thrusting attacks can last makes me more sad than the actual topic of the video. Edit: no wait, the whip clip in ds3 broke me even worse.
@godefroiddebouillon77692 жыл бұрын
This issue will never happen in Ds3 since whips are not hyperarmour weapons and that there is no passive poise. There is basically no trade scenario where you would get a flinch and miss an attack with a whip since you would get staggered all together before you can even flinch. Maybe if a knife is thrown at you, and I'm not even sure of that.
@OnAChairSitting2 жыл бұрын
@@godefroiddebouillon7769 Also that the only good whip in Ds3 is Witch's Locks. All that's really busted about whips in that game is that you can attack through walls with them, because they have zero wall bounce (and that makes sense) which has the unintended consequence of letting you slap other people through pillars.
@superspork39752 жыл бұрын
Seriously though I thought it was just the goofy netcode that made them so annoying... Double trouble here
@Sneeds_Feed_And_Seed692 жыл бұрын
ds3 buck breaking
@sirgideonofnirtheall-knowi18812 жыл бұрын
DS2 comes out on top once again, so many good ideas left behind.
@godefroiddebouillon77692 жыл бұрын
But Ds2 did it at the cost of looking floaty and weightless.
@theapexsurvivor95382 жыл бұрын
DS2 was the equivalent of having spilt too much salt into your cake mix, so you just pour in more sugar to fix it. The sugar by itself would make the cake sweeter, but with the salt it just makes you need to vomit even more...
@okonkwojones2 жыл бұрын
I do like that in Elden Ring, I don’t have to sigh before walking into a new room, because I just know there’s going to be yet *another* ambush.
@andrewbowen28372 жыл бұрын
@@okonkwojones that's only scholar of the first sin edition
@andrewbowen28372 жыл бұрын
@@CerealKiller no, scholar was night and day different from vanilla. Enemy placements didn't make sense in scholar, and there were a lot more ganks
@TheKevDev2 жыл бұрын
I’ve had this issue with animation blending in Unity but it’s not incredibly hard to fix with the suggestion you mentioned. ER definitely released unfinished in a lot of ways so I wonder if this will get a fix. Great video, always love how you show the hitbox wireframes.
@Archimedes.50002 жыл бұрын
Wait it's in Unity? I never actually found out wtf does fromsoftware use for these games so I thought it was their own engine
@TheKevDev2 жыл бұрын
@@Archimedes.5000 it is their own engine. I’m talking about my own work. Animation blending is a common practice in many engines tho
@Archimedes.50002 жыл бұрын
@@TheKevDev ah ok, I saw that HAVOK physics is for Unity and UE so I thought it was related
@1IGG2 жыл бұрын
Haha that cameo from Lost. And he didn't even threaten to shank people. Great video Amit.
@dylanschmeichel20082 жыл бұрын
Oh my god and here I thought I was going absolutely insane during PvP/PvE with certain weapons. Running attacking an enemy or player and it just missing or doing especially r1s with an ultra and them flying over the head of the enemy was so genuinely infuriating I assumed it was just “precise hitbox,” implemented to further infuriate players similar to the delay roll which seem strangely similar to rage game mechanics meant to upset the player.
@AstrichthyesSouls2 жыл бұрын
Aimpunch was a definite issue in Bloodborne as well, although it was only really noticeable on certain attacks like the transformed beast cutter vertical heavy attacks
@moneyspider2172 Жыл бұрын
It happened in DS3 too. If you hit Old Demon King while he's breathing fire his head jiggles about and it can dump the flame on your head :x
@ravelia2 жыл бұрын
Thank you for making a video about this. I've lost many duels thanks to this bug
@Rexis1022 жыл бұрын
Great content as usual Amir! Thanks for sharing this information!
@Xaem_2 жыл бұрын
Wow, Miyazaki is on another level! I haven't seen innovation like this since Sakurai adding tripping in Brawl!
@HavelsRing962 жыл бұрын
This is Literally tripping in brawl lol
@iller32 жыл бұрын
he always been on another level when it comes to punishing the player in arbitrary ways
@bonetista22 жыл бұрын
Miyazaki is a bag of pure shit, the rottness mind in game industry.
@boyishdude1234 Жыл бұрын
Tripping in Brawl was at least extremely rare and not likely to happen during practical play as long as you weren't dodge/dash spamming, which it was designed to punish. This aimpunch on the other hand seems to be a very common issue.
@chosenundead261 Жыл бұрын
Thanks for this. I assumed it was a deliberate aspect meant to balance greatswords and was having a hard time finding anything definitive about it. This makes a lot of sense.
@UrVidaGameMum2 жыл бұрын
Honestly it drove me crazy how many attacks just, missed.
@notavinav2 жыл бұрын
melee rip
@mikaidaniels51072 жыл бұрын
Cool editing on this one amir
@Orsabell2 жыл бұрын
Clearly the solution is to bump up the aim punch animation by 1000% to become the wacky inflatable arm tube man.
@okonkwojones2 жыл бұрын
It’s already in the code,even- the big blue finger weapon!
@thegk-verse42162 жыл бұрын
The thrust attacks are the absolute worse effects of that, it's insane how many things we took for gameplay are actually bugs. It begs the question, for how much are the bugs responsible for this joke of a pvp ?
@MaxxxboxDGSCE2 жыл бұрын
its been 5 month since this video and that bug is still there... menacingly
@PerfectlyLost2 жыл бұрын
I REFUSE TO SETTLE DOWN REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
@rainbowkrampus2 жыл бұрын
I definitely prefer the "alter non attacking bones" solution over going full DS2. DS2, in spite of how great it is, always had the flaw of looking floaty. Part that was how they handled these jitter animations. Granted, it'd probably look kinda weird to take a hit mid-swing and have only your other arm and head move. Might be useful to just put in a little elbow motion rotating around fixed shoulders and hands. Grab a broom with both hand out in front of you like you're holding a sword then raise your elbows if anybody is having trouble imagining what I'm trying to describe. Just some minor indicators that you're taking a hit that is visible across the body but doesn't interfere with the actual attack.
@u.r.t.v.unit66722 жыл бұрын
Of course Ds2 got it right lmao.
@raphicoco2 жыл бұрын
My boy DS2 still has the most balance pvp in souls games yet ^^
@Anaax2 жыл бұрын
@@raphicoco I agree, but it is still terrible with massive problems, like all souls games pvp. It also has very poor pve making for a overall bad game.
@raphicoco2 жыл бұрын
@@Anaax And here is the inevitable (you can't say anything good about DS2 on my watch) comment. Can't you guys just let any valid DS2 praise be and not immediately discredit it in bad faith? This is just poison in any discussions.
@JaneDoe-mp4dh2 жыл бұрын
2:03 Alternatively there's another (more realistic) answer: From just hates big weapons
@abrahamrangel23262 жыл бұрын
They made katanas and other weeb weapons do the exact damage a huge chunk of steel does so that makes sense
@ilovelctr2 жыл бұрын
I've been playing Sekiro for the past few weeks despite it being released many years ago. I have been enjoying it thoroughly because of the much better hitbox imo. The moves of most enemies are very clearly telegraphed, and even with giant foes, they don't usually launch swiping attacks with their entire body; instead the motion is largely elicited with limbs. However, other Souls games mostly go for the opposite, which is large enemies, and entire-body moves. So it often gets confusing.
@TheABCD39122 жыл бұрын
that explains why i felt like something was wrong but couldn't put my finger on it. (aside from all the other things on the list) because it happened for a fraction of a second and decided the course of the fight. i didnt know the character was spazzing out with their hands and thats why it happened.
@lamellarm65462 жыл бұрын
Oh boy, yet ANOTHER issue. The gestures were extremely accurate.
@awanderer30472 жыл бұрын
8:32 that was basically what I was thinking, if a player poised through an attack, their weapon shouldn't be affected, only the rest of their body
@draggonic2 жыл бұрын
Doing god's work Amir. I really hope from are taking notes, even if its unlikely anything will ultimately be done.
@DudeMcBro2 жыл бұрын
That was highly educational. Thanks for the upload.
@Sliznark2 жыл бұрын
Phenomenal video dude holy shit. I'm a casual viewer, i thought your video production quality was great and the sound was on point. Hope to see the ER issues fixed so I can pvp again
@valrokeldhart73302 жыл бұрын
i use colossal weapons and this happens constantly
@ygoegd24052 жыл бұрын
i also main colossal weapons and these misses happen a lot more with small enemies like imps, rats and dogs
@TheBrownestFalcon2 жыл бұрын
@@ygoegd2405 I'M LOOKING AT YOU, IMPS WITH THE GIANT POKEY STICKS. Especially if you get ambushed by more than 1.
@arcanefire75112 жыл бұрын
@@ygoegd2405 That's because they're shorter than your swing many at times. It's like when taller enemies miss you.
@bhuwin61862 жыл бұрын
I have missed attacks when I hit target face on. Like I am legit eskimo kissing them watching my attack miss.
@wickermind6668 Жыл бұрын
We all know how Fromsoft is really going to fix this problem... By nerfing the poise damage of colossal of course!
@SixBeark Жыл бұрын
You convinced me. Your halberd example is very compelling.
@synthetic95002 жыл бұрын
This explains the absurd increase in power stanced thrust weapons in PvP. Man, the more I experience Elden Ring, the bigger the pile of negatives grows.
@Supreme_Debaucher2 жыл бұрын
I didn't really like elden rings combat as much as the other souls games. I thought maybe I just wasn't adapting well to the new game design, but maybe my gut instinct was right.
@arcanefire75112 жыл бұрын
That's natural for any game. For Pve ER hitboxes are absolutely godly. They just went ahead and achieved perfection with it lol.
@BigDBrian2 жыл бұрын
some attacks have tracking issues too, but this is an... interesting mechanic to be sure
@Sinphanius2 жыл бұрын
It's interesting to think of why this may have gotten so much more prominent in Elden Ring, and I think it might have to do with the introduction of the "Posture" system, which to my knowledge did not exist in DS3. I suspect this system, which allows dynamic blending and adjustment of animations, may have exacerbated the comparatively minor system they introduced in DS3. Of course I have no evidence of this, but it's just the first thing that came to mind since I've been tweaking Posture Values a bit lately on some modded Scythe movesets in an attempt to get a more natural and comfortable looking 1-handed idle because as someone who has actually held a real life actual physical was-used-for-harvesting-crops scythe I can tell you 100% that the way the Elden Ring character holds their scythe 1-handed would murder your wrist in a few minutes.
@darklordbingus87052 жыл бұрын
I have kinda had this crockpot hypothesis that a lot of the issues in elden ring are caused by this addition of a passive poise system into this engine that has never had it. I personally love the passive poise system of ds1 so this system is great as intended but now with this and the input drops I can't help but think a load of the non-boss related mechanical problems are due to this poise system maybe not having enough time in the oven.
@airbornezombie76552 жыл бұрын
I don't think so, think of ds3's "perseverance" WA
@OccasionalGoof2 жыл бұрын
Yeah it figures DS2 did it best. Game has issues but it also really seemed to have a lot of good ideas and good understanding how to do some things, just about all of which sadly gets ignored in future games. I miss the Dark Souls 2 weapon buff formula.
@godefroiddebouillon77692 жыл бұрын
Ds2 did it at the cost of actual feedback though, and ended up looking and feeling floaty, with no real impact felt on the player end from your attacks or the hits you received. The best solution would be the one he gave at the end, were only some animation bones are affected by this flinch but not those of the arms and weapon.
@OccasionalGoof2 жыл бұрын
@@godefroiddebouillon7769 Still prefer that over ER's method which directly impacts gameplay.
@godefroiddebouillon77692 жыл бұрын
@@OccasionalGoof For sure, but the solution isn't Ds2.
@andrewbowen28372 жыл бұрын
@@godefroiddebouillon7769 there's nothing "floaty" about it. Greatswords hit like a truck
@godefroiddebouillon77692 жыл бұрын
@@andrewbowen2837 In terms of damage sure. In terms of feedback I get the feeling of swinging a mash paper kid sword into cardboard boxes. I mean, at least that's something, but we're far from game like Bloodborne, Ds1 and Ds3 that really give you the feeling of power while you're bashing ennemies with large hunks of iron.
@liftsu99432 жыл бұрын
amazing video! thank you for being dedicated to bringing attention to the problems of elden ring. We appreciate it a lot.
@ddraigtheonion2 жыл бұрын
Was so happy to see Lost in this
@touchMelilbro Жыл бұрын
6 months since this video and they still haven't fixed it... it makes slow weapons or trading in general be unusable in pvp
@simple_most7882 жыл бұрын
wake up babe new amir upload
@damiens19982 жыл бұрын
the ds2 solution looks a lil weird, i like the flinching effect and it adds to making attacks in modern souls games feeling more impactful. the best solution would be for the hitboxes to be unaffected by flinching somehow, whilst maintaining the graphical affect. knowing fromsoftware though, i assume this would cause numerous desync issues tho so idfk lol
@Shyguymask2 жыл бұрын
Everytime I hear about Elden Ring PvP it keeps getting worse and worse.
@theapexsurvivor95382 жыл бұрын
Makes me glad that I returned it due to the white screen error on launch that didn't get fixed for weeks.
@Wacck2 жыл бұрын
fantastic vid as usual, informative and easy to follow
@iainhansen10472 жыл бұрын
This is insane, I had just been assuming that they had made the hit boxes to small or something.
@Kurai_694202 жыл бұрын
I can't believe they added fps flinch to Elden Ring
@acuddlyheadcrab2 жыл бұрын
Loll I love the lostmysanity cameo. Fun video, thanks Amir!!
@eyesoulsgames2 жыл бұрын
Love these videos, it's so interesting to see the things behind it also love the lost coöp🙌🏻
@Paperbat2 жыл бұрын
send this video to fromsoft or bandai namco if you guys want them to fix this, they actually look at things like this when its sent directly to them
@spooky86622 жыл бұрын
I always wondered wtf was going on when I would swing zweihander at the sky for no reason
@lildragon64152 жыл бұрын
Just like your other vid on dropped button presses... This is another thing from Elden Ring that makes me go crazy.
@ascaron137 Жыл бұрын
I dont know why the algorithm randomly recomended this video two days ago but it has, and now it looks like it was fixed in the last patch.
@okonkwojones2 жыл бұрын
Omfg, so many times I’ve watched my character decide to angle his weapon to perfectly miss the target.
@Tackitt2 жыл бұрын
Glad you called out the unbalanced thrust attacks. I was just talking about this.
@darktamer10892 жыл бұрын
No wonder why it looks like my ultra greatsword is swinging higher than normal sometimes.
@Xx_Gam3r_xX2 жыл бұрын
This was very interesting, I always thought it was due to shitty netcode.
@SaucyyAce2 жыл бұрын
God I love these videos, the meme with lost was hilarious as well
@gooseloose682 Жыл бұрын
i almost spat out my drink at the whip section. Miyazaki truelly thought about everything to make whips balanced
@PennekSR2 жыл бұрын
Another Amir video nice!
@moonlightostrich36902 жыл бұрын
i wasn't around for the launch of other games in this series. was it always this bad?
@nippon12742 жыл бұрын
This game is extra buggy
@municipalorrery2 жыл бұрын
it was always a mess but ER is especially a mess bc of its sheer size and the fact nothing has been properly patched even after the game being out for so long
@Tulip_bip2 жыл бұрын
@@municipalorrery you think 3 months is a long time?
@municipalorrery2 жыл бұрын
@@Tulip_bip given how they haven’t even nerfed BHS yeah it’s a long time to not balance anything
@Tulip_bip2 жыл бұрын
@@municipalorrery they balanced moonveil and sword of night and flame, gave a buff to colossal swords and sorceries, and a ton of other balance changes just because they haven't done bloodhound step and rivers of blood yet doesn't mean they haven't done anything
@Kmi_Sama2 жыл бұрын
Dark souls 2 once again proving itself to be the superior game. We keep winning lmao
@dwimors Жыл бұрын
I'd been hearing this and didn't know what it meant. You explain it well, thanks!
@tapmcshoe65342 жыл бұрын
hey! I'm working on a combat overhaul mod for my friends and I, I was wondering if you ever make a fix for this, could you send me the details? I would love to implement it so we can have cleaner fights with each other!
@spairus44922 жыл бұрын
The quality of these videos is staggering.
@Drofsned1b2 жыл бұрын
This reminds me of how Super Smash Bros introduced tripping to "balance" the skill gap.
@SaberKingofKnights12 жыл бұрын
Look at this found a new channel to subscribe to. Nice work.
@BlazingGunRose2 жыл бұрын
Literally happens to me with the greatsword, and too often. I hope FromSoft fixes these issues, but I admit I'm not terribly optimistic.
@bhuwin61862 жыл бұрын
Thank you for this, I legit used UGS 2 handed and hit light attack on thier face just to swipe on top of them like I was giving them a haitcut.
@darkmatterpancake2 жыл бұрын
The Lost jumpscare.
@KAJYT69692 жыл бұрын
this video is so good... now we all need to account for aimpunch when looking at data 💀
@knavenformed94362 жыл бұрын
So Smelter Demon in Elden Ring would've made everyone into blenders of blursed hitboxes?
@amberhernandez2 жыл бұрын
Yooooo the Lost cameo
@Fluffy._.Doggo.1232 жыл бұрын
I noticed that this happens a lot with heavy thrusting swords
@vitorvena2 жыл бұрын
I swear to God Ds2 solved basically all the issues the other games have but failed at what the other games had already done right hahahahahahha
@irurwurst Жыл бұрын
it is really weird how they did in fact go back to a ds2 style of no-sell poise, but only on certain bosses and enemies. I can only assume that the current issue came from them using the same basic framework of player animation as ds3, and then creating more complex animations that exacerbated it from a rare occurrence to common.
@saverofthehumens2 жыл бұрын
If pvp didn't exist this would be an amazing mechanic for the pve. You can slap a big boy with a big weapon hard enough to force that giant attack coming your way slightly flinch and miss, smaller weapons do it for smaller enemies porportionally etc. However the enemies could do the same to you however you'd have the means to counteract it.
@thegk-verse42162 жыл бұрын
It dumb. You stack poise and use hyperarmor specifically for that to not happen. Now you'll just eat damage for free. If it was any sensical, it would also be good for pvp.
@alexepic32552 жыл бұрын
Even before watching the video, I can confidently say there is a problem with scythes' hitboxes .-.
@KalinGames2 жыл бұрын
8:35 Making just a part of the body flinch is such a flex lmao Great video m'dude Also, what happened to the malinea analysis you planned to do? Did that video fall apart or it's still in the works?
@Amir02 жыл бұрын
Currently focused on the game's online issues as I think they take precedent, in the mean time I recommend this video about Malenia and other bosses kzbin.info/www/bejne/kILPgKugeNasd6s
@snaehub2 жыл бұрын
Perfect. Thank you.
@Rexis1022 жыл бұрын
Really hope they fix this. What’s the point using heavy weapons in PvP if hyper armor trades result in a complete miss? They haven’t removed it since day 1… starting to think it’s either irreparable or they’re gonna play it off as if it was intended.
@ninjabackhand13372 жыл бұрын
Did my guy just say "exhasterbate"? LOL bruh it's ex·ac·er·bate
@Amir02 жыл бұрын
Yes, subscribe for more high quality mispronunciations like “stanima”
@Rain12 жыл бұрын
@@Amir0 Now That's a classic
@joshs3775 Жыл бұрын
Only took 17 months to fix
@skiffin_2 жыл бұрын
My upload net went from 10 mbps to 1 mbps today, no idea why, but now duels are impossible to play. Great video btw and nice to meet you. See you around when I hopefully fix my net t_t
@Vi4Valentin2 жыл бұрын
I LOVED the Lost Cameo
@hunterharris3623 Жыл бұрын
I've always heard it be called flinching not aim punch I was so confused for the first chunk of the video
@OQIF87NREU2 жыл бұрын
"omg hitbox porn! 😍" - redditors
@t-o-b-d83142 жыл бұрын
Love the videos man, so helpful to all of us❤❤❤
@emptyptr94012 жыл бұрын
Another solution could be to have the animation and the Hit/Hurtboxes use separate skeletons, although thats probably too big of a change for q simple patch and would have to be something for the next game
@khknight2 жыл бұрын
What programs do you use to perfectly green screen your character?
@mattf22192 жыл бұрын
Brilliant stuff, it's a shame I don't expect it'll ever be fixed 😔
@diesal_one2 жыл бұрын
I used the Greatsword for half of the game and somehow didn't notice this.
@Lukes_Arcade3 ай бұрын
I wonder if the bone movement on hit is why the flails’ guard counters miss so often. Is the impact of the guarded hit making the balls swing about?
@legobatmanthevideogame31942 жыл бұрын
hello, does dark souls 3 pvp still exist? I really wanted to play pvp from at least one of the 3 games, but I haven't found a match against anyone since the release of elden ring 😞 Sometimes I wish it hadn't been released
@HavelsRing962 жыл бұрын
Elden ring secret rng lottery. Also this is the reason I just don't do anything other than poke or runing attack with gugs