This video could not have come out at a better time! I just started making my rigs for Atlas and P-body from Portal 2 and I had no clue where to start with the cables.
@markusstuder11 ай бұрын
Bonus Tip: If you want to shade smooth with a Skin Modifier, just use the option "Smooth Shading" in the skin modifier tab.
@dstmnaki11 ай бұрын
It's very nice to just watch these when i already know how to do this stuff, there is one thing that i need to learn tho...how to rig metal gear rex's legs, the lower leg can "expand" it slides
@Workbenchtv2 ай бұрын
Useful stuff! One speed tip: you can add the IK before you symmetrize so you don't have to do each side.
@munchkin_mania11 ай бұрын
you never linked the model in the description like you said in the video
@MultiverseCameraman23 күн бұрын
Really cool video! Helped me to rig for the first time
@kiocaworks11 ай бұрын
Thanks for the tutorial! Skin modifier have a smooth toggle box.
@ilovebirds40806 ай бұрын
oh man I was really hyped to see you make that thing walk so I can animate my crummy little robo walker ;(
@jialinwang264310 ай бұрын
I've found this model but it is a single mesh model which makes it hard to bind each vertex group individually, but I think I can get the general ideas of this video.
@JonesCrimson8 ай бұрын
I was rigging a model with lots of separate bodies and the parenting to bone step in your video does not function with that workflow at all. I also found out that deleting vertex groups for 107 separate bodies cannot currently be done without writing a script or doing it by selecting one body at a time which is just great, really fantastic use of my time.
@MAJmufin5 ай бұрын
if you're still working on this, you can select the mesh you want to parent , then select the rig, go to pose , select the bone and ctrl + P > Bone. that should bind that mesh to only that bone.
@GrumbulonCeleryYT4 ай бұрын
@@MAJmufin You're advice could not have come at a better time for me lol, thanks for the lifesaver!
@Clases3d11 ай бұрын
so much useful info, thanks man
@danielishwar11 ай бұрын
Awesome!!
@duncan_tang_hon_cheong11 ай бұрын
Thanks for the tutorial
@RogerWaggener11 ай бұрын
I disagree with switching animation curves to linear. Watch some footage of real robots moving. They have to ease in an out to achieve precise movements without overshooting or unwanted vibrations.
@scuffed10828 ай бұрын
where did the vertex groups come from? I am using my own model whilst following your tutorial but i dont have any vertex groups. How do i make them for the specific parts of my mechs body parts?
@therealrebelsquadron6 ай бұрын
That's where I'm stuck.
@TheEightfoldPath_4 ай бұрын
You can select the entire mech (with multiple objects) then select the armature and parent with empty groups. That's where the groups come from, and will be generated for all objects.
@Stlunar127 күн бұрын
@@TheEightfoldPath_ Thank you :)
@RDD87z5 ай бұрын
9:09 i come to the video happy u could be covering this part ... and u skip it XD . Im learning rigging i blender and this is happening a lot. Is it a bug in the program? whats the real cause behind the Weight assignation even when giving "EMPTY WEIGHTS", why is that happening¿?
@pleasantlygrim67127 ай бұрын
If anyone has the issue where the chain leg bone isn't appearing in vertex groups then reapply deform to that bone
@ChrisAllenMusic11 ай бұрын
Excellent tut, as always. Thanks!
@ThomasVazquez-g5z11 ай бұрын
will you do a video about creating robots ? Im trying to get an idea of how would I start creating one from scratch.
@lilithquinzel2 ай бұрын
7:57 guys if there's a problem here just try to ungroup your free mesh in outliner segment, that's how i fit it becuase i forgot to ungroup
@gamethingstuffАй бұрын
don't know where I went wrong, but when I try to move bones in the pose mode it just lifts the whole skeleton.
@showman13911 ай бұрын
How would you model and rig a rankin and bass special?
@aakashjadhav44328 ай бұрын
8:23 bones assigned are not showing in vertex tab in vertex group. What should I do?? Please tell me
@scuffed10828 ай бұрын
im stuck with the same problem. Have you found a solution?
@Toyboxproductionsca8 ай бұрын
same
@aidantio81327 ай бұрын
ur model has to be one whole object if that makes sense
@3danimator45922 күн бұрын
Cg boost
@ACE7F226 ай бұрын
All these videos are the same.... I actually got excited seeing the cannons, thinking I finally found information on rigging recoil, where the barrel slides back. Nope, just more joint mechanics for walking around. Why even have the mech to show off legs and hair animation like almost every other tutorial?
@twinkobliterator5 ай бұрын
5:40 if you're not getting the "keep offset" option for parenting 0 try clearing the parents first with "alt + p" then reparenting as instructed
@Anonymous-ue7dl2 ай бұрын
❤❤🎉
@therealrebelsquadron6 ай бұрын
Dear Lord. There are some really boneheaded comments in here.
@Tygenja3 ай бұрын
Well punned. well punned.
@HalkerVeil8 ай бұрын
Why does he call it Mech-Arm when it's not the arm at all?
@Ammicula4 ай бұрын
Arm is short for Armature. A Blender term for the skeleton
@OnAWireStudios11 ай бұрын
Ha! First one here
@Screen_sketch11 ай бұрын
*second
@merseyviking11 ай бұрын
Great tut, but by the 50th "go ahead", I had to tap out.
@PedroScherz3 ай бұрын
Why you sound so much like Adam Scott
@JonesCrimson8 ай бұрын
I'd rather you didn't refer to actions as their hotkey. It needlessly obfuscates what you're doing.