if you ever wanna make a game together let me know ;)
@honaleri6 ай бұрын
Equipment based leveling has been done very well in a few different games. For example: Don't Starve The only way you get better is via exploration, gear, and killing bosses to make more unique gear. It's not linear or even storied, but as you grow you get more ability to do more stuff. One of the best game designs out there. But, its not turned based. I think making a game about exploration in a desaturated world is a risk. The world itself needs to be stunning. Perhaps this is a great opportunity to add color to points of interest and investigation. So players are drawn to it immediately. Color based story telling can be OP. Anyway, it looks like you have a lot of good ideas and I hope it all works out for you!😮
@redalchemy73225 ай бұрын
Good to see somebody working on a RPG in Godot. From one Godot dev to another I'm rooting for you Killer motion graphics btw
@AZALI000136 ай бұрын
amazing video !!! im really excited to see how things continue to develop over time :0 :0
@teesh3rt6 ай бұрын
"you found a wild azali while exploring some tall grass!"
@CaudiciformStudios-ik5dj6 ай бұрын
The unsaturated environment art in this is really nice.
@VIUSmusic3 күн бұрын
Stumbled across Pearlessential on Threads, and just had to do some more digging. I absolutely love the game's overall monochromatic aesthetic, and I also ADORED the way you edited this devlog. Really nice work, I hope the game blows up :D
@hinatashoyo7106 ай бұрын
I was trying to make my devlog video. Got a huge inspiration from your style.
@KVMII5 ай бұрын
This is so high quality. Appreciate the work you put in. Hope the algorithm hooks you up.
@ArcanaTheory-827 күн бұрын
absolutely love your art style.
@SelrisitaiАй бұрын
Building off of some other comments related to exploration, I think that the art style and concept create a solid starting point for adventure. There's no pressure of wasting time leveling up, and all equipment can be hand-placed by the creator (that's you!) for optimal entertainment. But with such janky animations and movement, desaturated colors and simplistic art, I wonder how exciting it would be for the average person to actually wander this world. I think you have two major options for this: 1. The first is exceptional dialogue and characterization, ideally wrapped in an intriguing story that is well-paced and plotted. This might sound easy, but as someone who has practiced writing for many years, and has only played a small handful of games with writing that I would consider to actually be excellent, I assure you that writing good dialogue is a skill that requires a one-in-a-million talent, or a lot of practice. 2. The second option is to have a world that is gorgeous or otherwise fascinating to explore, so that dialogue itself is either unneeded or can be mediocre without dragging the rest of the game down. This reminds me of racing games. I bought an independently created game a while back called, I think, _Grip,_ which was a racing game where the vehicles could drive right-side up or up-side down, as well as driving on walls and even ceilings. I was hyped! Then I got the game and it turned out that a racing game, by yourself, is _extremely shallow_ without some kind of story or other motivator. In Burnout: Takedown, you get a radio announcer who has lots of funny things to say, so getting to new areas and unlocking things was fun. He was like a companion as you went through the game, so things never felt lonely or empty. Grip, though? Grip was exceedingly empty. Of course, your game is an RPG adventure, so presumably there will be dialogue and characters and a plot, but I think my assertion stands: You're going to need either some brilliant art, puzzles or exploration ideas, or you're going to need the kind of dialogue and characters that compel. Then again. . . people loved Don't Starve and if I'm not mistaken, there's not much of either of these in that game, so maybe I'm off. Don't Starve was too scary for me, so I wasn't able to play more than a few minutes, but I guess that's neither here nor there. Godspeed!
@eloctopusmakesgames6 ай бұрын
Really nice art! Then the movements look very smooth!
@ToastedGears6 ай бұрын
Your transition reminded me of Sonic Generations
@yaruАй бұрын
Keep up the good work ! I honestly love this idea and can't wait to see the final product, +1 sub !
@heveltherock6 ай бұрын
This video is really well-made! You deserve more subs for this level of quality. Anyway, this concept reminds me of Fear and Hunger: no levels and no experience points, you only get through enemies through skill and knowledge checks, and/or items.
@AmethystReaver6 ай бұрын
Many years ago i had the same idea but i never manage myself to do anything with it, its good to see that finally someone is doing it!
@TiltLoop5 ай бұрын
The game looks very good! I'm also working on a game, and uploading Devlogs to keep me motivated. I wish you the best of luck!
@cinebst5 ай бұрын
rooting for you! and gorgeous art style!
@spikemonster78573 ай бұрын
Editing on this is crazy GAD DAMN
@SuperVside4 ай бұрын
Sounds like a looter shooter, without the formality of grinding to level cap. I like it👍
@howdyriceball5 ай бұрын
wow so good ^_^ I love seeing devlogs this high quality 0_0
@_phreest6 ай бұрын
great video i really like the transition screens and animation just the over all style is epic plus this game sounds fun and items based sounds interesting and fun the no levels and exp kinda reminded me of minecraft which has levels and exp but are kinda a side thing compared to the material system i cant wait to find out more and also the story of this world or what you can tell without spoilers of course and i gotta say the art style of this game is so sweet and it being the same style as your avatar makes this so smooth oh and great music choice
@Laywild6 ай бұрын
this is such a cool idea for a game, and your video/ presentation skills are amazing for such a new channel. the art style is so cute as well. i will defo be looking forward to updates and i cant wait to try it out
@julianlanty20666 ай бұрын
The game looks pretty, kinda like paper mario with 2d characters on a 3d space.
@yeriarts_5 ай бұрын
The limited color palette for the game makes it so sweet and cozy. It makes me want a really in depth storyline from it.
@sleepingcolossus6 ай бұрын
Love the art direction (both of the game & video editing)
@mokasips4 ай бұрын
What a wonderful editing style! A big fan of the presentation on both this video and your game. I'm really excited to see where this goes! I was shocked to see this video didn't have 100k+ views. May you get picked up by the algo soon!
@radenks31036 ай бұрын
awesome devlog, man! i'm loving the artstyle :) got yourself a sub, waiting for more!
@Capslok233426 ай бұрын
this video is so neat, love the visuals!
@ranpergames6 ай бұрын
This was so chill and cool and it just looked AMAZING Love it, subbed, because you way too few
@SasoriSoft6 ай бұрын
Good luck on your game dev journey
@aloglo226 ай бұрын
GOOD LUCK!!! THIS GAME DESERVES GREAT SUCCESS ❤❤❤
@BlindKid46 ай бұрын
This looks sooooo cool and the idea is very interesting.
@nanto68655 ай бұрын
Woah, this video is so high-quality it's incredible!!! The game looks amazing up until now, I'm really impressed. Basically never saw a game that looks similar to this, the only thing that comes to my mind is A Short Hike. The only thing I don't like about the looks of the game is the stiffness of the player characters - they look great! But on paper only. In the game, their animations are too slight too fit with their walking speed Edit: now that I look at it, maybe it's just a style... maybe reflect about that I'm not a reference in terms of art... at all!
@ddrlear6 ай бұрын
Terraria is proof that there are other forms of progression outside of levels and experience.
@Defy-s4d5 ай бұрын
Yeah, straight up, Minecraft too kinda
@Roxstarss4 ай бұрын
yeah cuz terraria isnt exactly an rpg game lol
@aeolianthecomposer3 ай бұрын
@@RoxstarssIt is an rpg
@aeolianthecomposer3 ай бұрын
New pieces of equipment are always more interesting than higher stat numbers
@hotworlds6 ай бұрын
Love experimental design and love alliteration! 😁
@unknowncharmander5876 ай бұрын
Hey, this is a lovely little devlog, the editing and presentation will make these popular if you keep at them!
@HonestRogueGamesАй бұрын
Please take my money I love the idea!
@OlxinosEtenn6 ай бұрын
This looks lovely. Good luck!
@gamerboy-kd4ww6 ай бұрын
I already love it
@CubedCanine6 ай бұрын
This is so incredible!!
@Worldfire_Interactive6 ай бұрын
Looks great! I like the idea of eliminating the grind, but in practice it might be hard to do in a satisfying (and accessible) way due to the traditional JRPG combat. Not all gamers play at the same level, and XP grinds provide an easy way for more causal players to progress through combat. You might need to come up with a secondary system outside of gear upgrades that can help boost players so they don’t get stuck and give up.
@VidalIC6 ай бұрын
Game looks great, I'm a firm defensor that character level is a curse to any rpg! Wish the best to your game!
@KazMaz186 ай бұрын
Amazing game! Quite the underrated channel
@pyrohp5 ай бұрын
Very cool
@teesh3rt6 ай бұрын
1. this is amazing! please make more! 2. HOLY SHIT AZALI MUSIC???
@journeytothebest75 ай бұрын
I saw Gurren, so I subscribed.
@fictitiousnightmares6 ай бұрын
Well done.
@OfficialYoutubeAlgorithm6 ай бұрын
Damn!! So you just got rid of the main thing that makes RPGs fun! Amazing!
@realdevfrog6 ай бұрын
IM SO EXCITED FOR THIS GAME it's so clean and polished and something id love to pool hundreds of hours into Also the editing of this video is incredible?!? Praying the algorithm clutches up for you :D
@n1lknarf3 ай бұрын
Let me help you out: an rpg without stats is a Cosplay Game, a CPG. I've been developing one for some years now.
@aeolianthecomposer3 ай бұрын
Doesn't RPG stand for ROLE PLAYING game? I don't think stats are necessary for playing a role
@nise61486 ай бұрын
looks sweet
@ВадимНечунаев-л2о5 ай бұрын
So, the question is now, what would be the point of fighting regular enemies? Simply adding random encounters to force players into them doesn't seem like a good idea, since it would just make battles a nuisanse (don't do it pls). Maybe you could place enemies to guard stuff. And/or make them drop materials, though you'd need to balance it carefully not to turn it into another grind, but also not to make it so easy fights become a light chore to get through. Maybe enemies could drop equipment, but since the slots are limited, you'd need to be careful not to make it all just useless junk.
@Alkaliii5 ай бұрын
So currently the game features set encounters (kinda like Chrono Trigger) and provides the player with the opportunity to avoid them depending on the encounter range (red circle) and opt out countdown. Beasts drop items but I don't plan to distribute gear as drops directly. The pull on the player to fight regular enemies is twofold: 1. All beasts drop pearls, pearls are required to convert books and other documents into equippable techniques. So to amass more techniques you have to fight a bit. (I think the most expensive conversion will be around 5 pearls) Pearls may also be required for additional reasons throughout the game but this is the main one. 2. Encounters prevent interactions. So any objective you want to interact with that's within an encounter range is "protected" by said encounter and requires the player to engage with it first before being able to interact with the objective/point of interest. I hope that answers your questions!
@ВадимНечунаев-л2о5 ай бұрын
@@Alkaliii ngl, enemies blocking my way all the time in Chrono Trigger was annoying. Do enemies respawn? You could balance your game in such a way that enemies don't respawn or only those who don't block main paths respawn.
@Alkaliii5 ай бұрын
Sorta, since it's still in development. As I work on it I keep what you mentioned in mind.
@siyzerix6 ай бұрын
Outward has zero levels and experience. To get ''better'' you have to get better gear and just accumulate more knowledge about the game. While not an RPG, distance is the same. To get faster times on tracks or beat the hardest tracks, you gotta master the various skills in the game. Doom eternal is largely the same, though there are more upgrades you gotta have. You could reference these games and see how they tackle no exp or level ups. Prolly help you out a lot. I did and modded my skyrim se to use money mainly to get stronger.
@riptus886 ай бұрын
IM HERE FROM DAY ONE
@echo_the_developer4 ай бұрын
what game engine/framework is this made in?
@Alkaliii4 ай бұрын
It's made in Godot!
@rechen20235 ай бұрын
Hey! I love this and it's looking great! Do you need music for this? I am an audio engineer and composer.
@Alkaliii5 ай бұрын
Thanks for the offer, but I am already in talks with another composer. If things change I'll keep you in mind.
@ShinSpiegel6 ай бұрын
Amazing video! Impressive editing. I got the impression that you moved the "Level" to "Equip", feels like the game does have level.
@Alkaliii6 ай бұрын
Fair point haha
@ShinSpiegel6 ай бұрын
@@Alkaliii phew :) Thanks for not taking this comment to the heart and banning me! I hope I can see more of the progress on the game :D
@PauloHSousa2376 ай бұрын
Like ... Sekiro?
@PatPatych6 ай бұрын
Stop frying your voice so much, it gets hard to understand what you're saying even.
@Big_Dai2 ай бұрын
Sure.. it seems to exist and looks okay, but it doesn't really add anything to the genre to make it special.