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@UltraCookie30003 күн бұрын
I’m not playing a visual novel, I don’t want to play a visual novel. Billion dollar company could’ve afforded some more cutscenes. More showing, less telling through tons of text pls.
@pralenkaman81052 күн бұрын
I think the story of amphoreus is good, problem is that it beats around the bush so much Like phainon is supposed to have a complete character arc by around 3.4 (where it is rumored he will release) this whole patch gave us start of the hero's journey phainon, hopeful, happy go lucky phainon However we know that he has an inner darkness, so we know that he will have a downfall and maybe that's what sets him on the path of his expy, kevin from impact 3rd and this might happen after he fails the trial of strife, because we all know that phainon is supposed to end up with kephali's core flame And this is a great premise, it's good for a first act, as a bonus we got to finally learn a tiny bit about the MC's backstory when they worked with the stellaron hunters, plus a tease to what's happening to march, most likely tied to her true identity and if I had to guess cyrene (the other pink haired girl that got killed and is part of phainon's dark past) Problem is that even with this great concept of a story the execution is so bad, "cutscenes" that linger on a still frame for almost 5 minutes (yes I timed the infamous aglea cutscene from this patch), pointless meandering to pad out gameplay time, repeating information and more I think the worst offenders of this patch are the okhema seccions, you stay in okhema for like the first half of the update and it's walking from cutscene to cutscene with characters yapping and doing exposition for a good 3 hours or so Then you can finally go to castrum kremnos, the oronyx temple and past castrum kremnos which were nice dungeons, you get to explore, fight enemies and the cutscenes are really short, being like fun banter between phainon and mydei for example for like 1 or 2 minutes at a time, you get a lot more dialog while exploring or fighting, which disrupts the flow of the game much less and makes it more enjoyable But okhema was a snooze fest, they really need to find a way to make those seccions more interesting, make 2d portraits of the characters like persona, make better animations in the cutscenes and make cutscenes more active with characters walking or moving something less stiff, make actual animations instead of black screens (like why do we get a black screen of phainon giving dan heng his spear when the animation is as simple as using the already existing spear model, putting it in phainon's hand, extending phainon's hand to dan heng's hand and making the spear move to one hand to the other, that would already make a big difference, instead of a 10 second black screen we get a 2 second small animation SHOWING what's happening)
@mammonsama21132 күн бұрын
to be honest when we first crashed on amphoreus with dan heng i wanted to see a survival adventure lol
@notganoy1215Күн бұрын
as someone who survived trails series im fine with the story telling 😂
@mi66m93 күн бұрын
if the character and world building got cutdown you guys will be saying that Amphoreus is rushed and you didn't connect with the world, but i would agree the story telling need some improvements but that's it, I'm used to this kind of story telling from reading VN's and stuff so it's ok for me, i loved Amphoreus lore and plot and the characters are cool
@d_roy_3 күн бұрын
VNs have better story telling, and I've played MANY VNs. Adding hours to story doesn't mean including unrelated yapfest.
@mi66m93 күн бұрын
@d_roy_ I didn't find anything yappy, now people will say yapfset to anything they don't want to read or uninterested in
@lierfox85683 күн бұрын
@@mi66m9 If so many people are uninterested in the story, that says something about the story
@mi66m93 күн бұрын
@@lierfox8568 should i be interested in every story ? Hell no, it could be a good story but i just don't care about it and wanna move on or skip it
@dreamsandhopes68024 күн бұрын
After thinking a good while, I decided to quit this game. Despite my 50/50 luck being good, powercreep was leaving a very bitter taste on my mouth. (I love sparkle maybe that's a bias but that is what it is)The fact that jingliu needing e6 to compete with the e0 herta is wild to me. Enemies are heavy hp sponges now,making older characters more and more obsolete.Even when you decide to screw endgame and focus on story itself, characters barely has any depth due to abundance of 5* getting released back to back and barely showing after their debut/planet, storytelling is straight up going downhill and far from enjoyable for me, lore behind 3.0 is okay but it is completely ruined by the storytelling. I like this game, but I totally do not support the way it's going. And in this current state, the game doesn't deserve my time anymore.I truly hope they develop, but it's hoyo so I doubt it.
@LhynnBlue3 күн бұрын
Yeah, the new characters are a problem. My favorite part of the whole amphoreus deal was the memory with the old team. It was sweet. Im kind of exhausted of new characters constantly getting introduced and old characters just being left to rot.
@sandijscirulis49812 күн бұрын
The story just started u never know i guess they will finish it to 2026 January
@user-mg4rc1qw6w2 күн бұрын
I wish hoyo didn't think that it's a good idea to distract player from the plot with their "creative new puzzles" every freaking minute
@gerardlelouch2789Күн бұрын
I kinda of agree with you , but to me it's still an improvement from Penaconny... Personnal opinion : the best thing HSR have done in story , story telling , design , humor.... was and still is Belobog. From Belobog it has always been less to me , Liaofu was fine but not as good and Penaconny was only suffering to me , I didn't even explore to be honest , i played the main story and then only play to farm my characters. I had a much better Amphreus first experience than Penacony : music was better , puzzles were better, design of the place was better , story was better (but you're right hoyo's way of explaining the plot with a ton of dialogue is still lazy) but it's the case in Genshin , it's the case in HSR... I don't think it will ever change. So from a total personal experience , It was pretty good , like 6/10 when Penacony was a 3/10 to me
@atlasposiedon36333 күн бұрын
well I hear you're points but im at a point right now where any story better than genshin is good to me atleast that aside I believe u some valid points
@knightofcarrion73583 күн бұрын
when 90% of the story can be cut out and there is no difference, you know you messed up. Yea i dont get why the game has such bloated dialogue, its like they were paid by the word count rather then the actual content.
@ziyansenpai29872 күн бұрын
I downloaded the game in hope that they will make it better in 3.0 but nha its the same thing all over the place, just after doing the story for 2hr i got so bored i deleted the game after 2hr of playing the story, the story is not engaging, blackscreen,and the bigges one powercreep is on the cart and many more.
@Undead_Grius3 күн бұрын
You know what else is massive?
@KudaGeatsune38214 күн бұрын
Am I risking getting banned by using lootbar?
@ripmymentall4 күн бұрын
@@KudaGeatsune3821 I’ve used it for awhile now and no ban at all. They pretty much just VPN to Japan (or any country that has cheaper prices and basically codashops it, not supposed to tell you how they do it but how you know 😭)
@remby77074 күн бұрын
For me the biggest disappointment about the story for me, is how little screen time we had with The Herta. I truly loved her and I was hoping for much much more story about The Herta. And also the fact that no voice line for Dan heng another one of my favorite character. Regardless the story telling, it fine for me but it probably cuz I just love reading in general like novel/manga. So I can’t really judge
@Kayaba8112 күн бұрын
Story was utter trash pagan idolatry. On the other hand, the Gameplay and open world mechanics, scenery, character designs and powers were cool. Already looking forward to go to the next planet, I'm probably just going to skip most of the story for the remaining parts lol
@d_roy_3 күн бұрын
04:31 Basically they need to learn from WuWa on how to do dialogue sequences, where instead of the the characters standing/sitting and barely doing any movement, they actually add more to the visual elements. They can animate what's being told, instead of telling. Their animation effort is literally -10/10 right now. The entirety of animation budget goes to character's gameplay, which is the pay-based aspect. They invest VERY LESS on the f2p aspects of the game, which is it's story. It's pivotal to the experience. HSR at the moment is a pile of hot garbage, over-glorified visual novel without the good story telling bits, and a game that lost direction of game design. The new characters kinda suck, the entire Remembrance path is an over-glorified modified follow up mechanic, and their game and chars are utter garbage atm. Their endgame feels more of a wallet check than skill check. Honestly, HYV should just copy WuWa's homework atp and be totally ashamed in their inability to design a game properly. They could then prolly have better boss fights and gameplay designs. Oh and before the Hoyoshills come at me, I've played (and spent on) all HYV games (and continue to do, albeit with very very less interest now) since their respective launches, including Honkai Impact 3rd. These are just words of frustration from a player who's seen enough of Hoyotrash atp. I'm glad we have atleast one company that cares for the player's experience and interests, and keep on cooking and improving, in this gacha space. I ended up lowering expectations when I was playing Hoyo garbage, because they never were met. But now I just always have my expectations surpassed whenever Kuro drops an update.
@user-mg4rc1qw6w2 күн бұрын
complaining about one gacha company while glorifying another. brother, they are all the same, we should hate them equally