1:42 "Without further ado, let's get started with the end of the base game of Elden Ring. But before we do..." Dude, you just further ado-d
@wheel-n-deal2 күн бұрын
a'doh
@Rubanite2 ай бұрын
One aspect about Goldfrey I like is how it relates to Morgot. Seeing as this is the last opponent between you and the Elden throne, Morgot specifically chose to summon his dad as the last line of defence, which is both cute and kind of heart-breaking at the same time.
@yeetme8902 ай бұрын
also Goldfrey's axe has 2 heads, seeing as the last time morgott saw his father, or rather the way he remembers him is from before the exile. The proper Godfrey has a broken Axe hardened and ruined through years of combat, while morgott portrays him in his mind's eye as a young, strong pristine warrior in shining armor with a shiny big axe
@Lantize2 ай бұрын
@@yeetme890Wait that’s actually such a good observation!
@Whyiseveryhandletaken69422 ай бұрын
In Dark Souls, you parry final boss. In Soviet Ring, final boss parries you.
@BunnyGirlMet2 ай бұрын
Soul of Cinder can actually parry you if he’s in his curved sword and pyromancy moveset. I found that out the hard way.
@VioletOrbWeaver2 ай бұрын
@@BunnyGirlMethonestly, i’m kinda surprised SoC didn’t get a greatshield with his greatsword moveset. absolutely adore the boss as is, but a fiery shield could’ve been real cool. then again, i just played through ds2, and i’m not sure i ever wanna get parried that often again
@anonisnoone6125Ай бұрын
@@VioletOrbWeaver U can get parried in ds2? By what?
@Meehanj2 ай бұрын
The hype train has been rerouted to platform 3, all passengers gather your Pogchamps and proceed to platform 3
@ennayanne2 ай бұрын
this reminds me of that time I went to twitch dot TV and saw lots of epique meams and emoats
@plasmiusphantomКүн бұрын
Listening to the numbers and enemies, it is clearer and clearer to me that Forbidden, Farum, and Dragonbarrow are all connected, likely even physically in the past. Great videos! I binged all 3, and will be watching the DLC one.
@somedudewithakeyboard53882 ай бұрын
Ranking Gideon above Maliketh is... certainly a choice
@tTaseric2 ай бұрын
2:01:16 I'm very glad Fromsoft wasn't deterred by the... mixed... reception to Gideon in regards to experimental NPC fights. Gideon as a customisable culimination of NPC questlines that rewarded dilligence and attention to exploring the entire world of the game is something of a prototype to what I'll just call Leda's bossfight. While I do really enjoy Gideon, I think Leda and her allies are simply an unforgettable, greatest of all time moment for Fromsoft that outshines Gideon in every way. My one biggest gripe with Gideon is the summons (or rather, the lackthereof). Gideon feels especially designed for summon assistance and yet he doesn't get NPC summons, they (Nepheli and Shabriri) are instead saved for Godfrey. Nepheli coming to face Godfrey is somewhat fitting given her heritage, but Gideon serves as the antagonist through much of her questline, and I feel like it would be a fitting "reward" for the players forsaking Nepheli's spirit ash to Gideon earlier in the game. Additionally, Shabriri has no relevance to Godfrey at ALL. Gideon's inherent weakness to madness, his odd apparent refusal to learn frenzied flame incantations, and the lore of Vyke would make Shabriri a much better summon for Gideon, IMO
@TheAkasharose2 ай бұрын
Especially with Shabiri's spells grabbing player models! I understand why that summon unlocks for Godfrey instead, but Shabiri does feel designed for Gideon more. And I love the point on Leda - especially with the heavy focus on dialogue running under the fight, which Leda took and amplified even further to an amazing effect.
@grrrr255Ай бұрын
>a shitty gank fight being a greatest of all time moment It's like some fromsoft fans don't even play the game, or just ignore the gameplay aspects completely.
@tTasericАй бұрын
@@grrrr255 Speaking of ignoring stuff... It's only a gank fight if you yourself are ignoring stuff. If you ignore spirit summons, if you ignore Thioller, if you ignore the hornsent, and ignore the buffs and powerful weapons the DLC provides, THEN its a gank fight. A rightfully deserved gank fight. If you REALLY pay attention, you can stack the deck back in your favour to a 2v5. Or you can make it a 5v1 if you really want to make it hard. Or you can make it an even 4v4. It entirely depends on how you've played the DLC and interacted with the NPCs. Also, I just like fighting Soulsborne NPCs. Shadow of the Erdtree gives them enough flair to all feel unique and to not overlap too much, but theres a certain level of predictablity and skill in fighting them that makes it feel satisfying to me. Honestly, I think the NPC fights are generally all extremely strong in SOTE. I was thoroughly engaged by all of them. AND, even if the gameplay was lackluster (it isn't, but hypothetically, if it was) then that wouldn't really matter. The music and vibe and what it represents in the story is just really cool that it more than makes up for it. That alone pushes it into the S tier.
@grrrr255Ай бұрын
@@tTaseric with the way the npcs work I can't see a way to make them enjoyable (for me at least). Infinite stamina, basic AI that can't handle multiple targets (they just zone in on however dealt damage recently), just how many of them there are (like a fourth of the dlc bosses are just npcs), really high damage, some of them like Dane just chasing you all the time, etc. I'm glad you enjoyed them but personally I'd rather be playing DS2 than fighting them. And on the topic of being able to turn it in your favor, I don't quite agree. On your second playthrough or with a guide, sure. But otherwise, how are you supposed to know that you should actually kill everyone to make the game easier? Or drink some potion that kills you 4 times to progress the quest? From were never good at npcs (they had the technology to make them wonder around in Demon's Souls but chose to ignore it), and now the open nature of ER made their quests even more annoying. And one last thing, personally I don't care for the soundtrack. It's all just generic epic orchestral music with choirs and it all just blends together for me. DS2 and Demon's Souls had much more interesting tracks.
@anonisnoone6125Ай бұрын
@@tTaseric The fight is genuinely shit even with summons. I'm not kidding. The npcs have way way too much hp and do way too much dmg. They can kill u in 3 hits at 18 blessings (Post buff) and Hornsent can 1 shot u. Add to the fact that they heal on top of that which makes it even worse. It's everything wrong with FS's inability to make a good gank fight. The thematic aspect and ost r peak but the fight is horrendous. The fact that Black Myth Wukong, the studio's 1st AAA game, does every single gank fight better than every FS gank fight except from ds3 really shows the lack of effort they put into them.
@goroakechi61262 ай бұрын
I know Malenia has problems. But she’s the first boss I got into a flow state with, and she will be my favorite because of that. Her base combos are so good, I can’t help it.
@TheAkasharose2 ай бұрын
That core moveset creates an incredible flow state. Ironically enough, I don't think Waterfowl Dance would be as frustrating if the rest of the fight wasn't as good as it was.
@anonisnoone6125Ай бұрын
I get what ur saying. She's genuinely a fun boss but her waterfowl is too much. I also dislike how overly aggressive she is in phase 2 but at least she can be stunned.
@EuriLochus2 ай бұрын
What a phenomenal series, excellent coherent commentaries and sensible takes. Not just "THIS BOSS IS COOL SO S TIER" but actually focusing on what makes the fights engaging and fun. Excited for SOTE!
@BatCowOfficial2 ай бұрын
Can’t praise the time and effort you’ve put into this series of videos enough! You’ve really done a marvelous job! And I do find almost all of your rankings absolutely justified. The exceptions being Malenia and Maliketh. The former I’d give an A, as for me using a shield is a perfectly viable counter to the Waterfowl dance. It makes it much more akin to Mohg’s phase transition, although a bit more annoying due to its higher frequency. Maliketh on the other hand is one of my all time favorite bosses, who imho definitely deserves an S. Like a less tanky, but more agile version of Godfrey - his attacks are well telegraphed, but also deal an enormous amount of damage. Learning his move-set and punish widows is challenging, but very rewarding. And ultimately his agility is something that makes him stand out from the rest of the bosses. But those are just two nitpicks in an otherwise excellently researched, written and edited video. Can’t wait for your DLC ranking video!
@TheAkasharose2 ай бұрын
I knew Malenia and Maliketh would be the big two debated ones - and I think you make good points on each. For me, the random nature of Waterfowl hurts it a lot (seeing her do it three times in a row on one attempt can be infuriating), though the power of freeze pots means that her moveset gets to take the centerstage it deserves. Maliketh is still weird to me - I'm going to focus a lot on the Blasphemous Claw on my next run, and I feel like forcing myself to learn to parry and take advantage of the item might also make the parts of the moveset that still feel overwhelming click. Because I feel there's an incredible fight there, it just never quite clicked for me. And glad you liked it - I'm excited to dive into the DLC!
@amcname87892 ай бұрын
Man, I love Mohg. He was actually an extremely difficult boss on my first playthrough, one of the most. After so many attempts I swallowed my pride and summoned Mimic Tear, and Mohg was dead in about 30 seconds. I just started laughing maniacally for like a minute afterwards. But for the boss himself, he's close to perfect. He's one of the few bosses whose mechanics I'm fairly confident in my knowledge of; his fucking incredible score, the unique weight and character his weapon gives his animations, the fact he has a tendency to circle you menacingly, further emphasizing the nature of the duel, and like you mentioned, the astoundingly deep context he and his fight are steeped in. Sir Ansbach, the man, the myth, the chad, my beloved.
@TheAkasharose2 ай бұрын
The opening of his track, with the strings starting low and rising up to the choir joining in? Absolutely astonishing composing right there.
@anonisnoone6125Ай бұрын
His phase 2 kinda ruins it. I really hate the bloodflame covering the whole arena.
@tTaseric2 ай бұрын
45:31 I believe the apostle only blocks access to the Godslayer Greatsword (an extremely cool and pretty strong weapon in its own right, to be fair). If you're just after the Rune, you can just scale the outside of the tower to find a ladder.
@THENERONERD2 ай бұрын
very quick note mate: the apostle in the divine tower doesnt block the great rune, it's actually in the opposite direction as you go down from the middle to fight him but up from the middle to activate the rune. great vid so far as usual
@tTaseric2 ай бұрын
You perfectly put into words what I've thought about Fire Giant. I did really feel the pinch when I just couldn't upgrade anymore, and it was through mastery of his timings in NG+ that I actually began to really enjoy the boss.
@quasidingo7422Ай бұрын
Really love these videos man, you should over-analyze the level design of each of the games next
@mingQWERTY2 ай бұрын
What happened with you and Maliketh at 1:57:29 is more of a positioning mistake rather than just "randomness". He will use destined death after his downward slam if you're too close to him and to avoid it you need to be running away towards his back to the side or if you're in front of him you can run away from him. The other destine death followup is because you're running away from Maliketh after he plunged his sword down hence why he swirls towards you for his destined death attack. Many of Maliketh's attacks and combos are dependent on your positioning and while this is mostly shown in phase 1, it also plays a big part in phase 2 since it can determine whether or not you get hit by his weapon art or not
@jeremytewari33462 ай бұрын
Not arguing against this but I felt the point he was eventually making was that you CAN learn all the specific positioning you need to do in response to Maliketh’s moves, it’s just not fun to do at a certain point because it’s a) not intuitive what he’s going to do next and b) you have to go through the whole process of getting another shot at him. Not even necessarily saying that’s how I feel about the boss but that’s what I interpreted his point to be
@TheAkasharose2 ай бұрын
You are correct in that, and I probably should have gone into more detail as to why I think the positioning of Maliketh makes him feel 'off' to me. One of my favorite pieces of Maliketh's moveset his when he does a backflip out of melee range to shoot a projectile, then grab onto a column before diving down into a slam that does an AoE if the player is too close. Every action is clear, and it's clear what the player did to trigger each step. The player was too close - so he lept back. The direction the player dodged the projectile put him near the column, leading to the slam, and the player was too close after, leading to the follow-up. These kind of positioning strings follow the internal logic the rest of the game drills into the player - roll through or jump over attacks to force the enemy back, and respect large slams, as most in the late game have secondary effects. The string discussed there doesn't follow the game's logic. I pressed in towards his hind-legs (the most reliable to hit part of his hurt-box) during an overhead slam. This behavior is rewarded everywhere else in the game, but punished with Maliketh. Then, after he landed his first leap - a move triggered by me moving away from him, he started to glow red. In the entire rest of the game, this means an AoE and you can take the moment to heal in mid-range, so you can keep the momentum of the fight going once the explosion is done. With Maliketh, staying at that mid-range the rest of the game encourages ends up punished. Now don't get me wrong - there is an internal logic to Maliketh. People have beaten him with less than nothing, especially once they start to master the Blasphemous Claw as a counter to his harder to dodge moves. But the speed Maliketh moves combined with how many slight variations of his attacks that exist to cover slight deviations on the player's positioning mean that you'll go from a part of the fight that feels instinctual to something that requires knowledge of manipulating his AI not to master and abuse the boss, but in order to feel the rythmn and the pulse of the fight in the same way that a player can link into the rythmn of fights of Godfery. For me, that's what holds him back.
@glisteninggames29812 ай бұрын
@@TheAkasharose im going to assume youre talking about ground slam into destined death here, as shown in timestamp. if youre talking about ground poke into flip into destined death instead, feel free to correct me. the only other boss that uses destined death is the black blade kindred. he also has an attack that rewards you for rolling into the destined death explosion instead of away. it has the same spinning motion before the attack hits as well. destined death is a separate mechanic from other AOE effects and even if you saw something like this for the first time, id still really like it. it forces the player to think critically about what's happening and what they need to do. you could of course stay away from destined death and get hit. but if you pay attention, you see that the ball is only in front of maliketh. so getting behind it for dodging is the correct answer. i think it would be boring if every AOE worked the same. love this gimmick
@TheAkasharose2 ай бұрын
A little bit about both, since the back to back nature of how quickly the fight demands extraordinary precision on positioning with multiple fake-out endings to a combo in the middle of one string of attacks is what made me highlight that specific set of attacks. I definitely see the logic behind dodging behind Destined Death - for me, Alecto's jumping destined death burst that she puts into combos or punishes players staying at melee range works the best (since she also boasts one). No matter where you are, there's always an option - she's a small enough foe that you won't run into her hitbox by sprinting forward and rolling behind her to i-frame through the edge of the attack and punish, but if you aren't close enough for that, you can run away and still be able to jump in to punish the attack. It demands you watch out for the attack as a mix-up, but doesn't force the player to adjust their positioning to have to always plan for it. With the level of tracking and the size of Maliketh, if the player attacks the front of his left knee and he decides to do that attack, two rolls isn't enough to get behind him (though I do want to try to sprint after editing that section together, that's an option I noticed I never tried). If you're behind his left knee, however, you're able to get behind both the spin into slam or the roar - and punishing that attack is RIDICULOUSLY satisfying, honestly one of the best feelings in the game. And this might be where personal taste comes into play - when he does the spin and and I dodge, I feel amazing. But the fact you have to be constantly positioning to prepare for an attack that may or may not come has always felt unsatisfying for me. I mentioned this in another comment, but Maliketh rests RIGHT on that cusp between Above Average (B) and a Highlight of my Playthrough (A). He is a great boss - there is no doubt in my mind about that, and there's nothing as frustrating as Waterfowl Dance holding his design back. But needing to preemptively dodge attacks isn't something I've often enjoyed in games, and Maliketh plays with that idea a lot from the ground up. I can see a lot of adoration, and positioning to avoid future attacks and control his AI can form a game of mental chess against a gorgeously animated enemy makes Maliketh a unique fight that, when people say he's their favorite boss in the game, makes perfect sense to me. And maybe that's enough to have boosted him into the A Grade - even if I prefer a lot of the A Grade encounters myself. Either way - I always appreciate the insight as to what you love about him! He definitely provides a unique challenge to the rest of the game - honestly, he feels like more of a variation on the basic gameplay loop than the Fire Giant does to me!
@alecsiantonas65202 ай бұрын
That Maliketh sequence: the opportunity is during the downward slam. If you're close, it will whiff. Once you've got off one big hit/flurry during the slam, watch to see whether the destined death follow up is coming. The leaping slam afterwards would have ended in an explosion if you'd stayed close, but because you ran away he chased you.
@glisteninggames29812 ай бұрын
during the ground poke you can bait out the other leaping slam by staying at range a little. then run under him to get behind him during it. you can punish during the AOE, it doesnt hit behind him
@alecsiantonas65202 ай бұрын
@@glisteninggames2981 yep, Jordien does this in his Maliketh Mastered video
@glisteninggames29812 ай бұрын
@@alecsiantonas6520 yeah i did this at RL1 too. feels awesome to pull off and not too hard once you know about it
@alecsiantonas65202 ай бұрын
@@glisteninggames2981 I've still got to practice it, plus the evade and punish for the destined death from the overhand slam. I have a much higher view of Maliketh than OP, but I'll admit that his glass canon nature does make it hard to get a sense of mastery with him. People tend to win when he doesn't do his trickiest moves, rather than after learning they'e learned them.
@UomoPolpetta2 ай бұрын
My strategy with Malenia was to use the ash of war in Mohg's spear to make her bleed while starting the waterfowl dance, which more often than not stuns her and stops the attack altogether lol. I didn't want to change weapons for one boss so I had to figure something out and it was actually very fun to do.
@lightmist1012 ай бұрын
Hooray, he is back! Love me a good Over Analysis video!
@JZBeasty2 ай бұрын
Placidusax isn’t the only boss with a run back. The Raya Lucaria bosses do as well, owing to the lack of Merika stakes there.
@slouch1862 ай бұрын
30:00 - I don't think that either of the Royal Omen Brothers actually know that the Three Fingers is down there. I would be surprised if Miquella did, either. I'm not even sure if Marika knew prior to being sealed inside the erdtree. It seems like the frenzied flame manifested down there after the merchant caravan was entombed inside, and I don't think anyone has checked on them in a while. I have to imagine anyone who did know would have sealed off entrance entirely to prevent anyone from getting down there. I think Mohg's projection is just in that room because it's the coolest room in the sewers and that's where he used to hang out. A good place to put your projection if you didn't want people looking for you elsewhere.
@gmradio2436Ай бұрын
I am not sure about that. The 3 Fingers being sealed down there and Seb...Sib...the Frenzy Flame body hopping spirit be known and active indicate the Golden Order knew and were responsible for sealing the Flame. That puts Marika and Radagohn in the know. Godfrey probably also knew as he helped build the kingdom and capital. Morghatt was the thrones defender and then the ruler so him knowing is probably a given. Rakard was in charge of the intelligence service and probably uncovered it or was briefed as something to keep an eye on. I agree that Miquella probably didn't know about it. If he did, he would probably have used it to burn the Rot. We saw he was desperate to cleanse his sister. I honestly don't see any of the other demigods having information on the Flame. At least nothing concrete. Ranni might be aware of an influence, Rahdahhan might have stabbed some affected, but that is about it. I guess that means that Mogh didn't know as well. Mogh also doesn't seem to use illusions. That is more of Morghatt's domain.
@tTaseric2 ай бұрын
I'm partial to Alecto's simplicity. The fight feels, to me, like an angry brawl. Ranni, at some point, clearly had a falling out with the Black Knives. This fight is revenge for Alecto against Ranni, but also our revenge against Alecto for the deaths of Blaidd and Iji. The evergaol system almost feels like a boxing ring at times, and its in this fight I feel that really harmonises with the boss encounter.
@DaitylSword2 ай бұрын
Thank the lord they gave the ability to use Torrent in Elden beast. Fight is way more fun now to me anyways
@VioletOrbWeaver2 ай бұрын
it went from what i consider to be a C tier fight, to a clean A tier, with this change. honestly, the promised consort nerfs had the exact same change on my feelings/rankings on the fight.
@TheAkasharose2 ай бұрын
I somehow managed to do both my playthroughs on Radahn before the nerf, but the fight seems massively improved. I'm really excited to fight Elden Beast and Radahn with those changes.
@DaitylSword2 ай бұрын
@@TheAkasharose Radahn is such a beast he had to be nerfed twice in the same game
@DaitylSword2 ай бұрын
@@TheAkasharose but for hard numbers consort Radahn has about 8 extra recovery frames after each attack and his brightness on his light attacks is turned way down.
@TheAkasharose2 ай бұрын
@@DaitylSword The Recovery frames look nice and the cross-slash change was absolutely necessarily, but just the fact I can see what's going on with his teleporting rushdowns is the biggest improvement. The shades would linger so long that the attack became one of the most visually cluttered attacks in the game.
@Bill_99992 ай бұрын
maliketh in B is crazy sorry 😭
@thedankswordsmantm2 ай бұрын
Dragonbarrow Apostle doesn't block access to Radhan's Great Rune. He's just down in the basement blocking a chest with the Godslayer GS.
@Hurtdeer2 ай бұрын
i imagine the adula stat difference is because they wanted the healthbar to look reasonably like you could challenge him there. If the defenses were so high first go around, i think most players would have seen the scratch damage done to him and think- as the game often teaches you- that you're supposed to come back and do him later. They might even miss out on exploring the entire area and starting the Ranni questline earlier if the dragon made them think they're somewhere way over their level. It's a bit unelegant, but I think it makes sense with this in mind
@TheAkasharose2 ай бұрын
It's not a bad theory - I hadn't thought about the intersection with starting Ranni's quest!
@jeremytewari33462 ай бұрын
I actually find Adula confusing from a lore standpoint because you two are literally working for the same person lol, also the first fight is completely optional and changes nothing
@Hurtdeer2 ай бұрын
@@jeremytewari3346 i think the souls games always have a level of decision making where they prioritise gameplay over lore. Sure Adula might have been super helpful during the Radahn fight, but then you don't get a cool dragon enemy to fight idk maybe there's some deepest lore that someone Vaati or adjacent could get on about how Adula is actually on the two fingers side. Who knows
@tTaseric2 ай бұрын
11:07 You could argue that, as Adula is a knight of Ranni, she is growing in power as you and Ranni do. Or, you could argue that her first phase was just a "friendly spar" from the perspective of the dragon, given that she and the player are potentially allied at time. From a story perspective, Adula actually has a master who cares for her. Ranni holds her allies close, and trusts Adula to watch over the star-strewn altar you have to walk down to reach her. Compare that to Lansseax who was left alone after Vyke was imprisoned.
@DaitylSword18 күн бұрын
So fun fact about the DLC boss ancient dragon Senessax. He doesn’t have spread lightning because he’s in water but because he’s a traitor dragons. It’s a special property programmed solely for his battle meaning even if you were to plop him elsewhere he’d still spread it because he sucks all on his own
@itssammymario90772 ай бұрын
Putting Malekith as a B tier boss is a crime against Frlmsoftware. Malekith is without question in my mind the best boss fight Fromsoft has ever made (Yes Gael and Ishinn eat your hearts out). He was the first boss I learned to hitless because I loved him so much. I understand this is your opinion man and I am sirry that you didn't find learning him to be a satisfying challenge but IMO Malekith is peak and I have multiple videos that I feel demonstrate just hiw peak he can be when you master the fight.
@beurtalvarezАй бұрын
it's Maliketh though ^^
@zennaxyl54802 ай бұрын
Always love these videos, I'm very excited to see how you feel about the DLC bosses!!
@FBIAgentRC-2 ай бұрын
"Ive been waiting for this!" -akihiko sanada
@marekkupiec99032 ай бұрын
You omitted how comically large is the ass of Loretta's horse.
@kizofio2 ай бұрын
Already know I'm goin to love it before I watched it
@sarthakgoel12672 ай бұрын
Need dlc boss analysis asap, cant wait
@gmradio2436Ай бұрын
I like this series. It is fun. I remember being part of the cursed PC release with the render errors. Beat Rahdahhan before waiting for a patch. In my defense, the mobs and bosses were invisible from the render errors.
@Messmer-The-Impaler-n8i2 ай бұрын
Funnily enough the Beastmen feel like one of the only fight where the bushes make sense to me. Imagine this. You jump in, and hide in bushes, since both me and my friend are distracted, we dont see you come in. You punch my friend. Seeing you I start brawling you. My friend throws rocks at you. Now, since you are distracted, sometimes my friend can disappear into the bushes. Ofc Beastmen are not coded like that but I often find that happening to me. Almost as if the boss learns to use the stealth gameplay. Idk may be Placebo. PS. I think Rellana is the perfected Morgott. Many positioning openings, does not stagger, many jumpable and strafable attacks, significant delays, but her stats are high enough to not die in 3 hits from a properly buffed and levelled character. While many consider her an improved Malenia, cause female swordsman goes brr..., but I feel like she has more in common with Morgott rather than the Maria, Friede, Malenia trio.
@TheAkasharose2 ай бұрын
I feel she blends Morgott and Malenia together - the way she closes the distance matches with Malenia more (attacks that press in as a part of the moment vs Morgott's quicksteps), but the way combos link and spin together match Morgott's barrage of weapons a lot more.
@kyogrecrown58692 ай бұрын
Its always funny seeing Maliketh clip into one of the pillars and have to teleport back to the center of the arena. Maybe not in a good way though
@TheAkasharose2 ай бұрын
Maliketh even speed blitzed the Physics Engine.
@eddieford93732 ай бұрын
Can't wait for the DLC bosses.
@Grapelordz2 ай бұрын
42:58 This Bell Bearing Hunter was the bane of my existence on my first playthrough. After getting teleported by that trap I, wandered around Caelid during the first 3-4 hours of my first playthrough, being completely lost, running from everything, all without dying or realizing I could've teleported out after I left the trapped mine. I then come across the merchant, got shot by that Blue arrow Golem, rest at the site and getting freaking jump scarred by this Hunter. Afterwards throughout the 90 hours of my first playthrough, I tried to beat him on multiple occasions and I just couldn't. In the end, one of the very first bosses I encountered in the game ended being one of the last ones I killed. He may well be the boss who has killed me the most times in the game
@ennayanne2 ай бұрын
would've been so much cooler if it actually didn't let you teleport away at all.
@Grapelordz2 ай бұрын
@@ennayanne oh yeah definitely, it was quite an intro into the game for me in an area where I was like WTF IS THAT. I still kinda wonder how I didn’t realize I could teleport after escaping the mine. My theory is that I tried to teleport when I was in the mine, but you can’t do that until the boss is killed, and I guess I just didn’t try to do it on other graces later
@yeetme8902 ай бұрын
it's crazy to me that in 2024 people still refuse to hit ANYTHING but fire giant's hands. when he does the volcano rocks attack, none of the rocks land under him and you get a goddamn 15s window to wail at his legs. sure it's not a lot of damage per hit but he's wide open. And that's not to mention, you can hop on the horse in 2nd phase and just ride around him and hit the stump where his leg used to be. It takes a while but if you do that literally only the direct fireballs and ds3 rolls can hit you, both can be avoided by just running around on torrent. I remember once doing that on a 3 person seamless co op game for 25 minutes (health scaling) because my 2 friends were already too tilted to continue fighting him. That being said, still an annoying boss, but i'm just critiscising this weird shared approach to the boss.
@AndyCandyZeroSugar2 ай бұрын
When I fought him I hit him anywhere I could! Having a bleed weapon is efficient anywhere we hit him right? This approach worked for me fine.
@TheAkasharose2 ай бұрын
I smacked the stump of his leg with my greatsword my first playthrough - I would just get caught by the rolls a lot. I never knew the Volcano didn't hit near him - I always assumed that I needed to back up. Definitely going to try that next go around, especially with Frost or Bleed, which is just... incredible against him.
@yeetme8902 ай бұрын
@@TheAkasharose cold raptor talons are a criminal offense against him lmao
@Mr.Starlight_gaming2 ай бұрын
Same with Bayle now. The head is literally right there! stop going for the legs!
@TheAkasharose2 ай бұрын
@@yeetme890 I mean, Cold Raptor Talons are just a criminal offense lol
@dolphinpower1107Ай бұрын
Very solid video. Although this is definitely were my opinion differs most with you. Between me considering Malenia an easy S tier. While Radagon is barely a B, he just does not click with me. Same with Malakeith. The beast clergyman is an absolute pain while the black blade is easy in comparison, he makes far more sense than mr jumpy. Definitely enjoy this style of full analysis, going to check out your other soul videos soon.
@topichu97018 күн бұрын
regarding radagons boss theme: elden rings main theme contains an arrangement of demons souls' main theme, which was also used for false king allant
@BunnyGirlMet2 ай бұрын
I had a question. Would you be ranking bosses outside of FromSoft’s catalog? Such as bosses from Nioh, The Surge, Lies of P, etc?
@TheAkasharose2 ай бұрын
Definitely on the way! I already have Hollow Knight & Death's Door recorded - I'm hoping to talk about boss design in a variety of games once I finish this series!
@alastor809129 күн бұрын
2:20 I know From has had an animation for blocking a big attack, being thrown backwards and sliding since DS1, but I never noticed the dope as sparks in Elden Ring. That's sick.
@TheAkasharose29 күн бұрын
Playing through the DLC with the Shield felt so incredibly good - especially the first phase of the Promised Consort, every exchange felt like it had an absurd amount of weight!
@alinkbetweengames43285 күн бұрын
32:36 I'm going to be honest: When I first saw Goldfrey, I thought that was his ghost. My line of thought was that the title of Elden Lord was won in combat like the Lord of Cinder, so someone killed Godfrey a while back but his ghost is still protecting the capital. Then again, I didn't really know much lore on my first playthrough.
@BBQcheese2 ай бұрын
I feel like the stuff you said about Maliketh was very strange. He's not any more or less learnable than any other boss imo. Also that bit near the end about speed runs was quite weird to me. It seems you're citing this as evidence of the amount of precision the boss requires...? However this says basically nothing of substance or value about the encounter itself and far more about the particular run, route and strategy being employed by the runner and is in no way required. You can definitely script Maliketh on a speed run without the blasphemous claw or ever resetting. Just a strange point... For example The Starscourge Radahn script can be quite difficult to pull off, particularly if you don't have much experience with the encounter. I have a ton as I've hitless the boss many times and on some really restricted set ups (RL1+0 no buffs/Aux) and I still struggle with it at times. I've never done it personally but people will often memory of grace out if they don't get the opener they want from Radahn in either phase or fail to finish him off in P1. However, this doesn't say much about the boss but more about the script and the strategies being used and I doubt very much that very many people would argue he's a boss that requires extreme precision because of this or that it's evidence of his moveset being difficult to learn or the fight being restrictive. On top of that it's very strange to then in the very next encounter completely ignore the challenge run strategies that focus completely on neutralizing Gideon because he's the bain of any run if you try to actually fight him. Then go ahead and give him A tier.
@funkykhang63292 ай бұрын
For the Melania “Wiggle Move” as you called it, the way I dealt with it is by dodging diagonally in to pass the slash, then depending on if it’s the delay or not do a jumping attack right after Hopefully that helps with one of the issues
@kag25762 ай бұрын
Personally I really like Maliketh the Black Blade, he's extremely challenging but really fun imo. The thing about him is he varies a lot of his move endings relative to the player's position, so his attack strings aren't random even though they feel that way at first and a lot of his punish windows are obtained through good positioning over simply dodging. This does mean you have to pre-emptively know how a move can end when it starts and be aware of where you are as a result which can be overwhelming, but imo it's largely fair cos other bosses incorporate similar lessons of needing to instinctively understand if a boss will pull out a move (Margit's quick dagger swipes is the move that comes to mind. I do believe the fight could benefit from more visual cues to indicate stuff, like unless you look up a guide the gold attacks just look like visuals not necessarily something you can parry a certain way. In all honesty my problem is actually with the Beast Clergyman because despite being more static his moveset feels really unintuitive to me. Like it's not one shotting you or anything but if you fall out of his rhythm you take a lot chip damage in a way that feels really odd, idk I guess for me the phase feels like Maliketh does to you. Regardless, amazing video as always, love to see boss analyses that engage with the boss themselves and properly explain why they do or don't like certain aspects. Looking forward to the DLC vid whenever you get around to it!
@Mr.Starlight_gaming2 ай бұрын
If there are no godskin duo defenders, i am deceased.
@shinyhydreigon72572 ай бұрын
Actually S tier.
@glisteninggames29812 ай бұрын
apostle on his own is S+ and noble is A. how tf did they ruin this lmao
@amcname87892 ай бұрын
I could be wrong, but doesn't the divine tower of Caelid Godskin actually guard the godslayer greatsword?
@burtonstudios522323 күн бұрын
2:03:58 A for Gideon is kinda crazy imo. Probably one of the most frustrating fights in the entire game for me. Melania and Maliketh have technically complex move sets but can both be 100% consistent on low damage runs. The only hope with Gideon is cheese through damage output or glitches like rot pots on low level runs. Otherwise it’s just nonstop overlapping spell spam and unavoidable combos.
@gnperdue2 ай бұрын
The purpose of Dragonkin Soldier is you rush there on RL1 runs to get an absolutely amazing RL1 weapon at the very beginning of the game.
@ShinxBOOM2472 ай бұрын
Alright, gonna do what I did for the last 2 videos and make a thread on extra points for certain bosses that may or may not be interesting to hear
@ShinxBOOM2472 ай бұрын
25:35 the poison method against the Draconic Tree Sentinel is 100% absurdly easy to do, though it is also not the only way to cheese this boss. Due to his arena being right next to a cliff, some players have found that you can lure him to a cliff sneaking past him and then using Kukris before staggering him, forcing him to lurch forward straight off the cliff to his immediate death. It's genuinely really silly to watch
@ShinxBOOM2472 ай бұрын
45:32 no, the Godskin Apostle does not block access to Radahn's Great Rune, since the two items are in the opposite directions of eachother (the Apostle is at the bottom of the tower which you access from the left doorway at the tower access point, while the great rune is at the top of the tower accessed through the right door). What the Apostle is guarding is the God Slayer's Greatsword, a very solid collossal sword that has some relevance to the lore of the Godskin's creator, the Gloam Eyed Queen
@ShinxBOOM2472 ай бұрын
1:05:16 the biggest issue with Niall's fight is actually this specific massive attack... because if you manage to get a stagger on him as he's charging up for it, then he will IMMEDIATELY perform it with no windup the moment he gets back up from the stagger or a riposte if you decided to go for that. In short... for the love of god, DO NOT STAGGER HIM DURING THIS, YOU WILL DIE
@ShinxBOOM2472 ай бұрын
1:58:00 so a thing with a lot of Maliketh's combos is tha5 he will try and perform different attacks to catch you running away from him or transition certain consistent combos into several different enders that you need to be prepared for. The big downward slash he does off of his most basic combos, for example, can transition into the destined death attack you showed in the prior footage, a leap to the wall into a downward sword stab, or into a leap away projectile attack, all of which can be dealt with by running in after attempting a punish on the downward sword slam The particular attack the timestamp here is pointing to is another example of this, as this leaping spin into the destined death flurry only happens if you try to run away from him after the starting stab. If you stick close, he will instead do a quicker explosion attack that is much less threatening, incentivizing you to stay in and not run from him. A surprisingly consistent sentiment with this fight, which I did share for a good amount of time, is that Maliketh is the easier phase of the 2 phases, since the first phase is equally aggressive, but is more slippery with less telegraphed attacks (his 2 hit slash attack he can start his combos with in particular) and less direct openings for damage, though the 2nd phase certainly is no slouch either
@ShinxBOOM2472 ай бұрын
2:03:57 Imma be real... this is the 1 and only take in this entire video that I can wholeheartedly disagree with completely, because from my experience beating the game 11 times... Gideon has always been one of the worst fights in the entire game, being a massive spam fest where either he runs away forever and spams absurdly strong spells while casting a buff which makes it so you can't combo him for a second and is liable to murder you in 3-4 rapid spell casts that feel incredibly unfun to get hit by... or he ends up being a complete joke where you take advantage of his initial monologue and murder him as soon as the fight starts. The idea of it being customizable is cool in theory, but in practice it just results in him getting a slightly less spammy set of attacks if you went off and beat the optional bosses. Not to mention fighting him after dying to him at least once in a playthrough makes subsequent attempts substantially harder as he doesn't do his monologue more than once, making it so he's guaranteed to get a bunch of spells off and more than likely get both his hammer's debuff and his incantation buff off before you can even reach him. Imo, this is a D or F tier boss, no questions asked
@senseweaver012 ай бұрын
See this is better. Premiering five days from now means it'll just vanish into the subscription feed, it's pointless
@TheAkasharose2 ай бұрын
The upload messing up and me not noticing until yesterday might have worked better in the long run!
@TommyTheCommie4512 ай бұрын
I'm kind of surprised you didn't mention this but after the fire giant's elbow drop attack you can hit his eye for double damage for a few seconds
@bobobobo83192 ай бұрын
Elden Ring was the first of the seven games I played, and getting thru the first and third Dark Souls, it's sticking with me that Elden Ring's duo bosses just didn't really match the measure of the other titles. Well, as far as I think of it, cause I don't recall how they all fell on your ranking. I feel like the principles of reusing bosses ended up detracting from the potential of duo bosses in the game somewhat, because I'm pretty sure that almost every boss that can be fought as part of a group engagement can be fought solo elsewhere. Except for I dunno, maybe a couple of the crystalians? The sort of purposeful dual-boss design (which I'm not gonna list cause there's like. Five which are sticking out to me) is something that felt sorely missing when I replayed through ER.
@ahmedlateef86692 ай бұрын
astel the naturalborn of the void had a starry sky because it stole the night sky from the deeproot depths eternal city. the stars of darkness astel hasnt stolen nokron or nokstella's skies so its boss room is in darkness
@flingsmashswit22 ай бұрын
Amazing video man, dare I say your magnum opus. Just because I disagree with some of your takes doesn't mean that I can't understand and appreciate your incredibly engaging analysis of the bosses. Godfrey/Hoarah Loux is absolutely my favorite fight in the game, with Morgott being a close second so it's great that we can agree on that. I disagree with what you said regarding Fire Giant and Placidusax though, I just find them incredibly tedious to fight since they're always moving around the arena (in Placidusax' case, teleporting) and wasting time as a result. However, your critique of Malenia helped me realize my biggest underlying issue with the game as a whole: the lack of a true balance between two extremes. You could either try to properly dodge Waterfowl but then get hit in the most bugged and unfair ways imaginable, or you could throw a freezing pot at her to cancel the move but lose the satisfaction of dodging it. You could challenge yourself by soloing Godskin Duo without sleep pots but get tortured by pure gank, or cancel it all out with sleep pots and summon a spirit ash to draw the aggro of the second Godskin but bypass the fundamental challenge of a duo fight to instead participate in what is essentially a boring-ass normal Godskin fight. You could try to power through a boss without summons but then be subjected to some bullshit unfair attacks (e.g. Waterfowl and Elden Stars), or go back to the boss after grinding for a stronger build only to absolutely trivialize it because you're now way too overpowered. There's no true "normal" difficulty in Elden Ring, there's only a Very Easy Mode and a Very Hard Mode. As someone who personally enjoys challenging myself to overcome incredibly tough bosses in Souls games, the potential for this game to have incredibly punishing difficulty is obviously what draws me to it a lot of the time. But I don't just want "hard" bosses, I want incredibly well-designed fights that are genuinely enjoyable whilst just so happening to be a challenge. "Dynamic" difficulty shouldn't just be the enemy preventing the player from doing the same roll-R1 spam, it should be allowing the player to gain extra combat options alongside the enemy. Maliketh can leap in the air, chuck anime sword projectiles at you, drain your vigor, deal DoT damage and mix-up his combo strings; the only thing added in Elden Ring in comparison to the previous Souls games is just the R2 stance breaking system, other than that it's still just the same roll-R1 combat loop except that you now have to roll instead of attack sometimes (e.g. Margit's dagger slashes preventing you from punishing him during half of his openings). Successfully manage to parry all of Genichiro's attacks in his insane 9 hit combo and you're rewarded by dealing massive posture damage to him as well as an extra punish window. Successfully manage to dodge the entirety of Malenia's Waterfowl Dance and you're rewarded with... not dying. You can't even fucking punish her because of the dumbass extra hitbox at the end of the Waterfowl chain. Sekiro has true dynamic difficulty because you need to master Wolf's moveset as much as you need to master the enemy's movesets; Elden Ring substantially iterates upon the enemy's abilities but doesn't appropriately upscale the player's abilities enough to make it feel dynamic, which instead makes boss fights feel less like a well-choreographed one-on-one dance and more like a pompous endurance test that's overwhelming instead of engaging.
@Erfsuit2 ай бұрын
This is cinema!❤️
@thecenturion1634Ай бұрын
The problems with Malenia are so depressing because Waterfowl single handedly ruins that fight so badly for me. Malenia takes a lot of her move set ideology from a mix of Beast Clergyman and Margit, with how almost all of her moves can chain into each other in a wildly different number of potential combos. Waterfowl is the only move in her move set that she will continuously respond as her get off me move. This move however, is most optimally dodged at mid to long range so why is this her response for get off? It's downright insulting, they could have avoided this whole scenario if they just gave her hyper armor and a different super move. I often get reminded of Rellana, arguably Fromsofts best badass female boss, she has hyper armor in a sense that she just isn't interrupted by standard attacks and is much more interesting to fight, especially with how many ways there are to create openings. For example, on her long double swings (diagonal) they are able to be avoided by starfirst heavy attacks. It's actually so interesting that her hitboxes are this polished, but more importantly that she has this type of variation. Malenia has this too with many jumping and strafing openings, the problem is no one actually wants to test that because you would have to deal with Waterfowl, I don't have the patience to learn the up-close dodge so I have to proc waterfowl like it's a status effect than go back to having fun. On another note, if Rellana had half the buildup of Malenia with a amazing cutscene to boot she would be legit by my favorite fromsoft boss she is that fun. Even though you have been talked to death about it, Maliketh is definitely one of their best bosses ever, but mainly due to how fucking awesome beast clergyman is. Nearly everything is jumpable / jump ashes openings. Just try Beast Clergy man with Wing stance, I legit could use the heavy as a punish for half his move set. By comparison Maliketh's role is that of the ultimate positioning boss, almost half of his follow ups will miss if you try to close the gap on him. A lot of his moves are jumpable, but not for a punish, more so for just another way to dodge. I know everyone has a boss that they just don't understand why everyone likes them (Mine is Orphan) so I get that, but I implore you to try again to see if the boss is possible to be fun in another way. Lastly, I wanted to touch on the idea that the side bosses can be mediocre, but I would argue that they are more often than not extremely fun in their own right. Take Leonine arguably the best side boss besides the crucible knights, he is always given a twist or something different from the original fight. The one in calid is about the speed you can burst a Leonine down before taking on a crucible knight, testing the DPS of your build. The one in consecrated snow field is given a legendary weapon and some moves that go along with the theme of the golden order. The last one of note in Altus is about avoiding or killing an amped up Leonine while Tricia is there to buff him (We don't talk about Miranda encounter). The Crucible knights are a bit harder to defend, but the boss variants are all really well done, like they all work in favor of jumping openings. The double spin can be out spaced the first one and jump heavied the second, and the wings can be jumped, or you can run away and roll to him to get a punish. Crucible knights offer a lot of combat expression so the uniqueness of the encounter can depend on how you change your style each time. Duelists are just really unique and fun enemies that you can play around with a lot like crucible knights, and overall are some of their best side bosses (up there with the death knights in the DLC). Cemetary shades are extremely vulnerable to holy and are testing your ability to link that together and punish. Unironically love Ulcerated tree spirits, I think their move sets being mainly position based so you can just avoid an entire attack by running to the position to get a massive punish is awesome. Don't really like the cats but don't hate them. Ancient heroes are fun and have a great variety of attacks but are definitely designed to be blitzed to death before they reach phase 2, even though it's a really cool phase. Late game or elite enemies are really good as side bosses and feel like a sneak peak of what the future can hold. TLDR: Most bosses in ER have a purpose and can often be really interesting when viewed from that angle.
@thecenturion1634Ай бұрын
Also didn’t mention but I completely agree with the Godskin duo point
@epsilon1372Ай бұрын
This isn’t me defending waterfowl dance, just giving some types that could help you enjoy her, you can avoid waterfowl dance at point blank by sprinting away and jumping at the right time just as she is about to touch you. The forward momentum of the jump will help you avoid the first flurry. You might take small bits of damage if you mistime it, but you don’t have to do anything fancy and it can sometimes work even in the recovery animation of attacks.
@thecenturion1634Ай бұрын
@@epsilon1372 no I understand that way to avoid it, but I'm talking from a perspective of like the fact that she just defaults to using it as a way to break tempo, it's frustrating.
@epsilon1372Ай бұрын
Biggest things I disagree with is malenia and Maliketh. I’d say Maliketh deserves an A tier ranking. Phase 1 can be a little stressful and first, but imo has a really awesome flow once you get used to it. Phase 2 is also very tricky, but while I kinda don’t like how that one anime blade attack is telegraphed, he’s super fun when you realize how many openings he actually has. My only other complaint is his low health. I am not gonna argue super hard against malenia’s placement (especially waterfowl dance), and I definitely agree with her visual issues in phase 2. But as someone who beat her with a plain straight sword, I think she is a great boss in spite of her numerous problems
@TheAkasharoseАй бұрын
Honestly, as people have continued to discuss Maliketh in the comments, I feel like he does deserve that spot in the A Grade rather than the very top of the B Grade. Though learning to react to Maliketh can be overwhelming, calling him 'Above Average' rather than 'Great' minimizes how smooth can fight can feel once it's mastered - especially with how it interacts with player positioning, and the player being able to control Maliketh's follow-ups. I'm excited to reach him on my RL1 run, just to practice using sprinting rather than rolling out of some attacks. And Malenia is such a strange boss to talk about - because she embodies both everything I love about Elden Ring and Souls-Likes in general, but also has so many pieces that feel like it pulls away from that. I think the biggest argument to her being the A Grade is that, if someone tells me 'Malenia is my favorite Elden Ring boss', I wouldn't be shocked at all - because the highs her in fight are just that high.
@amcname87892 ай бұрын
I know I keep leaving comments, but I'm doing so as I watch the video. Man. . . Malenia. She's a bitch, in a good way. To be honest, her and Mohg are the two bosses I know the movesets to the best. Btw, her triple flurry slash is reliably dodged by rolling into her to your left and backing up to avoid the following slash. Her attacks do that very well: having multiple ways to dodge, and having ways to not have to dodge. You can roll to avoid that follow up slash, or just back up. You can dodge *with* her grab and airborne thrust to end up right next to her, keeping up your aggression, or you can dodge away, which is more initially natural and gives valuable space. Like you said, she's uniquely easy to stagger, but her hyper armor and knowing which moves have it is one of the most important parts of learning her. Phase 1 is so uniquely full-fledged, given a whole health bar for her first phase unlike any other boss. Of course, waterfowl dance exists, and I still hold it to be bullshit, despite being able to lure it out with thrown projectiles activating her input reading, to make her rush you and trigger attacks like waterfowl relatively safely. That's a trick I learnt from Magnolia on KZbin. My problem with it is that I can't reliably avoid flurry one at close range, often killing me, and it's extremely easy to trigger when being up close and aggressive, where her fight is at its best. Her second and third flurries are borderline non-lethal by comparison. Genuinely, flurry one is the worst part about waterfowl, and I think the single worst thing about the fight as a whole. Even her new moves in phase 2 don't reach that low: her clones, while dangerous, can still be run, jumped and rolled from, her scarlet aeonia is extremely easy to avoid by unlocking the camera and staying underneath her and then retreating - her dramatically increased aggression and difficulty to actually read the fight because of her wings are what make phase 2 hard, but waterfowl. . .that damn move. Love the fight so much, but I won't defend this part of it.
@The_shady_puffer2 ай бұрын
1:44:49 the movment for such a boss fight type is way too complex for both of the enemies. I belive that fights that come in such waves, whilst there are two of them at the same time should have the same enemies. Whilst writing this I realised I was subcountiously thinking about the watcher knights from hollow knight which is the way to do this type of battle
@benalmeida2601Ай бұрын
when can we expect the dlc video (roughly)?
@TheAkasharoseАй бұрын
I'm hoping to have the script finished and recorded by the end of the long weekend - then, hopefully edited together in two weeks! If life doesn't conspire against me, I'm hoping by the end of the Month by the latest.
@benalmeida2601Ай бұрын
@ awesome!! looking forward to it
@Battlefieldfan1462 ай бұрын
The godskin apostle actually doesn't guard radahns rune, but the sword of the GEQ
@HeyTarnished2 ай бұрын
Maliketh & Malenia are B tier? Holy mackerel! I find their movesets perfectly learnable and not in any way weird, Beast Clergyman’s moveset is incredible and has a flow state that is rare to find even in Elden Ring, that goes to Malenia as well. You don’t need the Blasphemous Blade to defeat Maliketh in a fun & satisfying way, it’s just an additional bonus mechanic, he makes tight demands on positioning & roll directions but that’s how he designed & I can’t see how that’s a detriment to his moveset design. Waterfowl Dance isn’t a move that I like nor dislike, it’s just there for me, and it is avoidable even with med-rolls. Sprint-jump away from 1st flurry, you have to time that jump though, iFrame roll the 2nd flurry & finally walk under the 3rd flurry or iFrame it if you feel like you’re in danger. I heavily disagree with your ratings for those 2, but it’s fine if you see it that way, don’t take it personal, I was just surprised.
@BBQcheese2 ай бұрын
I just find it weird to say you're over analyzing the bosses when the analysis is barely surface level at best. No shade, not everyone needs to be an expert but these seem more like first impression than in depth analysis. Also, unironically putting Gideon over Maliketh and Malenia? Unforgivable 😂
@HeyTarnished2 ай бұрын
@@BBQcheese Lol yeah that killed me, how is Gideon over them is beyond me. 😭 No shade or disrespect towards the guy at all, but it was just out of nowhere.
@gmradio2436Ай бұрын
I can understand it. Maleketh and Melania have some odd design choices. Maleketh's Destined Death being a status effect that behaves differently from almost every other status. He is also the only boss I know of that can kill himself with his own attacks. Melania is literally built different in the code. She has advantages that other bosses do not get, and some of Fromsoft's for lack of a better word, jank is in full effect. The animation blending on Waterfowl being the first example I can think of. Honestly those two bosses don't feel as polished as some of the others. Not surprising as both were probably built later into development.
@northwoodsjjd84542 ай бұрын
I would’ve put maliketh and malenia higher but pretty valid list
@amcname87892 ай бұрын
The Dragonbarrow Black Blade Kindred is actually perfectly avoidable if you leave by the side of the top of the stairs instead of right under his legs. He basically never wakes up unless I want him to.
@tTaseric2 ай бұрын
He's also perfectly avoidable if you just leave right under his legs. Bosses are very rarely fast enough to catch up with you, even if you're not on Torrent.
@molamola97232 ай бұрын
Watching these videos has really made me realize just how crazy cool the remembrance bosses are and how bland and reused the rest of the boss roster is.
@TheAkasharose2 ай бұрын
The highs of Elden Ring are absolutely wild - especially in the DLC. Anyway here's another Crystallian duo.
@indianwarlord69352 ай бұрын
After elden ring I hope you do other games like Lies of P, Hollow Knight, Wukong
@justabott2 ай бұрын
Had to dislike when Maliketh got a B after Malenia. He really isn’t that unpredictable but rewards you for paying close attention. He only does the big destined death AOE follow ups when his sword is imbued with destined death which happens after he shoots the projectiles. But if his sword isn’t glowing he won’t do it plus if you expect the follow up every time and position behind him it’s a big punish window. But if you’re standing infront of him he’ll do it almost every time. You can also immediately run backwards to avoid it easily. I don’t consider myself a great player and i no hit ng+7 maliketh more consistently than any other boss because of how predictable/readable his phase 2 has become for me. Phase 1 is the real challenge. Gurranq is much less predictable. Both Maliketh and Malenia are at least A tier & at most top 3 fights in the game. B tier feels like bait.
@glisteninggames29812 ай бұрын
gurranq is very simple too imo dodge any melee combo from side to side, until he does overhead. walk backwards from overhead and punish. jump attack the claw AOE and roll poke everything else. idk why people struggle with him so much. rather small moveset for a late game boss
@gmradio2436Ай бұрын
Gurranq can kill Maliketh in the boss fight. If you trigger the second phase during Gurranq's rock fall, after the model swap, the rocks can finish off Maliketh's health bar. Happened during my third playthrough and surprised me.
@-Robert27 күн бұрын
The only reason my favorite bosses are Promised Consort Radahn and Malenia is especially that they're so difficult. I like Malenia more than Radahn, because the punish windows are longer and don't drag out the fight. I agree waterfowl is too long. Personally, the attack is plain stupid. The AI aim being so fast and the attack coming out as quick as it does is a complete throw off from the rest of the game. But the fact that there ARE ways to dodge it and it coming down to expecting the attack, not being greedy but truly paying attention just does it for me. I say this having only beaten her after 290 tries. Elden Ring truly is about the learning aspect for me. The final victory, or the incremental steps toward it, are, for me, worth the "suffering".
@otherman46592 ай бұрын
I had no idea astel has a tail stab attack, must be rare
@Arfadoz2 күн бұрын
Maliketh at B, my goodness... You can tell the skill level of the player based on their opinion on Malenia, Radabeast and Maliketh alone.
@AF-lk3lzАй бұрын
Sorry, but morgott is by far NOT the transition to the end game lmfao. Everything under dts is early game, everything till fire giant is mid game. Farum + Dragonbarrow is late game and mohgwyn, haligtree and ashen is end game. The scaling says so. There is no world where morgott is late game.
@epsilon1372Ай бұрын
id say morgott is the final midgame major boss. everything after including in mountaintops is late game imo especially with the bloated enemy health and damage. morgott is like in the middle of mid and late game where he has the moveset of an endgame boss, but the damage and health of a mid game boss
@AF-lk3lzАй бұрын
@@epsilon1372 morgott in no world has healthy like a mid game boss, 10k HP while the tarnished can easily have +9 or even +10 weapons, is like 8 charged heavy attacks with most weapons. I agree that his moveset is challenging, yet the stats are waaaaaay too low, he'd need 15k HP, 120 poise to actually have him be mid game. Thats just my option tho.
@kuuja4345Ай бұрын
killed my ears w the opening
@BeforeIforgot2 ай бұрын
Just a minor correction on pronunciation, Siofra is pronounced as She-Phra, it’s a common Irish name
@BruceWayne-gv9zsАй бұрын
Why didn't you mention Astel is recycled?
@alastor809129 күн бұрын
8:30 Dude.... stop panic rolling backwards. You don't have to "dodge" it because the thing literally never hits.
@theblackbishop81282 ай бұрын
Malenia and Maliketh are like the 2 most easy S-tier bosses, ranking them that low is actually a massive skill issue
@upsideproductions22 ай бұрын
Maliketh that low is def a skill issue. Malenia In b tier is justified though.
@theblackbishop81282 ай бұрын
@@upsideproductions2 nah she's top 5 bosses in the game easy
@LJK694202 ай бұрын
@upsideproductions2 malenia isn't even that bad. Waterfowl dance is more of a spacing issue than a skill issue. Plus with the new deflecting hardtear, you can literally just parry it sekiro style
@upsideproductions22 ай бұрын
@@LJK69420 fair enough, it can be quite annoying when she starts the attack and I have no stamina though.
@LJK694202 ай бұрын
@upsideproductions2 that's the hard part of her fight, she attacks frequently, and there's not gonna be lots of room for error. Luckily, you can bully her out of her attacks pretty easily. I recommend a milady, the fast attack speed really helps
@DRENIC102 ай бұрын
Hoping now for the DLC Bosses
@bodenchapman41652 ай бұрын
How dare you put malenia in the same grade as the fire giant! Lol
@skoogadoo2 ай бұрын
placidusax can do his nuke before phase 2 fyi
@The_shady_puffer2 ай бұрын
10:10 Ha I wish he was
@glisteninggames298125 күн бұрын
we need the dlc version
@Pedro_Le_Chef2 ай бұрын
41:55
@sinclair73182 ай бұрын
No you gave Gideon spammi Ofnir an A and Maliketh and Malenia only a B... How dare you???
@Mr.Starlight_gaming2 ай бұрын
Yeah that placement was insane
@goosedamoose2 ай бұрын
I agree with Gideon being better than Malenia lmao, each being in which tier I’d put them in, but Maliketh should be S.
@tTaseric2 ай бұрын
How annoying Gideon is entirely depends on your build. It's entirely possible (and easy) to just... not let him spam you. Just walk up and hit him.
@Mr.Starlight_gaming2 ай бұрын
@@tTaseric does beating an npc before they can fight back make an A tier boss tho?
@tTaseric2 ай бұрын
@@Mr.Starlight_gaming I don't mean during the speech. I mean during the fight. It's really not difficult to deny his attempts at zoning you. Anyway, IMO, literally everything else about Gideon makes him an A tier boss. His lore, story, and setup as an antagonist and his placement in the Ashen Capital is just... better than Malenia. Simple as that. Malenia is yet another insane warlord swordsman in a series full to the brim with insane warlord swordsmen. It's boring. It's been done before. She doesn't really have anything else going for her. Aesthetically she's cooler than Gideon, I guess, but Malenia utterly fails to live up to the expectations established by Radahn, Caelid, and the sword monuments. They're both potentially hard bosses with extremely unfair, frustrating attacks and mechanics, but it's easier to manage Gideon in every single way, and Gideon is just cooler in literally every regard.
@drfcmike70232 ай бұрын
Lets goo
@Pedro_Le_Chef2 ай бұрын
Get off the horse and fight the dragons head on, targeting the head. The ranking with the horse hit and run tactic is next to useless.
@victorprati7908Ай бұрын
Over-analyzing from a very naive perspective is kinda cute ngl I liked the way you speak as someone who just got out of newcomer levels and is much more confident yet still misunderstands a lot of concepts and mechanics 😊 I've been there too.
@epsilon1372Ай бұрын
hes played all of these games multiple times and has made these videos for every other souls game
@Skelekin13Ай бұрын
What do you think being a condescending douchebag gets you in life
@aquacamel2 ай бұрын
This video would be about 5min long if From didn't reuse bosses
@henryrobinson97012 ай бұрын
Comment.
@TheAkasharose2 ай бұрын
Reply.
@Firebee0332 ай бұрын
I agree with your opinions on Melania, even if I thinks were goes into A-tier. She is almost undodgeable sometimes and I'm positive at some point she didn't have life steal or waterfowl but was later added in for increased difficulty. Melania is much harder than Consort Radahn because he can be dodged reliably, and yet, after well over a thousand hours in Elden ring, and about 25 on Melania alone, I still cannot dodge sword wiggle or waterfowl to save my life.
@TheAkasharose2 ай бұрын
Malenia and Maliketh danced between the B and A Grade throughout the entire scripting process for this video. By far the hardest grades I've ever had to assign to something.
@Yobolight2 ай бұрын
Too harsh on Malenia
@fidelcahflow84292 ай бұрын
Hot take Godskin duo is better than ornstein and smough. Also great video
@Mr.Starlight_gaming2 ай бұрын
I'm not sure their a better fight, but i like the godskins more solely because its in Elden Ring, a game with a combat system that's actually fun to play.
@fidelcahflow84292 ай бұрын
@@Mr.Starlight_gaming I love ds1 but I can’t say you’re wrong about that
@grrrr255Ай бұрын
Hell nah
@epsilon1372Ай бұрын
the biggest reason i disagree is the lack of an interesting second phase on top of already being a copy paste boss youve seen before
@thecenturion1634Ай бұрын
O and S is just really unpolished and Godskin Duo is in a game with a dedicated summon system, and with a mechanic to put them to sleep. If O and S were not in DS1 they would probably be better.
@goosedamoose2 ай бұрын
As an Int/Faith caster main, Gideon being A tier is really vindicating for me. I love the combos that can be pulled off with the huge spell list. Imagine if he could use spells from the DLC!
@GLKyleRayner242 ай бұрын
You are insane if you think the Godskin duo is good in any way shape or form. I simply disagree. Kind of hard to believe anything else you say when you are SO wrong about something that is SO obvious. A fight being viral does not mean it is good, only that it is viral
@jeff32212 ай бұрын
"Someone has... le different opinion??? 😨 NOOOOOOO😱😱😱😱"
@GLKyleRayner242 ай бұрын
@@jeff3221 and I’m giving MY opinion. Simple as that. You are clearly only trying to go viral, you don’t even care about boss quality.
@jeff32212 ай бұрын
@JorgeGuzman-mc7pc Well the difference is I don't think that everything you have to say about the bosses in the game is invalid if we disagree on a boss's quality. For the record, I do not care about Godskin Duo. I just take sleeping pots and turn it into a 1v1. Then I get to fight two good bosses, though I think the Apostle is much more fun than the Noble.
@Bill_99992 ай бұрын
idk ive seen some insane challenge runners glazing godskin duo
@nickoliekeyov7462 ай бұрын
'I simply disagree' 'You are so wrong' opinions aren’t statements of facts
@Firebee0332 ай бұрын
One of my most hated aspects of the game, and more so the dlc, is Remembrance Bosses not being worthy of their remembrances. Astel is not a one-of-a-kind fight because there are more than one Astel's in the game, thus Astel does not deserve the remembrance and goes two tiers below where it would have gone, in this case c -tier. Luv the video Tho.
@pietrocatalano42852 ай бұрын
I think in Astel's and Divine Beast Dancing Lion's case they make a lot of sense...lorewise. Lorewise, neither of them are unique, so it makes sense to find more of them scattered around the world. With that being said, on an actual gameplay level, reuses generally just bring the presence of the original boss down, and are a poor band-aid fix to cram more content into areas, so I don't particularily like them either. I've also heard some people complain about Radahn being a reuse, but in my opinion that fight is so different to its base game counterpart that it really can't be counted as a "reuse".
@christopherlyndsay86112 ай бұрын
While imo the second Astel was handled poorly, it could have been brilliant, and still held the value of the first one. If the cave itself built up the second Astel then it would have been less of an ‘I’ve already fought this’ to an ‘oh god there’s more of them’. As it stands almost all the caves and catacombs don’t build up to their bosses, which makes them feel cheaper and just put in there for content. If the items found in them directly correlated to the bosses it would be so much better.
@Firebee0332 ай бұрын
I'm not saying that it doesn't make sense, I'm simply saying that an enemy that appears more than once is not important enough in lore/presentation to merit its remembrance. Similar to how Rellana is significant enough in the lore for the remembrance, but the lack of buildup before or in the boss arena makes her feel a lot less worthy of said remembrance than say, her sister.
@TheAkasharose2 ай бұрын
I think it also becomes a question of if it's the fault of the original fight that what is clearly designed to be a rematch exists. The second Astel has a less atmospheric arena, and without the intentionally some other comments mentioned, doesn't do anything to build anything up more - but does that mean that the first Astel's arena is less gorgeous or that the drastic shift into atmosphere at the end of the Lake of Rot is less effective? It definitely takes away in later runs, but I'd still fight the Naturalborn before I'd fight Stars of Darkness.
@christopherlyndsay86112 ай бұрын
@@Firebee033 I’d say the first Astel has plenty of build up - we’ve most likely seen the falling star beast and the chrysalis enemies, so naturally we wonder what this thing is turning into. The lore of eternal cities as we’ll allude to Astel stealing their night sky, so he is fairly build up. Gaius has a much worse presentation for a remembrance boss imo.
@Mart1n1922 ай бұрын
I never really liked Elden Beast's appearance and overall existance to begin with, I don't wanna say that Elden Beast didn't have any lore significance, but I still find it pretty lame when the Final Boss for a game is just some big dude that you've never seen before I can tolerate this in some cases, like in Dark Souls 3, but this case is especially frustrating with the incredibly climatic fight with Radagon, why couldn't we had a second phase with him? I've never seen a boss overstate its welcome more than the Elden Beast
@zachtaylor53122 ай бұрын
Bosses in this game are zero fun to me. There aren’t enough fun and engaging mechanics to deal with all the bs. I don’t consider them hard really it’s just boring to me. This roll/poke combat had overstayed its welcome. It works in past games but not anymore
@epsilon1372Ай бұрын
i disagree. i think in previous games, they were too simplistic. in elden ring, they were finally pushed to their limits in the good sort of way. i dont think these mechanics can be pushed much further and they should innovate more, but elden ring, with a few exceptions, finally got out all the juice that was left in these mechanics since ds3