Outstanding work, and the soldering is the icing on the cake of a great shading (the paint is great, textile is beautiful, everything's great)
@animatorFan745 ай бұрын
It's so great that someone from the community helped out. I love it when things like this happen. :)
@BlenderBob5 ай бұрын
Happens all the time in the Blender community
@jeffg46865 ай бұрын
the welding is cool. definitely adds realism - never seen that done before.
@nicholaschan95215 ай бұрын
i read that as "im rigging in paradise" and i almost shat my pants
@darrenstone34065 ай бұрын
Technically I'm rigging models on the beach in Thailand I consider this paradise 😅
@sobreaver5 ай бұрын
Wicked ! Happy to see you got the help to figure it all out :P Great Blender Community ! :)
@hugo547585 ай бұрын
Now this won't fall on deaf ears ;)
@MosakDesign5 ай бұрын
This is amazing! We should consider that there are artists that can do a task in two hours, because they have 100s of hours experience in rigging and in other hands artists that are not and can complete the task through trials and errors.
@BlenderBob5 ай бұрын
The guy took like 15 min to do the proof of concept when he sent it on X. What took time is to set it up with the hundreds of parts and some changes that happened in the process.
@COSMICAMISSION5 ай бұрын
Great job, the lava normal map for welding is a great idea!
@AINIMANIA-3D5 ай бұрын
nice job! Smart thinking on the welding
@tyleradams34905 ай бұрын
I love that welded shader trick :)
@GaryParris5 ай бұрын
well done on getting it done :O)
@terrydavis21005 ай бұрын
Certainly a better place to be in! Great going.
@mangostien86465 ай бұрын
YAY WE CAN HEAR YOU!! LETS GO BOB
@Vignolamaxime5 ай бұрын
😍😍😍 wow wow wow ❤️❤️ great job Bob !!!
@retroeshop16815 ай бұрын
Now with sound ♥ Honestly it looks extremely complex, a lot of knowledge to make it look that "easy".
@simoneiorio97035 ай бұрын
Now you need some leather stuff and chain to add, in case of....
@wadeeliason9695 ай бұрын
Awesome
@unrealhabitat5 ай бұрын
This is so cool!
@JanReichelt5 ай бұрын
that looks clean ngl
@pile3335 ай бұрын
Awesome. This is a further answer to those who still think Blender can't do CAD stuff.
@rano123215 ай бұрын
They are right, blender doesn't do cad stuff just like max, maya. This is not cad either, it's just mechanical rigging that max maya can do as well. CAD is also just not nurbs modeling and rigging either but a lot more stuff and there are dedicated 100s of software that exist for that stuff.
@ElPincheTurro5 ай бұрын
2:37 ABsolute witchcraft. I'll use this tip.
@super-six-four5 ай бұрын
same shit. im asking myself why the hell i didn't think about this trick before?!
@daveindezmenez5 ай бұрын
Rigging is easy - if you have someone else do it.
@fergadelics5 ай бұрын
lava weld
@onjofilms5 ай бұрын
There is also an addon called Welder that used to be free, I think maybe it's $10 usd now.
@RomboutVersluijs5 ай бұрын
Pretty cool! I saw the response in the other video by this person. I kinda inew that was the correct approach
5 ай бұрын
yaaay, sound!
@zombizombi5 ай бұрын
Can you tell me which CPU/GPU you're using here please? Cycles looking very fast. Project looks fantastic.
@BlenderBob5 ай бұрын
Nvidia 6000ada. It’s slightly slower than a 4090 but it has double the vram. 48GB
@zombizombi5 ай бұрын
@@BlenderBob Interesting, thanks.
@RomboutVersluijs5 ай бұрын
I also did some testing with welds and custom bormal map. I velieve i used shrinkwrap and some edge offset. Wonder what you approach is
@BlenderBob5 ай бұрын
It’s a round cube that I spliced in to then joined back to make it longer. It’s that simple.
@RomboutVersluijs5 ай бұрын
@@BlenderBob not sure 8 fllowz I'm not English by tongue. So you used a round cube and then form it to the weld?
@BlenderBob5 ай бұрын
@@RomboutVersluijs You can take a cube and subdivide it two times. Then separate in two parts. Move the parts apart and connect them again using bridge. Insert edge loops in the center part. That’s it.
@RomboutVersluijs5 ай бұрын
@@BlenderBob I think I don't follow jow this would become a weld than.
@RomboutVersluijs5 ай бұрын
@@BlenderBob I paused the video and watched it on tv. Bow I understand the big cube donut remark. My approach looked more like it was fused into the corner
@designreaper-v4g5 ай бұрын
have you ever tried rigging a monorail system in which the carrier has two trolley one front and one in the back and they are connected through a square bar with hinges the trolley moves on a rail with a profile("you can google electric monorail system") , I rigged it the best I can and run moves pretty good on straight line😅 but when the trolley move on a curved path it doesn't stay connected it get a little offset from the hinge.
@BlenderBob5 ай бұрын
I didn’t even rig that thing, so no. But you could ask the community. Blenderartist dot org is a good start
@spelledfunny5 ай бұрын
Can you do a video of how you did the modeling with accurate measurements?
@BlenderBob5 ай бұрын
I used a digital calliper to mesure the small parts, a ruler for medium ones and measuring tape for the long ones. Most of the parts were done with round numbers, in metric, which made it easier. This would have been hell in imperial.
@spelledfunny5 ай бұрын
@@BlenderBob Yeah, but I'v tried doing CAD like stuff in Blender and it's not exactly. I was wondering how you did the modeling without driving yourself up the wall.
@BlenderBob5 ай бұрын
Well, I’ve got 28 years of hard surface modeling experience so for me this is the kind of stuff I do while eating my cereals in the morning. The parts are not very hard. It’s just that there are a lot of them
@hasanhuseyindincer53345 ай бұрын
👍👍👌👌
@MonsterJuiced5 ай бұрын
Serious question, if you were working for a company making a film or game, would they have given you the time it took you to figure this out? Or would they have fired you and found someone else? Well done on this btw, great work!
@BlenderBob5 ай бұрын
They would not fire me because I’m not a rigger. And we had a similar problem as I explained. If you have a faster cheaper solution, go for it.
@MonsterJuiced5 ай бұрын
@@BlenderBob The industry scares me a bit. I'm a contractor game dev with primary skills in 3D modelling, shaders and VFX. I wonder though how much time is acceptable to have something like this completed. Are you allowed to sit and figure it out or am I expected to immediately know all the solutions? So far as a contractor I just say I will have things done by a certain day and sweat about it in my own time. Means sometimes I wont sleep since I'm figuring something out and studying to have something completed. How does it usually work?
@uselessfarmer5 ай бұрын
You got jobs to offer in Montreal?
@BlenderBob5 ай бұрын
Some freelance stuff
@uselessfarmer5 ай бұрын
@@BlenderBob how do you get clients? I am a full time vfx guy but maybe lay off soon. You know how it is in Montreal.
@BlenderBob5 ай бұрын
In this case it was a friend who introduced me to the client.
@Anonymouse0075 ай бұрын
tutorial for this?
@BlenderBob5 ай бұрын
Which part?
@Kumodot5 ай бұрын
That's wrong. "Rigging and Paradise" cannot co-exist in the same sentence. 😅😅l
@BlenderBob5 ай бұрын
It does, when someone else do it for you ;-)
@Kumodot5 ай бұрын
@@BlenderBob That’s the spirit. I hate rigging. I love riggers. I need a t shirt with that on. 😂
@RomboutVersluijs5 ай бұрын
It was so m7ch hell you even deleted the first upload od this video ;)