The aliasing in reflections being massively cleaned up is a big win, I hope Nvidia can fix the Transformer flaws quickly this year.
@TerraWare3 күн бұрын
Yeah it's overall very impressive and should get better with flaws getting ironed out with time as tends to happen. Being able to swap between the to is a big win for versatility.
@SKHYJINX3 күн бұрын
@TerraWare Im going to try Transformer injection on Doom Eternal RT, it was already a crisp game but curious how good it can be boosted, I hear good things about Red Dead 2 DLSS4 already.
@TerraWare3 күн бұрын
@@SKHYJINX Nice! I'm just going to wait for the Nvidia App I think but for the rest of the day I'm playing Kingdom Come Deliverance. Want to finish it before the sequel drops.
@SKHYJINX3 күн бұрын
@@TerraWare I heard DF say the NVAPP is going to use a Whitelist,.. so it might still require manual injection for some untested titles. Just an FYI I haven't had any Nvidia person confirm it yet.
@TerraWare3 күн бұрын
@@SKHYJINX Ah ok. I guess that makes sense. Guess we'll see.
@Sekiberius243 күн бұрын
The improved upscaling was the main part of their announcement that I was excited about. TAA looks terrible and usually DLSS is an option in most games these days so I usually just put DLSS on quality because it does pretty much does the same thing but give me extra performance and removes the aggressive blur, so to see such a technology get noticeably better makes me incredibly excited.
@HDRGamingHub3 күн бұрын
2:29 Yes, mate. The transformer model also applies to Ray Reconstruction and the older Frame Gen on all RTX cards. Frame generation on the RTX 4000 series is enhanced; Ray Reconstruction is enhanced; DLSS is enhanced.
@TerraWare3 күн бұрын
I thought it did but since I wasn't 100% sure figured I'd mention it.
@patépété3 күн бұрын
Thanks for zooming on details. Great review.
@TerraWare3 күн бұрын
Thank you. Trying to combat YT's compression. Looking at the raw file VS KZbin there is some loss with the finer detail.
@patépété3 күн бұрын
@@TerraWare If you have different generations available it would interesting to see the FPS cost of the new model from the 20X0 series to the new one.
@TerraWare2 күн бұрын
@@patépété The only other RTX card I have is a 3080Ti and I may do a separate video looking at multiple games on that. I do agree though, looking at the cost on 2000 series would be interesting.
@patépété2 күн бұрын
@@TerraWare I have a 3080Ti too. I would be interested :)
@dolan_plz3 күн бұрын
I sometimes forget I'm using DLSS performance mode and not Quality/DLAA 😭 I swapped the DLSS dll from Cyberpunk to other games and the difference in clarity is massive. 😲 Btw, you have to force Preset J to turn on Transformer model. The guide how to do it is on Reddit. This is necessary as NVIDIA didn't launch DLSS 4 officially, yet. Edit2: RDR2 looks ridiculous in 4K/DLSS performance. It never looked this good before 😭
@blackface-b1v3 күн бұрын
The transformer model is peak It looks just like native if not slightly better
@kabtnimahdi90003 күн бұрын
its gonna launch at the 30th of january with the new driver for the 50 cards so i think ill just wait until next week
@Keemochi4203 күн бұрын
even in 1440P DLSS Performance on RDR2 it's still LOOK WTF!!!! Crispy clear
@kabtnimahdi90003 күн бұрын
@ yeah thats what i noticed that also its crystal clear in performance mode now which is crazy also the new dlss transformer model is available now on dlss swapper someone want an easy change of the version
@Jakiyyyyy3 күн бұрын
Because of T A A. 🤷♀🥴
@joda16963 күн бұрын
SSAO not working well with the new transformer model, thats why the vegatation flickers with it, if you disable the ao in the settings you can see it. I hope they can fix it soon.
@TerraWare3 күн бұрын
I see. Thanks for pointing out that its SSAO causing a conflict. Makes sense it doesn't happen when PT is enabled. EDIT* I assume 6:46 is what you are talking about?
@joda16963 күн бұрын
Yeap exactly
@natttilex3 күн бұрын
Thank you! I though this was because Dlss4 is still raw, but i knew it was some issue with AO but never tried to turn it off) This should be everywhere
@ElmorQuistin3 күн бұрын
@@joda1696 I thought my gpu broke lmao. The flickering issue I experience is far worse than that even on 4K DLAA Transformer. Couldn't really solve it
@jayzn19313 күн бұрын
@@ElmorQuistin I don’t play wirh any path tracing and in native and DLSS (CNN/Transformer) its really horrible for me as well. I just found out a few days ago that AO is causing this, so I have turned it off. I am also wondering why that is and why not more people talk about it?
@damian90702 күн бұрын
I dont agree with this statement of native looking worse than any settings DLSS intorduces. To my eyes, DLSS looks like somebody smudged my screen with vaseline vs native, you lose so much fine detail but you chose to ignore it. Having better AA doesnt mean the image looks better. Take a look at roads whenver you drive, you lose like 80% of details with DLSS vs native, and thats just one of many examples. If you want best image quality then DLAA with native is way to go, as you dont lose as much fine detail but you get rid of lack of AA in native.
@Todd_Manus3 күн бұрын
Wow.. I haven't seen anyone do a comparison of DLSS CNN vs DLSS Transformer model. Great job on being the very first ever video like this... AMAZING!!!! How did you know to do such a unique comparison? Brilliant just brilliant.
@TerraWare3 күн бұрын
Thanks. Glad you enjoyed it. There's been a few others looking at it as well adding their own take.
@chadwolf38403 күн бұрын
Best comparison I’ve seen yet. Glad NVIDIA is innovating, but it makes me nervous how far AMD is behind as no one can keep them honest. Crazy that DLSS outperforms native in quality in some instances. Almost doesn’t make sense.
@TerraWare3 күн бұрын
I hear ya. Looking forward to AMD's announcement and how FSR 4 does in other games. It looks promising but Nvidia seems to keep pulling ahead more and more with these features. I think of some of the professional leakers who I think are full of crap, kept saying a while back that Nvidia is done with gaming and they're just going to focus on AI. It's what they'd heard apparently, yet more and more features keep coming out, sponsored games and improvements. As a tech head it's very exciting but I want to see AMD do well in the graphics space too. Hope their marketing doesn't fumble the ball.
@dkindig2 күн бұрын
That's because native is not really pure native. Native is native plus anti-aliasing (TAA) and what they have done is actually clearing up a bunch of garbage from TAA.
@TerraWare3 күн бұрын
I've really been looking forward to checking out the recently updated DLSS 4 Transformer model but these take a bit of time to put together. The improvements made are really impressive but it's not always an improvement. Let me know what you think about the DLSS4 Transformer model below. Thanks for watching and CHEERS!
@nossy2323233 күн бұрын
In the example with the fish, it's really subjective what you find best. DLSS removes some flickering, but the fish is a bit less detailed and the scrolling billboards in the background look way worse. (compared to native)
@TerraWare3 күн бұрын
@@nossy232323 Yeah sure it comes down to taste I guess. The flickering on the fish and leaves on the trees which is where my focus went too is way too distracting for me. I don't like flicker but ultimately it always comes down to trade-offs and preference of course.
@bmqww2233 күн бұрын
the use of transformer model is a gamchanger and amd have to adopt it or risk being 7000 series once again.... i was a bit concerned on the performance and vram costs for use of transform model but then again i remembered for vram usage reduction a distilled model could be used to get the same result with even lesser vram and as for compute requirements, we all know that ai models get faster and more efficient on not yearly but weekly basis.... and all the flaws that was pointed out in this video can be easily by countered with transformers 2.0 with more contextual and long term memory which can be used to absolutely erase the line betweenn native and upscaled image from there on the race for truely realtime pathtraced game will begin by aggressive upscaling, using neural shaders, neural textures, neural radiance caches etc etc
@kchertupsevdonimi3 күн бұрын
looks quite good but nvidia could optimize it for a bit better, but I think dlss performance tranformer will look much better at few scenes than dlss balanced cnn or even dlss quality cnn.
@kchertupsevdonimi3 күн бұрын
I dont agree with example with fish, because native looks more detailed and billboards look better on native
@Cross....3 күн бұрын
6:26 It's great that dlss fixes anti-aliasing flickering. But it seems to soften the image too much. It looks very clear because of the blurring of the scrolling red text on the building in the background. Of course, there may be blurring in distant objects. It may provide similar clarity to native in close-up graphics. But it's still more important than anything else for a high FPS gaming experience. And it would be stupid not to use dlss technology when I have it. I hope they develop the transformer model even more in the future.
@TerraWare3 күн бұрын
The text yeah becomes softer but everything else is an improvement. As someone that doest like flickering the improvements far outweigh some of the downsides. Of course the type of game, implementation and personal preference plays a role.
@Pyovali3 күн бұрын
Is the blurring due to dlss or taa?
@xviii57802 күн бұрын
Tbh flying text is one of the few notorious pain points of temporal algorithms in general
@TerraWare2 күн бұрын
@xviii5780 Especially that billboard LED type. A lot of the other similar traffic lighting and banners had ghosting issues in the past which have been much improved but yeah. While playing my focus was on the moving fish, it grabs your attention. Wouldn't even have noticed that text as it would just be background noise so the overall image at native vs dlss performance, dlss looks overall better to me as I hate flickering and that oversharpened look sometimes.
@Ragssssss2 күн бұрын
@@TerraWare Likewise, I can't stand flickering at all and I can overlook that billboard text to trade off with stable image. Imo, it doesn't look softer as OP mentioned, maybe I'm blind, but to me apart from billboard everything else looked better on DLSS side.
@sorinpopa14423 күн бұрын
Ur channel its very underatted but will get there where it need to be im pretty sure of that ^^
@TerraWare3 күн бұрын
Thanks I appreciate it. I'm thankful for all you guys watching and giving feedback :)
@sorinpopa14423 күн бұрын
@@TerraWare Sure anytime u deserve it !
@ukaszp23333 күн бұрын
That's great DLSS gets rid of some aliasing. Too bad it also gets rid of texture detail and softens the entire image. Native is better.
@brendanlee53023 күн бұрын
Another fantastic video! Thank you 👍
@Spratty-wb3is3 күн бұрын
Great video man! Admittedly before adding pathtracing i did notice a little shimmer in the city on the palm trees but didnt look like a typical AA shimmer, more of a shadow lighting something? Im not technical enough to know what that would be..
@TerraWare3 күн бұрын
You mean with PT disabled and Transformer model DLSS? It's probably that conflict with SSAO I cover at 6:50
@Mr_CopaceticGamer3 күн бұрын
I tested it last night on my 3090, cyberpunk it’s so much cleaner a huge difference on performance with clarity and image quality @4k performance, and ultra performance 🔥🔥🔥✅
@HDRGamingHub3 күн бұрын
Is a game changer. Cyberpunk with path tracing on a 4090 looks and feels so much better now. I can put DLSS on performance because it looks like the old DLSS Quality or even better, and I get 100 fps average, which is crazy good. Good job, Nvidia. Haters will hate no matter what. I have friends who have a 4090 and still hate upscaling, AI, and ray tracing in general.
@IanJenn3560943 күн бұрын
@@HDRGamingHub it makes no sense to hate upscaling and ai. Technology keeps moving forward. You can only do so much with native resolution rendering. It's like complaining about having jet engines on planes and saying that plane manufacturers should just make the propellor engines faster. Things change and become more efficient as time goes on. If there is a way to bypass sheer power for higher amount of frames and more efficient use of energy, then we need to embrace it.
@mannshaft3 күн бұрын
@@IanJenn356094 doesnt need to make sense its personal opinion
@HDRGamingHub3 күн бұрын
@@IanJenn356094 I understand, but they are purists when it comes to native resolution... and they claim that all these new AI technologies appear smudgy and poor quality, merely serving as gimmicks.
@jayzn19313 күн бұрын
@@HDRGamingHub If I pay 2000€ for a GPU I would also hate looking at artifacts and stuff all day. I already don’t like it on a 300€ GPU but there I can justify it more. The transformer model is the best things that happened to DLSS yet though!
@Rafael-rn6hn3 күн бұрын
Upscaled images look blurried and smoothed over, even in your fish hologram example. Besides other visual artifacts, that's a continuing problem with upscaling; it just doesn't look as sharp as native rendering (that is, native without TAA smears). Whether native rendering is worth the performance trade-off is another story, but everytime I hear DLSS is a straight win over the native image I come out thinking otherwise.
@TerraWare3 күн бұрын
Its not better 100%, there are some things that can look better at native but overall at least for me I think its a win, it also reconstructs lost detail. Now this will depend on the game too and implementation and even the type of game.
@ClamChowder953 күн бұрын
Who needs a 50 series card lmao. Im sitting comfy with my 40 series. The official drivers are supposed to bring the slight performance loss back but that might be unsubstantiated.
@EITCHS873 күн бұрын
people who work with AI and are using up 24gb ram and have sold their 4090 for 2000.00 6 months ago :)
@TerraWare3 күн бұрын
As long as what you have works for you than you don't need it lol.
@wizzenberry3 күн бұрын
@@EITCHS87 if you work with ai they are contracted, sent for 600 GBP lol...
@Accuaro2 күн бұрын
Did the Transformer model have trees look weird with RR disabled, but with RT still on?
@TerraWareКүн бұрын
@Accuaro No it shouldn't. Its apparently because of SSAO which should be replaced by RT or PT in those modes
@ethanvkvoid15402 күн бұрын
can someone tell me where i can find the transformer please? and is there limited number of games it works on right now?
@RandomPersonOnTheInternet12342 күн бұрын
ancient gameplays makes a super good point in his vid which I’m glad he points out. He shows that the transformer model works WAY better with ray reconstruction to get rid of flickering or sputtering textures all while completely improving the quality!
@rkdeviancy3 күн бұрын
I put these dlls in my witcher 3 installation. I am still stuck as a 1080p laptop gamer unfortunately, but DLSS Quality is noticeably more clear, with less visual artifacts than on the 3.5.0 dll I was previously on. I really look forward to more improvements to this model. I can't imagine how impressive this must be on a 4K display
@xblur173 күн бұрын
Putting the DLSS DLL files in the correct folder alone doesn't do anything. You also need to force Preset J in nvidia profile inspector (which also requires an extra mod file to be in the same folder as profile inspector), otherwise you're just placeboing yourself.
@OniiXGaming3 күн бұрын
Great Review bro
@gusmlie2 күн бұрын
So based on those numbers will the rest of the range have the grunt to pull off dlss 4
@Mn0ty2 күн бұрын
Regardless of DLSS. I cannot believe how much better Cyberpunk has become visually and otherwise since release.
@TerraWare2 күн бұрын
It's come a long way and being a showcase title for Nvidia it does get some nice tech updates. Nvidia ACE next would be cool.
@astrea5553 күн бұрын
Native rendering was already dead years ago when devs introduced mandatory temporal antialiasing. Temporal AA even at 100% res scale shouldn't be considered native. DLSS4 is truly impressive but devs still need be careful around it, way too many effects are relying on a specific expected output resolution and going too low res with DLSS4 can break those effects. And despite being this impressive you still need a decent amount of base resolution, 1080p > 4K looks incredible but 720p > 1440p isn't that good.
@nossy2323233 күн бұрын
How about 1080p > 1440p?
@TerraWare3 күн бұрын
Over reliance on TAA can be an issue for sure. This was extremely evident with FF7 Rebirth actually where even 4K 100% res scale, TAA and TAAU looks noticeably inferior to DLSS, there's also quite a bit of finer detail loss too that's there with DLSS. Not sure what can be done at this point as even DLAA itself can sometimes exhibit some ghosting in some games depending on the implementation.
@NamelesFameles3 күн бұрын
@@nossy232323if fhd > 4k is fine then of course
@tvcultural683 күн бұрын
I tested DLSS Transformer in four games: Hellblade 2, Alan Wake 2, RDR2, and God of War: Ragnarok. In all of them, DLSS Transformer in Performance mode was either matching or surpassing the Quality mode of CNN. (1440p)
@xviii57802 күн бұрын
720p > 1440p is very good with this model. It's stable, sharp and not oversharpened. In a blind test I'd have to pixel peep and still would struggle picking dlaa from dlss performance in 1440p, at least in cp2077
@nimbulan20203 күн бұрын
Yeah that foliage flickering issue really stuck out to me when I was running the benchmark sequence to compare performance between the old and new models. It's too much of a drawback to warrant using, though like you I'd be playing the game with PT and ray reconstruction so thankfully it's not an issue there. I do worry that it might crop up in other games that don't support RR though. However...Nvidia did say the transformer models would be initially released as a beta, so I'm sure they're aware of edge cases like this and are working on fixing it.
@TerraWare3 күн бұрын
They'll fix it. It appears to be some type of conflict with the game's SSAO which is not used with PT on, it's why its kinda flying under the radar. Most reviewers are focusing on PT because of RR.
@Ksoulss3 күн бұрын
Haven't seen many KZbinrs talking about the foliage on Cyberpunk with the transformer model. The old one definitely looks better, but the new Transformer model looks so much sharper all around that i don't even mind the flickering
@TerraWare3 күн бұрын
It appears to be some type of conflict with the SSAO in the game. They'll probably patch it. I think most looked at it with RT/PT enabled which I mainly focused on that as well because of RR.
@johnwick85163 күн бұрын
For a slower paced game, even with a 1st person perspective like Indian Jones, FG from 60 is great ! From there, what you gain in smoothness is worth the slight latency hit ! For a more dynamic game I would suggest aiming for a higher starting point like 80fps. DLSS is really about smoothing the transition between frames. It will look like what the FPS counter indicates but it won’t feel like it ! You could use it from something like 40fps, latency will feel like 30 but it’ll look way smoother ! The issue in this context is that these FG frame will be displayed for longer on your screen which will increase the chance of seeing artefacts ! Just try it out in real conditions and if it feels good and looks good to you then just use it !
@TerraWare3 күн бұрын
I hear ya although I don't look at FG at all in this video. It's all about the differences in image quality with the new transformer model for DLSS and ray reconstruction.
@Kachapuo3 күн бұрын
Windows and transparent objects seems to have issues as well in transformer model, it will need fixing but otherwise dlss performance cnn vs dlss performance transformer looks like 1440p vs 4k. Difference is huge. I can finally use dlss quality 1440 with custom resolution instead of dldsr performance in almost every game because it looked better, with better performance as well.
@TerraWare3 күн бұрын
It's a nice improvement for sure with a few issues that will inevitably get ironed out with time.
@Tech2C3 күн бұрын
Will you be purchasing a 5090?
@TerraWare2 күн бұрын
I'd like to grab a founders edition mainly for the channel but not sure I want to spend any more than that. I wouldn't be selling my 4090 to offset the cost either as I'd like to keep it for content so not sure if I'm being honest.
@Tech2C2 күн бұрын
@@TerraWare It is a lot of money. I'm more worried about the power connector. I have a feeling in a few months we'll see loads of cards with melted connectors.
@TerraWare2 күн бұрын
@Tech2C Oh believe me, I'm worried about the connector too. I lost one 4090 to it.
@2MichalChojnowski23 күн бұрын
What interests me the most are performance differences between both models on older or weaker GPUs. Techpowerup's review of 5090 shows that 4090 after switching to Transformer looses a little more fps, so my question is how about other cards? On one hand availability on all RTX cards and better looking model theoretically allows to use higher performing presets than before with keeping kinda the same image quality, so prolonges usability of these cards. On the other it's worth investigating :D
@TerraWare3 күн бұрын
Right. I only have a 3080Ti for other RTX cards.
@2MichalChojnowski23 күн бұрын
@@TerraWare And it's pretty nice canditate, kinda middle ground between old and new. If strong Ampere further increases the lost fps percent from going to Transformer, we could assume that it only gets worse with weaker or older cards. So somwhere there's the point where low fps uplift forces to use worse than before DLSS preset, resulting in not seeing much of a difference fps and image quality wise.
@Descenter19763 күн бұрын
I will never be happy with frame gen and upscalers, lower grafix, resolution, artifacting and higher latency. -its a no thanks for me.
@GoMarkz3 күн бұрын
Please, turn off the lights and close the door behind ya!
@jayzn19312 күн бұрын
It would be interesting to do the test at 5:40 with a limit of around 25fps for DLSS as well, to exclude the higher FPS advantage, because Temporal Anti-Aliasing gets more (recent) data if you have more FPS, which can be another huge factor why DLSS looks better. And Cyberpunk is not made to be used without TAA, so you can't fairly compare to disabled TAA. The devs could have implemented smth like SMAA or modern FXAA as one of the options and included TAA for some effects like Reflections, Shadows, Holograms, and maybe if they were able to boost the performance of the game and use the high fps to help a few of these effects for TAA. Maybe some older games that weren't made to be used with TAA only are better comparisons. It does look really great though and I have to say, they didn't only make people with older GPUs benefit from this but just convinced me a bit more to upgrade to a 40 series, as now I also have to say, games that were already just playable before with DLSS are now more than that, it's sometimes simply an advantage!
@TerraWare2 күн бұрын
Interesting point and the thought did cross my mind after the upload. Just tested it now since you reminded me on my 1440p UW display at 40 FPS lock for both Native and DLSS P Transformer. It looks the same. At native the letters on the billboard look more clearn and the horizontal lines across the fish's scales are almost gone with DLSS performance but otherwise the image is a lot more stable. It looks more or less the same as my video did.
@jayzn19312 күн бұрын
@@TerraWare Ok, interesting! So their tweaks really lie somewhere else. A pity it’s not open source, would benefit the whole industry, me thinks. You didn’t use any sharpening with DLSS, right? I think this would improve the IQ even more, at least for me it does.
@Dexion8453 күн бұрын
Once Nvidia can train their Ai to observe player input and draw an Ai frame based on that while at the same time looking at the buffered frame, (and i'm sure Nvidia will figure this out) They will actually have 4x real frames and no additional input lag. This is the direction gaming is going and i'm glad. Nobody wants space heaters or having to wire a dedicated circuit to their PC to play their favorite games.
@nichronos3 күн бұрын
09:00 the grass flickering has been an issue for two years now, you obviously haven't played the game this whole time to notice this! The cause is Ambient occlusion, which stop being an issue when replaced by both normal Ray tracing or Path tracing when enabled regardless of which you like to use. Nobody has done anything to fix this since Liberty DLC came out!
@breathe_3asy2 күн бұрын
Its actually insane how this issue is still present, are there not enough people playing this game with normal rasterised graphics or are people just blind?
@nichronos2 күн бұрын
@@breathe_3asy I say both xD
@TerraWare2 күн бұрын
Oh I've played the game, have 256 hours total with the most recent playthrough being after Phantom Liberty drop but I played it with PT on. Transformer model making it worse was something I felt worth pointing out.
@AvastAvoid2 күн бұрын
BOYCOTT dlss, BOYCOTT 50 series and BOYCOTT these hacks endorsing algorithms over hardware!
@TerraWare2 күн бұрын
I take it you didn't like the video lol
@happygofishing10 сағат бұрын
all rendering that isnt pure path tracing is technically a "hack", ambient occlusion is a hack.
@SaintMichel.3 күн бұрын
Does it much better in motion clarity than cnn ?
@TerraWare3 күн бұрын
Yes definitely, especially with path tracing but it does currently result into flickering when not using RT PT with foliage as shown at 6:50, which seems to be a conflict with SSAO. So as of right now I'd probably recommend CNN for non PT gameplay.
@ryanskelton95483 күн бұрын
5:32 text in background looks a lot sharper at native than at dlss quality transformer. looks slightly ghosted too unfortunately when compared to 5:02
@ImperialDiecast2 күн бұрын
the problem with transformer model is the fps loss is bigger in older gen cards like 30 series it drops fps by almost 20% from e.g. 50 to like 41. and the small improvements to reflections in puddle arent worth that kind of loss, especially if the biggest improvements to reflections is already made possible by enabling ray reconstruction which also has less of a performance loss in percent. so basically 30 series = stick with old model. 40 series = switch to new model.
@TerraWare2 күн бұрын
I'll have to take a look. I dont have that many GPUs but do have a 3080TI
@wolniacha_tv3 күн бұрын
Native rendering is dead? What do you mean? It all comes down to AA implementation (which in this case DLSS handles AA better than bad in-game TAA implementation), not the input resolution.
@TerraWare2 күн бұрын
It was a bit sensational with the point being DLSS is so good I personally rarely play at native res. You could run DLSS at native (DLAA) at get a technically better looking picture but when even performance looks so good I'd rather take it. It's obviously my opinion based of the fact I rarely play at native res and with DLSS getting even better there's less reason to play at native (for me)
@markosz222 күн бұрын
I think it's at the point, it's a no-brainer to turn on if under 60 fps. But saying it's better than native is still not right. The comparison at 6:37 it only improved the aliasing vs native (with no AA?), however the holographic fish lost all definition and became a generic smooth plastic fish, the scrolling text in the background also became smeared. That scene is difficult because the holographic projector itself is displaying the image as pixelated/aliased.
@Thor_Asgard_3 күн бұрын
I looked at DLSS4 in Cyberpunk myself and its not even close to native. When you are out in the badlands you encounter more visual glitches with DLSS4 than a cat has hairs... its horrible. But as we dont get any raw performance anymore, you gotta live with it.
@Pinoisreadingabook3 күн бұрын
i always use dlss balanced but maybe i will consider dlss perfomance with this new transformer model
@Mcnooblet3 күн бұрын
I actually liked the flickering on the fish, made it look like a projection or digital representation. 2nd, unfortunately since the consumer isn't very bright in general, keep in mind, even DLSS on the CNN model had many versions. You can pick the worst one, with the worst ghosting, and no doubt I remember it with Cyberpunk 1.6. From DLSS 3.7.0+ that I used for Cyberpunk 2.0+ I recall it being pretty rare to see ghosting. Also the updated RR, FG from 3.7.0 was pretty good. The new model is great though, but the gap is a bit hyperbolic and theatrical (unless comparing the worst of DLSS CNN to the current best of DLSS Transformer) Another example is Jedi Survivor. The FG dll it ships with gives alot of ghosting, but if you replaced the FG dll with something around 1.5, you would have zero ghosting and the same performance.
@band0lero3 күн бұрын
Hard disagree. The latest version of CNN on Cyberpunk with PT and RR on had tons of NPC ghosting in indirectly lit areas and a very oily AI look, specially to straight lines. Both have been significantly improved. Same thing with iniecting the DLL on other games, even the best DLSS presets with the CNN model lacked significantly in image clarity compared to Transformer. I disagree on the native take, as CP2077 has a terrible TAA implementation, but compared to CNN the difference is night and day.
@relexelumna53602 күн бұрын
If DLSS 4 makes native game resolutions better than it's a win for RTX gpu buyers. It's not fake anymore. Better means better 🎉
@TerraWare2 күн бұрын
A lot of things can be fake or tricks with rendering. The way I look at it is how does it look and feel? Does turning this thing on make my experience better? If yes I don't really care how the mechanics of it all works.
@relexelumna53602 күн бұрын
@@TerraWare You are right. as long as we feel good and impress with visual quality and more fps, its good to go.
@TerraWare2 күн бұрын
@@relexelumna5360 Exactly. It only matters what you think and what's best for you. Sometimes people seek validation about their opinions and preferences and get angry when others think differently. My videos will have some of my opinions and preferences in them, it doesn't mean that everyone will agree or like what I like. It's all good. I like when people discuss their differences and opinions. You learn more.
@relexelumna5360Күн бұрын
@ Good news Nvidia announced DLSS 4 will be officially release on 30 Jan. only 2 days left.
@TerraWareКүн бұрын
@@relexelumna5360 That's when the app update should arrive
@inflatable23 күн бұрын
I have been usuing DLSS since version 2.0 constantly if a game supported it.. Mostly on Quality setting, because as like shown in this video it actually improves graphics in most cases while you gain performance as well, so a win win situation.. No reason to stick to native rendering anymore ever since.. This new DLSS4 Transformer upscaling only improves on that by enabling us to use lower settings to gain even more performance.. I can even run Cyberpunk 2077 with pathtracing on now on my "old" RTX 3080 using the ultra-performance DLSS setting (my native is 3840x1600) and get playable 60 fps, which I thought would never be possible and is amazing.. With the old DLSS that was not possible as lower than balanced setting to get enough fps produced to much smearing etc so was not worth it..
@band0lero3 күн бұрын
It really depende on base res. You are using a very high resolution display, so even DLSS Quality is a fairly high res. Using my 4K TV, 4K DLSS Q looked pretty good. But with my 1440p monitor, DLSS 2/3/3.5 simply looked too soft and blurry. Ray reconstruction looked smeary and “painty”. It honestly wasn’t usable IMO. New transformer model really changed my perspective. DLSS Balanced at 1440p looks pretty decent now, it’s insane. Not without its faults though, but a way better compromise than what we had before.
@tvcultural683 күн бұрын
Test DLSS in Quality mode using CNN vs. the performance of DLSS Transformer (at 1440p and 4K).
@Ragssssss2 күн бұрын
Spoiler : In both instances DLSS performance with transformer model was equal to CNN dlss quality and in some other scenes it is even slightly better.
@Sharpypus3 күн бұрын
The new DLSS Performance mode actually looks like it'll be amazing, I always felt like a scrub enabling performance mode but from looking at it now - the performance may be the king of optimization vs visual.
@Jakiyyyyy3 күн бұрын
Man your audio are very quiet in pretty much every videos I have seen. Boost it a little during editing for KZbin. This video is -12.9dB wicis really low.
@TerraWare3 күн бұрын
Alright
@EJM073 күн бұрын
The -12dB in the debug info isn't peak volume. It's a rough average in LUFS I believe. -12dB is a pretty good RMS/LUFS level to aim for when mastering audio in general with a decent amount of dynamic headroom. Besides youtube normalizes the audio so your peak volume isn't too important.
@yakkoyuuzou38168 сағат бұрын
The fish is a hologram it is supposed to look like that, the dlss is fixing something that was broken on purpose
@Johnathan-_-2 күн бұрын
Is a transformer using more VRAM than a CNN? This is an important thing, but you didn’t show that and I don’t know why?
@TerraWare2 күн бұрын
It was a pretty much image quality focused video which is why I kept metrics to a minimum. My buddy over at Mostly Positive Reviews did a video looking at the performance metrics. I'll leave a link if interested but looking at his video VRAM actual use goes up by 100 to 200mb or so with transformer. kzbin.info/www/bejne/jnfTf3Z-a6qad6Msi=Y7pMV5XAwGaN4DjT
@Ragssssss2 күн бұрын
I had 0.8 gigs less vram usage using FG on my 4090 with 15 more fps than previously.
@gtrdeath280642123 күн бұрын
When you are using transformer mode just turn on "ray reconstruction" and the flickering goes away
@breathe_3asy2 күн бұрын
You mean all your fps goes away or?
@AssassinKIDКүн бұрын
Impressive, very nice. Let's see (this on) AMD's card. /s :D
@Keemochi4203 күн бұрын
dlss 4 transformer is crazy 4K resolution still looks 4k with boosted FPS at DLSS Performance. I tested it on Control, Star Wars Outlaw, LAD: Ishin! & Cyberpunk 2077. I'm using Nvidia Inspector to activate the transformer shit in all games with DLSS & yes use Latest DLSS Driver
@johnhughes97663 күн бұрын
Transformer model needs ray reconstruction for best results
@samhawkes65973 күн бұрын
I can confirm the foliage flicker is really bad with the transformer model. I tested this with other foliage heavy games such as avatar and dying light 2, and the foliage flicker in those games is extremely bad, to the point its really unplayable and I have to revert back to the CNN model for any game really that has any decent amount of foliage in it. its terrible.
@Samer_Design3 күн бұрын
I hated using upscaler ingames but i am forced too , cuz the games bad optimizations , i was using dlsstweak to be able to change the scaling of dlss to 77% , but now this new dlss man it look amazing
@TerraWare3 күн бұрын
Yeah it works pretty well. Normally balanced was my minimum but performance can look pretty good too.
@Terrylovesjougurt3 күн бұрын
Funny, how this just proves that if rt can look like these examples in native rendering, that it's not "real lighting", "how it should be", "other crap fed to people starting with 2000 series". This, from inception, has been sold under this pretense and the amount of people willing to die on the hill that they let themselves be draggen on, is astounding. Later on when pt was introduced, suddenly rt became "old news" and practially bs, because a new toy was to be sold again. But how could this be? it was supposed to be bee's knees. How could someone be better than "real"? I guess, mental gymnastics would suggest "realer" ;). It's all fine to a point, until marketing is involved...
@gamingfromjohnwayne3 күн бұрын
I still see lot of problems with the new one but from what i here its a beta and nvidia will release new on at end month.
@MrDeekin23 күн бұрын
Native is not dead (DLAA is the best) TAA is dead.
@EJM073 күн бұрын
@@fantikmshe didn't say anything wrong. DLAA is native res.
@EJM073 күн бұрын
@it is.
@TerraWare3 күн бұрын
@@fantikms DLAA is native. It just uses DLSS at 100% resolution for anti aliasing. It's in the name. Deep Learning Anti Aliasing
@PCZONE13 күн бұрын
That’s still using dlss not native.
@Ragssssss2 күн бұрын
Just put it on dlss quality for indistinguishable difference with more fps.
@Fantomas24ARM3 күн бұрын
So basically DLSS is black magic at this point.
@devonmarr98723 күн бұрын
Transparency effects are way better
@Ragssssss2 күн бұрын
I tried it on few other games and it's significantly better, I'm blown away tbh.
@Samer_Design3 күн бұрын
💪🏻💪🏻
@Cri3543 күн бұрын
What a nice win, too bad devs will use it as an excuse to be lazier about the performance
@TerraWare3 күн бұрын
Some, probably.
@olavooliveira458320 сағат бұрын
Are you people fhat guilible? Cyberpunk is made by nvidia and they obviously make native look worse each update to sell dlss. You wont ever have the same dlss "magic" in any ither game, its smome and mirrors fgs
@1GTX116 сағат бұрын
Many modern games look even worse with native resolution because of TAA
@Jacob-lj3yk2 күн бұрын
Use DLAA, that is the best looking.
@TerraWare2 күн бұрын
Yeah sure although that's usually more costly than native res/TAA
@GoMarkz3 күн бұрын
Dying light 2 become insanely Sharper n Crispy……AC Mirage blurry is gone too. 30th will be even better when the driver match all of it “perfectly”, it’s only the half way yet
@Ragssssss2 күн бұрын
It doesn't stop there, nvidia have promised that this will only get better as time passes. I even read somewhere (not entirely sure) that they might make MFG working on older cards too, so fingers crossed.
@TransoceanicOutreach12 сағат бұрын
'native rendering is dead' - pardon? Without native rendering there's nothing for AI to work with. At least 60fps is needed for anything 1st-person, for latency reasons alone.
@TerraWare12 сағат бұрын
This video doesn't touch on frame gen at all. It's all about image quality with the new DLSS 4 transformer model. The dead native rendering is more of an exageration to highlight how good the new DLSS 4 (not FG) looks.
@RJTHEGAME3 күн бұрын
Brilliant video! Gives me some reassurance that DLSS 4 is a lot better on performance mode compared to CNN Also yeah I agree Native TAA is quickly dying out Rebirth and games like Balders gate 3 I noticed it's worse than DLSS AA I don't see any reason to use Native anymore tbh & I was very against upscaling before I got my XTX Now i'm getting a 4090, so I think that tells you how impressed i've been by DLSS in general There were quite a few factors as to why I made this decision, some obvious ones but I would find it very hard now to go back to not using DLSS upscaling I'm hoping FSR 4 does a very similar job to DLSS because it would be nice to have an end to the upscaling wars between Nvidia and AMD, both deserve good upscalers & it's very important in PC gaming today Like you say Consoles are way behind PC and PSSR doesn't impress me that much tbh Keep up the good work man, I really think you're good at speaking actually and breaking things down for us, you really do great work
@gastonpossel3 күн бұрын
6:27 While the fish hologram and tree are better with DLSS, the text on the screens on the building in the background loses a lot of information comparing to native. Of course, it may be preferable to have better world objects than clearer random texts in the scenery in most games, except maybe on flight simulators...
@zbi2zbu7623 күн бұрын
what about 2k!!
@reviewforthetube64853 күн бұрын
I really hate how horribly hardware unboxed has been covering this stuff. They seem to be the only blind testers in the world. Makes me not trust them at all anymore. Im sry but you cant be the only ones out of the bunch that doesnt talk about this stuff. Feels like they are doing there job half assed
@lawyerlawyer12153 күн бұрын
They found positive video ratings when being more critical about Nvidia and are heavily gaslighting and underselling the good things about Raytracing and dlss. I’ve totally lost faith in them as an information source
@TerraWare3 күн бұрын
I try to watch multiple opinions from people and ultimately come to my own conclusions. Two sets of eyes is better than one as the saying goes, I think.
@reviewforthetube64853 күн бұрын
Agreed you need to watch everybody. I think that steve and also hardware unboxed have lost there way. Just purely here for views now. Dont care who or what they ruin. @TerraWare
@reviewforthetube64853 күн бұрын
Agreed man its sad@@lawyerlawyer1215
@genasgenas3 күн бұрын
Hardware unboxed is the most honest channel you can find. They were the one who was trying to warn gamers about RT and Nvidia's promises if you buy 2060 etc. Nvidia misleading everyone. Have 0 respect to them. Fk liers.
@genasgenas2 күн бұрын
Native ruined by driver updates over time. And you wonder why Dlss now look better in some cases.
@robertsafar29083 күн бұрын
why you people always use dlss perfomance? why not balanced or quality?
@NamelesFameles3 күн бұрын
Performance and Quality are pretty much the same and you'll get more fps and low latency
@TerraWare3 күн бұрын
Because it highlights the weaknesses more. That's kind of the point of the video. I never use performance in my videos normally but it looks pretty good this time.
@M8Hundreds3 күн бұрын
The new TF model is absolutely stunning in other games. Rdr2 doesnt look like a blurry mess anymore at 1440p. The quality mode looks like im DOWNSCALING from 4k to 1440p, thats how amazing it is.
@TerraWare3 күн бұрын
I've heard good things about RDR2 from a few people now. Nice.
@Ragssssss2 күн бұрын
@@TerraWareIt is dimensionally better.
@de4ler3 күн бұрын
6:33 that red text in the back rly shows that native is still the best ......
@TerraWare3 күн бұрын
There will be some aspects that stand out and depending on the implementation, but I'll take the DLSS over native in this game, any day. The overall benefits outweigh overall possible shortcoming but its up to you what you wanna do in the end.
@lawyerlawyer12153 күн бұрын
Hahahahahahahaha come on man, don’t be ridiculous
@de4ler3 күн бұрын
@ what abot that bottle what disappears in the benchmark ? or in alan wake 2 there dlss 4 makes text dissapear on a board ............ no thx .... i paly native with low latency and no ghosting or bullshit ........ i have standards ......
@lawyerlawyer12153 күн бұрын
@@de4ler I’m not going to waste time with a troll
@de4ler3 күн бұрын
@ yeah ...... last time ppl said OH DLSS IS JUST AS GOOD IF NOT BETTER THAN NATIVE ....... and now nvidia come out said we fixed the ghosting and issues what dlss 3 had ........ and idiots are back saying the same shit OH DLSS IS JUST AS GOOD IF NOT BETTER THAN NATIVE until DLSS 5 comes and nvidia will say fixed the ghosting and issues what dlss 4 had ...... brinless idiots ..... moron ... sheeps ....... eating up this nonsense ....... go ahed turn on RT and MFG4 and dlss and eat up that slop that jensen is shitting on you for 2000$ ...... absolute pathecit that ppl dont have standards .........