Just goes to show that the CPC hardware was never in doubt, it was the lack of effort by the programmers of the original version who just transferred over the Spectrum Z80 code and saved themselves having to create a true CPC game.
@thomashenrydavies12 жыл бұрын
Truly amazing. Imagine the impact this would have had in 1987! Can't get over how colourful and smooth it is!
@lmimmfn6912 жыл бұрын
Absolutely stunned by the remake, played it last night and only got to the second level lol, congrats easter egg, you should feel really proud, one of if not the best arcade conversions ever!!!!!!!!, also excellent work Xyphoe, hope you do another with your commentary all the way through, even commenting on differences between the original if they exist?
@Aienkei2 жыл бұрын
Thanks for patching my memory.
@SLTe11 жыл бұрын
R-Type 128K Remake really shows that CPC is capable of much more than the original 'Speccy-port' version. Even without using CPC hardware tricks, R-Type 128K is smooth and looks great. Screen updates at about 15 FPS(?) and is based on original ZX Spectrum code. It's uses emulated character blocks (32x24, 4x8 pixel blocks, sprites/gfx), but with full 16 colors per block. If bent to absolute limits, it might be possible to tweak out 25 or even 50 FPS full screen/overscan using CPC hardware.
@tazong12 жыл бұрын
i have watched this three times over the last few days still finding it hard to belive its a amstrad game - great graphics great sound and music - wonderful gameplay - lovley intro and ending - great menus and options amazed how you crammed it all in a masterpeice - one of the greatest games to ever grace the amstrad - Would love to see you do a amstrad version of chopperlifter total respect
@lunamorley10 жыл бұрын
It even has the Chris Huelsbeck Amiga title theme! Awesome :D
@totoonthemoon359310 жыл бұрын
Yes. The full Amiga theme. :)
@ClaudiaShifferLA7 жыл бұрын
More than half comments here doesn't have a real Amstrad (just emulator), for people from a real Amstrad this is a master piece.
@JohnSTF7212 жыл бұрын
This version of R-Type could probably sell CPC's back in the day.It easily puts many other 8-bit versions (including the old Amstrad "official" version) to shame.It's amazing what you can still do with this machine,provided you know well how to program for it.Congrats.
@paulowen75604 жыл бұрын
Hi Xy 😎 - just having a rewatch and whats apparent now to me and just as impressive as the graphics is the sound, the music - a labour of love 👍
@MrDiomedes19776 жыл бұрын
Absolutely amazing port. Already enjoyed the original one, if only I had seen this in its time...
@TotOOntHeMooN12 жыл бұрын
Impressive longplay. You definitively rock! Congratulation mate! TotO.
@alex76gr12 жыл бұрын
I am flabbergasted! That's how i feel now. My lungs are full of pride after playing this masterpiece. Easter Egg team has rocked the CPC world. Great gameplay and video of yours mate.
@TotOOntHeMooN11 жыл бұрын
The arcade version is colorful and the gameplay count on that. So, the goal was not to copy the Spectrum port, as it was already done with the original version. Then, I recommend you to play this game on a real CPC and not judge it on the youtube video or an emulator play. I know the cpcwiki page, I have updated it 2 years ago with the different graphics, to show how it's more arcade accurate to get the game in 16 colours instead of 4....
@alexzapf642229 күн бұрын
That is an amazing port. It runs fairly well and looks amazing considering the machine.
@TheRetroShed Жыл бұрын
That looks brilliant! I’ve just modded our 6128 with a Gotek drive and will be searching this out for sure!
@OperationPhantom7 жыл бұрын
Nice improvement over the old Spectrum emulation.
@Jayce_Alexander5 жыл бұрын
Big improvement over the original. Scrolling is just a hardware issue on the Amstrad, it will never be as smooth as on a C64, and people shouldn't expect it to be. But this looks quite good imo. :)
@TonimanGalvez12 жыл бұрын
This game is awesome, what a great job guys, I love the graphics, the music, the intro, fantastic job!!! Please improve more CPC mode 1 games.
@hewey99912 жыл бұрын
Excellent conversion..Im well impressed. Looks and sounds like the coinop original and u cant ask for more than that. the official port Im sure was a botched spectrum handover.
@TotOOntHeMooN12 жыл бұрын
@CholoCPC Because it run twice faster as the CPC version. (around 25mn of ingame only) For information, Arcade longplay was done in 20mn.
@TotOOntHeMooN11 жыл бұрын
Thank you for your comment. It's difficult on a 8bit computer, to keep all the Arcade "value". When you finish this game in ARCADE mode, you unlock the MASTER mode that is for true gamers. ;)
@MrLtia123411 жыл бұрын
The Speccy version was not monochrome, but because the Amstrad version was a lazy port they used the same resolution where the Amstrad could only produce 4 colours, ironically.
@SLTe11 жыл бұрын
Hardware (CRTC) can set screen start address in 1 character (4 pixels in 160x200) resolution. 2 pixel resolution is a HSYNC length -trick which works on (most?) original Amstrad monitors/emulators, but not with other displays. With 5us HSYNC time (default=14us), screen is scrolled 2 pixels to the right. To have 1 pixel smooth scrolling by hardware, you have to use an additional 16KB page of graphics shifted by 1 pixel. Check a new 16KB ROM game 'Relentless' which uses all these these tricks.
@CholoCPC12 жыл бұрын
Incredible remake! And it isnt just the change to mode 0 as there is so many little details going on that wasnt there before. The added intro and music really sweetens the deal of cause. Kinda surpriced that the game is just 30 mins long .. my brain must has been "brainwashed" by the endless re-playes of the original game so i end up thinking it to be longer as well :D
@NightSprinter12 жыл бұрын
As someone living in the US with the Master System version (which I thought was a great 8-bit version already), this version makes me envious.
@TotOOntHeMooN11 жыл бұрын
Thanks again. :) If you don't know, this game include an exclusive hidden stage! (and more)
@1xWertzui9 жыл бұрын
Hi Xyphoe! A little bit off topic here, but I may ask what Amstrad CPC games do you know about that do 50fps fine scrolling?
@SHINOBHS9 жыл бұрын
𐏏 WertwuzuiwetuiT WertzuI 𐏏 I have not seen any CPC game to make 50 fps in my life. All of them skip frames, around 6 to 9 frames per 10. Spectrum on the other hand has some games that skip 1 per 2. If someone knows some games that do 50 fps on these systems maybe they can tell us.
@1xWertzui9 жыл бұрын
sqrxz All I know that Warhawk and Axys are doing pixelscrolling, and Mission Genocide and Killer Cobra are doing FAST pixelscrolling, but I wonder if there is any more.
@1xWertzui9 жыл бұрын
sqrxz Commando, Ikari Warriors, and Super Cauldron also appear to have smooth scrolling, but I cannot really judge through those old videos.
6 жыл бұрын
Tornado Low Level did smooth scrolling when you were flying at top speed. It was synchronized with the crt frame flyback, so it was butter smooth
@kmment12 жыл бұрын
wow! looks and sounds great, what a remake
@fanoplusplus64k12 жыл бұрын
@AceEbb77 Nope , not the Master System hidden level , it was already known so that was not a secret level. And , we must admit one secret level was not enough for us ^^
@Abrimaal11 жыл бұрын
This sounds great! Soon to expect games in full screen. What is the resolution of the screen? I already know it takes 22 kB.
@TheVanillatech9 жыл бұрын
Amazing
@TotOOntHeMooN11 жыл бұрын
Thank you for your comment. About the screen mode, R-Type is a fast shmups and the colours add gameplay features that are not possible with less. So, I'm sure that you are wrong because the 4 colours result is too close to the spectrum version... The same that you critical as "inferior capabilities". ;)
@ikonsgr11 жыл бұрын
Btw, the arcade version was indeed colorful but don't forget that it also was at a much higher resolution from 160X200, and that also counts on gameplay, don't you think? :-)
@TotOOntHeMooN12 жыл бұрын
Héhé. The CPC-Power website is not mine, but the great work of Kukulcan. And what you can see on the R-Type page was found by him. A great job! Merci à lui.
@Abrimaal11 жыл бұрын
How was the screen done? It extends on the full screen including the border. Hard work with interrupts and timing or an unknown hardware graphic mode?
@TotOOntHeMooN11 жыл бұрын
Without too much technical details, mainly by programming the "video chip" (CRTC) in a different way to get custom modes using up to 2 video screens at the same time. ;)
@P5ychoFox12 жыл бұрын
Amazing playthrough mate! How can you get this one 3" disk? I don't get on too well with emulators :)
@MEGAMIGA8 жыл бұрын
Impressive!
@totoonthemoon359310 жыл бұрын
Sorry for the link, I get a trouble for making it working on cpc.rtype.fr since I have changed the web hosting. I will try to fix that ASAP. Thank you BLOG.Dot TV for the good link answer!
@fanoplusplus64k12 жыл бұрын
@P5ychoFox You'll have to wait bit little more for 3" version , we are still working on it ;)
@ikonsgr11 жыл бұрын
Dont get mad my friend! I have already play it on a real cpc, and i truly think it's one of the best shoot'em ups for amstrad cpc! The only thing i said was that, i wondered if the game might look even better on a 320X200X4 colours mode. And the reason i say that, is because i liked very much the looks of the Level 2 mock-up, redesigned by MacDeath presented on cpc wiki, which was at 320X200 with 4 colours! Also,i noticed that there is a HUGE improvement from the spectrum version too! ;-)
@thejuice8410 жыл бұрын
Just stumbled across this after digging out my old 6128 recently. Is there anyway to play it on the actual machine as opposed to an emulator? That would be amazing.
@essvee869 жыл бұрын
Does your machine have a 5.25 floppy? You might be able to get yourself a 720KB one (1.44 MB might not work) online, format it, and then use Arkos tool to read it. www.cpcwiki.eu/forum/general-discussion/best-way-pc-gt-cpc-transfer/
@essvee869 жыл бұрын
However, if you have some money to spend, you could take a look at this: www.lotharek.pl/product.php?pid=13 www.cpcwiki.eu/index.php/Guide_for_HxC_SD_Version
@gaeljehnno8 жыл бұрын
damn, i need to buy more gotek now (2 for amiga and now 1 for my old 6128).
@ikonsgr11 жыл бұрын
Well,spectrum version was in practice monochrome,so even an "upgrade" in 4 colours would do a BIG difference,imo (amstrad's original version was almost monochrome too as,sadly,was a fast made port from spectrum's version) Anyway, the point is that,in my eyes,this new version that uses 160X200mode,results in having so bulky pixels,that instead of having distinct graphical shapes,you end up with "multi colour digitized blurs"! Take a look at rtype presentation at cpcwiki for a "comparison"!
@vasopel7 жыл бұрын
any download link? Edit: never mind, I found it somewhere else!
@ikonsgr11 жыл бұрын
What i meant is that amiga offers the POTENTAIL to make even better than arcade games,as amiga hardware where light years ahead of everything else back in 1985, when it was released. But unfotunately amiga suffered from the same "virus" as amstrad: It was called "atari st port"-itis similar to "spectrum port"-itis! Only in the later years (~early 90's) appeared games that truly exploit amiga hardware but unfortunately, until then, the "others" had already "catch up and pass".... :-(
@twilightz0ne5 жыл бұрын
Great Game!! Im a proud owner of a copy!
@totoonthemoon35932 жыл бұрын
Thank you!
@TotOOntHeMooN12 жыл бұрын
It's definitively an authentic CPC 128K game. No CPC+ features here.
@teddym28085 жыл бұрын
This proves that 98% of devs porting amstrad cpc games were just lazy vultures who wanted to be paid for rubbish. This is absolute, indisputable proof.. Geez he's even done SFX AND music! Rockin!
@gwishart5 жыл бұрын
It's a bit harsh blaming the developer for this one, Activision only gave Keith Goodyer three weeks to write the Amstrad version compared with the seven months the ZX Spectrum version had taken. It's hardly surprising he was forced to use most of the same code and graphics from the Spectrum version.
@teddym28085 жыл бұрын
@@gwishart Ok, the publishing house for allowing it to be released then and putting the time restraints on him. Fair?
@TotOOntHeMooN12 жыл бұрын
Thank you and congratulation. Few peoples can finish it in Master Mode!!! If "???" stay on credits, it's just because you don't unlock extra content. ;) (take a look to cpc-power if you don't find hidden easter eggs...) Have fun! (CPC+ may not do miracles you know)
@freekingsweet6665 жыл бұрын
Oh bravo
@emmap43399 жыл бұрын
Hi all, sorry to be out of topic, but I've a question for all the well informed CPC users: at the end of the commercial life of the CPC, a few games were released which were far more technically accomplished than any other game due to the experience got by the developers. A company was well known for those games. What it the name of this company and what the names of those games please?
@totoonthemoon35939 жыл бұрын
emmap Hi. Are you speaking about Bollaware (like blackland) ? Best to take a look on the cpc-power.com database or asking on the cpcwiki.eu forum.
@MKGplaymore9 жыл бұрын
The intro reminds me of the master ysstem version XP
@teletubbles10 жыл бұрын
This looks great! Amiga and Amstrad owners shared the same faith. The Amstrad had normally the lame Speccy ports and the Amiga got a lot of those poor Atari ST crap.
@MetalSonicodraco73428 жыл бұрын
Atari ST was great but yet the evil company US Gold was really evil with us...
@teletubbles8 жыл бұрын
+MetalSonicodraco7342 I know what you mean US GOLD with their awful Tiertex development company managed to ruin every game.
@kevin125676 жыл бұрын
Impressive job they did, considering the limitations of the system...Only fault I find with this version is the bosses die too quickly.
@ivarfiske19138 жыл бұрын
I wonder how much better this game could have been if it had been written from scratch for the Amstrad CPC 128k
@totoonthemoon35938 жыл бұрын
+Ivar Fiske The idea was to do a better CPC port from the Spectrum version. But, we have never expected to redo and improve so much things when the project was started... Finally, I imagine that less time was required to redo it from scratch and to get a smoother scrolling at end.
@jbmaru12 жыл бұрын
Wow, nice colours but low res. So what would it be like on a 6128+?
@fanoplusplus64k12 жыл бұрын
Very well played , you're an ace m8 ;)
@cpc4eva12 жыл бұрын
this is brilliant all on cpc wow and i hated r-type in the arcade and on home pc....... easter egg team i hope other people appreciate the amazing talent, brilliance and excellence your group is.... just fantastic havnt been able to put the game down and thats unusual cause its difficulty level is quite hard like i said WOW
@dlfrsilver11 жыл бұрын
in terms of quality and technics, it's way above the C64 version, hands up.
@mincinho4 жыл бұрын
Is it possible to redefine keys in this version?
@yahhteebockity12 жыл бұрын
i got it and it's bleedin' deadly!
@TotOOntHeMooN12 жыл бұрын
Sure, because the game look far better on a real hardware, and play great with GX4000 game-pad. We definitively need a DCM-12 Marty! ;)
@ikonsgr11 жыл бұрын
Very nice effort and shows how "underetsimate" machine was amstrad cpc back then, because most of the games was ported from the inferior in capabilities spectrum! Anyway, don't get me wrong, but i think that using the original 320X200 mode with 4colours could result in an even better looking game. 160X200 mode although 16colours made it more "vivid" it seems to loose a lot from the very bulky pixel.... Maybe somethning like this: cpcwiki.eu/imgs/8/82/Level2_plus.bmp ;-)
@TotOOntHeMooN11 жыл бұрын
When you got only 3 weeks to do the port, it's all but a lazy port ! About the arcade game, it's 384x256 (with 32x 16 coulours palettes). So, no systems is able to done a good conversion in 80/90s. In the team, we love the arcade game and it's why we done our best to be faithful. All the musics, most of the SFx, and the bonus and boss week points colour scheme, to be close to the original gameplay and some background animated fx. With respect to the Macdeath mockup, the Mode 1 not allow that.
@dlfrsilver3 жыл бұрын
the Sharp X68000 :)
@totoonthemoon35933 жыл бұрын
@@dlfrsilver I will answer in 7 years :)
@104d_3rr0r_vince12 жыл бұрын
Does it supports cpc+ sprites?
@TontonMayonnaise12 жыл бұрын
Hey ! I'm the first to see this video and to respond ^^ Another fiiiiine review, for a game I've waited so much ! When I saw the first images, it gave me the creep ! Thank you again, mate !!
@bogheadАй бұрын
Doesn't work on 6128 plus 😭
@MrKarlyboy4 жыл бұрын
shame the Amstrad never had a stronger sprite focus, and hardware scrolling, it would have tipped it past all the other 8-bit machines. Still very good remake, nice colours
@GenMaster3 жыл бұрын
The CPC does have hardware scrolling. With clever programming, software sprites can move as smoothly as hardware sprites. Look at shoot 'em ups like Star Sabre, Edge Grinder, Corsair, Red Sunset, etc.
@SchubertDipDab10 жыл бұрын
Linkee no workee. Where do I get this?
@BLOGDOTTVOFFICIAL10 жыл бұрын
www.rtype.fr/Game_Features.html
@SchubertDipDab10 жыл бұрын
Great, thanks! Excellent remake and how it should have been!
@xeirwn12 жыл бұрын
You make this seem sooo easy. But it isnt!! AMSTRAD BEGINS in 2012.
@ikonsgr11 жыл бұрын
Well not exactly "no system" There was at least ONE system back in 80's which offers capabilities for even a better version than the arcade... I think it was called...AMIGA! ;-)
@teddym28084 жыл бұрын
you must be high.. well this comment was six years ago so I wonder if you're still riding that high. The Amiga version of R-Type was a joke compared to the arcade.
@transilvanischervampir66611 ай бұрын
Na das ruckelt aber ganz schön 🧐
@exel0016 жыл бұрын
spectrum version is the best among this and c64
@trocoloco5 жыл бұрын
in your dreams, and I love Spectrum
@GenMaster3 жыл бұрын
This version wipes the floor with the c64 version, let alone the Spectrum one.
@boghead10 жыл бұрын
the original was terrible conversion , this is fab!. why they used mode 1 on the original boggles the mind!
@TheTurnipKing10 жыл бұрын
Because time and money meant it had to be a port from the Spectrum (where, it must be noted, the game was pretty damn impressive). Mode 1 most closely matches the resolution of the Sinclair machine. redrawing all the graphics for the amstrad wasn't an option. The irony is that Mode 1 on the Amstrad actually has a more restrictive color palette than the Speccy, meaning the visuals actually wind up worse. Obviously the Amstrad was capable of better, but it was either this or nothing. (I've got to admit I'd like to see this ported back to the 128k Speccy, since the Speccy never had a 128k version of it's own, and the game would really benefit from being able to make use of the extra RAM and the restoration of the music).
@arvizturotukorfurogep62358 жыл бұрын
Mode 1 actually could have been looked good if they do not use the Spectrum assets, rather re-draw it for Amstrad mode 1. The Speccy R-Type graphics was drawn with one color on every foreground object. This is all over an ubiquitus black background. This one foreground color is only changed between the 8x8 character blocks. But on the foreground structures this is further limited, the colors of the blocks are only changed vertically in order to not to interfere with the smooth pixel scrolling (the blocks on the sprites have color changes horizontally, but they also move block by block). There is occasional dithering between the color and the background for shadows. Clever for the Spectrum's limitations, but! Amstrad mode 1 can only use 4 colors on a single frame simultaneously (without raster tricks), still it opens up much bigger possibilities as they can be used anywhere and thus allow more detail on the objects than the 1 foreground color/8x8 block on the Spectrum. So I think it could have looked better if they live up with the 3 possible color/every foreground object, and nail a good palette combined with clever dithering. Other question is if the Z80 can keep it up with decent framerate. And of course if business reality does not get in the way.
@freekingsweet6662 жыл бұрын
Please port xenon from the atari
@CholoCPC12 жыл бұрын
@TotOOntHeMooN Ah yes, that explains it :)
@tazong12 жыл бұрын
p.s lovley review as always xyphoe
@markmeric85807 жыл бұрын
Still can't compete with the sound, graphics, gameplay and speed of the rushed C64 version released way back in 1988. In addition, the C64's play area is far larger and features super-smooth, parallax scrolling! Sorry :)
@noop9k6 жыл бұрын
Except for background graphics and the music nothing is done properly in the C64 version
@TotOOntHeMooN11 жыл бұрын
The SMS version is nice, but its superior hardware allow to do far better... ;)
@m8beconnect12 жыл бұрын
Congratulations! I'm a Commodore 64 fans and oldschool 8bit gfxman... Even I always thought that Amstrad is the worst 8bit system in 80's, I should admit that this is one of the greatest game for CPC Schneider / Amstrad. What would be next one?
@macstar83177 жыл бұрын
In game music aside, this looks way worse than the ZX Spectrum version - It seems really slow and jerky. Maybe just the video or is this how it plays on real hardware?
@totoonthemoon35937 жыл бұрын
The R-TYPE logo on the title screen is a perfect 50Hz smooth scroll, and it absolutly not look like here, isn't it? So, imagine that is the same problem for the in game. (not perfect, but not as bad as this emulator video)
@trocoloco5 жыл бұрын
only for the faithfulnes and colors this is miles ahead of the speccy one.
@segatouringcar373810 жыл бұрын
The sprites and bullets/lasers move like they have frame skip +8. Nice use of colour but the animation ruined this port. Remember: animation/frame rate always better than resolution/colour/detail ;-)
@dlfrsilver10 жыл бұрын
Sega Touring Car : I as well as other guys prefer graphics over animation/frame rate. prefer a game with nice graphics even if a bit slow than some shit graphics displayed at 50 fps.
@emmap43399 жыл бұрын
Sega Touring Car No :) What is important in any game is: 1- interest = what motivates you playing it and how the game uses that lever, the challenge 2- gameplay = manoeuvrability + reactivity = control + smoothness 3- contrast = things on screen have to be easily differentiated, and the eyes has been shown to have 120 millions rods in each eye responsible for seeing black and white whereas each eye has 7 millions cones for watching colors, so we are hardwired for seeing better black and white Yes it's possible even today to make a game number one of the sales with just black and white (and shades of) used only, with a great interest and astonishingly great gameplay. So you're partially right only :)
@dlfrsilver7 жыл бұрын
emmap hum well, i'm not fond at all of the games in black and white colors. To me Game in 2 or 4 colors were already prehistoric ones even back in the day when they were sold. Ok, so if i understand well, Sega Touring car is a C64 fanboy, and Emmap is a spectrum fanboy.....
@GenMaster3 жыл бұрын
@@dlfrsilver right on, lol 😂👍🏻
@GenMaster3 жыл бұрын
Star Sabre, Edge Grinder, Red Sunset, Corsair and Alcon 2020 on the CPC say "hi!" 😉
8 жыл бұрын
Pity about the terrible music, this is a far better port than the lack lustre original. Can live with the character based jerky scrolling since the graphics are nicely detailed and coloured, but the music is a big let down. I know the ole' AY chip cannot compete with the mighty SID, however I think a little more can be coaxed from it with some decent arranging. level 4 sounds decent, I wonder why levels 1 through 3 sound so poor.
@arvizturotukorfurogep62358 жыл бұрын
Calling it terrible is overkill. To me this game works better with pure, chilling tones that emphasize the epic battle (in that Japanese anime soundtrack way) rather than the cheery disco remix in the C64 version.
@totoonthemoon35938 жыл бұрын
Understand that C64 version had poor ingame content and worst remixed tune ever done from an arcade port... You are just a fanboy.
8 жыл бұрын
Lol, you sir are a twit.... but I am sure that is not the first time you have been told that. :) The C64 version was a very lackluster port rushed out at the last moment by Manfred Trenz using his Katakis engine (which was a far better game)... I don't think it has ANY fanboys. :) If you are referring to the C64 itself, then congratulations! Your hugely deductive skills and finely tuned perception have lead you to the conclusion that the C64 was/is far more popular and has many more fans than the CPC because of its superior hardware and, in turn, far better gaming library. So, as well as being a twit, you are a super sleuth as well. How proud you must be. :)
@totoonthemoon35938 жыл бұрын
Please, come back the day you will know more about music theory... Because you will be able to understand why the arcade version and this version sound better than a poor remix... Thank you.
@totoonthemoon35938 жыл бұрын
Those musics was made by a professional and approved by the authors. Please, stop to spam this topic with your nerds words about things that goes over your fanboy mind. Thank you.
@goto-sr1nx7 жыл бұрын
Good effort - buy the original C64 version still beats this :/
@totoonthemoon35936 жыл бұрын
The C64 is not the original version, but a joke port with respect for the original arcade game - music, graphics and level design.
@MrDiomedes19776 жыл бұрын
No
@GenMaster3 жыл бұрын
This wipes the floor with the braindead c64 version.
@TotOOntHeMooN11 жыл бұрын
I'm sorry, but no... The only system that can do that is the X68000, the best 16-bit computer ever, but only released in Japan. The Amiga port of R-Type is just poor. (and can be far better, but the Amiga communoty don't make game, only run sysinfo to see the bar size and said, wahoo, I'm the best) ;)
@chloedevereaux18014 жыл бұрын
you sound like sharopolis.............. :/
@P5BDeluxeWiFi11 жыл бұрын
Why? Nothing against this, Great work! but the ms version is in a different league due to superior hardware.
@Offensive_Username10 жыл бұрын
You guys bashing the poor original conversion don't bear in mind the deadlines in the business world. This remake runs too fast while the bullets are jerky.
@MetalSonicodraco73428 жыл бұрын
Another "Its too hard" guy
@alpanchen9 жыл бұрын
the fps update on the scrolling and sprites are terrible ... disappointing.
@totoonthemoon35939 жыл бұрын
+Alex Panchen Looking your profile, you are just one more C64 troll here.
@alpanchen9 жыл бұрын
+TotO OntHeMooN not at all, i like and own a lot of the old systems amstrad included. i would have said the same about this no mater which 8bit it would have been released on
@totoonthemoon35939 жыл бұрын
+Alex Panchen You are focussing about something that is mainly caused by the video. (see the description) Usually, when peoples own a lot of 8bit computers, they understand the limitations and comment the overall acheivement.
@alpanchen9 жыл бұрын
Sorry to have upset you ... so the game runs smoother on the hardware then ?
@totoonthemoon35939 жыл бұрын
+Alex Panchen No worry Alex. Yes it is smoother on the real hardware. For example, the title logo run at a perfect 50Hz scroll (here, it is awful). The same about the ingame amplified tearing effect, because frames are dropped into the video. By the way, the ingame is not as smooth as a C64 or SMS hard scroll/sprites, but the overall result enjoyed many players and reviewer for its "arcade" accuracy. Sorry if I have looked upset.
@markmeric85807 жыл бұрын
This is just dreadful :( The scrolling and sprite movement is incredibly slow and jerky, the power-ups are disappointing and play area is so small. Apologies for all this negativity but would have expected much better from a 128K machine. The original C64 and spectrum versions are still far better than this.
@totoonthemoon35937 жыл бұрын
That is a Spectrum port in mind with the same display area and enemies patterns. The video show an emulator with frame drops... In example, the R-TYPE logo on the title screen is a perfect 50Hz smooth scroll, and it absolutly not look like here, isn't it? So, imagine that is the same problem for the in game. But OK... We have understood that you prefert your C64 port. No problem, you was probably born with it. Just understand that R-Type C64 is a good shmup but not a faithful R-Type port at all.
@LordmonkeyTRM7 жыл бұрын
WTF ? the sound not good. like a farting noise killed this vid for me. :(