This would also help casual players become more knowledgeable with the lore without having to read books, etc. Having a "green pact" tree so ingrained in the gameplay would finally integrate lore with the game.
@scarredchild2 жыл бұрын
There could also be a small lore snippet, such as "We live as one with nature. All that fall must contribute." The perk is associated with eating the dead. Thus a connection between who the Bosmer are is reinforced with actions.
@TheJackal12292 жыл бұрын
Yeah, I agree it's a cool idea to try to ingrain as many gameplay elements as possible into the lore itself. I think having more specialized tips/lore bits (towards what you're doing/what character you're playing) on the starting/loading screens if there are any would also be cool.
@therogueserafim2712 жыл бұрын
@@scarredchild that's so good
@wizardswine2 жыл бұрын
I can think of the same thing for other races too. An Argonian skill line about worshipping the hist, requiring prayer but strengthening your attributes be "reaffirming your connect to the hist" with a prayer. A bonus to Orismer if they follow the code of Malacath (with an associated skill), hell maybe Bretons could have a unique line hinting at Reachman heritage, with daedric themed perks.
@FardtilUshid2 жыл бұрын
If they are going with a perk system, it'd need to have negatives. A Green Pact could make plants inedible and boosts the effects of meat.
@Victor-sk8by2 жыл бұрын
I like this race specific perk tree idea. Could make it even more interesting by having certain of those perks change, depending on which main deity you worship (which means you have to choose only one at a time).
@dersriefkohl47052 жыл бұрын
I think it would be good to have a race tree and a religion tree, but keep em separate. I always thought it was weird that you can collect all the daedric artifacts and do quests for em, but that it never affected your relationship with the gods. Imagine if you got enhanced perks from only worshipping one aedra/daedra, but that changing the focus of your worship or committing a sin in that god's eyes would take your perks away. maybe you could have up to three that you worship, and there could be alliances or blood feuds between the gods that would enhance or ruin your perks.
@69inetails2 жыл бұрын
Tht could be cool. And when you prove your devotion to chosen deity or pray fervently, they can bestow powerful blessings on the player.
@DoinItforNewCommTech2 жыл бұрын
A religion skill tree would be really cool. Maybe it affects the blessings you get at the temples, instead of showing up to the Temple of Mara decked out in full Daedric plate armour with Wabbajack over your shoulder, and getting Mara's blessing with no pushback. So for instance that character would get meaningful blessings at a Shrine of Sheogorath, but might not be blessed by Mara until he repents his wicked Daedra-worshiping ways. He could buy potions of cure disease (at a markup, I would imagine), but otherwise the priests would shun him
@insaincaldo2 жыл бұрын
@@dersriefkohl4705 Yeah, not only odd that you can get most daedric artifacts on one character, but also really strange that you can collect blessings from several aedra at a time and have those artifacts, they would hate. Sure someone powerful could probably wrest an object of power from a god for a time, but would most likely be cursed, or abandoned for it. Often you would need to consort with other rival gods to even have a chance of holding onto something like that and use it. This could lead to special aedric and daedric quests.
@jorenbosmans80652 жыл бұрын
Would be nice, but basically, you should be able to combine. Some deities have no issues, and others do. Would be nice to have an Aedra blessing, do one or two Daedra quests which the Aedra has no issues with but then do a quest that goes against the Aedra and lose the blessing. Like if I remember correct, Zenithar is the Aedra of commerce, so Clavicus Vile would be their opposite.
@fluffydragon32002 жыл бұрын
I'm really loving the presentation with your custom characters looking so cool and unique. Well done Fudgemuppet, this was a fun and interesting video idea, I would love this system! Bring back Nords that can bathe in frozen waters!
@douglasyellow2 жыл бұрын
What mods does FudgeMuppet use?? They make the game look incredible
@timetraveler00022 жыл бұрын
check out their vids they do modlist video i think
@baer962 жыл бұрын
Do we know what rig this is running on?
@RevocerGM2 жыл бұрын
Came here to ask the same - I know they use Heavy Burns' aesthetics, but I want it all!
@philherb06562 жыл бұрын
Idk why they never say their mod list
@JustAnotherAccount82 жыл бұрын
@@baer96 I would imagine it's highend, think 3070 or better for graphics card
@citysouth77372 жыл бұрын
I can see all the effort and care that went into editing this video, really got me immersed in the narration!
@konahrikvolkihar01852 жыл бұрын
I really hope they do something like this, but I also wouldn't mind a return to the attribute system. Just as long as it's an actual RPG and not just a hack n slash adventure called RPG
@Spike22762 жыл бұрын
As always with TES6 i would like both attributes and this on top, but i really am more of an attribute kinda guy
@konahrikvolkihar01852 жыл бұрын
@@Spike2276 same, it might just be my D&D roots tho
@Spike22762 жыл бұрын
@@konahrikvolkihar0185 i think people who have played older or deeper RPGs have a special appreciation for how attributes really show a character's path in life
@konahrikvolkihar01852 жыл бұрын
@@Spike2276 that's definitely possible. Here recently I even enjoyed the first Pillars of Eternity, definitely a good RPG experience
@Rodiacreed2 жыл бұрын
@@konahrikvolkihar0185 You only say that because you haven't played high elf in Morrowind. If you tried playing as such you realise how huge of a disadvatage you are if you wanted to be an altmer warrior-mage. The game could not be played because my character was stretched thin and the racial powers were handicaps that made me take more damage. Attributes in Oblivion make it so you stop leveling up at some point and then even mobs end up giving you trouble after 100+ hours of playing because of how everything levels up with you. This is why I'm skeptical of extreme racial powers and attributes. Fudgemuppet don't even like the altmer, they are an afterthought to them. Scott didn't even mention an example of their "racial perk tree" but did for every other race.
@OfficialChrissums2 жыл бұрын
Kingdom Come did a similar thing with perks that let you be highborn or lowborn, city or country etc and even had a light class system with perks you could take that give you bonuses to some skills and penalties to others. all optionally. it was a good system.
@gryphonprince2 жыл бұрын
Actually the perks let you choose between being skilled at ingratiating yourself with nobles or being skilled at relating with your fellow commoners, as either way you play as the son of a common blacksmith. You don't get to actually choose between being a noble or a peasant, you're a peasant either way, you just choose whether you're an upwardly-mobile ass-kisser or whether you have solidarity with your class-brethren. You're right about it being the same idea as this video though, I love the way Kingdom come does perks.
@insaincaldo2 жыл бұрын
@@gryphonprince Yeah, because you are a set written character in that game. Still comes to the same mechanical function, how you mingle.
@gryphonprince2 жыл бұрын
@@insaincaldo yeah, that's pretty much exactly what I said
@Mangeen2 жыл бұрын
@@gryphonprince Spoiler alert for those reading: Henry is actually a Noble's son.
@gryphonprince2 жыл бұрын
@@Mangeen thanks for the spoiler man I'm only like halfway through the game
@bimlauyomashitobi4212 жыл бұрын
I’m just waiting to see how they do Starfield. I think it will be very telling for their approach to TES:VI. Hopefully what they say about returning to their roots and Morrowind in their approach to roleplaying and game design is true. Never know until the games out though, they’ve lied about stuff like that before.
@cobyhalverson78322 жыл бұрын
where did they say they want to return to their roots? Id love to read more on that
@bimlauyomashitobi4212 жыл бұрын
@@cobyhalverson7832 Todd said it in an interview for Telegraph last year. The article itself is locked behind a paywall but plenty of people who paid have shared it online. In the interview, responding to the question, “So what do we actually do in the game?” Todd answered: “Well it’s coming out next year, so there will be plenty of time to show actual gameplay- and we’ll do that closer to release, like we usually do, but I will say this: it is a first person and third person game, like our other ones. We like that style of gameplay. First person for us is still our primary way of playing. So you can see the world and touch all those things. It’s also a bit more of a hardcore roleplaying game than we’ve done. It’s got some really great character systems- choosing your background, things like that. We’re going back to some things that we used to do in games long ago that we felt have really let players express the character they want to be. So I think when you see it being made, you would recognize it as something we made.”
@TheJackal12292 жыл бұрын
This has been almost word-for-word my exact thoughts for the last 7 years or so. I think that Starfield will be extremely telling with regards to what direction they decide to take going forward. I had become extremely pessimistic with the direction of BGS even before 76, but I think that perhaps because of it, there is some hope that they will try to make decisions to appeal to their more hardcore/long-term fanbase vs. their more passive/general audience to try to redeem their image.
@bryankowalczyk39822 жыл бұрын
George RR martin and Hidetaka Miyazaki writing puts elder scrolls lore to shame!
@Oozaru852 жыл бұрын
@@bryankowalczyk3982 And JRR Tolkiens writing puts them to shame. Whats your point, lol.
@bacd-nn2lg2 жыл бұрын
One of the things thta I want to return in Elder Scrolls 6 are Birthsigns, beacuse in Skyrim you can start with mage stone that will boost learning magical skills 20%, which it can be further boosted by 10% Aetherial Crown to get aditional Lovers Stone, and in finale you can switch to Atronath Stone for a complete magic immunity (FudgeMuppet did a video about this topic). For another change that I wish to see all Fetching Quests put in Miscellaneous Quests section. Mixing two skills from Oblivion Athletics and Acrobatics skills from Oblivion that would determine how fast you can run, or climb would give up some fresh air for sneak type builds. As the last one I would like to see in Elder Scrolls 6 similar looking J as we got in Journal as we got in Oblivion (the journal in Skyrim was kinda too bland in my opinion, but it did fit with province overoll theme).
@insaincaldo2 жыл бұрын
Excuse me. What was your point again, are you saying you want the standing stones changed back, because you could exploit a DLC artifact? You didn't actually make any point, you just starting explaining an argument and trailed off.
@bacd-nn2lg2 жыл бұрын
@@insaincaldo I was just talking about how atronach stone combo explode is broken, and how Birthsigns could fix this problem for the next game.
@lazilycatharticone41912 жыл бұрын
If they brought back Birthsigns, they would have to put the work in to make them each feel like a worthwhile choice. Even in Skyrim the Atronach and the Lord dwarf every other stone in the game because the others are things like regen health/stamina/magicka or learn skills X% quicker. You can still have those idea's of course, but they need to buff them to the point where they player thinks twice about their choice of sign. So for example, the Atronach can still have that 50% spell absorption and plus 75 to your total magicka with wombburn as the take away. Thats fine, but other stones need a buff to match. The Mage stone could give you a 10% boost to all your mage skills effectiveness, along with the 20% increase to learning mage skills and maybe a plus 25 to your total magicka. The Apprentice stone could give you an 100% increase to spell regeneration with a plus 50 to magicka, a 20% increase to your spell effectiveness and the Elfborn trait (which makes you twice as weak to all magic) as the negative trade off. This makes things a bit more worthwhile when choosing a birthsign. The same principle can be applied to the War and Stealth orientated signs. Just make them all feel like they're worth picking, instead of incentivising the player to swap to the Atronach or the Lord for their endgame build.
@LordPenguin-qx8td2 жыл бұрын
I would love this, it would make the character so much more personal and it makes the choice of race more important but not a deciding factor (depending on how the actual skill "tree/progression system" is made)
@danscga24872 жыл бұрын
I just hope they dont screw this game up. Giving us a finished game, giving us not half done DLC's but truely filling this world with life and mysteries which we could explore. A funny and not boring system to lvl and train our charactes. But the most important, making mod support abit more easy.
@David-ib1nf2 жыл бұрын
Awesome idea! It would be great if each race had different branches related to the lore like Dunmer have a Redoran branch and a Telvanni branch each giving different bonuses. Then if you don’t want to roleplay as a part of any of these you could transfer those perk points to regular perk points. I’d like these branches to be mutually exclusive however and the tree would be capped so you can’t sprint to the end of the race tree immediately. Maybe you get two perks to spend at character creations so you can “start” your trees.
@writer57902 жыл бұрын
Yeah... that's the video.
@anvime7392 жыл бұрын
It would be great if the khajiit got a few body options (suthay, cathay, ohmes for example). And each form had a different branch. It would be amazing that for the npcs they show all khajiit forms but for the player at least they should give a few options.
@mctravelvideos2 жыл бұрын
The editing on this video is insane, funny that the idea came from ESO of all things but it would make character builds so much more complex if done well.
@sspectre82172 жыл бұрын
I used to play ESO and while the race skill tree didn’t offer anything very impactful it was pretty neat tbh.
@DoctorTardis1002 жыл бұрын
It’s less of a tree. More of a Skill Line. But yes, ESO is deserving of more love.
@lunafencoven2 жыл бұрын
@@sspectre8217 I disagree I am an ESO player and racial skills do impact your character a lot. Races like Orcs and Redguards end up having a very large stamina pool, up to a 1000 more stamina. Nords get a serious damage resistance from their skill lines. Khajeet got a perk called Feline Ambush which increases your critical damage by 12% which is a HUGE differance in pvp.
@CthulhuianBunny2 жыл бұрын
Another idea for a Dunmer skill tree perk: Making your summoned ancestor spirit level _with_ you, so it doesn't get one-shot by enemies once you reach level 7.
@notsae662 жыл бұрын
I would love it if the high level Argonian perk tree essentially slowly mutated you into one of the altered argonians that stormed Dagon's realm.
@YourWaywardDestiny2 жыл бұрын
I would just like to take the time to appreciate the mod author who managed to stop Altmer models from looking like a foot.
@CertifiedClapaholic2 жыл бұрын
I think a better idea than perk trees for racial bonuses is that you can put points into abilities and skills, so one of the options could be a racial bonus "skill"/"ability" and you can only put points into it during character creation. So you can have very weak racial bonuses but be faster or more intelligent to start off. But where you can continue to build those other skills/abilities, the racial bonuses can't be naturally grown. Maybe a side quest unique to each race allows them to unlock a way to grow their racial bonus. I think this would be the most organic feeling way for character building.
@The-Enthusiast472 жыл бұрын
I love all the ideas in this video but a little detail or two in the video was the background stuff, you guys have stepped up with you're editing style and cinematic videography 👍
@edawgrules2 жыл бұрын
One of my favorite things to do back in Daggerfall was to make characters, even if I didn't end up playing them much. The special advantages and disadvantages gave you a lot of power to customize a character. If you weren't planning on using magic, you could take disadvantages like "Inability to Regen Spell Points" and then use "Adrenaline Rush". Or, you could go the other way and take forbidden weapon, shield or armor types with something like spell absorption.
@ostsweinen52402 жыл бұрын
Haven't played Daggerfall but i know what you mean
@InfernalLeo7772 жыл бұрын
@@ostsweinen5240 I did I didn't like that tbh
@georgeradulescu71752 жыл бұрын
I think racial perks should be acquired through quests available only to that race, which provide you with the lore and significance of that perk. I also think they should not be tied in to player level (but should offer some challenge) so you can't be like "I'm level 20 now, better activate my water-breathing perk."
@014Darkness2 жыл бұрын
That would also add replayability, which is something this series benefts a lot
@DoinItforNewCommTech2 жыл бұрын
That would be a really good idea. I'd also suggest that you should "level up" in a racial "skill" through something as minor as choosing dialogue options based on that race. So if you're a Khajiit, and when an NPC greets you, you can say "My name is (name)", "I haven't got all day", and "This one is called (name)", with "this one" being the dialogue tied to the Khajiit skill. The Dunmer could instead have "Greetings, serjo. My name is (name)" or something.
@GermanKinsmen2 жыл бұрын
"I help this argonian, time to activate my water-breathing perk" sounds just as silly tbh
@headgames31152 жыл бұрын
But, it also doesn't make sense to suddenly be able to breath underwater, even if you just caught and gave Random-Argonian-Female the 20 fish she sent you to get.
@jmell4582 жыл бұрын
I think the perks would be more flavourful than that, imo. I would imagine in this scenario that Waterbreathing would be one of the starting bonuses. I think these perks would be more about behaviour than genetics, if that makes sense. But the quest idea does sound interesting, perhaps for the top tier perks. E.g. if you're a Green Pact Bosmer, you can only get the top tier Green Pact perk by completing a specific questline.
@hawksjay17472 жыл бұрын
The mods used and the editing made this video look amazing, great job guys
@MsKasparo2 жыл бұрын
I wonder the most about what system Bethesda will add in exchange for dragon shouts, because we probably won't be playing as another Dragonborn. Personally I just want a lot of skills to choose (add subcategories in skills like one/two handed/bow weapons to maces/swords/daggers etc. like in Ordinator mod for Skyrim), some kind of perk system for better roleplay and passive skills to unlock via in game quests or some kind of challenges maybe? Making races more unique would be like adding that perfect strawberry at the top of a cake tho
@Merilirem2 жыл бұрын
I feel like the shout system should just be combined with the spell/powers system.
@dragonmasteraltais2 жыл бұрын
I absolutely love this and do hope that somehow, similar mechanics and or features are utilised within Elder Scrolls 6. I always wanted something more tailored to the race you play, specifically with interactions as it helps give that immersive feeling that makes roleplaying so much fun.
@barkbarkshark37972 жыл бұрын
Love the editing! I think a more engaging way to do this is by not having a perk tree per say but similar to how the vampire and werewolf skills were done through quest lines. Specific quests that explore the higher lore and history of each race that unlocks abilities depending upon the choices made to branch them out.
@martinvazquez44232 жыл бұрын
really upped the production on this one love the content you guys put out. I frequently replay your guy's old videos and podcasts just to get lost in the lore of this universe
@ironox84802 жыл бұрын
Would love to see an unarmed perk tree! And a wonderful bit would be the Khajiit martial arts get more play.
@blackjacklover992 жыл бұрын
Here's my interesting Elder Scrolls VI idea. Though I've mosty imagined it aplied to Fallout. What if there were alot more diolog options that mention the charcters past. This may seem taribule but I think it could be great if aplied well. There should be a vast amount of options for virtually any background. And every option should have a different version of it that's a lie. And the player should also have the ability to to keep things a mystery. If they don't like any is any of of the backgrounds. Choosing one of these options would remove other dialog options that would contradict it. But not the versions of them where they are lying.
@deodrasshelios79572 жыл бұрын
Hey FudgeMuppet, I would love to see you do a Nazeem build for Skyrim. Obviously a redguard, but one who always chooses the most insulting speech options and who prioritizes owning the most expensive properties in Skyrim. Would be your best build yet!
@jacobhedlund21122 жыл бұрын
Well it would be something, thats for sure
@Mary_Beth_Reimer2 жыл бұрын
Yikes! Lol
@badluck56472 жыл бұрын
Talking about Elder Scrolls VI feels like talking about Half Life 3.
@psshorts37172 жыл бұрын
I am sure someone is inspired by Heavy Burns editing 😉
@ZoeBateman2 жыл бұрын
I think this is a great idea, and could even introduce/reintroduce skill checks for extra RP potential, e.g. they could allow for unique dialogue options in speech, could make certain NPCs more friendly/aggressive towards you. It could even go deeper, for example certain racial perks could unlock other kinda "side" perks in other skill trees, e.g. a dunmer might be able to unlock a hidden perk in the destruction tree, orcs/nords able to unlock a hidden perk in two handed or heavy armour or something
@crumblinghaven86282 жыл бұрын
I think the ability to own a store that sells products of your choosing (weapons and armor, potions and poisons or general goods etc) with a haggling system based on your speech skill would be good. You can give incentive to run the store yourself by giving a bonus to how much you make or how many customers enter your store and if you want to be in your store that often you could hire employees to clean and man the store while youre away. Plus guild interactions would be cool, like if you are a member of a warrior guild they'll trust your products more and are more likely to shop at youre store or if youre with the thieves guild you can be a fence for thieves passing though. Special requests could also be a good way to spice it up, where patrons ask for specific items such as a dwarven sword of frost or a ring of lockpicking. Ofc you could choose not to own a shop at all and just have business with existing vendors using the haggle system but either way the trade process would be more interesting
@sirreginaldfishingtonxvii61492 жыл бұрын
This is a really interesting concept. I'd definitely be up for it if Bethesda could pull it off in a good way. It opens up a bunch of lore, role playing, and build opportunities. Could be some real good stuff!
@its_not_confusing2 жыл бұрын
Cool idea! In order to keep it fun, and ensure players don’t end up picking a specific race just for perk access, I think two things are sensible: 1) For all perk trees, have at least two / three races with related bonuses. This allows a bit more of a diverse playstyle-race relationship. 2) For perks related to universal skills (eg, one-handed), make sure that they come with a trade-off, or fundamentally change the way the skill works. Eg: an archery perk that allows up to four arrows to be loosed in succession, with a few moments of pause after each volley. This allows more interesting and specialised builds to be possible across the game generally, and also means that more “vanilla” skill builds (ie, on races without a specific benefit) are not just straight-up worse.
@Quizzmet2 жыл бұрын
Best recording of characters done by this channel yet. I'm used to looking at Skyrim and no matter how many mods are on it just looks like Skyrim to me anymore and this isn't different BUT the opening seconds of the video really showed off some high quality shots with smooth animations (the Orc at the beginning in particular, and how smoothly he looks over without the usual Skyjank) Kudos
@jmell4582 жыл бұрын
I really like this idea, actually. I think it avoids forcing Bethesda to go back to attributes and potentially scuff the levelling system (although I'd personally prefer attributes) while also allowing them to make more creative and impactful racial bonuses beyond +5 skill/attribute or a once-a-day Power. Combining this with a religion mechanic like the (Wintersun?) mod does would really open up a massive amount of roleplaying without even touching the regular combat skills. Being a Green Pact-adhering Bosmer worshipping Yffre would be a fun gameplay experience imo.
@wizardswine2 жыл бұрын
I really love this idea! (Also a cracking idea for a mod) I think something to note as well is this gives you a chance to explore sub-cultures from within individual races, or at least different aspects of their entire race. For example a breton line that focuses on some Reachman heritage, with some daedrics themed skills, perhaps a passive or active effect relating to one of their pantheon? Or elves could choose to perfect one of the three main archetypes (warrior, mage, thief/assassin) OR gain a small bonus to all skills. And then obvious examples like hist worship, green pact, code of malacath, hell maybe even Way of the Voice (I hope nords are more traditional in the aftermath of the civil war).
@jowell18162 жыл бұрын
The only issue with the unique dialogue options is that you would have to wait to get the perk before you could properly roleplay it even though your character has always been a reachman or ashlander.
@smuggrog98212 жыл бұрын
Yeah I was thinking the same thing. It would be better imo, if tes 6 introduced backgrounds that you pick at character creation that gives unique dialogue options, passives, and skill bonus at level 1. We could still have race perk tree that could further enhance our backgrounds but picking a Reachmen, Skaal, or Wood Orc background should be something you get access to at level 1.
@definitelynotsigjir2 жыл бұрын
I commented on another post about wanting to have sub race or heritage options to better develop characters, I think this totally addresses that issue. I also think why stop at race? Let's take wintersun faiths, and give each deity 3-5 perks. Maybe not a full tree, but rather 5 deity points that one can spend on full devotion to a specific deity, or maybe 1 perk to a couple of deities for minor benefits. You could even do guild/faction trees. I think this perk sub tree concept could really be a huge improvement to lore and game play
@TheNN2 жыл бұрын
I think the best way of doing this would be to have the perks primarily focus on changing how mechanics work, rather than altering a few bits at the sides. For example, let's take Dunmer, and specifically let's say Telvanni. In the lore, the Telvanni are ancient, especially the members at the top, living for centuries. They extend their lives through various means, such as Daedric pacts, necromancy, or other sorceries. So perhaps as a Telvanni you have done the same thing. However the price is that you must renew your lifeforce via souls. The stronger the soul, the longer you can keep going. But your end goal would be to find a way to keep yourself going for a long time, by perhaps becoming a vampire, or a lich, or finding a Daedric Prince to bind yourself in service to, or even discovering some lost secret of the Soul Cairn in order to prevent your death. Benefits could be perhaps doing your own magical research in other ways, allowing you to boost your magical abilities. Telvanni are known for being master enchanters and alchemists above all else, (and the games even really showcase this, considering that in both Morrowind and Skyrim the Telvanni are some of the best, if not the best, enchanters around). So you could perhaps research unique enchants you could put onto items, or if you become a master alchemist, being able to brew potions with 4 ingredients instead of the standard 3. Not saying that every race would need to be this complex. As a simpler example, an Orc could become a unique type of mage by maybe having it so that they cast magic, via stamina/fatigue instead of magicka. Or a Bosmer would have access to unique spells while standing outside, and even more potent spells while in a forested area; but if they're in any kind of constructed area like a city or fortress, they become weaker in regards to their magic. And so on and so forth.
@hideshiseyes28042 жыл бұрын
Fantastic idea. The table top RPG Pathfinder 2 does this, and I had a lot of fun homebrew a similar system for Dungeon World. Would love to see this in the next TES game.
@Vnigma172 жыл бұрын
I like the idea as a whole. Playing an Ashlander, or a Green Pact Zealot would feel more immersive depending on what would be implemented, or used in the perk system. Going with the idea on a Dunmer, (been playing as Dunmer builds.) As you level, and the perk tree/character class system begins to open. Two perks would appear, one under Ashland Beliefs, or Imperial Customs. Taking the path under Ashland Beliefs, let's you praise, and worship under the reclamations. Picking one of two of the Daedra to worship perday. Each Daedra would offer two bonuses, depending on who you'd worship. Azura would Offer Wisdom, which enhances your leveling, but also let's you see things that you would may have missed. This could be little pouches of gold scattered about randomly, or even extra potions, or alchemical ingredients. Boethiah would offer something more towards a warrior perk. Offering more Protection, and Damage output, to melee, and Destruction Magic, or even the ability to sacrifice an enemy in return offering her blessing to you for twenty four in game hours. And for Mephala, would offer you more deceptive options, in sneak, and could even allow you to turn an enemy to fight for you. Continued Worship of these three would bring about a meter to show your standing with them. When maxed you would unlock the Zealot, or Acolyte perk. Which gives you the best option of all. Praising them once per day would confer their Blessing in Blessings of the Reclaimed. And being a Dunmer, this would unlock the Ancestor's Wrath ability. Which would deal Fifty Points of Fire Damage to those who get to close, turn away weaker enemies, and when it's time has expired, would cause you to erupt in a fiery explosion. It would make working on the Character's class a bit more engaging, and immersive than what could be done in Skyrim.
@zombienova62 жыл бұрын
I’m assuming based on previous entries in the series that Elder Scrolls 6 will be more streamlined and lacking of character choices than ever before.
@andreasosterberg88332 жыл бұрын
The ideas of races being given their own perk tree is amazing and the fact it would affect the world as well?! I love. You see, you pierced my heart perfectly and opened it up a new when you said something about "What if you wanted to be a breton and be a forsworn?". This always disturbed me that I couldn't' if I went breton or the fact if I was in Skyrim's Markarth Prison they would say "Next Nord I'll see I'll kill him" while I'm standing as a full blown white ass nord right beside them and they still didn't try to plot away to stab me. Anyways I'm not going to say too much but my point is, these ideas are great and they actually would work in gameplay and lets say they just go the Skyrim route with not much choices I still would want this race system in place cause it would make all races unique. Great job Fudgemuppet and great scenery, script and edits and of course voice over =)
@STEN-1642 жыл бұрын
That sounds so great tbh, and I mean you could level it up by doing race-lore related tasks sort of, or just by taking advantage/leveling by use the skills in the skill tree
@gibbles83592 жыл бұрын
I think when it comes to gameplay in the next elder scrolls I feel like the last 3 games gameplay should be combined in a way if that makes sense, ie skyrims perk system, oblivion and morrowinds attributes... and somekind of class system,
@anvime7392 жыл бұрын
And a bit more of dialogues/ RPG feeling. I missed that in Skyrim. I would still call it an rpg but in the spectrum it would be almost in the 'adventure/action' genre.
@alpacino48572 жыл бұрын
Suggestion continued .. (7) THE SLOW ANIMATION EFFECT - DD game torpor slow animation effect is visually better than Skyrim's Slow poison effect. Plus it adds more to the result gameplay where they are actually are in slow motion when gamer can move at normal speed. (8) MORE ACTION GOING AROUND DURING BATTLE - Most Skyrim's quest has very few enemy clashing at a time eg. clash with 3-5 enemy then go into another area to clash with almost same amount of enemy. Whereas DD has more bandits even during free roam. DD's has one mammoth quest "A Fortress Besieged" that has so much of battle action going around at once. This is by far the most ambitious battle of DD game. This is what makes a battle intense. (9) TO HAVE MORE TYPE OF GAME-PLAY - Look to Resident Evil 4 or RDR game for example. If you look at RDR game, they have many type of game-play spaced out so gamer will not get bore. Otherwise it is like Skyrim with all the same type of game-play ie. go inside this cave and kill XYZ bandits etc. (10) NEED A MAJOR CHANGES TO GAME - Otherwise we will have almost the same Skyrim again. How about ... (a). 3 playable protagonist' like GTA5 game ? Gamer can swap between each protagonist during a quest or free roam battle. (b). A Pawn system like DD game. Example gamer can go into a bar to recruit followers. Each follower has their own skills and specialized in certain type of weapon. Just like DD game, they have strengths and weaknesses eg. like inclination, for gamer to choose from. (11) MORE RANDOM EVENTS - Look at RDR or GTA5 game. Skyrim have fewer random events compare to these 2 games. Skyrim world is too quiet, too little happening around the map. RDR has more to offer, crimes running loose and abundant of animals moving around in the wilderness. And why limit good random events eg. the Hired Thugs random events are fun to battle in different location depending on where they spawn. Now SKyrim's Hired Thugs random events only happened once or twice then it is all Assassin type of random event ie. single enemy type which is backward design - we should have increased nos of Hired Thugs and trigger this random event even more. If gamer don't want to fight them just run away and thugs will up chase.
@JChilds-OD12 жыл бұрын
This is probably the best idea you guys came up with on a specific design level. Love it
@DoinItforNewCommTech2 жыл бұрын
For the "Imperial" perk tree, it could be split into: "Colovian" (farmer, dealing with alchemy bonuses and downtime stuff like woodchopping for player houses, for players who like to immerse themselves in the world and go around picking flowers), "Nibenese" (diplomat, dealing with speechcraft bonuses and unique dialogue options for dealing with Breton nobility--I'm assuming a High Rock/Hammerfell/broader Iliac Bay game for TES 6 here--handy for story-based stuff) and "Rim-Men" (focusing on survival mode, having come from a hot Elsweyr desert, they're better at handling extreme heat, but being from an Aldmeri Dominion province, have more favorable dialogue options with the Thalmor)
@theace85022 жыл бұрын
I like this idea a lot. Another idea could be that as you level up, you'll have certain race specific milestones that give you powers/perks. So for example, as a Bosmer you hit level 10, and get an additional perk that enhances one of your race specific attributes (in this case, like archery or sneaking). Idk, just me spitballing since this video given me so many ideas lol. Fantastic video, as always
@stevenmarecle55022 жыл бұрын
Id like to see dialog and stats intersect, like they did in new vegas. This way every character you make feels like they have their own personality
@Playaplaya182 жыл бұрын
Scott, you word wizard. Great idea that was explained very well with a variety of examples, and most importantly an emphasis on roleplay and player options. Can we @ Todd Howard on this one?
@vivianbeckford30842 жыл бұрын
my take on this is 3 trees added - Race, Background and 'Class' (probably needs a better name)# So, you might pick "Orc", "Imperial Army" "Mage" at creation and then RP that you are abandoning the punching ways of your youth and thus not take thefighting perks of your race and background tree. Additionally, some trees (or parts of them) could be tied to events instead of level. So... the "noble-birth" background tree advances based on your reputation amongst nobility.
@aceclover7582 жыл бұрын
One big reason I love ESO is all the lore you can find in game and always go back in game to read it. Even small questlines can open more more lore Maybe because I’m older now but in mmo or rpg like games, lore of the world always interests me
@ViolentSwamiBeats2 жыл бұрын
i think this is a great video, the idea presented is sick. I hate how bethesda oversimplify the role playing aspect of their games as time goes on. This alieviates that, and adds replayability. Perfect
@lostmarimo2 жыл бұрын
To add to that, imagine if your characters physique changed stats. Like if you set it it to the middle of the slider you are the fastest and the bigger you go the slower you get but you can carry more. And the smaller you go the better you can sneak. Your movement speed goes down the further you go from the middle either way.
@teal_m_1012 жыл бұрын
So, kinda like Fable?
@lostmarimo2 жыл бұрын
@@teal_m_101 never played it :p
@Goldhenning2 жыл бұрын
Your idea sounds quite awesome, would definitely enjoy something like this 👌. BTW kudos for the visuals, there looking amazing! :)
@Dracosian48022 жыл бұрын
I think it would be good, if they do this, if there are a few "subrace" options to pick for which tree you get. So for example, for argonians you could have shadowscale for stealth focused argonians, hisborn for mages and finally one for argonians that were born disconnected to the hist that gives survival and adaptation based bonuses Or how about for nords having Skaal for speech and magic bonuses, skyrim nords for more warrior based nords and then maybe some sort of needic/giant heritage that makes you way tankier and larger Or finally for khajit have the skyrim style khajit for sneaking, morrowind style khajit for movement and and agility and then finally the big khajit we see in ESO for the big and slow khajit
@jubblahoo2 жыл бұрын
I have two ideas of what I would like- Perks a la path of exile, making each race start at a different spot that can get certain perks easier, so dunmer are closer to the destruction trees, making overall magic easier, but things like heavy weapons combat a little more time consuming to get good at compared to, say, a nord who would have a proclivity towards those heavy weapons, but similarly find it more difficult than some races to be a destruction master. They absolutely both can do these things, but again it's just a little more time consuming for either one. So wood elves being closer to the stealth side and such. The other Idea is a stripped down version of this tree, but accompanied with morrowind-style skill increases. Use a specific kind of weapon more? Congratulations, you're better at using a longsword and know a few extra moves compared to someone that has never touched a blade. The perks would be more of an 'overall' system, letting you have general upgrades rather than specific perks, seeing as we have a more morrowind/oblivion system, having more skills that all will, at certain levels, automatically unlock perks. These perks being skill specific and not like some perks that you can choose from the tree which would simply make you get winded less often, or be able to say have something that allows you to channel the healing power of a troll, with all the weaknesses that entails. Thank you for coming to my TED talk. EDIT:Troll healing power might be more of a blessing from a special piece of equipment, just spitballing.
@alpacino48572 жыл бұрын
Suggestion continued ... (12) TO HAVE CUT-SCENE - Look to RDR (Red Dead Redemption) game, eg. main quest has great cut-scene then follow by Mason conversation with NPC's while riding on horses on the way to the quest destination. Doing this way can bring gamer more easily into the quest. It also act as a reward after gamer completed a quest, gamer can sit back to enjoy a cut-scene after some long game-play. Or look at Assassin Creed Black Flag game, when Edward rescued Bonnet and then sail the ship out to the sea (the feeling of a start of a pirate life can be felt so strongly) (13) REFINE THE DIALOGUE SYSTEM - The dialogue sometimes can be too deep and can get too taxing when you play the game for too long. Gamer do not know if this NPC is a quest giver or not and try to chat with them. But after some long deep dialogue conversation then gamer found out they are not the quest giver and have to find other NPC for that quest. This can be a daunting task when most dialogue are deep and no quest marker indicator to help gamer to locate them. (14) THE PROLONG DESIGN - Only few games got this right, COD MW3 Survival mode ("Self Revives" perk) shoot your way back up and Vanguish's AR mode (Slo-Mo) kicks in when you are critically shot. The idea is NOT to kill off gamer immediately, but give gamer a chance to prolong the battle (this is where the adrenaline rush is, if you can get back into the game from a brink of death). For Skyrim, if gamer is knocked to the ground with just 1 health-point left, gamer can use magic such as fire-bolt to kill one nearby injured enemy to get back up (like cod3 "Self Revives" perk). (15) CONSIDER OTHER TYPE OF BOSS RATHER THAN DRAGON - The Dragon name itself is awesome so adding to a game will make it awesome. But fighting too many will only make gameplay feels repetitive. After few battle with dragon now I flee whenever it flies in for battle. It is more of messing up the gameplay becos when you try to go hunting animal or gather ingredients to make potions, their presence only hinder game progress. The battle against Dragon is not interesting becos Dragon cannot swing sword for gamer to block attack. Wouldn't this make a better mini-boss eg. entering a large cave and found a 15 feet tall stone statue with 4 hands on each side. Each hands armed with different type of weapon/shields. Like the olden days of Sinbad movies, the stone statue will come alive when you looted a gem at the center of cave. Beside this mini-boss there are also smaller type of stature that come alive to attack gamer. These smaller enemies are just for gamer to get more hit streak to build up the Power gauge meter so can use it on the mini-boss. Mini-boss has weak point eg. like Vanguish mission "Giant" where gamer battle with a 90 feet tall robot. (16) WIZARD VOCATION - Wizard skill can transform you in bee, rats or fish (depending on which magic spell books you have learned). Some quest area are only accessible by bee by flying thru a hole located high on a wall. Or a rat thru a hole located in underground. Or a fish in water thru a grating. You can't do transformation when enemies are aware of you location. Like the new game Wukong (that is about to release this year or next year) that can change into a bee and fly into enemy's camp.
@scarredchild2 жыл бұрын
There is excellent potential for lore accurate negatives too. For example, going down the Green-pact line gives minor negatives to eating plants, with higher and longer running negatives, the higher on the perk tree you go. Orcs might have a chance of going berzerk for being more Clan-ish. Argonians might be slower on land if they are faster in the water, encouraging you to use rivers instead of roads. The more I think about this, the more I want something like it in the next game.
@Pilotjimjones2 жыл бұрын
In a way, this is similar to what ESO does. Each race has three specific skills/abilities that you can use skill points on, and unlock as you level up. You can use skill points on them, but you can use them on other skills if you’d prefer. Obviously, it’s still done in the MMO game style, but it’s a version of what is being discussed here. Also, I love the idea of having those race perks being split into a couple different direction: Dunmer = Ashlander vs House, Bosmer = Green Pact follower vs City/new age, Orc = city/imperial solider vs stronghold, etc.
@danteeightsix2 жыл бұрын
I had a thought about a way to increase the variation in voices. When the player and npcs faces are created, the pitch, frequency, volume, etc are changed depending on where the sliders are placed to reflect how it would actually sound in real life. Ex: A more masculine jaw gives a lower tone, while a more feminine look gives a higher pitch.
@barronrickert32792 жыл бұрын
I feel like people who played Morrowind either first or a lot, have been saying some of this stuff since Oblivion. I get why they simplified everything. Getting the game into a lot of people's hands and making sure it wasn't prohibitive to player choice, regardless of how it ripped apart character building. And it isn't like a lot of players DON'T want those things, look at how many mods are specifically made to deepen the skill trees. People just don't know what they want until you give it to them, and developers are quick to remove stuff that the loudest minority of people dislike even at the expense of game depth. Anyway, they should just take another shot at a game built like Morrowind but with better balancing and more time for development; thanks for listening to my TED Talk.
@antanaskiselis79192 жыл бұрын
To be honest a lot of stuff in morrowind and even oblivion is needlessly complicated for no reason. Attribute systems are like that. It's a stat which goes into formula to effect raw stats at the end of the day while obstructing the formula from the player who wants to build their character. While in table top games that sheet can be quite cool, giving a short summary of characters abilities and help in visualizing what kind of character it is, in real time video games where we actual see the character and get feedback on what the character does it's kind of pointless and serves just as misdirection and spending time in wiki's reading on it for no apparent benefit. There is a point to make that stamina / magicka / health distribution is too narrow, perhaps. But putting essentially the same functionality behind attribute numbers serves no purpose. For the sake of "immersiveness" we can still call stuff attributes, but obscure formulas can really go away.
@mysigt_2 жыл бұрын
This works for birth signs as well; you could invest perks in the Thief, the Mage, or the Atronach. Or maybe classes if the signs are difficult.
@willmorosoff31912 жыл бұрын
The newish tabletop roleplaying game Pathfinder 2nd Edition has a system similar to this. Basically, when you create your character and as you level up from 1-20, you choose perks related to your character's species, with many perks only being available at higher levels. There is no opportunity cost to picking these perks over other ones since you just "get" them, but I think it is a much better system over just some passive bonuses you get throughout the game starting at level 1, similar to what you have said in this video.
@ArturoPladeado2 жыл бұрын
Other Elder Scrolls Online stuff like unique hair styles for each race even if it was only a few, antlers for Bosmer and race armors, so there would be 10 different leather armors themed around each race and their culture.
@alpacino48572 жыл бұрын
Suggestion continued ... (20) THE ADRENALINE RUSH DESIGN - Some adrenaline rush gameplay, example ... (a) in GTA5 free roam 5 stars gunfight with cops, when you using a motorcycle as the escape vehicle and get off motorcycle then take cover to do gunfight with cops. When your health is low then you ride the motorcycle to flee. Driving thru small lane where cop's cars cannot reach you. Or do a stunt jump to escape the 5 stars cops. (b) COD MW3 - survival mode. Fighting few strong enemies such as Juggernaut and explosive-strapped dog at certain waves certainly will bring out some adrenaline rush. (c) Vanguish game. Challenge mission or main mission where there are strong robots such as Bia (Mission 6: Stronghold) can really bring out the adrenaline rush. This adrenaline rush design normally is when there is a balance chance of beating each other and WHEN you just escaped from a brink of death, then your power gauge reached full and come back stronger to win the battle. It is more satisfying when there is some challenge in a battle. Can't Skyrim emulate any of the item a to c ? (21) TO HAVE 2 SEPERATE VIEW - MGS5 game has this design when you switch between weapons. One view is for melee weapon and one view is for ranged weapon. Both view can be "remembered" by game. Example I want to use melee weapon in 3rd person view then I set it to 3rd person view while hold a melee weapon (game will "remember" setting). Then I changed to bow weapon and changed view to 1st person view (game will "remember" setting). Now I am holding a bow in 1st person view and when I change weapon to melee weapon then it will restore that "remember" view of melee weapon ie. it will change automatically to 3rd person view. (22) A better inventory system. Very likely Bethesda was running low on work force. Becos simple thing, like the retrieving items from your own storage, they are all lumped together making it so hard to locate items you want to take. Another unfinished work is the equipping Section, we can't see what outfit or Armor we are equipping. Look to DD (Dragon Dogma) game for this. This game make it so easy to equip items or transfer item to/from storage. PLUS when we retrieve from storage, game will tell us how many each (Arisen and Pawns) have that items. And putting pawn's item back to storage is very easy too. For Skyrim, it is so troublesome as you have to Trade items with Followers then place them into storage from your inventory.
@vanillagorilla69322 жыл бұрын
Would really love a video of the setup u guys have and the mods u use to get Skyrim such an immersive look
@big_sk4ian4242 жыл бұрын
I was thinking certain magic perks for non magical characters like orcs which you could be a shaman or poison brewer Even for wood elfs, magic that can conjure wood bows or wood cover etc
@hannesk91652 жыл бұрын
Yes, this would work really well. As for the attributes I think a good compromise would be bringing them back in a streamlined form. For example have the Magicka, Stamina and Health, but then add a tradeoff attribute choice for each one of the three: So for Magicka you can add Intelligence (spellpower, so higher intelligence = spells do more damage or have a stronger/longer effect instead of you being able to chug out more spells), For Health add Strength (increases your melee damage output instead to being able to take more damage), And for Stamina add agility (so instead of for example being able to run for longer, you run faster, instead of being able to do more power attacks, you perform them quicker etc.). I think this would greatly add variety to your builds as well as balance out the racial bonuses. So High Elves already have more magicka reserves, and you could focus on that even more to essentially build a virtual spell machine gun, or put all the points in intellect to make a very powerful mage at the cost of any potential extra magicka reserves. Similarly other races that have a smaller magicka reserve to begin with could essentially counter their disadvantage by simply getting more use out of the few spells they can muster. Not choosing a physically hardier race like the Nord could be countered by making a Breton with high strength for example, so your character could dispose of enemies faster instead of having to rely on mitigating the damage you take. Similarly this would add another layer to the role play aspect, so if you really want to make a true Orc you could add a high strength and use the berserker ability to become the absolute biggest melee damage dealer possible, or you could make a High health Nord with all the resistance perks to make the absolute biggest natural bullet sponge. You could have that role play of "Yeah I'm a high elf with an insane spell reserve and I can completely rely on magic" or "I'm a wood elf, I'm not strong or hardy but I'm quick as f*ck"
@RorschachRaccoon2 жыл бұрын
Considering my favorite race is Orc and my favorite playstyle is Spellblade, this level up system would be much appreciated. Though it would be difficult to implement, another thing you could do is is give bonus class exp for completing challenges that fit your character's playstyle. An example being kill fifty bandits for a paladin or learn ten spells from the destruction tree for a black mage. I dunno. Just an idea.
@willsaunders82682 жыл бұрын
I like the concept! Anyway to make the different races more distinct is good by me. I was thinking maybe another way would be to bury some race specific perks within each skill tree. Redguards are good with one-handed, throw some special sword singing perks in the one-handed perk tree. You could even make gender specific perks too to replicate differences like Oblivion’s starting stats. Have a female Nord? There could be an extra perk or two in the shield tree as a nod to shield maiden. It doesn’t have to be huge, but that way you could continue to tie your skill progression to perks as well as differentiate your Nord shield maiden from your Breton Knight. They’re both REALLY good with shields, but they feel and play a little differently because of race specific perks.
@Gamingetic2 жыл бұрын
The chances for exploiting these “race skill trees” is insane. I think it would be too much for them to try to counter with all the ridiculous bugs to abuse.
@RobsRedHotSpot2 жыл бұрын
Great ideas! They could also frame this as a "background" mechanic where you choose, along with your race, a background story from whatever you were before you were in prison (which I assume you will be at the start of TES6)
@AGuyNamedRicky2 жыл бұрын
So this is an idea I use for my virtual tabletop game group. We use elder scrolls V so everyone is familiar. Everyone picks a race, and designs a characters bio with a class in mind. Then they pick one of the three guardian stones, Warrior, Mage, or Rogue. As they level up the first 3 levels are preset to the stone but then, after that, the race they picked unlocks alternate perks for them to have access to. For example: Nords under the Mage stone can stick with the primary mage tree for a “pure mage” character. Or spec in to Nord-Specific Mage trees like clever man or Old-Ritualist. Argonians under the Rogue tree have access to Shadow Scale skills, but under Warrior they have access to “Intrepid Craftsmanship” where they can craft jewelry or armor that works in tandem with harsh terrain. We have plans on the next run to implement Faction trees and religion trees. Where at the expense of an extra perk point you can get faction specific benefits like +1 speech check at imperial checkpoints if you join the empire, or +1 insight check if you share a religious background with a town/person Lemme know ya thoughts it always helps
@MasterAub012 жыл бұрын
Having Race Perk and Skill Perk and being able to combine those is a very good idea. What will be even greater is for those different races to actually move differently one from another. But very good idea, thanks for sharing.
@joesantos24552 жыл бұрын
I would like to extend my most sincere gratitude to the men @/of Fudgemuppet!! Words cannot describe how WONDERFUL it feels 2 FINALLY be recognized as Fudgemuppet's #1 fan. I've been given the honor of coming up with a full name 4 "Askelad": everyone's FAVORITE Jarl! Due 2 his background, I couldn't think of a more appropriate last name than: "Lowjob" (Does this name not perfectly describe his checkered past?). I thought about his fighting style when deciding upon his middle name. Askelad is CERTAINLY a "rabble rousing" foe! I simply cannot think of a more deserving middle name than: "Foe-raab". Thanks again, Fudgemuppet 😃
@adamxei90732 жыл бұрын
The race skill tree could even have a unique gods and goddesses to that race.
@tofumunch692 жыл бұрын
Nah
@sheesh19912 жыл бұрын
Bruh, that Spriggan was freakishly TALL. Honestly, love your idea, Muppet. It’s great!
@antiochus872 жыл бұрын
I like this idea, I think it could be very cool. I especially like that this could have roleplay impacts, some factions or characters might be more favourable depending on some of your choices. I'd also like to see background choices, I like the options in Mount and Blade: Banner Lord. This could be minor, e.g. you pick the province of origin (not necessarily matching the race) and your character gets a passive bonus related to that, and the same for other things. Blacksmith parents gives you higher smithing at start etc. These don't need to all have a big impact, but if it was recognised in dialogue that would be cool. Some should have a big impact though. E.g. in a Skyrim context, Khajiits need to do a quest to get entry into cities. Skyrim Nords or others have dialogue options related to Nordic gods (e.g. lore) a non-Skyrim Nord doesn't have.
@dylanmiller61692 жыл бұрын
I really like this idea this would give us diverse experience between the races, heck even between separate playthroughs of the same race. In one playthrough you can be a stereotypical Nord but then in the next by ignoring the tree you can make him feel like the outcast of his people. Although I think a few of you background ideas for this perk tree, like your city orch and stronghold orch ideas, might work best in a class/background system.
@mfbroom53562 жыл бұрын
It'd be kinda cool for the Nord Skill Tree to include shouts bonuses which tie in with a race specific quest about meeting an old nord who learned some words of power from the dragon born and will teach you one full word of power.
@MJS-lk2ej2 жыл бұрын
I think if they did this but made it a separate levelling system. add back Attributes (but expand them with perk trees) which includes this race tree (I.E Race, Strength, Intelligence, Wisdom, etc.) as a level based progression system that you spend perk points on. have the "perks" that unlock from skills automatically unlock as you level that skill without expanding an sort of perk point, so levelling a skill doesn't grant you the ability to unlock a perk, it just unlocks it (you know like how skills work). I think this would probably help fix the Skyrim skill system, alot of the perks just don't make sense to be in a that kind of skill tree and through off the balance or immersion.
@joshDammmit2 жыл бұрын
Classes AND perks. MORE MORE MORE! I want spears, and medium armor back. I also want it to not be a xbox/PC exclusive.
@alpacino48572 жыл бұрын
More suggestions: (1) ADVANCE CHARACTER CREATION - At start of game, a more advance character creation like DD or MGS5 game, will be nice. (2) GAME GRAPHICS COLOR TO BE MORE VIBRANT - Skyrim cities are too black and white (or pale in color). Look to Skyrim's mods, the modding community has done a fantastic job of creating a more colorful Skyrim world. (3) NPC FACES TO BE REALISTIC AND NICE LOOKING - Look to Skyrim's mods, the modding community has done a fantastic job of creating beautiful looking NPC faces. (4) TO HAVE CLIMBING ABILITY - Game look outdated when there is no climbing ability. Climbing like what DD or GTA5 game can do, rather than Skyrim character jumping around to get to higher ground (5) BETTER IN-GAME BATTLE MUSIC - Look to Dragon Dogma Dark Arisen game, it has fantastic music during a battle. Now Bethesda is owned by Microsoft, then you can get more $$$ from MS to hire the best composer. Then again, money can't fix everything as you need good connection too, to know who is the best to hire. (6) LEARN FROM DRAGON DOGMA DARK ARISEN GAME. Capcom shown that DD game has several things better than Skyrim. (a). Skyrim's weak sword battle don't have any wow factor - The swinging of sword just pass thru the enemy's body like they are invisible. If you look at DD game, when sword hit an enemy, that enemy will vibrate a bit to show the effect of enemy being slashed. (b). Not enough explosive action during battle - Capcom's directors once said DD game beats Skyrim hands down, as their game have more explosive action going around eg. the special effect of magic spells and the chaos during the intense battle. etc. (c). Don't have mini-boss battle - Like DD game they have Elder Orge and Living Armor for some intense battle challenge. (d). Don't have huge monster battle - Like DD game they have huge monsters and gamer can climb ONTO monster to slash their weak point eg. a one eye creature or hit the monster's armor that is protecting the monster. (e). Not enough flying creature to battle.
@seandoherty88582 жыл бұрын
Some features I'd like to see in elder scrolls 6 include Complexity and difficulty scaling options, new stealth system that is specialized like the basic soundproof and invisibility, but adding in something like scent detection and being scentless or masked in scent, floatation or flight, becoming a shadow, teleportation, portal creation, or possibly illusions that trick people into thinking something else is happening (and having enemies or npc's that are srong versus certain types of stealth) I'd like to see a quest based on Santa Clause where you have to convince a town that Santa is real by reverse stealing the gifts they want.
@jordanknox022 жыл бұрын
Speaking of eos 6 would love a video diving into everything previously known about hammerfell
@gabrielinostroza49892 жыл бұрын
I think it'd be far more moddable and options-friendly to have you be able to pick things like that during character creation like you could pick a birth sign before. Have it so there's Race, then Gender, then Age, then Culture, then Occupation, then Interest. Race and Gender would work as it used to, Age would be a balance between being young and learning fast but having low stats versus being experienced and having high stats but learning new skills slower. Culture would be one of several cultures available like Colovian vs Nibenian, or even a diasphora with roots in a different races' culture. Occupation would be simply a handful of ambiguous backgrounds that apply to people living anywhere on Tamriel like Noble, Warrior, Peasant, Citizen, Criminal, Scholar, Priest, so that a character could have had a life and interests radically different from his racial and cultural stereotype. All of those would give you points to skills and bonuses and maluses. You could build almost any character with that.
@jaspr19992 жыл бұрын
I love the idea! One of my huge aggravations in Skyrim is the Argonians, just one example only has water-breathing and the Hist skin is hardly noticeable. A race-based skill tree would be wonderful. Having Bosmer jumping higher and Khajiit more fleet of foot would be awesome. I do miss the acrobatics and athletics catagories.
@igncom12 жыл бұрын
I'd love something like this. Playing through a Skyrim Game right now as a Nord/Dragonborn with the Wolf Armour and so on. One thing I have been focusing on is avoiding using gear that doesn't fit the character, so no glass, dwarven, orc, or ebony gear for me as I think the next tier of gear that fits my character will be the dragonbone armour. But in another play-through say as an Imperial I might give myself access to traditional Wolf Armour the "garb of a true nord" and so might need to seek out some good imperial armour or blades armour to get me through. No idea what to do for an Argonian or Khajiit character as I don't think many of the armours really fit them as closely as the others do for the other races. (Unless I just go for something fancy like a assassin or thief garb over traditional front-line battle armour? Perhaps a tricky spell casting Khajiit who goes around brawling with his claws?)
@jameswalsh25092 жыл бұрын
everytime I think “okay Elder Scrolls isn’t coming out for a really long time, stop getting excited for it” a video like this comes out and I just want it to be out already!
@petermarcussen62652 жыл бұрын
Racial perk trees that increase in level with the use of racial traits it gives(for roleplaying purposes). Class specific perk trees with the same level design + added unique questline to unlock legendary effects. We would still have the "normal" perk tree system like skyrims that levels with the use of skills from within, But maybe let the perks unlock with use of skills instead of putting point into the tree. The skill system will adapt to your playstyle instead, i.e. if you like to block incoming attacks with a sword instead of a shield, at some point your one-handed weapon block skill will unlock a new special counter attacks/riposte that the player can execute, this will open a new branch in the tree, that can extend even further on counter attacks with new abilities and perks. Maybe even scrap the levels and let health, stamina and magicka be determined by how much they are used/exposed. Instead of a number that increases it could just be shown in percentage so you have a 100% health but the damage% you receive is decreased by how sturdy you are against that type of damage. I.e. a character with resistance to fire from gear/perks/spells, but also from how much the skin has been exposed to that element, will receive less damage.
@noidentitynoname12562 жыл бұрын
This is such a great idea and I see no problems I wish I would've thought of it!
@SaintAbsol2 жыл бұрын
Something I'd really like to see, in line with what you've discussed here, is the idea of being (for lack of a better phrase) 'locked into' certain perk lines or skills. Basically, say you want to do a very mage focused build. Well, at some point, you reach a perk that gives you massive bonuses to your spellcasting, but taking will prevent you from progressing (passed a certain point at least) in thief or warrior type skills. Or even in other schools of magic, if you want to give the impression that you're specializing in one over all the others. Like I said, there would be impressive bonuses for specializing, but it would also pigeonhole you a bit; however, I don't necessarily think that's a bad thing, as I'd imagine these perks would be very high level in any one tree. If you don't want to specialize, you could just drop points elsewhere to go for a more well rounded character; they wouldn't get the specific bonuses the specialization perks provide, but they would also have more options to deal with any given situation. Obviously, I'm speaking in very broad terms there, but the idea of being rewarded for mastering a specific skill/skillset is one that I've always liked and not something I see used all that often.
@durza71732 жыл бұрын
I think a good way to do this would be rather than grouping the skills into thief, mage, and warrior, allow the player to choose what skills they get locked out of. Maybe you can only level a certain number of skills past 50, less skills past 80, and only one skill to 100. You could really make the perks at higher levels game changing as there would be less possibility for them to overlap and become broken. This way too, if I want to combine alteration magic with one handed I still have the option, but then those two skills might use up two of the three(number probably not balance) expert level skill spots and I will end up with subpar restoration or enchanting.
@SaintAbsol2 жыл бұрын
@@durza7173 Yeah, this is very much what I was thinking, or very similar at least. As much as I understand the appeal of 'Jack of All Trades' characters, limiting the number of things I perk into/use has always resulted in much more overall enjoyment in my playthroughs.
@durza71732 жыл бұрын
@@SaintAbsol You could even incorporate a jack of all trades build, maybe by giving up the ability to master in a skill and gaining the ability to get more expert level skills.
@Robert_Refrigerator2 жыл бұрын
I think it would be great idea to give the races different melee fighting styles. The perks we're given between them is already pretty neat and could even still be improved. It wouldn't just be for flashier animations, the differences in something like combat styles would easily affect every battle if you take into account the varying frame data for each race. And the points made in this video would easily make the idea more fun. I.e., carry weight and stamina/speed differences, etc. It wouldn't just give more depth to the races, but the gameplay mechanics as well, prompting people to think about their approaches a little more. I think it'd be awesome to play as a swift Akaviri bladesman.
@OnlyMichaelSparrow2 жыл бұрын
I think adding weaknesses to races in places like shops would- some would refuse to serve you bc what race you are or would charge you extra. Maybe leveling your perk up would make it easier for you out in the world.
@simontheblind84172 жыл бұрын
In 5e D&D, characters get different stats, bonuses, and starting items based on a combination of factors. These include race, class, and background, as well as (optionally) others. I'd love to see a game incorporate this. Unique features for humans, vs. elves. Different attributes for Nords vs. Redguards, or Altmer vs. Bosmer. Different features based upon whether you're a wandering nomad, a career soldier, a craftsperson, a nobleman's son, or a sorcerer's apprentice. Etc.
@alpacino48572 жыл бұрын
Suggestion continued ... (23) Enemies are not robots. They will focus on you if you slash them. Example when you have taken care of those enemies fighting you and your follower is still battling 3 enemies, when you slash one of them, make enemy to be aware they are being slash at, they will turn around and focus on you. Otherwise will make it too easy for gamer to slash them without any reaction from them. (24) Mini-map system to be like Vanguish. Showing only small dots on mini-map. Blue dot will be gamer's followers. Red dots will be enemies. Big dots will be mini-boss or stronger enemies. Green dots will be items that is loot-able. This green dot will depends on what Detection skill level you have unlocked. The higher skill level unlocked will detect a bigger radius of items that is within your radius. (25) Even a minor chime sound make a big difference. Example Spiderman 3 game where you can hear simple chime sounds. Or take Assassin Creed Black flag game, when you are free roaming an island alone, it too have simple chime sound. But note that some sound can cause -ve effect like RDR game, it has "lonely" or somber music effect. Instead you should add in upbeat music. (26) Make looting of same type of item usable. During quest or free roam, you will come across the same type of weapon or items. It is a shame that nothing can be done to make them useful or make a gameplay out of it. Example, all weapons have 8 parameters, like Swing speed, hit range, weight, blade sharpness, weapon swathing speed, Stagger strength, Blocking Ability and Dodge roll speed. But each weapon looted only display one parameter. So collecting same weapon with each parameters found then gamer can get to customize this weapon by tweaking the parameter. When you tweak one parameter higher, it will reduce other parameter. All these parameter are just adjusting the number which will be easy for game developer to do it without spending large work force on it. For the weight parameter, fine tuning this one will reduce the stamina cost when doing heavy attack. For blade sharpness, it will do more blood bleeding that will drain enemies health slowly but Stagger strength will reduce accordingly. (27) More animals type and collection reward like MGS5 game. + Swamp to have crocodile, giant snakes, frogs. + Caves to have giant scorpion or like the Scorpion King movie, battle with a giant scorpion-man + Wolves to hunt (really) in pack as Skyrim game only have 3-4 each time. A pack is what Capcom game Dragon Dogma shown us - that is really in pack. + flying enemies - Harpy or giant Griffin or Cockatrice (like what DD game shown us) When gamer has killed or discover a new type of animal/mammal/insert then it will add to the collection and if all discovered the will reward gamer with something. (28) lastly, costume save setting Look at Splinter Cell Blacklist game, they have 3 slot of costume setting for saving. Gamer can change a costume, weapon weapon and gadget that can play Assault battle, Ghost or Panther play-style. For Skyrim, at least have few slot that gamer can save the costume, enchanted gears and weapons for Stealth play-style, Mage play-style and one slot for trading.
@alpacino48572 жыл бұрын
Suggestion continued ... (17) THERE IS SOMETHING TO LEARN FROM Vanguish GAME - This game is a rare shooter gem. Most people may have thought there is all you can put into a shooter game to make it great but Shinji Mikami rise the bar a notch higher. There are hidden tactics in this game and using these tactics together with the AR mode, it brings out the skill of a gamer when you can do that, example ... (a) If you get too close to a bogey then he will try to melee you. If you can dodge his melee attack and shoot him with a shotgun (using this together with AR mode) then you could reduce a lot of bogey's health this way. (b) Another tactic is during a AR mode, you slide into a group of robots then drop a grenade - this action will immediately drop a grenade without the animation of tossing a grenade which is slower. (c) The instant ammo reload when you swap to another gun when previous gun ammo is almost out. These are tactical intended design which show Shinji Mikami is not your everyday game director. He does really know how to design game. Any way we can translate the AR mode of Vanguish game to Skyrim. I am not saying skyrim gamer can slide along ground for an AR mode but it is a equavalent type of design such as slo-mo Dive-forward to rapid-shoot few bows during that dive. (18) WHY NOT WORK WITH Shinji Mikami ON THE NEXT GAME - Mikami-san is like Messi, if Mircosoft want to score goals then you have sign up the best player in the industry ie. Messi. One thing is certain - that geniuses has its limits. The magic will start to wane off when they reach an age. So don't wait until Mikami's magic is gone. (19) CONQUER THE SEA TOO - Other games have moved the battle to the sea too. Example several of recent UBISOFT games have ships that travel around the map. They battle abroad the enemy ship when they are too close by.